Yeah its a bit too good now, my friends and I did some diving today with the new buffs and were not accustomed to being able to dispense so much freedom so fast so we ended out blowing each other up with extreme indiscriminate patriotism
I love details like this. They show the developers thought about their world further then surface level. If I recall correctly the 2008 game Spore also had such a system. It was just very rare, since it was only really apparent during creature stage (one of the five stages before reaching endgame, which usually takes about an hour) and not every planet you started a new game on would even have a moon/planet in its orbit to produce such a phenomenon.
I know plenty of games that have this detail, but I have to say the most impressive thing here is interconnectivity of everything, the map, the orbit view, the planet surface, in practice those are all separate maps completely disconnected in how they're generated. The fact they're so well connected means that there has to be some serious simulation of the planet, it's planetary environment, and other maps draw from it. For planets that have rings, the way you see the ring depends on where on the planet you drop. It will be directly above you if you're on equator, to the south if you're on northern hemisphere, and way below horizon if you're too far north or south. But the map is just a square with zero in the center, always. So the skybox has to be generated live from a separate instance that not only simulates the system, BUT ALSO keeps time of the day on the server to keep it unified for all players. This is the actual atention to detail. Not the fact that a sun gets blocked by a planet.
The details in this game are some of the best I've seen in almost any modern video game. I absolutely love looking at the sky at the planets and everything you can see up there, and some of them look incredible too when you play on them. It's incredible
@@jessecarter960 it is kinda amusing looking back at the rollercoaster of emotions Arrowhead has had us go through First, the amazing launch from 7 months ago, an almost out-of-nowhere guaranteed GOTY, only dragged down by the server overload I forgot the rest in-between but i do know the EoF update from only 4 weeks ago was utterly draining for everyone, including myself admittedly, enemies had an obscene arsenal buff what with the impalers on the bug side and the rocket tanks on the bot side, while the players were just left out to dry with 90% of their arsenal being nerfed to the point of being waterguns now we're at another rise, not as big as the launch day, but the servers are overloading again so that says something one way or another
It was two gun nerfs ignoring all the previously buffed weapons... I'm glad of buffs and adjustments. But most of the fixes mainly needed were bug related. Hating spree was unecessary
@@shaw5240 they probably didn't expect their game to be sold that well. They were small before Helldivers 2. And for their previous scale their management was fine. But for now they definitely need some good PMs.
I've noticed this on the planetary map, but it never clicked that the game was THAT immersive as to include that detail... Everything about the ships and "celestial mechanics" really impressed me about this game. Like, it's a detail they didn't have to include, something most developers would forego to save money, but no, Arrowhead says, "FUCK THAT", and puts in eclipses and live-updated lighting even on your ships planetary map.... incredible.
I wonder if the Solar system is the same for each player, so if there's an eclipse for example, everyone is experiencing the same eclipse even tho they are in a completely different Mission
The fact that a stupid game about shooting bugs and robots could get such advanced planetary movements right as an afterthought but Starfield couldn't is baffling
this is genuinely one of the most beautiful games I've ever played, even the procedural terrain is amazing, and on top of that, the game can run completely smooth on pretty midrange hardware as well. theres a pretty big reason as to why this game made such a huge impact on the industry, there was almost nothing it did wrong when it launched, and even after some rough updates it's still pulling things together and focusing more on what the players want than getting a massive paycheck.
This whole game is the definition of “they didn’t have to go so hard”. Including the combat system, which is way over complicated than what it should be. So much they lost sight in how it worked and we had a few bad months.
I love how this game doesn't hold back when it comes to the amount of detail it has. Eclipses, heat-based weapons being affected by a planet's temperature, bots losing accuracy as you use surpressing fire, down to capes being shredded by jump packs when used.
On that first note about not seeing this detail in other games: I really really really REALLY advise you to play Outer Wilds, without looking anything up beforehand. One-of-a-kind game (and VERY sensitive to ANY spoilers) with lots of details and unique gameplay. Trust me.
I've realized all the little details , I got 400 hours in this game . The only reason why I quit because it is a live game which the player count matters.. So aside from fun it's pointless with a low player count . But when this game is live & not nerfed to a max , it's a top tier game in it's less the $50 ! Plus it has so much potential ' vehicles , living life force on planets , new enemies , weapons etc !
But it doesn't. The liberation mechanics works in a way that only a percentage of players doing missions matters, not how many of them are on the planet. You can get the same liberation numbers with 500000 players, and with 100 players. It only matters for match making, but even with just 10k players online it was almost instant. The player count doesn't matter in H2 until it's very very low.
There was this cool moment I had yesterday where as soon as my squad starting getting our asses handed to us by the automatons, the sky turned red, and when we started getting a handle on the situation it turned back to normal. Probably a coincidence but it was real cinematic
Dyson Sphere Program had this feature. I remember the first time I played it I was wondering why it had been night for so long only to realize the planet I was on was orbiting a gas giant that was blocking the sun.
Fitting music considering that Bungie also paid some hardcore nerd attention to sun-related details in the original Halo. People used to lose their minds at the sun occlusion effect and the atmosphere red-shifting as the sun went down, on a game running on what would be considered a rotten potato by today's standards.
Yes, you land in a "Hellpod" , a metal bullet shaped can , which is fired at the planet from a ship in orbit, that sinks into the ground when it impacts, and you pop right out 🤣
Id recommend it, The new changes make the game alot less punishing for new players while still keeping alot of the fun of the game for high-level play intact.
They just buffed a bunch of stuff so now you can actually enjoy the new content without magdumping 3 times to kill a mid level enemy before getting ragdolled for the millionth time. Definitely a good time to get in
Honestly I think it's very good now. I played some missions against bots and the buffs are significant but the devs were sensible and didn't overcompensate.
Now the thing holding people from getting back is the PSN account I mean talking about countries that don't have access to it means they have been forced to retire
Elite Dangerous has real orbits too, and most space combat happens in the rings of gas giant so eclipses are common. Space combat is great in Elite Dangerous (use a joypad or joystick), but the ground combat is meh...
Real time Eclipse Physics?
This is the type of detail we need in games, not "wow, such sharp graphics. Gib 700 donalds."
I disagree, the details are wonderful, but you for sure don't NEED them
@@pilky_boooi
Well... Sure, but they are a lot more appreciated than the state of modern gaming and their obsession with graphics.
@@arifhossain9751 true for sure
it's just a day and night cycle, even minecraft has it man lol
Waiter! Waiter! More uncompressed 4K textures please!
I'm happy to report that life as a diver is finally good again, let's all go spread that good democracy.
yes... finally
Super Earth and SEAF Forces are glad to have you back, now let’s defend Gatria with our buffed weapons together!
I never left
It’s been good since launch and just getting better since.
Yeah its a bit too good now, my friends and I did some diving today with the new buffs and were not accustomed to being able to dispense so much freedom so fast so we ended out blowing each other up with extreme indiscriminate patriotism
I love details like this. They show the developers thought about their world further then surface level.
If I recall correctly the 2008 game Spore also had such a system. It was just very rare, since it was only really apparent during creature stage (one of the five stages before reaching endgame, which usually takes about an hour) and not every planet you started a new game on would even have a moon/planet in its orbit to produce such a phenomenon.
I think devs/publishers that claim their games as AAA, this should be normalized. We need to raise our standards in things like these.
I know plenty of games that have this detail, but I have to say the most impressive thing here is interconnectivity of everything, the map, the orbit view, the planet surface, in practice those are all separate maps completely disconnected in how they're generated. The fact they're so well connected means that there has to be some serious simulation of the planet, it's planetary environment, and other maps draw from it.
For planets that have rings, the way you see the ring depends on where on the planet you drop. It will be directly above you if you're on equator, to the south if you're on northern hemisphere, and way below horizon if you're too far north or south. But the map is just a square with zero in the center, always. So the skybox has to be generated live from a separate instance that not only simulates the system, BUT ALSO keeps time of the day on the server to keep it unified for all players.
This is the actual atention to detail. Not the fact that a sun gets blocked by a planet.
Exactly this. The detail is much more impressive than most people realise.
I'm sure someone else has/will point out that subnautica also has real time eclipses that happen randomly
You just did
Yep
Was about to say
that first eclipse is maybe one of the most frightening things that isn't alive in subnautica
The details in this game are some of the best I've seen in almost any modern video game. I absolutely love looking at the sky at the planets and everything you can see up there, and some of them look incredible too when you play on them. It's incredible
It's amazing to me that people can go from hating to praising this game in such a short period of time... fucking hell
Because the devs went from ignoring to listening. It’s amazing how everyone is happy rn and you’re complaining
@@jessecarter960 it is kinda amusing looking back at the rollercoaster of emotions Arrowhead has had us go through
First, the amazing launch from 7 months ago, an almost out-of-nowhere guaranteed GOTY, only dragged down by the server overload
I forgot the rest in-between but i do know the EoF update from only 4 weeks ago was utterly draining for everyone, including myself admittedly, enemies had an obscene arsenal buff what with the impalers on the bug side and the rocket tanks on the bot side, while the players were just left out to dry with 90% of their arsenal being nerfed to the point of being waterguns
now we're at another rise, not as big as the launch day, but the servers are overloading again so that says something one way or another
It was two gun nerfs ignoring all the previously buffed weapons... I'm glad of buffs and adjustments. But most of the fixes mainly needed were bug related. Hating spree was unecessary
Brother the game at is core is the most fun experience you can have in any co op shooter ever ofc people need this game to be back on track
I mean the devs implemented almost everything everyone has been asking since launch. Are we supposed to still be mad?… make that make sense for me..
You make the best short videos on RUclips gaming
Been watching your channel since dying light 2 came out
Right? I just recently found these videos and love the fact there's never "promoted by" bullahit (at least none ive seen)
Arrowhead is the best and also the worst at the same time.
I dont think any other devs listen to players as much as them have some appreciation , they are rare.
Dude they are human like us they all make mistakes they fixed it how the fuck they are the worst?
I think they *started* to understand us, so I don't think they deserve the worst part.
@@muaxh03 yeah but their management sucks so hard, I hope they be like before.
@@shaw5240 they probably didn't expect their game to be sold that well. They were small before Helldivers 2. And for their previous scale their management was fine. But for now they definitely need some good PMs.
Vog Sojoth has gotta be a lovecraft reference, there’s no way
I was thinking the same thing.🦑
they have planets named after demiurg and klendathu, so most likely yes
Also the lighting in the front of your ship when you're in view of Super Earth is also a sight to behold
so thats why this game is demanding on my cpu lmao, its doing real time simulations in the background.
I am out of words! I have never noticed this before! These details in this game are just keep on giving and giving!
I've noticed this on the planetary map, but it never clicked that the game was THAT immersive as to include that detail... Everything about the ships and "celestial mechanics" really impressed me about this game. Like, it's a detail they didn't have to include, something most developers would forego to save money, but no, Arrowhead says, "FUCK THAT", and puts in eclipses and live-updated lighting even on your ships planetary map.... incredible.
I wonder if the Solar system is the same for each player, so if there's an eclipse for example, everyone is experiencing the same eclipse even tho they are in a completely different Mission
The different missions might be on different parts of the planet, so I think they would sync it, but other people wouldn't have the same eclipse.
Damn that explains why sometimes it goes dark all of a sudden
I appreciate the use of Halo Music. Marty O'Donnell you're a genius.
Which track is it?
There’s solar eclipses in sea of thieves and subnautica to.
The fact that a stupid game about shooting bugs and robots could get such advanced planetary movements right as an afterthought but Starfield couldn't is baffling
this is genuinely one of the most beautiful games I've ever played, even the procedural terrain is amazing, and on top of that, the game can run completely smooth on pretty midrange hardware as well. theres a pretty big reason as to why this game made such a huge impact on the industry, there was almost nothing it did wrong when it launched, and even after some rough updates it's still pulling things together and focusing more on what the players want than getting a massive paycheck.
This whole game is the definition of “they didn’t have to go so hard”. Including the combat system, which is way over complicated than what it should be. So much they lost sight in how it worked and we had a few bad months.
I always thought it was a glitch when it randomly went dark
0:28 hear the sound of that?
That augments that.
Nice detail along with the Halo BGM!
Helldivers did what dedicated space exploration games couldn't, wow
I love how absolutely smooth the game is
Only halo 3 had such 3d and well made skyboxes, yet to see something like that in an other shooter, helldivers is awesome
playing Marty is a tad underhanded since AH is basically like OG and modern Bungie at once lol
I love how this game doesn't hold back when it comes to the amount of detail it has. Eclipses, heat-based weapons being affected by a planet's temperature, bots losing accuracy as you use surpressing fire, down to capes being shredded by jump packs when used.
how did bro miss all his shots
probs on purpose to make their accuracy go to shit
On that first note about not seeing this detail in other games: I really really really REALLY advise you to play Outer Wilds, without looking anything up beforehand. One-of-a-kind game (and VERY sensitive to ANY spoilers) with lots of details and unique gameplay. Trust me.
Someone at Arrowhead is just like "THANK YOU FINALLY" after we noticed this lmao
I've realized all the little details , I got 400 hours in this game . The only reason why I quit because it is a live game which the player count matters..
So aside from fun it's pointless with a low player count .
But when this game is live & not nerfed to a max , it's a top tier game in it's less the $50 !
Plus it has so much potential ' vehicles , living life force on planets , new enemies , weapons etc !
But it doesn't. The liberation mechanics works in a way that only a percentage of players doing missions matters, not how many of them are on the planet. You can get the same liberation numbers with 500000 players, and with 100 players. It only matters for match making, but even with just 10k players online it was almost instant. The player count doesn't matter in H2 until it's very very low.
There was this cool moment I had yesterday where as soon as my squad starting getting our asses handed to us by the automatons, the sky turned red, and when we started getting a handle on the situation it turned back to normal. Probably a coincidence but it was real cinematic
This game really evoke my adventurous spirit
This is what was advertised in starfield, except there’s interesting things to do on these planets while admiring the view
Dyson Sphere Program had this feature. I remember the first time I played it I was wondering why it had been night for so long only to realize the planet I was on was orbiting a gas giant that was blocking the sun.
Мы с друзьями когда играли, мы начинали операцию вечером, продолжили поздно ночью, а закончили на рассвете
I'm gonna keep it real wit you, chief. This detail, while impressive, neat, and immersive, is not how a game sells 12 million copies.
what do ya know- making a game fun again makes players play your game - WOW WHAT A REVELATION
Meanwhile ubisoft, what are details in the games?
Ubisoft cheap software can't handle details
im pretty sure no mans sky has this too
Helldivers 2 has always new way to amaze me
Fitting music considering that Bungie also paid some hardcore nerd attention to sun-related details in the original Halo. People used to lose their minds at the sun occlusion effect and the atmosphere red-shifting as the sun went down, on a game running on what would be considered a rotten potato by today's standards.
We got Muaxh03 making positive videos about Helldivers 2 before GTA 6
This game was made with an engine that was discontinued half a decade ago.
Yet it’s got more going for it than most UEWhatever games of modern day.
This update is getting me all giddy like a little girl at Christmas.
You can just say little kid bro
Subnautica did this already in its first game. You do have to be at surface level to witness it, but it is awesome.
Helldivers2 is great and under rated...the planets are 1/2 the reason i play this game...beautiful
Interesting, I never noticed this specifically. I love all the realism they put into the game.
P.S. Love the Halo music 😂
I think it happen once in Mass Effect, and often in Subnautica.
The game sold well because it’s manly and chaotic fun.
to this day, I still look at the galaxy map and wonder... where's the sun? is super earth the sun?
I think the planet Vog Sojoth is a reference to Yog Sothoth from the Cthulhu mythos.
Subnautica also has this mechanic! First time it hapened i coulndt figure out what was happening...
star, not Sun, the Sun is for Super Earth
and while we are at it, that is a moon they are fighting on not a planet.
the sun is not blocked, the star is blocked, there is only one sun
No,theres only one Sol, 'sun' is just a nickname that can be given to any star youd like
Nah if bro thinks this is some insane detail, no man's sky is about to make bro's head explode.
Does he just come out of the ground like a gopher? 😂
Yes, you land in a "Hellpod" , a metal bullet shaped can , which is fired at the planet from a ship in orbit, that sinks into the ground when it impacts, and you pop right out 🤣
Oh thats why the planets sometimes are dark...😱
Is helldivers 2 still worth for new players? I was considering it but kept seeing complaints about constant nerfs and was put off.
Id recommend it, The new changes make the game alot less punishing for new players while still keeping alot of the fun of the game for high-level play intact.
It's still a great game, it has its share of bugs but overall it's s great game with many great things about it
They just buffed a bunch of stuff so now you can actually enjoy the new content without magdumping 3 times to kill a mid level enemy before getting ragdolled for the millionth time. Definitely a good time to get in
Honestly I think it's very good now. I played some missions against bots and the buffs are significant but the devs were sensible and didn't overcompensate.
For new players the weapons now feel much better. Even the default rifle and sidearm are excellent now.
I see you're level 69, NICE.
The best level there is
Those details... even when I do realize is dark it never took the time why is actually dark... Im mostly runnin' for my live xD
Planets orbit each other or around a sun in helldivers, I thought they are all set on a certain location, or maybe it's a very close moon.
Subnautica has that eclipse darkness detail
Cool detail, but I doubt that's why the game sold over 12 million copies.
Day/ night cycle with a gimmick. Cool detail tho
More detail than the game specifically designed in space....
Starfield
The thumbnail gun looks like the SN6 from Call of Duty: Advanced Warfare.
Starfield, a game about space exploration…. Could NEVER🗿
Well starfield is boring so....
The eclipse was the reason I bought it.
man i hate your titles but i love the details you bring to light
Finally! Time to get the sweet victory vibes baby!
Они тихо сделали то о чём Ubisoft громко обещала несколько лет подряд. 👍
the music sounds straight outta mechwarrior
I'm gonna use the Railgun like everyone else like there's no tommarow. Hope it does get nerfed
Meanwhile I’m using the stalwart
Yes but outlaws let's you drop every weapon you pick up when you don't want it to drop. 😊
Now the thing holding people from getting back is the PSN account
I mean talking about countries that don't have access to it means they have been forced to retire
"Ohhhh a gimmick" as drool runs down chin.
helldivers from being on life support to back on their feet after beating cancer
amazing fact, the more we know ay
Fucking 400+ hours in the game and I'm only now learning that this is why it suddenly goes dark sometimes...ffs
Nope that is not why we bought it , we bought it for the gameplay.
would be even better, if it worked... like didn't crash every other game, or difficulty 10 didn't play like difficulty 4
Play Once again. Very good game!! ❤
no wonder it took over 8 years to make
We are back baby
Me when I make up a random number
even helldivers, the fucken mission-based game, has better environments than starfield
let that sink in
I think I've seen this in Pikmin 2001
Man... I miss Halo...
meanwhile other companies be caring about what skin color their character is
"What are you?"
"A Tier B Super Citizen."
"No, I mean what do you identity as?"
"Democratic."
"No, like what's in your pants?"
"Liberty."
@@electroeel148 i too identify as democratic
THE ONLY COLOURS WE NEED ARE BLACK AND YELLOW HOOORAAAAAH
realism and it being praised is why this game almost died
Helldivers 2 details with star system are somehow better than starfield… And that game is based on to explore star system.
" details matter "
Just wait until i make a game that has even better graphics than this game...
This game is a better space opera than starfield, change my mind
Elite Dangerous has real orbits too, and most space combat happens in the rings of gas giant so eclipses are common. Space combat is great in Elite Dangerous (use a joypad or joystick), but the ground combat is meh...
and hopefully they don't make the game fun again by giving helldivers rubber bullets