Final Fantasy 16 PC - This One's Heavy - Tech Review + Optimised Settings

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  • Опубликовано: 9 ноя 2024

Комментарии • 1,2 тыс.

  • @ltManifesto
    @ltManifesto Месяц назад +836

    The ultrawide mod and unlocked framerate cutscenes mod are game changers. Please download them

    • @RaccoonBrigade
      @RaccoonBrigade Месяц назад +108

      I truly don't understand the reasoning behind locking the cutscenes to 30fps. I assumed they were video files at first

    • @ltManifesto
      @ltManifesto Месяц назад +20

      Me either ..I assume they will bring out an official patch eventually now that they see it can be done lol but it's not perfect. There are visual glitches here and there but it's very rare and well worth it​@@RaccoonBrigade

    • @Csal92
      @Csal92 Месяц назад

      Even for the prerendered cutscenes?

    • @robertlawrence9000
      @robertlawrence9000 Месяц назад +15

      The "Lossless Scaling" app really helped with frame hitches in this game. Can see the cut scenes in 60fps too.

    • @DragonOfTheMortalKombat
      @DragonOfTheMortalKombat Месяц назад +40

      You know the devs are smokin' something when they don't provide ultrawide support and fully unlocked FPS by default.

  • @kaylee42900
    @kaylee42900 Месяц назад +379

    Literally LOLed at the 360p prerendered cutscene. Amazing.

    • @luism8130
      @luism8130 Месяц назад +34

      NEXT GEN

    • @ArchieGamez
      @ArchieGamez Месяц назад +5

      Peak 😂

    • @Gonger02
      @Gonger02 Месяц назад +3

      "Literally LOLed at the 360p prerendered cutscene. Amazing" 🤓🤓
      LEAVE SQUARE ALONE THEY ARE MASTERS OF THEIR CRAFT!

    • @arthurb5194
      @arthurb5194 Месяц назад +4

      Square really firing with all cylinders here. Soon we will get some sweet 240p games

    • @kaylee42900
      @kaylee42900 Месяц назад +2

      @@nujiyoma Alex says right at 13:00 that the prerendered cutscenes have a bug where they output at 360p rather than the output resolution.

  • @ilakya
    @ilakya Месяц назад +69

    VRS affects the water distortions, screen space reflection and depth of field. If you use FSR on a performance preset you WILL notice the pixelation of those effects. Or in your case of using DLSS at a very low resolution you suddenly notice the lower res effects. And turning VRS off will make these things match the INTERNAL resolution instead of lower.

    • @monikaguerra
      @monikaguerra Месяц назад +1

      look, it's incredible that these are that focuses on the technical aspect and the whole world also reports them... every time I open a video of them there are a row of bullshit one after the other...

    • @T209800
      @T209800 Месяц назад +1

      I noticed VRS made a huge visual difference when trying to get it to run on the Steam Deck at 720p as well, the difference is clear as day if you turn the resolution way down.

  • @NGEvangeliman
    @NGEvangeliman Месяц назад +122

    I didnt realize those scenes were prerendered immediately l, as they werent horrible compressed like most games do prerendere scenes. Im glad.

    • @Centrioless
      @Centrioless Месяц назад +1

      Prerendered is nice for low end pc

    • @RDR911
      @RDR911 Месяц назад +4

      😂…what? Did you have a stroke when writing this?
      The prerendered cutscenes are so horribly compressed, you should get your eyes checked. ❤

    • @nitishaggarwal3739
      @nitishaggarwal3739 Месяц назад +7

      Bitrate of pre rendered cutscenes is pretty high in ff games

    • @Kilvoctu
      @Kilvoctu Месяц назад +5

      At 4K you notice immediately when it's prerended lol. Those scenes still look great though

    • @mbc07
      @mbc07 Месяц назад +4

      Various cutscenes blend real time graphics and prerendered videos in the same scene (e.g. the war at the Republican Army frontlines, right at the beginning of the demo/full game -- the NPCs and particle effects are prerendered videos but the entire environment is rendered in real time). One of the devs explained that and showed examples at a GDC talk sometime after it launched on PS5...

  • @williamalves5207
    @williamalves5207 Месяц назад +33

    "This game was designed to run on PS5, so don't expect to be able to run smoothly at 360p unless you have a 4080". What the hell, Oliver?

  • @Nintenboy01
    @Nintenboy01 Месяц назад +46

    what's funny is that FFXV is also still a heavy game even on a 4090 at 4K

    • @michaelmichaelagnew8503
      @michaelmichaelagnew8503 Месяц назад +16

      Because the game is not optimized well for PC. Squaresoft has a history of doing this with consol ports. FF7 was the same way. A year later is played allot better on pc. I have the game but its just going to sit in my steam account for a while till they optimize it better then I'll play it.

    • @akkibajaj705
      @akkibajaj705 Месяц назад +1

      Well well well. Seems like the game isn’t going to sell well on other platforms either 😢😮

    • @douglas77scott
      @douglas77scott Месяц назад +1

      @@michaelmichaelagnew8503 since FFXIII lol, terrible ports

    • @AceStrife
      @AceStrife Месяц назад +4

      Stranger of Paradise, anyone?
      Takes the cake for one of the worst optimized games in recent years, and definitely SE's worst one. Game can't even keep 120FPS with DLSS on a 4090 @ 3440x1440, and looks 10 years out of date (aside from the character models.. because they use a million triangles). It barely ran at 30FPS on a 1080 Ti.
      FFXV I find is actually extremely CPU bound. 5950x bottlenecks quite badly, and all of the NVIDIA settings hammer that bottleneck even more. Turn off that crap and the game runs so much better.. but does objectively look worse. Typical of NVIDIA, now moreso than ever with RTX.

    • @Nintenboy01
      @Nintenboy01 Месяц назад

      @@AceStrife yeah, if the 5090 is at least 50% faster than the 4090 it's gonna run into CPU bottlenecks a LOT more even at 4K in a lot of games. I have a feeling the 9800X3D won't be a huge leap over the 7800X3D

  • @SlayerSeraph
    @SlayerSeraph Месяц назад +75

    I played the Entire game on PS5 on Quality Mode with: Motion Blur 3, No Auto Tracking on Movement - and both Camera Speed increased: This resulted in dramatically smoother and much better motion handling and image clarity in exploration and combat. However, PS5 (or Pro at least) should have 40 FPS Mode running in 120Hz Container set on Quality Mode graphics settings. Hopefully PS5 Pro can provide that at least - but Japanese Devs seem unaware of 40 FPS in 120H Container option

    • @butterccm
      @butterccm Месяц назад +3

      That would be super nice

    • @BleedForTheWorld
      @BleedForTheWorld Месяц назад +4

      Played it on performance mode because 30fps is just too jarring for me. I don't mind the resolution differences because you could hardly tell in this game's fast paced combat.

    • @vegaskidd555
      @vegaskidd555 Месяц назад +2

      40fps sucks

    • @rudytay83
      @rudytay83 Месяц назад +1

      Thanks, insomniac, for that magic

    • @bigdaddynero
      @bigdaddynero Месяц назад +1

      Can't just magically make 10 extra frames at the snap of your finger.

  • @fordio1979
    @fordio1979 Месяц назад +10

    Cutscene unlock mod is absolute banger. The game is great on a decent PC, I'm having a lot of fun

  • @ehcor
    @ehcor Месяц назад +5

    Thank you for the Optimized settings table. I screen shot it for later use after watching the whole video.

  • @Polygonal_Sprite
    @Polygonal_Sprite Месяц назад +270

    Anyone else shocked how decent it looks at 360p lol. DLSS is black magic. I’m watching on a big TV and it still holds up well considering it’s a PS2 gen resolution!

    • @SPG8989
      @SPG8989 Месяц назад +29

      Dlss is brilliant. I can't wait to see what rtx 5xxx cards bring to it. I still remember the first time dlss came out with Metro Exodus and people hated it. It was awful. I knew it would eventually be loved. If Sony can somehow get pssr up to it console ppl will be in for a treat but idk if they will. Figure it will always be between fsr and dlss though

    • @fenixa2z936
      @fenixa2z936 Месяц назад +18

      Hoping PSSR gets to that level! 👏

    • @geminijinxies7258
      @geminijinxies7258 Месяц назад +30

      This is one of the reasons I can't wait for the next Switch! I'm sure DLSS will do wonders for it and bridge the gap to the more powerful consoles.

    • @geminijinxies7258
      @geminijinxies7258 Месяц назад

      @@fenixa2z936 Sony has the best upscaling on the market on their high end TV's. I bet they can make it happen.

    • @ntz752
      @ntz752 Месяц назад

      ​@@fenixa2z936It already makes fsr look like a joke, it'll get there eventually with some updates

  • @lars3749
    @lars3749 Месяц назад +53

    It's insane that Square prides themselves on having good looking games and still allows this kind of performance with every damn port to PC.

    • @Gungrave123
      @Gungrave123 Месяц назад +8

      the game isn't even that good looking

    • @necroguy11
      @necroguy11 Месяц назад +4

      I don’t know how you can equate this port to something like the Remake launch which was atrocious. There’s a huge difference between “practically unplayable” and what we see here.

    • @lars3749
      @lars3749 Месяц назад +3

      ​@@necroguy11 Never said one can't be worse than the other. They can both still be garbage ports, with one being terrible and the other unplayable. It's never been a race for one port to be the shittiest. 🤣

    • @justsomeitweeb
      @justsomeitweeb Месяц назад +19

      @@Gungrave123 That's a wild take.

    • @ifstatementifstatement2704
      @ifstatementifstatement2704 Месяц назад +1

      No one gives a shit about pc. I know this as a pc gamer since 2009.

  • @AceWing905
    @AceWing905 Месяц назад +18

    My biggest gripe with this game is that it simply doesn't look visibly good enough to justify all this GPU load

  • @Boss_Fight_Index_muki
    @Boss_Fight_Index_muki Месяц назад +62

    Not my favorite FF but i'm glad non-ps5 owners can finally give this game a go.

    • @kinglear6150
      @kinglear6150 Месяц назад +15

      Not mine either, but it's not a bad game at all. A bit uneven in pacing, and lacks true challenge for how complex the game mechanics are. You shouldn't have to unlock "hard" mode after finishing it.

    • @glenmcl
      @glenmcl Месяц назад

      oof

    • @KrazyBean14
      @KrazyBean14 Месяц назад +3

      Yeah, I have my problems with XVI, but overall, it's defo a game worth playing.

    • @pinny_wiz8090
      @pinny_wiz8090 Месяц назад +3

      Game got boring way too quick, combat had potential but even small enemies took way to long to kill which ruined it

    • @LuftWaffle89
      @LuftWaffle89 Месяц назад

      Enjoying it but it makes me want to play 15 again

  • @ReachTea
    @ReachTea Месяц назад +33

    *GTA V on the Xbox 360* : wobbly 30FPS 720p
    *Modern Games* : wobbly 30 at 360p

    • @judgementkazzy7172
      @judgementkazzy7172 Месяц назад +7

      It's wild dude games nowadays are so horribly unoptimized that you cant even get stable frames below 480p. Do devs just slam code and ship the game out now?

    • @steel5897
      @steel5897 Месяц назад +1

      Who cares, with DLSS it looks infinitely better than any old game ever did. Stop obsessing over pointless numbers and play the game in front of your eyes.
      The issue here are the frametime spikes, the internal resolution is meaningless these days unless you bought an AMD card, in which case too bad do better next time lmao

    • @barulicksama3838
      @barulicksama3838 Месяц назад

      @@steel5897 "Stop obsessing over pointless numbers and play the game in front of your eyes" you're forgetting that you are on a DF's channel. And they don't want you to do so.

  • @Mesjach
    @Mesjach Месяц назад +46

    You guys dropped the ball here. The areas after what was in the demo run SIGNIFICANTLY worse.
    My 3080TI struggles to hit 60 FPS on low settings 720p (4k DLSS Ultra Performance). That's not acceptable for what we're seeing on the screen.
    Cyberpunk with RT Overdrive is only slightly more demanding than this one.

    • @nlikeflynn8837
      @nlikeflynn8837 Месяц назад +9

      I think your target resolution might be too high. I am also using a 3080ti but am at 1440p Balanced FSR and FG and it still looks very, very good. I get 100+fps in indoor areas and 70+fps in the open world.

    • @Mesjach
      @Mesjach Месяц назад +11

      @@nlikeflynn8837 I'm glad you're enjoying the game, but I can't stand the low res image quality and frame gen artifacts.
      You performance kinda checks out, 1440p Balanced FSR is internal res 835p, I believe. The game runs at about 40 FPS which gets boosted by frame-gen to 70's. Lostwing ran the worst for me so far, but Rosaria is not far behind (or ahead, I guess).
      My point is nothing on the screen suggests the game should run this poorly. I can play Crysis 3, which has much, much better environments (but worse characters) at native 4K 340 FPS... I understand these are different rendering techniques, but still, I expected at least 60 FPS with internal res 1440p. Hell, Hellblade Senua's Saga runs better than this and looks about 10x better.
      I'm going to wait for a year or two to really enjoy the game. I played it on console already, suffering through 30 FPS. I wanted to finally play it with good framerates and crisp image :/

    • @Eepy-Rose
      @Eepy-Rose Месяц назад +8

      @@Mesjach Okay I'm not saying Crysis 3 is a bad looking game. It's aged quite well in fact. But in what universe does it have better looking environments than Final Fantasy XVI?? 😭

    • @k3stea451
      @k3stea451 Месяц назад +2

      @@Mesjach i have to agree. 16 looks good but is it really that much better than say 15 from years ago? i really dont think so and the fidelity here just doesn't justify the performance we're getting. they should really stop trying to push miniscule graphics improvements and make games run well instead

    • @A.Tips.306
      @A.Tips.306 Месяц назад +2

      That's your PC sadly. Mine runs fine on a 4070 Super Ti at 4k

  • @76_SPZL
    @76_SPZL Месяц назад +52

    Dang, all this talk about FFXVI makes me want to play it again. I flew through it when it came out on PS5. Super fun.

    • @Dimzombie
      @Dimzombie Месяц назад +13

      Give a try to the DLC, they are both great !

    • @voistar5387
      @voistar5387 Месяц назад +2

      Maybe wait a bit before replaying. Recent PS5 firmware update had something in it that is causing sudden issues in some PS5 games, 16 is one of them. So maybe wait until they figure out and fix whatever in the firmware caused this.

    • @brunocicero7805
      @brunocicero7805 Месяц назад +1

      ​@@voistar5387 They have already released a patch to address this issue.

    • @voistar5387
      @voistar5387 Месяц назад

      @@brunocicero7805 Oh, well that good it got released that quick.
      Although I am still extremely curious what exactly in the firmware updated caused all this.

    • @Geralt-the-hunter
      @Geralt-the-hunter Месяц назад

      Im seeing ghosting 💔😔

  • @Aaron-iz3hk
    @Aaron-iz3hk Месяц назад +3

    Thank you so much for using that 2070 super for so long. It helps a lot!

  • @HorseheadNebula85
    @HorseheadNebula85 Месяц назад +88

    Between this and the new Ragnarok port, should be a great weekend.

    • @dr.sivavignesh664
      @dr.sivavignesh664 Месяц назад +32

      Ragnarok port is poor. The first section fools you into thinking the optimisation is good. But dlss is inconsistent and dlss frame gen is broken. UI icons are low resolution, realm tree areas and later levels just tank the performance. For some reason vram usuage keeps going up. Rtx 4070 12 gb of vram for just ps4 textures is insane.( I use dlss quality 1440p ).

    • @HorseheadNebula85
      @HorseheadNebula85 Месяц назад +9

      @@dr.sivavignesh664 That's interesting, all the video I'm seeing looked really promising, but I admit it was in the first section of the game. I have a 4090 so I should hopefully be able to brute force through a lot of the performance issues.

    • @menuki6996
      @menuki6996 Месяц назад +14

      @@dr.sivavignesh664 it obviously isn't using "ps4 textures" if you turn everything up in the settings... likely on low or medium texture settings it would reflect what it consumes VRAM wise on the PS4, otherwise it's obviously gonna be PS5 textures.

    • @gavinderulo12
      @gavinderulo12 Месяц назад +3

      ​@@HorseheadNebula85you'll be fine with your 4090.

    • @Vincornelis
      @Vincornelis Месяц назад

      ​@@menuki6996 every version is using PS4 textures. They certainly don't have any extra detail on PS5 and the limitations of the engine were very much visible in that version. It's just higher resolution and some improved lighting/shadows.

  • @MaxIronsThird
    @MaxIronsThird Месяц назад +32

    Square Enix being afraid to use FSR2 in the PS5 FF games for some reason.
    FFVII Rebirth with biliniear upscaling looking soft AF in the performance mode and FFXVI using FSR1 for some reason.

    • @kumomeme7852
      @kumomeme7852 Месяц назад +1

      same goes with FF14
      it only got DLSS 2 and FSR 1 LOL

    • @alexandrebelair4360
      @alexandrebelair4360 Месяц назад +2

      @@kumomeme7852 DLSS 2 is alright. It must be hell to implement in such an old, janky engine. It was probably long in the work way before DLSS 3

    • @toomuchp4
      @toomuchp4 Месяц назад +3

      @@alexandrebelair4360 it's actually DLSS 3.5 according to the DLL. the implementation is VERY flawed though, so yeah - janky, old engine

    • @AlexanTheMan
      @AlexanTheMan Месяц назад

      Because FSR2 significantly increases ghosting compared standard TAA, especially on alpha effects which Final Fantasy games are notorious for.
      FSR1 while flawed, is spatial and does not use temporal frames. DLSS2-3 is apparently mature enough to mitigate ghosting.

    • @MaxIronsThird
      @MaxIronsThird Месяц назад +2

      @@AlexanTheMan dude, FFXVI and FFVIIR2 look awful in performance mode, early FSR2 introduced some ghosting but it's much better than whatever we currently have.

  • @LeginNoslen
    @LeginNoslen Месяц назад +106

    Alex, the fire demons have names and they deserve your respect

    • @simonrockstream
      @simonrockstream Месяц назад +7

      Why would he know their names. Grow up

    • @xeniamorph
      @xeniamorph Месяц назад +1

      arguably spoilers, for all that we learn who one of them must be in perhaps the first 15 minutes

    • @ErenTheWarcriminal
      @ErenTheWarcriminal Месяц назад +22

      @@simonrockstream imagine telling someone to grow up on a channel about professional video game dissection…

    • @thataccentgamer
      @thataccentgamer Месяц назад +1

      NEEEEEEEERD!!!!

    • @Gonger02
      @Gonger02 Месяц назад +1

      Phoenix and Ifrit 👍

  • @AvengingN00b
    @AvengingN00b Месяц назад +3

    Was very sad that I had to yet again use a mod for Ultrawide + unlocked frame rate on cutscenes but this game really is a show piece of how good games can look, very happy that Final Fantasy still aim for the stars in that regard, it's a series known for beautiful graphics, having very good time

  • @GaminylGames
    @GaminylGames Месяц назад +51

    360p upscaled to 1080p with DLSS looks infinitely better than I thought it would tbh

    • @Arcona
      @Arcona Месяц назад +21

      Awful? It looks awful.

    • @quasi-intellecual3790
      @quasi-intellecual3790 Месяц назад +10

      It probably looks decent on RUclips but horrible in person.

    • @readifdumb
      @readifdumb Месяц назад +12

      Nah, it looks horrible. It's artifacting constantly and extremely blurry/pixelated. Whatever you're seeing on RUclips is compressed and not a proper view of how the game will look on your monitor.

    • @maksim1415
      @maksim1415 Месяц назад +2

      ​@@readifdumb Well I recently tried dlss ultra performance from 1440p in Ragnarök and it was fully playable and nice looking image. Really surprised me, but I got enough performance to play it with DLAA:)

    • @readifdumb
      @readifdumb Месяц назад

      @@maksim1415 We're talking about 360p, 1440p has more information for the upscaler to go off of.

  • @mimimimeow
    @mimimimeow Месяц назад +3

    About the stutters I believe the game is coded around real time data decompression similar to many PS5-lead games, but ported for CPU on PC which can bog down the CPU when the game asks a bunch of assets just-in-time. When you do an action for the first time, the game probably calls the related assets at that very moment lol.
    Also the thing that makes the game heavy is the lighting technique they used. It's a form of modified PCSS in very very high quality.

    • @AceStrife
      @AceStrife Месяц назад +1

      Even with DirectStorage? The DLL is in the game files.

    • @mimimimeow
      @mimimimeow Месяц назад

      ​@@AceStrife I did not know that, but to be honest even DS1.2 is not that good. It still stages data in the system RAM first before VRAM. So there's a lot of data shuffling about.

  • @فهد_الحربي
    @فهد_الحربي Месяц назад +4

    I played the demo on ps5 performance mod when it launched and the visuals look really amazing this is the first time I felt a big generation leap between ps5 and ps4

  • @noahhhr8329
    @noahhhr8329 Месяц назад +6

    FF16 support DirectStorage. It might be the reason of framerate dropped.

  • @dr.hasdan
    @dr.hasdan Месяц назад +128

    Bro called ifrit and phoenix fire demons 😭

    • @Thomastm33
      @Thomastm33 Месяц назад +3

      Ifrit I understand. Phoenix just a birb though.

    • @simonrockstream
      @simonrockstream Месяц назад +13

      Yeah, they literally are. Why tf would he know their names

    • @dr.hasdan
      @dr.hasdan Месяц назад +14

      @@simonrockstream uhh, because he supposedly played through the game? Lol

    • @nileredsexperiment834
      @nileredsexperiment834 Месяц назад +1

      @@Thomastm33 Phoenix the Fire birb, and Ifrit the FIre Kaiju

    • @sandwich4916
      @sandwich4916 Месяц назад +5

      @@simonrockstream can you stop with the "why would he" comments as if you are saying something logical?

  • @butterccm
    @butterccm Месяц назад +16

    Hoping to see this game get a ps5 pro upgrade, would probably be the game to sell me on upgrading since I’ve loved it but if I could get 60fps at higher than 720p it would be so much better.

    • @dirtymisfit5852
      @dirtymisfit5852 Месяц назад

      lol “pro” console that can’t do 720p 60 is sad if it can’t.

    • @trickshotgamingtrickshotgaming
      @trickshotgamingtrickshotgaming Месяц назад +1

      It’s going to be base 1440 at 60 with max settings

    • @mohamad-abdo
      @mohamad-abdo Месяц назад +1

      It runs at 720p only during fights, but the main problem is the upsampling solution sucks, they're using the aweful fsr 1 which produces terrible image quality. And they fixed the issue with final fantasy 7 rebirth by removing upsampling all together 😂 which produces the blurriest game in hisrory. Square enix are just incompetent when it comes to technical performance of their games

    • @franciscor390
      @franciscor390 Месяц назад

      ​@@trickshotgamingtrickshotgamingwow you must work at Squeenix

  • @lynackhilou4865
    @lynackhilou4865 Месяц назад +18

    I feel like effects causing frame drops on the 2070 but not the 4090 could be a bandwidth issue not a raw gpu performance one

    • @fenix_tx_1342
      @fenix_tx_1342 Месяц назад +3

      I don't know, both the 2070 and PS5 have the exact same bandwith, console gets extra low level api optimizations, but the 2070 doesn't have to fight the CPU for bandwith, well, is not like the PS5 version had perfect frame rate either.

    • @lolmao500
      @lolmao500 Месяц назад +5

      I bet its DENUVO

    • @xtr.7662
      @xtr.7662 Месяц назад +1

      I mean no the 2070s has the exact same bandwith as the ps5 and it isnt shared between the cpu so in theory it should be the same

    • @uzayonat
      @uzayonat Месяц назад +6

      @@fenix_tx_1342 You have to keep in mind that a game designed for a console will be able to do cpu«--»memory and gpu«--»memory read/write operations at roughly the same speed, and many games take advantage of this. A shader might start getting processed on the gpu, written to memory at at 10Gbps, and then read by the cpu at 10Gbps, and finish processing on the cpu. Doing something like this on a discrete card means that the data would have to take a round trip around the pcie bus, essentially using regular slow ram as vram, which is a big no no when it comes to gpu programming. So yeah, the memory speed might be similar on paper, but in practice there is a lot of difference. Don't really know what the issue is with this particular game, but i have a hunch that square enix isn't putting in the required effort for ports like these.

    • @BleedForTheWorld
      @BleedForTheWorld Месяц назад +1

      @@uzayonat people should have already figured it out that if you're going to expect the best representation from a lot of these games, they better have the best GPUs available to consumers and that's just sad. Or get a console and finish that fight early without compromise as the way it was intended to be played.

  • @PhotoJohn80
    @PhotoJohn80 Месяц назад +57

    Square talks about how they are not making enough money by making their games for just Playstation, but then they release horrible running ports to PC. I do not get it... We should not have to download mods to "fix" the game. I am sure there are a lot of people out there that will not buy the game due to these issues.

    • @purringbluzzmuffin8030
      @purringbluzzmuffin8030 Месяц назад +11

      Yeah, I didn't buy a 4090 to play games at sub-60 and/or sub-4k. I avoided it on PS5 because I didn't want trash FR and resolution issues. And it's still like that on high end PCs 😂
      Easy skip

    • @GASTBF
      @GASTBF Месяц назад +17

      japanese developers do not know how to optimize on PC. most of them, when they port games, will just copy paste the best console version and call it a day. I've seen so many japanese PC ports that don't even let you render at higher than 1080p, or unlock the framerates above 60, it's unreal how they have no clue what PC players expect. So many ports internally render at 1080p and use a very basic upscaler if you choose anything else...
      The most recent exemple i have is relayer advanced. the game doesn't allow you to render at more than 1080p and has virtually no settings available.

    • @Killer-ne7cm
      @Killer-ne7cm Месяц назад +1

      I’m playing the game with both a 3060 rtx 12gb and a 3080 and have not have issue playing at ultra 1080p. I do see some small dip when it gets to cutscenes but I’m assuming is that they are doing cutscenes at 30fps for some reason… no issues yet here.

    • @purringbluzzmuffin8030
      @purringbluzzmuffin8030 Месяц назад +3

      @@Killer-ne7cm Ultra 1080p? 😂 Also, not to be a jerk, but if you think 30fps is a 'small dip' that you barely notice, you're just not sensitive to performance issues. That's good for you, but personally I notice and get annoyed by any dip below about 58fps.

    • @Killer-ne7cm
      @Killer-ne7cm Месяц назад +3

      @@purringbluzzmuffin8030 I meant that the cutscenes dip into the 30fps I’m assuming it’s a cinematic choice they are doing similar to when movies film. gameplay wise with a old rtx 3060 with 12gb of ram I’m getting a solid 60fps (using v sync) the better experience is on my 3080 but what I’m saying is even a 3060 12gb old card wasn’t a bad experience. The experience wasn’t as bad as those new games using the unreal engine and it becomes a stuttering fest of games

  • @liaminwales
    @liaminwales Месяц назад +49

    13:28 I want chunky sharp pixels over a blur filter!

    • @Kiyuja
      @Kiyuja Месяц назад +8

      no you dont. That works best for pixelart but not really 3D graphics. On RPCS3 I often had to pick nearest to get from 720p to 1440p and trust me, it looked real bad on Midnight Club. I'd take bilinear every day, not on pixelart tho

    • @liaminwales
      @liaminwales Месяц назад +5

      @@Kiyuja I will never understand why people like a blur image, it's confusing.

    • @Kiyuja
      @Kiyuja Месяц назад

      @@liaminwales because you literally had the image tile up with artefacts. The backlight of the cars literally looked like a red checkerboard. If you actually want that over a slight smoothing then I highly question your sanity

    • @AceStrife
      @AceStrife Месяц назад +1

      @@Kiyuja "slight smoothing" is a mischaracterization. It is a complete full screen blur. The same reason why people hate FXAA/TAA. Many people want sharp graphics, with proper anti-aliasing (multisampling).
      You can play with your blurry filtering if you want, but saying it's the "right" way to play is completely misguided. It's an opinion, not a fact.
      Also if your emulator is blurry at higher resolution, you're not increasing the render resolution properly, which is a config issue. Also integer scaling exists. And if it can't be integer scaled, then lanczos filtering exists.

  • @bluedragon219123
    @bluedragon219123 Месяц назад +5

    This makes me wonder if the DRM, if any, might be causing the issues a la Resident Evil 8? Still Great Job on The Video! :)

  • @truthseeker6532
    @truthseeker6532 Месяц назад +2

    Just got done beating ff 16 and its dlc's and WOW what a game!!!!!!!!!
    Got everything done accept missing like 8 music rolls.
    4090, 7800X3D, Asus PG32UQX = Max everything and using reshade and WOW game looked so good!!!!!!!!
    I feel like I own them more money for such an incredible game!!!!!!!!!!
    I used the cutscene mod lowest fps gaming I saw was in the 60's most of the time above 100 fps gaming.

    • @truthseeker6532
      @truthseeker6532 Месяц назад

      @Niko-1s
      If you noticed, gaming has ramped up in the req. of money into gaming. Gaming has slowly turned into a LUXURY Hobby/entertainment now.
      Those that spend on other things, fast food, beer, parties etc.... will find a choice needs to be made = gaming or other things. For most, doing both is going to be off limits for the masses going forth. For doing both like in the past is being removed = Worldwide Economy and other factors.
      Time will make the need to have the best hardware more and more of the "need" than the "want" of the past.
      Industry is doing what it can, to keep prices low but, leap in tech means leap in money needed to buy.
      In the past, leaps were small with every once in a while, jump. Lately, big leaps over and over again and thus, money prices up and up.
      Video cards is the most tech money costing thing in a PC. Gamers were lucky, that the tech for them was to the CPU and not the GPU. Massive money cost to gamers was just around the corner.
      Around the corner GPU gamers are now getting that hit and buying "cheap" people will find = Will not be the smart thing to do anymore = Trap/snare is what it is becoming/has been.
      Saving, monthly payments etc... is going to be "The Way of the Gamer" coming up for almost all gamers. Money on hand to get..........gone......... Saving, monthly payments etc..... is already here for some and for almost all........ soon.

    • @JamesBurdon-gu5yu
      @JamesBurdon-gu5yu Месяц назад

      @TruthSeeker No you just spend your money badly lol

  • @kaylee42900
    @kaylee42900 Месяц назад +17

    The VRS stuff I always find interesting. You assume there is a reason for it. Or that some test at some point would have shown it impacting performance. But then I remembered Kaze's video on SM64 where he found a bunch of algorithms they used to "improve" performance that were net 0 / worse because doing the optimization itself costs some amount of processing power (nothing is free). It really makes me wonder if there are some similar cases in modern rendering pipelines (especially tools like UE4/5)

    • @machinefannatic99
      @machinefannatic99 Месяц назад +5

      vrs is pointless/ it kills image quality for highres

    • @Kiyuja
      @Kiyuja Месяц назад +3

      VRS itself is pretty complex and requires its own algorithm. To get the most out of it you need to have many many many pixels share a color. Well, most games these days dont do that. Maybe on something like Doom, where most of the upper screen is a redish brown but its mostly not worth it, you'd be better off reducing the res slighty and bilinear it up or something before you render the UI.

    • @machinefannatic99
      @machinefannatic99 Месяц назад

      @@Kiyuja in this age of recontruction vrs is pointless even in doom xbox had higher res but bad image

    • @Manganization
      @Manganization Месяц назад

      VRS is necessary for UE5 titles. Wait, is FFXVI UE5? I think it's frizzing out because of something the devs did while tinkering with the settings. And if it's not UE5, their implementation of VRS is busted. The demo had a huge issue with VRS and that was somewhat fixed with its most recent patch.

    • @machinefannatic99
      @machinefannatic99 Месяц назад

      @@Manganization ue5 is just shit nothing can save it

  • @Iopipimps
    @Iopipimps Месяц назад +81

    Scratching my head how lossless scaling frame gen can get less visual issues than the ingame fsr gen

    • @ludicrits
      @ludicrits Месяц назад

      What settings do you have for lossless?
      I'm using it as well, only issue I'm having with it is if you move the camera too quickly the text turns into a mess. Usually easiest to see with game markers and text.
      Using 2.3 lfgr or whatever it's called and keeping dlss on in game.

    • @TheCocomunges
      @TheCocomunges Месяц назад +3

      @@ludicrits Should really only be using 2x, make sure g sync support is on too. I also use draw fps just to make sure its working, sometimes if you alt tab it requires a restart and draw FPS is the easiest way to see it
      I use it for emulating switch games, makes them high refresh rate without breaking physics

    • @Iopipimps
      @Iopipimps Месяц назад

      @@ludicrits just been playing with the demo recently. my 3070 laptop cant seem to trick the game to dldsr +dlss. si right now its 720p dlaa with integer scaling since monitor is 1440p and frame gen 2.3 with 5 frames of latency.

    • @WillySou
      @WillySou Месяц назад +1

      Yeah I'm pretty disappointed about the frame-gen in this game as well. The thing that bothers me most is that the image gets smoother but the quest markers don't get the uplift. Meaning you get a smooth image and choppy quest markers. That's so annoying. Lossless Scaling is way better because it smoothes the whole image...

    • @Centrioless
      @Centrioless Месяц назад +3

      Huh? Lossless scaling introduce so many artifacting and input delay for me. It's an awesome app for those that dont vave native fsr/dlss support, but its nowhere as good as fsr/dlss

  • @justinmoll7080
    @justinmoll7080 Месяц назад +5

    Thank you DF for all the hard work as usual, but I would say I prefer the old format. These newer PC focused videos don't feel like they have the same deep dive into how the games work on the various tiers of hardware that used to be shown.

    • @macdealer7936
      @macdealer7936 Месяц назад +3

      This channel became very bad. Oliver laughing all the time talking about when the DSR lower the resolution and the bad performances Alex had gave me the creeps. He seemed very snob, elitist and mocking. Most of people don't have his ultra high-end and have to use these technics or play the game on lower graphics. I wish he could be more respectful.

  • @kuruptzZz
    @kuruptzZz Месяц назад +2

    This was borderline unplayable for me on PS5. Quality mode looked so choppy at times...and the ghosting especially on my player as I'm panning the cam was absolutely horrible. But performance mode was even worse...a low res blurry mess, with FPS all over the place. So I gave up, and decided to wait for PC to play this masterpiece properly.
    The PC demo ran beautifully on my PC actually on max settings, 1440p res DLSS quality. I5-12600K and RTX 4080. I'm getting locked 75fps with vsync on. So no complaints!

  • @RolanTHUNDER
    @RolanTHUNDER Месяц назад +8

    The game looks beautiful but it really does run needlessly heavy and there isn't even any ray tracing. I'm glad the community released that FFXVI fix for stuttering and the uncapped cutscene mod as well. They do make a difference and I highly recommend them! Just by the way, I installed my FFXVI on a Samsung 980 Pro NVME and it loads instantly even from one big area to the next!

    • @xBINARYGODx
      @xBINARYGODx Месяц назад

      lol no it does not - especially not "face red heart shape".

    • @RolanTHUNDER
      @RolanTHUNDER Месяц назад

      @@xBINARYGODx are you blind??

  • @mattmanley7118
    @mattmanley7118 Месяц назад +11

    Thinking about getting this, but before I do, I will definitely watch the video. I ran the demo quite well, but those 30 FPS locked cut scenes are very noticeable obviously.
    No wonder on console it’s so demanding. I will see what patches inevitably arrive but it seems like a solid port

    • @beardalaxy
      @beardalaxy Месяц назад +6

      There is a mod to remove the frame limit on them :)

    • @Morden97
      @Morden97 Месяц назад +4

      Theres already a mod to remove the cutscene fps cap, it's very simple to install.

    • @mattmanley7118
      @mattmanley7118 Месяц назад

      @@Morden97I’ve heard as much but that doesn’t look awkward? Regardless I’ll likely have to run FSR3 Native AA and Frame Gen to get 60 FPS locked as I did in the demo.

    • @SolidBoss7
      @SolidBoss7 Месяц назад +1

      @@mattmanley7118nothing about it is awkward lol

    • @tyrus1235
      @tyrus1235 Месяц назад +1

      @@Morden97 The pre-rendered cutscenes are still at 30 fps though, sadly... But if you use Lossless Scaling you can use its framegen to get even those up to 60 fps lol

  • @diddledaddle
    @diddledaddle 14 дней назад

    Locking it at 60 with the cutscene mod is chefs kiss

  • @Fonou
    @Fonou Месяц назад +11

    Doing a PC port while not uncapping the cutscenes keeping them at 30fps AND no ultrawide support is kind of a low in 2024...
    Overall, the game is a banger ofc! Hope YoshiP watch the video and ask his team to do better. :)

    • @akkibajaj705
      @akkibajaj705 Месяц назад

      And then square enix will say that sales were low 😂

    • @John-PaulHunt-q3z
      @John-PaulHunt-q3z 8 дней назад

      @@akkibajaj705 If you are older in terms of playing RPGs remembering how bad it once was in the RPG space would you be as concerned about the future of JRPGs in the west as some of us after the western releases of dragon quest and final fantasy V were cancelled by SE back in the 90s for the SNES?

  • @majestic6884
    @majestic6884 Месяц назад +2

    got average 50 fps on rx 6950xt ryzen 7500f on mixed settings + fsr 3 quality in 3840x2160 without stuttering. and maximised sharpening, game looks clean and cool

  • @KidFrom106
    @KidFrom106 Месяц назад +17

    If you are playing this game download the mod fix it is a must

    • @robertlawrence9000
      @robertlawrence9000 Месяц назад

      What does the mod fix do?

    • @theanimerapper6351
      @theanimerapper6351 Месяц назад +3

      ​@@robertlawrence9000 unlock the cutscene fps

    • @robertlawrence9000
      @robertlawrence9000 Месяц назад

      @@theanimerapper6351 Oh I see. I tried the Lossless Scaling app and it will run the cutscenes in 60fps and helps with framerate hitches too using a type of frame gen. Best thing to do it try to get the game with settings to hit 70ish fps with unlocked framerate in game (to help with input lag), I think I had to turn off DRS (DRS seemed to bog down framerate with Lossless Scaling app), use no frame gen in game and used DLSS upscaling. Then in the Lossless Scaling app, set it to X2 for framerate. Might have to tweak and play around with settings but it really helped make the gameplay feel smoother.

    • @Jaimo78
      @Jaimo78 Месяц назад

      And removes black boarders ​@@theanimerapper6351

    • @JFinns
      @JFinns Месяц назад +4

      A must? Who cares they are just cutscenes. Regular gameplay runs up to 240fps already.

  • @alistairblaire6001
    @alistairblaire6001 Месяц назад +1

    I was pretty happy with the demo performance on my RX7800XT. Probably going to pick this up for my second play through

    • @GameMasterProducts
      @GameMasterProducts Месяц назад

      Hey what’s your cpu & how did it run for you since this will be a pretty solid gauge for the expected ps5 pro performance in this game

  • @e2rqey
    @e2rqey Месяц назад +3

    Those weird "inexplicable" frame time spikes sound a whole lot like poorly implemented Denuvo DRM checks.

  • @Socratezism
    @Socratezism Месяц назад +5

    Terrain detail to medium instead of high made a big difference for me. In most area's high was fine, but in certain open area's and villages etc, it reduced stuttering a lot. First encountered this around lostwing village. Seemed like a vram bottleneck. Not 100% sure, but the stuttering rly seemed like it.
    on a 3060 ti 8gb vram, 1440p, fsr quality +framegen (tried updated dlss+framegen mod, but worst ghosting and fsr is pretty good in this game). All high except terrain detal +shadows on medium. Getting 60-90 fps. very dependant on different area's.

    • @unnoticedhero1
      @unnoticedhero1 Месяц назад +1

      It probably is some sort of bottleneck since those areas also seemed to chug quite a bit on PS5 in performance mode.

  • @Miadaskate
    @Miadaskate Месяц назад +10

    Loved this game on PS5.

  • @Arcona
    @Arcona Месяц назад +18

    I remember when it launched on PS5 and people mocked the crappy resolution, saying PS5 wasn't powerful enough, despite Forbidden West looking more detailed and having a solid 1440p60 mode. And now look, the game is a mess on PC too, what a surprise.

    • @macdealer7936
      @macdealer7936 Месяц назад +3

      And I don't get it... I think even old PS4 Horizon Zero Down is more beautiful than FFXVI. And also Shadow of The Tomb Raider is. This game is not that good looking for its requirements.

    • @John-PaulHunt-q3z
      @John-PaulHunt-q3z 8 дней назад

      See told ya so! PC ports don't fix the SE curse. The gaming culture does not want what SE sells anymore. Unless you're an older gamer born in the early 1980s that is.

  • @akaChriss4L
    @akaChriss4L Месяц назад +2

    This game is really fucking good and has insanely good characters written. Likely the best I have experienced. Shame on the performance even though the game is insanely good looking thing.

    • @hazelcrisp
      @hazelcrisp Месяц назад

      I'm the opposite. I found the sotry and characters boring. Stayed for the gameplay.
      I found the game so boring I struggled to get myself to finish it.
      Characters are boring. Clive was so boring and nothing burger.
      Spread of an ocean, depth of a lake.

  • @oscarloria
    @oscarloria Месяц назад

    I play the demo on the release and with my 3070 I had a bad experience, meanwhile I test the demo today with all updates and it was a huge improvement.

  • @religionlol7323
    @religionlol7323 Месяц назад +6

    I don't understand why this game is so demanding? I have a 4090 an older but still powerful CPU an Intel 9960x. I can run this game maxed at native 4k no DLSS and get 40-60fps which I feel should be way higher. I turn DLSS on and I get 120-150+ frames.
    The world is small. Little to no NPCs running around doing complex things. I just have no idea why it's so demanding.

    • @ZBC2003
      @ZBC2003 Месяц назад +1

      Probably Denuvo and this is just not a very well optimized game.

    • @macdealer7936
      @macdealer7936 Месяц назад +3

      Not fault of your hardware. This game has HORRIBLE optimization. One of the worst recently, if not the worst (probably). They were very euphemistic here.

    • @ReadyRizky
      @ReadyRizky Месяц назад +1

      I have a decent hardware too, not the best but still decent (ryzen 7 5800x + rx 6700xt + 32gb ram). The game is running fine 2k with fsr quality and frame gen i can hit around 80-90 fps and sometimes higher than 100 with a little bit of frame spike and stuttering sometimes. But i know and feel there is still something wrong with the game the graphic is not the best but not bad either, i could stay still in okayish and acceptable and still think my hardware could achive higher performance at least i get that fps with native and no frame gen

    • @barulicksama3838
      @barulicksama3838 Месяц назад +2

      Don't worry, NVIDIA got your back. 5090 is coming soon for $1999 RPP and your card will probably go on sale for $999 and $699 used.

    • @barulicksama3838
      @barulicksama3838 Месяц назад

      Don't forget to buy new 2kw PSU.

  • @holgerbahr8961
    @holgerbahr8961 Месяц назад +10

    I was in the kitchen preparing miself some food while listening to this in the background. As I overheard Alex and Oliver chatting about the usual topics-things like 'upscaling,' 'performance mode,' 'screen space reflections,' and so on-I kept catching the phrase '360p' in the mix. At first, I giggled about it, thinking I must have misheard it. I mean, in 2024, on current-gen consoles and PCs, even mentioning such a low resolution is just absurd. Once I stepped out of the kitchen, I realized it was actually true. Honestly, I'm speechless. What's up next? A 240p performance mode 'reasonably' upscaled by PSSRwasser magic tech? Unbelieveable.

    • @cloudycolacorp
      @cloudycolacorp Месяц назад +4

      I really don't get the logic of it either. They make these games that are horrendously optimised, using as much GPU as possible, everything realtime and it doesn't even look THAT good, especially given the resolution crunch needed to get a playable framerate. I think last gen games at really high res and framerates would look more impressive lol

    • @Harry101UK
      @Harry101UK Месяц назад +5

      He intentionally ran the game at 1080p with DLSS Ultra Performance (360p) to find out where the bottlenecks are. It is in no way required to play the game. The unbelievable part is that the PS5 drops the game to 720p to maintain around 50fps.

    • @holgerbahr8961
      @holgerbahr8961 Месяц назад +1

      @@Harry101UK ok .. this is releaving :-) I did not follow the entire video. Just listening on the side

    • @holgerbahr8961
      @holgerbahr8961 Месяц назад

      @@cloudycolacorp yes .. if we think about the gains in processing power .. I suppose everyone expected more. The new ray tracing hype and tech like UE 5's "Lumen" of course is also reducing possible complexity in geometry detail as the real time lightning is, combined with high resolutions, eating up all the gained performance .. so it's somewhat more "flashy" but not really a huge increment in overall looks somehow

  • @flori4551
    @flori4551 Месяц назад +9

    I got VRR flickering during the 30 fps cutscenes. FFXVI Fix mod fixed this and the issue is entirely gone. Before that I had to turn off adaptive sync on my monitor, which of course introduced tearing. I am loving the game so far, but these kinds of issues are unacceptable. If a fan mod can be deployed so quickly, a multi million dollar company should be able to do so as well.

  • @kevinsecrets
    @kevinsecrets Месяц назад +1

    thank you digital foundry 🙏

  • @ReachTea
    @ReachTea Месяц назад +3

    Typical Japanese Studios making the worst PC ports to exist

  • @xenomorphicproxy4605
    @xenomorphicproxy4605 Месяц назад

    thank you for the table! will be applying your knowledge when i launch the game again

  • @MadManTnT
    @MadManTnT Месяц назад +3

    Great lighting on you, Alex. :D

    • @goob8945
      @goob8945 Месяц назад

      Edge lighting makes him look like a hero. Ollie look similarly angelic 😇 😂

  • @WacoAndBery
    @WacoAndBery Месяц назад +4

    Download the mod. Highly Recommended 👍

  • @MINUANOGAMING
    @MINUANOGAMING Месяц назад +4

    Taking 15 months to release a port this broken and poorly optimized is some nasty work. If Square Enix can't port their games to PC, they need to hire someone who can. The community shouldn't be fixing your game faster than you do.

  • @Unprotected1232
    @Unprotected1232 Месяц назад +1

    At least the game seems to be fairly multi-threaded. Got pretty high CPU usage on my older i9-10900F and RTX3070 rig when playing the demo. Even so this is a technically peculiar game, not just on PC.

  • @lolmao500
    @lolmao500 Месяц назад +13

    Imagine the day we ll be playing FF16 on integrated graphics at 4K at 120fps no problem...

  • @krazykoolz88
    @krazykoolz88 Месяц назад +1

    hey DF good video
    thx.

  • @boira_dani
    @boira_dani Месяц назад +7

    FF16 is so gorgeous.

    • @xtr.7662
      @xtr.7662 Месяц назад

      It is but too intensive ff15 already looked and ran great

    • @AceStrife
      @AceStrife Месяц назад

      gorgeously blurry (and brown) due to forced TAA.
      ..especially if you want a decent framerate being forced to use upscaling too.
      FFXV was indeed way more sharp and vibrant, but is looking a bit dated now.

  • @jamescole3143
    @jamescole3143 Месяц назад

    Thank you DF!

  • @Alexand3ry
    @Alexand3ry Месяц назад +8

    The game seems to run well on a high-end PC, but poorly on mid-range ones. I think that's because it WASN'T MADE FOR the PS4, Series S, Switch, Steam Deck, or low-end PCs.
    This game was developed with the PS5 as a base model, barely (mostly) making 30fps, despite console-specific optimisations. If your PC is comfortably more powerful than a PS5, it seems to run great, and with unlocked framerate mods it can really stretch its wings. But if your PC is less powerful than a PS5, it will always be punching uphill.
    Personally, I think it's one I'll play on my next machine rather than my current one. Hopefully by then some patches will have added more options on frame rates and screen resolutions...

    • @kojiyama-p3f
      @kojiyama-p3f Месяц назад +7

      Technically, it *was* made for the PS4 (and more than half of its development it was a cross-gen game) but Square gave up on the PS4 version because they couldn't get it to run well enough. The distinction is relevant inasmuch as it implies technical/engine/optimization issues more than just being so good it couldn't possibly run on lower-end hardware. The game looks nice, but it doesn't look nice enough for it to have these major performance issues on mid-range hardware.

    • @franciscor390
      @franciscor390 Месяц назад +6

      Square-Enix has struggled with optimization for a while now, they are horrible at it.

    • @xtr.7662
      @xtr.7662 Месяц назад +1

      ​@@kojiyama-p3fsame thing for forspoken or gotham knights for that matter

    • @asteria9963
      @asteria9963 Месяц назад +3

      You spent so much time typing a comment that is completely irrelevant.
      It doesn't matter what the game was originally built for. This is not a PS5 game, it is now a PC game.
      I outclass the official recommended specs, and it still runs like crap.
      All my complaints are valid, especially after I got baited by a fairly well-running demo.
      Square dropped the ball on this one. That's a hard fact.
      End of discussion.

    • @michaelmichaelagnew8503
      @michaelmichaelagnew8503 Месяц назад +2

      @@franciscor390 Yep its a trend with all their PC ports.

  • @Zuron
    @Zuron Месяц назад

    It's super heavy for sure. The good part is it still looks good and plays well with all that variable resolution+FSR+framegen cranked up, which is how you can still get dem frames. And it's crashed zero times in 10 hours.

  • @SomnusShinra
    @SomnusShinra Месяц назад +9

    The frametime spikes are so bad when i explore Rosaria. The game is beautiful but even on low settings i have this spikes that feel just so bad... I hope they patch this soon...

    • @Axxxel_in_Harlem
      @Axxxel_in_Harlem Месяц назад

      What's your rig?

    • @SomnusShinra
      @SomnusShinra Месяц назад +1

      @@Axxxel_in_Harlem Just got the game running so smooth with specific settings. Using FSR3 with Frame Gen on and 60 fps. Dynamic Res off and VRS off. That made my game run smooth and on High Settings. 3060 ti and Ryzen 5 5600x is my rig

    • @user-yo3cg9ev8y
      @user-yo3cg9ev8y Месяц назад

      frame gen only works with 40 series gpus tho

    • @ShawnxPerez
      @ShawnxPerez Месяц назад

      @@user-yo3cg9ev8y the game has fsr frame generation and dlss frame generation? are you saying not as good?

  • @level1wizard
    @level1wizard Месяц назад +1

    Ryzen 3600 was a midrange CPU in 2019. RTX 2070 SUPER was a mid-high end GPU in 2019. I wouldn't call that midrange in 2024... at all.

  • @twocityfoodies8476
    @twocityfoodies8476 Месяц назад +12

    This was my goty last year. The first FF game that I felt matched the level of the Sakaguchi FF games from FFX and before. Something had been missing in the single player games after he was forced out of Square because of The Spirits Within. The story was epic along with the music and graphics to match. I finished it 3 times along with both DLCs. Loved it all! Glad Alex mentioned the game was designed to run at 30fps. I've always felt that and they wanted that "cinema" feel to it. I think the 60fps mode was added on at the end of development forced by Sony and Square just gave an option with nothing changing much.

    • @lstsoul4376
      @lstsoul4376 Месяц назад +1

      Game is pretty good but I would not call it goty imo

    • @RealEroSennin
      @RealEroSennin Месяц назад +1

      @@lstsoul4376if there was a game better than this last year please tell me because I must have missed it.

    • @SunwishMaximal
      @SunwishMaximal Месяц назад

      @@RealEroSennin talos principle 2. If you have the IQ for it, obviously.

    • @lexiconprime7211
      @lexiconprime7211 Месяц назад +1

      @@RealEroSennin Be prepared for the potential deluge of people singing the praises of Baldur's Gate 3.

    • @lstsoul4376
      @lstsoul4376 Месяц назад

      @@RealEroSennin zelda totk

  • @cpard2d2
    @cpard2d2 Месяц назад +5

    Even with my RTX 3060 the FPS is so unstable, it takes away the fun of just exploring because you never know when the game will stutter or just die in terms of performance. I know my card is not high end but it sure isn't 360p hardware.

  • @PlayinWithGhosts
    @PlayinWithGhosts Месяц назад +2

    My 4090 appreciates this game. Glad I waited to play it. The day one mod for the cutscene fps was the cherry on top.

    • @GrimAbstract
      @GrimAbstract Месяц назад +1

      Right there with you bro, Dlaa, ultra wide, I didn't enjoy this game on PS5 and stopped playing due to the performance and decided to wait. I had to buy it twice, but holy shit am I enjoying this game now haha

    • @PlayinWithGhosts
      @PlayinWithGhosts Месяц назад

      ​@@GrimAbstractpatience came in clutch with this one. The shader comp at the beginning too. So stoked that this is becoming the norm. Runs so damn smooth.

    • @GrimAbstract
      @GrimAbstract Месяц назад +1

      @@PlayinWithGhosts hell yea it does, and the graphic upgrades also a plus haha

  • @jtmzac
    @jtmzac Месяц назад +9

    The timing of some of those stutters makes me wonder if they're loading related. I've noticed the game will use nearly 100% of my entire 7950X3D when loading, so I can certainly see it causing some stutters on a lower end CPU if the game engine isn't limiting it properly. It doesn't look like it from the on-screen CPU usage you have on the footage, but the polling rate of that is fairly low so it could be missing some spikes.
    The upside is the game does load incredibly fast. With a top-end PCIE 4.0 NVME (WD SN850X) fast travelling around the world is 1-2 seconds and loading from the main menu is around 5 seconds.

    • @FARSHOOTER3
      @FARSHOOTER3 Месяц назад +1

      I have a 7900x, I've also noticed in some of the bigger maps were you can sprint the cpu usage spikes to 80%-90% while sprinting.

    • @e2rqey
      @e2rqey Месяц назад

      I'm thinking they are poorly implemented Denuvo DRM checks

  • @A_Noid
    @A_Noid Месяц назад +2

    Playing on my 4080/7800x3d it looks pretty great and runs well, but yeah, seems like a very demanding game. (The 30 fps cutscenes are pretty jarring but FFXVI Fix works well).

    • @khaled8671
      @khaled8671 Месяц назад +3

      Runs well😂 this game is more demanding than games like Avatar Frontiers of Pandora while looking worse!

  • @beyondearth6418
    @beyondearth6418 Месяц назад +4

    Improper optimisation and general software quality, full stop.

  • @manoftherainshorts9075
    @manoftherainshorts9075 Месяц назад +2

    Too bad PC port doesn't do much beyond PS5.
    FF XV was a technical marvel on PC.

    • @alumlovescake
      @alumlovescake Месяц назад +2

      I would say FFXV looks a lot better too.
      FFXV ain't a perfect PC port it has some stutter but it looks great and can run great and at 4k max massively outclasses console graphics

    • @omarcomming722
      @omarcomming722 10 дней назад

      @@alumlovescake It objectively does not look better

  • @Saieden
    @Saieden Месяц назад +16

    I do wonder if there is some JIT asset loading shenagins, it is a homebrew engine and I suspect they may have relied a bit too much on the PS5 direct storage.

    • @AceStrife
      @AceStrife Месяц назад +1

      The PC version does have DirectStorage files in the game directory, so it should be using it on PC too.
      Maybe the storage subsystem on PC, and wildly varying SSDs, just isn't enough to match the PS5.

    • @Saieden
      @Saieden Месяц назад

      @@AceStrife That's exactly what I mean by "relied too much" :)

  • @ysundawa
    @ysundawa Месяц назад

    Thanks for the suggestion, I think I will spend for GoW Ragnarok instead now..... it's been 1 year late anyway, and extra weeks/months of waiting would not hurt too much

  • @ImGonnaFudgeThatFish
    @ImGonnaFudgeThatFish Месяц назад +9

    I miss the more heavily edited videos. Podcast format doesnt really do it for me.

  • @cloutboybebop8949
    @cloutboybebop8949 Месяц назад +4

    On an rtx 3070 I should never be hitting as low fps as I am in this game on low settings, why am I getting 20 to 40 fps in every single town I get into.

  • @TechnicalD499
    @TechnicalD499 Месяц назад

    Y'all helped me understand why dynamic resolution is useful. Truly an eye-opener. I'm grateful for the work that y'all do. Thank you!

  • @lovelydumpling
    @lovelydumpling Месяц назад +4

    Unfortunately this doesn't even cover the really bad areas of the game (as far as I can tell skimming through the video it's only the prologue.)
    As you get further in the game, for some reason it gets worse. Struggling at the start, you might be able to fix it, but then it'll get worse when your each the Hideaway. Adjust it so you get 60 FPS in the hideaway, and you'll hit a bigger dip in Lostwing. And then a bigger dip in Martha's Rest. And then a bigger dip in the second Hideaway. I'm constantly lowering settings to meet the game at its level before having to do it again at a new even more demanding area.

    • @TimLundmark
      @TimLundmark Месяц назад +4

      Yeah it's crazy. I had go from 4k DLSS Balanced at the beginning to 1440p DLSS Performance later in the game to get near 60fps stable.
      Can't wait to play it at 4K 120hz DLAA with an RTX 8090.

  • @Kmaitland89
    @Kmaitland89 Месяц назад +2

    Hopefully you guys do a God of War Ragnarok video as well.

  • @madmaster0015
    @madmaster0015 Месяц назад +3

    Square is so fucking annoying with pc ports. Its like flipping a coin, you either get a good port, or shit. There never seems to be an in-between.

  • @leetwheat
    @leetwheat Месяц назад

    I have a theory about the mystery hitches. There is no doubt one of the reasons why this game looks so good, is because it uses some sort of incredible SSAO. It is actually kind of insane how accurately it draws shadows underneath crevices and in caves. But this is not a raytracing technique that requires special RT cores to process. This is convincingly close to the quality of Ray Tracing running on a standard GPU core. I wonder if they have to render it in big chunks and to keep average fps higher they just let all the frame time happen up front.

    • @leetwheat
      @leetwheat Месяц назад

      Let me add, the reason that made me think of this was because I notice the hitching happening in locales that feature a lot of little nooks and crannies and caves, like the hideaway.

  • @sermerlin1
    @sermerlin1 Месяц назад +6

    I would like to see performance mode be 1080p with PSSR upscaled to 4k at 60 fps. No need to touch anything else on ps5 pro update.

    • @1meen1
      @1meen1 Месяц назад

      They probably wouldn't touch anything else regardless tbh

    • @sermerlin1
      @sermerlin1 Месяц назад +2

      @@1meen1 yeah as I see there's no need to tbh. Just 60 fps with PSSR and higher render resolution from which it will upscale to either 1440p or 4k.

  • @SnickNH
    @SnickNH Месяц назад +2

    I'm not sure why DF recommends DRS so strongly here. I get much worse results running that than with DLSS Performance or Balanced mode for no perceivable gain in visual quality. Maybe I'm missing something? They didn't really discuss the DLSS options in comparison.

  • @GordonGordon
    @GordonGordon Месяц назад +54

    hehehe. oh yeah. that shadow setting on PS5 performance was AWFUL.

    • @fenixa2z936
      @fenixa2z936 Месяц назад +5

      I don’t remember any screen tearing tho 🤣

    • @NostraSamus
      @NostraSamus Месяц назад +5

      @@fenixa2z936 got em there. Shadow quality is the only straw he had to grasp.

    • @GordonGordon
      @GordonGordon Месяц назад

      @@NostraSamus Yeah. here were a ton of other cuts also. but the shadow cutbacks were blocky and distracting. It made things look.... bugged out.

    • @leonic458
      @leonic458 Месяц назад

      The game was intensionally made for graphics mode

  • @nocookienolife
    @nocookienolife Месяц назад +1

    People in the comment session look like they haven’t watched the video or missed all the nuance in it. Or simply came here unwilling to change their mind in any possible way.

  • @monochrony
    @monochrony Месяц назад +3

    I didn't knew I needed an "Auf Wiedersehen" from Oliver, but yet here we are.

  • @smashishere
    @smashishere Месяц назад +2

    These Japanese studios just need to hire a western studio for their technical aspects, they seem to have no idea about what they are doing

  • @middle_pickup
    @middle_pickup Месяц назад +4

    Playing at 360p is so sad.

  • @gamerbudy722
    @gamerbudy722 Месяц назад

    my frnd rested and said denuvo is really taking maximum of its resourse juice of his pc othereise his system is really powerful

  • @FJTabb
    @FJTabb Месяц назад +3

    Can't wait to see this on the Pro!

  • @axxa5000
    @axxa5000 Месяц назад +2

    Hopefully, you two get to revisit FFXVI once last time this gen if it receives PSSR support. Round out the coverage.

    • @xtr.7662
      @xtr.7662 Месяц назад

      They wont because it wont be able to hit a stable 60 even at 4k dlss from 720p

    • @axxa5000
      @axxa5000 Месяц назад

      @@xtr.7662 Nah, I think so. I'm sure Oliver would love to check it out, given his appreciation for FFXVI

  • @Pete292323
    @Pete292323 Месяц назад +3

    Wouldn't it mean that the game is CPU bottlenecked and not GPU bottlenecked if there are dips at 360p? Maybe do a retest with a 7800x3d and the 2070 super just to be sure?

    • @xtr.7662
      @xtr.7662 Месяц назад

      Doesnt matter

    • @michaelmichaelagnew8503
      @michaelmichaelagnew8503 Месяц назад

      Sounds like its programmer lazyness bottlnecked. These PC ports from Squarsoft have been like this since FF7 remake. Very poorly optimized and its best to get it a year after the pc version comes out.

  • @SoFRESHandSoMJ
    @SoFRESHandSoMJ Месяц назад

    Its awesome that Square put FF16 on PC. I played it on PS5 and looked slightly blurry at times and fps changes in some parts (besides cutscenes). I seen similar issues with FF7 Rebirth. I havent played Rebirth but im just gonna wait til it gets ported to PC (hopefully soon).

  • @Alovon
    @Alovon Месяц назад +8

    Game really pushes Rasterized Graphics to the limit, and it shows.
    Pushing RT Quality Shadows, Extreme Geometry Quality, The Perception of Zero-loading screens with fast camera cuts and stupidly smooth gameplay transitions is NOT cheap to Rasterize (Versus using Compute Geo and RT. At least at this fidelity)
    Although I do wonder if the Frametime spikes could be due to DirectStorage? It clearly seems inferior to Kraken on PS5 (as we saw with Rift Apart). So maybe the effect getting loaded causes the GPU to hit a high load as it decompresses the asset?
    Either that or it could be their 30fps cap in cutscenes being funky.
    In either case, they probably are hitting the fabled "Rasterization Wall". And FF17 (or whatever next single player game is made by CBU3/CS3), will need to adopt Compute Geometry and Ray Tracing in order to actually gain scalability for similar visual resolves.

  • @natel7382
    @natel7382 Месяц назад

    I have a 10600k and 4070S and I'm getting over 130+ FPS during the demo. I'm only at the beginning but during the training fight (and up until) I had no stuttering and gameplay was solid. It was hovering at my max fps which is 165. I have heard the demo doesn't suffer from the same problems as the game though. But so far, the game is solid. The 30 fps cut scenes really break immersion though and hopefully get patched, there's already a mod, just implement it lol.
    I love how during cut scenes you can look at the lore. What an amazing feature and should be implemented in every game from now on period. Amazing being able to hit a button and see the back story with the titans and the kingdom and not just being totally in the dark.

    • @ridleyroid9060
      @ridleyroid9060 Месяц назад +1

      The demo is a lie and a half - I had rock solid performance that dropped off a cliff literally not 20 minutes into the post demo.

    • @natel7382
      @natel7382 Месяц назад

      @@ridleyroid9060 that is what I'm worried about and why I am waiting to buy plus the game is so easy. I just beat the malgor or whatever that flower thing was no hit lol. And not using any chest items. Beautiful game tho. And the gameplay isn't bad. But that stink. What cpu and gpu are you using?

    • @ridleyroid9060
      @ridleyroid9060 Месяц назад

      @@natel7382 r5 5600 and 6650xt. Gameplay just gets better. Performance is the reverse for me. Just gets worse :/.
      I dont have $600 ready to shell out for a higher end GPU (that is what the 7700XT costs here). really kind miffed at square for this port

  • @mclovin2005
    @mclovin2005 Месяц назад +13

    6 frame time spikes in 3h got in the way of the experience? Guess I'm used to way worse😂

    • @oshjames9648
      @oshjames9648 Месяц назад +3

      when i played it on ps5 there was no microstutters/stutters at all besides framerate drops (45-60fps), moment i played the demo on pc it was micro stuttering in the tutorial on 3070ti, sounds like the main game has problems too considering theres a FFXVI fix mod like FFXIII/FF7R games

  • @vanceg4901
    @vanceg4901 Месяц назад

    Think I'm going to temp the PC gods and get this on my Cheapo laptop worked for Elden Ring.

  • @Vincornelis
    @Vincornelis Месяц назад +21

    FF16 is the most accessible Final Fantasy ever. It's feature complete unlike 15 and a real spectacle. This is a game where creators had a vision and stuck to it. Most people who have issues with it are older fans and while I can see why and may even agree with some points this really is a great game and well worth checking out for yourself. Perhaps especially if you weren't the biggest fan of previous entries or perceive FF games as being somewhat convoluted. This is just a great action game with an interesting story and world.

    • @beardalaxy
      @beardalaxy Месяц назад +3

      As a devil may cry fan this is definitely my favorite final fantasy so far. Fans can be sad that FF is an action rpg now but it's been this way for a decade and there are other RPGs to play to scratch that itch. At the very least, FF fans are all their own story so it's not like you're going to be missing out on some continuity by not playing and going to something like dragon quest instead.

    • @robertlawrence9000
      @robertlawrence9000 Месяц назад +1

      The ending was terrible though unfortunately. It made me mad. I don't think Square intended on that but it was just so bad after playing the game with a decent story just to get to that ending.

    • @zacatkinson3926
      @zacatkinson3926 Месяц назад

      XV is just fine

    • @SC0RPI0NFURY
      @SC0RPI0NFURY Месяц назад

      ​@@robertlawrence9000 I think the ending was great

    • @sandwich4916
      @sandwich4916 Месяц назад

      I am an "older" fan and I think this is the right direction they had to go with after the merger with enix and not being able to decide on wtf to do. I am talking about the setting, story characters and kinda gameplay etc. FF12's battles could have been like Rogue Galaxy instead of being a borefest. FF13's battles were like dream come true to me. ATB with flashy movements and even air combos. Kinda didn't like the FF13-2's pokemon aspect but the story and characters were more focused than 13. Lightning Returns had a very nostalgic kinda PS1 era real timey combat which felt like turn based and ATB at the same time and I loved it. FF 15...... I waited 10 years for that mess. I prefer the kingdom heartsy gameplay and setting of the PS3 version that ended up getting scrapped. So yeah for every game after X, they could use this kinda gameplay (or Rogue Galaxy's or FF7R's. FF7R combat is a great too) with character swap.