Exactly. Everyone complaining about lack of content that wants destiny classic back doesn't realize that we'd be splitting the already small team in half again. Each game would get one seasons worth of heavily monetized content per year.
Should they remaster the old Destiny 1 Collection that recently got a massive price drop? Hell yeah, and make it available on PC as well. 4k 60fps with increased FOV, but keep everything the same. Don't change any gameplay elements
As someone who has played consistently since the beta in 2014, I don't really see a need for this. What I would like to see is all the content from D1 and D2 available to play again, all in one client. Not even all the seasonal stuff, I just mean all the campaigns, all the planets. Mars, Venus, Dreadnought, Io, etc. The Red War campaign, the Taken King campaign. If we're going to bring back old stuff, let's put it in the context of the current game. I think the game /plays/ the best its ever played right now, and I wouldn't want to go back to inferior gameplay. But I would like to go back to having all the content available.
A complete Campaign Destiny 2 is all I've ever wanted to see coalesce. From Red War thru all of D2's annual campaigns. The DCV really hurt this game's cohesiveness. In a perfect world all seasonal content would be included as well, launchable from their respective destination settings as well as grouped into playlists (3-man activities, 6-man activities, etc), but just having the whole story and all destinations would be more than enough of a selling point.
"Destiny Classic" is a weird idea when Destiny 1 literally still exists and can be played. I would rather there be a "Destiny Complete" version that has all the content of both games smashed into one, but that's obviously not gonna happen.
They could change the Legends tab into a Legacy tab that, slowly over time, contains the entirety of D1 split into sub-sections of Raids and Story. And slowly, add the rest of the DCV into it while keeping the main Map menu primarily for the current content
@@dankerbell Yeah like before the classes have even be fully made so you can use all Titan, Warlock and Hunter shit as you mix and match with different armor weights as you fight your way through Fallen and investigate the arrival of these strange new chitanous aliens - ending with the Battle of Burning Lake
As it stands right now, if anyone is trying to get into Destiny for story purposes they are 100% screwed. The OG D2 story is still in the vault, along with everything up to Shadowkeep and the story details in between from the seasons. It’s gonna be really disheartening to a lot of potential players when the only thing I can tell them is look at Byf’s videos up to now.
This. If I were at Bungie’s helm I would focus 1.) unvaulting story and content 2.) overhaul new light experience 3.) some sort of marketing to get the word out
Yeah popped back in to do the dungeons after a couple years. The story was all over the place and I was forced into multiple story missions when I launched the game that weren't connected. Like I feel that if I were to recommend the game, I would need to help them avoid the story because not only is the order of the story missions not clear, characters behave differently depending on where in the timeline we are.
I think the way Bungo could’ve done weapon crafting in a better way is to have enhanced traits on ONLY the random dropped weapons. So you can go and craft your god roll and if you are happy enough, great, you’re done. But if you want that “JUICER M’GOOSER GOD ROLL” then you still have to grind for that 5/5 to drop, then you can enhance the traits for the little cost that it currently takes, or hell maybe even up the cost and make the enhanced versions a little more nutty
Oh I started the game on my own. Still found that knight and got my ass handed. One of my fondest memories of challenge cause I had just high enough level so it wasn’t immune, but still one shot - think being almost 50/100/whatever the value is under in nowadays content.
I'd really like a Destiny 1 remastered, not because I miss the D1 content, but instead because I miss the feeling of Destiny 1 (and I don't think that's just nostalgia talking) Destiny 1 and Destiny 2 are *very* different games at this point. D2 is basically a full-on MMO with a major focus on abilities, builds and super chaotic gameplay, where as D1 is more of a shooter with some light RPG elements, and it's just way less complex overall. Don't get me wrong, I obviously love the power fantasy and buildcrafting in D2, but i also miss the simplicity and vibe (both in gameplay and art direction) of D1. Destiny 2 can almost be a bit TOO much at times imo. Sometimes I'd rather play an RPG-lite shooter over an MMO, so a D1 remaster sounds great to me. But just a PC port would be fine too.
5:29 Datto I believe they meant Kinetic Primary, because ofc Energy Primaries with keywords like Zaouli's Bane having Incandescent, and claiming Exotic Primaries as "Primaries are still good whatcha mean?" is not accounting for the non-exotic counterparts that fall short of their energy counterparts.
Should they remaster D1? No Should they port it to PC? Yes and give it an FOV slider. Should they enable trials and fix the special ammo economy in PvP? Yes I don’t want it for nostalgia reasons I just straight up prefer large portions of that game especially taken king PvP / RoI pre special ammo changes.
@@fysy9989I don’t want them to put too much effort into developing it though tbh (if they r gonna focus on another destiny game it should be D3 not some classic edition) or potentially ruin any of D1s systems that make it good. I don’t trust them enough not to screw up something for major changes as someone who thinks D1 (except for PvP ammo economy) was left in a fantastic state just before D2 released. Ofc transmog would be nice ect but it took them what 6 yrs to do for D2 I can’t see big changes happening without way too many resources being diverted. Also a port of the game and some fixes for current gen consoles would be far less expensive to purchase as a consumer than a remaster (which idk what they would remaster most of D1s assets other than its lighting (which I think looks better in a lot of cases in D1 therefore don’t want changed) r the exact same quality.
Did not die to counterfeit once in my Lightblade GM run while running the usual consecration build. Definitely think the outrage about it was overblown. The main issue is 100% it was a test for the ‘choose your own modifier’ approach that seems to be coming with Apollo.
Consecration has a far greater range than something like combination blow, frenzied blade, or lightning surge though, and im pretty sure the ignitions can even knock the bricks away from you. I dont disagree that some people were definitely blowing it out of proportion and just playing poorly, dying to it even without melees but i dont feel consecration is a good way to scale the modifier
Personally, I feel like getting rid of loadout swapping would make the game a lot less fun. Casual players wouldnt really be affected, if anything it'd make it a lot more annoying in case you start an encounter with a wrong weapon/exotic on or something. For more endgame players, it'd just make stuff like master raids/dungeons and lowmans a lot more annoying for no reason, similar to the -5 changes with final shape
I disagree on the modifiers one. A modifier to make melee worse isn't necessary because there are already reasons in game to be slow and use caution with melee. You generally take more damage when doing this as you're closer to enemies, bigger enemies do a generally unavoidable aoe stomp, with some bosses now even doing fire stomps that does absurd damage, explosive enemies like cursed thrall and screebs already exist, ~~melee hitreg is still pisspoor at times~~, etc. Adding yet another way to kill melee builds feels awful.
What melee build are you running? I have yet to see a titan with inmost synthos and consecration die to anything ranged melee with ignitions that does more damage then some supers?
To speak to the loadout swapping comment I actually do think its a huge negative on the mid level raiders who like to try throwing their hat in the ring to complete a raid/dungeon on contest. My friends and I are decent competent raiders but bungie has to develop contest modes around the people who are able and willing to play the menu minigame as you call it to min max an extra 5% damage per phase meaning the bosses need to be stronger to take that as a result. This means that players who probably could beat a raid normally on contest in the past with a couple meta builds have to contend with it being harder than usual simply due to the fact that they aren't able to do those loadout swaps for the extra damage and can't swap between each class on a whim with 30 different min maxed loadouts.
That guy that wanted more complex weapon quests: My brother in the Traveler, Khvostov is too much for me these days, and I was a Hunter grinding out void kills in Crucible for Thorn in D1… before we got the Nightstalker subclass.
I think that says more about your attitude towards the state of the game than it does the perceived complexity of weapon quests as the Khvostov Quest was essentially just a collect-a-thon.
4:12 When I was in middle school, every day after school I would come home and explore the dreadnaught. I found soooo many of those fragments on my own over the course of months of just wandering and screwing around. Thats where my nostalgia lies, and I don't think that will ever come back because of how I am now (busy busy, more willing to look up guides)
i think the main problem with primaries in endgame content is that most every primary that's not exotic, an smg or a hand cannon is kinda underwhelming at best and is only ever used for champion stunning when it's on the artifact... legendary HC's were in that category too for a while but that buff they got really brought them into relevancy alongside smg's and gave them their own niche to fill.
If we get wraith if the machine, some more of the older fan favourite D1 weapons, and the age of triumph raid armour added to destiny 2 I think we’ll be fine. Making a whole new game that’s a destiny 1 remaster classic seems to be a lot more work than just adding the few fun things left in destiny 1 to destiny 2
Also if you think about it, before nerf counterfeit in GMs basically made every melee enemy into a potential exploder shank, and there are a lot of melee enemies that are better at closing the gap, and/or are more plentiful than said exploder shanks, and really the only "playstyle change" I see can be done for that is to run a scout rifle or similar "plink plonk from across the map" type of build, which has already been *done to death* in GMs as is...
Modifiers in games typically fall into the categories of either being insignificant or making some part of the gameplay loop worse. Blackout is an example of the former whereas Grounded is an example of the latter. Most people don't even notice when Blackout is on whereas Grounded adds cheap one-shots when forced to go aerial. Modifiers can provide nuance when they have interesting effects that encourage specific playstyles, but how much nuance does arbitrarily making players take more damage when they're not on the ground add? Next to nothing, it only feels cheap. Counterfeit does not provide nuance to the gameplay of Destiny, all it does is consolidate the already popular playstyles while making the struggling ones even worse. Defaulting to more difficulty = good is not particularly insightful. You have to consider if the difficulty added makes the game more enjoyable rather than just adding a degree or feeling of randomness to it. Banes I do find bring some degree of nuance to gameplay as they change how you play in a way that is interesting and doesn't just feel cheap and arbitrary. Though I find it mostly just ends up being a case of "kill the thing with a bane first" due to their current implementation. Tormentors are a perfect example of making the game more difficulty and nuanced in a enjoyable way that doesn't feel cheap. Modifiers do have the advantage of being easy to implement, and are not necessarily always bad, but it typically isn't considered if the change they bring is enjoyable. Most often they are just shoehorned to fulfill the task of adding replayability to a game. I felt this the most with Helldivers 2 and its modifiers where most didn't change how you play the game in any way, except the one that reduced the amount of stratagems you can bring. All it ended up doing was forcing meta picks and ironically reducing the amount of replayability. All this is not to say modifiers are necessarily bad, but without deep consideration as to how they impact gameplay, they most likely will be.
Ppl like d1 though. As someone who plays d1 every few months there are parts of d1 that are better imo Art style Armour Progression I liked how guns were important in d1 in d2 you can run all blue guns and solo a gm by just spamming slams on titan
@@DarkmondayllI dunno, there is something about the overall look of d1. I like d2 as well but there is definitely a difference. The same with the armor and how it was designed. For warlocks we got more of that woven fabric look to our armors, as opposed to the smooth latex look robes have now
@@Darkmondayll Witch Queen is when the raid armour looked like some garbage youd see by fashion designers in Paris in love with the smell of their own farts. Since D2s release the only grounded scifi armour has been made as Nostalgia bait from D1
I just wish Bungie gave titans subclass identity based class abilities. Couple things comes to mind directly such as giving void subclass barricade same ability as unbreakable, Solar titan baricade can explode up taking enough damage to create random healing bubbles in the area where you can run and grab those while arc titan barricade can jolt anything that comes near it. I dont think this is a hard implementation considering they are already assests in the game so that we actually have another playstyle rather than just punch stuff.
When it comes to hot swapping, I think would be fine if load outs wasn't a thing. Inventory management is a higher level skill that you see in other games, its just loadout takes the skill out of it because it's just open your menu, press a button and a click. Like watch a Chasethebro video where he invades other people in Elden Ring and you can see him rapidly swap weapons to fit the scenario hes in or armour pieces to get better healing. That is a higher tier of gameplay that the normal person can't do but if Fromsoft added something similar to loadouts to Elden Ring then anyone would be able to do it.
12:08 hot take we don’t get new mechanics because bungie thinks what im guessing is most of the community casuals are too not good at destiny to implement in content that is designed to be played casually. To this day I can’t get blue berries to CHARGE THE ORBS in the corrupted strike so we don’t need throw ( hyperbole) TWELVE balls at an enemy to break their shield.
Transcendence is just so fun though, an extra way to stay alive, refund abilities, squeeze out some extra damage, use a unique grenade. The other subclasses just feel a bit empty without it. I would prefer if they added more grenade to the darkness subclasses, because they are missing a lot of straight up damage grenades that the light subclasses have. I could also see them adding some sort of pseudo-transcendence for the normal subclasses, where it is built by dealing damage matching your subclass and provides the same DR, ability regen, and extra weapon damage that transcendence does but without the custom grenade.
No to turning off supers in PVP because I imagine people will hear the super activation and hide and the player who activated it will realize they're hiding and cancel it. If you activate the super then you have made the decision that you will use it fully to obliterate a room, it's not the other players fault that they want to survive and hide and reward you to cancel it and save some energy.
Datto you said it in your Thoughts Going Into 2021 video(I would love a retrospective on that video, it still holds up), "innovation in Destiny cannot just be more Destiny", something people just eventually tolerate going through the motions and the needle doesn't move doesn't work for any long haul. Sure 10 years from launch of the series we can acknowledge fully Destiny always was going to have some form of limitations especially riding on the old decrepit skeleton of the engine it exists on, BUT we've been hard stuck on the threshold of bigger potential basically indefinitely. Not saying the game hasn't gotten better but with the amount of outstanding basic QOL stuff still not fixed or addressed, it feels like we'll just continue to limp on with minor tweaks at best. Hyping up little tweaks is not innovation and nothing's final til it's in the game, but the teasings of Frontiers has me ungodly cautious and I think it'll really be another cause for people to check out further. Nobody wants to pay the same price for less content.
Commenting before the video: There's a shrinking list of meaningful content that is available exclusively in Destiny 1 - Venus, Mars, the Dreadnaught, Plaguelands, Campaigns, Wrath of the Machine, and a dwindling list of weapons (IMO if they brought back the Ice Breaker in a healthy state the way it is today, no weapon is functionally off the table for a D2 variant). And who knows if the Episode content (noting specifically the Prison of Elders and teased Dreadnaught return) will be staying in the new era of Destiny. I may be speaking for a smaller group of people than I think but having recently reset one of my D1 characters to replay the game, I think a lot of people miss the sense of progression, starting from nothing and getting that first elemental weapon (the first special ammo weapons you got were kinetic), that first green or blue or purple and even Exotic drop. The only thing I think would be worthwhile for a Destiny Classic would be 60 fps and the port to PC. Beyond that, I think you would see a lot of disagreement on what should be modernized and what should be kept as is (do we add mantling? Do we add class abilities? Do we keep loadouts as Kinetic/Primary + Energy/Special + Heavy, or do we change them to the modern Kinetic + Energy + Heavy? Do we keep Raids the same? Do we make the Elemental Primary weapons from Raids Legendary, or Exotic like they were in Year 3?). And that is not to mention the workload that would strain a company that has already faced two rounds of layoffs - the best hope from a feasibility standpoint is a NetEase-like situation where a third party pays a huge lump sum to Bungie for the rights to do it - and how hands on would Bungie be in this process?
I'm playing Destiny 1 right now. You can too. It's like $20 now. Honestly one of the reasons that D1 is good 10 years from its launch is because there's only DLCs and not any seasons that are no longer playable. If they tried to remaster it, they would add a lot of stuff that would just make it D2 s version of D1. Which is not what we want. What we want is D1 with D2's QOL updates and maybe a touch of modern graphics but keep the grim / obscure aesthetics! If that was the case go ahead. But as you say. Right now that is basically a fantasy. They have bigger problems right now. If they wanted to do something they could add a few campaign missions from D1, TTK and RoI as well as the Red War for history context, a few weapons and armor sets that have a classic aesthetic / feel. Like the ROI fire armor sets. Definitely get WoTM and there you go. D1 nostalgia profit.
Only things from Destiny 1 players want is, Wrath of the Machine, D1 armor/cosmetics, the missing raid weapons, pvp maps and game modes, D1 strikes (updated for how strong we are now). Interest in Destiny is low now since the big bad is dead, we have so much stuff now the experience is now stale, loot incentive is important but unless the experience of getting that loot is fun most are not pushed to jump on anymore for marginally better loot. A fresh start is needed but we know Destiny vanilla launches are never good.
The mechanics thing is so real. I loved Final Shape but haven’t hardly touched the game since I finished because after playing so much Destiny for a decade I’m just burnt out on it. Actually seeing some of what Destiny Rising is doing differently (minus the gotcha stuff) seems refreshing in retrospect, if Destiny Rising has success Bungie could maybe take a couple lessons from it
The only thing I want is for some other company to make D1 playable on PC at 60 frames. That’s all that needs to happen. The game will probably be gorgeous as is at 60 frames.
I think the elaborate/difficult quests for weapons take.... I agree in principle, but I think that those quests require Bungie to release larger meatier content drops than they are currently able to release. I think those quests worked when they did because there was SO MUCH other stuff to do. If those quests are the main thing to do, or if they comprise more than 1% of the total content on offer... then people start to get really grumpy really quickly. Alternatively, they would need to release that kind of content for free so that paid players don't feel like they're paying for stuff they can't do. But something I think the game could absolutely do better is to find a way to tier out rewards so that players have aspirational goals to chase
Here’s some real hot take: Crafting should only allow you to change barrel, mag, and masterwork. Weapon perks should always be rng with enhanced perks only coming from enhancing weapons. People unwilling to engage with the game should not have powerful gear. Bungie should focus on improving the grind instead of giving ways to circumvent it. Content droughts are good as it allows time for people to catch up without missing out on stuff and take breaks without missing temporary things.
I'mma be real: we're never going to get that high fantasy with future tech feeling Destiny was bleeding in it's early days before and just after it's release, even if it really shone through in a lot of it's high moments, and that's why I'm left so wanting whenever I think of Destiny in general. I don't think a simple "give us back the things we used to have" will do a good job of recapturing that. We've come too far to sidestep so many years of narrative fumbles so easily. That's where the magic has always been for me. The context of the game elevating the handful of simple things into a sum magnitudes greater than all it's parts. I can STILL go back to the Dreaming City and feel a bit of that trickle down my spine, even though by now I've seen all it has to offer gameplay-wise. I REALLY felt that Arthurian influence guiding the writer's hand when I picked up Ergo Sum after knowing it's image for years. It's a large reason I tried to limit myself to the highs I could almost always bank on: MSQ's, Raids, dungeons. Content that reinforced the feeling that the universe was so much larger than it actually was, so much larger than it really allowed itself to be. I'm a patient gamer; I can be satisfied with the small sips of meaningful worldbuilding and story that come my way even when the mechanics of it's surrounding gameplay don't really change all that much (hell, I've played Warframe for years, I've been trained to expect that). But when that context falls so far behind in quality that I'm left wondering if the people in charge even actually care about their child the same way I do, It's much less painful to let all those feelings just fade away. Better than letting all these new things I don't like ruin those memories if things I did.
16:00 I've never gotten a raid seal for this exact reason. It's really hard to do a flawlessly raid (obviously) but now with it not being a requirement, I don't feel the desire to even get them now because it's so much easier.
Just call it Destiny and give us all previous content in one package. Subclasses, raids, dungeons, strikes, campaign content with refreshed loot pools. Give Crucible to a separate team, and make it a separate install with standardized loadouts for balance. Static cool downs for abilities and different modes. Allow import of Destiny character to crucible for cosmetic only purposes. Introduce an optional subscription model that gives us access to all past and future content for a monthly fee. Allow a la carte purchases too “Destiny 3” can be identified as all content post frontiers or just call this one mega package D3 to generate hype. PS: allow us to import all cosmetics from previous games, including shaders. And if you’re going to keep EV, make it cosmetic only. Uncap transmog
-if bungie doesn't at least make it a little more difficult to grind for red borders, they should take away the enhancement aspect for perks. Forces you to play endgame. Haven't touched SE since I got the exotic and all the red borders. -I think needing to grind for the smg and crafting tonics is the only reason I'm even continuing to play. -Bungie struggles with D2, fuck no they shouldn't come out with a D Classic -As someone who died a mega fuckton to counterfeit at first. I think it should've been left alone. I think it helped me play things a little better. Modifiers are meant to make things more difficult -they definitely need to up the other subclasses.
Honestly, if they released "Destiny 1 Classic" which is just Destiny 1 Rise of Iron on PC, I'd absolutely buy it. The fun of Destiny 1 is that I can go back and play through the whole campaign from start to finish. I can do EVERYTHING in Destiny 1, there's no cut content, there's no season activities that were there and are now gone. Yes Destiny 2 has MORE and has more abilities, but there's something special about Destiny 1. Destiny 2 is absolutely the "better game", but I still love playing Destiny 1.
For destiny classic, I want destiny on PC with uncapped frames and a FOV slider. For me Destiny has a better vibe to it, the planets feel more alive and real, the artstyle I feel is way better, like how waterfalls make rainbows if the sun hits it etc. The same with the audio design of different guns, all the guns in D2 feels lighter imo. Would also be nice to get the old D2 content back, and the D1 content into one Destiny so newer players can experience more and understand the start and not just be thrown into the witness being killed.
About Destiny 1 - remaster and Destiny Classic, would be very nice if its contains also the vaulted D2 missions or why not seasons. Ok, we had some not-so-good seasons, but would be nice to at least see/play all these key moments from D1/D2 history. Also, if Bungie open source Destiny 1, probably the community would remaster it in a few months. This would be crazy though
The counterfeit modifier is punishing for no reason. I don't even have a melee build and I was getting hurt all the time. Most negative modifiers are just annoying for the sake of being annoying. The artifact mod is a great way to encourage players to try new things. There's no need to punish us.
Counterfeit nerf felt so silly. I died a bunch to it but it always felt more so funny and unique. I was always laughing. Now like you said I can ignore it with it doing like 4 damage.
I say we have a serious conversation of dropping last gen consoles and figuring out a solution to porting everything we’ve ever gotten into Destiny 2. If last gen consoles make up a small base of players and those who buy items from the eververse store then cutting them off to allow the game to thrive wont hurt.
Love this style of Datto video. I don't agree with the tweet about primary weapons becoming less relevant, a lot of the really hard content we do where you can't just go balls to the walls with abilities, our primary weapons are what we rely on. I have like 30k kills on my zaouli's, approaching 20k on Khvostov 7G-0X and many others. Bungie has been doing what they can to tone down ability usage, especially for the really strong exotics that clear like the sunbracers. I feel like we are approaching an ok balance of where we can just ability spam (though that has been more prevelant because of prismatic) and pulling out our exotics/legendarys to clear rooms. Also, concerning classic, no thanks.
If we keep the current subclasses and their verbs, champion system, and a VAST majority of exotics, sure. If we have to sacrifice any of our new gizmo and gadgets, no.
I like an idea of destiny "classic" because it would take the game back to mmorpg roots, with proper characters levels and stuff. I'd play the hell out of Red War/Forsaken version of d2
The ammo brick modifier punishes players not in tune with the game. When you play enough, you should be very skeptical of the amount of heavy dropping unless you are running heavy ammo finders. The new modifier in the inverted spire GM made for a difficult few runs as you can’t just stand back and plink away. The modifiers make you think and should improve players skill on the whole
The problem with crafting is some of our best weapons currently are craftable, and there isn't enough distinction between crafting and rng loot that makes rng loot worth it. This is also a byproduct of this being a problem for years now, so Bungie has kind of just let the problem grow and fester before doing a half assed solution, so that's why the loot chance feels completely pointless this episode. Kind of like how they left Gambit stagnant for a few years, before doing a terrible QoL update with Witch Queen, then they wonder why no one likes the mode. Like, yes, the initial inception of an idea might not be the best version of that idea, and if you don't build upon an idea ASAP, people get bored and it'll take more to move the needle long term than if you just committed to working on it day 1. Similarly, if you make an objectively superior alternative to the usual grinding, adding things like enhancement, or reducing how much we can craft a couple years later won't make people suddenly like the old way again. That ship sailed when you had two years of superior loot prior.
Only reason I’d see it being worth it is if they get another team to develop it like how net ease developed Destiny rising by them selves. I don’t want it if it takes ANY resources from the current Destiny team
I actually think Transcendance is too much to need to activate. The fact it needs persistent damage of both light and dark, in order to continuously activate; it's half a super at what feels like double cost sometimes. It feels like you HAVE to build into it, and by doing so, you limit your options on an already limited subclass. It feels like they accounted for this and thats why the fragment slots are crazy; because they actually have to be for it to ACTUALLY compete. I still find too much value in monochromatic builds; they have more specialized fragments and modifiers that allows you to build just as diversely as prismatic in some cases.
The time for a remastered destiny 1 has already passed. The official 10 year anniversary of the game should've came with every campaign from d1, remastered and placed in the legacy tab for us to enjoy all over again. That moment is gone. There is no need for anything related to destiny 1 to be brought back besides weapons at this point. If anything, Bungie should be paying attention to Destiny Rising and putting some of those ideas into the main game. Seems like a no brainer to me. Edit: oh and i think the reason they lowered the price on all the D1 content is because they're gonna shut it down completely at some point. Which is why they've ported over most of the relevant exotics. Just a theory.
Yes 100% Something like halo mcc where they add QoL and add offline support, modding support as well as some misc things. People treating this as a competition to d2 dont get the idea.
Weak fix I thought of for crafting weapons Crafting the weapon is unlocked immediately from the 1st red border you get of that weapon, but instead of the usual level up and select the perks you want from the preset menu, you'll unlock the other barrels/mags/perks through getting more red borders Basically, when you get a red border, the perks on that red border will get unlocked for that weapon's crafting menu In theory you can still get the god roll you want or pretty stinking close, but now there's a smidgeon of rng thrown in as to how many red borders you'll need to get all the perks you want unlocked so you can go make your 5/5 roll More than anything it makes the crafting system more like a pity net instead of a flat guarantee (srry in advance if my wording is stinky)
I don't think that'll change much, just shorten the grind for the crafted weapon. Like I played Echos enough to get all the available Act 1 guns in about a week and a half. But I didn't find a personal god roll before that.
Not so hot take: Make the raid seal one time Gild-able by flawlessing the raid. I don't want to do flawless raid every season to make the number go up, I just want to show I know the raid and have shiny raid title next to my name.
I think the problem with counterfeit wasn't that it did too much damage or that it punished certain play styles. The problem with counterfeit was that it wasn't fun. The best way to counter counterfeit was to plink away at range. It's very doable in all activities but is really not a fun way to play the game. I feel the same way about grounded. Yes it punishes aerial gameplay however aerial gameplay is mostly just a skill expression, and grounded is a modifier that limits skill expression making the game less fun. That being said I don't find these modifiers very difficult to play around at all. I still was able to grind out lightblade 30+ times to get my god roll adept glaive. I don't see this type of modifier as really increasing the difficulty of the game, however it does make it less fun.
Fuck no. If anything. Put the ENTIRE Light and Dark saga on one disk and ship that out as a standalone thing. Hell, make it like old Halo and separate it as Campaign, Multi, and then Onslaught or whatever bonus modes. Don’t make it server dependent unless it’s multi or raids. And give it a nice polish. Done.
13:41 I mostly agree with that comment. Simply because I'm seeing people, unironically, claim the tonics system is too complicated to understand. At that point, that's exclusively a you problem. Bungie couldn't hold your hand more.
While I'd love to see more difficult and interesting quests be brought into the game, the two examples given weren't great. They weren't screamed about just because of difficulty, but because they were EXTREMELY tedious PVP grinds and unfun. I'm more than fine with having to go solo some difficult mission and getting my ass handed to me that way, but they need to walk the line between difficult and tedium.
Counterfeit needed a nerf but also It did get nerfed too hard. My team had a GM wipe because a brick was in the floor under a Ghost not visible. I love the idea. Maybe not let allow it to one shot you and fix the bugs.
If rather than just classic it included vaulted D2 content and it was outsourced so Bungie don't have to devote any resources to it, then It'd be acceptable. But I would be shocked if that actually happened.
No Destiny Classic, they should adapt the campaigns we lost and add them to the current game. That and all the strikes being revamped and then added. That would be a better investment over bringing back D1 just for a couple of nostalgia points and separate playerbases for no reason on something that will only last for a little bit before it dies out.
No. Destiny 1 was an artifact of it's time, I'd rather see Destiny 2's cut/trimmed content be restored in some form first and then maybe a slow porting of Destiny 1 content into Destiny 2. What Destiny *really* needs is change to it's content licensing, because having access to *all* content (even only on a single platform) in D2 requires buying a dizzying mess of SKUs. When someone (very rarely) asks me about starting Destiny I literally have no clue how to tell them to start. Early in Lightfall I had a friend start and I literally had to start a new account just to see what the hell was going on for new players.
100% been asking for d1 full port for years, it would give them more time to work on new d2 content, open up new revenue front both game and dlc and eververse store.
Whoever suggested the opinion at 8:10 may need to rethink theory. Do you really want encounters in dungeons and raids to extend by 30-40 minutes for a gun you may or may not get? Like think of VH in how Raneiks relies on some form of AOE type damage for decent DPS. Having to 4-5 phase a boss is not fun and just wastes time. Then trying to take that load out to the puppeteer would be awful. Also… just… don’t swap your load out.
Crafted weapon thought, the enhancement talk I agree with here with Datto, but I think the biggest issue for me was raid weapons being part of that pool, it took away a lot of the reason of why I went back to raids again and again and loved them so much with the grind in there. Now destiny classic will not help at all. This whole back and forth with the community is stupid, we say “we don’t get enough new content” but in the same breath say “we don’t have all the old vaulted content and I wish I could play it” but genuinely how often is the thought coming into your head of wanting to be on somewhere like mercury and playing the content that was and still is argued to be one of the WORST dlcs in d2s life span. I truly don’t think that brining back vaulted content will help the more veteran player base and much as they think, it would definitely help for new comers to experience the story in full. The counterfeit modifier was perfectly fine, maybe the amount of drops was a bit high but outside of that it had a fine timer to get away, you could see what was a fake and not, and you could even shoot the fakes. I agree with the idea on the seasonal content needing to be a little more casual because of the fact that we do need at least a few things that lesser understanding of the game players can still enjoy but it does suck for seasoned players because it does seem like repetition. But unfortunately the weight of players are higher to the causal side vs the veterans and they outweigh us.
Let's argue? What's next? Let's hug? Let's kiss?
Let’s fu-
Let's go to the moon with a makeshift slingshot
Let's a go? It's a me? Mario?
Lets have a loving marriage
Don't threaten me with a good time
Destiny 2 classic. Let’s also monkey paw it, we get all vaulted content like Scourge back. But, the QoL of the game is the same as launch.
Double primary scourge of the past with shotty in the heavy slot. 5-7 business days to complete DPS.
I'd be fine with this if it meant I could replay Red War
@@DesignatedHealertrench barrell acrius could go hard against Insurrection Prime
I’d be perfectly fine if they just create a separate Destiny 2: Shadowkeep server so we can play all the pre-vault content.
This is how they do it with wow and overwatch. I don't think people realize these 'classics' are all straight up old builds of the game copy pasted
FUCK NO. They can barely add new content to Destiny 2 what makes people think they can make d1/2 feel fresh and new?
Exactly. Everyone complaining about lack of content that wants destiny classic back doesn't realize that we'd be splitting the already small team in half again. Each game would get one seasons worth of heavily monetized content per year.
Thank you
True.
Should they remaster the old Destiny 1 Collection that recently got a massive price drop? Hell yeah, and make it available on PC as well.
4k 60fps with increased FOV, but keep everything the same. Don't change any gameplay elements
@ people will get bored of it fast because there will be nothing new added
As someone who has played consistently since the beta in 2014, I don't really see a need for this.
What I would like to see is all the content from D1 and D2 available to play again, all in one client. Not even all the seasonal stuff, I just mean all the campaigns, all the planets. Mars, Venus, Dreadnought, Io, etc. The Red War campaign, the Taken King campaign.
If we're going to bring back old stuff, let's put it in the context of the current game. I think the game /plays/ the best its ever played right now, and I wouldn't want to go back to inferior gameplay. But I would like to go back to having all the content available.
Wouldn't that take up to much storage
@@ML-tf5xp Perhaps, but its not like Call of Duty aint out here asking people to set aside up to 250-300gb if you want to have everything installed
I been said this idea for so long, I would literally waste my life on this game
@@ML-tf5xpWoW does it, destiny could too
A complete Campaign Destiny 2 is all I've ever wanted to see coalesce. From Red War thru all of D2's annual campaigns. The DCV really hurt this game's cohesiveness.
In a perfect world all seasonal content would be included as well, launchable from their respective destination settings as well as grouped into playlists (3-man activities, 6-man activities, etc), but just having the whole story and all destinations would be more than enough of a selling point.
"Destiny Classic" is a weird idea when Destiny 1 literally still exists and can be played. I would rather there be a "Destiny Complete" version that has all the content of both games smashed into one, but that's obviously not gonna happen.
Well tbf, you can't play it on PC and you're locked to 30fps on console
It's 30fps and not on pc
God a guy can dream though.
"Destiny 1 still exists!!!" Not for PC and not anything above 30 fps.
They could change the Legends tab into a Legacy tab that, slowly over time, contains the entirety of D1 split into sub-sections of Raids and Story. And slowly, add the rest of the DCV into it while keeping the main Map menu primarily for the current content
The next Destiny Property I want is an RPG set in the Dark Age during the Iron Lord-Warlord conflict
fr basically duing destiny rising's time period but canon so it follows the set up lore
An Arcane lookalike series for the Travelers arrival, the collapse and the start of Dark Age would cook imo
@@dankerbell Yeah like before the classes have even be fully made so you can use all Titan, Warlock and Hunter shit as you mix and match with different armor weights as you fight your way through Fallen and investigate the arrival of these strange new chitanous aliens - ending with the Battle of Burning Lake
I want a Diablo style game set during that time period
@@Fernando0396I dont think it should be animated. Making a show like the OG destiny trailers would go harder
If they decide to put resources into a d1 remaster I’d rather them just put the d1 content into d2
PLEASE make this a regular series I need elitest datto to validate my opinions
If it had been called "To Pimp a Guardian," you would've given it a 10
As it stands right now, if anyone is trying to get into Destiny for story purposes they are 100% screwed. The OG D2 story is still in the vault, along with everything up to Shadowkeep and the story details in between from the seasons.
It’s gonna be really disheartening to a lot of potential players when the only thing I can tell them is look at Byf’s videos up to now.
This. If I were at Bungie’s helm I would focus 1.) unvaulting story and content 2.) overhaul new light experience 3.) some sort of marketing to get the word out
Yeah popped back in to do the dungeons after a couple years. The story was all over the place and I was forced into multiple story missions when I launched the game that weren't connected. Like I feel that if I were to recommend the game, I would need to help them avoid the story because not only is the order of the story missions not clear, characters behave differently depending on where in the timeline we are.
I feel bad for them having to listen to Byf
I think the way Bungo could’ve done weapon crafting in a better way is to have enhanced traits on ONLY the random dropped weapons. So you can go and craft your god roll and if you are happy enough, great, you’re done. But if you want that “JUICER M’GOOSER GOD ROLL” then you still have to grind for that 5/5 to drop, then you can enhance the traits for the little cost that it currently takes, or hell maybe even up the cost and make the enhanced versions a little more nutty
The people who think year 1 of destiny 1 was better than what we’ve been getting needs to take off their nostalgia glasses
That's honestly the only year of Destiny 1 I was a part of and it wasn't great 😂
Year 3 Destiny 1 was the best time in the franchise though
Yes. Specifically so I can trick friends into going to the cosmodome and die to the invincible knight at level 1
I'm so glad I'm not the only one who did this.
"HAHAHA THAT WAS SO FUNNY!... so... what now? I dunno man, let's go back to D2"
@@sebastit7d fr
Oh I started the game on my own.
Still found that knight and got my ass handed.
One of my fondest memories of challenge cause I had just high enough level so it wasn’t immune, but still one shot - think being almost 50/100/whatever the value is under in nowadays content.
11:30 GAMBIT MENTIONED 🟩🟫🪙
I'd really like a Destiny 1 remastered, not because I miss the D1 content, but instead because I miss the feeling of Destiny 1 (and I don't think that's just nostalgia talking)
Destiny 1 and Destiny 2 are *very* different games at this point. D2 is basically a full-on MMO with a major focus on abilities, builds and super chaotic gameplay, where as D1 is more of a shooter with some light RPG elements, and it's just way less complex overall.
Don't get me wrong, I obviously love the power fantasy and buildcrafting in D2, but i also miss the simplicity and vibe (both in gameplay and art direction) of D1. Destiny 2 can almost be a bit TOO much at times imo.
Sometimes I'd rather play an RPG-lite shooter over an MMO, so a D1 remaster sounds great to me. But just a PC port would be fine too.
5:29 Datto I believe they meant Kinetic Primary, because ofc Energy Primaries with keywords like Zaouli's Bane having Incandescent, and claiming Exotic Primaries as "Primaries are still good whatcha mean?" is not accounting for the non-exotic counterparts that fall short of their energy counterparts.
Should they remaster D1? No
Should they port it to PC? Yes and give it an FOV slider.
Should they enable trials and fix the special ammo economy in PvP? Yes
I don’t want it for nostalgia reasons I just straight up prefer large portions of that game especially taken king PvP / RoI pre special ammo changes.
D1 with quality of life updates of D2 would be crazy
@@fysy9989I don’t want them to put too much effort into developing it though tbh (if they r gonna focus on another destiny game it should be D3 not some classic edition) or potentially ruin any of D1s systems that make it good. I don’t trust them enough not to screw up something for major changes as someone who thinks D1 (except for PvP ammo economy) was left in a fantastic state just before D2 released. Ofc transmog would be nice ect but it took them what 6 yrs to do for D2 I can’t see big changes happening without way too many resources being diverted.
Also a port of the game and some fixes for current gen consoles would be far less expensive to purchase as a consumer than a remaster (which idk what they would remaster most of D1s assets other than its lighting (which I think looks better in a lot of cases in D1 therefore don’t want changed) r the exact same quality.
the ammo economy in d1 is fine
but it’s on ROI pvp
@@byr_n not for trials it’s not. It’s just icebreaker or wormwood and nothing else. Wouldn’t call that fine.
I think a simple destiny 1 PC port would be fine, no need to really do a whole remaster or something
Did not die to counterfeit once in my Lightblade GM run while running the usual consecration build.
Definitely think the outrage about it was overblown.
The main issue is 100% it was a test for the ‘choose your own modifier’ approach that seems to be coming with Apollo.
Consecration has a far greater range than something like combination blow, frenzied blade, or lightning surge though, and im pretty sure the ignitions can even knock the bricks away from you.
I dont disagree that some people were definitely blowing it out of proportion and just playing poorly, dying to it even without melees but i dont feel consecration is a good way to scale the modifier
If you don’t like loadout swapping, don’t swap your loadout.
Personally, I feel like getting rid of loadout swapping would make the game a lot less fun.
Casual players wouldnt really be affected, if anything it'd make it a lot more annoying in case you start an encounter with a wrong weapon/exotic on or something.
For more endgame players, it'd just make stuff like master raids/dungeons and lowmans a lot more annoying for no reason, similar to the -5 changes with final shape
I disagree on the modifiers one. A modifier to make melee worse isn't necessary because there are already reasons in game to be slow and use caution with melee. You generally take more damage when doing this as you're closer to enemies, bigger enemies do a generally unavoidable aoe stomp, with some bosses now even doing fire stomps that does absurd damage, explosive enemies like cursed thrall and screebs already exist, ~~melee hitreg is still pisspoor at times~~, etc. Adding yet another way to kill melee builds feels awful.
What melee build are you running? I have yet to see a titan with inmost synthos and consecration die to anything ranged melee with ignitions that does more damage then some supers?
To speak to the loadout swapping comment I actually do think its a huge negative on the mid level raiders who like to try throwing their hat in the ring to complete a raid/dungeon on contest. My friends and I are decent competent raiders but bungie has to develop contest modes around the people who are able and willing to play the menu minigame as you call it to min max an extra 5% damage per phase meaning the bosses need to be stronger to take that as a result. This means that players who probably could beat a raid normally on contest in the past with a couple meta builds have to contend with it being harder than usual simply due to the fact that they aren't able to do those loadout swaps for the extra damage and can't swap between each class on a whim with 30 different min maxed loadouts.
That guy that wanted more complex weapon quests:
My brother in the Traveler, Khvostov is too much for me these days, and I was a Hunter grinding out void kills in Crucible for Thorn in D1… before we got the Nightstalker subclass.
I think that says more about your attitude towards the state of the game than it does the perceived complexity of weapon quests as the Khvostov Quest was essentially just a collect-a-thon.
4:12 When I was in middle school, every day after school I would come home and explore the dreadnaught. I found soooo many of those fragments on my own over the course of months of just wandering and screwing around. Thats where my nostalgia lies, and I don't think that will ever come back because of how I am now (busy busy, more willing to look up guides)
i think the main problem with primaries in endgame content is that most every primary that's not exotic, an smg or a hand cannon is kinda underwhelming at best and is only ever used for champion stunning when it's on the artifact...
legendary HC's were in that category too for a while but that buff they got really brought them into relevancy alongside smg's and gave them their own niche to fill.
If we get wraith if the machine, some more of the older fan favourite D1 weapons, and the age of triumph raid armour added to destiny 2 I think we’ll be fine. Making a whole new game that’s a destiny 1 remaster classic seems to be a lot more work than just adding the few fun things left in destiny 1 to destiny 2
Also if you think about it, before nerf counterfeit in GMs basically made every melee enemy into a potential exploder shank, and there are a lot of melee enemies that are better at closing the gap, and/or are more plentiful than said exploder shanks, and really the only "playstyle change" I see can be done for that is to run a scout rifle or similar "plink plonk from across the map" type of build, which has already been *done to death* in GMs as is...
Modifiers in games typically fall into the categories of either being insignificant or making some part of the gameplay loop worse. Blackout is an example of the former whereas Grounded is an example of the latter. Most people don't even notice when Blackout is on whereas Grounded adds cheap one-shots when forced to go aerial. Modifiers can provide nuance when they have interesting effects that encourage specific playstyles, but how much nuance does arbitrarily making players take more damage when they're not on the ground add? Next to nothing, it only feels cheap. Counterfeit does not provide nuance to the gameplay of Destiny, all it does is consolidate the already popular playstyles while making the struggling ones even worse. Defaulting to more difficulty = good is not particularly insightful. You have to consider if the difficulty added makes the game more enjoyable rather than just adding a degree or feeling of randomness to it.
Banes I do find bring some degree of nuance to gameplay as they change how you play in a way that is interesting and doesn't just feel cheap and arbitrary. Though I find it mostly just ends up being a case of "kill the thing with a bane first" due to their current implementation. Tormentors are a perfect example of making the game more difficulty and nuanced in a enjoyable way that doesn't feel cheap.
Modifiers do have the advantage of being easy to implement, and are not necessarily always bad, but it typically isn't considered if the change they bring is enjoyable. Most often they are just shoehorned to fulfill the task of adding replayability to a game. I felt this the most with Helldivers 2 and its modifiers where most didn't change how you play the game in any way, except the one that reduced the amount of stratagems you can bring. All it ended up doing was forcing meta picks and ironically reducing the amount of replayability. All this is not to say modifiers are necessarily bad, but without deep consideration as to how they impact gameplay, they most likely will be.
I love how people go from "let's making destiny 3, we need new content" to "yo lets remake a game with no new content whatsoever" honestly funny
Ppl like d1 though.
As someone who plays d1 every few months there are parts of d1 that are better imo
Art style
Armour
Progression
I liked how guns were important in d1 in d2 you can run all blue guns and solo a gm by just spamming slams on titan
@@SlongestKongest "Art style" "armor" you can't be serious
@@DarkmondayllI dunno, there is something about the overall look of d1. I like d2 as well but there is definitely a difference. The same with the armor and how it was designed. For warlocks we got more of that woven fabric look to our armors, as opposed to the smooth latex look robes have now
@ghoulishgoober3122 gotta change it up, even after 10 years, still love the art style of witch queen
@@Darkmondayll Witch Queen is when the raid armour looked like some garbage youd see by fashion designers in Paris in love with the smell of their own farts.
Since D2s release the only grounded scifi armour has been made as Nostalgia bait from D1
Only if they acknowledge Siva's existence again and thats still a maybe.
The production quality goes hard, and also yeah we don’t need classic Destiny, keep on all hands on the current deck
I just wish Bungie gave titans subclass identity based class abilities. Couple things comes to mind directly such as giving void subclass barricade same ability as unbreakable, Solar titan baricade can explode up taking enough damage to create random healing bubbles in the area where you can run and grab those while arc titan barricade can jolt anything that comes near it. I dont think this is a hard implementation considering they are already assests in the game so that we actually have another playstyle rather than just punch stuff.
The literal seal in the background when talking about seals/titles was so unexpected and wholesome it made me giggle like a little girl
When it comes to hot swapping, I think would be fine if load outs wasn't a thing. Inventory management is a higher level skill that you see in other games, its just loadout takes the skill out of it because it's just open your menu, press a button and a click. Like watch a Chasethebro video where he invades other people in Elden Ring and you can see him rapidly swap weapons to fit the scenario hes in or armour pieces to get better healing. That is a higher tier of gameplay that the normal person can't do but if Fromsoft added something similar to loadouts to Elden Ring then anyone would be able to do it.
12:08 hot take we don’t get new mechanics because bungie thinks what im guessing is most of the community casuals are too not good at destiny to implement in content that is designed to be played casually. To this day I can’t get blue berries to CHARGE THE ORBS in the corrupted strike so we don’t need throw ( hyperbole) TWELVE balls at an enemy to break their shield.
Transcendence is just so fun though, an extra way to stay alive, refund abilities, squeeze out some extra damage, use a unique grenade. The other subclasses just feel a bit empty without it. I would prefer if they added more grenade to the darkness subclasses, because they are missing a lot of straight up damage grenades that the light subclasses have. I could also see them adding some sort of pseudo-transcendence for the normal subclasses, where it is built by dealing damage matching your subclass and provides the same DR, ability regen, and extra weapon damage that transcendence does but without the custom grenade.
No to turning off supers in PVP because I imagine people will hear the super activation and hide and the player who activated it will realize they're hiding and cancel it. If you activate the super then you have made the decision that you will use it fully to obliterate a room, it's not the other players fault that they want to survive and hide and reward you to cancel it and save some energy.
I saw this take somewhere else and had the same though. You should be punished for popping a bad super.
Datto you said it in your Thoughts Going Into 2021 video(I would love a retrospective on that video, it still holds up), "innovation in Destiny cannot just be more Destiny", something people just eventually tolerate going through the motions and the needle doesn't move doesn't work for any long haul.
Sure 10 years from launch of the series we can acknowledge fully Destiny always was going to have some form of limitations especially riding on the old decrepit skeleton of the engine it exists on, BUT we've been hard stuck on the threshold of bigger potential basically indefinitely. Not saying the game hasn't gotten better but with the amount of outstanding basic QOL stuff still not fixed or addressed, it feels like we'll just continue to limp on with minor tweaks at best.
Hyping up little tweaks is not innovation and nothing's final til it's in the game, but the teasings of Frontiers has me ungodly cautious and I think it'll really be another cause for people to check out further. Nobody wants to pay the same price for less content.
Commenting before the video: There's a shrinking list of meaningful content that is available exclusively in Destiny 1 - Venus, Mars, the Dreadnaught, Plaguelands, Campaigns, Wrath of the Machine, and a dwindling list of weapons (IMO if they brought back the Ice Breaker in a healthy state the way it is today, no weapon is functionally off the table for a D2 variant). And who knows if the Episode content (noting specifically the Prison of Elders and teased Dreadnaught return) will be staying in the new era of Destiny. I may be speaking for a smaller group of people than I think but having recently reset one of my D1 characters to replay the game, I think a lot of people miss the sense of progression, starting from nothing and getting that first elemental weapon (the first special ammo weapons you got were kinetic), that first green or blue or purple and even Exotic drop.
The only thing I think would be worthwhile for a Destiny Classic would be 60 fps and the port to PC. Beyond that, I think you would see a lot of disagreement on what should be modernized and what should be kept as is (do we add mantling? Do we add class abilities? Do we keep loadouts as Kinetic/Primary + Energy/Special + Heavy, or do we change them to the modern Kinetic + Energy + Heavy? Do we keep Raids the same? Do we make the Elemental Primary weapons from Raids Legendary, or Exotic like they were in Year 3?). And that is not to mention the workload that would strain a company that has already faced two rounds of layoffs - the best hope from a feasibility standpoint is a NetEase-like situation where a third party pays a huge lump sum to Bungie for the rights to do it - and how hands on would Bungie be in this process?
I'm playing Destiny 1 right now. You can too. It's like $20 now.
Honestly one of the reasons that D1 is good 10 years from its launch is because there's only DLCs and not any seasons that are no longer playable. If they tried to remaster it, they would add a lot of stuff that would just make it D2 s version of D1. Which is not what we want. What we want is D1 with D2's QOL updates and maybe a touch of modern graphics but keep the grim / obscure aesthetics!
If that was the case go ahead. But as you say. Right now that is basically a fantasy. They have bigger problems right now.
If they wanted to do something they could add a few campaign missions from D1, TTK and RoI as well as the Red War for history context, a few weapons and armor sets that have a classic aesthetic / feel. Like the ROI fire armor sets. Definitely get WoTM and there you go. D1 nostalgia profit.
Only things from Destiny 1 players want is, Wrath of the Machine, D1 armor/cosmetics, the missing raid weapons, pvp maps and game modes, D1 strikes (updated for how strong we are now). Interest in Destiny is low now since the big bad is dead, we have so much stuff now the experience is now stale, loot incentive is important but unless the experience of getting that loot is fun most are not pushed to jump on anymore for marginally better loot. A fresh start is needed but we know Destiny vanilla launches are never good.
The mechanics thing is so real. I loved Final Shape but haven’t hardly touched the game since I finished because after playing so much Destiny for a decade I’m just burnt out on it. Actually seeing some of what Destiny Rising is doing differently (minus the gotcha stuff) seems refreshing in retrospect, if Destiny Rising has success Bungie could maybe take a couple lessons from it
The only thing I want is for some other company to make D1 playable on PC at 60 frames. That’s all that needs to happen. The game will probably be gorgeous as is at 60 frames.
I think the elaborate/difficult quests for weapons take.... I agree in principle, but I think that those quests require Bungie to release larger meatier content drops than they are currently able to release. I think those quests worked when they did because there was SO MUCH other stuff to do. If those quests are the main thing to do, or if they comprise more than 1% of the total content on offer... then people start to get really grumpy really quickly.
Alternatively, they would need to release that kind of content for free so that paid players don't feel like they're paying for stuff they can't do.
But something I think the game could absolutely do better is to find a way to tier out rewards so that players have aspirational goals to chase
Here’s some real hot take: Crafting should only allow you to change barrel, mag, and masterwork. Weapon perks should always be rng with enhanced perks only coming from enhancing weapons.
People unwilling to engage with the game should not have powerful gear. Bungie should focus on improving the grind instead of giving ways to circumvent it.
Content droughts are good as it allows time for people to catch up without missing out on stuff and take breaks without missing temporary things.
We already have most of the best D1 content in D2. Maybe in another decade this might sound appealing.
Would be funny if they make a Destiny Classic, then 5 years after that make a Destiny Classic Classic like WoW
I don't want a destiny 1 remake kr remaster or anything like that but being able to play it on PC would be nice. Would love if bungie ported it over
I'mma be real: we're never going to get that high fantasy with future tech feeling Destiny was bleeding in it's early days before and just after it's release, even if it really shone through in a lot of it's high moments, and that's why I'm left so wanting whenever I think of Destiny in general. I don't think a simple "give us back the things we used to have" will do a good job of recapturing that. We've come too far to sidestep so many years of narrative fumbles so easily.
That's where the magic has always been for me. The context of the game elevating the handful of simple things into a sum magnitudes greater than all it's parts. I can STILL go back to the Dreaming City and feel a bit of that trickle down my spine, even though by now I've seen all it has to offer gameplay-wise. I REALLY felt that Arthurian influence guiding the writer's hand when I picked up Ergo Sum after knowing it's image for years. It's a large reason I tried to limit myself to the highs I could almost always bank on: MSQ's, Raids, dungeons. Content that reinforced the feeling that the universe was so much larger than it actually was, so much larger than it really allowed itself to be.
I'm a patient gamer; I can be satisfied with the small sips of meaningful worldbuilding and story that come my way even when the mechanics of it's surrounding gameplay don't really change all that much (hell, I've played Warframe for years, I've been trained to expect that). But when that context falls so far behind in quality that I'm left wondering if the people in charge even actually care about their child the same way I do, It's much less painful to let all those feelings just fade away. Better than letting all these new things I don't like ruin those memories if things I did.
I love this new segment! Great idea! I’d love to see more.
16:00 I've never gotten a raid seal for this exact reason. It's really hard to do a flawlessly raid (obviously) but now with it not being a requirement, I don't feel the desire to even get them now because it's so much easier.
Just call it Destiny and give us all previous content in one package.
Subclasses, raids, dungeons, strikes, campaign content with refreshed loot pools.
Give Crucible to a separate team, and make it a separate install with standardized loadouts for balance. Static cool downs for abilities and different modes. Allow import of Destiny character to crucible for cosmetic only purposes.
Introduce an optional subscription model that gives us access to all past and future content for a monthly fee. Allow a la carte purchases too
“Destiny 3” can be identified as all content post frontiers or just call this one mega package D3 to generate hype.
PS: allow us to import all cosmetics from previous games, including shaders. And if you’re going to keep EV, make it cosmetic only. Uncap transmog
-if bungie doesn't at least make it a little more difficult to grind for red borders, they should take away the enhancement aspect for perks. Forces you to play endgame. Haven't touched SE since I got the exotic and all the red borders.
-I think needing to grind for the smg and crafting tonics is the only reason I'm even continuing to play.
-Bungie struggles with D2, fuck no they shouldn't come out with a D Classic
-As someone who died a mega fuckton to counterfeit at first. I think it should've been left alone. I think it helped me play things a little better. Modifiers are meant to make things more difficult
-they definitely need to up the other subclasses.
Awesome video, love the format!
Honestly, if they released "Destiny 1 Classic" which is just Destiny 1 Rise of Iron on PC, I'd absolutely buy it. The fun of Destiny 1 is that I can go back and play through the whole campaign from start to finish. I can do EVERYTHING in Destiny 1, there's no cut content, there's no season activities that were there and are now gone. Yes Destiny 2 has MORE and has more abilities, but there's something special about Destiny 1. Destiny 2 is absolutely the "better game", but I still love playing Destiny 1.
For destiny classic, I want destiny on PC with uncapped frames and a FOV slider. For me Destiny has a better vibe to it, the planets feel more alive and real, the artstyle I feel is way better, like how waterfalls make rainbows if the sun hits it etc. The same with the audio design of different guns, all the guns in D2 feels lighter imo. Would also be nice to get the old D2 content back, and the D1 content into one Destiny so newer players can experience more and understand the start and not just be thrown into the witness being killed.
About Destiny 1 - remaster and Destiny Classic, would be very nice if its contains also the vaulted D2 missions or why not seasons.
Ok, we had some not-so-good seasons, but would be nice to at least see/play all these key moments from D1/D2 history.
Also, if Bungie open source Destiny 1, probably the community would remaster it in a few months.
This would be crazy though
The counterfeit modifier is punishing for no reason. I don't even have a melee build and I was getting hurt all the time. Most negative modifiers are just annoying for the sake of being annoying. The artifact mod is a great way to encourage players to try new things. There's no need to punish us.
Counterfeit nerf felt so silly. I died a bunch to it but it always felt more so funny and unique. I was always laughing. Now like you said I can ignore it with it doing like 4 damage.
I say we have a serious conversation of dropping last gen consoles and figuring out a solution to porting everything we’ve ever gotten into Destiny 2.
If last gen consoles make up a small base of players and those who buy items from the eververse store then cutting them off to allow the game to thrive wont hurt.
Love this style of Datto video. I don't agree with the tweet about primary weapons becoming less relevant, a lot of the really hard content we do where you can't just go balls to the walls with abilities, our primary weapons are what we rely on. I have like 30k kills on my zaouli's, approaching 20k on Khvostov 7G-0X and many others. Bungie has been doing what they can to tone down ability usage, especially for the really strong exotics that clear like the sunbracers. I feel like we are approaching an ok balance of where we can just ability spam (though that has been more prevelant because of prismatic) and pulling out our exotics/legendarys to clear rooms. Also, concerning classic, no thanks.
If we keep the current subclasses and their verbs, champion system, and a VAST majority of exotics, sure. If we have to sacrifice any of our new gizmo and gadgets, no.
On the hot-swapping gear, i think if you swap the gear the buff/debuffs created by that gear should immediately cancel.
I like an idea of destiny "classic" because it would take the game back to mmorpg roots, with proper characters levels and stuff. I'd play the hell out of Red War/Forsaken version of d2
The ammo brick modifier punishes players not in tune with the game. When you play enough, you should be very skeptical of the amount of heavy dropping unless you are running heavy ammo finders. The new modifier in the inverted spire GM made for a difficult few runs as you can’t just stand back and plink away. The modifiers make you think and should improve players skill on the whole
The problem with crafting is some of our best weapons currently are craftable, and there isn't enough distinction between crafting and rng loot that makes rng loot worth it. This is also a byproduct of this being a problem for years now, so Bungie has kind of just let the problem grow and fester before doing a half assed solution, so that's why the loot chance feels completely pointless this episode.
Kind of like how they left Gambit stagnant for a few years, before doing a terrible QoL update with Witch Queen, then they wonder why no one likes the mode. Like, yes, the initial inception of an idea might not be the best version of that idea, and if you don't build upon an idea ASAP, people get bored and it'll take more to move the needle long term than if you just committed to working on it day 1.
Similarly, if you make an objectively superior alternative to the usual grinding, adding things like enhancement, or reducing how much we can craft a couple years later won't make people suddenly like the old way again. That ship sailed when you had two years of superior loot prior.
Only reason I’d see it being worth it is if they get another team to develop it like how net ease developed Destiny rising by them selves. I don’t want it if it takes ANY resources from the current Destiny team
I actually think Transcendance is too much to need to activate. The fact it needs persistent damage of both light and dark, in order to continuously activate; it's half a super at what feels like double cost sometimes. It feels like you HAVE to build into it, and by doing so, you limit your options on an already limited subclass. It feels like they accounted for this and thats why the fragment slots are crazy; because they actually have to be for it to ACTUALLY compete.
I still find too much value in monochromatic builds; they have more specialized fragments and modifiers that allows you to build just as diversely as prismatic in some cases.
need that fantano and datto collab expeditiously
They need to bring back the older campaigns and seasonal story notes and create a streamlined experience for new players.
I miss go figure
Edit: Also please do a season review in fantano album review format
The time for a remastered destiny 1 has already passed. The official 10 year anniversary of the game should've came with every campaign from d1, remastered and placed in the legacy tab for us to enjoy all over again.
That moment is gone. There is no need for anything related to destiny 1 to be brought back besides weapons at this point. If anything, Bungie should be paying attention to Destiny Rising and putting some of those ideas into the main game.
Seems like a no brainer to me.
Edit: oh and i think the reason they lowered the price on all the D1 content is because they're gonna shut it down completely at some point. Which is why they've ported over most of the relevant exotics. Just a theory.
Yes 100%
Something like halo mcc where they add QoL and add offline support, modding support as well as some misc things. People treating this as a competition to d2 dont get the idea.
Weak fix I thought of for crafting weapons
Crafting the weapon is unlocked immediately from the 1st red border you get of that weapon, but instead of the usual level up and select the perks you want from the preset menu, you'll unlock the other barrels/mags/perks through getting more red borders
Basically, when you get a red border, the perks on that red border will get unlocked for that weapon's crafting menu
In theory you can still get the god roll you want or pretty stinking close, but now there's a smidgeon of rng thrown in as to how many red borders you'll need to get all the perks you want unlocked so you can go make your 5/5 roll
More than anything it makes the crafting system more like a pity net instead of a flat guarantee
(srry in advance if my wording is stinky)
So basically how the crafted exotics work, with red borders equivalent to catalysts?
I don't think that'll change much, just shorten the grind for the crafted weapon.
Like I played Echos enough to get all the available Act 1 guns in about a week and a half. But I didn't find a personal god roll before that.
Not so hot take: Make the raid seal one time Gild-able by flawlessing the raid. I don't want to do flawless raid every season to make the number go up, I just want to show I know the raid and have shiny raid title next to my name.
That's the whole point of gilding. That it's not just a one off.
I think the problem with counterfeit wasn't that it did too much damage or that it punished certain play styles. The problem with counterfeit was that it wasn't fun. The best way to counter counterfeit was to plink away at range. It's very doable in all activities but is really not a fun way to play the game. I feel the same way about grounded. Yes it punishes aerial gameplay however aerial gameplay is mostly just a skill expression, and grounded is a modifier that limits skill expression making the game less fun.
That being said I don't find these modifiers very difficult to play around at all. I still was able to grind out lightblade 30+ times to get my god roll adept glaive. I don't see this type of modifier as really increasing the difficulty of the game, however it does make it less fun.
I imagine Jez's legal team will contact Fantano to see if they want to partner on future litigation.
Fuck no. If anything. Put the ENTIRE Light and Dark saga on one disk and ship that out as a standalone thing. Hell, make it like old Halo and separate it as Campaign, Multi, and then Onslaught or whatever bonus modes. Don’t make it server dependent unless it’s multi or raids. And give it a nice polish. Done.
“You said resources wrong” - Rick Kackis
13:41
I mostly agree with that comment. Simply because I'm seeing people, unironically, claim the tonics system is too complicated to understand. At that point, that's exclusively a you problem. Bungie couldn't hold your hand more.
No! I’d explain why but I don’t have time to even explain why I don’t have time.
Big fan of this kind of content, will watch these takes always
padme poppin off on the aztec ross sync
NO. I want only one DESTINY. With all content and in the hands of devs, that know how to make Destiny what it shoud be.
While I'd love to see more difficult and interesting quests be brought into the game, the two examples given weren't great. They weren't screamed about just because of difficulty, but because they were EXTREMELY tedious PVP grinds and unfun. I'm more than fine with having to go solo some difficult mission and getting my ass handed to me that way, but they need to walk the line between difficult and tedium.
Crafting should've always been just crafting. You get what you want. That's the reward. If you wanted enhanced and or swap options you need to grind.
This guy fucking LOVES Anthony Fantano
Counterfeit needed a nerf but also It did get nerfed too hard. My team had a GM wipe because a brick was in the floor under a Ghost not visible. I love the idea. Maybe not let allow it to one shot you and fix the bugs.
If rather than just classic it included vaulted D2 content and it was outsourced so Bungie don't have to devote any resources to it, then It'd be acceptable. But I would be shocked if that actually happened.
If this was called D2 Forsaken, you would have given it a 10.
I did the joke!
No Destiny Classic, they should adapt the campaigns we lost and add them to the current game. That and all the strikes being revamped and then added. That would be a better investment over bringing back D1 just for a couple of nostalgia points and separate playerbases for no reason on something that will only last for a little bit before it dies out.
No. Destiny 1 was an artifact of it's time, I'd rather see Destiny 2's cut/trimmed content be restored in some form first and then maybe a slow porting of Destiny 1 content into Destiny 2. What Destiny *really* needs is change to it's content licensing, because having access to *all* content (even only on a single platform) in D2 requires buying a dizzying mess of SKUs. When someone (very rarely) asks me about starting Destiny I literally have no clue how to tell them to start. Early in Lightfall I had a friend start and I literally had to start a new account just to see what the hell was going on for new players.
i love the fantano rips keep em coming goat
All I care about from D1 is Wrath and some of the strikes… put those in D2 and we’re golden
100% been asking for d1 full port for years, it would give them more time to work on new d2 content, open up new revenue front both game and dlc and eververse store.
I'd rather they release D2 "Cayde's Cache" or something and just give me what's stuck in the the DCV because we're never getting that back.
players are looking for that feeling we all got when we first played d1. Not the game itself
Whoever suggested the opinion at 8:10 may need to rethink theory. Do you really want encounters in dungeons and raids to extend by 30-40 minutes for a gun you may or may not get? Like think of VH in how Raneiks relies on some form of AOE type damage for decent DPS. Having to 4-5 phase a boss is not fun and just wastes time. Then trying to take that load out to the puppeteer would be awful. Also… just… don’t swap your load out.
Crafted weapon thought, the enhancement talk I agree with here with Datto, but I think the biggest issue for me was raid weapons being part of that pool, it took away a lot of the reason of why I went back to raids again and again and loved them so much with the grind in there. Now destiny classic will not help at all. This whole back and forth with the community is stupid, we say “we don’t get enough new content” but in the same breath say “we don’t have all the old vaulted content and I wish I could play it” but genuinely how often is the thought coming into your head of wanting to be on somewhere like mercury and playing the content that was and still is argued to be one of the WORST dlcs in d2s life span. I truly don’t think that brining back vaulted content will help the more veteran player base and much as they think, it would definitely help for new comers to experience the story in full. The counterfeit modifier was perfectly fine, maybe the amount of drops was a bit high but outside of that it had a fine timer to get away, you could see what was a fake and not, and you could even shoot the fakes. I agree with the idea on the seasonal content needing to be a little more casual because of the fact that we do need at least a few things that lesser understanding of the game players can still enjoy but it does suck for seasoned players because it does seem like repetition. But unfortunately the weight of players are higher to the causal side vs the veterans and they outweigh us.