Aetherdrift Spoilers | MTGGoldfish Podcast
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- Опубликовано: 4 фев 2025
- The crew talks all things Aetherdrift!
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Intro Music: "8 Bit Adventure" By HeatleyBros
• "8 Bit Adventure!" Que...
Outro Music: "8 Bit Ending" By HeatleyBros
• "8 Bit Ending!" Nostal...
I swear Richard is either the voice of reason or busting out the most cooked take fathomable and there is no in between. 😂😭
Crim is the same except if it’s in anime art, can be as busted as possible it’s all good
Its literally:
Doe the community at large like the thing? He doesn't
Does the community at large hate the thing? Then its like 50/50
Yea he just takes the opposite side. Gets the interaction.
In Richard We Trust
I imagine he'd love that this comment.
I totally get what Richard is saying about the un set vibe. His hope for Fury Road only to get Hot Wheels reminds me of how he'd been hyped for Thunder Junction expecting something like Red Dead, only to get cartoony cowboys. Yes there have always been silly cards in Magic, but the tone overall has definitely gotten goofier with these last few sets. I think Seth's right that Return to Tarkir will be a good test of how they're handling their IP, since the original was so rich and beloved, because I find myself also looking forward to Final Fantasy more and more, because at least they HAVE to play that straight...
I feel it's my duty to mention you can literally track start your engines with a single d4. "Worse than Cathar's Crusade" Oh Richard, never change.
Imo it’s more the fact it never goes away and out of game tracking is horrendous. Day/Night, City’s Blessing, Speed, Undercity, etc vary in complexity but are parasitic mechanics that once in a game never go away. The Day/Night and Undercity are far more egregious but none get off the hook imo. I don’t want a game with five things to track because someone wanted to play a single Max Speed land, a Celestus, a Wayward Swordtooth, and an undercity card. It just adds needless clutter to a game for one-off effects.
Monarch gets a pass for its utter simplicity and combat encouragement but none since imo do. And if folks don’t express dislike, we’ll only see more of it.
Max Speed isn’t horrendous but it strikes me as bad design.
@ms.sysbit5511 in my mind I've been toying with a commander deck that runs all these mechanics to create the least fun game possible. Add in some cards that care about graveyard order and space beleran and I have the most miserable deck ever made lmao
Crim is WotC's favorite archetype of Magic fan - buys every Secret Lair, loves UB, enjoys Un-set adjacent standard sets like Aetherdrift. It's why half of Magic is going to be Universes Beyond and why half of the other half is totally unserious and doesn't feel like Magic.
I feel like crim tries to play devils advocate, but he dodges the points.
Like instead of saying "yeah having a cohesive art style and direct would help the set have more of a identity."
And crim is like we got references why not anime?
They reference everything at this point. Why not just do 100 different styles?
They are doing too much. Trying to play it safe and appeal to everyone instead of just picking a direction
Crim has no actual points to make. Ever. Go back and watch... He basically just re-states whatever the person in front of him just said, but then takes some weird contrarian position just to laugh and remind everyone he's the Troll of the group. He doesn't add very much, most episodes. Been that way for years now.
but if it sells so well, how can you be wrong? boohoo :(
"This product is just not for you" they say while alienating most old players.
At this rate the average time of players in the game will be mere months.
Birthdays start coming,
and they don't stop coming.🎶
Until they do. Glad you're still with us, Crim.
"Local commander player doesnt want to have to count to 4"
I wish they would go back to blocks, like aetherdrift could’ve been a block with each set on a different plane with vehicles and racing as the overall theme with each set giving that theme the flavor of the plane that set was on. Thematically it would be cool, but it would also let them give archetypes more support instead of packing things all into one set before moving on to completely different mechanics/archetypes.
Happy birthday Crim!
Everybody forgetting about Gingerbrute with the colorless Start your engines lands.
Bingo!
For sure. And Ginge’s evasion ability can get you another speed tick on turn 2 as well. I can easily believe a deck that hits max speed consistently on turn 3 winds up being at least somewhat playable.
YOU ARE SO FUCKING RIGHT!!!!! I'M DOING THAT RIGHT NOW!!! YOU ARE MY HERO!
You don't always have gingerbrute tho.
@@MakeVarahHappen Nor do you always have the land. But it's a reasonable permutation of cards in standard which can max out speed turn 3, so worth considering
Exhaust was specifically meant to be Exert adjacent when they designed it. Originally it was more car themed but they changed it to Exhaust so that it could be used outside the death race context.
But they changed monstrous to adapt and there were no problems.
@@midnalight6419I mean, if they'll remix a mechanic if they need to, but if it's something they know they'll want to use in the future they'd rather future proof it right away (so people don't have to relearn it)
When your opponent goes to crack a fetch on your end step your speed increases.
Why would they do that? 😂
Just crack it in response to them casting their speed card.
@@rinmathews9337 can't if you play the engine lands ;)
True, although if you play a start your engines card, won't they avoid cracking fetches on your turn?
@@rinmathews9337 Can't crack it in response to you playing a land with Start Your Engines on it.
The thing with 3 planes is a third of the cards desperatly try to be a return to Amonkhet that didn't fit the schedule
Loot is less clunky than Garth one eye and people track him just fine
The art style for those cards is referred to as Monster Hot Rod. Created by Ed "Big Daddy" Roth, known mostly for “Rat Fink”.
I totally get what Richard is saying about Unnecessary inclusions of Anime treatments on sets that otherwise have a clear and strong stylistic direction already present, but Crim’s point about the Akira references (and Redline) is also key. It is cool to mix both Western hotrod/punk/skater art for “go fast be cool” alongside old school Anime sci-fi racing themes like Akira, Redline, Speed Racer (Mach GoGoGo), etc
Just to add on to this, having visited Japan just recently and talked to some folks out there, the anime-style arts are rather popular for the Japanese players too it seems. They seem to be really enjoying the fact that Japanese artists are getting to show up more in MtG, and also another reason for them to chase after packs.
I agree. I am a huge anime fan, but they should focus on a single special treatment per set to create cohesion.
I believe the style of art on the showcase cards is to resemble rat fink from the early hot rod days
The earliest you can get max speed in Standard is turn 3. But that requires you to have Gingerbrute and a Raceway land out of the opener.
Which isn't unrealistic.
@@casteanpreswyn7528
It doesn't seem consistent enough to go all in building a deck around though
Games already end turn 3-4 in standard, there's no point to getting max speed unless it says Max Speed - win the game.
@@rinmathews9337 "I play mono-red and forfeit on the first removal spell."
@ Some decks deal 20 by turn 4. Some reanimate a Valgavoth or Omniscience on turn 4. There is no point running draft chaff like this.
Based on the argument Richard makes, he seems like a player will hold everyone in a game hostage for over 5 hours with a deck of 50+ counterspells and board wipes while holding a 2-card combo.
Sorry about your Bills, Seth! I was really rooting for y’all.
Next year!
Personally, I think Aetherdrift is doing the "crossover set" thing way better than OTJ did. Aside from the 4 cameos from desparked planeswalkers, every returning character has some reason to be there and every revisited plane makes sense to be involved in the race. Not to mention that the set introduces like 7 new factions from new planes that can be explored later on, I love the Guidelights and the Speedbrood and the Chordatans and the Endriders, it's way more interesting than them just doing "what if Alquist Proft... was in a race car???"
Definitely agreed. The race is an actual reason for people to be there, where only like, ten recurring characters actually had a reason to be on Thunder Junction. Even the desparked walkers don't feel out of place because we're told up front that there's a very clear reason for them, especially, to be in the race. And otherwise the recurring characters have largely been ones from the planes we're on; we don't need to be convinced that Pia is a character in the sequel to Kaladesh, or that Hazoret shows up in a set taking place on Amonkhet. Much as I don't love all the focus on Loot, he too has an excellent reason to be in the set and the set has a reason for giving him so much focus.
As of the time of writing this I count twelve recurring characters in this set, which is far less than where OTJ was even at this point, and I don't see any where I say "hey why are these here". Nissa feels the most out there - but as far as we know she's not participating in the race, and given that Chandra is entering *for her* it does make sense for her to at least be around.
personally i feel the omenpaths made planeswalkers feel a hella lot less special, i wouldnt mind if omenpaths were making random enities and people teleport to different planes uncontrollably and not happening very often or at all to the same person so that they dont keep ending up on different planes and stories and the stories they are in have some weight to them. similiarly to like The Emperor but not planeswalkers obviously, but the fact that anyone can be anywhere because they can freely travel has much larger implications than what has been shown and quite frankly im not sure that a planewalker item as a reward is really that great if they are already mapping out the paths already to know what omenoaths to take to get where, idk just feels to safe and to easy of a story, took some of the "magic" out of magic i guess for me, idk i hope the universe "mends" the omenpaths and then some areas are stuck with new eneties and threats like maybe places like tarkir suddenly also have dinos or werwolves or something
I think with the new Sci Fi type sets WOTC is trying to recapture the magic of Kamigawa: Neon Dynasty but not understanding it wasn't the sci fi that sold the set but a beloved plane that wasn't visited for a long time that had a strong identity.
Every set offers Seth a new and exciting way to hate Loot.
16:30 A great take from Richard! It makes no sense for most if not all sets to have anime art shoehorned into most sets. Sometimes fine but not all the time. Having a 1 off for Akira would be epic and on point. Feels like a business decision to compete & gain ground in the competitive TCG market in Japan.
to be fair most of these anime cards are actually bought more in america than anywhere else
Worldwide Racing anime exists guys. Redline is RIGHT there.
Racing to the comments to clown on Richard’s hot takes 😂
Crim with the hot takes today. Doesn't like mad max 🤡
Racing! Ha!
That cartoon style is referred to as 'Rat Fink' it's a rocknroll meets hot rods style from the 60s.
About District Mascot: you play it, get a counter. Next turn, saddle him, attack, get another counter. Before damage, remove 2 counters (effectively sacrificing him) to destroy artifact. Since he is dying anyways, who cares about blockers? And it taxes for 1 extra blocker, which is also good. I think this is really good Hopeful Initiate.
WotC has a bunch of things they just throw in each set now.
Cats / Dogs , they just throw them in everywhere, because some people so badly want them, even if its utterly silly, it hurts the immersion of a set, but it caters to that crowd.
Anime Art sells packs, especially if its rare, as some people want to collect these specifically, so WotC will put it everywhere.
If WotC finds something they can easily just do every set, they will do it.
With the 2-color combination in all sets, the cards we get for limited are already heavily spread-sheet effected.
I don't think they achieve any immersion beyond the shallow veneer since they moved away from blocks. Either they have to try and tell a story that is to big for a single set or much simpler, almost vignette or Novela sized story. Magic is also not a literary story medium it has always leaned very heavily on its graphic design to tell it's story also and again no block less cards to show the world they are building etc....shorter graphic stories have to rely on tropisms because it doesn't have enough time and space to develop its own.
i'm fucking sick and tired of cutesy and joke cards as much as i am tired of universes beyond. this entire year seems like a skip to me.
Richard pitching a case to use a Planeswalker like a Skullclamp is hilarious.
Beach episode is important because it reminds the audience and the protagonist what they are fighting for when they aren't actively fighting
This may brighten up your birthday Crim. Took a buddy's Kona, Rescue Beastie deck to town with my Mirko, Obsessive Theorist deck. His creatures were either destroyed, sacrificed, or taken control of for House Dimir.😂
I actually like the different, varied direction of the set themes and cards, like Outlaws and others. And the new Aetherdrift seems like a cool outside-the-box idea. However, not many of the cards are hitting for me. I like to buy some cheap standard cards early on, just to throw them in decks and try them out. But I'm not seeing much I want to order yet, even though I like the idea of vehicles...
Also, I think many of us like the football discussion, as long as doesn't go too long, too deep.
Lastly, happy birthday Crim!
Maybe hot take but I like this set because it’s basically magics wacky races and I grew up on that
I loved the sports ball talk. Don't let the haters get you down
Happy birthday Crim!!! I agree, those gold borders look dumb. I’m surprised they didn’t do a green and red border version to complete the stoplight.
Remember Oildeep Gearhulk is a may affect and you can cycle you're own card. Also you can use it to put their good card in the grave and then surgical extraction it
The set has a Mario Kart meets Wacky Racers theme.
MARO kart 😂😭😂😭
Speed is basically the ring temp mechanic in terms of tracking, and that was quite doable and you just use a d4 or d6 to track the ring temp level, and once you hit 4 it's super easy
A lot of the alt arts have big Ratfink influences. Ratfink is big with some car show people.
I don't personally love playing with it, but I'm excited to pick up a few to give to me dad. He'll get a laugh out of it.
I like your podcast more when there are four people instead of three. Please try to get Phil on the show when Tomer is busy, could you?
For me in terms of theme and seeing the cards and after talking with friends who play, I came to the conclusion that it is just fun. Thunder junction and karlov manor wasn't fun and had no clear end goal, at least this does. Also in terms of what clarifies as fantasy, it's a broad genre that can be set in different technological eras
Anywhere stoneforge is legal, the aetherspark is gas
They should just save up anime art's for a "remaster" set. Just have a set release once a year where they bring back cards but the entire set is anime re-drawn.
Richard thought it would be mad Max but it ended up being Tokyo Drift
The fact that a mechanic called “max speed” is the lowest mechanic in magic
Happy birthday, Crim! 🎉
The "planes" part of Aetherdrift setting is actually phenomenal. I especially love new gods and new ideas for Amonkhet development, but Muraganda, Avishkar and even some new things like Gastal vampires are also awesome... aaaand we have Mario Kart references and stupid sharks with no lore explanation all over it
It is better than MKM and OTJ for me, but it is still not good. Loved Duskmourn execution btw
I think getting to 4 speed is going to be difficult in older formats because you realistically have to survive that long as well as have the max speed payoff somehow survive to do its thing.
7:45 the art style reminds me of Ed Roth - the whole drag racing scene and big rat with big eyes and mouth on everything
Seth we need to see you running the RU panharmonicon land destruction deck in standard please
Wait, is this a thing? Do you have a list or you mean I should build one?
I personally like this design better than muders and Outlaws but I agree it's not normal magic like I want. There are a lot of good commander cards in the set so that I like!!Richard complained the whole hour which isn't great but I guess i understand haha. Seth and Crim had some positive and great takes. at least. I personally like the mechanic and the anime art and special art. Also you only have to count to 4 that's not that difficult!!
Richard cooked on this one
Aw, they didn’t talk about the Modern tournament in Prague this past weekend. I thought they’d be happy, especially Richard, because Jund was a featured deck!
I would go about tracking loot's exhaust with a 6 sided die. I would use the abilities top to bottom as 1, 2, and 3 points on the die. 1 would signify I've only used the top ability. 2 would signify I've only used the middle ability. Then, if 3 is showing I would place the die either on the top half of the abilities to signify I have used 1&2 or over the bottom ability to signify I used 3. 4 would signify I've used 1&3. 5 would signify 1 used 2&3. 6 would signify I've used 1,2,&3.
18:03 of all the people on this pod, Richard the one piece player should know the selling power of sexy
WOW Crim and I have the same birthday, b-day pals!
Did Crim do anything fun for his bday?
Happy Birthday btw!
7:50 I think Crim was thinking of the of Ed Roth's Rat Fink Hot Rod style?
Bingo.
The term for this type of art is lowbrow.
"the use of omenpaths has allowed them to get cartoony and whacky" crim perfectly ilustrates through his usual abysmal takes how omenpaths are the worst storytelling choice in the history of MTG
The problem is the marvel humor and not taking the planes seriously. The idea of a race set or space set doesn't bother me, it could be great but only if they do it right and care about the setting. All the jokes and puns come off as cringe to me. It's fine in small doses but when there's too many jokes it turns the entire set into a joke, and in turn it makes it seem like they don't care about the characters, the story or the plane. Because if they cared they would take it more seriously.
That doesn't mean every set needs to be super dark, mature and without humor. Like I said in small doses there's no issue. But they've reached a point where players see in universe MTG as a sad joke, but only because WotC turned it into a mockery.
The Rat Fink art is radical!
Duskmourn was absolutely a dressup set. The monsters/evil forces were done great. but it was done in the laziest fashion for the non-monster elements. Straight up labeling cards "Cheerleader", "Baseball Bat", "Chainsaw" "Reluctant Role Model", etc. They did nothing to incorporate horror movie tropes into the world of MTG and instead just copied and pasted them.
If Aetherspark works in Standard it will probably be in monogreen to get it out early and on chunky creatures. Which will be amusing. All hail Aether-Gigantosaurus.
Richard is 1000% on point, I hate the set and setting, it's clown time.
But as a standard grinder I'll definitely keep an eye out every set for good strong singles
Richard has the most exciting takes. They may not be correct but they’re pure fire 🔥
Start your engines is going to be easier than they're giving it credit. It's loss of life, not damage. If somebody fetches on your end step it counts. Plus it starts at one and increases one time per turn. Play turn one, one speed, opponent fetches, two speed turn one. You can get Max speed turn 3.
Catgirl Crim uWu
It's gengar, thankfully.
Crim desu chan entered the scene
9:40 “they won’t have a pun as a card name”
Time for a “You Spoony Bard! Card
Exhaust could be the new companion mechanic where they end up changing it a month or so later. I think if this ends up being busted they errata it to once per game regardless of blinking it and what not.
I think a big issue with the Speed mechanic is just the pace of standard right now. Like you'd want this in an aggressive deck that can repeatedly get in early and often, right? Something that would let you consistently get your speed by like turn 4. Decks like that exist in standard for sure, and are just killing you on turn 4 already. I don't think monored prowess would struggle getting up to speed, the question is just why?
Oildeep Gearhulk is welcome in my Fear of Infinity-deck. Will it still be bad? Probably, but who knows!
This set really feels like they had 3 different half baked sets that they just mushed together instead of making them good
I really like the 3 planes thing because it got me excited for a possible Murganda and Return to Amonkhet set where before I would've never really been interested in those sets.
6:52 My biggest issue isn't the mustard yellow, it's that every full art lands now lose the color of the land they are supposed to be. No way am I putting yellow islands in a blue deck... the plain s are the only one that gets a pass because they are the right color...
the Aether spark is going to be a tool for control finishers: they are going to slap it on Tolarian terrors and other chunky haymakers backed up by counterspells and Ward and use it to just keep churning through the deck keeping answers in hand
Amonket being back is awesome, the best part of the set. I wish it had more focus.
I would play aetherspark in golgari midrange. Just attach to a glissa or a demon, attack with it over 1-2 turns, and cast breach the multiverse or a valgavoth with it.
If crim doesn't bring up redline, I'm revoking his anime fan lisence
Loot seems way weaker than I thought at first, I thought he had exert at first.
Happy Birthday! 🎉
There is an anime movie called Red Line from 2009. Aetherdrift most reminds me of that. Next is Wacky Races. Definitely agreed in that it's un-set feeling.
Start Your Engine land, T1 Gingerbrute
We did get a red one drop and there are loads of burn spells to trigger life loss every turn
MTG has been going through time periods. Most of Magic has been dark ages and BC time periods. In the last few years, we are seeing the 1800 and 1900 time periods.
Aetherspark is like a one of in the simulacrum synthesizer decks because it comes with a token to equip on, and maybe two of in the gruul delirium decks since it’s two types.
Not enough room for Spark. Got to make room for repurposing bay.
Spark is 3 types for delirium
I can see a home for The Aetherspark in an extra combat deck. Put all that extra loyalty on damage, -10 to add all that mana, cast more extra combats or activate aggravated assault. Rinse and repeat. It does seem to go infinite with aggravated assault now that I think about it if you have enough damage to add that much loyalty and can get through.
Could go for quick SYE in older formats too. Gingerbrute, Bomat Courier, and Chancellor of the Forge can pretty consistently get you to 2 speed on turn one if there is a good enough payoff.
Oildeep gearhulk is a way to force ppl to draw cards-- working well with sheoldred our other similar effects
How has no one made a comparison to Aetherdrift basically being the wacky racers set? Because that's how it feels to me. Although only the MTG boomers will know that show
Late Happy Birthday crim!
Exhaust should have been called burnout
This is basically Magic The Gathering: Redline
The colorless lands with start your engines would maybe work with creatures like gingerbrute, I think that's the only haste colorless one drop in standard though.
you can make aetherspark your commander in brawl. What ever that means.
16:23 Ever heard of racing anime Richard? Redline, Initial D, Jojo's Steel Ball Run? It's all here. It fits.
Speed Racer
@derrickwarner1 thank you
Richard: "If you don't have a creature it does nothing"... yes, that's how Equipment works. Tell me again how wonderful Dowsing Dagger is.
Also, every time he talks about an 8+ mana spell he says 'cast this and you just win the game'. Then he gets a card that lets him cast a 10 mana spell and says it sucks.
No consistency at all.
The big difference is it's an equipment you can destroy by attacking it when you have no creatures.
Aetherspark: 4 mana put a +1 counter on a creature. Opponent plays r-destroy an artifact or the damage spell that blows up an equipment too
Great podcast as always. But it's bugging me a little that you keep talking about playing the Raceway lands on T1.They CIP untapped, so most aggro decks would want to lead with a colored land, play a 1 drop, then drop a raceway on T2 before swinging with your 1 drop. So it's not a huge issue for your curve unless you're trying to jam a CC card on T2.
You can swing on 1 with gingerbrute
@CFC6788-gs2rl yeah I understand that, but unless you have exactly the card Gingerbrute in hand you don't need to lead with Raceway on T1
Feels like they had to purposely powerdown the gearhulks. Can imagine oildeep originally not having the draw card clause and being busted
you have the play pattern for the raceway lands backwards. Turn 1 you play a color land and a creature. Turn 2 play the raceway (speed 1), attack with the creature (speed 2), then tap the land to play a 2 drop. You just have to start your engines before you attack on turn 2 and you can still get the speed increase from the damage as well.
Start your engine only triggers once each turn at the end of the turn.
@@herpderp66 On ETB a "start your engines" card set's your speed to 1. the ability that increases your speed once per turn when you deal damage is independent of that initial speed setting effect and will still trigger that turn. The speed increase occurs at time of damage, not end of turn, and the once per turn restriction is checked at time of triggering before the trigger is put on the stack. nothing about the mechanic triggers at your end step.
@hauntedmoose411 Read it again. "If your speed has NOT increased this turn."
WotC said it is designed and worded in a way you can only increase your speed by 1 each turn.
@ I've read the wizard articles. The card reminder text is not rules text. According to the only article that wizards has put out on this start your engines ability on the card is independent of the ability that triggers from the speed emblem. Unless there is a specific rules text that says the emblem counts the card ability that has not been released yet they are independent of each other.
No offense, but I won't take your word for it since you didn't even understand the basic timing around when and how the mechanic triggers.
@ also you should read the speed tracker token. It has the actual wording of the triggered ability ability. "Start your engines" just puts that tracker into play, the tracker owns and manages the triggers from that point, and has the actual rules text
In regards to the hazoret, the deck is gonna be land, gingerbrute hit. 2 speed on turn 1
One thing I do wish for the Aetherspark was that the abilities could be activated twice, like the flip Urza. That would make it more appealing because you could equip and draw the same turn. But equipping and having to wait makes it a little slow
Who taught Seth about the obligatory beach episode in an anime? lmao