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Leon 51 - Learn 3DS Max - Liquid in Glass tutorial
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- Опубликовано: 4 дек 2018
- In this tutorial I use V-Ray and 3DS Max to show you how to correctly model liquid inside glass.
Often when liquids are modelled they are created just inside the glass. This is wrong as in the real world the liquid touches the glass but it cannot touch in 3D space. So it renders as a block inside the glass.
The solution is to make the liquid just larger than the inside surface, and then refraction works correctly.
Never noticed that bleeding b4, thank you :D
Helped me a lot! thanks buddy
An easier way would be to use the push modifier instead of the shell modifier.
It pushes the faces out in the same way, but doesn't leave something on the inside that you have to delete after.
Adam Cseff Yes, it’s true. I was just tired. I often record these tutorials at 2 or 3 in the morning. Also you could just scale it up, say to 101.
@@leonleon51 my man. I was definitely not getting down on you. I appreciate the videos you make and the time you put into it.
Just wanted to let people know that in this particular case, there was an easier way.
Keep up the great work, man!
Adam Cseff No problem. I didn’t think you were and didn’t mean my message to come across like that. Thanks for the tip, actually I used push today, because of you. :)
Simple - like open the eyes in the morning =)!
*LeonLeon51, thanks a lot =)!*
You're welcome.
Very helpful, thanks. Though I wonder how to match the "magical" wine pour of the reference photo at 01:55? ;)
Thank you this is amazing
Hey Leon
I got a question
When you deleted the elements (one of it) it’s not working for me, it’s selecting everything so how’d you do it
Just press 5 or go into element sub mode. Then select the element you need to select (1 is verts, 2 is edges, 3 is border, 4 polys and 5 elements).
Thank you!❤️
Hi brother can you upload the project file please
thanks
You're welcome!
Thank you. I have a better render.