For side chaining; I have been trying the same technique as you by using the filter on the steps that has a kick. But that only really works if it’s a high pass filter as using a low pass and turning it down can actually create more muddyness. As a workaround, I’ve been playing with a few things: - reduce the velocity for the steps that has a kick - resample your bass sound and use that in the drum rack (bass sounds are generally monophonic anyway, so this frees up a track for a polyphonic sound) and use a high pass filter, as described above - again use a bass sound in the drum rack and use the effect, I think it’s punch, but with an envelope time which means the sound is sculpted away from the kick using the attack. This can be automated. - like above, use the envelope, to set the steps that have the bass playing on the same step as the kick, so that the attack is slowed. This can also be automated. None of these are true sidechain unfortunately. Just like you said for your tip in the video. Great to see Move content, keep up the good work!
@@expander3710 sure, but only below 64 BPM, you dont go that low usually...... I miss the loop function for samples and have been experimenting with playing samples after and after with slow attacks to make them longer.....do you know a shortcut to cut all sounds off that are playing?
Thank you - good tips.
Really useful - thanks
Good stuff. People calling Move pointless and a 'toy' really have no idea, it's pretty capable once you get to know it.
These are great, thank you!
For side chaining; I have been trying the same technique as you by using the filter on the steps that has a kick. But that only really works if it’s a high pass filter as using a low pass and turning it down can actually create more muddyness.
As a workaround, I’ve been playing with a few things:
- reduce the velocity for the steps that has a kick
- resample your bass sound and use that in the drum rack (bass sounds are generally monophonic anyway, so this frees up a track for a polyphonic sound) and use a high pass filter, as described above
- again use a bass sound in the drum rack and use the effect, I think it’s punch, but with an envelope time which means the sound is sculpted away from the kick using the attack. This can be automated.
- like above, use the envelope, to set the steps that have the bass playing on the same step as the kick, so that the attack is slowed. This can also be automated.
None of these are true sidechain unfortunately. Just like you said for your tip in the video.
Great to see Move content, keep up the good work!
attack automation is a very smart solution.
Great stuff. The more I see, the more I like the Move.
thanks, well done.
Very cool I just got my move today
Will try and upload some stuff soon🎉
This is great, thank you for sharing
Nice! One thing though: I doubt a 16bar note gate will be longer than 60s
Depends on your tempo!
@@expander3710 sure, but only below 64 BPM, you dont go that low usually...... I miss the loop function for samples and have been experimenting with playing samples after and after with slow attacks to make them longer.....do you know a shortcut to cut all sounds off that are playing?
@@heiner_kruseI don’t know of one, hence why I use the gate mode for long samples. Hopefully it gets added
Again great stuff. What scale was that you used on the chord example? Not chromatic, right?
@@hubspin as I recall, just natural minor
@@hubspin yeah, that’s the in key mode, so you can’t select chromatic - you have to pick a scale
why dont you resample the piano chord on 1 pad instead of manually sequencing it
@@NimbusAbi you absolutely can, but then you’re limited to simple chords. Sequencing means you can play anything you can think of!
@@NimbusAbi also, I didn’t mention it in this video but should’ve done: if you use one sample per pad you can have different timings for each note.