Lip Shader in 3 mins

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  • Опубликовано: 17 окт 2024
  • Procedural Lip Shader in Blender 2.8+ in 3 mins
    Music:
    Psalm Trees, Moods - Santiago chll.to/43851682

Комментарии • 47

  • @troll3296
    @troll3296 2 года назад +22

    Bit late to the party. I had issues with the texture affecting my whole model. I figured out that when I created the second uv map and unwrapped it, it unwrapped the whole model and put the mouth over the top. I had to resize everything but the mouth to tiny size and move it out of the way and everything worked out perfect. Hopefully this saves someone a day of smashing their head against the keyboard.

    • @_casg
      @_casg Год назад +5

      My mans, you commented the words of the gods. Thank you for saving me a wtf crisis moment

    • @Walm89
      @Walm89 Год назад

      I have the textures working but I'm a bit confused, I think I have a seperating material for the uv's..

  • @BawonoSA173
    @BawonoSA173 2 года назад +21

    May I give a suggestion?
    Instesd of making new Shader, Vertex paint the lips, then use Color Attribute in Shader editing, therefore the textures would blend in perfectly

    • @kte-5716
      @kte-5716 11 месяцев назад +2

      I ended up giving this a try; I needed to put in the UV map anyway because if I want the wrinkles to flow towards the center of the mouth, it needs the UV map in place. Good idea though

  • @jesusmateus8477
    @jesusmateus8477 9 месяцев назад

    El mejor método que he visto en Blender. Lo puedo aplicar para lo que sea. ¡Increíble de tu parte! Muchas gracias.

  • @recreatingcontents5795
    @recreatingcontents5795 2 года назад +7

    Can you teach us how to do glittery, shiny, shimmery eyeshadow makeup shaders? Thank you for this amazing tutorial!

  • @charlycastrillon7394
    @charlycastrillon7394 Год назад +3

    I' m working with blender 3.3 and the color ramp doesn't spread the texture. Does anybody know how to solve that?

  • @TheVillainCity
    @TheVillainCity Год назад +1

    When I add the color ramp to the gradient texture the lips stay all black and no amount of adjusting I do can make the white show up. Do you have any idea why?

  • @Thanos-uw6rw
    @Thanos-uw6rw 6 месяцев назад

    Love your tutorial bro less nodes and perfectly explain can you explain about skin shader too ?

  • @HansEgonMattek
    @HansEgonMattek 6 месяцев назад

    Levely technique, verrrry goood!
    P.S. The lip UV is upside down. That can caus problems if you want to bake normal, AO or lightmaps at some point.

  • @ranska2506
    @ranska2506 Год назад

    As a biginner I must tell you.
    I'm very happy to understand everything. Thank you it was well explain ;) 👍

  • @Soulsphere001
    @Soulsphere001 7 месяцев назад

    It seems like a good idea, but it's not really working for me. I cannot get the bumpiness from the noise texture to go where I want. The lines spread out from the centre and don't curve up and down like yours do.
    EDIT: Though it's not too bad if I set the Point Mapping Node to a Y-scale of 0.2 and just leave the Normal Mapping Node at 1.0 scale.

  • @zb4984
    @zb4984 2 года назад +5

    Is there a way to make the black part of the lips transparent instead of a color? I have a skin shader for the rest of the face, and the outer color doesn't blend well with it

    • @spyde3r105
      @spyde3r105  2 года назад +7

      you can plug in your skin shader into the mix shader, so instead if the principled node I added at the top you would have your skin shader, if you set up the UV properly like I showed in the video, it should work just fine

    • @zb4984
      @zb4984 2 года назад +4

      @@spyde3r105 works great with a node group, thank you!

  • @obitouchiha8561
    @obitouchiha8561 3 месяца назад

    Amazing video thank you !!!

  • @mikellemyers
    @mikellemyers 4 месяца назад

    How do you do this with a texture when there’s animage

  • @Walm89
    @Walm89 Год назад

    Just curious, the initial UV map, what is this from? The whole mesh?

  • @artofvibration
    @artofvibration Год назад

    Such an awesome tutorial!!! Thanks!!!

  • @l3a3n31
    @l3a3n31 11 месяцев назад

    when i uvunwrap my lip mesh it doesnt looke like yours :( also when I unwrap it some faces turn black and others don't, why? please help I beg u

  • @arrtma
    @arrtma 2 года назад

    that is what been looking for . amazing

  • @HabibaHegazy-qh7iz
    @HabibaHegazy-qh7iz 6 месяцев назад

    Can this be exported as glb?

  • @christopheswiderski2026
    @christopheswiderski2026 2 года назад

    Thanks for the algorithm very nice video

  • @seushe315
    @seushe315 2 года назад +1

    For some reason it affects the whole face for me when I go into shading and start adding nodes. I dont think I missed any steps. What could be the issue?

    • @spyde3r105
      @spyde3r105  2 года назад

      That can either be a problem in the way you set up your UV or you applied the lip material onto the whole model instead of just the lips, sorry for the late response

    • @Irken_Invader_Zim
      @Irken_Invader_Zim 2 года назад

      @@spyde3r105 same, having the same w a really issue

    • @zernanvasharive9270
      @zernanvasharive9270 2 года назад +8

      Selected the lip verticies and go to material tab. Add a new material (Top right plus sign) ang then click assign. You'll have two different materials in one object

    • @Jess_LSK
      @Jess_LSK Год назад

      omg, thank you@@zernanvasharive9270

  • @shadowwalker7875
    @shadowwalker7875 2 года назад +2

    Very nice

  • @dinardeshpande348
    @dinardeshpande348 2 года назад

    Amazing Tut... Thanks for this....!

  • @alirezaf683
    @alirezaf683 2 года назад +1

    very amazing. thank you.

  • @reirei_solaris3131
    @reirei_solaris3131 2 года назад

    this look amazing

  • @ZoraJones
    @ZoraJones Год назад

    beautiful! thank you

  • @dro-q4u
    @dro-q4u 11 месяцев назад

    when i select all of my lips faces and then try to unwrap not all turn to black, why does this happen?

    • @unknown_Humour
      @unknown_Humour 6 месяцев назад

      Same ....
      Have you solved it?

    • @dro-q4u
      @dro-q4u 6 месяцев назад

      @@unknown_Humour Cant remember how i did it srry, i tried so many things so i dont know what solved it but i had to redo my lips topology like 3 times, rotate the uv map and that worked

  • @sperdenv5871
    @sperdenv5871 Год назад +2

    I'm using Blender 3.3 and connecting the "Color" from the (color ramp) to "Fac" in (Mix shader) doesn't spread the texture as in the video but I notice that connecting the "Alpha" instead works.

    • @charlycastrillon7394
      @charlycastrillon7394 Год назад +1

      It doesn't work for me

    • @hermevilarpablos5041
      @hermevilarpablos5041 Год назад +3

      @@charlycastrillon7394 OKEY, I had the same problem and I found that it can be solved changing your GRADIENT TEXTURE to SPHERICAL :3 omg it was terrible

  • @Gerson_Tambun
    @Gerson_Tambun 2 года назад

    thanks for sharing

  • @WannabeMarysue
    @WannabeMarysue Год назад

  • @donianggara5349
    @donianggara5349 2 года назад

    Nice

  • @Azira1301
    @Azira1301 Год назад

    My shader editor dont want to recognize the scond uv map

    • @brianmagana4478
      @brianmagana4478 Год назад

      You might have to double check the Texture Coordinate node. I personally replaced that one with a UV Map node and set the UV coordinates to the second set of UVs. My second set of UVs has the lips' UVs edited and bounded within the texture space while my first set of UVs is the one I use for my entire character.