Mech Engineer is One of The Most Unique Games on Steam
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- Опубликовано: 21 авг 2024
- Mech Engineer Gameplay with Splat! Let's Play Mech Engineer and check out a game where you'll guide a society forward as they attempt to deal with a bug infestation on planet Erf.
Key provided by developers
Download Mech Engineer Early Access : store.steampow...
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I could've figured that there only was one dev, unopposed in their madness to make the game as complicated and crazy as possible
reminds me on stasis, where (i think) two people made absolutely fantastic point&click sci fi horror game.
@@ApocGuy you say Stasis and I read it as BEAUTIFUL DESOLATION because that's also from those two brothers
@@mercai havent play it yet, but have it on my steam. Stasis was awesome and if Desolation is on same level, than im in for some thrill ride for sure :D .
Shadow Empire, probably the most complex 4x game available, made by only one man.
This way they make sure only the people who are as mad as them play it. That way you get a cult-following :D
27:00
Splat: There's a minigame to reduce repair costs by a little bit each time you run it.
Procceeds to increase overall maintenance cost every time he does it 😅
From 202 to 223.5, 225 then 248.
Honestly that looks like an emergency repair to partially repair or swap into less critical areas. It's fine but doesn't do what Splat said.
Lolol
I noticed that too but @30:10 he does it again and repair cost goes from 608 to 426.5 (338+22+22+22+22.5) So I guess it may raise or reduce your costs but I think you are right about it's purpose as an emergency repair.
It lowers the upper cost by a variable amount, but everything else by the same flat amount, which goes up each time. If you're smart you'll save a lot of money, but it's tricky.
Besides moving the damage into less critical areas, it also splits up the cost so you can do a minor repair if resources are tight. Based on what he said about the cost of repairs vs a new mech, I'm assuming that the ideal way to play involves just embracing the quirks and accumulated wear that the mechs take on through use, and hope they last through the week
Yeaaaaah... another case of youtuber sickness. Absolute lack of proper focus and attention to what's actually on your screen... xD i was just like "wait halved?" That doesnt seem right... xD
27:45 [Splat spends a bunch of engineers to INCREASE the cost of repairs] "See what I did there? I halved the cost!"
sounds like irl engineers
Classic splatto
C-Suit material that man
SR-71 Lore
My biggest takeaway from this is that Microprose still exists. Man that takes me way back.
When SCG mentioned Microprose I stopped right there and said "Microprose?!". I played a demo of their Gunship game back in the early 2000s and had a blast with it.
@@Blestyrooof think bigger games that date back to 1991. Civilization series, Mater of Orion, Master of Magic, XCom, etc.
This company should have been bigger than Activision, Rockstar and EA combined. Be interesting to know what happened along the way.
Mech ommander 1 is still one of the best games ever
@@crushingit5128 Personally never heard of them but videogame history is interesting, so I googled them. It looks like the short story is that Atari EAd them in the early 2000s (which probably contributed to Firaxis and some company called BreakAway games getting some of their talent. In 2019 former Arma dev and fan of the original company started buying the IPs and started a new version of the company with one of the original founders, so maybe for you old people (lol) there are some new good games on the horizon! BTW this was all from Wikipedia so do your own research if you need more info
It's not really that it "still" eixsts. It was revived by some guy who spend a bunch of money to buy their old IPs.
This is the kind of game i love watching others play but hate playing myself.
Its a cool concept but i feel like the dev intentionally made the game as unwieldy as possible for no reason at all.
@@BIkaloss yeah unwieldy is a good way of putting it.
try playing hotel giants
I love watching and playing them, though i am HORRIFICALLY bad at Mech Engineer. Never get more than a handful of turns in before i get washed 😂😂
U will be satisfied when u watching ur mech squad and mobil city become faster, stronger, and more deadly. Just make a try dude, u are gonna find it's worthy
I'm pretty sure I pluralized the title of this game all the way through so my b. Everyone mock me plz.
Just another video from my favourite cat-man.
Mech engineers!?!?
So where are the others, Splat?
WHERE ARE THE OTHERS???
❤
@@Schpoo It's a West Coast thing XD
Mock :P
Haha you said it wrong
I fucking love the UI and art! So chunky and beautiful in an apocalyptic industrial kinda way. The presentation is immaculate.
Watch the language
I hate this UI, it'd be much better if they increased the view area and made the UI less obnoxious. At least make it toggled so players have an option. If they made the UI better it wouldn't be this small, a lot more people would embrace it. Same kind of obnoxious UI is what is killing High Fleet's adoption among mainstream gamers and why this game will stay niche.
@@Cenot4ph Language Timothy
@@zxbc1 are you wanting the combat radar contents larger so its easier on the eyes? or are you wanting a greater fov over the battlefield? a blow up of the radar would be okay but a larger fov would remove the realistic clunk of being an observer
@@Brandon34098 I don't think the "striving for realism" angle works here at all given these graphics. The better approach would be realistic hints but convenient and usable interface. Having a tiny view port on any battlefield is a downside in a game, it doesn't matter what the point of view it is.
I really like how you're trying to break the game down and make it more digestible so that other people can jump in. Its pretty cool that you're doing that. Great video man!
What draws me into a game like this is that it has complexity and depth but can also run on lower end hardware. A winning combination at the end of the day. The stylization is a bonus.
Running this on Apple II GS my G
@@AC-hj9tv Luxury! I'm running it on a Commodore PET
@@eternalreturnal based
Atari 400 for me. 🤣
Mad respect for your dedication in covering indie titles and spotlighting lesser known yet often well deserved games. And making those videos so consistently entertaining for years too.
I've played this game for almost a year now. The dev doesn't stop improving it adn adding new stuff. It's still in develpemnt so if it doesn't tickle you enought to play right now, wait a little for it to be improved.
Holy shit, when I was first getting into programming in primary school this is essentially the game I kept thinking about building and dreaming about. Modular groups of mechs you tinker with and swap bits out in, creating your own unit of custom mechs, each of them unique and crafted by you.
I guess it was sort of a good idea if others converged on it too! Young me would be so excited!
Holy crap only small group games like this have this much detail I swear.what triple a game shows you how the weapons perform. Damn
This is the most riveting thing I’ve ever seen on this kind of bare bones display. It captures the feeling of desperate kinetic combat with single pixels. The rest of the game looks interesting. Create your mecha tailoring to each mission seems to be the hook of ii
27:28 Am I hallucinating, or is Splat just wrong, and playing around with Juryrigging increased his cost from 202 to 223?
I noticed the same
Yeah
Yes. I think the way you're supposed to do it is to spend engineers on the top right slot, and then spend metal on the other slots, which hopefully reduced the total repair cost.
@@Destragondor not spend metal at all and just divide the malus more equally if you're feeling cheap
The second mech he repaired did lower the cost quite a bit but it seems like a system that you can push too far and it ends up costing you more.
Reminds me of another out-of-the-box game with analog aspects: High Fleet. I hope this becomes a trend!
Its funny I can't get into those type of games but I love watching people whom understand them play it.
Have you seen Ostranauts? The game should come with printed instructions in a color coded tabbed binder.
@@crushingit5128 🤣
Highfleet is also another game taken under the new wings of Microprose. Konstatin is also a fascinating developer. All of his games take place in a shared universe bound by a literal chain of worlds, a lightless machine void run by an AI called Seraphim, and his logo is diagetic as the symbol of the empire responsible for this technology. Vangers, Hammerfight, and Highfleet are all a shared universe. It just boggles my mind.
My only gripe is I wish Konstatin wouldn't cave so easily to criticism. I miss the ship building ambience and the special effects from the older versions, and they were just outright removed.
@@crushingit5128 Games that have analog control interfaces are fucking amazing. Ostranauts is a great one. Another amazing one that never got completed but had potential was Objects In Space. Essentially subs in galactic space.
@@amergingiles People need to stop repeating this myth/actual conspiracy theory ffs. Konstantin Koshutin and Andrey Kuzmin aren't the same people lol. KK, like pretty much every Russian developer ever, just got inspired to make video games after playing Vangers and Perimeter. KranK was hugely influential in the industry and he recently passed away in a car accident. KK acknowledged this on the official HighFleet Twitter. It's also highly debatable whether Hammerfight and HighFleet are in the same narrative universe. Neither have any direct links in their stories, and a lot of authors and not just video game ones, just have things sharing similar narrative designs or frameworks or even names between stories, because creativity is fickle.
KK even called HighFleet a "spiritual prequel" which implies it's merely borrowing narrative elements like the very word "Romani" and the jank physics-based tactical combat. It's clearly a separate continuity and until HighFleet gets a DLC or something (so, never, since I don't think KK really does expansion packs) explaining the story connections between it and Hammerfight, it's just a conspiracy invented by an actual crazy person on Reddit who doesn't know anything. Classic Reddit.
"Microprose wet dream" is now my fave game category.
Splat, you really earned your pay on this one. I know we all have different ideas of fun, but this one seems like work.
wow, you actually did that first mission, i lost all my current mechs and i'm currently rebuilding everything
"I effectively halved the cost" he said as the cost literally increased
It's a Microprose game, they made a quite a splash in gaming community with this kinda games. I hope Splat that you will cover future Microprose games like B17 bomber
This is made by one guy. And if I remember correctly he had it up on Steam, BEFORE Microprose showed up.
EDIT: Yep Splat even mentions that in the video!
you know what'd be interesting, is if there were a game where you were ONLY the engineering team. the mechs go out and they come back needing repairs. doing less repairs keeps your crew happy, doing more keeps your bosses happy. when you do less your team is generally more cooperative but the mechs might come back even more damaged than they wouldve been if they went out better repaired, but doing more might cause your team to get exhausted and start making mistakes, damaging the mechs. and then youre also in eastern europe so youre paid in peanuts and have to do a corruption to keep yourself above water, and if you do too much corruption the mechs youre responsible for start coming apart and you get fired, but do too little corruption and you starve to death or something.
I really like how you approach your presentations recently. Firstly you show us the game with a little bit of progress which is far better than the tutorial. Secondly you think about capturing us with a hook to show the games from their best side. Really good work! I'm happy to be subscribe to you!
I've got Duskers while it was on a giveaway on Epic, that game makes you *so* paranoid and dreadful of your surroundings. I loved every second of it.
love to know this game is still getting updates
if there was enough time in the day for video games like when I was a kid.... this would have HOURS
Correction: There were never enough hours for video games. The deficit was only smaller when we were kids
Splattercat got prominently mentioned in the NoClip Documentary about Vampire Survivors that came out today.
Right at about the 3 minutes mark I was thinking "Splat knows how to format a video well. Put the action upfront to keep our attention." And then you straight up mention trying to keep our attention and stop us clicking away. 10/10
I love indie games that give you a unique experience, and I groan anytime I see lazy card combat.
I'm all for tough games, but I just don't get why "roguelike" has become the go-to term for describing only half of what old-school roguelikes used to be.
Back in the day, roguelikes were split between "hacklikes" and "bandlikes." The former forced you to face increasing difficulty levels, while the latter let you take things at your own speed. They were equally challenging, but the pacing was up to you, not forced upon you.
From FTL onward , "roguelikes" seem to think that every turn should amp up the difficulty exponentially.
But seriously, why? Can't a game be fun when you can go at your own pace? Remember how Diablo 2 was great even if you could go back and explore old areas whenever you felt like it?
Thats what I hate about current roguelikes. It feels to me like such a waste of time, you play for a while only to get overwhelmed and lose everything. And then there is the RNG.
It is like a lottery, you can only beat the game when the random number god grants you the right numbers. So you could have mastered the game, but cant win because of b.s. RNG.
I was searching for a comment to see if someone remember those series of game, but not found, this game makes me remember Armored Core Last Raven ( the one in ps2), what an incredible game, played for hours and only could pass like 5 missions when i was young
How many games I've vicariously tested through Splatter... zillions at this point! Zillions!
Reminds me of that part of the Third? Matrix movie where the robots swarmed the Human mechs protecting the last human city. That part was so badass and this game kinda embodies that scene imo.
For Zion.
@@amergingiles chills man
This game reminds me of the old DOS game Street Rod that the dev could take inspiration from. For those who've never heard of it, Street Rod let you race your cars against other drivers in street races, but it also let you take your car apart one bolt at a time letting you switch out your tires, and add modified parts to your engine or driveshaft.
The developer could make mech-building even more involved: Instead of upgrade slots on the core you need to take it apart with different tools and replace old or damaged parts with new modified ones. Some parts don't fit some engines without intermediate interfaces that may reduce their effectiveness, other parts let you add on 1 or 2 sub modules etc.Test Dri
I can see it now, the end game, it is going to be you being forced to sacrifice your best remaining crew member to protect the escape shuttle while it gets loaded and launched.
I'll definitely give it a go. I had an idea seeing that the portraits flash when firing, and there are text boxes, etc.. Would love to see this game get modded deep into the pixel art pilot portrait. But you could map a ton of emotes to different situations. Rage, determination, exhaustion, grimmace, exhillaration, etc.. Could even do buffs or debuffs depending on damage output/damage taken and it's relation to crew morale. Pick up loot. Laughter, joy, elation, + Buff. Kill an enemy type + pilot buff, etc.. Take injury, lose a pilot. Negative buff and emotes. I invision more flesh to the pilot veterency system, either gained or inherent. Bad form to already have a suggestion before playing, and it's better to nail mechanics and playability first over fun imagery.. I just know I've played many more hrs of games for how immersed I could get painting my own narratives in between the fabric of the base story world. Had a capital time watching as always ol' bean. Top shelf Splat. 🧐🎩
"Arstaska style" LOL! Papers Please truly is that Legendary.
Seems like Mech Warrior, Mech Mechanic, Ostranauts & Motorsport Manager were thrown into a blender. Even though I expect to suck at this, like you mentioned it’s too tempting to pass up such a unique experience from the creative roiling pot of the indie game community! Felt the same way when I discovered & purchased Yomi Hustle earlier this year as well. There are just some games that you just want to sink your teeth into to play something original.
I really like this old school style approach to the interface. It's somewhat functional graphically, but it has beautiful pictures of the landscapes. Sometimes less is more. Capturing or sparking your imagination without showing you everything up front. It's really cool.
The art for the pilots looks like its straight out of the original Populous :)
If I liked navigating menus, I'd be all over this game.
Having grown up with Mechwarrior 3 in particular, love the concept. Could not enjoy playing for long without piloting an individual mech in first-person. Ever since those first missions with the bushwacker, I need to be a mech pilot. I'd love to add "engineer" to the scope of that job, but not at the expense of it.
reading the reviews it does seem like a game with good potential. thought if the dev has a chance to make a mode that's a little more forgiving would help draw more people in. most negative points either had to do with how bad info is presented to issues late game with resources and repair costs
"This is a tutorial Mission"
Giga Swarm of annihilation approaching
Big customizable mechs are cool. Simple as.
Mech Engineer has come a lot farther than the demo I played a while back. Looks even more worth diving in to.
He said "Titillate"
Outstanding.
if soviet union was still existing and produce games this how it would look and feel. Im pretty much sure the DEV is from post soviet block.
its the most interesting game I found this year.
I fall in love how deep this simple on fist look game goes.
I figured it out mostly. Its teeth breaking hard, sadistic even - but when you win it feels smart.
I will maybe post a survival guide at steam.
Some tips, rockets are anti armor, use slow mod on guns, first mech is one of the best, put max armor on/turn the shields on, dont touch water before you got underwater ammunition, run two/three or even four missions every move, always produce components and leave some in storage dont use it all, better engines=more weight capacity, you can destroy walls with splash damage (second rocket launcher)/ if you retreat it will stay destroyed, always run from gold sword , hunt red swords, put max armor on/turn the shields on, attack city nodes (contains parts and humans), dont use energy weapons until you get atomic reactor, destroy labyrinths with atomics.
Man this went completely under my radar. Love Battletech/mechwarrior and xcom. Its right up my alley
It really feels like the dwarf fortress of mech xcom games. At least in terms of sheer complexity and burrowed systems.
It's fitting Microprose are involved with it because it has a very 'Microprose' look to it.
had this game since it dropped into early access, it has changed SO MUCH
Once DORF releases you should cover it. It's quite the title
A game that does its own thing and is not another clone of survival, zombie etc
I've never been THIS early on a splatter vid 😮
The repair is actually bigger when you spread it to other systems. The whole point is to spread it if you don't have enough materials. It makes sense.
Cool city menu has been improved since last time i played.
I'd the best way to describe this game is a Gorman from Aliens simulator meets city resource management meets pimp my ride: mech edition.
This makes me hunger for an Tower Defence Mech Warrior FPS game omg. Imagine. Tyranids like aliens/bugs and mechs like the old MW games or MWO even, each round you place defences. Yeeeeesss as long as it does not look too blocky indie like, but like a spiritual nod to the Battletech universe.
Mech Engineer looks very atmospheric and rewarding.
"Were being flooded by bugs from every single direction" he said while the bugs swarm in from the north
Literally looks like old school mechwarrior like mech commander and whatnot lol still really cool and nice modernization of older style of games
Love this type of content Splat, would like even a playthrough on this game! Very enjoyable.
GET INSIDE THE EVA, SPLATTERCAT
I love mech games, but this looks insane in scope. Good for the devs making something they love though. Seems cool. When you where showing off the repair 'mini game' you definitely made it worse. It went from 202 to repair to 256. Not sure you understand it (unless I read that wrong). lol
Downloaded the demo on the steam deck and the game started up immediately. No proton was even needed to be set experimental works fine.
Gameplay starts at 2:15
Looks pretty interesting
The combat seems like 12 Sentinels, the setting like Muv Luv Alternative or Blue Gender, and the walking city like in Darling in the Franxx.
Nice to see this has been updated since the first demo, I was worried it wouldn't get more polish than that. Go Microprose!
Love the concept, love games where you can shoot out a wall of lead, love the aesthetics, but it is a bit too complex for me :D
Im sure it is not but you do need to put some time into it , its not pick up and play but figuring out the systems is rewarding on its own.
@@gaddag1477 I appreciate that but as I only ever really have the time for pick up and play, it is probably a bit too complex for me.
Oh shit, i didnt expect that. I've played a few dozen hours. Game's incredible. The current iteration is staggeringly well put together for how much nonsense is going on. Also diegetic UIs are the best. We need more of them.
piston, pressure, energy, heat.. I dig complex games, but this takes the cake.
Infested Planet with a city on legs. Interesting.
This game is very detailed.
Build a mech to your spec.. literally.
Twick and detail even the guns.
Great game! Need a longer play thru plz!!
29:17 This game has a squirrel factory. Nuff said.
I love the in game manual, i love it when devs do that. Im rather old school, (41) and was used to the physical manuals that came with games back in the day, i would read those before even touching the game. Nowdays, it's hard to find a good manual for complicated games i love to play. That are also in game.
Mechwarrior meets the defenses from the Matrix's Zion, in a lo-fi Papers, Please shell. Noice.
Konstantin Koshutin (Highfleet developer) posted about this game on his VK page, and said it's got divine spark)
I'm less than a minute in but damn that introspection has me hooked
I find it funny that we're supposed to believe an entire planet worth of military assets lost the war when 4 measly robots can kill this stupidly high amount of enemies with not much effort...
"Mech engineers is one of those games that's comes along and is totally unique and nothing like anything out there.....seconds later.....this game is basically just like xcom"
I hope they added like mod supports to the game for immersion etc...
An example would be like the Pilots would "Voice" out there own dialogues just for immersion and overall enjoyment of the game. (Add like death sounds of the pilots, screaming, anger voices, cussing, etc....)
This kinda reminds me of the Anime named "86", but you are in the "Handler's" position
In which you supervise a group of people inside mechs that is sent out to kill and destroy Robots that are controlled by AI
This looks amazing. Well done trying to explain this I barely understood most of it because this is so wild.
Basically a Zachatronics game, intriguing.
So, it's Darling in the Franxx, from an Engineers perspective, without all the WhatTheFuckery of episode 18 on.
I can dig it.
"Their Mech Warrior ASVAB." 😄
Good job. Now please explain how a helicopter works IRL
This game reminds me of the old warhammer pc game where you manage 4 terminators going into a space hulk
anyone who has built a ship from scratch in wayward terran frontier would find this game easy
I'm sorry for asking but can we please have the old titles back? The new titles may generate more clicks, thiugh i don't know if they actually do, but they don't actually tell you what the game is actually about and uses buzzwords like "unique game" instead, which youve used for perhaps 5 more games this month already, without me actually knowing what genre it is or what makes it unique
Sorry for the complaint, i just really like your channel for finding new games ove never heard of, looking at the title to decide whether it's in a genre I'm looking for, and the new titles make that almost impossible. Bless, and have a mixe day
hud reminds me of a cyborg mafia game in the early 2000s
does it have meta progression? That sounds like a keeper to me if it does.
That's what I wanna know. It isn't a "roguelike" if stuff doesn't carry over to your next run
Interesting game. Reminds me of those early mech games from the early 2000s. Intricacy is neat too
I thought it was going to be like car mechanic but you work on mechs. lol
Mech Mechanic Simulator 😂
This game makes me coom, can't wait for the insane developer to further elevate this.
Definetely strong UFO 1 on the Amiga feeling. Just there is no floppy disk swap, no notice insert disk xy. 😅
X-Com Starship Troopers :"D
"North Africa is a death trap" - Said by several military commanders in the past.
Thank you for taking the time to learn and understand the game for us.
Hot damn it's about time I pick this one up. Thanks for covering it.