I have a large Pole telling me that since they figured out " depth" for submarines, its easy to implement " height " for planes, there will simply be "airspace" where only planes can operate and can be shot at by certain weapons. AA will be functioning as "underwater mines" by covering random areas in "airspace" with flak, so rng. Also the large Pole told me that guns can fire through propellers because they "synchronize" the firing mechanism to the rotation of the propeller so it only shoots between the blades. They actually invented this in WWI.
The gun being "dangerously close to the propeller" was quite common, with many planes having mechanism to prevent the gun from firing when the propeller was directly in front of it. Edit: Or rather, to offset the firing from the propeller
1:00 The warden uniform is practical and historical. It has tons of padding for high altitudes and is generally what pilots have worn for the first 50 years planes have existed. Also, that collie uniform is most likely a paratrooper based on the fact that he lacks any gear other than a parachute. Then again the pilot uniform could be the same as the pilot uniform, but based on these designs I really hope thats not the case because that would make the warden uniform out of place when parachuting and the Colli one out of place as a pilot.
My friend wardens won't have paratroopers asymmetrical warfare! Nah jk, yeah you're probably right but still I like the green one better, it looks cool
@@CreepyBanana I agree. The paratrooper design will probably look way cooler than the pilot design. If you look at many pilot designs through history you will see that most of them look quite stupid. I just wonder what happens when you try to do pilot role or para role in normal uniform.
1:36 Fighter aircraft during ww1 and ww2 had what's called called "Syncronization Gear" which is basically a mechanism that prevents the gun to fire when the propellers get in the way while spinning, and only fire when the path is clear. It's quite impressive but they managed to pull it off in ww1 and it was the only way to make an effective accurate firing mechanism with the planes of that era.
a "top" hex would be insane, an endless dogfight of aircraft appearing near aircraft, ducking down to lower hexes where they're vulnerable to ground defenses in greater numbers, would probably be insanely unbalanced but god would it be fun
The devs literrally confirmed that planes would take place in the exact same hexes/spaces as all the ground combat and sea combat. They will not seperate this, they explicitly said this in the dev stream
Interesting idea, I do remember Soviet aircraft carrier, based on TB2. The possibility to econom fuel for fighters and picking little bombers was incredible and show a good results in WW2. However, project has been closed because of high production cost.
My speculation on how aircraft will travel between regions is that they will fly UP into a holding pattern outside the playable area, that will serve a the method to switch regions. In WWII, bombers only got shot down when they flew low enough to drop their payload, otherwise they were too high for anti-aircraft to engage.
0:56 "The Colonial one looks like an overgrown boy scout, and the Warden one as an ace combat pilot" - This section has been fixed by agents from the Warden Strategic Information Center, glory to Callahan.
Erm as a professional military history nerd, the warden plane most likely has 2 machine guns chambered in 12.7mm mounted in the wings (.50 Caliber) and a gun pod which would likely be a cannon chambered in 20mm/30mm. This gun pod is not normally a part of the plane and that it can be detached by a simple button press, these cannons would be highly affective at shooting down strategic bombers like the ones the collies have. Normally once the gun pod runs out of ammo the pilot could drop it to save fuel. The cannon also could be used for CAS (Close Air Support) to support ground troops with strafing runs. Also one other thing if you shoot the fuel on a plane just right it might just detonate mid-air so good luck trying to get back to base.
In one of the in game footage bits, it showed two colonial bombers hitting a target from a very low altitude. This means that there likely will not be a “mega hex” but air combat would instead take place in the hexes (my speculation is that the devs will make air players required to have access or be prioritized in a queue to all the hexes they plan to enter before takeoff, that way there would be a fast hex travel time).
I wonder if, since the introduction of AUTOMATIC 20MM ASSAULT RIFLES, the devs might start to lean hard into the dieselpunk stuff, and the Dead Harvest mechs become part of the normal game...
@@RAD1111able I mean weren't the mechs basically just badass reskins of vehicles we already had Also as a 5 year player of war thunder They should def have game modes where you can replay older events because I missed out on that and am really depressed
1:37 no it's not dangerous. First machine guns mounted on planes were put above the engine so the pilot could aim, and bullets were going through the helix. the system was made in such a way that the machine gun was only shooting when the propeller wasn't blocking the way(synchronisation gear). system used until the 1930s in design, at which point guns started to be put in wings because they needed more firepower. Considering the size of said machine gun in foxhole, it looks more like a 20mm or 37mm autocannon, like the german MG-151 or MK103, possibly giving it indeed anti armor capabilities, possibly having the option to penetrate the roof of armored vehicles.
1:30 I think the warden fighter has guns on the bottom and in the wings-the bottom gun looks bigger and could be used to deal with bombers like the plane is shown doing in the trailer while the guns in the wings are smaller and are more suited for other fighters.
Yeah apparently planes have a mechanism that stops them from shooting their own propeller. Here I thought I was making a dumb little video but I'm actually learning history in the comments 😅
Seems about right, even into the Cold War era plenty of fighters had heavier 30mm+ cannons for scrapping bombers and rifle caliber up to light 20-23mm cannons for enemy fighters.
@@iterationfackshet1990 I mean split armaments, nowadays weapons technology is good enough to have the rate of fire of a dozen WW2 era rifle cal MGs but the punching power of that era's cannons.
The gun could absolutely be behind the propeller (See German fighters in WW2, both the Bf 109 and FW 190 had machine guns mounted directly behind the engine, with a system installed that would have the guns stop firing when the propeller would be in the way)
I think the current warden fighter we see in the trailer in a ‘early’ fighter due to its open cockpit and pre ww2 design meanwhile the colonial fighter looks way more advanced and more like planes of ww2 so it think there’s going to be early game fighters and late game fighters as we develop the tech tree in a war
Having central mounted cannons behind a prop isn't an issue because we've done it in the real world. You just need a synchronization gear to time the gun firing to between the prop blades. This being a video game tho theres no actual issue but at least there is an explanation in reality for how this would work.
I believe the arnament for warden fighter includes 2 machineguns on the wings and 20mm cannon on the underside. and no. it is not "too close to the propeller". have you heard of "synchronization gear"? if not, here is an explanation: it was first used in ww1 planes as they had nose mounted machineguns. the synchronization gear regulated the firing of the machineguns to let the propeller's blade pass before shooting again. same kind of mechanism has been used ever since on planes that have guns shooting "through" the propeller. the first versions of synchronization gear involved a disk that was irregular so that it triggered each shot of the machinegun once the propeller was at the right position. later there were hydraulic ones and the last ones were electruc operated.
1:38 I'm pretty sure with the under-mounted gun, it is mechanically synchronized with their propeller. Edit: It is called a synchronization gear or an interrupter gear
WW1 planes had guns that shot through their own propeller using a timing gear. Basically -- propeller in way? Don't shoot. Propeller out of way? Shoot. It has historical merit in this regard.
Yeah, it's called the synchronize fire whatever. I already forgor... I've read so many comments telling me what it is but I still can't remember the name 🥲
Tank are going to be less accurate and infantry has more options to seal with tanks. We're going to have to see it in action to see if it's good or not.
Collie bomber is defs inspired by the Soviet TB-3M. Also I am positive those warden fighters have the guns in the wings and the reason they look like a single stream is because most guns like that fire in more of an X where the gun fire crosses. Now, I'm not saying thats how it'll work in the game or even in the trailer but thats my explanation for why it looks like a single stream of bullets. Edit: I do notice that there is a heavier auto cannon on the belly of the warden fighter much like what the Germans did with some of the stukas where they strapped 37mm gunpods to the wings. I'd imagine this is so the fighters can either A. Have some ground attacking capabilities or B. The cannons are specifically meant for bomber hunting. Just know that if this is the case their ammo would be very limited and the fighter would defs not have a fun time lugging around a huge cannon like that killing its speed and maneuverability.
I think it'll probably be like navel update. Wardens had sub, coli had destroyer and later on they give each side there own counterpart. Eventually both sides will have there own version.
I believe the gun on the underbelly of the Warden fighter for AT. with 12.7 MGs in the wings. This would allow the plane to be used on the frontlines besides intercepting Collie bombers (hopefully both sides get a bomber and fighter craft)
I was an air traffic controller in the military so I’m pretty excited to see if I can actually re use some of those old skills or if it’s just going to be chaos
Also possible the planes shoot through the propeller and use a synchronization gear. It is a mechanism that times the shots of the gun with the propeller to shoot through the gaps and it has been used since ww1.
The gun pod on the bottom is likely just a different optional payload. The fighters will probably be able to bring different armaments based on what they plan to achieve. I assume the gun pod is for dealing with larger aircraft better and it can be swapped out for a bomb or torpedo. Also, it being close to the propeller is not an issue. There have been many planes with the guns mounted behind the propeller. They use a synchronization gear to release the trigger automatically (think ABS on a car) to avoid shooting the propellers.
@@CreepyBanana nvm I lied I guess. I thought the gun under was a bomb. This makes this plane an assaulter/ striker aircraft though with that have to be a 20/30mm gun
For your comment on the placement of the gun on the warden fighter, it would likely make use of a synchronization gear to prevent rounds from hitting the prop. Also I think you can see the gun sitting on the train car and judging by its size it’s probably an auto cannon making a good choice for hunting larger aircraft.
The device below warden fighters is presumably an autocannon (hinted from the photo where warden fighter's is being transported and it's wing folded), maybe an 20mm just like in stukas autocannon which can be used for CAS missions, or to increase the damage done to the bombers/transport aircrafts. The holes on wings are safe to assume the actual main light machineguns.
1:48 not an expert but guns behind propellers exist since ww1. First we tried armouring the propellers but then we settled on syncing the gun to the propeller's rotation.
5:00 I think open/closed cockpit doesn't really matter, a shot to the cockpit will kill the player regardless. Some ww2 planes had bulletproof glass but it didn't cover the whole cockpit.
Yeah but in foxhole if you're in a truck for example l, you can't get damaged by direct fire. There is no shooting the driver through the windshield si that's why I think closed cockpits will have an advantage.
Planes would be like any other vehicle, their range would be limited by their finite fuel supply. Of course your fuel supply becomes a lot more important since running out means crashing. Hopefully there would be a map indicators, and maybe some sort of gliding mechanic where you can still make an emergency landing if you run out. Even then a lot of planes will crash because of noobs who don't plan out their missions, and don't pay attention to the fuel gauge. You would probably need a special rule that planes stop consuming fuel when they are waiting to move from one hex to another and resume when fully loaded in, for balance such planes can't attack without leaving the queue.
All of the planes we currently see in game are Colonial Toxot 88-A fighters (yes, even the one in the Warden home region), we got the name years prior to this in 2020 from one of the devs
The colonial fighter will likely get its own, new design, as these wrecks were originally designed as faction neutral set pieces. It will probably need a new design cause the environment plane is just too round lol, colonial aesthetic requires sharp angles (look at the other two planes).
Besides the configuration gear that gun placement would make it essentially impossible to fire the gun accurately beyond the first half second, the plane would immediately dip the nose and there's just no way to consistently compensate for that I like the design, I just wouldn't want to fly it irl
I am very sure that we will be able to build air defense AI, since 1) It would be too difficult for a player to aim due to how the perspective of the game works 2) the bombers could be too OP in trench warfare situations, one pass of bombs through the area and it would be over quickly
I like warden uniform wayyy more. I'm a warden by mind and heart sure but i don't think i'm biased now, it looks like something a real flying ace would wear.
Gun pods on the bottom of aircraft are not unheard of for propeller aircraft during ww2, Bf109 f4 was known to have two gunpods with 15mm cannons on both wings. But in most cases, a bottom mounted gun is usually found in aircraft with two engines. Like the HS 129, or the Beaufort attacker. I don’t think it’s a propeller issue, but mainly a weight distribution decision. Where it’s more convenient to have two. Because in ww1 we already solved that issue with a gear making it impossible for a machine gun on a sopwith camel to shoot at the same time the propellor would be directly in front of the gun.
I really hope that most bomber and fighter combat will be more late-war, and that early war aircraft will be focused on recon & logi (airdrops like you said) with maybe some improvised air-to-ground weapons. The threat of bomber aircraft in early war doesn't sound like much of a vibe to me
The thing on the bottom of the plane is probably a gun, we can see in the screenshot of the planes folded up that it looks like a gun and is made with the plane. Rather a torpedo or bomb would be made in a factory or mpf. And since foxhole is a fictional game they are probably just putting a spin on gun placement.
the spawn island plane is a generic asset means nothing I think. Based off observation and speculation of how the devs like to power scale, the Collonials get to have the two big planes that will cause untold annoyance (see also: boombas and mammon rush) which checks out for a large conventional army, and the wardens only get a single fighter to stop them from doing that, fully playing into the defensive only nature wardens have for about ⅔ of the match. If the Collonials get a fighter it would be in a later update as a "response" to the wardens making some big fuck off spawn point logi Zeppelin which is a response to the effectivness observed with Mesean air logistics. Kinda like how the wardens copied objectively good colonial machines like the Aries or Titan and make it even bigger and better. In the meantime this will finally give us the cat and mouse pack hunting group formation defence that the submarines were supposed to provide.
The gun under the Warden fighter is most likely an external cannon. It wasn’t uncommon, esp for ww2 fighters, to have this modification. Again most likely the engine would be timed so the gun can fire through the blades
if a gun shoots through the prop no problem. back in ww1 when planes where first majorly used in aerial combat, both sides learned how to make the guns time their shots to shoot in between the probs or they put holes in the prop for bullets to go through when firing. so its not inaccurate though it may be a bit unrealistic to have the gun on the bottom.
I expect you can still transition hexes. Reason is that even in-game now, it just puts me in a queue to move to next hex... I can still move around. So I'm guessing I can still fly around until it notifies me of a hex change. I expect they will be using the EMGs now that they have a new elevation targeting system in the new infantry update.
Gotta say as a warden I feel its a tad bit unfair that all we get are basic bitch fighters that can only be used against hostile collie air craft while collies get both bombers and air transport that can be used potentially for both para trooper's and logistics drops. I feel it would just be more fair and hope that they give all sides equivalents of the other.
@@steveripethefustercluck. my friend, this is just the first info we got about the update. They aren't going to show us everything so getting these feelings based on the little info we have is a bit unfair. We have to wait until we get more info to start saying dev bias 😅
The shadows when you see the warden pilot coming out of the hanger doesent look similar to any shape the colonial aircraft has so it maybe is a warden bomber
@@stormy1055 it's just an announcement trailer, we can't jump to conclusions without knowing all the information. I'm sure it will be an even split on release
Very likely the gun under the Warden plane is a 30mm gun, with the two wing guns being either 7.92mm or 12.7mm It wasn't uncommon for planes to have similar armament (though the big gun under the barrel is clearly inspired from the German duck plane, or HS 129 for the uncultured swines)
If colonial tech has advantage like closed and armored pilot cockpits, when warden's does not - that will be heartbreaking. Once again warden's will get worse tech than goblins, like infantry and early game tanks was not enough
1:35 wdym dangerously close? Synchronized firing mechanisms allow guns to fire "through" the propeller in only the moments that the propeller isn't in the line of fire. Or do you mean to close behind it?
Who else has a large pole
Big P
I have a large Pole telling me that since they figured out " depth" for submarines, its easy to implement " height " for planes, there will simply be "airspace" where only planes can operate and can be shot at by certain weapons. AA will be functioning as "underwater mines" by covering random areas in "airspace" with flak, so rng. Also the large Pole told me that guns can fire through propellers because they "synchronize" the firing mechanism to the rotation of the propeller so it only shoots between the blades. They actually invented this in WWI.
@@bobybrimm5202 As a 6'2 man from Poland I confirm everything you said
I can already hear people screaming banzai to show their commitment to their respective factions when they run out of ammo
Well I think that'll depend on how much they cost and how much their intended target costs 😅
True, but let's be real, it's still gonna happen at least once somewhere in the war when we get these
@@R3TR0923 I am legally obligated to ram a battleship at least once.
@@josephstahl9119 *imperial japanese intensify*
@@TheRealHanz168impirialism intesifies
The gun being "dangerously close to the propeller" was quite common, with many planes having mechanism to prevent the gun from firing when the propeller was directly in front of it.
Edit: Or rather, to offset the firing from the propeller
Yeah just learned about the Syncronization Gear! That's actually magic to my smooth brain.
@@CreepyBanana the thing about covered cockpits is kinda false. you only have a few mm of glass between you and a 7.62
@@astartesdylan9042 True but in Foxhole there is no such thing as glass, hence why you have to blowup a truck to kill it's driver😅
@@CreepyBanana true
@@CreepyBanana i hope they fix the aim system i am playing RN and with everything i am unable to hit anything
1:00 The warden uniform is practical and historical. It has tons of padding for high altitudes and is generally what pilots have worn for the first 50 years planes have existed. Also, that collie uniform is most likely a paratrooper based on the fact that he lacks any gear other than a parachute. Then again the pilot uniform could be the same as the pilot uniform, but based on these designs I really hope thats not the case because that would make the warden uniform out of place when parachuting and the Colli one out of place as a pilot.
My friend wardens won't have paratroopers asymmetrical warfare!
Nah jk, yeah you're probably right but still I like the green one better, it looks cool
@@CreepyBanana I agree. The paratrooper design will probably look way cooler than the pilot design. If you look at many pilot designs through history you will see that most of them look quite stupid. I just wonder what happens when you try to do pilot role or para role in normal uniform.
@@NoNameNolasname the enemy gets a free sample of sulsa?
We getting paratanks instead. Airborne kingspire lets go@@CreepyBanana
1:36
Fighter aircraft during ww1 and ww2 had what's called called "Syncronization Gear" which is basically a mechanism that prevents the gun to fire when the propellers get in the way while spinning, and only fire when the path is clear.
It's quite impressive but they managed to pull it off in ww1 and it was the only way to make an effective accurate firing mechanism with the planes of that era.
a "top" hex would be insane, an endless dogfight of aircraft appearing near aircraft, ducking down to lower hexes where they're vulnerable to ground defenses in greater numbers, would probably be insanely unbalanced but god would it be fun
TOP HEX, TOP HEX, TOP HEX!
The devs literrally confirmed that planes would take place in the exact same hexes/spaces as all the ground combat and sea combat. They will not seperate this, they explicitly said this in the dev stream
Aircraft carrier when
15 minutes
@@CreepyBananai can't wait to recreate midway in foxhole only to end up crashing against my own carrier. Peak gameplay it will be
Interesting idea, I do remember Soviet aircraft carrier, based on TB2. The possibility to econom fuel for fighters and picking little bombers was incredible and show a good results in WW2.
However, project has been closed because of high production cost.
It'd be cool if they added radar. It would add another layer to air and ground combat.
My speculation on how aircraft will travel between regions is that they will fly UP into a holding pattern outside the playable area, that will serve a the method to switch regions. In WWII, bombers only got shot down when they flew low enough to drop their payload, otherwise they were too high for anti-aircraft to engage.
Interesting, so you could call this area ... the top hex 😎
@@CreepyBanana Naw...the Bias (glass) Ceiling.
there's also a gunner on the tail so 3 gunners a pilot and maybe a bombardier though there's enough room in the plane to maybe walk around.
Oh wow you're right, you can barely see it in the pictures but in the video it clearer! Damn I want to be the tail gunner!!!
There is also a door at the back of the aircraft as well...
New pilot uniforms but a year on and still no naval? I just wanna larp in peace without looking like a tank commander man 😢
Damn, actually never thought of that... dev man very bad!
They dev did infact state somewhere that planes are in the same map, not a plane only map
Yeah I wrote that as a joke but when I got to recording the voice over I was 2 red bulls deep and let's just say I botched the delivery a bit 😊
0:56 "The Colonial one looks like an overgrown boy scout, and the Warden one as an ace combat pilot" - This section has been fixed by agents from the Warden Strategic Information Center, glory to Callahan.
Nah uh! You're an overgown boyscout!
Erm as a professional military history nerd, the warden plane most likely has 2 machine guns chambered in 12.7mm mounted in the wings (.50 Caliber) and a gun pod which would likely be a cannon chambered in 20mm/30mm. This gun pod is not normally a part of the plane and that it can be detached by a simple button press, these cannons would be highly affective at shooting down strategic bombers like the ones the collies have. Normally once the gun pod runs out of ammo the pilot could drop it to save fuel. The cannon also could be used for CAS (Close Air Support) to support ground troops with strafing runs. Also one other thing if you shoot the fuel on a plane just right it might just detonate mid-air so good luck trying to get back to base.
In one of the in game footage bits, it showed two colonial bombers hitting a target from a very low altitude. This means that there likely will not be a “mega hex” but air combat would instead take place in the hexes (my speculation is that the devs will make air players required to have access or be prioritized in a queue to all the hexes they plan to enter before takeoff, that way there would be a fast hex travel time).
Maybe planes would need to "file" a flight plan before takeoff to allow for priority queuing, which is then lost once you leave the plane.
@ yea basically that
Hmm yeah that makes sense
Not sure how I feel about the open cockpit design for the Warden fighter, considering the snow and cold that they're known for.
I'd expect that the warden pilot gear might have a lot of insulation... They have the helmets after all whereas the collies don't
Sure wouldnt catch a collie in there
Omg yeah in snowstorms they might freeze to death 😅
Could be more advanced aircraft down the line?
Most fighter planes pre ww2 still had open cockpits
I wonder if, since the introduction of AUTOMATIC 20MM ASSAULT RIFLES, the devs might start to lean hard into the dieselpunk stuff, and the Dead Harvest mechs become part of the normal game...
Ooh that would be so cool!!! It would definitely make foxhole even more unique!
my brain just said Iron Harvest and I am now happy
I hope not.Keep it grounded. Unless you want to add them as an event,like War Thunder did.
@@RAD1111able We got 20mm AT SMGs now, I think the cat is out of the bag.
@@RAD1111able I mean weren't the mechs basically just badass reskins of vehicles we already had
Also as a 5 year player of war thunder
They should def have game modes where you can replay older events because I missed out on that and am really depressed
1:37 no it's not dangerous. First machine guns mounted on planes were put above the engine so the pilot could aim, and bullets were going through the helix. the system was made in such a way that the machine gun was only shooting when the propeller wasn't blocking the way(synchronisation gear). system used until the 1930s in design, at which point guns started to be put in wings because they needed more firepower. Considering the size of said machine gun in foxhole, it looks more like a 20mm or 37mm autocannon, like the german MG-151 or MK103, possibly giving it indeed anti armor capabilities, possibly having the option to penetrate the roof of armored vehicles.
1:30 I think the warden fighter has guns on the bottom and in the wings-the bottom gun looks bigger and could be used to deal with bombers like the plane is shown doing in the trailer while the guns in the wings are smaller and are more suited for other fighters.
Yeah apparently planes have a mechanism that stops them from shooting their own propeller. Here I thought I was making a dumb little video but I'm actually learning history in the comments 😅
Seems about right, even into the Cold War era plenty of fighters had heavier 30mm+ cannons for scrapping bombers and rifle caliber up to light 20-23mm cannons for enemy fighters.
@@federationprimewe still use 25-30mm cannons as standard issue on aircraft.
@@iterationfackshet1990 I mean split armaments, nowadays weapons technology is good enough to have the rate of fire of a dozen WW2 era rifle cal MGs but the punching power of that era's cannons.
The gun could absolutely be behind the propeller
(See German fighters in WW2, both the Bf 109 and FW 190 had machine guns mounted directly behind the engine, with a system installed that would have the guns stop firing when the propeller would be in the way)
Syncronization Gear, yeah I learned something new today 😅
The gun and propeller can be put on a connected timer system that lets the bullets go between the blades, this is very common
And glass cockpits don’t do anything to protect a pilot
I think my foxhole career would peak sitting in a radar station, waiting for enemy aircraft all day
I think the current warden fighter we see in the trailer in a ‘early’ fighter due to its open cockpit and pre ww2 design meanwhile the colonial fighter looks way more advanced and more like planes of ww2 so it think there’s going to be early game fighters and late game fighters as we develop the tech tree in a war
Oooh yeah, then we can upgrade them at facilities like tanks!!!!
2:48 i hope
Having central mounted cannons behind a prop isn't an issue because we've done it in the real world. You just need a synchronization gear to time the gun firing to between the prop blades. This being a video game tho theres no actual issue but at least there is an explanation in reality for how this would work.
Yeah just learned about it, my mind is blown that they were able to do this back during ww1
I believe the arnament for warden fighter includes 2 machineguns on the wings and 20mm cannon on the underside.
and no. it is not "too close to the propeller". have you heard of "synchronization gear"? if not, here is an explanation: it was first used in ww1 planes as they had nose mounted machineguns. the synchronization gear regulated the firing of the machineguns to let the propeller's blade pass before shooting again. same kind of mechanism has been used ever since on planes that have guns shooting "through" the propeller.
the first versions of synchronization gear involved a disk that was irregular so that it triggered each shot of the machinegun once the propeller was at the right position. later there were hydraulic ones and the last ones were electruc operated.
Best Foxhole Update ever!
Heck yeah
1:38 I'm pretty sure with the under-mounted gun, it is mechanically synchronized with their propeller.
Edit: It is called a synchronization gear or an interrupter gear
I learned something new today 😊
WW1 planes had guns that shot through their own propeller using a timing gear. Basically -- propeller in way? Don't shoot. Propeller out of way? Shoot. It has historical merit in this regard.
It's crazy they figured this out in ww1, this is so cool. I've learned something new today 😊
Damnit, it's the Wardens that get the open-top now
How the turn tables have turned 😊
Guns have a stopper on them that shoots between the propellers as they rotate 👍
Yeah, it's called the synchronize fire whatever. I already forgor... I've read so many comments telling me what it is but I still can't remember the name 🥲
You can't just drop Heroes and Generals footage like that. Shame what they did to that game.
I came here to be excited about bombers and instead I got hit by nostalgia bombs..
Bro, I has a sudden urge to play it again then found out it was gone... I was sad for the rest of the day. 😞
@@CreepyBanana I feel you brother. It was vile what they did.
I'm happy I'm not the only one who recognized that footage.
Guns that shoot through the propeller uses what is called an Interupter Gear.
It freezes the firing pin when the propeller is in the way of barrel.
I am more worried about current changes
The next update doesn't look like infantry update at all, more like a tank update 😊
Tank are going to be less accurate and infantry has more options to seal with tanks. We're going to have to see it in action to see if it's good or not.
@@CreepyBanana You didn't visit devbranch yet man, take 2 hours of your time to look at what they're cooking
Collie bomber is defs inspired by the Soviet TB-3M. Also I am positive those warden fighters have the guns in the wings and the reason they look like a single stream is because most guns like that fire in more of an X where the gun fire crosses. Now, I'm not saying thats how it'll work in the game or even in the trailer but thats my explanation for why it looks like a single stream of bullets.
Edit: I do notice that there is a heavier auto cannon on the belly of the warden fighter much like what the Germans did with some of the stukas where they strapped 37mm gunpods to the wings. I'd imagine this is so the fighters can either A. Have some ground attacking capabilities or B. The cannons are specifically meant for bomber hunting. Just know that if this is the case their ammo would be very limited and the fighter would defs not have a fun time lugging around a huge cannon like that killing its speed and maneuverability.
i could have two guns, one for designed for planes or heavier armor and one for smaller arms
Yeah that's what it looks like now people have told me about the synchronization gear
I love how foxhole has gone from a ww1 simulator to ww2 like combat. DDay landings included
Dev man good
More content that casual players will never touch yay...
@@fugg3543 join a clan for a day, play with plane, leave clan 😎
Hopefully the wardens get or eventually get bombers and cargo planes as well or else it’s gonna be extremely unbalanced in my opinion
I think it'll probably be like navel update. Wardens had sub, coli had destroyer and later on they give each side there own counterpart. Eventually both sides will have there own version.
For some reason I have a feeling that wardens will have more types of fighters while colonials will have more types of bombers
Ooh that could be cool but either way I want there to be biplanes in the relic wars!!!
I believe the gun on the underbelly of the Warden fighter for AT. with 12.7 MGs in the wings. This would allow the plane to be used on the frontlines besides intercepting Collie bombers (hopefully both sides get a bomber and fighter craft)
Yeah. I think the warden planes will be jack of all trades while the coli planes will be more specialized, kinda like the reverse of the tanks.
I was an air traffic controller in the military so I’m pretty excited to see if I can actually re use some of those old skills or if it’s just going to be chaos
4:01 why do i hear hell march from red alert
Also possible the planes shoot through the propeller and use a synchronization gear. It is a mechanism that times the shots of the gun with the propeller to shoot through the gaps and it has been used since ww1.
The gun pod on the bottom is likely just a different optional payload. The fighters will probably be able to bring different armaments based on what they plan to achieve. I assume the gun pod is for dealing with larger aircraft better and it can be swapped out for a bomb or torpedo. Also, it being close to the propeller is not an issue. There have been many planes with the guns mounted behind the propeller. They use a synchronization gear to release the trigger automatically (think ABS on a car) to avoid shooting the propellers.
You missed the dive bomber
WHERE!!! TELL ME WHERE!!!!!!
@@CreepyBanana nvm I lied I guess. I thought the gun under was a bomb. This makes this plane an assaulter/ striker aircraft though with that have to be a 20/30mm gun
@@Rogue_Tiger Ah you teasing me! Naughty naughty!
For your comment on the placement of the gun on the warden fighter, it would likely make use of a synchronization gear to prevent rounds from hitting the prop. Also I think you can see the gun sitting on the train car and judging by its size it’s probably an auto cannon making a good choice for hunting larger aircraft.
Yeah other peeps have also commented about it, I legit had no idea that was a thing. See mom you can learn stuff from video games :)
The device below warden fighters is presumably an autocannon (hinted from the photo where warden fighter's is being transported and it's wing folded), maybe an 20mm just like in stukas autocannon which can be used for CAS missions, or to increase the damage done to the bombers/transport aircrafts.
The holes on wings are safe to assume the actual main light machineguns.
1:48 not an expert but guns behind propellers exist since ww1. First we tried armouring the propellers but then we settled on syncing the gun to the propeller's rotation.
Yeah peepsnhave been telling me in comments 😅
cold be a torpedo
Nah I was wrong, it is a gun.
5:00 I think open/closed cockpit doesn't really matter, a shot to the cockpit will kill the player regardless. Some ww2 planes had bulletproof glass but it didn't cover the whole cockpit.
Yeah but in foxhole if you're in a truck for example l, you can't get damaged by direct fire. There is no shooting the driver through the windshield si that's why I think closed cockpits will have an advantage.
Planes would be like any other vehicle, their range would be limited by their finite fuel supply. Of course your fuel supply becomes a lot more important since running out means crashing. Hopefully there would be a map indicators, and maybe some sort of gliding mechanic where you can still make an emergency landing if you run out. Even then a lot of planes will crash because of noobs who don't plan out their missions, and don't pay attention to the fuel gauge.
You would probably need a special rule that planes stop consuming fuel when they are waiting to move from one hex to another and resume when fully loaded in, for balance such planes can't attack without leaving the queue.
Hexes are either overhaled/removed or planes operate on their own 'whole map' hex except for landing. There is no other possibility
As a crew chief in the Air Force, I can’t wait to get off a long shift and relax in foxhole by doing my job for another 8 houra
All of the planes we currently see in game are Colonial Toxot 88-A fighters (yes, even the one in the Warden home region), we got the name years prior to this in 2020 from one of the devs
if they make some kind of player progression or achievments to reward people i will def come back. planes sound amazing
the bomber would actually have five crew as there is a tail gunner compartment it seems
Yeah, I missed that. What if we could walk arround on them like on boats?!?!!
The wing MGs are probably 12.7mm while the bottom MG is 20mm
Yeah, that what most people think. Makes sense too
The figther gun is indeed the gun pod on the underside. You can see it in the disassembled state on the train car
The colonial fighter will likely get its own, new design, as these wrecks were originally designed as faction neutral set pieces.
It will probably need a new design cause the environment plane is just too round lol, colonial aesthetic requires sharp angles (look at the other two planes).
Besides the configuration gear that gun placement would make it essentially impossible to fire the gun accurately beyond the first half second, the plane would immediately dip the nose and there's just no way to consistently compensate for that
I like the design, I just wouldn't want to fly it irl
I am very sure that we will be able to build air defense AI, since
1) It would be too difficult for a player to aim due to how the perspective of the game works
2) the bombers could be too OP in trench warfare situations, one pass of bombs through the area and it would be over quickly
War thunder ad would have been money here haha
Yeah, one day we'll have sponsers 😅
I like warden uniform wayyy more. I'm a warden by mind and heart sure but i don't think i'm biased now, it looks like something a real flying ace would wear.
Gun pods on the bottom of aircraft are not unheard of for propeller aircraft during ww2, Bf109 f4 was known to have two gunpods with 15mm cannons on both wings. But in most cases, a bottom mounted gun is usually found in aircraft with two engines. Like the HS 129, or the Beaufort attacker. I don’t think it’s a propeller issue, but mainly a weight distribution decision. Where it’s more convenient to have two. Because in ww1 we already solved that issue with a gear making it impossible for a machine gun on a sopwith camel to shoot at the same time the propellor would be directly in front of the gun.
Just saw the other reply saying the same thing
Guys, I'm just a boy. I don't know these things. But thx for explaining 😄
Feels so weird to have plains in this game
I predict they will overhaul the hex travel system to allow planes a mobile and distanced queue OR auto queue on hex border
I hope paratroopers work similar to battleships were you can spawn in.
This will probably change base building by... a lot.
I really hope that most bomber and fighter combat will be more late-war, and that early war aircraft will be focused on recon & logi (airdrops like you said) with maybe some improvised air-to-ground weapons. The threat of bomber aircraft in early war doesn't sound like much of a vibe to me
The thing on the bottom of the plane is probably a gun, we can see in the screenshot of the planes folded up that it looks like a gun and is made with the plane. Rather a torpedo or bomb would be made in a factory or mpf. And since foxhole is a fictional game they are probably just putting a spin on gun placement.
Airstrips, totally not going to be abused as playermade roads..
Haha yeah, but we can already makes roads tho
Amazing thumbnail
I try my best 😊
my boy bigppman! lol I know that guy!
A lot of speculation in this video, and me, I can only speculate about your plant.
the spawn island plane is a generic asset means nothing I think. Based off observation and speculation of how the devs like to power scale, the Collonials get to have the two big planes that will cause untold annoyance (see also: boombas and mammon rush) which checks out for a large conventional army, and the wardens only get a single fighter to stop them from doing that, fully playing into the defensive only nature wardens have for about ⅔ of the match. If the Collonials get a fighter it would be in a later update as a "response" to the wardens making some big fuck off spawn point logi Zeppelin which is a response to the effectivness observed with Mesean air logistics. Kinda like how the wardens copied objectively good colonial machines like the Aries or Titan and make it even bigger and better. In the meantime this will finally give us the cat and mouse pack hunting group formation defence that the submarines were supposed to provide.
1:30
Probably 2x 12.7mm in the wings and a 1x 30mm gun pod mounted under the fuselage
The engine placement looks far closer to a different plane (Real life counterpart being a corsair) so I believe this will be the colonial fighter.
The gun under the Warden fighter is most likely an external cannon. It wasn’t uncommon, esp for ww2 fighters, to have this modification. Again most likely the engine would be timed so the gun can fire through the blades
Makes sense, I think the planes in the home region were confirmed by a dev to be Colonial, they even had a name. They will update the model I guess
They'll need to cause they don't look colonial at all... too round...
If you rewatch the footage there are two bullet traces in parallel
People tend to forget that they are working on a new engine that should make hexes obsolete. So my guess is that their engine is nearing completion.
if a gun shoots through the prop no problem. back in ww1 when planes where first majorly used in aerial combat, both sides learned how to make the guns time their shots to shoot in between the probs or they put holes in the prop for bullets to go through when firing. so its not inaccurate though it may be a bit unrealistic to have the gun on the bottom.
I expect you can still transition hexes. Reason is that even in-game now, it just puts me in a queue to move to next hex... I can still move around. So I'm guessing I can still fly around until it notifies me of a hex change. I expect they will be using the EMGs now that they have a new elevation targeting system in the new infantry update.
Gotta say as a warden I feel its a tad bit unfair that all we get are basic bitch fighters that can only be used against hostile collie air craft while collies get both bombers and air transport that can be used potentially for both para trooper's and logistics drops.
I feel it would just be more fair and hope that they give all sides equivalents of the other.
@@steveripethefustercluck. my friend, this is just the first info we got about the update. They aren't going to show us everything so getting these feelings based on the little info we have is a bit unfair.
We have to wait until we get more info to start saying dev bias 😅
I can already see people doing doolitle raids on the other side of the map 😂
The shadows when you see the warden pilot coming out of the hanger doesent look similar to any shape the colonial aircraft has so it maybe is a warden bomber
Oh SHIT SO THERE IS A 5TH PLANE!!!!
@CreepyBanana it's speculation, and I mean really? The colonials have 3 aircraft and the wardens only have 1 like...
@@stormy1055 it's just an announcement trailer, we can't jump to conclusions without knowing all the information. I'm sure it will be an even split on release
the single bomb under the plane is either a torpedo or one large bomb used for dive bombing
No I was wrong it is the gun, probably a 20mm
Very likely the gun under the Warden plane is a 30mm gun, with the two wing guns being either 7.92mm or 12.7mm
It wasn't uncommon for planes to have similar armament (though the big gun under the barrel is clearly inspired from the German duck plane, or HS 129 for the uncultured swines)
considering gun calibers ingame seems like 20mm.
Ok they better have airborne troops as an option for this update.
if naval is anything to go off of there will be no ai
Good video
Good comment
@@CreepyBanana ❤
If colonial tech has advantage like closed and armored pilot cockpits, when warden's does not - that will be heartbreaking. Once again warden's will get worse tech than goblins, like infantry and early game tanks was not enough
4:08 heroes and generals mentioned.
Rip! May we meet again 🥲
I like the warden unifrom
well time for my ace combat ability to shine
Maybe im wrong but the update blog says something about a “seamless” map
for colonial bomber there is a 3rd gunner the tail gunner just hard to see
Yeah, so atleast a crew of 5
Maybe we could get a airship with parasite fighters and a aircraft carrier
1:35 wdym dangerously close? Synchronized firing mechanisms allow guns to fire "through" the propeller in only the moments that the propeller isn't in the line of fire. Or do you mean to close behind it?
Yeah I didnt know that was a thing, I was more of a medieval history nerd than a ww2 one 😅