My favourite one is the PC version. It's basically the N64 version but with better graphics and the music is extremely nice! (In the N64 version, unfortunately, many extreme mistakes were made when porting the music. The PC version contains the nice music in its original version.)
One thing I find incredibly interesting is that the N64, Dreamcast and PC version use the Rayman 2 engine. You can find many similarities between the games, such as directly copied sound effects and overall similar design choices. For instance, the final boss fight is basically copied almost directly from the lava boss from Rayman 2.
Funnily enough, although I’ve never played it myself, it seems that the gbc version is based off Rayman on gbc. They look really similar side by side, and the cutscenes use the same comic sans font
I had noticed it too, but Rayman is better though... For example: frame rate and lighting are better... And then I think that on Dc we could have obtained much better graphics... All in all, the DC version is simply a "Remaster" of the N64 version...
The early 2000s were wild, they were really out here making the same game 3+ times and starting from scratch every time to do it. Last time we really experienced that was when the wii and DS were getting their own cartoony versions of games of PS/Xbox games, and from then on games were either actually exclusive or just way fuzzier and lower detail ports.
I always have a weird fascination with this game, despite being a generic Crash-like platformer. Something about this game is pretty fun, like the most chill platformer out there. I love how the music changes after you reach checkpoints, making it felt like you're on an adventure, and the fact that there is like 5 different version of the game just fascinated me a lot more Favorite one being PS1 version due to nostalgia bias, but PC/Dreamcast/N64 felt like the most definitive version of the game. Biggest plus for me is there is a reason why you should play the chase level rather than being optional. PS2/GCN version lacks the charm of the original like you said, but also felt quiet random at times. Never really dive deep into GBA and GBC versions i mostly remember this game for being scared by Magica's level. Earie Alley's ambience and Ghostly Path's loading screen still kinda haunts me lol Kinda funny that PS2/GCN's Ancient Fate have N64's Murky Way section And PS1's The Roof took place in the ground (PS2's The Roof does not exist at all)
I feel like the PS version has some more confusing, yet more challenging sessions, which for whatever reason seems to fit my likings better. As a kid I DID play the N64/PC version as well doe, but I feel like overall, the level designs of N64 are easier to blast through. However, the boss battle against Magica and Merlock (especially Merlock) feels pretty much like a joke from what I've seen on this comparison, and I feel like N64 did way better and put a much better challenge; Also, the level designs are prettier on N64 version.
(the ps1 version is the original, not only releasing earlier, but showing hallmarks of an earlier build all around, so most of the "changes" the ps1 has, are actually n64 alterations)
So many good memories from this game, I used to play the PC version back when I was a child. I couldn't find the disc for years and I thought I lost it. And then one day I found the disc, sadly it's not compatible with Windows 10. So I decided to emulate the PS1 version to see what it would be like to play the other versions. After playing the PS1 version and loving it I decided to emulate the PS2 version and I failed because emulating PS2 games is a pain in the ass. And then one day I went to a store that sold second hand games and they had the PS2 version. I immediately bought it and played it on my PS2 and loved it. So yeah, I've officially played all home console versions of Goin Quackers. When it's comes to what version is the best, I can't decide. They're all great. When it comes to the soundtrack, again I can't decide. Both soundtracks are great. The PC/N64 soundtrack is a very kid friendly Disney kinda soundtrack that fits well since it's a Disney game. The PS1/PS2 soundtrack is very messy and chaotic which also fits the game well. A little detail I've noticed when it comes to the music of the PS1 and PS2 versions: it the PS1 version, the level music just plays from the start of the track to the end of the track and loops. In the PS2 version the level music is broken up and each level as different parts of the track playing in it. In the levels themselves the track is also broken up into parts and different parts of the track will play at different parts of the level. Another little detail I've noticed when it comes to the PC/N64 soundtrack: The N64 version was compressed because they had to fit a CD ROM onto an N64 cartridge. You can notice the compression in the music. On the N64 the music has a lower quality than on the PC, and it's also pitched up compered to the PC version. And yes, I can confirm the N64 version is the only version that has in-game cutscenes instead of CGI cutscenes. Again this was done because they had to fit a CD ROM onto an N64 cartridge.
@@minimumBoss Quick update: I managed to patch the PC version so it would work on Windows 10, so now I can play the PC version again. Come to me memories!!!!!!!
When you mentioned the button that makes Donald say some "random funny line," that's actually a part of something exclusive to the PS2/GameCube version. It's called Donald's "SPECIAL MOVE" Mode. You input a specific button combination (ones that you earn from the exclusive Nephew Challenges) and will become invincible. If you keep making the lights change different colors via bouncing on enemies in the air, then perform a special move, you'll earn double or triple the gears. In addition, once you complete all of the levels and challenges from the main game, you unlock exclusive bonus levels where Donald goes inside Gyro's computer to play in some of his Nephew's specially created levels. As for costumes, you unlock near identical costumes to the prior N64/PS1 versions, but there's some PS2 exclusives, including famed Donald's "Carl Barks' Black Shirt" Comic Appearance.
Interesting. To make video production faster I just found a completed game save file and played around a bit on it, so I missed out on some of those finer details.
29:26 I *knew* there was a reason the N64 version reminded me of Rayman 2 so much, that credit note made me want to go check. It's made on the same engine as the N64 Rayman 2 . And considering Ubisoft Shanghai made the PS1 Donald and Rayman 2 games I'd bet that the PS1 version of the game is using the specific PS1 version of the Rayman 2 engine they used. (it's a different engine to the N64 version, and funny enough, controls are a bit stiffer)
I had this game on both the PS1 and the PC in my childhood and this always felt extremely nostalgic to me. "Quack Attack" was my favourite childhood game for sure. it was so insanely weird to me that there were multiple versions of this game. The maps and the whole vibe of the game was so different. I am so looking forward to watching this video!
I remembered this game from my childhood and was shocked to see a PS2 version, so I played it expecting the same game with better graphics. Come to find out its a completely different game and that's how I ended up here to confirm.
Upon my own research the Dreamcast version of the game appeared to match with Disney's PC release (their PC releases at the time being labeled as "Action Games") better than both the PS1 and N64 versions, so that was the version I went with while collecting older Disney games online. Still amazing to think that this one Disney game got to be made for several different consoles in the span of 3 years.
The biggest difference between N64 and PS1 version is really the superb soundtrack on the PS1 version. I tried looking for the composer, but the person seems to have nothing else under their belt outside of this game. Maybe it was a pen name? Also while the PS1 version is rougher visually, it has much better mood lighting and use of colours. For example the Murky Way in the PS1 version decided for some reason to explore every possible shade of reds and yellows for the lava effects, and the flaming pumpkins in the Mansion levels change the lighting a surprising amount.
I had the Dreamcast version. I don't know if it was because of the controller or my tiny hands back then, but after playing it on an emulator now, the game is a lot easier than it was back then. Magica de Spell is still very hard though
good job, this must have taken ages to record! i really like the game, i used to play it as a kid on PC. I didn't know that there were different versions of this game though.
You actually forgot to add a very important difference between the N64 and PS: the music. The PS version uses the same soundtrack as the PS2/GC versions, while the N64 has a soundtrack on its own. The thing you might not like is that the soundtrack for the PS version is limited to the track of that world and one boss theme (although with some variations.), Which is disappointing.
The GameCube/PS2 version does actually have a special world which is basically the replacement for the extra unlockable levels in each world on N64/PS1. They use enemies and obstacles from the regular worlds, but are in this weird black nothingness world. It’s a bit odd.
A patch has been released for the N64 version by Louis Miles that fixes the music, as it was completely buggy in the original, lol. Sounds really good!
Never knew there was multiple versions of this game, I grew up playing it and after almost two decades I decided to look for it. I was so confused when I saw the PSX version and the music wasn't the same. Felt I was going crazy seeing levels I thought I remembered look completely different. PC version was just the N64 but better lol
Excellent video, I played the whole Dreamcast version many years ago, I knew it was the same as the N64, and I knew a PS1 Version existed, however I did not know it was that different, I also played the PS2 version, however I did not like it that much
The soundtrack in the PS1 version is probably my favorite. The Dreamcast soundtrack is extremely nice, but I grew up with the PS1 version, and I never forgot the Duckie Mountain and hub world themes because they sound so unique. This OST has become emblematic of the game for me, so when I first played the N64 version recently, I was extremely thrown off by how different it sounded.
Donald has murdered bernadette. Its a phrase i never thought would hear in any world. But after revisiting with adult perspective, they actualy do MURDER in childerns game 😂
So I did some research and it looks like the original design and concept was done by the PS2 team, so that seems to be the "original" version. Everything else is either a direct port (GCN which didn't come until 2002) or a reinterpretation of the PS2 version (PS1, N64, DC, PC)
In Under Hand Ed for PS1, you also have spiders that you jump into that will stall the hand. Edit: I also think that the controls for the PS1 was more wanky because because the game was most likely developed for the PS1 controller that didn't have any joystick (that controller was released just a few months before the game).
I didn't knew this game had so much versions, i only knew the N64 version that i played as a kid. Days ago i beated the PS1 version and something that i noticed, is that this version is less colorful and lack details compared to the N64 version. The ost is cool tho, N64 version have some good tracks but PS1 have more good ones.
the n64 version is indeed the only version to contain real-time cutscenes just load up the dreamcast port on flycast or boot up the pc one and you'll see the pre-rendered ones
You talked about the N64 having better controls, the PS1 had some kind of input lag and the controls was kinda stiff, N64 looks more fluid tho. I reminded the Magica fight being different in the N64 when i played the PS1 version, but i didn't remember the fight was painful like that lol. Something funny is that the Magica fight in PS1 is easier but the final boss don't and in the N64 is the contrary. All the difficulty they didn't put in the whole game they've put in this final boss in the PS1version lol (the jump sucks).
I recorded this a long time ago so don't exactly remember, but what I do remember is: I was using retroarch, trying out different cores and playing around with different settings until I got things looking good. (I also remember it being annoying because every time you change a plugin setting you have to restart retroarch). In fact, half-way through world 2 the n64 gameplay footage jumps up in quality because I found some even better settings.
I can't understand why PS1 version is different comparing with N64, Dreamcast and PC versions, and why they made a totally different game for PS2 and Gamecube... This game is weird... My favorite version btw is N64, cause it's the version I played as a child
i dont know any Donald voice actors they all sound the same to me lol😂 btw i only played ps1 and ps2 version btw i thought ps2 version is like different game like sequel i didnt know it was same game when i played it first time lol😂 and i dont like how there is a timer on ps2 version
I played this game when I was 4 on the ps1 and have loved it since. This is a grate video I loved seeing the differences between every version of the game on console the only thing I have to say is I’m from England and quack attack is a better title sorry XD
Timing on Magica boss fight must be really different between PC and N64, because I remember the amount of time to react to the coffin puzzle to be frustratingly huge. Oh, and being healed between phases. Also, please don't call copy-pasting a boss fight from Rayman 2 "something original".
My favourite one is the PC version. It's basically the N64 version but with better graphics and the music is extremely nice!
(In the N64 version, unfortunately, many extreme mistakes were made when porting the music. The PC version contains the nice music in its original version.)
I like the Sega Dreamcast version.
One thing I find incredibly interesting is that the N64, Dreamcast and PC version use the Rayman 2 engine. You can find many similarities between the games, such as directly copied sound effects and overall similar design choices. For instance, the final boss fight is basically copied almost directly from the lava boss from Rayman 2.
See! I knew I recognized the similarities. Thanks, that just solved a childhood mystery.
Funnily enough, although I’ve never played it myself, it seems that the gbc version is based off Rayman on gbc. They look really similar side by side, and the cutscenes use the same comic sans font
I had noticed it too, but Rayman is better though... For example: frame rate and lighting are better... And then I think that on Dc we could have obtained much better graphics... All in all, the DC version is simply a "Remaster" of the N64 version...
The early 2000s were wild, they were really out here making the same game 3+ times and starting from scratch every time to do it. Last time we really experienced that was when the wii and DS were getting their own cartoony versions of games of PS/Xbox games, and from then on games were either actually exclusive or just way fuzzier and lower detail ports.
I always have a weird fascination with this game, despite being a generic Crash-like platformer. Something about this game is pretty fun, like the most chill platformer out there. I love how the music changes after you reach checkpoints, making it felt like you're on an adventure, and the fact that there is like 5 different version of the game just fascinated me a lot more
Favorite one being PS1 version due to nostalgia bias, but PC/Dreamcast/N64 felt like the most definitive version of the game. Biggest plus for me is there is a reason why you should play the chase level rather than being optional. PS2/GCN version lacks the charm of the original like you said, but also felt quiet random at times. Never really dive deep into GBA and GBC versions
i mostly remember this game for being scared by Magica's level. Earie Alley's ambience and Ghostly Path's loading screen still kinda haunts me lol
Kinda funny that PS2/GCN's Ancient Fate have N64's Murky Way section
And PS1's The Roof took place in the ground (PS2's The Roof does not exist at all)
I feel like the PS version has some more confusing, yet more challenging sessions, which for whatever reason seems to fit my likings better. As a kid I DID play the N64/PC version as well doe, but I feel like overall, the level designs of N64 are easier to blast through. However, the boss battle against Magica and Merlock (especially Merlock) feels pretty much like a joke from what I've seen on this comparison, and I feel like N64 did way better and put a much better challenge; Also, the level designs are prettier on N64 version.
(the ps1 version is the original, not only releasing earlier, but showing hallmarks of an earlier build all around, so most of the "changes" the ps1 has, are actually n64 alterations)
So many good memories from this game, I used to play the PC version back when I was a child. I couldn't find the disc for years and I thought I lost it. And then one day I found the disc, sadly it's not compatible with Windows 10. So I decided to emulate the PS1 version to see what it would be like to play the other versions. After playing the PS1 version and loving it I decided to emulate the PS2 version and I failed because emulating PS2 games is a pain in the ass. And then one day I went to a store that sold second hand games and they had the PS2 version. I immediately bought it and played it on my PS2 and loved it.
So yeah, I've officially played all home console versions of Goin Quackers.
When it's comes to what version is the best, I can't decide. They're all great.
When it comes to the soundtrack, again I can't decide. Both soundtracks are great. The PC/N64 soundtrack is a very kid friendly Disney kinda soundtrack that fits well since it's a Disney game. The PS1/PS2 soundtrack is very messy and chaotic which also fits the game well.
A little detail I've noticed when it comes to the music of the PS1 and PS2 versions: it the PS1 version, the level music just plays from the start of the track to the end of the track and loops. In the PS2 version the level music is broken up and each level as different parts of the track playing in it. In the levels themselves the track is also broken up into parts and different parts of the track will play at different parts of the level.
Another little detail I've noticed when it comes to the PC/N64 soundtrack: The N64 version was compressed because they had to fit a CD ROM onto an N64 cartridge. You can notice the compression in the music. On the N64 the music has a lower quality than on the PC, and it's also pitched up compered to the PC version.
And yes, I can confirm the N64 version is the only version that has in-game cutscenes instead of CGI cutscenes. Again this was done because they had to fit a CD ROM onto an N64 cartridge.
Thanks for sharing! And I agree that they are all great!!
@@minimumBoss Quick update: I managed to patch the PC version so it would work on Windows 10, so now I can play the PC version again.
Come to me memories!!!!!!!
@@minimumBoss you forgot the dreamcast
@@Garfield152-i6o as I mention in the video, the dreamcast is identical to the n64 version, save for the fmv cut-scenes
When you mentioned the button that makes Donald say some "random funny line," that's actually a part of something exclusive to the PS2/GameCube version. It's called Donald's "SPECIAL MOVE" Mode. You input a specific button combination (ones that you earn from the exclusive Nephew Challenges) and will become invincible. If you keep making the lights change different colors via bouncing on enemies in the air, then perform a special move, you'll earn double or triple the gears. In addition, once you complete all of the levels and challenges from the main game, you unlock exclusive bonus levels where Donald goes inside Gyro's computer to play in some of his Nephew's specially created levels. As for costumes, you unlock near identical costumes to the prior N64/PS1 versions, but there's some PS2 exclusives, including famed Donald's "Carl Barks' Black Shirt" Comic Appearance.
Interesting. To make video production faster I just found a completed game save file and played around a bit on it, so I missed out on some of those finer details.
I'm glad I played the PS1 version when I was around 4 or 5 yo, It feels more alive and colorful in design and music.
29:26 I *knew* there was a reason the N64 version reminded me of Rayman 2 so much, that credit note made me want to go check. It's made on the same engine as the N64 Rayman 2 . And considering Ubisoft Shanghai made the PS1 Donald and Rayman 2 games I'd bet that the PS1 version of the game is using the specific PS1 version of the Rayman 2 engine they used. (it's a different engine to the N64 version, and funny enough, controls are a bit stiffer)
Awesome video! I grew up playing Quack Attack on the PS1. Never realised there were other versions and how different they are.
Hey man, this video is great! The editing is absolutely stellar and your commentary is awesome.
Thanks! Glad you enjoyed!!
While I understand that the PS one version is the least technically advanced, I feel like the overall package has a much tighter feel to it.
I had this game on both the PS1 and the PC in my childhood and this always felt extremely nostalgic to me. "Quack Attack" was my favourite childhood game for sure. it was so insanely weird to me that there were multiple versions of this game. The maps and the whole vibe of the game was so different. I am so looking forward to watching this video!
This is a very professional video. I can't understand why you haven't blown up yet. Keep up the good work.
Great video! I was wondering which version to get and this video clearly highlighted the differences! So thank you for making it. :)
I remembered this game from my childhood and was shocked to see a PS2 version, so I played it expecting the same game with better graphics. Come to find out its a completely different game and that's how I ended up here to confirm.
another thing the background music in the first level in duckie mountain for the n64 is so charming and calm it makes the setting so cute
Upon my own research the Dreamcast version of the game appeared to match with Disney's PC release (their PC releases at the time being labeled as "Action Games") better than both the PS1 and N64 versions, so that was the version I went with while collecting older Disney games online. Still amazing to think that this one Disney game got to be made for several different consoles in the span of 3 years.
The biggest difference between N64 and PS1 version is really the superb soundtrack on the PS1 version. I tried looking for the composer, but the person seems to have nothing else under their belt outside of this game. Maybe it was a pen name?
Also while the PS1 version is rougher visually, it has much better mood lighting and use of colours. For example the Murky Way in the PS1 version decided for some reason to explore every possible shade of reds and yellows for the lava effects, and the flaming pumpkins in the Mansion levels change the lighting a surprising amount.
Great job on the video with editing and commentary man! You def deserve way more views on this! Keep up the good work!
I didn't even know this game has so many different versions, that's kinda cool.
I noticed that in the Gamecube and Ps2 1 stage of Magica's Manor was not there being Under"hand"ed
you deserve a lot of subscribers
I had the Dreamcast version. I don't know if it was because of the controller or my tiny hands back then, but after playing it on an emulator now, the game is a lot easier than it was back then. Magica de Spell is still very hard though
good job, this must have taken ages to record! i really like the game, i used to play it as a kid on PC. I didn't know that there were different versions of this game though.
My assumption is that the PS2/Gamecube version was the first, as the FMV intro uses the warp room shown in those versions exclusively, even on PS1.
I think you're right, I would have mentioned it but I didn't catch that until after I had uploaded the video
I PLAYED ON PS2 AND I NEVER KNEW IT WAS A HUNTER, I ALWAYS THOUGHT IT WAS A SENTIENT BUSH ! ! ! ! !
You actually forgot to add a very important difference between the N64 and PS: the music.
The PS version uses the same soundtrack as the PS2/GC versions, while the N64 has a soundtrack on its own.
The thing you might not like is that the soundtrack for the PS version is limited to the track of that world and one boss theme (although with some variations.), Which is disappointing.
The GameCube/PS2 version does actually have a special world which is basically the replacement for the extra unlockable levels in each world on N64/PS1. They use enemies and obstacles from the regular worlds, but are in this weird black nothingness world. It’s a bit odd.
What is the best 3D version of the game?
About the PS2/Gamecube Versions, the Extra Levels from the N64/PS1 DO exist but they've been moved to their own World.
A patch has been released for the N64 version by Louis Miles that fixes the music, as it was completely buggy in the original, lol.
Sounds really good!
Never knew there was multiple versions of this game, I grew up playing it and after almost two decades I decided to look for it. I was so confused when I saw the PSX version and the music wasn't the same. Felt I was going crazy seeing levels I thought I remembered look completely different.
PC version was just the N64 but better lol
Excellent video, I played the whole Dreamcast version many years ago, I knew it was the same as the N64, and I knew a PS1 Version existed, however I did not know it was that different, I also played the PS2 version, however I did not like it that much
I remember as a kid seeing the advertisements for the game made me think it was going to have swearing or violence lol
man this game is my jam and so is this amazing video :)
The soundtrack in the PS1 version is probably my favorite. The Dreamcast soundtrack is extremely nice, but I grew up with the PS1 version, and I never forgot the Duckie Mountain and hub world themes because they sound so unique. This OST has become emblematic of the game for me, so when I first played the N64 version recently, I was extremely thrown off by how different it sounded.
wow I was looking for this video years ago nice
Was the chipmunk driving a car in the duck burg chase scene?
Any other Difference?: Magica de Spell Manor ps1 Having Brighter Sconce Lamps.
Donald the game that made me go quackers playing it as a kid, the first time I experienced RAGE
really really good video!
i really like the video!
Donald has murdered bernadette. Its a phrase i never thought would hear in any world. But after revisiting with adult perspective, they actualy do MURDER in childerns game 😂
Should I play pc or GameCube version
So I did some research and it looks like the original design and concept was done by the PS2 team, so that seems to be the "original" version. Everything else is either a direct port (GCN which didn't come until 2002) or a reinterpretation of the PS2 version (PS1, N64, DC, PC)
In Under Hand Ed for PS1, you also have spiders that you jump into that will stall the hand.
Edit: I also think that the controls for the PS1 was more wanky because because the game was most likely developed for the PS1 controller that didn't have any joystick (that controller was released just a few months before the game).
I didn't knew this game had so much versions, i only knew the N64 version that i played as a kid. Days ago i beated the PS1 version and something that i noticed, is that this version is less colorful and lack details compared to the N64 version. The ost is cool tho, N64 version have some good tracks but PS1 have more good ones.
i kind of wish they kept the psone style in the other versions, the colors are way more vibrant in it
There was also a PS1 version that I played as a kid. Why is no one mentioning it??
This video is literally comparing the N64 and PS1 versions on screen
@@minimumBoss 🤦Yes you're right
the n64 version is indeed the only version to contain real-time cutscenes
just load up the dreamcast port on flycast or boot up the pc one and you'll see the pre-rendered ones
the 64 is really better, but the ps has your good points too
The N64 version has broken music.
31:45 That joke didn't age well.
Bruh where Dreamcast version at!?
Dreamcast and PC are identical to the N64 version
@@minimumBoss except unlike n64 version it features fmv
@@TheSupersmash97 I mention that @ 3:16
How did you get past the first boss in the ps2 version? If you get hit by him, the boss resets.
You talked about the N64 having better controls, the PS1 had some kind of input lag and the controls was kinda stiff, N64 looks more fluid tho. I reminded the Magica fight being different in the N64 when i played the PS1 version, but i didn't remember the fight was painful like that lol. Something funny is that the Magica fight in PS1 is easier but the final boss don't and in the N64 is the contrary. All the difficulty they didn't put in the whole game they've put in this final boss in the PS1version lol (the jump sucks).
Yeah I had this on Gameboy color
the GBC version is almost perfect game
How did you run the n64 version of the game at 60fps
I recorded this a long time ago so don't exactly remember, but what I do remember is: I was using retroarch, trying out different cores and playing around with different settings until I got things looking good. (I also remember it being annoying because every time you change a plugin setting you have to restart retroarch). In fact, half-way through world 2 the n64 gameplay footage jumps up in quality because I found some even better settings.
The PS1 version just looks like a prototype. They didn't even try to make it look appealing
Ya the whole game looks ugly compared to the 64
I can't understand why PS1 version is different comparing with N64, Dreamcast and PC versions, and why they made a totally different game for PS2 and Gamecube... This game is weird...
My favorite version btw is N64, cause it's the version I played as a child
So basically the best versions is the n64/pc version and the GameCube/ps2, I’m gonna replay both.
Good video but I'm not sure why the PC version is not in this video
As mentioned, Dreamcast and PC are identical to the N64 version
N64 ,Dreamcast and pc made in morocoo by arabs developers in ubisoft casablanca
And ps1 made in china by ubisoft Shangai
Did you play the n64 version on emulation? On real hardware its choppy as fk, ps1 have a stable fps
i dont know any Donald voice actors they all sound the same to me lol😂
btw i only played ps1 and ps2 version btw i thought ps2 version is like different game like sequel i didnt know it was same game when i played it first time lol😂
and i dont like how there is a timer on ps2 version
On ps2 it's practically a remake
I played this game when I was 4 on the ps1 and have loved it since. This is a grate video I loved seeing the differences between every version of the game on console the only thing I have to say is I’m from England and quack attack is a better title sorry XD
Is There Anyone Between The Ages of 20 to 40 Making A RUclips Channel About The Future of Disney Games?
Timing on Magica boss fight must be really different between PC and N64, because I remember the amount of time to react to the coffin puzzle to be frustratingly huge. Oh, and being healed between phases.
Also, please don't call copy-pasting a boss fight from Rayman 2 "something original".