Me either ..I assume they will bring out an official patch eventually now that they see it can be done lol but it's not perfect. There are visual glitches here and there but it's very rare and well worth it@@RaccoonBrigade
VRS affects the water distortions, screen space reflection and depth of field. If you use FSR on a performance preset you WILL notice the pixelation of those effects. Or in your case of using DLSS at a very low resolution you suddenly notice the lower res effects. And turning VRS off will make these things match the INTERNAL resolution instead of lower.
look, it's incredible that these are that focuses on the technical aspect and the whole world also reports them... every time I open a video of them there are a row of bullshit one after the other...
I noticed VRS made a huge visual difference when trying to get it to run on the Steam Deck at 720p as well, the difference is clear as day if you turn the resolution way down.
Various cutscenes blend real time graphics and prerendered videos in the same scene (e.g. the war at the Republican Army frontlines, right at the beginning of the demo/full game -- the NPCs and particle effects are prerendered videos but the entire environment is rendered in real time). One of the devs explained that and showed examples at a GDC talk sometime after it launched on PS5...
Because the game is not optimized well for PC. Squaresoft has a history of doing this with consol ports. FF7 was the same way. A year later is played allot better on pc. I have the game but its just going to sit in my steam account for a while till they optimize it better then I'll play it.
Stranger of Paradise, anyone? Takes the cake for one of the worst optimized games in recent years, and definitely SE's worst one. Game can't even keep 120FPS with DLSS on a 4090 @ 3440x1440, and looks 10 years out of date (aside from the character models.. because they use a million triangles). It barely ran at 30FPS on a 1080 Ti. FFXV I find is actually extremely CPU bound. 5950x bottlenecks quite badly, and all of the NVIDIA settings hammer that bottleneck even more. Turn off that crap and the game runs so much better.. but does objectively look worse. Typical of NVIDIA, now moreso than ever with RTX.
@@AceStrife yeah, if the 5090 is at least 50% faster than the 4090 it's gonna run into CPU bottlenecks a LOT more even at 4K in a lot of games. I have a feeling the 9800X3D won't be a huge leap over the 7800X3D
I played the Entire game on PS5 on Quality Mode with: Motion Blur 3, No Auto Tracking on Movement - and both Camera Speed increased: This resulted in dramatically smoother and much better motion handling and image clarity in exploration and combat. However, PS5 (or Pro at least) should have 40 FPS Mode running in 120Hz Container set on Quality Mode graphics settings. Hopefully PS5 Pro can provide that at least - but Japanese Devs seem unaware of 40 FPS in 120H Container option
Played it on performance mode because 30fps is just too jarring for me. I don't mind the resolution differences because you could hardly tell in this game's fast paced combat.
Anyone else shocked how decent it looks at 360p lol. DLSS is black magic. I’m watching on a big TV and it still holds up well considering it’s a PS2 gen resolution!
Dlss is brilliant. I can't wait to see what rtx 5xxx cards bring to it. I still remember the first time dlss came out with Metro Exodus and people hated it. It was awful. I knew it would eventually be loved. If Sony can somehow get pssr up to it console ppl will be in for a treat but idk if they will. Figure it will always be between fsr and dlss though
I don’t know how you can equate this port to something like the Remake launch which was atrocious. There’s a huge difference between “practically unplayable” and what we see here.
@@necroguy11 Never said one can't be worse than the other. They can both still be garbage ports, with one being terrible and the other unplayable. It's never been a race for one port to be the shittiest. 🤣
Not mine either, but it's not a bad game at all. A bit uneven in pacing, and lacks true challenge for how complex the game mechanics are. You shouldn't have to unlock "hard" mode after finishing it.
It's wild dude games nowadays are so horribly unoptimized that you cant even get stable frames below 480p. Do devs just slam code and ship the game out now?
Who cares, with DLSS it looks infinitely better than any old game ever did. Stop obsessing over pointless numbers and play the game in front of your eyes. The issue here are the frametime spikes, the internal resolution is meaningless these days unless you bought an AMD card, in which case too bad do better next time lmao
@@steel5897 "Stop obsessing over pointless numbers and play the game in front of your eyes" you're forgetting that you are on a DF's channel. And they don't want you to do so.
You guys dropped the ball here. The areas after what was in the demo run SIGNIFICANTLY worse. My 3080TI struggles to hit 60 FPS on low settings 720p (4k DLSS Ultra Performance). That's not acceptable for what we're seeing on the screen. Cyberpunk with RT Overdrive is only slightly more demanding than this one.
I think your target resolution might be too high. I am also using a 3080ti but am at 1440p Balanced FSR and FG and it still looks very, very good. I get 100+fps in indoor areas and 70+fps in the open world.
@@nlikeflynn8837 I'm glad you're enjoying the game, but I can't stand the low res image quality and frame gen artifacts. You performance kinda checks out, 1440p Balanced FSR is internal res 835p, I believe. The game runs at about 40 FPS which gets boosted by frame-gen to 70's. Lostwing ran the worst for me so far, but Rosaria is not far behind (or ahead, I guess). My point is nothing on the screen suggests the game should run this poorly. I can play Crysis 3, which has much, much better environments (but worse characters) at native 4K 340 FPS... I understand these are different rendering techniques, but still, I expected at least 60 FPS with internal res 1440p. Hell, Hellblade Senua's Saga runs better than this and looks about 10x better. I'm going to wait for a year or two to really enjoy the game. I played it on console already, suffering through 30 FPS. I wanted to finally play it with good framerates and crisp image :/
@@Mesjach Okay I'm not saying Crysis 3 is a bad looking game. It's aged quite well in fact. But in what universe does it have better looking environments than Final Fantasy XVI?? 😭
@@Mesjach i have to agree. 16 looks good but is it really that much better than say 15 from years ago? i really dont think so and the fidelity here just doesn't justify the performance we're getting. they should really stop trying to push miniscule graphics improvements and make games run well instead
Maybe wait a bit before replaying. Recent PS5 firmware update had something in it that is causing sudden issues in some PS5 games, 16 is one of them. So maybe wait until they figure out and fix whatever in the firmware caused this.
@@brunocicero7805 Oh, well that good it got released that quick. Although I am still extremely curious what exactly in the firmware updated caused all this.
Ragnarok port is poor. The first section fools you into thinking the optimisation is good. But dlss is inconsistent and dlss frame gen is broken. UI icons are low resolution, realm tree areas and later levels just tank the performance. For some reason vram usuage keeps going up. Rtx 4070 12 gb of vram for just ps4 textures is insane.( I use dlss quality 1440p ).
@@dr.sivavignesh664 That's interesting, all the video I'm seeing looked really promising, but I admit it was in the first section of the game. I have a 4090 so I should hopefully be able to brute force through a lot of the performance issues.
@@dr.sivavignesh664 it obviously isn't using "ps4 textures" if you turn everything up in the settings... likely on low or medium texture settings it would reflect what it consumes VRAM wise on the PS4, otherwise it's obviously gonna be PS5 textures.
@@menuki6996 every version is using PS4 textures. They certainly don't have any extra detail on PS5 and the limitations of the engine were very much visible in that version. It's just higher resolution and some improved lighting/shadows.
Square Enix being afraid to use FSR2 in the PS5 FF games for some reason. FFVII Rebirth with biliniear upscaling looking soft AF in the performance mode and FFXVI using FSR1 for some reason.
Because FSR2 significantly increases ghosting compared standard TAA, especially on alpha effects which Final Fantasy games are notorious for. FSR1 while flawed, is spatial and does not use temporal frames. DLSS2-3 is apparently mature enough to mitigate ghosting.
@@AlexanTheMan dude, FFXVI and FFVIIR2 look awful in performance mode, early FSR2 introduced some ghosting but it's much better than whatever we currently have.
Was very sad that I had to yet again use a mod for Ultrawide + unlocked frame rate on cutscenes but this game really is a show piece of how good games can look, very happy that Final Fantasy still aim for the stars in that regard, it's a series known for beautiful graphics, having very good time
Nah, it looks horrible. It's artifacting constantly and extremely blurry/pixelated. Whatever you're seeing on RUclips is compressed and not a proper view of how the game will look on your monitor.
@@readifdumb Well I recently tried dlss ultra performance from 1440p in Ragnarök and it was fully playable and nice looking image. Really surprised me, but I got enough performance to play it with DLAA:)
About the stutters I believe the game is coded around real time data decompression similar to many PS5-lead games, but ported for CPU on PC which can bog down the CPU when the game asks a bunch of assets just-in-time. When you do an action for the first time, the game probably calls the related assets at that very moment lol. Also the thing that makes the game heavy is the lighting technique they used. It's a form of modified PCSS in very very high quality.
@@AceStrife I did not know that, but to be honest even DS1.2 is not that good. It still stages data in the system RAM first before VRAM. So there's a lot of data shuffling about.
I played the demo on ps5 performance mod when it launched and the visuals look really amazing this is the first time I felt a big generation leap between ps5 and ps4
Hoping to see this game get a ps5 pro upgrade, would probably be the game to sell me on upgrading since I’ve loved it but if I could get 60fps at higher than 720p it would be so much better.
It runs at 720p only during fights, but the main problem is the upsampling solution sucks, they're using the aweful fsr 1 which produces terrible image quality. And they fixed the issue with final fantasy 7 rebirth by removing upsampling all together 😂 which produces the blurriest game in hisrory. Square enix are just incompetent when it comes to technical performance of their games
I don't know, both the 2070 and PS5 have the exact same bandwith, console gets extra low level api optimizations, but the 2070 doesn't have to fight the CPU for bandwith, well, is not like the PS5 version had perfect frame rate either.
@@fenix_tx_1342 You have to keep in mind that a game designed for a console will be able to do cpu«--»memory and gpu«--»memory read/write operations at roughly the same speed, and many games take advantage of this. A shader might start getting processed on the gpu, written to memory at at 10Gbps, and then read by the cpu at 10Gbps, and finish processing on the cpu. Doing something like this on a discrete card means that the data would have to take a round trip around the pcie bus, essentially using regular slow ram as vram, which is a big no no when it comes to gpu programming. So yeah, the memory speed might be similar on paper, but in practice there is a lot of difference. Don't really know what the issue is with this particular game, but i have a hunch that square enix isn't putting in the required effort for ports like these.
@@uzayonat people should have already figured it out that if you're going to expect the best representation from a lot of these games, they better have the best GPUs available to consumers and that's just sad. Or get a console and finish that fight early without compromise as the way it was intended to be played.
Square talks about how they are not making enough money by making their games for just Playstation, but then they release horrible running ports to PC. I do not get it... We should not have to download mods to "fix" the game. I am sure there are a lot of people out there that will not buy the game due to these issues.
Yeah, I didn't buy a 4090 to play games at sub-60 and/or sub-4k. I avoided it on PS5 because I didn't want trash FR and resolution issues. And it's still like that on high end PCs 😂 Easy skip
japanese developers do not know how to optimize on PC. most of them, when they port games, will just copy paste the best console version and call it a day. I've seen so many japanese PC ports that don't even let you render at higher than 1080p, or unlock the framerates above 60, it's unreal how they have no clue what PC players expect. So many ports internally render at 1080p and use a very basic upscaler if you choose anything else... The most recent exemple i have is relayer advanced. the game doesn't allow you to render at more than 1080p and has virtually no settings available.
I’m playing the game with both a 3060 rtx 12gb and a 3080 and have not have issue playing at ultra 1080p. I do see some small dip when it gets to cutscenes but I’m assuming is that they are doing cutscenes at 30fps for some reason… no issues yet here.
@@Killer-ne7cm Ultra 1080p? 😂 Also, not to be a jerk, but if you think 30fps is a 'small dip' that you barely notice, you're just not sensitive to performance issues. That's good for you, but personally I notice and get annoyed by any dip below about 58fps.
@@purringbluzzmuffin8030 I meant that the cutscenes dip into the 30fps I’m assuming it’s a cinematic choice they are doing similar to when movies film. gameplay wise with a old rtx 3060 with 12gb of ram I’m getting a solid 60fps (using v sync) the better experience is on my 3080 but what I’m saying is even a 3060 12gb old card wasn’t a bad experience. The experience wasn’t as bad as those new games using the unreal engine and it becomes a stuttering fest of games
no you dont. That works best for pixelart but not really 3D graphics. On RPCS3 I often had to pick nearest to get from 720p to 1440p and trust me, it looked real bad on Midnight Club. I'd take bilinear every day, not on pixelart tho
@@liaminwales because you literally had the image tile up with artefacts. The backlight of the cars literally looked like a red checkerboard. If you actually want that over a slight smoothing then I highly question your sanity
@@Kiyuja "slight smoothing" is a mischaracterization. It is a complete full screen blur. The same reason why people hate FXAA/TAA. Many people want sharp graphics, with proper anti-aliasing (multisampling). You can play with your blurry filtering if you want, but saying it's the "right" way to play is completely misguided. It's an opinion, not a fact. Also if your emulator is blurry at higher resolution, you're not increasing the render resolution properly, which is a config issue. Also integer scaling exists. And if it can't be integer scaled, then lanczos filtering exists.
Just got done beating ff 16 and its dlc's and WOW what a game!!!!!!!!! Got everything done accept missing like 8 music rolls. 4090, 7800X3D, Asus PG32UQX = Max everything and using reshade and WOW game looked so good!!!!!!!! I feel like I own them more money for such an incredible game!!!!!!!!!! I used the cutscene mod lowest fps gaming I saw was in the 60's most of the time above 100 fps gaming.
@Niko-1s If you noticed, gaming has ramped up in the req. of money into gaming. Gaming has slowly turned into a LUXURY Hobby/entertainment now. Those that spend on other things, fast food, beer, parties etc.... will find a choice needs to be made = gaming or other things. For most, doing both is going to be off limits for the masses going forth. For doing both like in the past is being removed = Worldwide Economy and other factors. Time will make the need to have the best hardware more and more of the "need" than the "want" of the past. Industry is doing what it can, to keep prices low but, leap in tech means leap in money needed to buy. In the past, leaps were small with every once in a while, jump. Lately, big leaps over and over again and thus, money prices up and up. Video cards is the most tech money costing thing in a PC. Gamers were lucky, that the tech for them was to the CPU and not the GPU. Massive money cost to gamers was just around the corner. Around the corner GPU gamers are now getting that hit and buying "cheap" people will find = Will not be the smart thing to do anymore = Trap/snare is what it is becoming/has been. Saving, monthly payments etc... is going to be "The Way of the Gamer" coming up for almost all gamers. Money on hand to get..........gone......... Saving, monthly payments etc..... is already here for some and for almost all........ soon.
The VRS stuff I always find interesting. You assume there is a reason for it. Or that some test at some point would have shown it impacting performance. But then I remembered Kaze's video on SM64 where he found a bunch of algorithms they used to "improve" performance that were net 0 / worse because doing the optimization itself costs some amount of processing power (nothing is free). It really makes me wonder if there are some similar cases in modern rendering pipelines (especially tools like UE4/5)
VRS itself is pretty complex and requires its own algorithm. To get the most out of it you need to have many many many pixels share a color. Well, most games these days dont do that. Maybe on something like Doom, where most of the upper screen is a redish brown but its mostly not worth it, you'd be better off reducing the res slighty and bilinear it up or something before you render the UI.
VRS is necessary for UE5 titles. Wait, is FFXVI UE5? I think it's frizzing out because of something the devs did while tinkering with the settings. And if it's not UE5, their implementation of VRS is busted. The demo had a huge issue with VRS and that was somewhat fixed with its most recent patch.
What settings do you have for lossless? I'm using it as well, only issue I'm having with it is if you move the camera too quickly the text turns into a mess. Usually easiest to see with game markers and text. Using 2.3 lfgr or whatever it's called and keeping dlss on in game.
@@ludicrits Should really only be using 2x, make sure g sync support is on too. I also use draw fps just to make sure its working, sometimes if you alt tab it requires a restart and draw FPS is the easiest way to see it I use it for emulating switch games, makes them high refresh rate without breaking physics
@@ludicrits just been playing with the demo recently. my 3070 laptop cant seem to trick the game to dldsr +dlss. si right now its 720p dlaa with integer scaling since monitor is 1440p and frame gen 2.3 with 5 frames of latency.
Yeah I'm pretty disappointed about the frame-gen in this game as well. The thing that bothers me most is that the image gets smoother but the quest markers don't get the uplift. Meaning you get a smooth image and choppy quest markers. That's so annoying. Lossless Scaling is way better because it smoothes the whole image...
Huh? Lossless scaling introduce so many artifacting and input delay for me. It's an awesome app for those that dont vave native fsr/dlss support, but its nowhere as good as fsr/dlss
Thank you DF for all the hard work as usual, but I would say I prefer the old format. These newer PC focused videos don't feel like they have the same deep dive into how the games work on the various tiers of hardware that used to be shown.
This channel became very bad. Oliver laughing all the time talking about when the DSR lower the resolution and the bad performances Alex had gave me the creeps. He seemed very snob, elitist and mocking. Most of people don't have his ultra high-end and have to use these technics or play the game on lower graphics. I wish he could be more respectful.
This was borderline unplayable for me on PS5. Quality mode looked so choppy at times...and the ghosting especially on my player as I'm panning the cam was absolutely horrible. But performance mode was even worse...a low res blurry mess, with FPS all over the place. So I gave up, and decided to wait for PC to play this masterpiece properly. The PC demo ran beautifully on my PC actually on max settings, 1440p res DLSS quality. I5-12600K and RTX 4080. I'm getting locked 75fps with vsync on. So no complaints!
The game looks beautiful but it really does run needlessly heavy and there isn't even any ray tracing. I'm glad the community released that FFXVI fix for stuttering and the uncapped cutscene mod as well. They do make a difference and I highly recommend them! Just by the way, I installed my FFXVI on a Samsung 980 Pro NVME and it loads instantly even from one big area to the next!
Thinking about getting this, but before I do, I will definitely watch the video. I ran the demo quite well, but those 30 FPS locked cut scenes are very noticeable obviously. No wonder on console it’s so demanding. I will see what patches inevitably arrive but it seems like a solid port
@@Morden97I’ve heard as much but that doesn’t look awkward? Regardless I’ll likely have to run FSR3 Native AA and Frame Gen to get 60 FPS locked as I did in the demo.
@@Morden97 The pre-rendered cutscenes are still at 30 fps though, sadly... But if you use Lossless Scaling you can use its framegen to get even those up to 60 fps lol
Doing a PC port while not uncapping the cutscenes keeping them at 30fps AND no ultrawide support is kind of a low in 2024... Overall, the game is a banger ofc! Hope YoshiP watch the video and ask his team to do better. :)
@@akkibajaj705 If you are older in terms of playing RPGs remembering how bad it once was in the RPG space would you be as concerned about the future of JRPGs in the west as some of us after the western releases of dragon quest and final fantasy V were cancelled by SE back in the 90s for the SNES?
got average 50 fps on rx 6950xt ryzen 7500f on mixed settings + fsr 3 quality in 3840x2160 without stuttering. and maximised sharpening, game looks clean and cool
@@theanimerapper6351 Oh I see. I tried the Lossless Scaling app and it will run the cutscenes in 60fps and helps with framerate hitches too using a type of frame gen. Best thing to do it try to get the game with settings to hit 70ish fps with unlocked framerate in game (to help with input lag), I think I had to turn off DRS (DRS seemed to bog down framerate with Lossless Scaling app), use no frame gen in game and used DLSS upscaling. Then in the Lossless Scaling app, set it to X2 for framerate. Might have to tweak and play around with settings but it really helped make the gameplay feel smoother.
Terrain detail to medium instead of high made a big difference for me. In most area's high was fine, but in certain open area's and villages etc, it reduced stuttering a lot. First encountered this around lostwing village. Seemed like a vram bottleneck. Not 100% sure, but the stuttering rly seemed like it. on a 3060 ti 8gb vram, 1440p, fsr quality +framegen (tried updated dlss+framegen mod, but worst ghosting and fsr is pretty good in this game). All high except terrain detal +shadows on medium. Getting 60-90 fps. very dependant on different area's.
I remember when it launched on PS5 and people mocked the crappy resolution, saying PS5 wasn't powerful enough, despite Forbidden West looking more detailed and having a solid 1440p60 mode. And now look, the game is a mess on PC too, what a surprise.
And I don't get it... I think even old PS4 Horizon Zero Down is more beautiful than FFXVI. And also Shadow of The Tomb Raider is. This game is not that good looking for its requirements.
See told ya so! PC ports don't fix the SE curse. The gaming culture does not want what SE sells anymore. Unless you're an older gamer born in the early 1980s that is.
This game is really fucking good and has insanely good characters written. Likely the best I have experienced. Shame on the performance even though the game is insanely good looking thing.
I'm the opposite. I found the sotry and characters boring. Stayed for the gameplay. I found the game so boring I struggled to get myself to finish it. Characters are boring. Clive was so boring and nothing burger. Spread of an ocean, depth of a lake.
I play the demo on the release and with my 3070 I had a bad experience, meanwhile I test the demo today with all updates and it was a huge improvement.
I don't understand why this game is so demanding? I have a 4090 an older but still powerful CPU an Intel 9960x. I can run this game maxed at native 4k no DLSS and get 40-60fps which I feel should be way higher. I turn DLSS on and I get 120-150+ frames. The world is small. Little to no NPCs running around doing complex things. I just have no idea why it's so demanding.
Not fault of your hardware. This game has HORRIBLE optimization. One of the worst recently, if not the worst (probably). They were very euphemistic here.
I have a decent hardware too, not the best but still decent (ryzen 7 5800x + rx 6700xt + 32gb ram). The game is running fine 2k with fsr quality and frame gen i can hit around 80-90 fps and sometimes higher than 100 with a little bit of frame spike and stuttering sometimes. But i know and feel there is still something wrong with the game the graphic is not the best but not bad either, i could stay still in okayish and acceptable and still think my hardware could achive higher performance at least i get that fps with native and no frame gen
I was in the kitchen preparing miself some food while listening to this in the background. As I overheard Alex and Oliver chatting about the usual topics-things like 'upscaling,' 'performance mode,' 'screen space reflections,' and so on-I kept catching the phrase '360p' in the mix. At first, I giggled about it, thinking I must have misheard it. I mean, in 2024, on current-gen consoles and PCs, even mentioning such a low resolution is just absurd. Once I stepped out of the kitchen, I realized it was actually true. Honestly, I'm speechless. What's up next? A 240p performance mode 'reasonably' upscaled by PSSRwasser magic tech? Unbelieveable.
I really don't get the logic of it either. They make these games that are horrendously optimised, using as much GPU as possible, everything realtime and it doesn't even look THAT good, especially given the resolution crunch needed to get a playable framerate. I think last gen games at really high res and framerates would look more impressive lol
He intentionally ran the game at 1080p with DLSS Ultra Performance (360p) to find out where the bottlenecks are. It is in no way required to play the game. The unbelievable part is that the PS5 drops the game to 720p to maintain around 50fps.
@@cloudycolacorp yes .. if we think about the gains in processing power .. I suppose everyone expected more. The new ray tracing hype and tech like UE 5's "Lumen" of course is also reducing possible complexity in geometry detail as the real time lightning is, combined with high resolutions, eating up all the gained performance .. so it's somewhat more "flashy" but not really a huge increment in overall looks somehow
I got VRR flickering during the 30 fps cutscenes. FFXVI Fix mod fixed this and the issue is entirely gone. Before that I had to turn off adaptive sync on my monitor, which of course introduced tearing. I am loving the game so far, but these kinds of issues are unacceptable. If a fan mod can be deployed so quickly, a multi million dollar company should be able to do so as well.
Taking 15 months to release a port this broken and poorly optimized is some nasty work. If Square Enix can't port their games to PC, they need to hire someone who can. The community shouldn't be fixing your game faster than you do.
At least the game seems to be fairly multi-threaded. Got pretty high CPU usage on my older i9-10900F and RTX3070 rig when playing the demo. Even so this is a technically peculiar game, not just on PC.
gorgeously blurry (and brown) due to forced TAA. ..especially if you want a decent framerate being forced to use upscaling too. FFXV was indeed way more sharp and vibrant, but is looking a bit dated now.
The game seems to run well on a high-end PC, but poorly on mid-range ones. I think that's because it WASN'T MADE FOR the PS4, Series S, Switch, Steam Deck, or low-end PCs. This game was developed with the PS5 as a base model, barely (mostly) making 30fps, despite console-specific optimisations. If your PC is comfortably more powerful than a PS5, it seems to run great, and with unlocked framerate mods it can really stretch its wings. But if your PC is less powerful than a PS5, it will always be punching uphill. Personally, I think it's one I'll play on my next machine rather than my current one. Hopefully by then some patches will have added more options on frame rates and screen resolutions...
Technically, it *was* made for the PS4 (and more than half of its development it was a cross-gen game) but Square gave up on the PS4 version because they couldn't get it to run well enough. The distinction is relevant inasmuch as it implies technical/engine/optimization issues more than just being so good it couldn't possibly run on lower-end hardware. The game looks nice, but it doesn't look nice enough for it to have these major performance issues on mid-range hardware.
You spent so much time typing a comment that is completely irrelevant. It doesn't matter what the game was originally built for. This is not a PS5 game, it is now a PC game. I outclass the official recommended specs, and it still runs like crap. All my complaints are valid, especially after I got baited by a fairly well-running demo. Square dropped the ball on this one. That's a hard fact. End of discussion.
It's super heavy for sure. The good part is it still looks good and plays well with all that variable resolution+FSR+framegen cranked up, which is how you can still get dem frames. And it's crashed zero times in 10 hours.
The frametime spikes are so bad when i explore Rosaria. The game is beautiful but even on low settings i have this spikes that feel just so bad... I hope they patch this soon...
@@Axxxel_in_Harlem Just got the game running so smooth with specific settings. Using FSR3 with Frame Gen on and 60 fps. Dynamic Res off and VRS off. That made my game run smooth and on High Settings. 3060 ti and Ryzen 5 5600x is my rig
This was my goty last year. The first FF game that I felt matched the level of the Sakaguchi FF games from FFX and before. Something had been missing in the single player games after he was forced out of Square because of The Spirits Within. The story was epic along with the music and graphics to match. I finished it 3 times along with both DLCs. Loved it all! Glad Alex mentioned the game was designed to run at 30fps. I've always felt that and they wanted that "cinema" feel to it. I think the 60fps mode was added on at the end of development forced by Sony and Square just gave an option with nothing changing much.
Even with my RTX 3060 the FPS is so unstable, it takes away the fun of just exploring because you never know when the game will stutter or just die in terms of performance. I know my card is not high end but it sure isn't 360p hardware.
Right there with you bro, Dlaa, ultra wide, I didn't enjoy this game on PS5 and stopped playing due to the performance and decided to wait. I had to buy it twice, but holy shit am I enjoying this game now haha
@@GrimAbstractpatience came in clutch with this one. The shader comp at the beginning too. So stoked that this is becoming the norm. Runs so damn smooth.
The timing of some of those stutters makes me wonder if they're loading related. I've noticed the game will use nearly 100% of my entire 7950X3D when loading, so I can certainly see it causing some stutters on a lower end CPU if the game engine isn't limiting it properly. It doesn't look like it from the on-screen CPU usage you have on the footage, but the polling rate of that is fairly low so it could be missing some spikes. The upside is the game does load incredibly fast. With a top-end PCIE 4.0 NVME (WD SN850X) fast travelling around the world is 1-2 seconds and loading from the main menu is around 5 seconds.
Playing on my 4080/7800x3d it looks pretty great and runs well, but yeah, seems like a very demanding game. (The 30 fps cutscenes are pretty jarring but FFXVI Fix works well).
I would say FFXV looks a lot better too. FFXV ain't a perfect PC port it has some stutter but it looks great and can run great and at 4k max massively outclasses console graphics
I do wonder if there is some JIT asset loading shenagins, it is a homebrew engine and I suspect they may have relied a bit too much on the PS5 direct storage.
The PC version does have DirectStorage files in the game directory, so it should be using it on PC too. Maybe the storage subsystem on PC, and wildly varying SSDs, just isn't enough to match the PS5.
Thanks for the suggestion, I think I will spend for GoW Ragnarok instead now..... it's been 1 year late anyway, and extra weeks/months of waiting would not hurt too much
On an rtx 3070 I should never be hitting as low fps as I am in this game on low settings, why am I getting 20 to 40 fps in every single town I get into.
Unfortunately this doesn't even cover the really bad areas of the game (as far as I can tell skimming through the video it's only the prologue.) As you get further in the game, for some reason it gets worse. Struggling at the start, you might be able to fix it, but then it'll get worse when your each the Hideaway. Adjust it so you get 60 FPS in the hideaway, and you'll hit a bigger dip in Lostwing. And then a bigger dip in Martha's Rest. And then a bigger dip in the second Hideaway. I'm constantly lowering settings to meet the game at its level before having to do it again at a new even more demanding area.
Yeah it's crazy. I had go from 4k DLSS Balanced at the beginning to 1440p DLSS Performance later in the game to get near 60fps stable. Can't wait to play it at 4K 120hz DLAA with an RTX 8090.
I have a theory about the mystery hitches. There is no doubt one of the reasons why this game looks so good, is because it uses some sort of incredible SSAO. It is actually kind of insane how accurately it draws shadows underneath crevices and in caves. But this is not a raytracing technique that requires special RT cores to process. This is convincingly close to the quality of Ray Tracing running on a standard GPU core. I wonder if they have to render it in big chunks and to keep average fps higher they just let all the frame time happen up front.
Let me add, the reason that made me think of this was because I notice the hitching happening in locales that feature a lot of little nooks and crannies and caves, like the hideaway.
I'm not sure why DF recommends DRS so strongly here. I get much worse results running that than with DLSS Performance or Balanced mode for no perceivable gain in visual quality. Maybe I'm missing something? They didn't really discuss the DLSS options in comparison.
People in the comment session look like they haven’t watched the video or missed all the nuance in it. Or simply came here unwilling to change their mind in any possible way.
Wouldn't it mean that the game is CPU bottlenecked and not GPU bottlenecked if there are dips at 360p? Maybe do a retest with a 7800x3d and the 2070 super just to be sure?
Sounds like its programmer lazyness bottlnecked. These PC ports from Squarsoft have been like this since FF7 remake. Very poorly optimized and its best to get it a year after the pc version comes out.
Its awesome that Square put FF16 on PC. I played it on PS5 and looked slightly blurry at times and fps changes in some parts (besides cutscenes). I seen similar issues with FF7 Rebirth. I havent played Rebirth but im just gonna wait til it gets ported to PC (hopefully soon).
Game really pushes Rasterized Graphics to the limit, and it shows. Pushing RT Quality Shadows, Extreme Geometry Quality, The Perception of Zero-loading screens with fast camera cuts and stupidly smooth gameplay transitions is NOT cheap to Rasterize (Versus using Compute Geo and RT. At least at this fidelity) Although I do wonder if the Frametime spikes could be due to DirectStorage? It clearly seems inferior to Kraken on PS5 (as we saw with Rift Apart). So maybe the effect getting loaded causes the GPU to hit a high load as it decompresses the asset? Either that or it could be their 30fps cap in cutscenes being funky. In either case, they probably are hitting the fabled "Rasterization Wall". And FF17 (or whatever next single player game is made by CBU3/CS3), will need to adopt Compute Geometry and Ray Tracing in order to actually gain scalability for similar visual resolves.
I have a 10600k and 4070S and I'm getting over 130+ FPS during the demo. I'm only at the beginning but during the training fight (and up until) I had no stuttering and gameplay was solid. It was hovering at my max fps which is 165. I have heard the demo doesn't suffer from the same problems as the game though. But so far, the game is solid. The 30 fps cut scenes really break immersion though and hopefully get patched, there's already a mod, just implement it lol. I love how during cut scenes you can look at the lore. What an amazing feature and should be implemented in every game from now on period. Amazing being able to hit a button and see the back story with the titans and the kingdom and not just being totally in the dark.
@@ridleyroid9060 that is what I'm worried about and why I am waiting to buy plus the game is so easy. I just beat the malgor or whatever that flower thing was no hit lol. And not using any chest items. Beautiful game tho. And the gameplay isn't bad. But that stink. What cpu and gpu are you using?
@@natel7382 r5 5600 and 6650xt. Gameplay just gets better. Performance is the reverse for me. Just gets worse :/. I dont have $600 ready to shell out for a higher end GPU (that is what the 7700XT costs here). really kind miffed at square for this port
when i played it on ps5 there was no microstutters/stutters at all besides framerate drops (45-60fps), moment i played the demo on pc it was micro stuttering in the tutorial on 3070ti, sounds like the main game has problems too considering theres a FFXVI fix mod like FFXIII/FF7R games
FF16 is the most accessible Final Fantasy ever. It's feature complete unlike 15 and a real spectacle. This is a game where creators had a vision and stuck to it. Most people who have issues with it are older fans and while I can see why and may even agree with some points this really is a great game and well worth checking out for yourself. Perhaps especially if you weren't the biggest fan of previous entries or perceive FF games as being somewhat convoluted. This is just a great action game with an interesting story and world.
As a devil may cry fan this is definitely my favorite final fantasy so far. Fans can be sad that FF is an action rpg now but it's been this way for a decade and there are other RPGs to play to scratch that itch. At the very least, FF fans are all their own story so it's not like you're going to be missing out on some continuity by not playing and going to something like dragon quest instead.
The ending was terrible though unfortunately. It made me mad. I don't think Square intended on that but it was just so bad after playing the game with a decent story just to get to that ending.
I am an "older" fan and I think this is the right direction they had to go with after the merger with enix and not being able to decide on wtf to do. I am talking about the setting, story characters and kinda gameplay etc. FF12's battles could have been like Rogue Galaxy instead of being a borefest. FF13's battles were like dream come true to me. ATB with flashy movements and even air combos. Kinda didn't like the FF13-2's pokemon aspect but the story and characters were more focused than 13. Lightning Returns had a very nostalgic kinda PS1 era real timey combat which felt like turn based and ATB at the same time and I loved it. FF 15...... I waited 10 years for that mess. I prefer the kingdom heartsy gameplay and setting of the PS3 version that ended up getting scrapped. So yeah for every game after X, they could use this kinda gameplay (or Rogue Galaxy's or FF7R's. FF7R combat is a great too) with character swap.
The ultrawide mod and unlocked framerate cutscenes mod are game changers. Please download them
I truly don't understand the reasoning behind locking the cutscenes to 30fps. I assumed they were video files at first
Me either ..I assume they will bring out an official patch eventually now that they see it can be done lol but it's not perfect. There are visual glitches here and there but it's very rare and well worth it@@RaccoonBrigade
Even for the prerendered cutscenes?
The "Lossless Scaling" app really helped with frame hitches in this game. Can see the cut scenes in 60fps too.
You know the devs are smokin' something when they don't provide ultrawide support and fully unlocked FPS by default.
Literally LOLed at the 360p prerendered cutscene. Amazing.
NEXT GEN
Peak 😂
"Literally LOLed at the 360p prerendered cutscene. Amazing" 🤓🤓
LEAVE SQUARE ALONE THEY ARE MASTERS OF THEIR CRAFT!
Square really firing with all cylinders here. Soon we will get some sweet 240p games
@@nujiyoma Alex says right at 13:00 that the prerendered cutscenes have a bug where they output at 360p rather than the output resolution.
VRS affects the water distortions, screen space reflection and depth of field. If you use FSR on a performance preset you WILL notice the pixelation of those effects. Or in your case of using DLSS at a very low resolution you suddenly notice the lower res effects. And turning VRS off will make these things match the INTERNAL resolution instead of lower.
look, it's incredible that these are that focuses on the technical aspect and the whole world also reports them... every time I open a video of them there are a row of bullshit one after the other...
I noticed VRS made a huge visual difference when trying to get it to run on the Steam Deck at 720p as well, the difference is clear as day if you turn the resolution way down.
I didnt realize those scenes were prerendered immediately l, as they werent horrible compressed like most games do prerendere scenes. Im glad.
Prerendered is nice for low end pc
😂…what? Did you have a stroke when writing this?
The prerendered cutscenes are so horribly compressed, you should get your eyes checked. ❤
Bitrate of pre rendered cutscenes is pretty high in ff games
At 4K you notice immediately when it's prerended lol. Those scenes still look great though
Various cutscenes blend real time graphics and prerendered videos in the same scene (e.g. the war at the Republican Army frontlines, right at the beginning of the demo/full game -- the NPCs and particle effects are prerendered videos but the entire environment is rendered in real time). One of the devs explained that and showed examples at a GDC talk sometime after it launched on PS5...
"This game was designed to run on PS5, so don't expect to be able to run smoothly at 360p unless you have a 4080". What the hell, Oliver?
what's funny is that FFXV is also still a heavy game even on a 4090 at 4K
Because the game is not optimized well for PC. Squaresoft has a history of doing this with consol ports. FF7 was the same way. A year later is played allot better on pc. I have the game but its just going to sit in my steam account for a while till they optimize it better then I'll play it.
Well well well. Seems like the game isn’t going to sell well on other platforms either 😢😮
@@michaelmichaelagnew8503 since FFXIII lol, terrible ports
Stranger of Paradise, anyone?
Takes the cake for one of the worst optimized games in recent years, and definitely SE's worst one. Game can't even keep 120FPS with DLSS on a 4090 @ 3440x1440, and looks 10 years out of date (aside from the character models.. because they use a million triangles). It barely ran at 30FPS on a 1080 Ti.
FFXV I find is actually extremely CPU bound. 5950x bottlenecks quite badly, and all of the NVIDIA settings hammer that bottleneck even more. Turn off that crap and the game runs so much better.. but does objectively look worse. Typical of NVIDIA, now moreso than ever with RTX.
@@AceStrife yeah, if the 5090 is at least 50% faster than the 4090 it's gonna run into CPU bottlenecks a LOT more even at 4K in a lot of games. I have a feeling the 9800X3D won't be a huge leap over the 7800X3D
I played the Entire game on PS5 on Quality Mode with: Motion Blur 3, No Auto Tracking on Movement - and both Camera Speed increased: This resulted in dramatically smoother and much better motion handling and image clarity in exploration and combat. However, PS5 (or Pro at least) should have 40 FPS Mode running in 120Hz Container set on Quality Mode graphics settings. Hopefully PS5 Pro can provide that at least - but Japanese Devs seem unaware of 40 FPS in 120H Container option
That would be super nice
Played it on performance mode because 30fps is just too jarring for me. I don't mind the resolution differences because you could hardly tell in this game's fast paced combat.
40fps sucks
Thanks, insomniac, for that magic
Can't just magically make 10 extra frames at the snap of your finger.
Cutscene unlock mod is absolute banger. The game is great on a decent PC, I'm having a lot of fun
Thank you for the Optimized settings table. I screen shot it for later use after watching the whole video.
Anyone else shocked how decent it looks at 360p lol. DLSS is black magic. I’m watching on a big TV and it still holds up well considering it’s a PS2 gen resolution!
Dlss is brilliant. I can't wait to see what rtx 5xxx cards bring to it. I still remember the first time dlss came out with Metro Exodus and people hated it. It was awful. I knew it would eventually be loved. If Sony can somehow get pssr up to it console ppl will be in for a treat but idk if they will. Figure it will always be between fsr and dlss though
Hoping PSSR gets to that level! 👏
This is one of the reasons I can't wait for the next Switch! I'm sure DLSS will do wonders for it and bridge the gap to the more powerful consoles.
@@fenixa2z936 Sony has the best upscaling on the market on their high end TV's. I bet they can make it happen.
@@fenixa2z936It already makes fsr look like a joke, it'll get there eventually with some updates
It's insane that Square prides themselves on having good looking games and still allows this kind of performance with every damn port to PC.
the game isn't even that good looking
I don’t know how you can equate this port to something like the Remake launch which was atrocious. There’s a huge difference between “practically unplayable” and what we see here.
@@necroguy11 Never said one can't be worse than the other. They can both still be garbage ports, with one being terrible and the other unplayable. It's never been a race for one port to be the shittiest. 🤣
@@Gungrave123 That's a wild take.
No one gives a shit about pc. I know this as a pc gamer since 2009.
My biggest gripe with this game is that it simply doesn't look visibly good enough to justify all this GPU load
Not my favorite FF but i'm glad non-ps5 owners can finally give this game a go.
Not mine either, but it's not a bad game at all. A bit uneven in pacing, and lacks true challenge for how complex the game mechanics are. You shouldn't have to unlock "hard" mode after finishing it.
oof
Yeah, I have my problems with XVI, but overall, it's defo a game worth playing.
Game got boring way too quick, combat had potential but even small enemies took way to long to kill which ruined it
Enjoying it but it makes me want to play 15 again
*GTA V on the Xbox 360* : wobbly 30FPS 720p
*Modern Games* : wobbly 30 at 360p
It's wild dude games nowadays are so horribly unoptimized that you cant even get stable frames below 480p. Do devs just slam code and ship the game out now?
Who cares, with DLSS it looks infinitely better than any old game ever did. Stop obsessing over pointless numbers and play the game in front of your eyes.
The issue here are the frametime spikes, the internal resolution is meaningless these days unless you bought an AMD card, in which case too bad do better next time lmao
@@steel5897 "Stop obsessing over pointless numbers and play the game in front of your eyes" you're forgetting that you are on a DF's channel. And they don't want you to do so.
You guys dropped the ball here. The areas after what was in the demo run SIGNIFICANTLY worse.
My 3080TI struggles to hit 60 FPS on low settings 720p (4k DLSS Ultra Performance). That's not acceptable for what we're seeing on the screen.
Cyberpunk with RT Overdrive is only slightly more demanding than this one.
I think your target resolution might be too high. I am also using a 3080ti but am at 1440p Balanced FSR and FG and it still looks very, very good. I get 100+fps in indoor areas and 70+fps in the open world.
@@nlikeflynn8837 I'm glad you're enjoying the game, but I can't stand the low res image quality and frame gen artifacts.
You performance kinda checks out, 1440p Balanced FSR is internal res 835p, I believe. The game runs at about 40 FPS which gets boosted by frame-gen to 70's. Lostwing ran the worst for me so far, but Rosaria is not far behind (or ahead, I guess).
My point is nothing on the screen suggests the game should run this poorly. I can play Crysis 3, which has much, much better environments (but worse characters) at native 4K 340 FPS... I understand these are different rendering techniques, but still, I expected at least 60 FPS with internal res 1440p. Hell, Hellblade Senua's Saga runs better than this and looks about 10x better.
I'm going to wait for a year or two to really enjoy the game. I played it on console already, suffering through 30 FPS. I wanted to finally play it with good framerates and crisp image :/
@@Mesjach Okay I'm not saying Crysis 3 is a bad looking game. It's aged quite well in fact. But in what universe does it have better looking environments than Final Fantasy XVI?? 😭
@@Mesjach i have to agree. 16 looks good but is it really that much better than say 15 from years ago? i really dont think so and the fidelity here just doesn't justify the performance we're getting. they should really stop trying to push miniscule graphics improvements and make games run well instead
That's your PC sadly. Mine runs fine on a 4070 Super Ti at 4k
Dang, all this talk about FFXVI makes me want to play it again. I flew through it when it came out on PS5. Super fun.
Give a try to the DLC, they are both great !
Maybe wait a bit before replaying. Recent PS5 firmware update had something in it that is causing sudden issues in some PS5 games, 16 is one of them. So maybe wait until they figure out and fix whatever in the firmware caused this.
@@voistar5387 They have already released a patch to address this issue.
@@brunocicero7805 Oh, well that good it got released that quick.
Although I am still extremely curious what exactly in the firmware updated caused all this.
Im seeing ghosting 💔😔
Thank you so much for using that 2070 super for so long. It helps a lot!
Between this and the new Ragnarok port, should be a great weekend.
Ragnarok port is poor. The first section fools you into thinking the optimisation is good. But dlss is inconsistent and dlss frame gen is broken. UI icons are low resolution, realm tree areas and later levels just tank the performance. For some reason vram usuage keeps going up. Rtx 4070 12 gb of vram for just ps4 textures is insane.( I use dlss quality 1440p ).
@@dr.sivavignesh664 That's interesting, all the video I'm seeing looked really promising, but I admit it was in the first section of the game. I have a 4090 so I should hopefully be able to brute force through a lot of the performance issues.
@@dr.sivavignesh664 it obviously isn't using "ps4 textures" if you turn everything up in the settings... likely on low or medium texture settings it would reflect what it consumes VRAM wise on the PS4, otherwise it's obviously gonna be PS5 textures.
@@HorseheadNebula85you'll be fine with your 4090.
@@menuki6996 every version is using PS4 textures. They certainly don't have any extra detail on PS5 and the limitations of the engine were very much visible in that version. It's just higher resolution and some improved lighting/shadows.
Square Enix being afraid to use FSR2 in the PS5 FF games for some reason.
FFVII Rebirth with biliniear upscaling looking soft AF in the performance mode and FFXVI using FSR1 for some reason.
same goes with FF14
it only got DLSS 2 and FSR 1 LOL
@@kumomeme7852 DLSS 2 is alright. It must be hell to implement in such an old, janky engine. It was probably long in the work way before DLSS 3
@@alexandrebelair4360 it's actually DLSS 3.5 according to the DLL. the implementation is VERY flawed though, so yeah - janky, old engine
Because FSR2 significantly increases ghosting compared standard TAA, especially on alpha effects which Final Fantasy games are notorious for.
FSR1 while flawed, is spatial and does not use temporal frames. DLSS2-3 is apparently mature enough to mitigate ghosting.
@@AlexanTheMan dude, FFXVI and FFVIIR2 look awful in performance mode, early FSR2 introduced some ghosting but it's much better than whatever we currently have.
Alex, the fire demons have names and they deserve your respect
Why would he know their names. Grow up
arguably spoilers, for all that we learn who one of them must be in perhaps the first 15 minutes
@@simonrockstream imagine telling someone to grow up on a channel about professional video game dissection…
NEEEEEEEERD!!!!
Phoenix and Ifrit 👍
Was very sad that I had to yet again use a mod for Ultrawide + unlocked frame rate on cutscenes but this game really is a show piece of how good games can look, very happy that Final Fantasy still aim for the stars in that regard, it's a series known for beautiful graphics, having very good time
360p upscaled to 1080p with DLSS looks infinitely better than I thought it would tbh
Awful? It looks awful.
It probably looks decent on RUclips but horrible in person.
Nah, it looks horrible. It's artifacting constantly and extremely blurry/pixelated. Whatever you're seeing on RUclips is compressed and not a proper view of how the game will look on your monitor.
@@readifdumb Well I recently tried dlss ultra performance from 1440p in Ragnarök and it was fully playable and nice looking image. Really surprised me, but I got enough performance to play it with DLAA:)
@@maksim1415 We're talking about 360p, 1440p has more information for the upscaler to go off of.
About the stutters I believe the game is coded around real time data decompression similar to many PS5-lead games, but ported for CPU on PC which can bog down the CPU when the game asks a bunch of assets just-in-time. When you do an action for the first time, the game probably calls the related assets at that very moment lol.
Also the thing that makes the game heavy is the lighting technique they used. It's a form of modified PCSS in very very high quality.
Even with DirectStorage? The DLL is in the game files.
@@AceStrife I did not know that, but to be honest even DS1.2 is not that good. It still stages data in the system RAM first before VRAM. So there's a lot of data shuffling about.
I played the demo on ps5 performance mod when it launched and the visuals look really amazing this is the first time I felt a big generation leap between ps5 and ps4
FF16 support DirectStorage. It might be the reason of framerate dropped.
Bro called ifrit and phoenix fire demons 😭
Ifrit I understand. Phoenix just a birb though.
Yeah, they literally are. Why tf would he know their names
@@simonrockstream uhh, because he supposedly played through the game? Lol
@@Thomastm33 Phoenix the Fire birb, and Ifrit the FIre Kaiju
@@simonrockstream can you stop with the "why would he" comments as if you are saying something logical?
Hoping to see this game get a ps5 pro upgrade, would probably be the game to sell me on upgrading since I’ve loved it but if I could get 60fps at higher than 720p it would be so much better.
lol “pro” console that can’t do 720p 60 is sad if it can’t.
It’s going to be base 1440 at 60 with max settings
It runs at 720p only during fights, but the main problem is the upsampling solution sucks, they're using the aweful fsr 1 which produces terrible image quality. And they fixed the issue with final fantasy 7 rebirth by removing upsampling all together 😂 which produces the blurriest game in hisrory. Square enix are just incompetent when it comes to technical performance of their games
@@trickshotgamingtrickshotgamingwow you must work at Squeenix
I feel like effects causing frame drops on the 2070 but not the 4090 could be a bandwidth issue not a raw gpu performance one
I don't know, both the 2070 and PS5 have the exact same bandwith, console gets extra low level api optimizations, but the 2070 doesn't have to fight the CPU for bandwith, well, is not like the PS5 version had perfect frame rate either.
I bet its DENUVO
I mean no the 2070s has the exact same bandwith as the ps5 and it isnt shared between the cpu so in theory it should be the same
@@fenix_tx_1342 You have to keep in mind that a game designed for a console will be able to do cpu«--»memory and gpu«--»memory read/write operations at roughly the same speed, and many games take advantage of this. A shader might start getting processed on the gpu, written to memory at at 10Gbps, and then read by the cpu at 10Gbps, and finish processing on the cpu. Doing something like this on a discrete card means that the data would have to take a round trip around the pcie bus, essentially using regular slow ram as vram, which is a big no no when it comes to gpu programming. So yeah, the memory speed might be similar on paper, but in practice there is a lot of difference. Don't really know what the issue is with this particular game, but i have a hunch that square enix isn't putting in the required effort for ports like these.
@@uzayonat people should have already figured it out that if you're going to expect the best representation from a lot of these games, they better have the best GPUs available to consumers and that's just sad. Or get a console and finish that fight early without compromise as the way it was intended to be played.
Square talks about how they are not making enough money by making their games for just Playstation, but then they release horrible running ports to PC. I do not get it... We should not have to download mods to "fix" the game. I am sure there are a lot of people out there that will not buy the game due to these issues.
Yeah, I didn't buy a 4090 to play games at sub-60 and/or sub-4k. I avoided it on PS5 because I didn't want trash FR and resolution issues. And it's still like that on high end PCs 😂
Easy skip
japanese developers do not know how to optimize on PC. most of them, when they port games, will just copy paste the best console version and call it a day. I've seen so many japanese PC ports that don't even let you render at higher than 1080p, or unlock the framerates above 60, it's unreal how they have no clue what PC players expect. So many ports internally render at 1080p and use a very basic upscaler if you choose anything else...
The most recent exemple i have is relayer advanced. the game doesn't allow you to render at more than 1080p and has virtually no settings available.
I’m playing the game with both a 3060 rtx 12gb and a 3080 and have not have issue playing at ultra 1080p. I do see some small dip when it gets to cutscenes but I’m assuming is that they are doing cutscenes at 30fps for some reason… no issues yet here.
@@Killer-ne7cm Ultra 1080p? 😂 Also, not to be a jerk, but if you think 30fps is a 'small dip' that you barely notice, you're just not sensitive to performance issues. That's good for you, but personally I notice and get annoyed by any dip below about 58fps.
@@purringbluzzmuffin8030 I meant that the cutscenes dip into the 30fps I’m assuming it’s a cinematic choice they are doing similar to when movies film. gameplay wise with a old rtx 3060 with 12gb of ram I’m getting a solid 60fps (using v sync) the better experience is on my 3080 but what I’m saying is even a 3060 12gb old card wasn’t a bad experience. The experience wasn’t as bad as those new games using the unreal engine and it becomes a stuttering fest of games
13:28 I want chunky sharp pixels over a blur filter!
no you dont. That works best for pixelart but not really 3D graphics. On RPCS3 I often had to pick nearest to get from 720p to 1440p and trust me, it looked real bad on Midnight Club. I'd take bilinear every day, not on pixelart tho
@@Kiyuja I will never understand why people like a blur image, it's confusing.
@@liaminwales because you literally had the image tile up with artefacts. The backlight of the cars literally looked like a red checkerboard. If you actually want that over a slight smoothing then I highly question your sanity
@@Kiyuja "slight smoothing" is a mischaracterization. It is a complete full screen blur. The same reason why people hate FXAA/TAA. Many people want sharp graphics, with proper anti-aliasing (multisampling).
You can play with your blurry filtering if you want, but saying it's the "right" way to play is completely misguided. It's an opinion, not a fact.
Also if your emulator is blurry at higher resolution, you're not increasing the render resolution properly, which is a config issue. Also integer scaling exists. And if it can't be integer scaled, then lanczos filtering exists.
This makes me wonder if the DRM, if any, might be causing the issues a la Resident Evil 8? Still Great Job on The Video! :)
Just got done beating ff 16 and its dlc's and WOW what a game!!!!!!!!!
Got everything done accept missing like 8 music rolls.
4090, 7800X3D, Asus PG32UQX = Max everything and using reshade and WOW game looked so good!!!!!!!!
I feel like I own them more money for such an incredible game!!!!!!!!!!
I used the cutscene mod lowest fps gaming I saw was in the 60's most of the time above 100 fps gaming.
@Niko-1s
If you noticed, gaming has ramped up in the req. of money into gaming. Gaming has slowly turned into a LUXURY Hobby/entertainment now.
Those that spend on other things, fast food, beer, parties etc.... will find a choice needs to be made = gaming or other things. For most, doing both is going to be off limits for the masses going forth. For doing both like in the past is being removed = Worldwide Economy and other factors.
Time will make the need to have the best hardware more and more of the "need" than the "want" of the past.
Industry is doing what it can, to keep prices low but, leap in tech means leap in money needed to buy.
In the past, leaps were small with every once in a while, jump. Lately, big leaps over and over again and thus, money prices up and up.
Video cards is the most tech money costing thing in a PC. Gamers were lucky, that the tech for them was to the CPU and not the GPU. Massive money cost to gamers was just around the corner.
Around the corner GPU gamers are now getting that hit and buying "cheap" people will find = Will not be the smart thing to do anymore = Trap/snare is what it is becoming/has been.
Saving, monthly payments etc... is going to be "The Way of the Gamer" coming up for almost all gamers. Money on hand to get..........gone......... Saving, monthly payments etc..... is already here for some and for almost all........ soon.
@TruthSeeker No you just spend your money badly lol
The VRS stuff I always find interesting. You assume there is a reason for it. Or that some test at some point would have shown it impacting performance. But then I remembered Kaze's video on SM64 where he found a bunch of algorithms they used to "improve" performance that were net 0 / worse because doing the optimization itself costs some amount of processing power (nothing is free). It really makes me wonder if there are some similar cases in modern rendering pipelines (especially tools like UE4/5)
vrs is pointless/ it kills image quality for highres
VRS itself is pretty complex and requires its own algorithm. To get the most out of it you need to have many many many pixels share a color. Well, most games these days dont do that. Maybe on something like Doom, where most of the upper screen is a redish brown but its mostly not worth it, you'd be better off reducing the res slighty and bilinear it up or something before you render the UI.
@@Kiyuja in this age of recontruction vrs is pointless even in doom xbox had higher res but bad image
VRS is necessary for UE5 titles. Wait, is FFXVI UE5? I think it's frizzing out because of something the devs did while tinkering with the settings. And if it's not UE5, their implementation of VRS is busted. The demo had a huge issue with VRS and that was somewhat fixed with its most recent patch.
@@Manganization ue5 is just shit nothing can save it
Scratching my head how lossless scaling frame gen can get less visual issues than the ingame fsr gen
What settings do you have for lossless?
I'm using it as well, only issue I'm having with it is if you move the camera too quickly the text turns into a mess. Usually easiest to see with game markers and text.
Using 2.3 lfgr or whatever it's called and keeping dlss on in game.
@@ludicrits Should really only be using 2x, make sure g sync support is on too. I also use draw fps just to make sure its working, sometimes if you alt tab it requires a restart and draw FPS is the easiest way to see it
I use it for emulating switch games, makes them high refresh rate without breaking physics
@@ludicrits just been playing with the demo recently. my 3070 laptop cant seem to trick the game to dldsr +dlss. si right now its 720p dlaa with integer scaling since monitor is 1440p and frame gen 2.3 with 5 frames of latency.
Yeah I'm pretty disappointed about the frame-gen in this game as well. The thing that bothers me most is that the image gets smoother but the quest markers don't get the uplift. Meaning you get a smooth image and choppy quest markers. That's so annoying. Lossless Scaling is way better because it smoothes the whole image...
Huh? Lossless scaling introduce so many artifacting and input delay for me. It's an awesome app for those that dont vave native fsr/dlss support, but its nowhere as good as fsr/dlss
Thank you DF for all the hard work as usual, but I would say I prefer the old format. These newer PC focused videos don't feel like they have the same deep dive into how the games work on the various tiers of hardware that used to be shown.
This channel became very bad. Oliver laughing all the time talking about when the DSR lower the resolution and the bad performances Alex had gave me the creeps. He seemed very snob, elitist and mocking. Most of people don't have his ultra high-end and have to use these technics or play the game on lower graphics. I wish he could be more respectful.
This was borderline unplayable for me on PS5. Quality mode looked so choppy at times...and the ghosting especially on my player as I'm panning the cam was absolutely horrible. But performance mode was even worse...a low res blurry mess, with FPS all over the place. So I gave up, and decided to wait for PC to play this masterpiece properly.
The PC demo ran beautifully on my PC actually on max settings, 1440p res DLSS quality. I5-12600K and RTX 4080. I'm getting locked 75fps with vsync on. So no complaints!
The game looks beautiful but it really does run needlessly heavy and there isn't even any ray tracing. I'm glad the community released that FFXVI fix for stuttering and the uncapped cutscene mod as well. They do make a difference and I highly recommend them! Just by the way, I installed my FFXVI on a Samsung 980 Pro NVME and it loads instantly even from one big area to the next!
lol no it does not - especially not "face red heart shape".
@@xBINARYGODx are you blind??
Thinking about getting this, but before I do, I will definitely watch the video. I ran the demo quite well, but those 30 FPS locked cut scenes are very noticeable obviously.
No wonder on console it’s so demanding. I will see what patches inevitably arrive but it seems like a solid port
There is a mod to remove the frame limit on them :)
Theres already a mod to remove the cutscene fps cap, it's very simple to install.
@@Morden97I’ve heard as much but that doesn’t look awkward? Regardless I’ll likely have to run FSR3 Native AA and Frame Gen to get 60 FPS locked as I did in the demo.
@@mattmanley7118nothing about it is awkward lol
@@Morden97 The pre-rendered cutscenes are still at 30 fps though, sadly... But if you use Lossless Scaling you can use its framegen to get even those up to 60 fps lol
Locking it at 60 with the cutscene mod is chefs kiss
Doing a PC port while not uncapping the cutscenes keeping them at 30fps AND no ultrawide support is kind of a low in 2024...
Overall, the game is a banger ofc! Hope YoshiP watch the video and ask his team to do better. :)
And then square enix will say that sales were low 😂
@@akkibajaj705 If you are older in terms of playing RPGs remembering how bad it once was in the RPG space would you be as concerned about the future of JRPGs in the west as some of us after the western releases of dragon quest and final fantasy V were cancelled by SE back in the 90s for the SNES?
got average 50 fps on rx 6950xt ryzen 7500f on mixed settings + fsr 3 quality in 3840x2160 without stuttering. and maximised sharpening, game looks clean and cool
If you are playing this game download the mod fix it is a must
What does the mod fix do?
@@robertlawrence9000 unlock the cutscene fps
@@theanimerapper6351 Oh I see. I tried the Lossless Scaling app and it will run the cutscenes in 60fps and helps with framerate hitches too using a type of frame gen. Best thing to do it try to get the game with settings to hit 70ish fps with unlocked framerate in game (to help with input lag), I think I had to turn off DRS (DRS seemed to bog down framerate with Lossless Scaling app), use no frame gen in game and used DLSS upscaling. Then in the Lossless Scaling app, set it to X2 for framerate. Might have to tweak and play around with settings but it really helped make the gameplay feel smoother.
And removes black boarders @@theanimerapper6351
A must? Who cares they are just cutscenes. Regular gameplay runs up to 240fps already.
I was pretty happy with the demo performance on my RX7800XT. Probably going to pick this up for my second play through
Hey what’s your cpu & how did it run for you since this will be a pretty solid gauge for the expected ps5 pro performance in this game
Those weird "inexplicable" frame time spikes sound a whole lot like poorly implemented Denuvo DRM checks.
Terrain detail to medium instead of high made a big difference for me. In most area's high was fine, but in certain open area's and villages etc, it reduced stuttering a lot. First encountered this around lostwing village. Seemed like a vram bottleneck. Not 100% sure, but the stuttering rly seemed like it.
on a 3060 ti 8gb vram, 1440p, fsr quality +framegen (tried updated dlss+framegen mod, but worst ghosting and fsr is pretty good in this game). All high except terrain detal +shadows on medium. Getting 60-90 fps. very dependant on different area's.
It probably is some sort of bottleneck since those areas also seemed to chug quite a bit on PS5 in performance mode.
Loved this game on PS5.
You too see ghosting for ps5 ??
I remember when it launched on PS5 and people mocked the crappy resolution, saying PS5 wasn't powerful enough, despite Forbidden West looking more detailed and having a solid 1440p60 mode. And now look, the game is a mess on PC too, what a surprise.
And I don't get it... I think even old PS4 Horizon Zero Down is more beautiful than FFXVI. And also Shadow of The Tomb Raider is. This game is not that good looking for its requirements.
See told ya so! PC ports don't fix the SE curse. The gaming culture does not want what SE sells anymore. Unless you're an older gamer born in the early 1980s that is.
This game is really fucking good and has insanely good characters written. Likely the best I have experienced. Shame on the performance even though the game is insanely good looking thing.
I'm the opposite. I found the sotry and characters boring. Stayed for the gameplay.
I found the game so boring I struggled to get myself to finish it.
Characters are boring. Clive was so boring and nothing burger.
Spread of an ocean, depth of a lake.
I play the demo on the release and with my 3070 I had a bad experience, meanwhile I test the demo today with all updates and it was a huge improvement.
I don't understand why this game is so demanding? I have a 4090 an older but still powerful CPU an Intel 9960x. I can run this game maxed at native 4k no DLSS and get 40-60fps which I feel should be way higher. I turn DLSS on and I get 120-150+ frames.
The world is small. Little to no NPCs running around doing complex things. I just have no idea why it's so demanding.
Probably Denuvo and this is just not a very well optimized game.
Not fault of your hardware. This game has HORRIBLE optimization. One of the worst recently, if not the worst (probably). They were very euphemistic here.
I have a decent hardware too, not the best but still decent (ryzen 7 5800x + rx 6700xt + 32gb ram). The game is running fine 2k with fsr quality and frame gen i can hit around 80-90 fps and sometimes higher than 100 with a little bit of frame spike and stuttering sometimes. But i know and feel there is still something wrong with the game the graphic is not the best but not bad either, i could stay still in okayish and acceptable and still think my hardware could achive higher performance at least i get that fps with native and no frame gen
Don't worry, NVIDIA got your back. 5090 is coming soon for $1999 RPP and your card will probably go on sale for $999 and $699 used.
Don't forget to buy new 2kw PSU.
I was in the kitchen preparing miself some food while listening to this in the background. As I overheard Alex and Oliver chatting about the usual topics-things like 'upscaling,' 'performance mode,' 'screen space reflections,' and so on-I kept catching the phrase '360p' in the mix. At first, I giggled about it, thinking I must have misheard it. I mean, in 2024, on current-gen consoles and PCs, even mentioning such a low resolution is just absurd. Once I stepped out of the kitchen, I realized it was actually true. Honestly, I'm speechless. What's up next? A 240p performance mode 'reasonably' upscaled by PSSRwasser magic tech? Unbelieveable.
I really don't get the logic of it either. They make these games that are horrendously optimised, using as much GPU as possible, everything realtime and it doesn't even look THAT good, especially given the resolution crunch needed to get a playable framerate. I think last gen games at really high res and framerates would look more impressive lol
He intentionally ran the game at 1080p with DLSS Ultra Performance (360p) to find out where the bottlenecks are. It is in no way required to play the game. The unbelievable part is that the PS5 drops the game to 720p to maintain around 50fps.
@@Harry101UK ok .. this is releaving :-) I did not follow the entire video. Just listening on the side
@@cloudycolacorp yes .. if we think about the gains in processing power .. I suppose everyone expected more. The new ray tracing hype and tech like UE 5's "Lumen" of course is also reducing possible complexity in geometry detail as the real time lightning is, combined with high resolutions, eating up all the gained performance .. so it's somewhat more "flashy" but not really a huge increment in overall looks somehow
I got VRR flickering during the 30 fps cutscenes. FFXVI Fix mod fixed this and the issue is entirely gone. Before that I had to turn off adaptive sync on my monitor, which of course introduced tearing. I am loving the game so far, but these kinds of issues are unacceptable. If a fan mod can be deployed so quickly, a multi million dollar company should be able to do so as well.
thank you digital foundry 🙏
Typical Japanese Studios making the worst PC ports to exist
thank you for the table! will be applying your knowledge when i launch the game again
Great lighting on you, Alex. :D
Edge lighting makes him look like a hero. Ollie look similarly angelic 😇 😂
Download the mod. Highly Recommended 👍
Taking 15 months to release a port this broken and poorly optimized is some nasty work. If Square Enix can't port their games to PC, they need to hire someone who can. The community shouldn't be fixing your game faster than you do.
At least the game seems to be fairly multi-threaded. Got pretty high CPU usage on my older i9-10900F and RTX3070 rig when playing the demo. Even so this is a technically peculiar game, not just on PC.
Imagine the day we ll be playing FF16 on integrated graphics at 4K at 120fps no problem...
hey DF good video
thx.
FF16 is so gorgeous.
It is but too intensive ff15 already looked and ran great
gorgeously blurry (and brown) due to forced TAA.
..especially if you want a decent framerate being forced to use upscaling too.
FFXV was indeed way more sharp and vibrant, but is looking a bit dated now.
Thank you DF!
The game seems to run well on a high-end PC, but poorly on mid-range ones. I think that's because it WASN'T MADE FOR the PS4, Series S, Switch, Steam Deck, or low-end PCs.
This game was developed with the PS5 as a base model, barely (mostly) making 30fps, despite console-specific optimisations. If your PC is comfortably more powerful than a PS5, it seems to run great, and with unlocked framerate mods it can really stretch its wings. But if your PC is less powerful than a PS5, it will always be punching uphill.
Personally, I think it's one I'll play on my next machine rather than my current one. Hopefully by then some patches will have added more options on frame rates and screen resolutions...
Technically, it *was* made for the PS4 (and more than half of its development it was a cross-gen game) but Square gave up on the PS4 version because they couldn't get it to run well enough. The distinction is relevant inasmuch as it implies technical/engine/optimization issues more than just being so good it couldn't possibly run on lower-end hardware. The game looks nice, but it doesn't look nice enough for it to have these major performance issues on mid-range hardware.
Square-Enix has struggled with optimization for a while now, they are horrible at it.
@@kojiyama-p3fsame thing for forspoken or gotham knights for that matter
You spent so much time typing a comment that is completely irrelevant.
It doesn't matter what the game was originally built for. This is not a PS5 game, it is now a PC game.
I outclass the official recommended specs, and it still runs like crap.
All my complaints are valid, especially after I got baited by a fairly well-running demo.
Square dropped the ball on this one. That's a hard fact.
End of discussion.
@@franciscor390 Yep its a trend with all their PC ports.
It's super heavy for sure. The good part is it still looks good and plays well with all that variable resolution+FSR+framegen cranked up, which is how you can still get dem frames. And it's crashed zero times in 10 hours.
The frametime spikes are so bad when i explore Rosaria. The game is beautiful but even on low settings i have this spikes that feel just so bad... I hope they patch this soon...
What's your rig?
@@Axxxel_in_Harlem Just got the game running so smooth with specific settings. Using FSR3 with Frame Gen on and 60 fps. Dynamic Res off and VRS off. That made my game run smooth and on High Settings. 3060 ti and Ryzen 5 5600x is my rig
frame gen only works with 40 series gpus tho
@@user-yo3cg9ev8y the game has fsr frame generation and dlss frame generation? are you saying not as good?
Ryzen 3600 was a midrange CPU in 2019. RTX 2070 SUPER was a mid-high end GPU in 2019. I wouldn't call that midrange in 2024... at all.
This was my goty last year. The first FF game that I felt matched the level of the Sakaguchi FF games from FFX and before. Something had been missing in the single player games after he was forced out of Square because of The Spirits Within. The story was epic along with the music and graphics to match. I finished it 3 times along with both DLCs. Loved it all! Glad Alex mentioned the game was designed to run at 30fps. I've always felt that and they wanted that "cinema" feel to it. I think the 60fps mode was added on at the end of development forced by Sony and Square just gave an option with nothing changing much.
Game is pretty good but I would not call it goty imo
@@lstsoul4376if there was a game better than this last year please tell me because I must have missed it.
@@RealEroSennin talos principle 2. If you have the IQ for it, obviously.
@@RealEroSennin Be prepared for the potential deluge of people singing the praises of Baldur's Gate 3.
@@RealEroSennin zelda totk
Even with my RTX 3060 the FPS is so unstable, it takes away the fun of just exploring because you never know when the game will stutter or just die in terms of performance. I know my card is not high end but it sure isn't 360p hardware.
My 4090 appreciates this game. Glad I waited to play it. The day one mod for the cutscene fps was the cherry on top.
Right there with you bro, Dlaa, ultra wide, I didn't enjoy this game on PS5 and stopped playing due to the performance and decided to wait. I had to buy it twice, but holy shit am I enjoying this game now haha
@@GrimAbstractpatience came in clutch with this one. The shader comp at the beginning too. So stoked that this is becoming the norm. Runs so damn smooth.
@@PlayinWithGhosts hell yea it does, and the graphic upgrades also a plus haha
The timing of some of those stutters makes me wonder if they're loading related. I've noticed the game will use nearly 100% of my entire 7950X3D when loading, so I can certainly see it causing some stutters on a lower end CPU if the game engine isn't limiting it properly. It doesn't look like it from the on-screen CPU usage you have on the footage, but the polling rate of that is fairly low so it could be missing some spikes.
The upside is the game does load incredibly fast. With a top-end PCIE 4.0 NVME (WD SN850X) fast travelling around the world is 1-2 seconds and loading from the main menu is around 5 seconds.
I have a 7900x, I've also noticed in some of the bigger maps were you can sprint the cpu usage spikes to 80%-90% while sprinting.
I'm thinking they are poorly implemented Denuvo DRM checks
Playing on my 4080/7800x3d it looks pretty great and runs well, but yeah, seems like a very demanding game. (The 30 fps cutscenes are pretty jarring but FFXVI Fix works well).
Runs well😂 this game is more demanding than games like Avatar Frontiers of Pandora while looking worse!
Improper optimisation and general software quality, full stop.
Too bad PC port doesn't do much beyond PS5.
FF XV was a technical marvel on PC.
I would say FFXV looks a lot better too.
FFXV ain't a perfect PC port it has some stutter but it looks great and can run great and at 4k max massively outclasses console graphics
@@alumlovescake It objectively does not look better
I do wonder if there is some JIT asset loading shenagins, it is a homebrew engine and I suspect they may have relied a bit too much on the PS5 direct storage.
The PC version does have DirectStorage files in the game directory, so it should be using it on PC too.
Maybe the storage subsystem on PC, and wildly varying SSDs, just isn't enough to match the PS5.
@@AceStrife That's exactly what I mean by "relied too much" :)
Thanks for the suggestion, I think I will spend for GoW Ragnarok instead now..... it's been 1 year late anyway, and extra weeks/months of waiting would not hurt too much
I miss the more heavily edited videos. Podcast format doesnt really do it for me.
On an rtx 3070 I should never be hitting as low fps as I am in this game on low settings, why am I getting 20 to 40 fps in every single town I get into.
Drivers updated?
Y'all helped me understand why dynamic resolution is useful. Truly an eye-opener. I'm grateful for the work that y'all do. Thank you!
Unfortunately this doesn't even cover the really bad areas of the game (as far as I can tell skimming through the video it's only the prologue.)
As you get further in the game, for some reason it gets worse. Struggling at the start, you might be able to fix it, but then it'll get worse when your each the Hideaway. Adjust it so you get 60 FPS in the hideaway, and you'll hit a bigger dip in Lostwing. And then a bigger dip in Martha's Rest. And then a bigger dip in the second Hideaway. I'm constantly lowering settings to meet the game at its level before having to do it again at a new even more demanding area.
Yeah it's crazy. I had go from 4k DLSS Balanced at the beginning to 1440p DLSS Performance later in the game to get near 60fps stable.
Can't wait to play it at 4K 120hz DLAA with an RTX 8090.
Hopefully you guys do a God of War Ragnarok video as well.
Square is so fucking annoying with pc ports. Its like flipping a coin, you either get a good port, or shit. There never seems to be an in-between.
I have a theory about the mystery hitches. There is no doubt one of the reasons why this game looks so good, is because it uses some sort of incredible SSAO. It is actually kind of insane how accurately it draws shadows underneath crevices and in caves. But this is not a raytracing technique that requires special RT cores to process. This is convincingly close to the quality of Ray Tracing running on a standard GPU core. I wonder if they have to render it in big chunks and to keep average fps higher they just let all the frame time happen up front.
Let me add, the reason that made me think of this was because I notice the hitching happening in locales that feature a lot of little nooks and crannies and caves, like the hideaway.
I would like to see performance mode be 1080p with PSSR upscaled to 4k at 60 fps. No need to touch anything else on ps5 pro update.
They probably wouldn't touch anything else regardless tbh
@@1meen1 yeah as I see there's no need to tbh. Just 60 fps with PSSR and higher render resolution from which it will upscale to either 1440p or 4k.
I'm not sure why DF recommends DRS so strongly here. I get much worse results running that than with DLSS Performance or Balanced mode for no perceivable gain in visual quality. Maybe I'm missing something? They didn't really discuss the DLSS options in comparison.
You are not missing anything.
hehehe. oh yeah. that shadow setting on PS5 performance was AWFUL.
I don’t remember any screen tearing tho 🤣
@@fenixa2z936 got em there. Shadow quality is the only straw he had to grasp.
@@NostraSamus Yeah. here were a ton of other cuts also. but the shadow cutbacks were blocky and distracting. It made things look.... bugged out.
The game was intensionally made for graphics mode
People in the comment session look like they haven’t watched the video or missed all the nuance in it. Or simply came here unwilling to change their mind in any possible way.
I didn't knew I needed an "Auf Wiedersehen" from Oliver, but yet here we are.
These Japanese studios just need to hire a western studio for their technical aspects, they seem to have no idea about what they are doing
Playing at 360p is so sad.
my frnd rested and said denuvo is really taking maximum of its resourse juice of his pc othereise his system is really powerful
Can't wait to see this on the Pro!
Hopefully, you two get to revisit FFXVI once last time this gen if it receives PSSR support. Round out the coverage.
They wont because it wont be able to hit a stable 60 even at 4k dlss from 720p
@@xtr.7662 Nah, I think so. I'm sure Oliver would love to check it out, given his appreciation for FFXVI
Wouldn't it mean that the game is CPU bottlenecked and not GPU bottlenecked if there are dips at 360p? Maybe do a retest with a 7800x3d and the 2070 super just to be sure?
Doesnt matter
Sounds like its programmer lazyness bottlnecked. These PC ports from Squarsoft have been like this since FF7 remake. Very poorly optimized and its best to get it a year after the pc version comes out.
Its awesome that Square put FF16 on PC. I played it on PS5 and looked slightly blurry at times and fps changes in some parts (besides cutscenes). I seen similar issues with FF7 Rebirth. I havent played Rebirth but im just gonna wait til it gets ported to PC (hopefully soon).
Game really pushes Rasterized Graphics to the limit, and it shows.
Pushing RT Quality Shadows, Extreme Geometry Quality, The Perception of Zero-loading screens with fast camera cuts and stupidly smooth gameplay transitions is NOT cheap to Rasterize (Versus using Compute Geo and RT. At least at this fidelity)
Although I do wonder if the Frametime spikes could be due to DirectStorage? It clearly seems inferior to Kraken on PS5 (as we saw with Rift Apart). So maybe the effect getting loaded causes the GPU to hit a high load as it decompresses the asset?
Either that or it could be their 30fps cap in cutscenes being funky.
In either case, they probably are hitting the fabled "Rasterization Wall". And FF17 (or whatever next single player game is made by CBU3/CS3), will need to adopt Compute Geometry and Ray Tracing in order to actually gain scalability for similar visual resolves.
I have a 10600k and 4070S and I'm getting over 130+ FPS during the demo. I'm only at the beginning but during the training fight (and up until) I had no stuttering and gameplay was solid. It was hovering at my max fps which is 165. I have heard the demo doesn't suffer from the same problems as the game though. But so far, the game is solid. The 30 fps cut scenes really break immersion though and hopefully get patched, there's already a mod, just implement it lol.
I love how during cut scenes you can look at the lore. What an amazing feature and should be implemented in every game from now on period. Amazing being able to hit a button and see the back story with the titans and the kingdom and not just being totally in the dark.
The demo is a lie and a half - I had rock solid performance that dropped off a cliff literally not 20 minutes into the post demo.
@@ridleyroid9060 that is what I'm worried about and why I am waiting to buy plus the game is so easy. I just beat the malgor or whatever that flower thing was no hit lol. And not using any chest items. Beautiful game tho. And the gameplay isn't bad. But that stink. What cpu and gpu are you using?
@@natel7382 r5 5600 and 6650xt. Gameplay just gets better. Performance is the reverse for me. Just gets worse :/.
I dont have $600 ready to shell out for a higher end GPU (that is what the 7700XT costs here). really kind miffed at square for this port
6 frame time spikes in 3h got in the way of the experience? Guess I'm used to way worse😂
when i played it on ps5 there was no microstutters/stutters at all besides framerate drops (45-60fps), moment i played the demo on pc it was micro stuttering in the tutorial on 3070ti, sounds like the main game has problems too considering theres a FFXVI fix mod like FFXIII/FF7R games
Think I'm going to temp the PC gods and get this on my Cheapo laptop worked for Elden Ring.
FF16 is the most accessible Final Fantasy ever. It's feature complete unlike 15 and a real spectacle. This is a game where creators had a vision and stuck to it. Most people who have issues with it are older fans and while I can see why and may even agree with some points this really is a great game and well worth checking out for yourself. Perhaps especially if you weren't the biggest fan of previous entries or perceive FF games as being somewhat convoluted. This is just a great action game with an interesting story and world.
As a devil may cry fan this is definitely my favorite final fantasy so far. Fans can be sad that FF is an action rpg now but it's been this way for a decade and there are other RPGs to play to scratch that itch. At the very least, FF fans are all their own story so it's not like you're going to be missing out on some continuity by not playing and going to something like dragon quest instead.
The ending was terrible though unfortunately. It made me mad. I don't think Square intended on that but it was just so bad after playing the game with a decent story just to get to that ending.
XV is just fine
@@robertlawrence9000 I think the ending was great
I am an "older" fan and I think this is the right direction they had to go with after the merger with enix and not being able to decide on wtf to do. I am talking about the setting, story characters and kinda gameplay etc. FF12's battles could have been like Rogue Galaxy instead of being a borefest. FF13's battles were like dream come true to me. ATB with flashy movements and even air combos. Kinda didn't like the FF13-2's pokemon aspect but the story and characters were more focused than 13. Lightning Returns had a very nostalgic kinda PS1 era real timey combat which felt like turn based and ATB at the same time and I loved it. FF 15...... I waited 10 years for that mess. I prefer the kingdom heartsy gameplay and setting of the PS3 version that ended up getting scrapped. So yeah for every game after X, they could use this kinda gameplay (or Rogue Galaxy's or FF7R's. FF7R combat is a great too) with character swap.