- Видео 7
- Просмотров 2 137
Barry
Добавлен 10 апр 2024
Hi, I'm Barry :D
I make games 🦕
I make games 🦕
How I added genetic creatures to my indie game | Devlog #2
In this devlog, I share my progress on genetic creature creation.
Discord: discord.gg/WXtr4eQZYA
#indiegame #devlog #sologamedev
Discord: discord.gg/WXtr4eQZYA
#indiegame #devlog #sologamedev
Просмотров: 145
Видео
I tried adding physics + procedural animation to my indie game | Devlog #1
Просмотров 1,6 тыс.3 месяца назад
In this devlog, I share my progress on physics-based procedural animations. Discord: discord.gg/WXtr4eQZYA #indiegame #devlog #sologamedev
This is my small and happy reef tank
Просмотров 444 месяца назад
3 minutes of healing. #reeftank #aquarium
I think I'll make a cozy and cute pet game | Devlog #0
Просмотров 1444 месяца назад
In this devlog, I share the concept of the game and the visual progress achieved with shaders. Discord: discord.gg/WXtr4eQZYA #indiegame #devlog #sologamedev
this is a very cool project! also the gene mechanic is very interesting, in examples here. good job! looking forward to see more
Thank you so much!
Welcome to the wonderful wacky world of procedural animation development hell. Where you will struggle along the way, and possibly have fun on your quest, than you might, with just playing the wonderful wacky hell of a game Struggling. I see what looks like a bit of a mistake in the walk cycle movement shown at 2:15. The hip drops on the side where the leg lifts up. That does not look right. The side of the hip should go up along with the leg that is lifted also. You try to walk wile trying to make sure your hip drops on the same side you are lifting your leg, and I am sure once you consciously make sure you are doing that, it will feel weird to do. It be hard to do, but would look cool if you added hip and shoulder movement to your dog at 2:25. Otherwise, it looks good. It's better than the other attempt shown at 1:06. That first one looked OK for what it was. It fit the look of that dog looking thing. But the new one is an improvement, indeed. Yeah, I like the head bopping movement of the robot at 3:31. It truly adds to its look when moving. Yes, the bee movement when trying to stand wile being pushed around, does look lifelike. Perhaps not realistic, but definitely lifelike. And it looks cute. What you got started, is nice. And not easy to do. I know, form experience. Have fun with the rest of your game dev journey. ^.^
It's good to meet someone else in the world of procedural animation! Thank you very much for your advice! I didn't think it was strange until you mentioned it! lol I'd better take some time to make it better in the future.
@@barrymighty Cool.
referring to the last video, how did you get the rigid body to not just tumble over? I've been working on a unity project, and i'm trying to achieve something similar with my procedural animation edit: where is the discord server?
Discord link is in the channel about section! I just added.
are you referring to the rigid body floating part?
@@barrymighty I was but i have found a new method to avoid my character looking really weird while still using physics
My underrated radar is... Off the charts! I've never seen readings this high!
Underratedar GAH I SHOULD HAVE SAID THAT
thanks man! glad you liked it
I LOVE procedural animation, so this game is right up my alley, can't wait for more updates!
thank you! next one is coming very soon!
i tried myself to implement raymarching for creature creation purpose and could get the hang of it... nice video !
wow cool! did you use raymarching for all body parts? these days I'm not so sure...
maybe for the legs to look better when moving, make so that if you are not moving forward, you don't change the Y value but the X or Z (it depends on if it goes right or left)? and also a funny thing would be (idk how to call that on unity) use something similar to "ray casting" each time a foot will touch the ground, and check if it does touch, if it dosen't, apply a force from the top of the character to the ground so he falls more naturally (making it look like he tried to actually put his gravity on the foot but fell off). Anyway, great video!
Thanks for your advise! I will definitely try to implement it when I work on it again
Very nice!
Thanks!
In terms of technical archievement and visual quality this looks sooooooo good. I also love that your devlogs are short and entertaining from start to finish. I can not imagine yet what the core gameplay will look like but I'll make sure to stick around and see how things turn out :)
wow thank youuuuu :D
Great and fun content
thanks!
Love your work Barry <3
Thank you~
will the script every be released? also, remeber me when you hit 10 mil
ok haha thanks. once i clean up the code, i will release it :D
Thanks!
Your game is already looking like it'll be fun, i really hope you get more subscribers, maybe you can make the devlogs a little bit longer so they might get recommended to more people, just a suggestion, can't wait to see more
thank you :D i'll try to bring more progress on the next one!
you deserve more more subs! your stuff is amazing
thanks! glad you think so!
i like the content, keep going
thanks! :D
dude this is lookign great!
Thank you!
Hello , can i write somewhere to you?
Hi! If you have any questions or want to get in touch, you can contact me through my email. It's in the Channel details.
ok) can you write your email?