Loved this video! I hadn't thought of doing something like this with the emboss function! A really cool thing that I have recently learned is to highlight your SVG after importing it and then right click and "unlock". This allows far more editing functionality of the SVG. Without it, I found it really cumbersome to try to work with an imported SVG. Thanks again for the video!
I've been wasting my time for hours tryin to accomplish this! For some reason other ways of doing it in inkscape work on non-sense svg's but a maze wouldn't cooperate.
I was having a heck of a time with the stroke and fill not showing up in Fusion. The solution in Inkscape was to "convert stroke to path"! Please thumbs up in case anyone else has this problem.
I just got my 3d printer a couple months ago and started learning Fusion 360 mostly from your videos. I just want to say thanks. Also, the quality of your videos was good from the start but they have obviously improved!
Thx a lot Kevin, great Tutorial. Note to myself - In Adobe Illustrator: 1) File --> Open: Select the svg File 2) With the selection Tool --> select the whole svg 3) Use Stroke: Turn up to about 7pt 4) Object --> Expand 5) Pathfinder --> Unite
14:12 when I put the constraints on the new point, and then click on the bottom point of the notch, the whole notch sketch moves down to the point. I can't seem to figure out what I'm doing wrong.
Best and easiest way to learn about fusion 360 beginners, thanks a lot for improving my skills and experience. At the same way i am eagerly waiting for some gear makeing videos to improve my basic skills.
Another option you could have used for creating the thicker walls of the maze is this: Import in your maze as an SVG, scale, and position as you did, but with the original line weights being thin Use the surface extrude command and extrude the lines from the maze SVG some non-important amount Use the thicken command to achieve the wall thickness that you desire Create another sketch and project the flat surfaces congruent to the original maze SVG, And finally, use this second sketch as the source of the emboss command I really enjoyed this tutorial, and it really showcased the emboss command well. I had been thinking about how to do this when I saw your video first detailing the emboss feature. I guess great minds think alike!
[SOLVED - See end] Brilliant Kevin. Always enjoy your tutorials - but this one has me stumped at a simple selection! At 11:53, the face to be extruded for the Cap is selected - it's the face that connects the 0.5mm gap circle just created to the outer edge of the polygon - I can't figure how to select that plane - what I get is the face that runs all the way from the outer polygon to the outer maze, ignoring the circle. This is no good obviously as the puzzle will not function with a vertical slot running the full length of the cylinder. How do I select the face that needs to be extruded? Could somebody point me in the right direction please? Thank you. Got the answer from the Autodesk Forum - a bit obscure, but the problem was the 'project' immediately preceeding this step. I wasn't aware that this has two options since I just assumed the default. In my copy of Fusion 360, this was defaulting to 'entities', but it needs to have 'bodies' selected for this to work. Every day a learning day, and so I thought I would leave this comment in case others make the same mis-step.
I got my 3D printer up and running two days ago, my first print was just a simple name plate, my next print was one of their example objects, I worked my way through this slowly and with some frustration (frustrationat Inkscape and fusion 360 that is) but was able to get a finished, sliced file out the other-side. This has been my third print and my first overnight print. Thank you so much, I love the result, and I feel a sense of accomplishment in my 3D printing skills! Obviously there is so much more to learn but I look forward to continuing to do so with your help!
One week ago i need to print something like this on my 3d printer. So, for this i need a model (Thingiverse wasn't as a solution). So i modeled ALL of the lines as a Revolve feature (on radial places) or Extrude feature (as vertical places). I lost so much time for this... Around 50 sketches... :) But now i know the easiest way to make it, thank you!
Please help, in 11:55, how did he manage to select the face asuming the new circle as the edge? whenever i try to select that face, Fusion360 asumes the inner circle is the edge of that face(which was proyected earlier) which i cannot extrude because i would intersect with the maze.. Any help would be greatly appreciated.
Thank you for showing a unique and functional reason (other than text) as to why I should be excited about the emboss function! Even though I really liked your old videos, I like the face reveal! It's like when This Old Tony graced us with his face as a reward for hitting a subscriber goal.
To check clearance / tolerance one can also use the section analysis tool. I think you suggested this in your threads video, and I've been using that ever since I didn't need to do it manually. This one is great.
I've been trying for hours. It's tough if you dont really know much about SVG editing. Edit: Finally got jt! Imported a PNG into inkscape Used auto trace to make path Used Path Outset to adjust thickness
I am really struggling with the notch on the lid. How do you center the maze on the grid. Can you make a more in depth video about the lids construction?
First off... Thank You for this tutorial!! It was Awesome and I learned a ton! I didn't even know about the emboss feature. I have an issue though. I have been able to fix it with some hacks and supper glue on existing prints but... In my puzzle prints following this tutorial a person can 'cheat' by simply getting to the bottom of the maze and tilting the maze out of the cap! I have toyed with the tolerances and the extrusion offset of the cap peg but have not been able to solve this issue short of changing the maze and filling in extra profiles on the bottom (or filling the bottom puzzle with super glue after print... except for the exit). Is there a simpler way to solve this I'm not seeing? Forgive me if there's an update or something I'm not seeing. I see you have an 'anti-cheat' stl on the page... Is there a update video? One thing I haven't tried that I figure may work is to simply choose the maze length-width ratio to end up being less than my over all length of the cylinder yet wide enough that the circumference can still stretch to match. Then use the line tool to maybe extend the exit of the puzzle through to the bottom?
Hi Jason. I don't have an updated video per the anti-cheat version. But it is relatively simply, you'll just want to Extrude the tube beyond the maze (I think mine was about a half inch).
I printed mine out and they are great. I used your maze and its kind of easy...I was wondering if you can do a followup tutorial on how to replace the maze in my current model with a new maze without breaking the rest of the model
@@ProductDesignOnline I actually had another cool idea i would love to discuss with you. Do you have discord or something where we can chat rather than through this?
I managed to swap the maze out but I have a collusion. The notch hits the maze and am having trouble moving it...ideally I would want the cap to be the same for all mazes...anyway I will continue struggling tomorrow
This is a great tutorial to follow along with but when you get to the part about the notch I am completely stumped, along with a few others it seems in the comments but you havent answered. That view I cannot figure out how to obtain for anything. I have that option for auto-project enabled so I am not sure what the problem is nor how to proceed. Can you please explain for myself and the others that may come in the future?
Thanks so much for this video. I want to make texture rollers for using with polymer clay. This totally showed me how to do it. My question is how to know the size of the SVG in import so it meets up on the cylinder. You mentioned that you knew what that number was but how did you figure out that number. I've been playing with this but am not able to get a true circular design.
@@isaac-h Make sure you're looking directly at the sketch. Auto project will not work if you're not. You can share your Fusion 360 model in my community space - bit.ly/PDOcommunity
great tutorial when using inkscape the process is a bit different though, I create a PNG fro the maze and use trace bitmap functionality, works fine as well I have been using the sheet metal functionality to create these up to now, with emboss , the champpfering is a bt more tedious since you can do an angle extrude with the sheet tool, results more or less the same My son loves these boxes, I make one every week for him, then having the extrude is better for the process as I just need to swap out the maze.
thanks for clarifying - it's been a while since I've used Inkscape.... and that's great - it certainly is nice to save some time by swapping out the maze :)
When I go to emboss it will not allow me to select any part of the maze. Even after I fix/ unfix the svg maze. If I close the beginning and end of the maze I can select it but no features show up.
Is it giving you any error message? The Emboss command will not work if you have a sketch that is just larger than the surface area. You may need to try to resize the sketch to be smaller.
@@ProductDesignOnline no error message. Fusion will not allow me to select the lines. I can select the face though. I tried resizing. No luck Could it be because of stroke weight? The SVG come in as fixed lines as well.
@@ProductDesignOnline Understand. I just checked (again) your most recent vid on the F360 slicer. Even though it was posted only 3 weeks ago, the F360 slicer has had some bug fixes and product updates. One of the, now fixed, problems was it was trashing user's custom profiles.
@@janetizzy6741 yep! They're making a lot of great progress and from what I hear there is a lot planned before the end of the year. It will be interesting to see what it's capable of in a few months... I'll prob have to do another video :)
@@TrevorOConnell Can't make this work in Inkscape, but I admittedly know very little about this thing. If I import Kevin's file, it looks right, but if I import mine with a 6 pt width and try to set the fill and stroke to a flat color, I get the same behavior. Not sure what I'm doing wrong, but I'm obviously doing something wrong.
@@HardLuckCafe I managed to get it to work once but i dont know what i did. I used the steps explained in a comment below from @Keon Verbeeck and tried to replicate them in InkScape. I think it has something to do with stroke to path and union. But i am not 100% sure
Hmm.. which program did you use to create the SVG? Sounds like there may be some gaps/holes in it. If the segments are not fully-closed then you won't be able to select it with the Emboss feature.
Bravo !!! Très astucieux !!! Je vais tenter de créer le même modèle ... Je vais relire la vidéo pour bien comprendre comment "enrouler" le puzzle autour du cylindre . Merci pour cette vidéo excellente !!! bernard
Hi Kevin. Thank you very much for your videos. I learn a lot from it. I tried to design the maze but with no success. I start is over and over again, at least 5 times, but always have problems to do the chamfer after the emboss of the maze chart. I made a new SVG every time with no success. always there are several parts that can't be chamfered. all others are ok, but I need to chamfer all of them. The error i get every time is: Error: The fillet/chamfer could not be created at the requested size. Try adjusting the size, deselecting some of the edges (try disabling Tangent Chain), or using multiple separate operations. I tried to reduce chamfer size and uncheck tangent chain. I appreciate your help. Best regards, Nadav.
@@ProductDesignOnline Thank you Kevin, I tried as you told to chamfer before emboss. same result. there is always one chamfer that the fusion can't produce and report error. and it always appear after many successful chamfers, so I need to cancel it. is there an option I will send you the f3d and svg file for checking?
@@ProductDesignOnline I will post it. Thank you. I just solve it with sheet metal but your emboss way looks much better, it just doesn't work for me. I will post the f3d. Thank you very much.
I sub'd but have no interest in another platform. I most likely would have bought a design like this on cults but instead you've sent me down a few hour path to create my own from scratch! The metal working and foundry part is exciting to watch, keep up the videos so I can share
Excellent video. I wish Fusion 360 would let you scale one plane (say x) and type in a distance. Rather than scaling up 1+ etc E.g I needed to scale a body to 60mm wide. Wish i could just type that in and it scales it accordingly, rather than guessing 1.23 etc
Hi Kevin another great video have learned a lot from you this one seems great will have to have a go at making these for my grandchildren they will love them. Also could you please help me since one of the earlier updates the xyz planes are always on when sketching and are so frustrating but can't turn them off could you please help me on this. Keep up these great tutorials and was nice to see you on screen.
Hi Kevin - yes the orange planes are always on when sketching and you can also rotate to what ever angle you want, when i start a new sketch like a line they are always on the grid plane even though i have unchecked them off on the left hand side, hope this makes sense.
@@ProductDesignOnline Ok, i am not pro in 3d printing, but have printed 2 years without issues. I belive when using 0.4 nozzle is best to have thinner then 0.8 walls, i am printing with 0.5 nozzle the last year with 0.8 walls to have a little overlap, but i print parts that need to be solid and glued together. This is just a question, just want to know what others are using :) Great film BTW, i have just drawn your maze box with a little twist in fusion. Thanks for your sharing.
Great video Kevin. I don't know if anyone has thought of it before but it has given me an idea for a money box gift for my nephew and maybe have the solution path spell out his name.
Thanks! You can give one working puzzle to one family member and a second "impossible" possible to another. See how long it takes for them to give up ;)
@@ProductDesignOnline that one I knw.. I m thinking of roller drum type so called mandrel and print head stays over the roller and moves left to right and up and down. While this roller spins. The roller should be removable to take out the prints. And it should be at certain height. The main aim of this type is able to print overhangs and circular and cylindrical objects without support. And also how about a nozzle with flat slit opening ? Something like 0.4mm×1.2mm rectangular nozzle opening ? Could be able to rotate 90degrees so whenever a wide infill or wall is required it can print quite fast and whenever a thin line required it can rotate 90degrees and still can cover bit more distance
@@adithyafpv ohhh, I see what you're saying! They do have those, but I've only seem them on the commercial end. There are actually some really cool ones that do ceramic and other materials on a roller. I have not see any consumer level ones though...yet :)
Nice tutorial! I watched lots of tutorial video about 3d modeling, very helpful. May I ask any interest in trying 3D printing and bring these a mazing designing to life? Maybe we could cooperate and make a video about it?
*FREE DOWNLOAD* - Maze Puzzle Box STL: thangs.com/model/2973
Loved this video! I hadn't thought of doing something like this with the emboss function! A really cool thing that I have recently learned is to highlight your SVG after importing it and then right click and "unlock". This allows far more editing functionality of the SVG. Without it, I found it really cumbersome to try to work with an imported SVG. Thanks again for the video!
Inkscape Maze Thicken Instructions:
1. Open Maze SVG file.
2. Select all wall lines. (Use mouse box select or shortcut Ctrl-A)
3. Object > Fill and Stroke (Or shortcut Shift+Ctrl+F)
4. Go to Stroke style tab and change Width (to e.g. 3 mm).
5. Path > Combine (Or shortcut Ctrl+K)
6. Path > Stroke to Path (Or shortcut Ctrl+Alt+C)
7. Save as updated maze SVG file.
I've been wasting my time for hours tryin to accomplish this! For some reason other ways of doing it in inkscape work on non-sense svg's but a maze wouldn't cooperate.
These videos are so often a good balance of depth to immediate usefulness.
Thanks for your support and compliments. I appreciate you!
I was having a heck of a time with the stroke and fill not showing up in Fusion. The solution in Inkscape was to "convert stroke to path"! Please thumbs up in case anyone else has this problem.
Thanks for sharing, David!
Nice to see you on camera, and not just a talking screen! Love your videos, they are the most helpful that I have seen for Fusion 360.
i agree. I have searched and really cant find anyone else.
I just got my 3d printer a couple months ago and started learning Fusion 360 mostly from your videos. I just want to say thanks. Also, the quality of your videos was good from the start but they have obviously improved!
Your clear and moderate-speed of talking, is very helpful. I don’t have to rewind and much as I do in other people’s videos. 😂
Thx a lot Kevin, great Tutorial.
Note to myself - In Adobe Illustrator:
1) File --> Open: Select the svg File
2) With the selection Tool --> select the whole svg
3) Use Stroke: Turn up to about 7pt
4) Object --> Expand
5) Pathfinder --> Unite
Thank, Koen! I also have the Illustrator process documented on the resource page productdesignonline.com/38
Thanks for this!
I was stuck at this point. Works the same in Affinity Designer.
Your tutorials really are hands down the best on youtube. I'm going to tell my friends learning cad about you.
Thanks, Mason! I appreciate the support :)
14:12 when I put the constraints on the new point, and then click on the bottom point of the notch, the whole notch sketch moves down to the point. I can't seem to figure out what I'm doing wrong.
Best and easiest way to learn about fusion 360 beginners, thanks a lot for improving my skills and experience. At the same way i am eagerly waiting for some gear makeing videos to improve my basic skills.
Dude!... You make the best content... Thank You
Another option you could have used for creating the thicker walls of the maze is this:
Import in your maze as an SVG, scale, and position as you did, but with the original line weights being thin
Use the surface extrude command and extrude the lines from the maze SVG some non-important amount
Use the thicken command to achieve the wall thickness that you desire
Create another sketch and project the flat surfaces congruent to the original maze SVG,
And finally, use this second sketch as the source of the emboss command
I really enjoyed this tutorial, and it really showcased the emboss command well. I had been thinking about how to do this when I saw your video first detailing the emboss feature. I guess great minds think alike!
wow, the fact that you can A make this and B explain it for everyone to understand is great! Good job!
This is so cool! I haven't had much time to look into the new Fusion 360 features, but now I can't wait to test them out!
[SOLVED - See end]
Brilliant Kevin. Always enjoy your tutorials - but this one has me stumped at a simple selection!
At 11:53, the face to be extruded for the Cap is selected - it's the face that connects the 0.5mm gap circle just created to the outer edge of the polygon - I can't figure how to select that plane - what I get is the face that runs all the way from the outer polygon to the outer maze, ignoring the circle. This is no good obviously as the puzzle will not function with a vertical slot running the full length of the cylinder. How do I select the face that needs to be extruded?
Could somebody point me in the right direction please? Thank you.
Got the answer from the Autodesk Forum - a bit obscure, but the problem was the 'project' immediately preceeding this step. I wasn't aware that this has two options since I just assumed the default. In my copy of Fusion 360, this was defaulting to 'entities', but it needs to have 'bodies' selected for this to work. Every day a learning day, and so I thought I would leave this comment in case others make the same mis-step.
I got my 3D printer up and running two days ago, my first print was just a simple name plate, my next print was one of their example objects, I worked my way through this slowly and with some frustration (frustrationat Inkscape and fusion 360 that is) but was able to get a finished, sliced file out the other-side. This has been my third print and my first overnight print. Thank you so much, I love the result, and I feel a sense of accomplishment in my 3D printing skills! Obviously there is so much more to learn but I look forward to continuing to do so with your help!
Congrats! Glad to hear you were able to print your own design so quickly. Keep it up :)
One week ago i need to print something like this on my 3d printer. So, for this i need a model (Thingiverse wasn't as a solution). So i modeled ALL of the lines as a Revolve feature (on radial places) or Extrude feature (as vertical places). I lost so much time for this... Around 50 sketches... :) But now i know the easiest way to make it, thank you!
What is the biggest maze using that maze genorator do you recommend if I were to create the puzzle with the same dimensions as you?
Please help, in 11:55, how did he manage to select the face asuming the new circle as the edge? whenever i try to select that face, Fusion360 asumes the inner circle is the edge of that face(which was proyected earlier) which i cannot extrude because i would intersect with the maze.. Any help would be greatly appreciated.
Excellent video, Kevin
Thank you! Appreciate you watching :)
3:18 or just simply the diameter times pi.
3:14 you meant ;)
Cool tip for getting the value of pi with "PI". That'll come in use!
Glad you liked that 😊
Thank you for showing a unique and functional reason (other than text) as to why I should be excited about the emboss function! Even though I really liked your old videos, I like the face reveal! It's like when This Old Tony graced us with his face as a reward for hitting a subscriber goal.
Haha I love his videos! I didn't know that though - I can't keep up/must not have seen that one.
You are the best. Great video. Thank you!
To check clearance / tolerance one can also use the section analysis tool. I think you suggested this in your threads video, and I've been using that ever since I didn't need to do it manually. This one is great.
Great tip, Mike!
How can I thicken an svg maze in inkscape?
I've been trying for hours. It's tough if you dont really know much about SVG editing.
Edit:
Finally got jt!
Imported a PNG into inkscape
Used auto trace to make path
Used Path Outset to adjust thickness
I am really struggling with the notch on the lid. How do you center the maze on the grid. Can you make a more in depth video about the lids construction?
Cool object and very useful video, thanks a lot Kevin
What a great idea! Much better than embossing text!
Do you recommend a layer height and infill for this bad boy? Another awesome Kevin Kennedy video/concept/feature showcase... bravo!
Hello there dear Kevin u r the best at fusion 360
Great vid as always
You help me so much with these tutorials its unbelievable!!! Keep going mate, your amazing!
Thanks! Glad to hear that. Keep learning :)
You can also just open the svg in the text editor and change weight, that way
Are you going to revise all your older vid's to bring them up to date?
I'm lost on how you made the notch. Is there another video that teaches the underlying technique of creating the triangle on a curved surface?
Love your videos, I've learned a lot. Thanks
That looks like a lot of fun! Thanks.
First off... Thank You for this tutorial!! It was Awesome and I learned a ton! I didn't even know about the emboss feature.
I have an issue though. I have been able to fix it with some hacks and supper glue on existing prints but... In my puzzle prints following this tutorial a person can 'cheat' by simply getting to the bottom of the maze and tilting the maze out of the cap! I have toyed with the tolerances and the extrusion offset of the cap peg but have not been able to solve this issue short of changing the maze and filling in extra profiles on the bottom (or filling the bottom puzzle with super glue after print... except for the exit). Is there a simpler way to solve this I'm not seeing? Forgive me if there's an update or something I'm not seeing. I see you have an 'anti-cheat' stl on the page... Is there a update video?
One thing I haven't tried that I figure may work is to simply choose the maze length-width ratio to end up being less than my over all length of the cylinder yet wide enough that the circumference can still stretch to match. Then use the line tool to maybe extend the exit of the puzzle through to the bottom?
Hi Jason. I don't have an updated video per the anti-cheat version. But it is relatively simply, you'll just want to Extrude the tube beyond the maze (I think mine was about a half inch).
I printed mine out and they are great. I used your maze and its kind of easy...I was wondering if you can do a followup tutorial on how to replace the maze in my current model with a new maze without breaking the rest of the model
Good idea!...since I actually used that to make 3 different ones :)
@@ProductDesignOnline I actually had another cool idea i would love to discuss with you. Do you have discord or something where we can chat rather than through this?
I managed to swap the maze out but I have a collusion. The notch hits the maze and am having trouble moving it...ideally I would want the cap to be the same for all mazes...anyway I will continue struggling tomorrow
This is a great tutorial to follow along with but when you get to the part about the notch I am completely stumped, along with a few others it seems in the comments but you havent answered. That view I cannot figure out how to obtain for anything. I have that option for auto-project enabled so I am not sure what the problem is nor how to proceed. Can you please explain for myself and the others that may come in the future?
When creating the lines/triangle for the notch on the cap my students and I keep getting an overconstrained error message. Please advise.
Thanks so much for this video. I want to make texture rollers for using with polymer clay. This totally showed me how to do it. My question is how to know the size of the SVG in import so it meets up on the cylinder. You mentioned that you knew what that number was but how did you figure out that number. I've been playing with this but am not able to get a true circular design.
You can use an online calculator or follow this formula: www.cmrp.com/blog/faq/calculations/how-to-develop-the-blank-flat-length-for-a-cylinder.html
For some reason, Fusion wouldn't let me select the part you selected at 13:34. :(
Do you have the "Auto Project Edges on Reference" turned on in your preferences?
@@ProductDesignOnline I'll have a look later. Thanks.
@@ProductDesignOnline I'm not sure what I'm doing wrong, I still can't do 13:34 with auto project edges on references turned on. :(
@@isaac-h Make sure you're looking directly at the sketch. Auto project will not work if you're not. You can share your Fusion 360 model in my community space - bit.ly/PDOcommunity
Thanks,@@ProductDesignOnline. I've shared it in your community space.
great tutorial
when using inkscape the process is a bit different though, I create a PNG fro the maze and use trace bitmap functionality, works fine as well
I have been using the sheet metal functionality to create these up to now, with emboss , the champpfering is a bt more tedious since you can do an angle extrude with the sheet tool, results more or less the same
My son loves these boxes, I make one every week for him, then having the extrude is better for the process as I just need to swap out the maze.
thanks for clarifying - it's been a while since I've used Inkscape.... and that's great - it certainly is nice to save some time by swapping out the maze :)
Great tutorial!
I used fillet after struggling with chamfer, it lets you chose faces instead of edges. Much easier and it printed great.
A future update will likely bring the same face selection to Chamfer...but glad to hear the fillets worked!
tell me how to get that inner measurement for the cap. I've been here for 4 hours tryna do it.
somehow i cant make noch because it wont let me to select the line you selekting it just makes simple line
I'm trying to edit the line thickness in inkscape but everytime I go to load the svg in fusion it doesn't bring in the changes I did. Any ideas?
what about creating a bottle cap that it works?
When I go to emboss it will not allow me to select any part of the maze. Even after I fix/ unfix the svg maze. If I close the beginning and end of the maze I can select it but no features show up.
Is it giving you any error message? The Emboss command will not work if you have a sketch that is just larger than the surface area. You may need to try to resize the sketch to be smaller.
@@ProductDesignOnline no error message. Fusion will not allow me to select the lines. I can select the face though. I tried resizing. No luck Could it be because of stroke weight? The SVG come in as fixed lines as well.
@@ProductDesignOnline got it. It was not enough stroke weight causing the problem.
@@kstickak ah, thanks for sharing! Glad you got it sorted out :)
Is there a reason you used an external slicer rather than using F360's internal slicer?
Mainly because I have a bunch of profiles saved in Cura and Fusion 360 still lacks a few key slicing features :)
@@ProductDesignOnline Understand. I just checked (again) your most recent vid on the F360 slicer. Even though it was posted only 3 weeks ago, the F360 slicer has had some bug fixes and product updates. One of the, now fixed, problems was it was trashing user's custom profiles.
@@janetizzy6741 yep! They're making a lot of great progress and from what I hear there is a lot planned before the end of the year. It will be interesting to see what it's capable of in a few months... I'll prob have to do another video :)
how are you doing the smooth spin thing
Can someone post how to use inkscape with a generated svg. When i save the update svg and import the lines are still 1pt thick...
I had to go into fill and stroke properties [shift+ctrl+f] and set the fill and stroke to flat colour. That worked for me.
@@TrevorOConnell that didn't work for me. any chance you can record a screencast of what you did
@@TrevorOConnell Can't make this work in Inkscape, but I admittedly know very little about this thing. If I import Kevin's file, it looks right, but if I import mine with a 6 pt width and try to set the fill and stroke to a flat color, I get the same behavior. Not sure what I'm doing wrong, but I'm obviously doing something wrong.
@@HardLuckCafe I managed to get it to work once but i dont know what i did. I used the steps explained in a comment below from @Keon Verbeeck and tried to replicate them in InkScape. I think it has something to do with stroke to path and union. But i am not 100% sure
@@IlanPerez Ilan, i forgot to mention i did Path - Stroke to path and Path - object to path in the main menu bar at the top.
Good video. Could you explain why you used 140deg (aka 50deg+90deg) for the notch sketch? Shouldn't it be 135 to fit best with the maze geometry?
Hi Emily. You're right. I can't do math 😂
As long as its 130-140 it should fit within the chamfers.
I'm having an issue where the svg isnt as thick as the actual image and it wont let me select the sketch for emboss
Hmm.. which program did you use to create the SVG? Sounds like there may be some gaps/holes in it. If the segments are not fully-closed then you won't be able to select it with the Emboss feature.
@@ProductDesignOnline I used inkscape
Bravo !!! Très astucieux !!!
Je vais tenter de créer le même modèle ...
Je vais relire la vidéo pour bien comprendre comment "enrouler" le puzzle autour du cylindre .
Merci pour cette vidéo excellente !!!
bernard
Hi Kevin. Thank you very much for your videos. I learn a lot from it. I tried to design the maze but with no success. I start is over and over again, at least 5 times, but always have problems to do the chamfer after the emboss of the maze chart. I made a new SVG every time with no success. always there are several parts that can't be chamfered. all others are ok, but I need to chamfer all of them. The error i get every time is: Error: The fillet/chamfer could not be created at the requested size.
Try adjusting the size, deselecting some of the edges (try disabling Tangent Chain), or using multiple separate operations.
I tried to reduce chamfer size and uncheck tangent chain.
I appreciate your help.
Best regards,
Nadav.
Hi Nadav. You can try to chamfer the edges before embossing. Let me know if that works
@@ProductDesignOnline Thank you Kevin, I tried as you told to chamfer before emboss. same result. there is always one chamfer that the fusion can't produce and report error. and it always appear after many successful chamfers, so I need to cancel it. is there an option I will send you the f3d and svg file for checking?
@@nadavbarak123 Please join my new community space where you can attach the .f3d file (in the Fusion 360 Q&A space) - bit.ly/PDOcommunity
@@ProductDesignOnline I will post it. Thank you. I just solve it with sheet metal but your emboss way looks much better, it just doesn't work for me. I will post the f3d. Thank you very much.
I sub'd but have no interest in another platform. I most likely would have bought a design like this on cults but instead you've sent me down a few hour path to create my own from scratch!
The metal working and foundry part is exciting to watch, keep up the videos so I can share
Project shortcur Letter P does not work for me... how can i close the lit
I would suggest Restoring your default preferences. Profile > Preferences > Restore Defaults.
how do you move the camera without the mouse?
I'm using the wireless Spacemouse: geni.us/spacemouse
Definitely recommend one if you're using CAD a lot!
Thank you thank you thank you and God bless you. Holy crap that was good, though my head almost exploded. Haha. have a blessed one.
Excellent video. I wish Fusion 360 would let you scale one plane (say x) and type in a distance. Rather than scaling up 1+ etc E.g I needed to scale a body to 60mm wide. Wish i could just type that in and it scales it accordingly, rather than guessing 1.23 etc
Hi Kevin another great video have learned a lot from you this one seems great will have to have a go at making these for my grandchildren they will love them. Also could you please help me since one of the earlier updates the xyz planes are always on when sketching and are so frustrating but can't turn them off could you please help me on this. Keep up these great tutorials and was nice to see you on screen.
Hi Mark - are you referring to the orange origin planes or the "visual grid" in regards to the xyz planes always being on when sketching?
Hi Kevin - yes the orange planes are always on when sketching and you can also rotate to what ever angle you want, when i start a new sketch like a line they are always on the grid plane even though i have unchecked them off on the left hand side, hope this makes sense.
@@markhaley4952 hmm.. that's strange. I would have to see an image or screencast to help troubleshoot. Any chance you could link to one?
@@ProductDesignOnline Hi Kevin sorry for the delay here is a link to a screenshot i took hope this helps. imgur.com/dfw77dB
Hello, is there a free or online alternative to Adobe Illustrator ?
Check out Inkscape (free) - inkscape.org/
Inkscape Maze Thicken Instructions (provided by @JakeMcIvor):
1. Open Maze SVG file.
2. Select all wall lines. (Use mouse box select or shortcut Ctrl-A)
3. Object > Fill and Stroke (Or shortcut Shift+Ctrl+F)
4. Go to Stroke style tab and change Width (to e.g. 3 mm).
5. Path > Combine (Or shortcut Ctrl+K)
6. Path > Stroke to Path (Or shortcut Ctrl+Alt+C)
7. Save as updated maze SVG file.
Can you post a link to ready to print STL files ????? So we can down load .Thank you.
These puzzles exist on thingiverse. Just seach "puzzle"
Thanks soooooo much.
Did you use 0.4 nozzle?
Yep!
@@ProductDesignOnline Ok, i am not pro in 3d printing, but have printed 2 years without issues. I belive when using 0.4 nozzle is best to have thinner then 0.8 walls, i am printing with 0.5 nozzle the last year with 0.8 walls to have a little overlap, but i print parts that need to be solid and glued together. This is just a question, just want to know what others are using :) Great film BTW, i have just drawn your maze box with a little twist in fusion. Thanks for your sharing.
can you please create a surf board key ring.
We can extrude the maze in SURFACE mode and thicken the surface into solid.
I also use substance alchemist and blender and i really need a 3d printer what do u suggest
It depends on your price point.. but Creality Ender 3, Prusa, Ultimaker are my favorites (in order of price low to high)
@@ProductDesignOnline nothing more than 550$ all my pocket money
@@ProductDesignOnline #notsponsored hhaha
@@ProductDesignOnline creality ender seems reasonable
@@uprise2229 yea they are great starter printers! If you find yourself heavily invested in the hobby... you can always upgrade (or get a second one).
Perfect!
Thanks. As soon as my resin arrives, I'm making a new desktop toy.
Great video Kevin. I don't know if anyone has thought of it before but it has given me an idea for a money box gift for my nephew and maybe have the solution path spell out his name.
Thanks!
You can give one working puzzle to one family member and a second "impossible" possible to another. See how long it takes for them to give up ;)
The only thing I would improve from the video is up the exposure a bit in the camera parts, it seems dark even on high brightness, amazing content tho
Thanks for the feedback!
anyone ever thought of roller bed 3d printer? Could be a new game changer.
Do you mean the conveyor belt 3D printer like reality released a few years ago? Or something different?
@@ProductDesignOnline that one I knw.. I m thinking of roller drum type so called mandrel and print head stays over the roller and moves left to right and up and down. While this roller spins. The roller should be removable to take out the prints. And it should be at certain height. The main aim of this type is able to print overhangs and circular and cylindrical objects without support. And also how about a nozzle with flat slit opening ? Something like 0.4mm×1.2mm rectangular nozzle opening ? Could be able to rotate 90degrees so whenever a wide infill or wall is required it can print quite fast and whenever a thin line required it can rotate 90degrees and still can cover bit more distance
@@adithyafpv ohhh, I see what you're saying! They do have those, but I've only seem them on the commercial end. There are actually some really cool ones that do ceramic and other materials on a roller.
I have not see any consumer level ones though...yet :)
Nice tutorial! I watched lots of tutorial video about 3d modeling, very helpful. May I ask any interest in trying 3D printing and bring these a mazing designing to life? Maybe we could cooperate and make a video about it?
Hi Nova3D. Please email me at kevin[at]productdesignonline.com
I'd love to discuss further.
I would think duplicating the maze twice horizontally and using 2 pins would have smoother action.
I made some like that but didn't demo in this video. That said, I haven't had any issues with the single pin as long as it's large enough :)
great!
18:19
I was doing good until the 13 minute mark then totally lost
holy shit u have a real face! i thought u were just a stock image of a guy
Up until two weeks ago, fusion had a different license. Now it's shit.