Achieve Accurate Results for Animated People and 3D Characters with this Auto-Rigger | AccuRIG

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  • Опубликовано: 23 июл 2024
  • actorcore.reallusion.com/auto...
    AccuRIG is an incredibly useful tool to quickly and easily generate a rig for your custom character models that is 100% compatible with all of Reallusion’s animation tools and motion library. In this video, you’ll learn the simple and intuitive process for how to generate this rig by bringing in your custom model via FBX format and define it using the AccuRIG application.
    00:00 Intro
    00:55 Download & Install
    01:25 Loading & Rigging Character
    03:34 Hand Rig
    04:17 Checking Animation & Pose Offset
    05:04 Uploading to ActorCore
    *Note: Assets shown in this tutorial serve only as reference materials.
    GET FREE 3D CHARACTERS AND MOTIONS IN ACTORCORE: actorcore.reallusion.com/camp...
    HOW TO USE ACTORCORE CHARACTERS AND MOTIONS:
    actorcore.reallusion.com/lear...
    FAQ:
    actorcore.reallusion.com/lear...
    LEARN MORE:
    ActorCore: actorcore.reallusion.com/
    DA points: www.reallusion.com/contentsto...
    iClone: www.reallusion.com/iclone/
    Character Creator: www.reallusion.com/character-...
    FOLLOW US!
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    #AccuRIG #ActorCore #autorigging
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Комментарии • 144

  • @AntonDQL
    @AntonDQL Год назад +8

    Finally. How long I've been waiting for this. You guys are the best!!!

  • @samsonheisey3115
    @samsonheisey3115 Год назад +1

    Sweet. Thanks for the awesome free tool and great tutorials to go along with it. Another great push for the continuing usefulness of Reallusion :)

  • @tomshum4999
    @tomshum4999 Год назад +1

    TNice tutorials is literally the best tutorial on RUclips. It's right to the point, and very informative at the sa ti. Thank you so much

  • @RainSoxx
    @RainSoxx Год назад +29

    This looks amazing! I know it's only just released, but I know if anyone can do it Reallusion can - Please add face rigging support to this.

  • @NeonKix
    @NeonKix 2 месяца назад +1

    Omg I'm so glad I randomly found this program. Game changer.

  • @starmanmia
    @starmanmia Год назад

    What? I can't belive my eyes? This is a gift from the gods.. Omg so happy. Thanks xx

  • @spikebor
    @spikebor Год назад +1

    more and more free tools for indie dev, I'm thankful!

  • @That_Guy587
    @That_Guy587 Год назад +1

    I really love this program! It's easy to use, does weightpainting accurately AND it's easy to convert to a blender rig so WAY better than most other AI rigging software out there. Thanks guys!
    I did really struggle for the first few models with the midpoint placement though. I hadn't realised the option was there so it was kind of strange to have the points move in seemingly random directions constantly...

  • @DJMATRIXVIDEOBLENDZ
    @DJMATRIXVIDEOBLENDZ Год назад +3

    Game changer thanks Reallusion!

  • @imrenagy8122
    @imrenagy8122 Год назад

    Nice tutorial.Thanks.

  • @naveenkumardasari341
    @naveenkumardasari341 Год назад

    Thank you very much , now I will understand the functionality

  • @seedofearth11
    @seedofearth11 Год назад +1

    wow , this is amazing

  • @mastjappa
    @mastjappa Год назад +4

    Awesome stuff! Is there a way to view the model in wireframe? That makes placing the joints so much easier.

  • @PHATTrocadopelus
    @PHATTrocadopelus Год назад

    Is this the new and improved Mixamo?? Noice!!

  • @dannyking46
    @dannyking46 Год назад +1

    Wow , Mixamo has some real competition now

  • @bigdamnhero2297
    @bigdamnhero2297 Год назад +2

    Cool tool. Here's something to note. Characters rigged with AccuRig after importing inside CC4 does not allow for attachment of external clothing items.

  • @DanielPartzsch
    @DanielPartzsch Год назад +4

    That's a pretty awesome tool. However I have a couple of questions.
    1. Is it possible to have multiple different characters stored within your account? Currently every new upload replaces the existing character assigned with your profile. (and if so, can you rename the characters somewhere?)
    2. My original character I've uploaded does have facial blendshapes however when I import the rigged character back into Blender they're all gone. Is there a way to keep the blendshapes or at least a workflow to transfer them back to the rigged character? (the transfer blendshapes command in Blender doesn't work as the vertex order and t pose are different from the originally uploaded mesh)
    3. Do you plan to come up with something like the Mixamo control rig addon so that you can easily create a control rig for the rigged character?
    4. Can you maybe provide a bone reference list for retargeting ActorCore animations to a Rigify rig?
    Thanks a lot!

  • @kalaimohamed69
    @kalaimohamed69 Год назад +1

    obsessed with soft design now and more obsessed with cool scales Nd stuff.

  • @Mightymightyable
    @Mightymightyable Год назад +1

    I was soooo excited! Not for Mac. Excitement shattered!

  • @DrPhoxotic
    @DrPhoxotic Год назад

    It doesn't work when I try to import the iAvatar exported from AccuRig into iClone7 or CC3, is it only available in iClone 8 and CC4?

    • @aeddychau5690
      @aeddychau5690 Год назад

      Yes, the iAvatar exported from AccuRIG is only available for CC 4.0 and iC 8.0 versions above.

    • @DrPhoxotic
      @DrPhoxotic Год назад

      @@aeddychau5690 boooo :(

  • @GENIUSGT
    @GENIUSGT Год назад +1

    This is great but can we get an option to not export with twist joints?

  • @AutodidactAnimotions
    @AutodidactAnimotions Год назад +1

    If I export to a local FBX,.. is it compatible with the Blender pipeline tool for import??

  • @spittingame4241
    @spittingame4241 Год назад +2

    Can you add a cat tail and bones to pose in high heels. And also, can you rig toe bones the same way you can rig the hand?

  • @ukmonk
    @ukmonk Год назад

    this is awesome! is this new please? never knew we had this feature?

  • @ODII.
    @ODII. Год назад

    In accurig, the finger calibration, like when the character looks at the hands, I'm checking actor core and i can't find the motions. I take it the motions in accurig are not available for download?

  • @poochyboi
    @poochyboi Год назад

    is accurig different from the rig given to us when bringing a character into CC4 using the transformer?

  • @peter7147
    @peter7147 Год назад

    if applied a model into acurig and rigged, it will no accept "movements/animations" from mixamo?

  • @rodcav3
    @rodcav3 Год назад +1

    Characters are not loading with textures when I bring them into Accurig..Whats the fix

  • @primaveranz
    @primaveranz Год назад

    When I click "Rig Body" the head and neck bones appear in their correct positions, but the others are scattered randomly about on the left-hand side? Why would that be?

  • @visuart
    @visuart Год назад

    Hi, I’ve been using cc4 and iclone for a while now, I need to rig a 4 armed alien to bring it into iclone, would accurig make this possible? Thanks

  • @J_Karnage
    @J_Karnage Год назад +2

    So can this be used with characters with tails, extra arms, etc? I didn't see anything in the docs/general tutorials. That would be awesome if it did!

    • @aeddychau5690
      @aeddychau5690 Год назад

      No, just for the humanoid character.🤣

  • @MrProjecthalo
    @MrProjecthalo Год назад +3

    Very nice. Be cool if there was a 1click import of Mixamo animation library to ActorCore's rig or iclone even.

  • @markevans7140
    @markevans7140 Год назад

    with the rig made by this program how do I make my own customized mocap?

  • @outtoplay
    @outtoplay Год назад +1

    Is there a script to add controllers for key pose animation?

  • @Why_not_huh
    @Why_not_huh Год назад +6

    Face rigging next please! When your program is able to of course :)

    • @aeddychau5690
      @aeddychau5690 Год назад

      Actually, it has generated the facial bones, but without binding the skin weight. We still requires manual setting.
      I think there will be a related feature or tutorial video soon.

    • @Why_not_huh
      @Why_not_huh Год назад +1

      @@aeddychau5690 hmm I thought that was only to move the neck around as well as the head, not an actual face rig.

  • @minilabyrinth
    @minilabyrinth Год назад

    Its neat but when I export my finished rigged character out of accurig, all the UVs are WIPED and destroyed. I tried clicking embed texture but same thing happens.

  • @stasieknie6081
    @stasieknie6081 Год назад +1

    How to export that motion to Blender when the animation doesnt start in T pose

  • @DigitalDave
    @DigitalDave Год назад

    Mine freezes at 22% when placing finger joints

  • @brocscogmyre5592
    @brocscogmyre5592 3 месяца назад

    this looks good but there aren't any tutorials for beginners on the next step which is animating in ue5

  • @modeingliany
    @modeingliany Год назад

    yes interesting but at the end of the video the blender import is not shown, and to carry out the "retargeting" in blender you have to use "auto-rig-pro" which is a paid addon which also allows you to rig same way your character. So I don't see the point of doing it twice???? and I couldn't find how to import my personal motioncapture.
    Indeed there is a good library of animation which are still paying for the most part!
    personally you can easily find free .bvh vouchers on the internet and I find it faster to use Rokoko for free retargeting or even mixamo where the import of the FBX is automatically "retargeted".
    but hey, I may not have understood everything in this merchant software/site, please explain to me if I'm wrong.

  • @ZephrusPrime
    @ZephrusPrime Год назад

    YES!!!!

  • @jinboli3164
    @jinboli3164 Год назад

    I downloaded ActorCore AccuRIG, my account keeps showing offline, so the characters cannot be exported, what should I do?

  • @Leukick
    @Leukick Год назад +2

    Hey can we use our already purchased ActoreCore animations inside of AccuRIG, and just import the animated rigs from Accu into Blender?

    • @lincolnsmithtbp
      @lincolnsmithtbp Год назад

      I can't even get my actorCore animation to work in the AccuRig app with my model.

    • @NathanKasper
      @NathanKasper 9 месяцев назад +1

      Yep I get my bought anims without any skins and I have to go in and manually infuse my anims into the character I already rigged with accurig smh

  • @Truly_Madly
    @Truly_Madly Год назад +2

    I just tried accurig. Rigged a Mario character and exported it as iAvatar. But when I dragged it into iclone 7, it gave me error message. Is this rig only compatible with iclone 8 and not the previous versions of iclone?

    • @aeddychau5690
      @aeddychau5690 Год назад

      The iAvatar exported from AccuRIG is only available for CC 4.0 and iC 8.0 versions above.

  • @ArtillaVeq
    @ArtillaVeq Год назад

    How to correctly import animation from accurig to Blender?

  • @kleber1983
    @kleber1983 Год назад

    Is anyone able to use this? It crashes on startup, it seems that the realillusion server is out....

  • @agentburningbutters3655
    @agentburningbutters3655 Год назад

    When I did [Check animations] it failed to load

  • @Danvilao
    @Danvilao Год назад +7

    how about face?? make any fbx talk and lipsync

    • @HayzTV
      @HayzTV Год назад +3

      They just got started on this... Let's see the next update... I'm very sure reallusion will include that since the software is meant for rigging

    • @AntonDQL
      @AntonDQL Год назад +1

      Character Creator 4 will help you. :)

  • @SuperMontana2008
    @SuperMontana2008 Год назад

    can one add custom bones?

  • @abrahamdiazproductions2064
    @abrahamdiazproductions2064 Год назад

    Im trying to upload my character but its not loading, is someone have the same problem?

  • @TheIronMason
    @TheIronMason Год назад +1

    Just curious,
    Is there any push in the industry as a whole to build a "muscular rig?"
    Skeletal rigs are great for basic movements and some complicated ones but it would make sense to create a muscular rigging system.
    I don't see that the interface would be that difficult to navigate. If you know insertion and origin points you could have premade musculature you could add/customize to get the realistic movement of tissue beneath your characters "skin."

    • @lincolnsmithtbp
      @lincolnsmithtbp Год назад

      there is the great X Muscle addon for Blender, worth checking out, for starters.

  • @AeonSaturnal
    @AeonSaturnal Год назад

    What’s wrong with the Unreal rig skeleton? It’s pretty different than the base mannequin skeleton structure…

  • @courtneejackson8530
    @courtneejackson8530 Год назад

    Can this be uploaded into Unreal Engine?

  • @DigitalInterest1
    @DigitalInterest1 Год назад

    Accurig is not reading the materials from the FBX file. When i open the same file in iClone then i can see it along with the material. The materials are baked in the FBX fiile

    • @aeddychau5690
      @aeddychau5690 Год назад

      I think it's an AccuRIG defect. But we can still continue to rig the character and then import the texture in other 3D software.

  • @deepakkumar-bq5bp
    @deepakkumar-bq5bp Год назад

    hi, how to face rig ?

  • @DataJuggler
    @DataJuggler Год назад

    How come we can't load a Character Creator character? I don't really see the point to this, because I don't have any unrigged characters.

  • @drakejeffers
    @drakejeffers Год назад

    Hello, i got a question. If I import my chara ter with the ue skeleton apply to it can I get it rigged in here and use my character in unreal??

    • @aeddychau5690
      @aeddychau5690 Год назад +1

      Yes, u can rig your characters in AccuRIG and use it in UE5. But if you want to use the UE‘s animation content to this character, u still requires manual retargeting the skeleton.

    • @drakejeffers
      @drakejeffers Год назад

      @@aeddychau5690 hmm i see, thank you for responding btw. Um i got another question if it's okay to ask. I recently used it to weight paint my character then i removed the skeleton from the body and renamed the vertex groups to math ue4 mannequin and after that I attached the skeleton of the ue4 mannequin to my character and exported it to unreal. But when I use it as a skin for the als mannequin, some stretching occurs by the neck and spine areas. Do you know how to fix that by chance like do i have to use the als skeleton instead of the ue4 skele for it to be fixed? Or is there something else that i must do to have my character look normal?

  • @gregwalker1388
    @gregwalker1388 Год назад

    Does it work on Mac?

  • @gamekingstudios
    @gamekingstudios Год назад

    how do you add the model and the textures at the same time. im just getting greybox character from fbx file

    • @yoruvii4527
      @yoruvii4527 Год назад

      I only know how this works with blender bust basically when exporting a fbx on the right side you will see path mode change that to copy and click the icon next to it so that it is blue then export this should fix it however texture setups are different so what loads depends on a bunch of factors that I only just found out about lol like if you have many textures over many objects then only one object will load with texture so you have to put all the textures you are using on the model that loaded the textures its confusing.

    • @aeddychau5690
      @aeddychau5690 Год назад

      In your 3D tool, you need to make sure that the model's texture is set as an embed texture and then export it with the model.

  • @minseungcha1680
    @minseungcha1680 Год назад +1

    Is there any control curves I can use for MAYA?

    • @jacobyjacoby4179
      @jacobyjacoby4179 Год назад

      I haven't seen any which doesn't make sense to use this for serious animators

  • @ReverseAltruism
    @ReverseAltruism Год назад

    Now I see why people normally model the character standing in A-pose

  • @chrisg6364
    @chrisg6364 Год назад

    nice tool but would be cool if i could download directly the motion on my character/actor (like mixamo) and not the apply it myself later on

  • @johnbernard17
    @johnbernard17 Год назад +1

    Is Actor Core supposed to be an alternative to Mixamo? 🤔

    • @bishopmediatvl.l.c.517
      @bishopmediatvl.l.c.517 Год назад +7

      It looks that way although this seems to have more features for setting up the rig than mixamo. I especially like that you can set up the thumbs. Maximo has problem with the thumb direction sometimes. Good job Reallusion!!!!

  • @AnimataTv
    @AnimataTv Год назад

    WOWWWWW

  • @BabySharkSongs
    @BabySharkSongs Год назад

    wow... can use iclone 7.9 ???

    • @aeddychau5690
      @aeddychau5690 Год назад

      Is only available for CC 4.0 and iC 8.0 versions above.

  • @peter486
    @peter486 Год назад

    can a rig without a head becase i have a i rig.

  • @masterbae3D
    @masterbae3D Год назад

    Is pose offset only available in the program? I cant find pose offset in the motion store

    • @aeddychau5690
      @aeddychau5690 Год назад

      Yes, only available in the program.

    • @masterbae3D
      @masterbae3D Год назад

      So can we import the motion we bought in program and use pose offset? Seems not possible

    • @aeddychau5690
      @aeddychau5690 Год назад

      @@masterbae3D Actually, no. But I think it's a feature they should add.

  • @lovedw
    @lovedw Год назад

    This AccuRIG only comes in Window version? No Mac version?

  • @scarystory3388
    @scarystory3388 Год назад

    Facial blendshape please. !

  • @nekoytsubaki5552
    @nekoytsubaki5552 Год назад

    agreed

  • @oaahmed7515
    @oaahmed7515 Год назад

    ♥♥

  • @gryphonsegg
    @gryphonsegg Год назад

    crashes every time it tries to finalize character....

  • @user-zw2eb4mq8p
    @user-zw2eb4mq8p Год назад

    我无法登录网页,也无法注册。您是否在维护系统?

  • @Ratteler
    @Ratteler Год назад

    Is there a Linux version.

  • @CodeBlues-
    @CodeBlues- Год назад

    What do you mean automatic logging? I was thinking about buying an automatic logging tool, but thank you so much to RUclips for recommending this video at such a timely time, and thank you to Reallusion for introducing this video. Thank you.! Thank you.!

  • @CGBrush
    @CGBrush Год назад

    Will there be facial rigging too?

    • @aeddychau5690
      @aeddychau5690 Год назад

      Actually, it has generated the facial bones, but without binding the skin weight. We still requires manual setting.

  • @grimwaryt9949
    @grimwaryt9949 Год назад

    EXACTLYYY im learning tNice tutorials tNice tutorialng when im stressed out becuz of exams xD

  • @iliasiosifidis4532
    @iliasiosifidis4532 Год назад +1

    I hope that the multimesh works well because i will use it soon for a non human character

    • @jareramirezfernandez3780
      @jareramirezfernandez3780 Год назад

      Did you use it already? I have tailed and winged characters i would like to try with.

    • @iliasiosifidis4532
      @iliasiosifidis4532 Год назад

      @@jareramirezfernandez3780 nah, it will take a while for me

    • @jareramirezfernandez3780
      @jareramirezfernandez3780 Год назад +1

      @@iliasiosifidis4532 i have too, so i will text here if i get quality results n.n

    • @jareramirezfernandez3780
      @jareramirezfernandez3780 Год назад +1

      @@iliasiosifidis4532 i have try lizzardmen and tail is okay if autorig. Winged are not recommended.

    • @iliasiosifidis4532
      @iliasiosifidis4532 Год назад

      @@jareramirezfernandez3780 I wanted to rig a dragon :D I will test an Android with his armor I guess, thx for the info

  • @C4DRS4U
    @C4DRS4U Год назад +1

    Looks a bit like Mixamo's auto-rigging. :-;
    If I export a character from AccuRig as an iAvatar, can I animated it in iClone just like any other regular CC character? What about facial morphs, visemes, etc.?

    • @ielohim2423
      @ielohim2423 Год назад

      I'm positive you'll be able to animate it fine in iclone. I doubt that it will have a facial rig though. It looks like an automated version of their 3d xchange program.

    • @Danvilao
      @Danvilao Год назад

      i wanna know about the facial too, lipsync and etc...

    • @C4DRS4U
      @C4DRS4U Год назад

      @@ielohim2423 Well, without being able to animated the face, the benefit of AccuRig would be severely diminished as far as I'm concerned.

    • @Danvilao
      @Danvilao Год назад

      @@ielohim2423 it really sucks, FBX its not beeing allowed in this...

    • @LaFemmeCriminelle
      @LaFemmeCriminelle Год назад +1

      @@Danvilao Oh I'm sure they will. I doubt that they would leave that off...

  • @dannyking46
    @dannyking46 Год назад

    But it keeps crashing on my computer running windows 11

    • @BlackOrb
      @BlackOrb Год назад

      You can setup any software to run in win10 by right-click on software icon/properties/compatibility (tab) choose to run as win10

  • @indagrooveDJ
    @indagrooveDJ 3 месяца назад

    Hay guys , I’m trying to load a obj file , created in nomad. It keeps telling me my obj is over the 600k limit. But it’s only 450k . What’s up

  • @ukmonk
    @ukmonk Год назад

    and is this free please? if we already have iclone 8 and CC4?

    • @bishopmediatvl.l.c.517
      @bishopmediatvl.l.c.517 Год назад +1

      At 1:00 it says free download.

    • @ukmonk
      @ukmonk Год назад +1

      @@bishopmediatvl.l.c.517 thank you! must have missed that!

  • @Kinos141
    @Kinos141 Год назад

    What's the rig that's created? Is it a Unreal Engine rig or something else?

    • @aeddychau5690
      @aeddychau5690 Год назад

      Is Reallusion's skeleton ( Humanoid/actorBUILD ), because it can import to CC4 or iClone 8 to animate.

    • @aeddychau5690
      @aeddychau5690 Год назад

      I think you can find the tutorial videos about Humanoid in the Reallusion course.
      courses.reallusion.com/home/character-creator/characterize

  • @lincolnsmithtbp
    @lincolnsmithtbp Год назад

    ok but how the fuck do you reapply that motion inside blender?

  • @gryphonsegg
    @gryphonsegg Год назад

    also, just applying the joint points will not do so correclty, they wont line up, you move it in one view and they are off in the others, also the mirror line in the beginning, wow, it will line up in one view but not the others and when you move it in the others it is off again in the first one. Not good....

  • @3n19ma
    @3n19ma Год назад +1

    Face rigging and i buy all your softwares

  • @cgmax7
    @cgmax7 Год назад

    can I rig a dragon into this?

    • @aeddychau5690
      @aeddychau5690 Год назад

      No, i think the AccuRIG is a tool for more accurate binding of the human skeleton

  • @otodroid
    @otodroid Год назад

    Thst's why he's gettin paid for it

  • @sirboring4960
    @sirboring4960 Год назад +1

    I am gonna give up on this application, it cant even begin a rig proccess without shutting automatically

  • @BloodR1dden
    @BloodR1dden Год назад

    placent, effective EQing, compression, and recording live soft in general... but none of them explained the sequencer, and how

  • @PencilDoodle
    @PencilDoodle Год назад

    app crash after click body rig

    • @aeddychau5690
      @aeddychau5690 Год назад

      Is the mesh count of the characters too high?

  • @Sssseytha
    @Sssseytha Год назад

    It doesn't even work with C4D :(((((((

  • @cryptocurrencysscarface6460
    @cryptocurrencysscarface6460 Год назад

    Why? where is MD update?

  • @lorderectus1849
    @lorderectus1849 Год назад

    It’s a pity you have to be online to make this work!

  • @armagedomappers8133
    @armagedomappers8133 Год назад

    compress it

  • @mihaithemystic2890
    @mihaithemystic2890 10 месяцев назад

    It needs more skeleton rigs than a human, it needs animal rigs and other creatures, like something with wings and with tails, etc...

    • @nuts_mann
      @nuts_mann 7 месяцев назад

      Something that can extend claws from it's hand and also deploy submachine guns from it's arm...

  • @simple3d326
    @simple3d326 Год назад +5

    unbelievably awesome. this is why companies lose business becaue they dont innovate making way for others to do it and gain more customers. way to push back on adobe. they havent done anything with their autorig in years. ^-^

  • @nebody4457
    @nebody4457 Год назад

    Nope. Reallusion are one of the worst companies going. I have hundreds of dollars worth of software not in use because you are such a bad company. Your free software isn't worth it.

  • @marcusmurphy2771
    @marcusmurphy2771 Год назад

    I’m going CRAZY. Can’t import my .fbx (224mb). Stuck at 70% for hours. Anyone with any insight?