Import 3D Models From Blender into Godot - Godot Quick Tips

Поделиться
HTML-код
  • Опубликовано: 19 ноя 2024

Комментарии • 71

  • @codingkam1252
    @codingkam1252 4 года назад +18

    This is actually perfect, almost every tutorial that i watched told me do download the better colada addon and blender 2.7 as it doesnt work on 2.8]

    • @CodeWithTom
      @CodeWithTom  4 года назад +5

      Glad this helped! I was having the same issues too which is one of the big reasons I wanted to make this 😁

  • @thomasmaier7053
    @thomasmaier7053 4 года назад +14

    Wicked! Great intro on how to do 90% of the importing, especially with the focus on the import dialog which gets skipped by others. Still, something more complex such as a character with an armature and some PBR materials would be amazing.
    If you plan on doing another video on this, advanced importing would be hightly appreciated :)

    • @CodeWithTom
      @CodeWithTom  4 года назад +3

      Great suggestion, I will try and cover this in a future follow up video

  • @CapitalGearGaming
    @CapitalGearGaming 3 года назад +7

    .fbx does work as well and it also is a little bit better for bone-based animations as opposed to the issues that can occur with the current version of .gltf.

  • @BernardoSOUSAstudent
    @BernardoSOUSAstudent 3 года назад +6

    High quality tutorial, right there. Great job, Tom.

  • @pikaijzer
    @pikaijzer 4 года назад +2

    wow after much headaches because of poor explanations and stupid plugins, you explained it clearly and it works. Thanks a lot, appreciate it

  • @mrlonely420
    @mrlonely420 3 года назад +1

    you know what man? this is a very great tutorial, i mean REALLY great, do more (thats a threat not a suggestion)

  • @canaldosoninho
    @canaldosoninho 3 года назад

    Man you Just saved me of hours of beating myself trying to fix problems with collada

  • @dueddel
    @dueddel 3 года назад

    Holy moly… I don't know when I have watched that video the first time, but I just rewatched it (for whatever reason) and I realized it's the color palette from Imphenzia! :D Nice one. :+1:
    I like your videos, by the way. Keep up. :)

  • @JoshChristiane
    @JoshChristiane 4 года назад +1

    Excellent tutorial.

  • @durgam_sumerian7815
    @durgam_sumerian7815 4 года назад +2

    Godot does not get the palette material neither texture although its already in the scene directory so, my objects without material in Godot viewport, any suggestions, please.

  • @finlayl2505
    @finlayl2505 3 года назад

    Thank you for the video, I didn't know about the preset thing.

  • @AntonLeChuck
    @AntonLeChuck 4 года назад +1

    Thanks for this, was started to ponder importing Blender! :D

  • @THICCCBOI9000
    @THICCCBOI9000 3 года назад

    your tutorials always work for me thank you

  • @RomyIlano
    @RomyIlano 8 месяцев назад

    this is great! thanks!

  • @CreativeSteve69
    @CreativeSteve69 4 года назад +2

    Thanks so much for making this tutorial. It's like your reading my mind haha. I have been thinking on how to do this for awhile. :D

    • @CodeWithTom
      @CodeWithTom  4 года назад +1

      Haha you're welcome Stevie 😀

  • @honesthamster
    @honesthamster Год назад

    Amazing turorial but i was i haveing a problem when i imported my 2.5 d style lvl the colours in the editor were looking washed out what can i do to fix it

  • @cholasimmons
    @cholasimmons Год назад

    my items are getting imported but highlighted yellow and i can't rearrange them, i get a warning that the object wasn't inherited so all changes will be lost.
    Maybe a GLTF version incompatibility?

  • @achiken973
    @achiken973 3 года назад

    thanks this is really helpful

  • @lemonboywastaken2913
    @lemonboywastaken2913 3 года назад

    This was so helpfull! Thanks!

  • @moneyisenergy
    @moneyisenergy 7 месяцев назад

    Thank you, in 4.2 the preset to import as separate objects is gone, what to do?

  • @danford6678
    @danford6678 2 года назад

    You're correct gltf is a khronos group format

  • @jannikf2504
    @jannikf2504 Год назад

    Would you recomment glft across the board? Because only obj files can be mesh-instances

  • @Simata11
    @Simata11 3 года назад

    Thank You So Much

  • @nightRobinO_O
    @nightRobinO_O 4 года назад +1

    Thanks for this! It's perfect! Can you also post on how to export blender models with animation?

    • @CodeWithTom
      @CodeWithTom  4 года назад +3

      Great suggestion, I'll make a follow up video soon

  • @pascalcasier959
    @pascalcasier959 4 года назад

    Great tutorial. thank you

  • @davestomper3428
    @davestomper3428 2 года назад

    So i know from making things for Unity and Unreal when I was trying to learn them the #1 it looks like Godots is pretty straight forward but why would you not use FBX is it not a valid format in Godot?????

  • @krasnavin
    @krasnavin 3 года назад

    Tom, great tutorial. But when I import to godot, my model loses all materials. Suggestions?

  • @alext.4131
    @alext.4131 4 года назад

    Good tutorial. One question: not sure about "origin" as pivoting point for gltf. I found while worked around, that gltf model is pivotiong around (0,0,0), and the origin is the center of mass, so these two (pivot and mass) are not the same. Am I wrong?

  • @millclaro
    @millclaro 3 года назад

    the materials are importing but they have no texture,
    is there another way to import the materials?

  • @sticc6152
    @sticc6152 4 года назад +1

    Hi, can you please make a video on how to add a main/pause menu?

    • @CodeWithTom
      @CodeWithTom  4 года назад +1

      Yup, it's definitely on my list :)

  • @skaruts
    @skaruts 2 года назад

    Is it possible to import the materials into a specific folder? I'd like to have all my materials in a materials folder, and meshes in a models folder. But I can't find a way for godot to import a model without creating the material right next to it. Another problem there is that when models in different folders share the same material, godot ends up creating multiple material files next to each model.
    (I'm using collada for now, btw, if that makes any difference. I'm still on blender 2.79 until I upgrade my gfx card, and the gltf exporter isn't working, for some reason.)
    EDIT: I'm kind of figured out you can import as separate objects without creating the material file. I did this yesterday, but iirc, in the import options you keep the material options as "built-in" and "node".
    One interesting thing I noticed as well, is that the name of the generated mesh file is the same name of the mesh in Blender (not to be confused with the name of the object in blender).

  • @matthewdevine8275
    @matthewdevine8275 4 года назад +2

    I can't seem to get this to work. The image texture is never applied to the model.

    • @CodeWithTom
      @CodeWithTom  4 года назад

      Hi Matthew, that's odd. You should be able to manually assign the texture to the material as a worst case

    • @Mohamad_Alkhaled.Abbara
      @Mohamad_Alkhaled.Abbara 4 года назад

      Plz help how do you do it

  • @DejaimeNeto
    @DejaimeNeto 2 года назад

    yes

  • @Tes_1
    @Tes_1 10 месяцев назад

    Immediately like for the video when you said Go Dot, instead of Gerdow.

  • @multiplicationtv8011
    @multiplicationtv8011 2 года назад

    how do you export emission materials

  • @dazrelixs
    @dazrelixs 3 года назад

    Hi Tom and everyone, is it possible to export and make it interactive showcase of the model? for example create a button to rotate, a button to zoom in or click at turret and a text pop up saying it's a turret? Thanks in advance!

  • @JaredFrontman
    @JaredFrontman 4 года назад

    Im gonna import maps using this, importing player...adding animation is way tooooo complex 😆😂so i will make first player stuff haha

  • @samuelhugo3387
    @samuelhugo3387 Год назад

    yeah I get an error when trying to export glTF2

  • @ArchieClarke-pp7kh
    @ArchieClarke-pp7kh Год назад

    how do you do it on chromebook?

  • @IceDelight
    @IceDelight 4 года назад +1

    Any tips on colours? When I import my low poly model into Godot from Blender, the colours are almost completely different. I used the same palette style colouring in UV Editing mode like in this video.

    • @creationsmarko
      @creationsmarko 2 года назад

      Got the same problem. Hopefully there is a solution

    • @makucis
      @makucis 2 года назад +1

      @@creationsmarko Ok So I know this is like 4 months late but you can go Click at the top Where it says import scroll down to meshes click on storage and choose built In.

    • @creationsmarko
      @creationsmarko 2 года назад

      @@makucis Omg tanks! Its never too late to help! :)

  • @subhashchandrabose315
    @subhashchandrabose315 4 года назад

    What about animated objects/ character..

  • @andrewdavid9051
    @andrewdavid9051 3 года назад

    Great tutorial Tom, I have a question. Do we still have to keep the glb file after reimporting as seperate objects?

    • @skaruts
      @skaruts 2 года назад +1

      I don't think so. But I think you can always double-check by editing the mesh files in a text editor, and see if there's any reference to the glb file. If there's none, then you can probably delete it. I think there shouldn't be any, as the mesh file supposedly stores all the information of the mesh on its own.
      (Usually, when you try to delete a file, Godot tells you if any other parts of the project will be broken by doing that. I just don't know if that's true for meshes. Assuming the mesh itself has a reference to the material file, then one way to test that is to try to delete that material file.)

  • @juiceman7649
    @juiceman7649 Год назад

    Would die for a video of how to do multiple weapons animations workflow for 3d still havent found a clear video, not sure to do all the animations with all the weapons in 1 file and export it all to godot or what ???

  • @efimov90
    @efimov90 4 года назад

    Is there some tricks like in other engines? I mean something like meshes names for collision shapes or something like that?

    • @CodeWithTom
      @CodeWithTom  4 года назад +2

      Yes! You can add "-col" or "-colonly" to the name of a mesh in Blender and it will be imported as a collision mesh.

  • @Maltebyte2
    @Maltebyte2 2 года назад

    Didnt work for me! mine has a red cross!

  • @p.w.5813
    @p.w.5813 3 года назад

    what to do, if I have a mirror modifier?

    • @creationsmarko
      @creationsmarko 2 года назад

      you can apply it in blender so that it turns it into a complete mesh. Im not sure if you have the mirror option in godot so make sure to apply the modifiers.

    • @p.w.5813
      @p.w.5813 2 года назад +1

      @@creationsmarko thanks for the answer but I figured out that you can apply modifiers in gltf2.0 so you don't have to care about them

    • @creationsmarko
      @creationsmarko 2 года назад

      @@p.w.5813 true there is a checkbox. Glad its that simple. Keep up the good work!

  • @katanasandkimonos5387
    @katanasandkimonos5387 4 года назад

    Thank you! Subscribed!
    Can you please do a tutorial on the workflow for importing animation FBX from the Unity asset store into Godot?
    For example, this free animation pack:
    assetstore.unity.com/packages/3d/animations/basic-motions-free-pack-154271

    • @CodeWithTom
      @CodeWithTom  4 года назад +2

      You're welcome. Interesting, I'll add it to the list :)

  • @vickylance
    @vickylance 4 года назад

    But Godot has issues with *.glb files but it works fine with *.gltf files.

    • @CodeWithTom
      @CodeWithTom  4 года назад

      Hi Vignesh, what issues are you having with .glb files? Glb is the preferred file format for single gltf 2.0 files.

    • @vickylance
      @vickylance 4 года назад

      @@CodeWithTom I think when you have lots of animations and stuff it just does not work. Not sure exactly at what point. Try some sketchfab gltf downloads with animations. I think even this guy mentioned about to not to use glb.
      ruclips.net/video/grPbk-bfMO4/видео.html

    • @CountryEdits3
      @CountryEdits3 Год назад

      ​@@CodeWithTom hey how do I import models on Android

  • @anonymously_smh1010
    @anonymously_smh1010 3 года назад

    Tim reply to me Plz, Very Helpful tutorials