Thanks for sharing. Very comprehensive as usual. There is one more thing that can be done that will significantly speed up and reduce the size of your model - a good library of props. 3D warehouse does not allow for a quick and ordered comparison of "value for memory" props. My private library does this, and I dare say most advanced users have developed similar libraries that they keep to themselves. Companies will have these stashed away as their "assets". They are able to simply range up and down similar props to select the ideal prop for a particular application. Not only that, but all their props are "smart" models 3D warehouse could do a similar thing with a little bit of planning.
Thanks for doing the videos. One super simple tip is to use the monochrome mode. This speeds up the viewport with complex models. It also helps with finding backside faces which can be important if your going to render it. Keep it up!
Great tips. Especially about the circles and curves. I have this oc attitude of overly detailing stuff. And I'm quite struggling on how to get rid of this attitude. I also have a bad attitude of putting furniture on spaces where i won't even bother making a render with, mainly because i dont have an idea yet what angles to render while working with the model. Anyway may i know what texture was used for the grass? The grass looks great coz it already has soil and grassy patches on it.
Thank you very much for these tips! Please, I have a question: If we use smart models form 3D warehouse, like low poly models, it won't show good on render... so can we replace them later when we want to render and how can we do that? Thank you very much for your answer!!
I've realized one thing that if you have a 20 mb file size of skp, and then you ctrl+a and delete all the file inside the skp and save it, you'll still have a 20 mb file size, and when you try to clean it up through the model info>statistics>purge unused, and save it, you'll still have a 20mb file size. Does anyone know what happened? is this a bug?
Great tips as always. I discovered a productivity tip: create a separate entity info tray, placed close to your go to mouse corner on the screen to always be able to see line lengths primarily, but layer changes or assignments go much faster by avoiding all the silly scrolling in 2018's tray system. Saves me nearly an hour a week scrolling or lost focus as a result of scrolling, or cycling to tape measure etc for lengths. Now... if I could right click this to assign layers... any way to do this? That'd be a neat widget. seems like i once saw one but can't recall it just now. Other super time saver is install "rotate 90 deg" extension (I think Sketchucation has it?) tapping a hot key or mouse button assigned function for rotate 90 in red, green or blue axis saves "move" as the method which is slow and imprecise for this hundreds of uses a week function. Super handy. Works in 2018 far as I can tell.
Some great tips, thanks! How would you go about simplifying models that have already been created? For example, if you had already created those bike racks with too many faces, is there a method or extension to reduce the resolution and cut down the number of faces/edges?
Five years I've been waiting for someone to explain why components are better than groups for repetitive stuff. What if each component were "made unique"? Would the file size for all 250 entities still be 1/100th the size?
Well, there's a speed aspect, and also the aspect where you can make changes to all instances of a component at once, which is also a timesaver. Actually I was surprised - I tested this with groups and the file size was also much smaller. That said, if there's any chance you're going to use more than one of an object and might want to change all the copies in the future, I'd recommend components, not groups. Thanks!
My English is so bad and I can't understand it 100 percent. however I understand it 70 percent and I thank you so much for your VDO,If someday I have money i need to support your Channel ,Thank you:)
HI , I have a question, if I don''t do all of these to work more fast but I invest in specifications of my computer, like 64 gb RAM, graphic card 12 GB and CPu for exemple ryzen 9 5950x , 1 Tera ssd, 1Terra HDD, it is possible to work fast without do all of these advice?
I tried everything you said Justin. Model went from 62MB to 11MB which is great. But still really laggy. It's a garden design with lots of plants, however, I have tried to limit them to 1MB file size. I have hardly populated it yet, so god knows how bad it will be when I add more trees. I wonder if it's the settings in the model, or simply the components are too big. Is there anything else you can suggest? Thanks
Minimize the outliner. Pick a fast style without profiles on. Put your plants on a layer and turn them off when you don't use them. Often even with a smaller file size, if objects have lots of edges, they can still slow down your model
I have not personally had this issue - check this forum thread and see if any of the solutions in there are helpful to you - forums.sketchup.com/t/selection-tool-process-is-slow-unbearably-slow/41147/2 - Thanks!
I'm not really sure on this one - I feel like probably not a ton, though I'd try to avoid having 100+ scenes because navigating them could get difficult
After installing the cleanup extension (and the associated TT_Lib) in Sketchup 2017, I can't access it via the Extensions or any other tab. How do I get it to appear so that I can use it?
@@Thesketchupessentials I did, but it didn't appear in the Extensions tab - until this morning. You apparently need to shut down and restart SketchUp for it to take hold. Thanks for your attentiveness and quick response, Justin.
124K subscribers ... even if it's only $1 per month ) After 1 month, he would be stoked as! After 1 year, he would be a millionaire ) ...nice vid's man.
About geometry density... is there a way to reduce the number of geometries/entities of an object that's already made to get a "rougher" object so to speak? maybe if you already finished making something but want to change it later, or in something you import from 3d warehouse? Also thank's a lot for your tutorials I basically learned sketchup in a handful of days on youtube mostly from your videos.
Not that I'm aware of - Cleanup might be able to merge some of your coplanar faces and that sort of thing, but I think to actually reduce already created geometry, you'd have to just delete it out and re-model it. Thanks!
I just found sort of a workaround. When I import a component from 3D warehouse I explode it and it allows me to edit smaller parts of the geometry without distorting other stuff around it, which was what I wanted to achieve, basically. It's not as elegant as being able to reduce the polygon count but I do very simple audio DIY stuff so it works for me. Cheers
Do you have a video about getting rid of lines that won't delete? I'm working on a project for school and I have lines that just turn blue and won't go away.
@@Thesketchupessentials Yes. It doesn't delete after the first try. Since I posted this comment however, I have gotten rid of the lines. I just kept clicking and hitting delete until they went away. To be more specific, I'd double click them, a bunch of hidden lines would pop up, then I'd click it again, then hit delete. After doing that a couple of times the lines went away. I'm not realy sure if there is a more effective way to solve that issue. It was very tedius and time consuming. After going on a sketchup forum I was told that I probably had too many layers with lines on different layers intersecting with eachother.
Well that was my sin, I always made way too complex geometry, only to please myself that the model is close to perfect :) Very good tips simple but practical.
Lol - that's a common problem - just remember that generally speaking, the people you're showing the model to will never look at it to the level of detail that you did when you were creating it :) - Thanks for watching!
I think the essence of what I've learned over half a decade of Sketchup is "only draw what is needed". Nick Sonder is the master at creating low poly models that are still very accurate so that details can be developed as required, for 'working' or construction plans. It's an exercise in "backing up" because we always want to draw more detail. "Less is more" Mies Van de Rohe.
@@Thesketchupessentials The SketchUp Oversampling setting does instant *wonders* for my complex models. I left the comment on multiple videos because I was under the impression that they were from different RUclipsrs.
There were some great tips that I wasn't aware of and also some that I had forgotten about. Thanks so much Justin for you expertise and your help.
Review from last video
1:13 #1
1:38 #2
2:12 #3
2:38 #4
3:27 #5
New Ways!
3:52 #1
6:18 #2
8:03 #3
8:57 #4
10:33 #5
13:20 #6
Thanks Jennifer!
Thanks Justin. Very helpful . just what i was looking for. 👍🐺👍
You saved my life and time.
Brilliant work. Need more and more further tips for sketchup from you.
Don't stop making those video.
THE BEST TIP AND TRICK !
Thank you for your help 🙏
Great tips, thanks for sharing.
Thanks for sharing. Very comprehensive as usual. There is one more thing that can be done that will significantly speed up and reduce the size of your model - a good library of props. 3D warehouse does not allow for a quick and ordered comparison of "value for memory" props. My private library does this, and I dare say most advanced users have developed similar libraries that they keep to themselves. Companies will have these stashed away as their "assets". They are able to simply range up and down similar props to select the ideal prop for a particular application. Not only that, but all their props are "smart" models 3D warehouse could do a similar thing with a little bit of planning.
That's a good point - building a library of models that you know work for you can be a big timesaver. Thanks!
Group vs component, which one is better to reduce file size ?
Thanks for doing the videos. One super simple tip is to use the monochrome mode. This speeds up the viewport with complex models. It also helps with finding backside faces which can be important if your going to render it.
Keep it up!
Thanks a good one - thanks very much!
Great tips, thanks!
Thanks again always clear and helpful
thanks, this is great, it speeds up immediately.
Very nicely done Justin!
Thanks Joseph!
That's really useful, thank you for sharing
Glad it was helpful!
i just love your videos so much, they help me a lot!
Thanks Rafael - glad you're finding them helpful!
ruclips.net/video/cI-5oEeUpTg/видео.html
So much helpful....tnx
Thanks for helping out!
Thanks... good tips for my slow tablet windows
Thank you
I've learned a lot in this video, thank you Justin!
Awesome - glad you liked it!
So useful tips!
I down from thom thom but installed in extensions , Thank God bless Jesus loves you
👍
Brilliant as always
Thank you!
Tnxxxx dude😍
No problem 😊
Great tips. Especially about the circles and curves. I have this oc attitude of overly detailing stuff. And I'm quite struggling on how to get rid of this attitude. I also have a bad attitude of putting furniture on spaces where i won't even bother making a render with, mainly because i dont have an idea yet what angles to render while working with the model.
Anyway may i know what texture was used for the grass? The grass looks great coz it already has soil and grassy patches on it.
Thank you so much for these tips :)
Thanks for watching!
Thank you! Learnt so much from you!
You r amazing!!!!!
Thank you very much for these tips!
Please, I have a question: If we use smart models form 3D warehouse, like low poly models, it won't show good on render... so can we replace them later when we want to render and how can we do that?
Thank you very much for your answer!!
you deserve more subscribers
Lol - thanks!
I've realized one thing that if you have a 20 mb file size of skp, and then you ctrl+a and delete all the file inside the skp and save it, you'll still have a 20 mb file size, and when you try to clean it up through the model info>statistics>purge unused, and save it, you'll still have a 20mb file size. Does anyone know what happened? is this a bug?
Very informative
Thanks!
Great tips as always. I discovered a productivity tip: create a separate entity info tray, placed close to your go to mouse corner on the screen to always be able to see line lengths primarily, but layer changes or assignments go much faster by avoiding all the silly scrolling in 2018's tray system. Saves me nearly an hour a week scrolling or lost focus as a result of scrolling, or cycling to tape measure etc for lengths. Now... if I could right click this to assign layers... any way to do this? That'd be a neat widget. seems like i once saw one but can't recall it just now.
Other super time saver is install "rotate 90 deg" extension (I think Sketchucation has it?) tapping a hot key or mouse button assigned function for rotate 90 in red, green or blue axis saves "move" as the method which is slow and imprecise for this hundreds of uses a week function. Super handy. Works in 2018 far as I can tell.
I like that custom entity info tray idea - I spend a lot of time scrolling in my tray, which can get a bit annoying - thanks!
Thank you for sharing this video! TheSketchUpEssentials Rocks! :)
Thanks Kevin!
ruclips.net/video/cI-5oEeUpTg/видео.html
Some great tips, thanks! How would you go about simplifying models that have already been created? For example, if you had already created those bike racks with too many faces, is there a method or extension to reduce the resolution and cut down the number of faces/edges?
Not easily - you could use the extensions Transmutr or Skimp - those have a simplification algorithm
Five years I've been waiting for someone to explain why components are better than groups for repetitive stuff. What if each component were "made unique"? Would the file size for all 250 entities still be 1/100th the size?
Well, there's a speed aspect, and also the aspect where you can make changes to all instances of a component at once, which is also a timesaver. Actually I was surprised - I tested this with groups and the file size was also much smaller. That said, if there's any chance you're going to use more than one of an object and might want to change all the copies in the future, I'd recommend components, not groups. Thanks!
Thanks for sharing, keep going, to infinity and beyond XD
Thanks for watching!
My English is so bad and I can't understand it 100 percent.
however I understand it 70 percent and I thank you so much for your VDO,If someday I have money i need to support your Channel ,Thank you:)
Glad you're liking the videos!
HI , I have a question, if I don''t do all of these to work more fast but I invest in specifications of my computer, like 64 gb RAM, graphic card 12 GB and CPu for exemple ryzen 9 5950x , 1 Tera ssd, 1Terra HDD, it is possible to work fast without do all of these advice?
Using smart modeling practices will ALWAYS result in a better performance upgrade than just buying a faster computer. No shortcuts here
thank you very much for advice...
I tried everything you said Justin. Model went from 62MB to 11MB which is great. But still really laggy. It's a garden design with lots of plants, however, I have tried to limit them to 1MB file size. I have hardly populated it yet, so god knows how bad it will be when I add more trees. I wonder if it's the settings in the model, or simply the components are too big. Is there anything else you can suggest? Thanks
Minimize the outliner. Pick a fast style without profiles on. Put your plants on a layer and turn them off when you don't use them. Often even with a smaller file size, if objects have lots of edges, they can still slow down your model
I worked on a project and ended up with a 300 mb file - is this normal for interior design ?
That's pretty big - you probably need to take a look at all your context models and see if any of them have a ton of geometry...
Excellent videos thanks! ..any idea how to fix a delay in the selection tool
I have not personally had this issue - check this forum thread and see if any of the solutions in there are helpful to you - forums.sketchup.com/t/selection-tool-process-is-slow-unbearably-slow/41147/2 - Thanks!
how to solve texman usage 0mb in vray?
Do the number of scenes affect the Sckethup's performance? Thank you very much for sharing your knowledge. I'm learing Sketchup thanks to you! :-)
I'm not really sure on this one - I feel like probably not a ton, though I'd try to avoid having 100+ scenes because navigating them could get difficult
nice tip!
Thanks!
After installing the cleanup extension (and the associated TT_Lib) in Sketchup 2017, I can't access it via the Extensions or any other tab. How do I get it to appear so that I can use it?
Did you enable it in your extension manager?
@@Thesketchupessentials I did, but it didn't appear in the Extensions tab - until this morning. You apparently need to shut down and restart SketchUp for it to take hold. Thanks for your attentiveness and quick response, Justin.
124K subscribers ... even if it's only $1 per month ) After 1 month, he would be stoked as! After 1 year, he would be a millionaire ) ...nice vid's man.
About geometry density... is there a way to reduce the number of geometries/entities of an object that's already made to get a "rougher" object so to speak? maybe if you already finished making something but want to change it later, or in something you import from 3d warehouse? Also thank's a lot for your tutorials I basically learned sketchup in a handful of days on youtube mostly from your videos.
Not that I'm aware of - Cleanup might be able to merge some of your coplanar faces and that sort of thing, but I think to actually reduce already created geometry, you'd have to just delete it out and re-model it. Thanks!
I just found sort of a workaround. When I import a component from 3D warehouse I explode it and it allows me to edit smaller parts of the geometry without distorting other stuff around it, which was what I wanted to achieve, basically. It's not as elegant as being able to reduce the polygon count but I do very simple audio DIY stuff so it works for me. Cheers
Hey, does it speed up just as efficiently if you just group the geometry instead of making it a component?
Not sure - as a general rule, if you're repeating the same object a lot, you should use components in case you want to make changes
@@Thesketchupessentials thanks, i frequently do that.
Do you have a video about getting rid of lines that won't delete? I'm working on a project for school and I have lines that just turn blue and won't go away.
When they turn blue, what are you doing? Do you hit the delete key after you've selected them?
@@Thesketchupessentials Yes. It doesn't delete after the first try. Since I posted this comment however, I have gotten rid of the lines. I just kept clicking and hitting delete until they went away. To be more specific, I'd double click them, a bunch of hidden lines would pop up, then I'd click it again, then hit delete. After doing that a couple of times the lines went away. I'm not realy sure if there is a more effective way to solve that issue. It was very tedius and time consuming. After going on a sketchup forum I was told that I probably had too many layers with lines on different layers intersecting with eachother.
What configuration I need for pc to run SketchUp Pro
ruclips.net/video/cI-5oEeUpTg/видео.html
Well that was my sin, I always made way too complex geometry, only to please myself that the model is close to perfect :) Very good tips simple but practical.
Lol - that's a common problem - just remember that generally speaking, the people you're showing the model to will never look at it to the level of detail that you did when you were creating it :) - Thanks for watching!
I think the essence of what I've learned over half a decade of Sketchup is "only draw what is needed". Nick Sonder is the master at creating low poly models that are still very accurate so that details can be developed as required, for 'working' or construction plans. It's an exercise in "backing up" because we always want to draw more detail. "Less is more" Mies Van de Rohe.
How about reloading components?
Kinda similar to xref in autocad
Proxy components! That's a good one - forgot to include it in this video, but it can definitely speed up your models - thanks!
Clean up extension deleted all objects on layers I had turned off to speed up my file.
I have not experienced this - I've only seen it delete empty layers/materials/etc - never actual objects
like video
Thanks!
please give me file
I wonder why everyone misses turning off graphics oversampling which does more for SketchUp performance than all these tipps combined
I doubt it’s that powerful, but it’s another thing to try for sure. Also...why did you leave this comment on multiple videos?
@@Thesketchupessentials The SketchUp Oversampling setting does instant *wonders* for my complex models. I left the comment on multiple videos because I was under the impression that they were from different RUclipsrs.
sir please share making of this house in sketchup
You mean the house in this video? You can download it from the 3D warehouse in the links below the video...
Thank you Justin!
In case you missed it:
ruclips.net/video/W6_3wn-j83c/видео.html
Oh I saw it :) - Already bought a license - may make a video for it tomorrow if I can get to it. Thanks for the heads up!
Does having so many extensions slows down sketchup?
It can - I try to load only the extensions that I really need to maximize my speed
Stop saying THHEEEEEEEEE in your intro
Nope
TheSketchUpEssentials hahah ok then, but don't stop em vids! They are sooo usefull