Also if you are planning to use your own vs mine, I strongly suggest limiting the roll and pitch surfaces and using the ksp wiki to adjust the ai pilot. Otherwise it won't go well lol
@@SonofSmith I strong recomend simplifying, and for control input do either of these however together these form a great synergy. Either find a way to limit input or vary it. As in to set AOA limits, G's, rates etc and have the ability to give a degree to an input. In stock this is normal and fine control (cap lock). Ideally a joystick or software works. Because having an aircraft stable under SAS means you would build for very high stability which means lots of trim drag, unresponsive controls etc. Which aren't good for fighters.
Oh, I didn't come across that piece of information in my travels. Good to know there's another solid developer on the team, but probably doesn't bode well for official updates to FAR.
@@SonofSmith yes, and while trying to fly one myself I had the sensation of limitless gliding (I kept gliding for half of an hour starting from 6km of altitude, while on stock my ship just fell like a Brick). Is this how it really works in real Life? Isn't it a little exagerated?
For most civilian aircraft, a half hour glide from 6000m (about 20,000 ft) is on the excessive side, but for a shuttle it's getting silly. Then again it would also depend on how much excess speed, and hence how much spare energy you had to extend the glide period. In general, FAR isn't perfect, it's just supposed to be an improvement, but what you're describing is, as you put it, a little exaggerated.
@@SonofSmith it wasn't really half an hour, i exaggerated it intentionally (wasn't expecting an analysis of my case ;D). Btw I'm still impressed for how long even a civilian aircraft can glide, that cleaned up lots of stuff in my mind. Thanks!
Also hugely important advanced fly by wire will be super useful to set parameters and make them more manageable. It stops the osolations.
15:01 you're bouncing off of the atmosphere just as you would in real life at that angle of attack
No, he's still falling(with style). If he was bouncing off the atmosphere he would be gaining altitude.
@@stuffmorestuff6647 No, he is bouncing off of the atmosphere. Look at 12:14
Also if you are planning to use your own vs mine, I strongly suggest limiting the roll and pitch surfaces and using the ksp wiki to adjust the ai pilot. Otherwise it won't go well lol
Yeah, been playing about with fighter craft in FAR, let's just say there isn't a lot left for the enemy to do.
@@SonofSmith I strong recomend simplifying, and for control input do either of these however together these form a great synergy. Either find a way to limit input or vary it. As in to set AOA limits, G's, rates etc and have the ability to give a degree to an input. In stock this is normal and fine control (cap lock). Ideally a joystick or software works. Because having an aircraft stable under SAS means you would build for very high stability which means lots of trim drag, unresponsive controls etc. Which aren't good for fighters.
eh a bit late, but, planes are controlled from the tail. The only thing wings do it determine how fast you can go and roll of course.
i know im super late, but on the shuttle, control decent rate with bank angle.
You are underrated
Thank you very much! 🙂
I thought ferram was part of the dev team now
Oh, I didn't come across that piece of information in my travels. Good to know there's another solid developer on the team, but probably doesn't bode well for official updates to FAR.
You could have banked with the mark three shuttle
Far is WAY different than stock
FAR is far more different from stock 😃
Are planes in realit really that slippery?
Do you mean the last bit with the shuttle?
@@SonofSmith yes, and while trying to fly one myself I had the sensation of limitless gliding (I kept gliding for half of an hour starting from 6km of altitude, while on stock my ship just fell like a Brick). Is this how it really works in real Life? Isn't it a little exagerated?
For most civilian aircraft, a half hour glide from 6000m (about 20,000 ft) is on the excessive side, but for a shuttle it's getting silly. Then again it would also depend on how much excess speed, and hence how much spare energy you had to extend the glide period. In general, FAR isn't perfect, it's just supposed to be an improvement, but what you're describing is, as you put it, a little exaggerated.
@@SonofSmith it wasn't really half an hour, i exaggerated it intentionally (wasn't expecting an analysis of my case ;D). Btw I'm still impressed for how long even a civilian aircraft can glide, that cleaned up lots of stuff in my mind. Thanks!
Sorry, the nerd instinct kicked in. 😆
Hi smith one question have you ever tried making an ODP
Forgive my ignorance here; ODP?
@@SonofSmith Orbital Defense platform
Someone followed my tips lol