Creating Procedural Hexagons with Blender's Shader Nodes

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  • Опубликовано: 26 авг 2024

Комментарии • 10

  • @MrLawface
    @MrLawface 3 месяца назад +4

    I understood only maybe 10% of the math involved, but I followed your node setup and got the effect I wanted, thanks!

  • @CT-xr1ef
    @CT-xr1ef 10 дней назад

    Thank you so much! This was incredible helpful.

  • @samdavepollard
    @samdavepollard 8 часов назад

    you're doing god's work; we thank you
    many thanks for sharing your knowledge; subbed

  • @ScientObject40
    @ScientObject40 2 месяца назад +1

    This video is extremely underrated.

  • @UltViper
    @UltViper 2 месяца назад

    Amazing tutorial, I love that you didn't skip any step!

  • @simondezubiriarestrepo6388
    @simondezubiriarestrepo6388 4 месяца назад +1

    Dude this was amazing, you are not only super smart but also super entertaining

  • @GerardMenvussa
    @GerardMenvussa 4 месяца назад +1

    Amazing explanation. Thanks.

  • @TrevorEckhoff
    @TrevorEckhoff 4 месяца назад

    Great video. BTW at 11:22 the lines don't look centered. Otherwise love it, 10/10

  • @Hubertoser
    @Hubertoser 2 месяца назад

    And if you look at the hexagon long enough, you realize 3 more lines, and its a 3D cube.