Cheers m8 very nice and in depth simplified tut. Keep up the good work. P. S. What are good optimal settings in octane for animation without too much noise? Any advice would be dearly appreciated.
At some point, are we supposed to trim off the extra frame at the end so we can make a continuous looping animation? 0 degrees at frame 0 and 360 degrees at frame 300 gives us 2 duplicates and a hiccup when looping.
Amazing tutorial! U have a fantastic way of simplify things. Just to the point. Thanks!
Thanks Bebe! Appreciate it ;)
Incredible! Please don’t stop! Love to see a title Seq project and your workflow... in Octane would be the icing on the cake
Thanks Raymond! I will put a title sequence on the list ;)
you are professional please keep up the good work Sir.
Thanks Mouvli!
Fabulous man, all of your videos are.
Thanks Nino!
Thanks! It was very useful for me!
Thanks Dice!
Looks great!
Thanks Kabir!
Cheers m8 very nice and in depth simplified tut. Keep up the good work. P. S. What are good optimal settings in octane for animation without too much noise? Any advice would be dearly appreciated.
Thanks Kazi3D! Well that depends on your scene. My raw renders have some noise. In After Effects I use the "Remove Grain" to clean that up.
Great tutorial, love your no fuss explanations, thank you. Where did you source the background music? Thx!
Thanks Forging! This is the music audiojungle.net/item/80s-synthwave-futurism/20271276?s_rank=1
At some point, are we supposed to trim off the extra frame at the end so we can make a continuous looping animation? 0 degrees at frame 0 and 360 degrees at frame 300 gives us 2 duplicates and a hiccup when looping.
You don't have to trim of anything. It loops by itself when you select "offset repeat".
Oooh, thank you!
Awesome vid. What was the base geometry you used? I mean without all the bevel deformers.
It is a sphere with a twist deformer and a mo-extrude.
Thanks
You're welcome Mucahit
I would like to ask about octane render settings for animation?
Crazy thing!! Nice one!
Glad you liked it Felix!
@@Nielsc4dtutorials But when i render it some polygons jump, jump over.. they don't move smoothly. What could it be?
@@NicoIasTravolta Can you show the animation?
@@Nielsc4dtutorials yes, I uploaded them to my channel. there are two animations, with tex and without
@@NicoIasTravolta Ok. I think that you should lower the amount of "offset" in your bevel deformer.
Thanks! Very handy)
You're welcome!
Cooooool! Thank U!
Can I create the same with physical render?
It should be possible!
wow ,, very nice tute,,,,,,,,,,,like it... : )
Glad you liked it ;)
Good voice, keep it
Thanks Adan! I will.
Or just offset the anchor point of the light :P
name track pls
audiojungle.net/item/80s-synthwave-futurism/20271276?s_rank=1
thanks
how the hell have humans figured this shit out?