Unreal Engine 5: How To Fix Invisible/Missing Faces on a Model (Flipping Normals in Blender 3.0)

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  • Опубликовано: 7 сен 2024
  • If you've ever imported a mesh into Unreal Engine 5 and you noticed parts of it was missing/invisible, but in Blender it looks correct, you've probably have some backward normals that need to be flipped. In this tutorial, I explain what Normals are, how to view them in Blender and how to fix this issue.
    Message me in the comments if you have any questions on anything discussed or anything I may have not even mentioned but could have.
    If you're wanting to support my work, consider becoming a "Supporter" on my Patreon:
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Комментарии • 38

  • @comfychairgaming
    @comfychairgaming Год назад +3

    Dude, I won't lie. I was not having any success. That is, until about 8:33, when you said to use a thicker box. My shape is not a box, but I added a solidify modifier to my shape and... boom success!
    Thank you!

  • @_m3atball
    @_m3atball Год назад +4

    Man i've been trying to figure this out the last couple days and this fixed it completely. Thanks for the awesome quick tutorials. Seriously a lifesaver

  • @whytii3861
    @whytii3861 Год назад +1

    Thanks for the help man! Just a little bit of advice though, for tutorials like this I would recommend putting in chapters if nobody has time to understand why it happens and just wants it fixed. Saved my booty man thanks again!

  • @Kenneth_Molotov
    @Kenneth_Molotov 3 месяца назад

    okay, i'm late to the party but thank you so much i was wondering why it would work and sometimes not
    not it's more clear, you saved me :)

  • @PityMauArt
    @PityMauArt 2 месяца назад

    thank you so much!! I was having so much trouble with some key shapes and I had no idea what was going on

  • @kekolance4892
    @kekolance4892 2 года назад +1

    Thanks for not adding music to the tutorial, it allows me to have mine in the background and doesn't interrupt my workflow

  • @jefflangevin151
    @jefflangevin151 6 месяцев назад

    Super important notion for those who didn't know about the face orientation, you saved my life :D thx

  • @ron-tf1em
    @ron-tf1em Год назад

    thanks! was working for like 20 hours learning blender making my first model then realised half the faces were missing when importing into my game, this saved my bacon haha, really simple too

  • @Brightshadow686
    @Brightshadow686 2 года назад +4

    my problem is different.. i can see the faces in blender, but not in the ue any ideas?

  • @Zetraska
    @Zetraska Год назад

    thanks for the tips man the face orientation with the colors really helped a lot

  • @laf0106
    @laf0106 2 года назад +3

    Thanks bro you helped me with this issue!! GOAT

  • @ChuckleBrryFinn
    @ChuckleBrryFinn 2 года назад +1

    Easy to follow, plus funny laugh

  • @MrBradcerenzia
    @MrBradcerenzia Год назад

    Exactly what I was looking for! Thanks for the quick, fun, smart video!!!

  • @krioxfsoul
    @krioxfsoul 5 месяцев назад

    muchas micuhas gracias hermano!!!

  • @tdcdiggyholedwarf6567
    @tdcdiggyholedwarf6567 Год назад +1

    Much appreciated for the tip!

  • @juanarze
    @juanarze 4 месяца назад

    you are the best 😎

  • @billy-bg9rx
    @billy-bg9rx Месяц назад

    Thaaaaank YOU!!!

  • @LopusJ
    @LopusJ Год назад +1

    everything looks fine in blender but its still partly invisible in ue5

  • @samuraiknight7
    @samuraiknight7 Год назад

    thank you... you already save my life🥰

  • @murtadaot2340
    @murtadaot2340 2 года назад +1

    Thank you so much!... You literally saved my sanity as i had this trouble over 3 months 🤣💔... I worked really hard on a character of my own only to find out that it have this problem on its right arm and leg. Maybe because of the mirror modifier i used. But thanks to you i can now fix it. But i have a question about something.. I am modeling a simple cape from a plane with only one side.. Does that mean that one of the cape's sides will always be invisible?.. Do i have to make it thicker like you said about the box in the video?.. ...and thanks again for your help!

  • @ASSASSINgaming329
    @ASSASSINgaming329 2 года назад +2

    bro help plz
    if i go inside the cube the problem will reversed
    i cant see face from inside

    • @Barcode6321
      @Barcode6321  2 года назад +6

      That's an easy fix. You just have to load the cube into blender, apply a solidify modifier (which gives it some thickness) and you make sure the normals are the way you want them. Essentailly, whenever you need to be able to the faces from both the inside & outside, you need to simply "thicken" the model, just enough so that the outside & inside faces 2 different faces. that way the normals can each be facing the direction you want

  • @Logica1logica
    @Logica1logica Год назад

    Amazing!, fixed the issue!

  • @jackisarobot3048
    @jackisarobot3048 Год назад

    you the best

  • @Bubblebunz
    @Bubblebunz 3 месяца назад

    Blender 4.1 This is no longer the fix. Tried exporting two of the same meshes, All normals facing outside. One mesh exported good, while the other is invisible. No fix available

  • @pulkitc329
    @pulkitc329 Год назад

    Hey is there anyway I can do this face orientation thing Unreal itself, like I want to see face orientation color coded in UE itself.Thing is my data can't be imported in blender but it can be in UE 5 , I have complex intermingled data for which I have to correct normals and color coding makes it easy(in UE5) thanks.
    I know how to flip normals in UE5 but this color coded thing would make my life easier.

  • @slidecode6318
    @slidecode6318 Год назад

    ty

  • @MessyMasyn
    @MessyMasyn 11 месяцев назад +1

    7:00 to 7:37 is when he ACTUALLY explains how to fix the problem you came to the video for.

    • @MessyMasyn
      @MessyMasyn 11 месяцев назад

      fucking embarassing i hope barcode never makes a video again

  • @abdualazizhadialghtany5691
    @abdualazizhadialghtany5691 2 года назад +1

    when i import my fbx to ue5 its no textures is there a fix for that ?

    • @griseldaflores6362
      @griseldaflores6362 Год назад

      You have to import the textures as well and create a material with them, then you can apply it to the mesh

  • @dr_varazeiner9691
    @dr_varazeiner9691 2 года назад

    I... Love yoooouuu!!! +1 sub

  • @exuld8338
    @exuld8338 Год назад

    too much time

  • @Attdia
    @Attdia Год назад

    How can i fix it in UE5 ... not in blender?