Top 5 Games Where Dying REALLY Matters
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- Опубликовано: 10 сен 2024
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Project Zomboid also does the "your character became a zombie, kill it to get your stuff back" thing, but getting bitten takes an ingame day or 2 to kill you
probably why he used Zomboid's music in that bit. It's an honorable mention
@@Synful_RoXare you referring to the ZombiU part of the video? If so, that's not music from zomboid, that's a l4d2 track...
@@corvidconfidential8826 What?? Ahh, guess my mind heard what it wanted to hear lol
the saddest thing is you will have to grind back the skills
the saddest thing is you will have to grind back the skills
Warner Bros. was dumb for patenting the nemesis system. They don't use it for any other games, and they don't seem like they're going to continue making LOTR games. There could be so many good games that could come with that system and have more replayability.
Warner Bros. Making a bad decision recently? What else is new?
Unfortunately the point wasn't to make sure they're the only ones who can use the system, it was to ensure nobody else can.
Apparently, they are planning on bringing it back in a new Wonder Woman game.
It would have been good in their other games like Mad Max and the Batman Arkham series.
@@Larry it would have been amazing in the Arkham series. Dying to certain villains and they take over Gotham with a different design but that would have been a lot of work.
There was an indie game years ago called "you only live once" where you have to rescue a princess in a castle, and once you die, that's it, you can never play the game again.
If you attempt to boot up the game in the future, you see how much your corpse has decomposed as well as news reports of what happened to the Princess and the world moving on.
There was a small shooter game for Windows as well, where on death it would delete a random file from your hard drive
Props to the developer, that's way more darker than how one shot handles it
Reminds me of this flash game called "One Chance" or something like that, where the company you work for discovers a cure for cancer or something, however an unforeseen side effect causes it to be airborne (Either from mutation, or purposeful vaccine dispersal), and end up killing any biological material it infects.
So, you've only got a week to find a cure for the failed cure, however there are so many distractions on the way such as an invite the the local bar or spending time with your family. Each day, you see the world dying more and more, such as the grass turning brown, fewer airplanes in the sky, the newspaper saying terrible things about you due to the accidental virus they made, etc.
You only have days left to live... how do you spend them? Do you spend your last days on Earth with your loved ones? Or do you try your hardest to find a cure for the virus you have made, even though it might all be in vain if it is too late?
Even if you find a cure, would you have found it fast enough to save the ones you love, or will you even have enough for everyone left alive..?
@@shibainu2528 oh I played that, that was a good game!
So it's like Russian Roulette: One Life. You can only play the game once, but and you didn't have to play the roulette
The tragedy of the Nemesis system. Such a cool idea locked behind nonsense.
It reminds me of when putting any type of minigame in a loading screen got patented so we had to stare at rotating objects for a decade. The fact such broad ideas can be patented at all is just absurd
@@plugshirt1762 I mean the patents run out after a bit of time so I can see why patenting exists (so the unique thing you originally made actually stands out)
It's not really nonsense if you look at it from a business perspective, patenting it was actually a very smart idea, but we as outsiders see it differently, of course
@@pwpqwq7648 But they haven't even done anything with it. If you want to argue it as a business move, they're just sitting on it.
@shawnheatherly they've literally made two games and counting with it. Moron
One real fun thing about the Nemesis system & those "from scratch" storylines you mention is how in my run of the first game (haven't played the sequel yet), I had this one orc that WOULD NOT STAY DEAD. I legit had my own orc who was my own version of well... me where where I went through the whole deal of "oh you survived somehow" to "HOW ARE YOU NOT DEAD YET" to "oh hey man how's that stab wound".
Pathologyc 2 has also a very interesting mechanic when you die.
The world gets more corrupted, the organs of people turn to cotton because in the games own words "they are just puppets, playing a role".
Even the overworld gets weirder, and characters that previously acted "normally" start to break out of character just to tell you how much you are fucking up and "ruining the play".
Oh also your max health gets lower with each death, as well as your hunger and sleep meters, so it gets harder
O
M
G
Q_Q
I would start over
@@Ramsey276one I had to restart my first run at the end of day 3 because I went into a death spiral. The game has 12 days.
@@juanl7911 OH
Q_Q
That just doesn’t sound fun and encourages googling a guide.
@@basketbomberslackingson4417 It was fine, the game is pretty easy once you get used to it, I didn't really need a guide to complete it, just.... endurance. It has *the best* narrative i´ve seen in a videogame like ever. Period.
My favourite trophy of all time is allowing an orc to kill you, making them stronger, then helping them level up to warchief status before finally getting your revenge as the most powerful enemy in the game that you helped get there
Bonus points if the orc was something/someone silly like a Taunter or Bard.
Ofc, the opposite is also true if you repeatedly humiliate the Bard until he loses his "song". THAT'S messed up.
@@smartboy201 huh? Unless you're talking bout the sequel I am not aware of lute playing orcs in shadow of mordor
@@212mochamanOh, whoops! Apologies, it's been a while.
Yeah, they're in SoW, not SoM.
@@smartboy201 right. Never played it
I used to sweat and get really pissed off at that though….I kept getting butchered each time and could never make the dude my personal bitch….
ZombiU really was an underrated gem. Probably one of the few Wii U games that made that system worth a purchase.
Same could be said with a lot of Wii U games imo. Just... Was not marketed well
Before it got ported to PS4, XONE, and PC, you mean?
@@Christopher-md7tf Exactly
Project Zomboid has the same feature where you can die & become a zombie, same with State Of Decay really hope more zombie games get such a feature
@@Christopher-md7tfthe ports feel like completely different games tbh. Having played both the original and the port, I can say zombiu is way better than zombi. The game was really built around the second screen, and the port is just less scary without it
State of Decay had a similar idea to ZombiU. You'd load up your chosen character with supplies at your base, to go exploring or completing missions, therefore leaving your camp with very little, only for that character to get permadeath'd and require you to go and loot their corpse - which, in turn, required you to load up your new character with supplies to go and reclaim the supplies that the last character lost. I'm fairly sure the supplies were consumable in the base, as well, so your camp got weaker by you doing this.
Project Zomboid also has that whole your dead you becomes a zombie and you have to kill them to get back your loot feature thing too btw
It's seriously bad to lose a maxed out character though, takes hours to get them maxed and unlevelled characters are so weak and easily overwhelmed.
Wait im pretty sure state of decay came out first so to say that SOD have the same idea is like saying they take it lol. Zombie probably get that idea because What I like About SOD is when your character die your camp somewhat become weaker because you lack people and the morale of the survivor there is low. food supply ran out and everyone willl become sick
The most stressful thing about Zombie U was the fact that lock picking or inventory management was all done on the gamepad while the camera on the tv zooms in and looks up at the player character at a steep angle so you can’t see what’s going on around you! I can’t remember another horror game that made me so hesitant to loot drawers or open doors!
Honestly while it is a simpler form of the nemesis system, I know Xenoblade Chronicles X had a really cool unneeded detail involving Tyrants (the Unique Monsters of the game). While Tyrants never got stronger the more players they killed, tyrants DO have a crown next to their name from yellow to Bronze to Silver and finally Gold all depending on how many players that tyrant has killed.
While it by no means affects gameplay, its a neat little detail thats really cool and could possibly even serve as a warning to other players to think twice about trying to fight this thing if they aren't prepared.
You either die a hero or live long long enough to patent beneficial video game ideas that could help the industry grow
One distinct memory I have of the Nemesis system was one guy who I killed, only to have them reappear later on and during that encounter I cut off their head, but later on the guy comes back again having somehow survived decapitation. I went through the rest of the game in fear that somehow the guy would come back a third time.
See what's better is they can and each time they got a modification to their body, had one guy that lived to jump me and last time I fought him he found his way in the final level as one of the "last stand" and no joke, 90% of him was pure metal
@@barletproductions RANGER!
I’ve seen Aliens Infestation on DS was also where each soldier acted like lives. Each having their own personality and if they die they’re dead for the rest of the game. If all dead then game over. You do get to find more soldiers that have there personality as well.
English isn't your strong suit.
This idea originally done in Cannon Fodder, where each death would be replaced with new soldiers, each with their own unique name, whilst the dead soldier could be seen as a grave. You continue until you literally run out of soldiers to die and get a memorial screen with all the names of the dead.
Rogue Legacy did a really cool take on this where the first character you play as on a new save file is the final boss and every time you die, you get to choose from 3 descendants who each have differing traits ranging from hilariously pointless to literally game-altering: be it from something as innocuous as farting with every jump, having a smaller/bigger hit-box, or even playing the game in grayscale or with the screen inverted. It kinda paradoxically makes you WANT to die just to see what weird combinations you'll get the further in to the dungeon you go.
Heya, at the end you mentioned that WB patented the nemesis system, would be very interested in seeing something like top 10 worst game companies patents or something like that, I know EA patented some thing with The Sims franchise hence why no other life sims can compete with them. I think I've heard that they've also patented TS4's create a sim feature where you can click and drag the face or body to change them or something like that
Duuuuude, Namco and "Minigame Loading Screens".
I seem to remember a story about Capcom somehow copyrighted a specific method of moving information from one savefile on a memorycard to another (in the PS2 era), which REALLY messed things up for TecmoKoei who used that method for moving save data between different versions of their Dynasty Warriors games, that meant they couldn't do so anymore on their subsequent games. It apparently created really bad blood between them... ah, here was the text (from a silicon era article)
"Capcom sued Koei Tecmo for infringing a couple of game-related patents owned by the company. The first one involved unlocking more content by reading the disc of a previous game, commonly seen in the Xtreme Legends expansions of Dynasty Warriors and Samurai Warriors games. The other handled controller rumble to convey information not visible on the player’s screen, was used in the Fatal Frame series."
Capcom won both lawsuits, but Tecmo are not happy with them to this day and quite frankly those two both sound like cool techniques that shouldn't be gatekept behind patents.
I nominate Nintendo and Eternal Darkness. Its some BULLSHIT that its locked to a game they actively want to die. Why even patent something if you're never going to use it?
I know you could say this for many rogue games, but in Hades, the deaths matter so much that they are literally the thing that drives the story and character dialogue further. So glad it got mentioned. Even as someone who isnt a huge rogue junky its one of my favourite games of all time.
The old Soul Reaver games had a real interesting way to do things due to the way that death would send you to the spiritual realm where you need to gather energy so you can remake your body in the physical realm.
The only thing I will say about Shadow of mordor...
That nemesis system was SO easy to break.
I just converted all enemies.
Resulting in that I had no enemies at the end, only allies.
To be fair there are ways around. Some can’t be converted if I remember correctly and they can betray you.
@@toastappreciator2691
I think that was only in Shadow of War...
In Shadow of mordor specifically? I don't remember it ever happening.
I just converted all of them and nobody did anything.
Bioshock is kind of cool about it. it’s simply respawns you at the nearest vita-chamber (basically a checkpoint) but the most notable thing is that it doesn’t “revert” time or anything, enemies don’t respawn you don’t lose progress and your magazines aren’t loaded when you die. Everything stays the same and even the enemies will keep the same health that they had unless they heal at a health station
When you mentioned Rogue Likes I was honestly expecting Under Mine.
Where you gets so pretty existential horror because most of the other characters recognize you as the same person while others fall into deep depression and panic because they know that the person who’s standing before them isn’t the same one who saved them.
You can even occasionally run across your own corpse.
ZombieU like a concept is amazing, like a game not so much, but the potential was there. It's a shame that Ubisoft doesn't take more risks and we'll probably never see something like this again.
We kinda have seen things like it, Project Zomboid has that feature and so does State Of Decay
The Indie game Project Zomboid also does a similar thing Zombie U, where once your character dies they become a zombie and if you want your stuff back you need to go hunt them down and kill them.
Decaying Winter takes punishing death to a whole new level, especially considering its a co-op game. Every single death can very easily cause your squad to lose the whole game and start over from square one.
Dying applies 'death morale' to all living teammates, up to 4, which each reduce visibility, 1/5 of movement speed, and 1/5 defense:
Your teams' field of view gets shrunken, they sprint slower than base walking, and they take massive damage with high chance of debuffs from anything.
It can be cured by going two waves (out of a ten wave game) with nobody dying, but if any of the crippled teammates dies, the timer resets as well as getting another stack if applicable.
It single handedly causes the most ragequits in any game I've participated in.
ayyy, i knew i'd find a decaying winter comment here.
Best Orc name in Shadow of Mordor was Douche. Let him kill you till he becomes a warlord. When you finally face Warlord Douche in your epic final battle you're rewarded with the battle chant, "Douche! Douche! Douche! Douche!"
most people never played it, but Outward has one of coolest death mechanics: when you die, instead of being shunted back to a checkpoint, you get one of 120 or so “defeat scenarios.” so you may wake up back at town after being saved by the guards if you’re close by, but you may end up captured by bandits, saved by a traveler and given a gift, wake up in a cave in or the middle of a dungeon, etc., etc. and depending on the scenario, either a few hours might have passed, or a week and a half. and considering most of the quests in this game are time sensitive, even failing if you ignore the warnings for a few quests even tho you never officially started them, losing a week and a half can be BRUTAL.
the game also has a hardcore mode, and instead of death immediately erasing your save, perma death just becomes a 1 in 5 chance when the game is choosing your defeat scenario.
anyone who like rpgs and survival games should give this euro-jank game a shot. it’s certainly doesn’t have the best graphics, but the main quest is different depending on which faction you choose, giving you different perspectives on how the events of the world play out. the game takes a bit to really start going, but for those who like to feel like you’re adventuring, it’s definitely worth it. (i mean, one of the food items is called Bread of the Wild… 😂)
A smaller but interesting use similar to Zombie U is in Halo MCC in the Halo 3 ODST floodlight, if your ODST dies and is reanimated, it will be a flood Version of you character and will sometimes carry whatever weapon you died with and they are also much tougher to kill and do more damage
one of my favorites is the X-com franchise. After a few missions I get attached to some of my soldiers.
One game that immediately jumps to mind for me is Cruelty Squad. You start on the second highest difficulty, Divine Light, and, upon dying, you're lowered to the difficulty level below that, Flesh Automaton. Then, if you die four times on one level while on Flesh Automaton, you get reduced to the lowest difficulty, Power in Misery. This makes sense in the context of the game because you're revived by the corporation you work for upon death, but, if you die too many times, you become a liability to your employers, causing them to turn you into a cheap cyborg that can revive itself.
There are pros and cons to each difficulty level. On the lowest level, you take less damage and can consume corpses to restore health. However, there are some doors in certain levels that are only accessible on the higher difficulties, so you can't experience everything the game has to offer on the lowest difficulty. Fortunately, there are ways to restore your playthrough to the higher difficulties and even unlock a secret highest difficulty level that bears its own exclusive content.
Sure do love swinging around with my intestines
I wander if the Nemesis System patent will ever get worked around or otherwise defeated in court for being a sort of public domain esc concept. Like, Sniper Rifles as a broad concept cannot be patented to just one game. Ranking up from killing someone important is a sort of ancient tribal concept that far predates use within the Mordor game.
I think BioShock is my favorite treatment of death because instead of putting you back earlier, you just basically spawn in a pod and just come out, basically just teleporting
You mentioned SIFU but, while maybe not the first Chronos: Before the Ashes came out several years earlier with the same mechanic. The main difference is in Chronos you go from being better at melee when young, to better at magic as you get older.
Played through this a couple months back and was really surprised by this mechanic. Everyone was acting like Sifu was so unique, but chronos had such a similar system years earlier. Disappointing it didn't get the same level of hype.
List made me think of the old X-COM: UFO Defense game. I remember building up some awesome team members just to have 3 aliens appear outta nowhere and drop one or more of em for good. Then you have to start from scratch with a new recruit.
I'd love to see the Nemesis system used in other franchises, like Warhammer 40k.
My vote goes to Steel Battalion. When you die the game deletes your save file. You have no choice but to play perfect. Or hit the eject button.
I actually cried when I lost one of my favorite units in 3 houses she admitted on her death bed her feelings for my character and how she regretted never saying anything until now
Fire emblem. Pickman. Pokemon legendary encounters. Death all around
There's a game I think called "Valkyrie Profile: Covenant of the Plume" where you, spoilers, *[ sacrifice your teammates for power enough to get revenge on the Valkyrie but get betrayed by the one who gave you the power and the ones you sacrifice fight back and if you don't sacrifice enough or don't sin enough powerful but rewarding shadows of your party come to penalize you]*
In the 2 player versus game “rounds” every time you lose a best out of three round, you gain a gun upgrade you keep until the end of the game. However if you win you gain nothing but pride
Virtue's Last Reward! There are several endings in which you die or are otherwise doomed, but they're necessary for gaining key information to proceed with the story in other branches! In other words, it's like a certain Radical-6 victim said: "You don't understand. We're not just GOING to die. We HAVE to die."
I know it was mentioned in the intro or at least the second game was mentioned but Darkest Dungeon is a classic for these moments which is understandable if the game didn't make it because it's rather typical at this point.
Darkest Dungeon's Death system is a visual representation of why I refuse to nuzlocke a Pokémon, I'll get too emotionally attached to a character and deaths are permanent as they are presumably inevitable. Barring the rare revival event that occurs in Hamlet if you're lucky every death in Darkest Dungeon even on Radiant is permanent. And when I say every death, I do mean EVERY DEATH. And even if you got the revival, you can only bring one back from the dead whereas the other 2 will just move on to the beyond. And did I mention it's a rare event?
I feel like Darkest Dungeon should've taken Fire Emblems place considering how it frequently auto-saves to prevent save scumming. If you really want to save a unit in a Fire Emblem, you can just restart the entire chapter. If you wanted to save someone in Darkest Dungeon, too bad.
Nah, that it Auto-Saves is what, in my opinion, ruins Darkest Dungeon. Making me lose from minutes to an hour at best of progress and forcing me to re-do the entire stage is, in my opinion, punishment enough.
I completely disagree that auto-saves ruin Darkest Dungeon. To paraphrase the game's opening text crawl, Darkest Dungeon is a game about living with your mistakes, which ties into the game's Lovecraftian themes of insignificance and hopelessness. Losing characters for good, as well as keeping a record of everyone who has died via the Graveyard, reinforces the message that you are dealing with forces that are beyond human comprehension. It's hauntingly effective.
@@kevinmilhim646 Dude, simply because it is on-theme doesn't meant that I have to like it. There's a reasn why the newer Fire Emblem games have the Casual Mode, after all.
@@toumabyakuya All I'm saying is that this video is about games where death matters, and I would argue that death matters more in Darkest Dungeon than in Fire Emblem, because even before Casual Mode was introduced there was a way to undo losing your units. The same cannot be said for Darkest Dungeon
@@kevinmilhim646 Okay, yeah. In that way I would say it is more impactful.
Literally all multiplayer open world zombie games have Zombie U mechanic, you die, you run to that zombie to try to pick up your stuff back.
They just moved it to singleplayer game.
Also, co-op like No More Room In Hell has that same mechanic. But story driven, specific character-tied zombie games would have really hard time incorporating that same gameplay mechanics.
Recently, I think Ready or Not did a really good job of "One death = you're fucked" kind of thing. They've got ironman mode, which means you die, your save is GONE. Or, when not playing iron man, you die, your teammates get a lot more stressed. (Your teammates die though, they're DEAD dead.) (All mentioning Singleplayer.)
zombi u, or how ik it more as, zombi (the console version) is such a sick premise that since that game, has never once been touched on since. sure some elements have carried over but an actual deep survival experience where its 1 life with 1 save and 1 profile or u can lose ur save ur loot and all ur checkpoints and start from scratch actually being a hard zombie survival game with extreme realism scenarios for the zombie survival genre and fighting the character which u once played on a different save which such a extraordinary achievement for the zombie survival genre which has been glanced over since. weather its, taking time to build things, barricading doors, sleeping being risky due to zombies possibly killing u in ur sleep if u dont fortify the area ur sleeping in scavenging for loot that would typically be time consuming and useless to u until u made it back to ur safe area and everything is taking place moreless on a RTS styled basis. its one of very few games that i played where such gameplay elements are so good even in modern games today to improve the gaming experience, but has not since been touched.
another game, ill keep this one short, is viva pinata. one of few games that have a technical but also not technical ending, insanely beautiful to play to this day, so smooth to play and outshine modern games easily to this day. still one of if not the best most under rated game i have ever played.
I'd say that the MonHun "death" mechanics (The hunters actually never die, they just faint and are sent to the camp) would be an honorable mention.
When health reaches zero, the money reward gets reduced by a third of the total amount and the fallen hunter is sent to the base camp. Once the hunters faint 3 times, the reward gets to zero and you fail the quest, returning without your used items but keeping the items you collected during the quest.
The interesting part about this mechanic is that sometimes makes you be more toughtful and careful with each faint. Also makes you try and have better teamwork since the faint system works for the whole team in online quests, with a total of 3 faints for a max of 4 players.
I hadn't played Shadow of Mordor and didn't know much about the Nemesis system, but the fact it was patented and never used again is such a sad way for it to go. It reminds me of Nintendo doing the same with Eternal Darkness' sanity bars, which also definitely hurts.
I've played it and the sequal, shadow of war, the nemesis system is like the best thing I've ever had the pleasure of playing with. I remember hearing them patenting it around the release of war or when it was big and they wanted to make more but they never did, war was like 2016ish too so they have no reason to not use it, it's what made the game unique and I dare say, the only reason it was fun
State of decay works really interestingly with death mechanics- you have several playable characters, but if any of them die, they dont come back. (you can still yoink the inventory they had back tho)
Im surprised you didnt mention Chronos: Before the Ashes since it does the same thing as Sifu. Especially since it's 2 sequels have popped off
I love when games have interesting ways of explaining the respawn mechanic in-universe. My favorites are Borderland's checkpoints being a cloning machine, Assassin's Creed and Sands of Time's story within a story and old GTA's getting hospitalized after getting wasted.
I feel like it's a disservice not to mention the story implications of dying in NieR: Automata, especially if playing while online. Every death you not only have to find your corpse to get your equipped upgrades, but you become a corpse for someone to find a piece of your story in their game, pushing the cyclical nature the games story ultimately ends up being about. This story has played out a countless number of times, and will continue to play out a countless number of times, in hopes that eventually a satisfying end will be had because the effort is not futile or hopeless
I really thought that Fire Emblem really drove it home about losing people.
You are the tactician responsible for coordinating everyone and weighing the risks and if you make a bad call, your friends and allies die.
This is a battlefield, a war, and you are responsible for their lives. You cannot be like a WW1 general throwing bodies at a problem until it breaks.
There was a support line in Awakening, I think it was Robin and Severa, that really brings home just how carefully the role is played if you’re aiming to bring everyone home alive.
And barring the DLC characters, people die in battle on both sides, at least most of the time, Ricken and Henry’s support brings that point out quite well.
Then theres Fates where lethal weapons end up having zero casualty rates because apparently pacifistic intent translates to non-lethal takedowns…
Then there’s Fates which treats lethal weapons as
Hey Rabbid, Could you do top 5 Chase Sequences at some point? As an example I like the diggernaut from Metroid Samus Returns for building up an amazing boss fight through a chase that became one of the most memorable moments in the game for me.
In Diablo 3 for ps3 they have this mode where the game will literally spawn a crazy strong random boss…if you happen to be killed by this particular boss you will lose your character every time so if you challenge this boss and lose at a level 20-level 30 and level 40 you will have to fight your old character levels as well as the random boss AT THE SAME TIME no matter where you are and the scary way he appears…get a duel shock controller you will literally feel your controller shake as you hear the sound of voices only for your screen to go completely red then he will appears with your dead characters and with his arrival he won’t kill any near by enemies once he appears he will attack you on sight regardless if there’s a horde of enemies around
I live for what the Fire Emblem Series does with the perma death system. I rarely play with it on mind you, but it just adds an extra depth to everything you do. Every decision. It makes you question if what you are doing is smart or not.
Another game franchise that did this was Valkyria Chronicles, 1 and 4 specifically where units can very well permanently die if you fuck up.
Portraying war less as a game and as an actual thing with stakes where your units can die because of your mistakes is fantastic. And there is a reason why i reload my saves when someone does die. Its called because i cannot stand the thought of them having died due to my mistake. It stings, and that is what makes it so fantastic.
I'm glad people are still talking about Zombi years later. Super underatted game. I wish I could've played it on a Wii U.
Shadow of mordor on grave walker difficulty may be one of the toughest game starts in gaming. 1 hit you're dead.. And the orcs become truly powerful
Fire emblem is good but kind of was hoping for a mention of Pathologic 2 a game where main NPCs can die and the main way you heal them is how you heal 1 to 1. With a mechanic that if you die it effects all your saves. If you take a deal to stop this effect you never get a "good" ending.
*"With a mechanic that if you die it effects all your saves."*
Okay, now, this is too much of a punishment. This sounds like a big "anti-casual" game.
@@toumabyakuya Its more casual friendly then the original pathologic that did not have that mechanic but you had to save scum. Both are called the games that make you feel something other then fun. If you ever want to know it there is a great video essays on the original game.
@@OriginalMaRul *"Its more casual friendly then the original pathologic that did not have that mechanic"*
That doesn't sound casual-friendly at all, sorry. If anything, this has convinced me that _the franchise itself_ is as casual-unfriendly as it can be.
*"Both are called the games that make you feel something other then fun."*
Yeah, sorry, this doesn't sound casual-friendly at all. I should be able to recover my characters if I want to.
@@toumabyakuyaNot everything has to be casual-friendly. I suppose gatekeeping is only bad when passionate people do it.
@@KopperNeoman *"Not everything has to be casual-friendly."*
Why not? Wouldn't this attract more players and, ergo, more customers for the owners?.
*"I suppose gatekeeping is only bad when passionate people do it."*
What are you implying here?.
One game series that came to mind was Armored Core, specifically the earlier Generations prior to Nexus, where dying in a mission still caused that mission to disappear regardless, and your pay being docked, and god forbid you fall too deep in debt, as you'll be throw to become a guinea pig for the corporations to turn you into an experiment... by giving you some nice bonuses and abilities, like a free radar, better booster efficiency, and not having to go prone to shoot big shoulder weapons, essentially a form of throwing the player a bone to give the game another shot and beat it, like FromSoft has faith in the player
Could it be considered cheating? Perhaps it is, its considered canon that the Player character doesn't have any Human+ Enhancements to be an Ace, they already are one, but if someone just wants to have a good fun with their giant death robot then let them be.
Cyborgs and Robots are cool afterall.
Chronos before the Ashes also uses an interesting mechanism for dying. In the game your character travels through a mysterious portal which only opens once a year. So when you die you have to wait a year to try again. Bonus is that with certain ages you unlock special abilities.
man in a hundred years past the day where technology finally gets as advanced as it possibly can for games and stuff it'll be awesome when everything is public domain
I know this is off-topic, but one recommendation I have for another franchise ranking video is the Ys Series. It's one of the longest running JRPG franchises and has produced a lot of great games. My personal ranking of the 9 games I've played:
1. Ys: The Oath in Felghana (2005)
2. Ys Origin (2006)
3. Ys VIII: Lacrimosa of Dana (2016)
4. Ys IX: Monstrum Nox (2019)
5. Ys Seven (2009)
6. Ys II (1988)
7. Ys VI: The Ark of Napishtim (2003)
8. Ys: Memories of Celceta (2012)
9. Ys I (1987)
6:21 surprisingly, Chronos has done this sort of mechanic long ago! even in its rerelease Chronos: Before the Ashes. Where dying adds a year to your characters age.
The problem with the Nemesis system was it was implemented in such a way that if you were good at playing you never got to see it. I came to Shadow of Mordor after having beaten Batman Arkham City Hard, NG+ with no counter icons and all that jazz. Shadow of Mordor posed zero challenge. I died so infrequently that I'd often come across the orc who got me and just merc him easy as you please. I had cleared the whole board of orcs before halfway through the game and they'd keep funneling orcs in but they were trash.
I didn't even know what the system did. People had to explain it to me. I ultimately ended up not liking the game or playing the sequel because as works of Lord of the Rings fiction the misunderstood the themes and motifs of Tolkien's writing so fundamentally as to be embarrassing.
Reverse Skill Issue 💀
Ive played a game on roblox called decaying winter and its a wave based scavenging shooter game and its team based but when you die or ur teamate dies the team gets a debuff called death morale and it stacks to 4 and its rly easy to die in that game so death morale is rly punishing.
Original Everquest. Can you imagine gathering gear for 400 hours and having it rot on your corpse? PERMANANTLY! Some of us don't have to imagine.
I mean, seen a few other people mention it… but UFO Defense… or better known as X-Com… whether you are talking about the old DOS version or the newer one’s released on PlayStation and Xbox, death had impact and implications. Veteran gets capped by a lucky alien? Now all your rookies are panic shooting or tossing live nades. That not even mentioning the fact your team is now usually down a experienced member
playing a project zomboid track during the zombiu segment was genius ngl
This isn't a death mechanic. But the stress percentage in mgs4 was pretty cool.
Old snake would accumulate stress in combat and during various vigorous actions. Therefore, his aim would be shakey. He'd slap his back when prone, grunt in pain, and reveal his position.
Can't remember the name but it's an indie game. The premise it there's a tower dungeon that opens every ten years. The way death works is instead of dying you are kicked from the tower and your character has to wait another ten years. Your character gets physically weaker as they age, but their magic gets stronger.
If anyone knows the name of the game please reply.
Terminator 2 Judgement day on the Game Boy, you only had 1 life and health bar but you had to complete the entire game just with that. No way to heal, no extra lives, die it's game over repeat from the beginning of the game. Brutal.
The drone of the music in the video intro triggered my fight or flight response. Then I was a little disappointed that it meant Outer Wilds wouldn't be in the list.
Glad to see Hades here though! It definitely makes really good use of the die-and-reset keystone of roguelites.
State of decay is such a good game for this. When your survivor dies, they are gone FOREVER. There is no way to get them back without using some type of mod. Btw when your survivor dies, they also turn into a zombie so you'll have to choose another character in your community.
Apparently, that Wonder Woman game that Monolith is working on is going to use the Nemesis system
Middle earth shadow of mordor and war are such excellent games showing where dying matters since orcs get stronger and even rise to ranks. Though its more satisfying getting revenge on killing them since not only for getting satisfaction but even stronger abilities left behind after you kill them too. Shame other games can't and won't be able to use this mechanic.
Eh, I would say that it is actually a good thing that such a mechanic remains in only a niche of games. After all, not everybody wants to play a game as punishing as this one.
I beat Hades. Absolutely loved it and put HOURS into it
Played Zombi on PlaystationPlus and damn is that game tense. Especially the first time I died trying to get into the grocery store. When my new character found the zombie version of the previous survivor, I felt so bad
It's so much tenser on Wii U having to look down at the gamepad to sort your bag/check radar ect all while the game is still going on in the TV.
@n1nj4l1nk4 yeah I can imagine. When I look at the pad, I can see a zombie going toward me at the corner of the screen.
I think one of the most unique ways a game uses death is in Hylics. You have to go to the afterlife many times in the game in order to get stronger and progress.
Project Zomboid is like the Zombie game where you have to fight your zombified self for your stuff back
Dying in Dayz is tragic, hours, days, weeks, however long you’ve been alive and you lose everything, makes it worse knowing how easy it is to die.
“What happens when you die?”
Me: your heart stops beating and you stop breathing
Fahrenheit: Indigo Prophecy - 2005
A game similar to until dawn or heavy rain where main characters can die and doing so changes the story and ending
I once lost one of the students while playing Fire Emblem Three Houses and didn't realize until it was too late to go back. Instead of moving on like a normal person, I restarted the game and lost 30 hours of progress. Just for one character. Those games really are something.
Two things here.
1. A question; who was the student and what class did you make them?
2. A couple of observations involving the footage that Will showed during this video.
In Three Houses, Felix should have been made a Swordmaster, since his Dex, Skill, Speed, and Luck make this a prime choice.
In Awakening, they should have paired Sumia with Frederick or Chrom and had either of those two guys take point while Sumia supported them so she wouldn't have died from the archer.
In Radiant Dawn (and admittedly, this is another question and a gripe), "HOW THE F!#& DID THEY GET JILL KILLED?"
@@richardwilliams9130 1. I was playing Blue Lions, and it was Annette.
2. I made Felix a Dancer (because I knew he would hate it)
@@iheartcello0 Okay, I just got your reply and as soon as I read it, I was shocked. Also, I have to ask, did you have Lorenz in your class because you could have thrown him under the bus to save Annette (keep in mind, I *loathe* Lorenz).
@@richardwilliams9130 Can you sacrifice units to save others? The reason I lost Annette is I accidentally skipped the enemy turn during the end of an auxiliary battle and didn't realize she had been killed until after the battle ended.
And I like Lorenz, I grew rather fond of him by the end. The only character I didn't like was Gilbert because he's a bad dad. And the Abyss gatekeeper because he was way worse than the normal gatekeeper.
@@iheartcello0 Yeah, you can do that. I mean, it's not exactly advised (in fact, I think it might be one of Mekkah's pitfalls, don't quote me on that), but it can be done.
As for Gilbert, I agree with you on the fact that he is a bad father, to the point that I have wanted to adopt Annette as my own child because of him.
I'd say Let it Die, but it's basically the exact same as Zombie U
The State of Decay games always had me on edge because when your character dies thats it you gotta switch to someone else. 😭
You forgot State of Decay games.
When a character you like dies, they become a zombie themselves, or are just dead, then you have to choose the next best in line character, that you might not like as much, or has just horrible stats because you didn't use them for whatever the reason
another game with a zombie aspect like zombi u is project zomboid where you can die several different ways but if you die to the zombie infection your character will get back up as a zombie
Yeah, I'm not going to lie.
Fire Emblem Three Houses fucked me up. First game to make me cry.
Whenever my unit died in Fire Emblem, I'm starting the WHOLE FIGHT over again.
EVERYONE is making it to the ending.
I realise this is a 2 week old video but one i thought that might have made it was toren, you literally have to die at times in order to be reborn an use your old, now turned to stone body to progress, absolutely loved the concept, shame it is a shorter game but pretty beautiful art/story and interesting progression system, not sure if you want to use that in a future video like 5 more games where it really matters but hey ho theres a extra one for yi there. Thankyou for making excellent content as usual :)
Warframe have a kind of Nemesis System, if you don't play it, give it a chance Kuva Litches and Sisters of Parvos are such a good mechanic
In Project Zomboid when you die, your zombified body can go and kill your friends in mp
Sifu is one of my favorite beat em ups. Getting all the trophies was worth the challenge.
are we not going to talk about,that sifu is put as sekiro XD?
A game on the list that's on my top 5 games where Dying really matters:
Breath of Fire 5. You literally cannot find out the whole story without dying. And it gets harder every time you die BUT you also get access to more areas. And depending on your choices, you can get stronger as well as you can end up keeping your items and equipment. The game is old so it has a certain difficulty to it. And as a child I had a hard time learning the game, even my dad wasn't to good. I love this game to this day despite it being considered bad by breath of fire fans and non fans alike.
Though SPOILERS TO THE VIDEO love the inclusion of Fire Emblem. top tier franchise.
Missed a BIG one. Until Dawn. Since their is no check point system, when one of your characters die, they stay dead throughout the entire game and if you want want them to be alive again, you have the restart the entire game.
There’s a mod for fallout 4 that’s changes the ghouls to zombies and ads the zombie u death function
Personally, for me, Sky Children of the Light is my go to i terms where dying is also a necessity. Its free in mobile, playstation, and soon will soon be available in the PC version. So, the story goes your a sky kid, 'moths' termed by older players, and your goal is to bring the light to the realms by activating each Elder's temple. I wont spoil to much, but in the final area you will die nonetheless and you are to sacrifice your light. Upin death you will be resurrected and you will habe to collect the lights scattered around the realms again.
And then there is the brilliant game "Breeders of Nephelym" with also interesting death/respawn mechanic ;-)
Chronos Before the Ashes did the aging thing before Sifu if I'm not mistaken.