The Curator is a true enigma. He's doesn't interfere with the stories just records them. Perhaps he's in some sort of Purgatory? He's open to giving hints so I doubt he's Death himself. Maybe that gust of wind that nearly broke the doors down was the imbalance of everyone surviving the games? Perhaps not enough characters die in everyone's playthroughs and Death himself is angry?🤔
@@ButterflyEffectPodcast It really does, the mystery is so good. Do you think his library is a coordinate where all the stories converge? Like it's some sort of dimensional doorway? Does he have power to change things or can he not do it only because of the rules or lack of power?
The curator is either A) The bad guy, influencing the stories - giving us deliberately "vague and dodgy hints" so that we make mistakes and he gets more souls. B) He just collects the souls and him not crossing out the final name in *Devil In Me* is him rebelling. C) He's the "big good" of the series. He was once *in* a game himself and made a deal with Death to survive, not realising the consequences; he's been unable to help, only able to record, for years until *we* came along... and while he can't obviously be helping us - the ones upstairs have had words with him about that, evidently, as we see him getting more and more annoyed that he can't directly help and offer hints ("Not my place, apparently") - he *can* give us vague "tips" as long as we keep quiet, allowing him to keep saving those who *would* have died without us.
Definitely leaning towards options B. Especially because of the end of TDIM. It does look like he's rebelling but as to what the bigger picture is we can only wait and see. ~ Jack
Love this idea! Would be amazing if they pulled a similar twist whereby we're actually playing as someone, like Josh in the therapy scenes of Until Dawn. ~ Jack
I certainly hoped we got a "bigger send off", a "more elaborate goodbye", for the end of Season 1. I liked that the Curator's actions were satisfying, regardless if you got the majority ending (some or all of the people survive, and the dog) or the secret Ultimatum Ending (Kate and Mark survive to the end, either continuing the cycle or refusing to help and dying). Still, I have to admit I am more intrigued by what came pounding on the repository door rather than Amicus' higher ups being displeased about his far too familiar relationship with the players. I've already gone over Charon, Thanatos, Theseus and the Minotaur, and Hecate in other "Devil in Me" comment sections for this channel, so I won't repeat too many details here. Concerning the crow/raven imagery we see in HoA and DiM, I was getting Norse mythology vibes. Think Hugin and Munin ('thought' and 'memory'), the swift knowledge-seeker servants of Odin (chief of the Aesir; one of his aspects is a DEATH god), or just corvids in general being considered messengers of death or other omens. Just a few things to keep in mind when speculating for Directive 8020 and looking for first season game(s) nods in Switchback.
I'm definitely on the Charon theory bandwagon at the moment but I am in agreement that I'm puzzled by what the random wind that forced the doors open 🤔 bring on season 2! ~ Jack
The thing that I’m focused on about the Curator is that is he more good or malevolent? He clearly enjoys death but he still offers us hints to try and get everyone out alive. In MoM he straight up laughs in your face if you kill everyone and seems almost disappointed if everyone lives but in the other games he congratulates you for keeping people alive and doesn’t seem to get as much enjoyment in death (he’s almost more disappointed in YOU the player when he says things like “it’s almost as if you’re trying to get them killed” or getting annoyed if you don’t find the gun and knife in Little Hope) maybe this is his character development? Also this is unrelated to this video but remember the video you guys did about unfair deaths with the 50/50 choices? Well I think I’ve found the most unfair death out of any Supermassive game in TDIM! It’s only in Shared Story and it goes like this- 1 player is Charlie investigating Du’Mets workshop, the other player is Kate investigating the Morellos room. If the Kate player finds Mrs Morellos body BEFORE the Charlie player goes onto the conveyor belt then Charlie will be found by Du’Met and thrown back into the furnace to be burned alive! That’s it, no QTEs, no choices just ‘you took too long and now you die’.
Whaaaaaat?! How does that make any sense? 😂 I'd love to see people's reactions to that because I'm genuinely baffled. Its something I've noticed too, he wants to help the player it seems. The hints, the congratulations etc. But as you said before, he didn't cross out Du'Met's name in the ledger and then the wind thing happened. So is it that the Curator has somehow kept him alive which brought about this moment or because he wanted him dead. Either way, morally ambiguous are always more fun for me so I hope it doesn't appear obvious too soon! ~ Jack
TDIM is definitely super punishable, situations that easily lead to the characters demise and one little error (and something missing for a situation) and it's over. It definitely fits the finale of season 1 and overall theme.
@@Lyu-Phy some of the deaths in this game are fantastic so I imagine SM wanted to toe that line of being fair to the player but also showcase them! ~ Jack
Correct me if I Wrong but it sounded as though you two Don't know what the obols are used for in the game, so allow me to explain, if you go into the extras section you see a section named "dioramas" and there you can buy little dioramas with your obols of different scenes that played out throughout the game, note that you have to actually see the scene during a playthrough to unlock the diorama. If you already knew this then I guess forget about This comment lol, but I figured I should explain.
Thanks Toby! We recorded this video a while back and didn't know what they were for at the time but it appears I've got some spending to do then! :) ~ Jack
Huh, I'm starting to wonder why you upload mini videos that are simply copied from your analysis. I would honestly prefer if you'd used the *themes* you talked about, but made new videos where you talk about them in-depth. Simply copying clips from your original videos seems like low effort to me, tbh :-( I enjoyed your "normal" discussion videos more and hope you'll return to them again soon! But let's talk about the Curator; he is definitely Death or at least works for them, he loves literature and paintings, can turn into a crow, seems to want more agency than he has ... although I wonder if his own agency is really that limited, considering that he's not supposed to interfere, but still gives the player hints whenever they want. I also wonder if the "Dark Pictures" part of the anthology has something to do with him? So far, the pictures only seem to refer to the premonitions we can find and which are unique in every game (wonder how they'll look like in Directive 8020!), but the Curator also possesses a lot of pictures. The stories themselves are told in book form though ... hmm. Maybe there's no connection whatsoever, haha. ;D
Hey Tatjana, I appreciate the comment. These bitesize extraction videos are simply to gage the audience that might not want to get through our mammoth analysis videos which are consumed by dedicated supporters such as yourselves! We felt that potentially a lot of people would miss what is an engaging conversation. This is why Jack and I link the original video in the description to showcase honesty and its why we stick it on as a bonus Friday video to not take replace it with our Wednesday/Saturday schedule. You can expect a different mammoth video entirely tomorrow. We wouldn't dare rob you of that. I always hated TV shows would bring out a video that's a montage or a best of which can easily be seen online or on demand. Hope that clears that one up Tatjana! He constantly offers hints and that could certainly dictate this wind or universe being angry with him. It'll be interesting to see if this presence interferes with him or disrupts him in the later games. - Liam
He is Pip Torrens. Easy. Next question please
How silly of me! I did research further into this and you are indeed right! I need to be more thorough with the credits!
- Liam
The Curator is a true enigma. He's doesn't interfere with the stories just records them. Perhaps he's in some sort of Purgatory? He's open to giving hints so I doubt he's Death himself. Maybe that gust of wind that nearly broke the doors down was the imbalance of everyone surviving the games? Perhaps not enough characters die in everyone's playthroughs and Death himself is angry?🤔
I definitely think that wind is related to imbalance. Where that leaves the Curator's role it is very tough to say.
- Liam
@@ButterflyEffectPodcast It really does, the mystery is so good. Do you think his library is a coordinate where all the stories converge? Like it's some sort of dimensional doorway? Does he have power to change things or can he not do it only because of the rules or lack of power?
The curator is either
A) The bad guy, influencing the stories - giving us deliberately "vague and dodgy hints" so that we make mistakes and he gets more souls.
B) He just collects the souls and him not crossing out the final name in *Devil In Me* is him rebelling.
C) He's the "big good" of the series. He was once *in* a game himself and made a deal with Death to survive, not realising the consequences; he's been unable to help, only able to record, for years until *we* came along... and while he can't obviously be helping us - the ones upstairs have had words with him about that, evidently, as we see him getting more and more annoyed that he can't directly help and offer hints ("Not my place, apparently") - he *can* give us vague "tips" as long as we keep quiet, allowing him to keep saving those who *would* have died without us.
Definitely leaning towards options B. Especially because of the end of TDIM. It does look like he's rebelling but as to what the bigger picture is we can only wait and see. ~ Jack
You should do a video of who are we in the world of Dark Pictures Anthology
Love this idea! Would be amazing if they pulled a similar twist whereby we're actually playing as someone, like Josh in the therapy scenes of Until Dawn. ~ Jack
@@ButterflyEffectPodcast YESSS I REMEMBER GIVING A FULL GASP WHEN I FOUND THAT OUT
I certainly hoped we got a "bigger send off", a "more elaborate goodbye", for the end of Season 1. I liked that the Curator's actions were satisfying, regardless if you got the majority ending (some or all of the people survive, and the dog) or the secret Ultimatum Ending (Kate and Mark survive to the end, either continuing the cycle or refusing to help and dying). Still, I have to admit I am more intrigued by what came pounding on the repository door rather than Amicus' higher ups being displeased about his far too familiar relationship with the players.
I've already gone over Charon, Thanatos, Theseus and the Minotaur, and Hecate in other "Devil in Me" comment sections for this channel, so I won't repeat too many details here. Concerning the crow/raven imagery we see in HoA and DiM, I was getting Norse mythology vibes. Think Hugin and Munin ('thought' and 'memory'), the swift knowledge-seeker servants of Odin (chief of the Aesir; one of his aspects is a DEATH god), or just corvids in general being considered messengers of death or other omens. Just a few things to keep in mind when speculating for Directive 8020 and looking for first season game(s) nods in Switchback.
I'm definitely on the Charon theory bandwagon at the moment but I am in agreement that I'm puzzled by what the random wind that forced the doors open 🤔 bring on season 2! ~ Jack
The thing that I’m focused on about the Curator is that is he more good or malevolent? He clearly enjoys death but he still offers us hints to try and get everyone out alive. In MoM he straight up laughs in your face if you kill everyone and seems almost disappointed if everyone lives but in the other games he congratulates you for keeping people alive and doesn’t seem to get as much enjoyment in death (he’s almost more disappointed in YOU the player when he says things like “it’s almost as if you’re trying to get them killed” or getting annoyed if you don’t find the gun and knife in Little Hope) maybe this is his character development?
Also this is unrelated to this video but remember the video you guys did about unfair deaths with the 50/50 choices? Well I think I’ve found the most unfair death out of any Supermassive game in TDIM! It’s only in Shared Story and it goes like this- 1 player is Charlie investigating Du’Mets workshop, the other player is Kate investigating the Morellos room. If the Kate player finds Mrs Morellos body BEFORE the Charlie player goes onto the conveyor belt then Charlie will be found by Du’Met and thrown back into the furnace to be burned alive! That’s it, no QTEs, no choices just ‘you took too long and now you die’.
Whaaaaaat?! How does that make any sense? 😂 I'd love to see people's reactions to that because I'm genuinely baffled.
Its something I've noticed too, he wants to help the player it seems. The hints, the congratulations etc. But as you said before, he didn't cross out Du'Met's name in the ledger and then the wind thing happened. So is it that the Curator has somehow kept him alive which brought about this moment or because he wanted him dead. Either way, morally ambiguous are always more fun for me so I hope it doesn't appear obvious too soon! ~ Jack
TDIM is definitely super punishable, situations that easily lead to the characters demise and one little error (and something missing for a situation) and it's over. It definitely fits the finale of season 1 and overall theme.
@@Lyu-Phy some of the deaths in this game are fantastic so I imagine SM wanted to toe that line of being fair to the player but also showcase them! ~ Jack
Correct me if I Wrong but it sounded as though you two Don't know what the obols are used for in the game, so allow me to explain, if you go into the extras section you see a section named "dioramas" and there you can buy little dioramas with your obols of different scenes that played out throughout the game, note that you have to actually see the scene during a playthrough to unlock the diorama. If you already knew this then I guess forget about This comment lol, but I figured I should explain.
Thanks Toby! We recorded this video a while back and didn't know what they were for at the time but it appears I've got some spending to do then! :) ~ Jack
Huh, I'm starting to wonder why you upload mini videos that are simply copied from your analysis. I would honestly prefer if you'd used the *themes* you talked about, but made new videos where you talk about them in-depth. Simply copying clips from your original videos seems like low effort to me, tbh :-( I enjoyed your "normal" discussion videos more and hope you'll return to them again soon!
But let's talk about the Curator; he is definitely Death or at least works for them, he loves literature and paintings, can turn into a crow, seems to want more agency than he has ... although I wonder if his own agency is really that limited, considering that he's not supposed to interfere, but still gives the player hints whenever they want.
I also wonder if the "Dark Pictures" part of the anthology has something to do with him? So far, the pictures only seem to refer to the premonitions we can find and which are unique in every game (wonder how they'll look like in Directive 8020!), but the Curator also possesses a lot of pictures. The stories themselves are told in book form though ... hmm. Maybe there's no connection whatsoever, haha. ;D
Hey Tatjana,
I appreciate the comment. These bitesize extraction videos are simply to gage the audience that might not want to get through our mammoth analysis videos which are consumed by dedicated supporters such as yourselves! We felt that potentially a lot of people would miss what is an engaging conversation. This is why Jack and I link the original video in the description to showcase honesty and its why we stick it on as a bonus Friday video to not take replace it with our Wednesday/Saturday schedule. You can expect a different mammoth video entirely tomorrow. We wouldn't dare rob you of that. I always hated TV shows would bring out a video that's a montage or a best of which can easily be seen online or on demand. Hope that clears that one up Tatjana!
He constantly offers hints and that could certainly dictate this wind or universe being angry with him. It'll be interesting to see if this presence interferes with him or disrupts him in the later games.
- Liam