Your game is already looking like it'll be fun, i really hope you get more subscribers, maybe you can make the devlogs a little bit longer so they might get recommended to more people, just a suggestion, can't wait to see more
In terms of technical archievement and visual quality this looks sooooooo good. I also love that your devlogs are short and entertaining from start to finish. I can not imagine yet what the core gameplay will look like but I'll make sure to stick around and see how things turn out :)
maybe for the legs to look better when moving, make so that if you are not moving forward, you don't change the Y value but the X or Z (it depends on if it goes right or left)? and also a funny thing would be (idk how to call that on unity) use something similar to "ray casting" each time a foot will touch the ground, and check if it does touch, if it dosen't, apply a force from the top of the character to the ground so he falls more naturally (making it look like he tried to actually put his gravity on the foot but fell off). Anyway, great video!
Your game is already looking like it'll be fun, i really hope you get more subscribers, maybe you can make the devlogs a little bit longer so they might get recommended to more people, just a suggestion, can't wait to see more
thank you :D i'll try to bring more progress on the next one!
In terms of technical archievement and visual quality this looks sooooooo good. I also love that your devlogs are short and entertaining from start to finish.
I can not imagine yet what the core gameplay will look like but I'll make sure to stick around and see how things turn out :)
wow thank youuuuu :D
maybe for the legs to look better when moving, make so that if you are not moving forward, you don't change the Y value but the X or Z (it depends on if it goes right or left)? and also a funny thing would be (idk how to call that on unity) use something similar to "ray casting" each time a foot will touch the ground, and check if it does touch, if it dosen't, apply a force from the top of the character to the ground so he falls more naturally (making it look like he tried to actually put his gravity on the foot but fell off). Anyway, great video!
Thanks for your advise! I will definitely try to implement it when I work on it again
dude this is lookign great!
Thank you!
you deserve more more subs! your stuff is amazing
thanks! glad you think so!
Love your work Barry
Thank you~
i tried myself to implement raymarching for creature creation purpose and could get the hang of it... nice video !
wow cool! did you use raymarching for all body parts? these days I'm not so sure...
Very nice!
Thanks!
i like the content, keep going
thanks! :D
Great and fun content
thanks!
will the script every be released? also, remeber me when you hit 10 mil
ok haha thanks. once i clean up the code, i will release it :D
Thanks!