Custom PopCurveForce in SifdeFX Houdini

Поделиться
HTML-код
  • Опубликовано: 2 фев 2025

Комментарии • 10

  • @massimobaita7178
    @massimobaita7178 3 месяца назад +1

    Thank You very much, Werner!

  • @muviing5427
    @muviing5427 3 месяца назад +1

    Thank you for sharing awesome work. 🦦🦦

  • @ArdanaMAX
    @ArdanaMAX Месяц назад

    this is so helpful!!!

  • @Elysium.4D
    @Elysium.4D Месяц назад

    I had the same problem and what i did was to make the outer vectors point inwards towards the middle of the curve

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin 3 месяца назад +1

    nice work ,thanks!

  • @viktorofobos
    @viktorofobos 3 месяца назад +1

    cooool

  • @pascalfurst7864
    @pascalfurst7864 2 месяца назад

    Pretty cool. Could you maybe post a link to the Forum Post you uploaded the file to because I couldn't find it

  • @saebr
    @saebr 3 месяца назад +1

    Very nicely done, thanks a lot.
    I haven't worked on projects lately that require the pop curve, but I am thinking that another solution can be using a carve node in a sop Solver and then emitting from that point.
    Not really sure how well it will work, as I need to test it out... But I was just thinking of it as solution when saw your vid.
    Yet again, thanks a lot... This was very helpful.