Extremely useful. There are not enough people in the community who describe how they animate 3D models in such a detailed manor. If anything we need much more content on this.
cool , thx for fixing major problem with paths.., major for me at least. Actually I still think its crazy amount of time and effort to load a simple fbx setup call backs.. otherwise we are close to make virtual pet
I agree, it's a very unintuitive process right now - probably prevents many people from using them. Perhaps we need to build an extended fbx component that takes care of all this stuff.
@@memory8888I usually am the one argueing for ease of use of computer on the forum, they probably think I'm an angry person and I know nothing about coding, 2nd is true. I do realise now there are limits to what I can ever achieve with code itself, I think becoming an expert in hieroglyf is probably easier than becoming hardcore coder due to amount of versions.... This is why we need an interface like touchdesigner, this works well with things like nvidia Flow they made it very usable, some other things, its the total opposit and every new version of TD makes all old patches not work even their ''Assets'' example file did not work...puts people off even old time users, that fbx file loosing itself annoyed me long time, the sound has always kind of issue crackling.. anyways The version of touchdesigner in my dreams is much better, it has new nods doing new cool stuff every month, super tracking system for mix reality, curve modeler and drawing options,everything ready to handle pointcloud operations for VR small productions, Games.
@@memory8888 Anyways we also need to wait til computers double or triple in performance to really be creatif with use of compositing plenty of shaders in 4k, try to record a peformance in TD and you are already miles away from 60fps the piece of trippy alive fast fluid art becomes a shit once captured. Only at a Rave in the middle of the night you can see the phenomene, youtube vids dont even get close, you need the ghost in the machine, lol
@@RusticRaver Glad you said that - impossible to capture the magic of the full-quality, right-into-your-eyes magic of a real-time scene. H264 destroys the magic somehow. Re: software development can't imagine how hard it is to be Derivative - attempting to keep multiple versions of software compatible while making the software better. Sisyphean Keep making that dreamTD - I've started to build mine as well. Perhaps they will blossom some day.
Yes definitely- you should have access to all animation tracks - check the different tabs in the fbx node parameters - I believe there is a place to select the take
Extremely useful. There are not enough people in the community who describe how they animate 3D models in such a detailed manor. If anything we need much more content on this.
I realized after recording this video that most text is very difficult to read. If it's a problem - i'll re-record. Let me know
Yes it' really hard to read, another video would be
Can't wait for the remaster of this video! But thank you so much for this info, this is really great and opens up a lot of avenues!
Thanks Toritora! Remaking this video this week (with some bonus stuff) - thanks for your comment
Any chance to share the project? I cant see the texts and would be great to have the model too.
cool , thx for fixing major problem with paths.., major for me at least. Actually I still think its crazy amount of time and effort to load a simple fbx setup call backs.. otherwise we are close to make virtual pet
I agree, it's a very unintuitive process right now - probably prevents many people from using them. Perhaps we need to build an extended fbx component that takes care of all this stuff.
@@memory8888I usually am the one argueing for ease of use of computer on the forum, they probably think I'm an angry person and I know nothing about coding, 2nd is true. I do realise now there are limits to what I can ever achieve with code itself, I think becoming an expert in hieroglyf is probably easier than becoming hardcore coder due to amount of versions.... This is why we need an interface like touchdesigner, this works well with things like nvidia Flow they made it very usable, some other things, its the total opposit and every new version of TD makes all old patches not work even their ''Assets'' example file did not work...puts people off even old time users, that fbx file loosing itself annoyed me long time, the sound has always kind of issue crackling.. anyways The version of touchdesigner in my dreams is much better, it has new nods doing new cool stuff every month, super tracking system for mix reality, curve modeler and drawing options,everything ready to handle pointcloud operations for VR small productions, Games.
@@memory8888 Anyways we also need to wait til computers double or triple in performance to really be creatif with use of compositing plenty of shaders in 4k, try to record a peformance in TD and you are already miles away from 60fps the piece of trippy alive fast fluid art becomes a shit once captured. Only at a Rave in the middle of the night you can see the phenomene, youtube vids dont even get close, you need the ghost in the machine, lol
@@RusticRaver Glad you said that - impossible to capture the magic of the full-quality, right-into-your-eyes magic of a real-time scene. H264 destroys the magic somehow. Re: software development can't imagine how hard it is to be Derivative - attempting to keep multiple versions of software compatible while making the software better. Sisyphean
Keep making that dreamTD - I've started to build mine as well. Perhaps they will blossom some day.
Is posible to import preanimated model into TD?
Yes definitely- you should have access to all animation tracks - check the different tabs in the fbx node parameters - I believe there is a place to select the take
🔥🔥 tryna run some video thru touch designer and trip it out
omg, I love ur voice ,my ears get pregnant !
🤣
Can you provide us with the moth model also? Cause it's really hard finding a good model to practice. Thx in advance.
ok!