"Starting to see some major issues.. *jumpcut* Alright guys that's going to be the video for today!" LOL In all seriousness tho awesome build Moonbo. Nice to see you back on the saddle.
Great Idea!! A tipp for the driving...maybe consider to have the wheels on the controller so its in the same Time loop. Instead of making a time loop for the block placing a would hook maybe a piston in front of the sensor and control the piston with the cotroller used to move the blockplacement, so it cannot be out of the loop.
Nice. The center sensor should also be responsible for controlling the wheel movement for forward motion of the entire vehicle. If it sees a block it drives forward, if it doesn't it stops. That way you keep a precise distance.
You should do a Multiplayer Monday where you each build a boat with a single vacuum pump, connected to a chest filled with concrete, and the goal is to build on the other player's ships, weighing them down until they sink.
Quickest easiest fix would be to remove 2 of the road building vacuum pumps that way you'll get each pump placing 4 blocks each instead of 3 so it'll time up properly with the curbs and then the outer blocks shouldn't be interfered with by the curb laying pumps as they will always be in the outermost position when the road laying pumps are in the outer most position.
Your center-sensor finishes the three blocks, and you could then use that to activate your electric engine (which could also be a controller instead) to advance one block further, then that means it's a 4 step process, which means the 4 vacuum pumps for either side could be changed for three pumps per side doing a 4 step process instead of the 4 pumps doing a 3 step process... All you'd need to do is add a block between each of the 3 pumps because the pumps are 3 blocks wide, and adding a block makes them 4 blocks wide...
I've wanted to build one of these for a while now! I had a similar idea a while back for automatically building bridges in survival mode. I never brought the idea to life though😕... This has definitely made me start thinking of it again. GREAT VIDEO 👍
I feel like it would have been so much easier shooting blocks straight down. No need for angles. You can just shoot continuously unless a sensor detects that the block is already placed. And as well you can make it move forward only if all sensors are on (meaning if all blocks are placed for a line). Would be way more consistent and fully autonomous. AND also wouldn't require a bit of road to be placed initially so you can build against it (because you would always build directly on the ground).
Some of the issue is that the pumps have a built in limiter. I messed with that limit once and got a pump to activate as fast as every half a second. Could fill a water tank fully in 15 seconds. The edge parts are going to take longer to make. Perhaps you should use sensors more and rely on timing alone less.
@@Moonbo update. yeah not gonna happen, spent a few hours on it by now and for some reason its beyond broken now, it SHOULD work in theory, everything is theoreticly timed perfekt, yet half the parts that should move dont and the ones that shouldnt does... besides it 100% useless in survival anyway XD
I was thinking you could layer the pump/block placers by 1 block offset from each other and put it above, it could be more efficient and cause No random blocks.
The versatility of the vacuum pumps is a lot better. But 2 things I really wish that we could use them for is corn (placing them so we can then automate wok milk) and glow sticks. Tossing the glow sticks is nice and all but there's times where I want to really yeet them into a ruin or out into a field and my mechanic doesn't have the yeetus to do so. That being said, I tend to also abuse the vacuum pumps as an excess seed disposal. Just lob them into the ocean and set them free. . . . . . . But why are you so hell bent on making this a horizontal based system? If anything a vertical laying system timed out would be easiest. Having a straight row across, then a second offset row behind that, then a third offset row behind that and you've got every block in that alignment covered and you just double up the side walls. So as you roll along, probably via controller power, you have it to as the first row of pumps pass over a point they fire laying a rough 1/3 of the road down. Then you keep going and then next row fires completing the next 1/3. The last row fires after you pass by and that completes that 1 bit of road, but if you have it slow enough, like real road laying machines, then it should work fine.
Why didn't you go from above and just have them shoot down to the ground making it maybe little easier ?? Being they already dont shoot the bricks flush with the ground when on their sides like that . Most road pavers lay the bricks from above and push the bricks down into place with a press as it's being laid. Maybe try another episode but with the brick layers on top shooting down and see how that happens
@@Moonbo ahhhh I got ya . Yeah that makes since then doing it that way . Still enjoy watching the builds. Never played the game but watching all of you guys doing the builds on scrap mechanics makes me wish I had a way to play. It looks really fun
Why not have all the pumps point straight down? Just stagger the pumps do each one is able to make a solid straight line, all pimps should easily be able to be placed flat on a platform looking down. No bearings or pistons needed for the pumps.
Gave up early. You made this more complicated than needed. Longer base for vehicle and a sensor driven instead of clocks vehicle movement could be trigger with delay after a sensor sees a block.
Use that center sensor to trigger an entire non-looping sequence for each part, with the final bit being an incremental turn of the center wheels. As it stands, you have a 4-cycle curb builder, and 3 separate 3-cycle road builders, all running at the same cycle speed.that means your cycles end up being offset by 1 accumulating step. Trigger the road start on the center block sensor. Lay the curbs, then lay the lanes, then lay the center, then turn the wheels.
"you can't really make a mistake until you actually make the mistake"
-Moonbo, 2021
Ah yes, this floor is made of floor.
But yeah I think that make sense in a way to say that "you'd never know until you've tried" but with "mistake" in mind
@@mkmuaqibizzuddin6885 It's exactly like that. You can't know if it was a mistake or not until you test it.
"Starting to see some major issues.. *jumpcut* Alright guys that's going to be the video for today!" LOL
In all seriousness tho awesome build Moonbo. Nice to see you back on the saddle.
Dude, so awesome!
Hey Kosmo!
You can try a new survival series but in multiplayer
With Scrap Meachanic
If you know you know
I've found the lag in survival multi-player to be horrible, maybe he doesn't want that to impact the videos.
@@inyobase127 kAN and Komsomol are doing one and it is working, I don’t see why it would be different for Moonbo
So many people are doing multiplayer, I feel like it would end up being boring.
Try using a controller to move forward. And then have a button that turns the entire thing on plus the driving.
Great Idea!! A tipp for the driving...maybe consider to have the wheels on the controller so its in the same Time loop. Instead of making a time loop for the block placing a would hook maybe a piston in front of the sensor and control the piston with the cotroller used to move the blockplacement, so it cannot be out of the loop.
The machine must goes over the road so it can build bridges too.
Roads- Each lane is about 3 meters wide.
In America: Roads- Each lane is about 1 Shelby Cobra wide.
yo this is some cool stuff
I'd LOVE to see a time-lapse of this AMAZING Machine building a massive road . . .
Very cool concept here!
Nice. The center sensor should also be responsible for controlling the wheel movement for forward motion of the entire vehicle. If it sees a block it drives forward, if it doesn't it stops. That way you keep a precise distance.
You should do a Multiplayer Monday where you each build a boat with a single vacuum pump, connected to a chest filled with concrete, and the goal is to build on the other player's ships, weighing them down until they sink.
Quickest easiest fix would be to remove 2 of the road building vacuum pumps that way you'll get each pump placing 4 blocks each instead of 3 so it'll time up properly with the curbs and then the outer blocks shouldn't be interfered with by the curb laying pumps as they will always be in the outermost position when the road laying pumps are in the outer most position.
awesome idea!
main issue is you have a 4 block sequence on the outside and 3 block sequence for the road.
so the outside will not be able to keep up
Wow, that is seriously some stuff I don’t understand, but awesome nonetheless!
Build a mech that can controlled by one person and with shooting
Your center-sensor finishes the three blocks, and you could then use that to activate your electric engine (which could also be a controller instead) to advance one block further, then that means it's a 4 step process, which means the 4 vacuum pumps for either side could be changed for three pumps per side doing a 4 step process instead of the 4 pumps doing a 3 step process... All you'd need to do is add a block between each of the 3 pumps because the pumps are 3 blocks wide, and adding a block makes them 4 blocks wide...
yeeeeeeeeeeeeeeeeeeeeeeee
pog frog
This thing is epic.
"The machine should be bigger than the road it is building!"
Looking beside me, I can confirm that it is in fact, not true at all. :D
???
@@nikkiofthevalley You've never seen a real asphalt-laying machine?
(Or however, it's called in English... I forgot at the moment.)
@@Petq011 Ohhh. I have, but didn't understand what you meant.
@@nikkiofthevalley The first part of my comment was what he said near the start of the build. :)
Me reading this chat: (computer crash noises)
why not just have multiple layers of vacuum pumps shooting strait down?
What about small terrain bumps tho
@@Retrodogo that would be more likely to cause an issue with his design, and he's using the flat creative world that has no bumps.
Thanks for the goooooood vid!
moonbo's worst enemy: sunsord
This video shows why we have roads in survival
I've wanted to build one of these for a while now!
I had a similar idea a while back for automatically building bridges in survival mode. I never brought the idea to life though😕... This has definitely made me start thinking of it again.
GREAT VIDEO 👍
I feel like it would have been so much easier shooting blocks straight down. No need for angles. You can just shoot continuously unless a sensor detects that the block is already placed. And as well you can make it move forward only if all sensors are on (meaning if all blocks are placed for a line).
Would be way more consistent and fully autonomous. AND also wouldn't require a bit of road to be placed initially so you can build against it (because you would always build directly on the ground).
Some of the issue is that the pumps have a built in limiter. I messed with that limit once and got a pump to activate as fast as every half a second. Could fill a water tank fully in 15 seconds.
The edge parts are going to take longer to make. Perhaps you should use sensors more and rely on timing alone less.
nice video!
Counting how many ticks each task takes and making sure every system (clock) has the same total amount of ticks would have made this easier.
Should make it turn on the engines when the sensor is on to keep the vehicle going at the right pace
2:15 thats captain Holt's gertie
you are overthinking this WAAAAAAAAAAAAAY to much dude, i will work on a VERY simplified version that does the same thing no issues
Well I'm glad I've inspired you to build!
@@Moonbo didnt mean to hate or anything tho :) would love if you would take a look at it when ive build it :)
@@Moonbo update. yeah not gonna happen, spent a few hours on it by now and for some reason its beyond broken now, it SHOULD work in theory, everything is theoreticly timed perfekt, yet half the parts that should move dont and the ones that shouldnt does... besides it 100% useless in survival anyway XD
woah
Fun build 👍🍺
3D printing vibes
I love ur vids keep up the good work!
Very good
How is ur day going
Still early in the morning, but so far so good!
That what i like to hear
Hi everyone say hi to moonbo
I was thinking you could layer the pump/block placers by 1 block offset from each other and put it above, it could be more efficient and cause No random blocks.
i feel like he saw my post in the scrap mechanic discord whenever i was trying to do this and just kinda did it instead
Can you use the sensor to move the machine forward so it's more consistent?
“Hey mcqueen im the first one on the new road!”
Hi!
one of ur main issues will end up being that the curbs will be built much slower than the rest, timing issues
would it be more efficient for all of it to place based upon sensors? staggered pumps and sensors?
no workshop?
How do you turn the bearing in the specific number
You have chosen the path of synchronous problems.
The versatility of the vacuum pumps is a lot better. But 2 things I really wish that we could use them for is corn (placing them so we can then automate wok milk) and glow sticks. Tossing the glow sticks is nice and all but there's times where I want to really yeet them into a ruin or out into a field and my mechanic doesn't have the yeetus to do so. That being said, I tend to also abuse the vacuum pumps as an excess seed disposal. Just lob them into the ocean and set them free. . . . . . .
But why are you so hell bent on making this a horizontal based system? If anything a vertical laying system timed out would be easiest. Having a straight row across, then a second offset row behind that, then a third offset row behind that and you've got every block in that alignment covered and you just double up the side walls. So as you roll along, probably via controller power, you have it to as the first row of pumps pass over a point they fire laying a rough 1/3 of the road down. Then you keep going and then next row fires completing the next 1/3. The last row fires after you pass by and that completes that 1 bit of road, but if you have it slow enough, like real road laying machines, then it should work fine.
Why didn't you make it build vertically instead of horizontally? Is it possible to automate the forward movement?
Are you gonna use this in survival mode?
Do this next please
Use a controller so when all the cycles repeat it moves the creation forward one block
I'm thinking this is going to be the best solution!
part 2 bro ahahah
Moonbo juumbo
Get it cause jumbo jumbo
Can u make a railroad version maybe?
Definitely way over engineered but hey, it's an engineering game so why not, lol.
Why didn't you go from above and just have them shoot down to the ground making it maybe little easier ?? Being they already dont shoot the bricks flush with the ground when on their sides like that . Most road pavers lay the bricks from above and push the bricks down into place with a press as it's being laid. Maybe try another episode but with the brick layers on top shooting down and see how that happens
I'm planning on making it capable of building bridges as well, so I figured I would make it work without relying on the ground!
@@Moonbo ahhhh I got ya . Yeah that makes since then doing it that way . Still enjoy watching the builds. Never played the game but watching all of you guys doing the builds on scrap mechanics makes me wish I had a way to play. It looks really fun
@@yogi_minnis it is fun tho
Why not have all the pumps point straight down? Just stagger the pumps do each one is able to make a solid straight line, all pimps should easily be able to be placed flat on a platform looking down. No bearings or pistons needed for the pumps.
Congrats to the three people who is first
If that road is two lanes then the lanes are too narrow for my truck.
Hello
Out of the things you have done you know you can just use the glitch welding mod right(one reason I know you did not do that and it's not ta cheet
10th
Gave up early. You made this more complicated than needed. Longer base for vehicle and a sensor driven instead of clocks vehicle movement could be trigger with delay after a sensor sees a block.
Moonbo, your intro music is too silent.
Or maybe... everyone else's intro music is too loud? :D
@@Petq011 good point
not afraid of a copyright strike bij play donkey kong country music in the background?
First
Use that center sensor to trigger an entire non-looping sequence for each part, with the final bit being an incremental turn of the center wheels.
As it stands, you have a 4-cycle curb builder, and 3 separate 3-cycle road builders, all running at the same cycle speed.that means your cycles end up being offset by 1 accumulating step.
Trigger the road start on the center block sensor. Lay the curbs, then lay the lanes, then lay the center, then turn the wheels.
First.
First