Introduction to GLSL in TouchDesigner : 1/8 Introduction and GLSL TOP overview.

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  • Опубликовано: 26 июл 2024
  • Part 1/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (brooklynresearch.org/) on July 14, 2018
    Introduction and GLSL TOP overview.
    Support files for the workshop at derivative.ca/community-post/...

Комментарии • 11

  • @Dr_Osipov
    @Dr_Osipov 5 лет назад +5

    You are a true hero!

  • @dongwookim9840
    @dongwookim9840 3 года назад +4

    Franglais accent make me super concentrate

  • @visiblename
    @visiblename 5 лет назад

    Awesome uploads!

  • @markserdtse4518
    @markserdtse4518 5 лет назад +4

    Thank you so much!!!!

  • @k-not7006
    @k-not7006 5 лет назад

    So amazing 😵

  • @javierperezgonzalez9317
    @javierperezgonzalez9317 5 лет назад +1

    Gracias!

  • @RusticRaver
    @RusticRaver 5 лет назад

    amazing, thx

  • @user-vp6lt4ke1l
    @user-vp6lt4ke1l 6 месяцев назад

    Hello, I would like to ask 2d_fluid app will have a black screen when it is connected, if I unconnect it and start it, his window can appear in the screen. But as soon as I reference it, the screen goes black. What is the reason for this?

  • @amluzia
    @amluzia 5 лет назад +1

    Thanks . Could say what GLSL is , and what is does?

    • @angelnicolas342
      @angelnicolas342 4 года назад +1

      OpenGL Shading Language (GLSL), is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages. (from wikipedia)

  • @GabrelaAmarela
    @GabrelaAmarela 5 лет назад

    s2