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Adding physics + procedural animation | Devlog

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  • Опубликовано: 7 июл 2024
  • In this devlog, I share my progress on physics-based procedural animations.
    #indiegame #devlog #sologamedev

Комментарии • 23

  • @shawneebushatz1963
    @shawneebushatz1963 Месяц назад +5

    Your game is already looking like it'll be fun, i really hope you get more subscribers, maybe you can make the devlogs a little bit longer so they might get recommended to more people, just a suggestion, can't wait to see more

    • @barrymighty
      @barrymighty  Месяц назад +3

      thank you :D i'll try to bring more progress on the next one!

  • @GammlerGameDev
    @GammlerGameDev 15 дней назад +1

    In terms of technical archievement and visual quality this looks sooooooo good. I also love that your devlogs are short and entertaining from start to finish.
    I can not imagine yet what the core gameplay will look like but I'll make sure to stick around and see how things turn out :)

  • @sentakatsuki5245
    @sentakatsuki5245 10 дней назад

    maybe for the legs to look better when moving, make so that if you are not moving forward, you don't change the Y value but the X or Z (it depends on if it goes right or left)? and also a funny thing would be (idk how to call that on unity) use something similar to "ray casting" each time a foot will touch the ground, and check if it does touch, if it dosen't, apply a force from the top of the character to the ground so he falls more naturally (making it look like he tried to actually put his gravity on the foot but fell off). Anyway, great video!

    • @barrymighty
      @barrymighty  10 дней назад +1

      Thanks for your advise! I will definitely try to implement it when I work on it again

  • @CosmicComputer
    @CosmicComputer Месяц назад +2

    dude this is lookign great!

  • @monochroma3803
    @monochroma3803 Месяц назад

    you deserve more more subs! your stuff is amazing

  • @murilochayel
    @murilochayel 19 дней назад

    Love your work Barry

  • @alexis.martin-comte
    @alexis.martin-comte 3 дня назад

    i tried myself to implement raymarching for creature creation purpose and could get the hang of it... nice video !

    • @barrymighty
      @barrymighty  2 дня назад

      wow cool! did you use raymarching for all body parts? these days I'm not so sure...

  • @FuranA7x
    @FuranA7x 12 дней назад

    Very nice!

  • @themeskimoze
    @themeskimoze Месяц назад

    i like the content, keep going

  • @DoGameDev
    @DoGameDev 16 дней назад

    Great and fun content

  • @Mr.Glowshroom
    @Mr.Glowshroom Месяц назад

    will the script every be released? also, remeber me when you hit 10 mil

    • @barrymighty
      @barrymighty  29 дней назад

      ok haha thanks. once i clean up the code, i will release it :D

    • @Mr.Glowshroom
      @Mr.Glowshroom 26 дней назад

      Thanks!