Octane render & lighting techniques - Cinema 4D Tutorial

Поделиться
HTML-код
  • Опубликовано: 26 ноя 2024

Комментарии • 45

  • @bebedeluz
    @bebedeluz 6 лет назад +3

    Amazing tutorial! U have a fantastic way of simplify things. Just to the point. Thanks!

  • @raymondwyatt1012
    @raymondwyatt1012 6 лет назад +2

    Incredible! Please don’t stop! Love to see a title Seq project and your workflow... in Octane would be the icing on the cake

    • @Nielsc4dtutorials
      @Nielsc4dtutorials  6 лет назад

      Thanks Raymond! I will put a title sequence on the list ;)

  • @haresh3d
    @haresh3d 6 лет назад +4

    you are professional please keep up the good work Sir.

  • @ninokoubany9070
    @ninokoubany9070 5 лет назад

    Fabulous man, all of your videos are.

  • @razorblade-
    @razorblade- 6 лет назад +1

    Thanks! It was very useful for me!

  • @MrCalmwaters112
    @MrCalmwaters112 6 лет назад

    Looks great!

  • @kazi3d
    @kazi3d 6 лет назад +1

    Cheers m8 very nice and in depth simplified tut. Keep up the good work. P. S. What are good optimal settings in octane for animation without too much noise? Any advice would be dearly appreciated.

    • @Nielsc4dtutorials
      @Nielsc4dtutorials  6 лет назад

      Thanks Kazi3D! Well that depends on your scene. My raw renders have some noise. In After Effects I use the "Remove Grain" to clean that up.

  • @ForgingMind
    @ForgingMind 6 лет назад +1

    Great tutorial, love your no fuss explanations, thank you. Where did you source the background music? Thx!

    • @Nielsc4dtutorials
      @Nielsc4dtutorials  6 лет назад +1

      Thanks Forging! This is the music audiojungle.net/item/80s-synthwave-futurism/20271276?s_rank=1

  • @wetterschneider
    @wetterschneider 6 лет назад +1

    At some point, are we supposed to trim off the extra frame at the end so we can make a continuous looping animation? 0 degrees at frame 0 and 360 degrees at frame 300 gives us 2 duplicates and a hiccup when looping.

    • @Nielsc4dtutorials
      @Nielsc4dtutorials  6 лет назад

      You don't have to trim of anything. It loops by itself when you select "offset repeat".

    • @wetterschneider
      @wetterschneider 6 лет назад

      Oooh, thank you!

  • @user-yx9xn2ub5f
    @user-yx9xn2ub5f 6 лет назад +1

    Awesome vid. What was the base geometry you used? I mean without all the bevel deformers.

    • @Nielsc4dtutorials
      @Nielsc4dtutorials  6 лет назад

      It is a sphere with a twist deformer and a mo-extrude.

  • @mucahitaslancan3282
    @mucahitaslancan3282 6 лет назад +3

    Thanks

  • @LuckyKOT1
    @LuckyKOT1 6 лет назад

    I would like to ask about octane render settings for animation?

  • @NicoIasTravolta
    @NicoIasTravolta 6 лет назад

    Crazy thing!! Nice one!

    • @Nielsc4dtutorials
      @Nielsc4dtutorials  6 лет назад +1

      Glad you liked it Felix!

    • @NicoIasTravolta
      @NicoIasTravolta 6 лет назад

      ​@@Nielsc4dtutorials But when i render it some polygons jump, jump over.. they don't move smoothly. What could it be?

    • @Nielsc4dtutorials
      @Nielsc4dtutorials  6 лет назад

      @@NicoIasTravolta Can you show the animation?

    • @NicoIasTravolta
      @NicoIasTravolta 6 лет назад

      @@Nielsc4dtutorials yes, I uploaded them to my channel. there are two animations, with tex and without

    • @Nielsc4dtutorials
      @Nielsc4dtutorials  6 лет назад

      @@NicoIasTravolta Ok. I think that you should lower the amount of "offset" in your bevel deformer.

  • @LuckyKOT1
    @LuckyKOT1 6 лет назад

    Thanks! Very handy)

  • @nmtraining7634
    @nmtraining7634 5 лет назад

    Cooooool! Thank U!

  • @94vishu
    @94vishu 4 года назад

    Can I create the same with physical render?

  • @corelkeycinema4dtutorial725
    @corelkeycinema4dtutorial725 5 лет назад

    wow ,, very nice tute,,,,,,,,,,,like it... : )

  • @wonkaytry
    @wonkaytry 6 лет назад +1

    Good voice, keep it

  •  6 лет назад

    Or just offset the anchor point of the light :P

  • @zelimax_pro
    @zelimax_pro 6 лет назад

    name track pls

  • @Maruszan
    @Maruszan 4 года назад

    how the hell have humans figured this shit out?