Hi Will, You can re-tesselate all at once. Select all and don't use the right-click menu but the 'tools' button at the top. That will keep all selected and you can do all once. It's the same with for example 'simplify mesh'. I reported this as a bug long time ago and they called it 'intended behaviour/possible feature request'. For me it's weird that two the same named functions do different things. Also doesn't make much sense, if you right click and have multiple items selected and do f.e. 'simplify mesh' you can't use the 'merge mesh' because those right-click tools only keep one item selected as opposite of the ones under the tool button. Anyway. might have saved you some time ;)
AAARRRGGHHH! hahah would love to have known this before. But thanks for sharing. I'll pin your comment so hopefully someone else sees it and saves them some time. I agree, that the behavior is odd whether it's 'intended' or not. I would not call it intuitive at the moment. Thanks again for sharing!
Nor sure if you will get me but What about adding kind of (gradiant displacement) to the emerging material , I mean emerging displacement ?! Can it be done ?!
Maybe. Making the wires stick out a little bit? I would think so. But it's kind of hard to describe. You'd probably need to use the same color gradient for the displacement.
Hello, is it possible to make a similar animation in Keyshot 10.2 pro? I cannot load your material, I have information about a newer version. Maybe you could save this material in version 10.2?
Hi Will, I ran into a problem when trying to achieve this effect on my model, for some reason when selecting the re-tessellation option, keyshot gives an error and writes that “Cannot prepare NURBS for tessellation”. What can this be and how can it be fixed? Thanks in advance for such an interesting tutorial and answer!
Great video per usual! I see you completed this entire sequence in "GPU mode" - is there a rule of thumb you use to decide if you're going to use GPU mode or not? Im on Keyshot 11 and have noticed you say that it wasn't always optimized in the past. Just wondering if it's something you utilized more in most updated Keyshot/only in animations/or always? Love these little project based videos - keep em coming!
Thanks! You're right, I didn't rely on GPU rendering much in the past. I am doing so more and more. I almost always use GPU when rendering animations as it's almost always faster in my case.
If I want to make an animation of the wireframe emerging followed by the material emerging, would I plug the "curve fade" and "colour gradient" directly onto the "wireframe" material and then duplicate that process on a separate body to show the material? This was an amazing tutorial, thank you.
@@jahanvisingla5669 Step 1. pages.willgibbons.com/file-vault-source-learn/ Step 2. Enter your email address and it will forward you to the File Vault page. Step 3. Scroll down until you see the thumbnail (square image) of blue and pink Lego guy. Step 4. Click the project files download link and wait until the .zip file has downloaded. Step 5. Extract the .kmp from the .zip folder and import into KeyShot. Step 6. Drag the wireframe material onto your model. Step 7. Make sure you play with the scale/position of the gradient texture since by default you may not see the wireframe on your model. If you follow these steps, it should work. I suspect it's that last step where things might be going wrong. Also, try dragging the playhead on the animation timeline forward to see if that helps. You may need to increase the values the texture is being moved by in the animation timeline as well.
That's odd! I just went to the file vault and tried myself. I see the included project files for this video are a KeyShot file as well as a .kmp file that contains the animated wireframe material. Maybe you clicked the wrong thing.
Hi Will, You can re-tesselate all at once. Select all and don't use the right-click menu but the 'tools' button at the top. That will keep all selected and you can do all once. It's the same with for example 'simplify mesh'.
I reported this as a bug long time ago and they called it 'intended behaviour/possible feature request'. For me it's weird that two the same named functions do different things. Also doesn't make much sense, if you right click and have multiple items selected and do f.e. 'simplify mesh' you can't use the 'merge mesh' because those right-click tools only keep one item selected as opposite of the ones under the tool button.
Anyway. might have saved you some time ;)
AAARRRGGHHH! hahah would love to have known this before. But thanks for sharing. I'll pin your comment so hopefully someone else sees it and saves them some time. I agree, that the behavior is odd whether it's 'intended' or not. I would not call it intuitive at the moment. Thanks again for sharing!
Nor sure if you will get me but What about adding kind of (gradiant displacement) to the emerging material , I mean emerging displacement ?! Can it be done ?!
Maybe. Making the wires stick out a little bit? I would think so. But it's kind of hard to describe. You'd probably need to use the same color gradient for the displacement.
Hello, is it possible to make a similar animation in Keyshot 10.2 pro? I cannot load your material, I have information about a newer version. Maybe you could save this material in version 10.2?
You could try recreating it in 10.2, but I don't have access to older versions of KeyShot.
Hi Will, I ran into a problem when trying to achieve this effect on my model, for some reason when selecting the re-tessellation option, keyshot gives an error and writes that “Cannot prepare NURBS for tessellation”. What can this be and how can it be fixed?
Thanks in advance for such an interesting tutorial and answer!
This is to be expected if you’re working with a mesh model. In order to retest a model, it needs to import NURBS.
Great video per usual! I see you completed this entire sequence in "GPU mode" - is there a rule of thumb you use to decide if you're going to use GPU mode or not? Im on Keyshot 11 and have noticed you say that it wasn't always optimized in the past. Just wondering if it's something you utilized more in most updated Keyshot/only in animations/or always? Love these little project based videos - keep em coming!
Thanks! You're right, I didn't rely on GPU rendering much in the past. I am doing so more and more. I almost always use GPU when rendering animations as it's almost always faster in my case.
If I want to make an animation of the wireframe emerging followed by the material emerging, would I plug the "curve fade" and "colour gradient" directly onto the "wireframe" material and then duplicate that process on a separate body to show the material? This was an amazing tutorial, thank you.
Sorry, not sure I follow. You will probably have to just give it a test and see if it works.
i didn't found the wireframe texture what's the exact name of it
Sorry, you could not find it on my website? Or did you eventually get things working?
@@WillGibbons no I still couldn't find it and I had to put my project on Hold
@@jahanvisingla5669 Step 1. pages.willgibbons.com/file-vault-source-learn/ Step 2. Enter your email address and it will forward you to the File Vault page. Step 3. Scroll down until you see the thumbnail (square image) of blue and pink Lego guy. Step 4. Click the project files download link and wait until the .zip file has downloaded. Step 5. Extract the .kmp from the .zip folder and import into KeyShot. Step 6. Drag the wireframe material onto your model. Step 7. Make sure you play with the scale/position of the gradient texture since by default you may not see the wireframe on your model.
If you follow these steps, it should work. I suspect it's that last step where things might be going wrong. Also, try dragging the playhead on the animation timeline forward to see if that helps. You may need to increase the values the texture is being moved by in the animation timeline as well.
I tried to download the free asset, but it turned out to be a PDF file...
That's odd! I just went to the file vault and tried myself. I see the included project files for this video are a KeyShot file as well as a .kmp file that contains the animated wireframe material. Maybe you clicked the wrong thing.