What makes plague priests even better is the passive it has. Plague Rash is active for 5 seconds, map wide, when casting and lowers enemies speed by 10% and loses them 1% vigour per second. So they lose their stamina faster, which gives them even further debuffs, like further speed reduction! And lowering the foes speed is so strong for missile based armies.
You can win the any battle regardless of units if you play to your advantages. Shouldve watched rome 1 players tournaments. Getting players play numidia or thrace vs rome or macedon you will see skill is justified. I am bringing up rome 1 as a example as i have most expeeince in that game but yea skill issue
The point of this comments is that the plague priest even better then Legend gives him credit for this kind of army.Of course you can win other units if you use their strengths, but that's not what any of these three earlier comments are about. @@pride2184
1:07 When Legend is complaining about army composition and then immediately changes difficulty to max. That's basically yelling "Skill Issue" at its highest peak.
I tried playing Medieval Total War 2 a couple years back and failed pretty hard. About a year ago I found this channel. I watch maybe 1 in 5 of the videos, enough that the algorithm recommends them from time to time. I went back to my MTW2 game and tried to apply the basic concepts from these videos and found dramatic success such that I was able to win an already in progress short campaign in a matter of hours over a weekend. Figured I should come back and show some gratitude, be it ever so munor. Thanks for the tips. Now I finally see why my brothers like these kinds of games.
The biggest downside to using the horrors as a frontline is definitely their size, the amount of friendly fire they took in such a short period of time was insane. And congrats on 500K!
What are you talking that was a weak mid game ogre army. And the skaven army was very strong. Ratling guns in clan scryre are bordering on pay to win lol
@@brettnelson6710 skryre ratlings are obscenely strong yes, but Legend's right- you have to have some bodies in front to keep them out of melee. They die to everything in melee. I don't like to use as many plague priests as him, but two plus an assassin seems to work well.
Once you have your two plague priests and 2 warlock engineers, Every slot that’s not ratings, jezzails or a plagueclaw is a wasted slot. Remember you are on a dps timer, you only have about 5 minutes to finish them before you burn out of magic and menace below. Removing an entire rattling team is a huge loss of damage.
@@SG-bp4lg Yep! It's really nice for bombarding chokepoints without having to worry about the artillery auto-aiming in front of the enemy (typically into your own units, if the enemy is about to crash into your frontline) and missing
Great video as usual! If I could make a suggestion for a new video, could you do one highlighting the keyboard shortcuts and other control methods/tricks you use? I find myself combing the comments for little hints about things (locked formation control groups, Ctrl+M to select all missile units with ammo left, sallying out with just the settlement garrison etc.) but it would be great to have a video or two on "Things you didn't know you could do".
Leadbelchers and Scraplauncher r a myth Idk how CA still havn't fixed this issue, in addition to how useless their camps r talk about a forethought faction that was completely forgotten lmao
@@defrte I have the opposite problem where I find the Ogre Cities to be useless compared to the Camps with their meat and contract mechanics to be very shallow. I can’t say much on the Myth part because I don’t know what that means. But yah, the Ogres faction feel like a WH1 Faction with how shallow the mechanics are. Does this mean I hate them? Nah, they’re my favorite faction, unironically. Does this mean CA shouldn’t do anything with them? No because there is plenty of more things they can do with them instead of being basically watered down Mongolian brutes with an appetite problem. Starting with the Contract mechanic as it’s basically forgettable.
It s AI. Campaign ranged units are OP. Multiplayer any decent opponent will rush your rang units. Ogres were even banned in multiplayer because they were OP
@@Predator20357 The faction is actually damn close to being playable, if it wasn't the greasus issue with his hitbox and poor combat capabilities. This is in the case of the player playing as the OK. The AI has shat itself and left the room sadly
@@defrte Greasus definitely feels underpowered despite the fact that he was almost on par with Grimgor in strength (considering in lore, he squeezed the juices out of a Black Orc Warchief like he was crushing a can of soda)
Imagine if auto resolve reflected what actually happens on the battlefield. Playing as Kroq-Gar and every battle is a predicted loss so you have to manually fight them and come out with 0 casualties for a "close victory" 👀
If you want brood horror in your weapon teams army then packmaster is better choice: better stat, 4x summons, can equip items and has traits to boost your army too. Also the building to recruit BH already increases packmaster cap by 2.
Interesting how easy the battle was considering you had no plague priest. Maybe replacing the 4 brood horrors by 1 plague priest, 2 packmasters on brood horrors and 1 mortar could be a strong option since packmasters can also summon and even though it's limited, it's free so it helps with winds management from having only 1 priest who doesn't drain all your winds in 2 minutes, and it's probably more viable when you don't have access to lots of winds.
This is how I do my weapons team armies. I include only 1 plague priest but like 2 or 3 Packmasters on Brood Horrors for the increased capabilities and extra summons, as others have pointed out. Never liked summoning vermintides that just rout or decay.
Hi Legend! Thank you mate, good video as usual! I often use two to four Beastmasters with Brood Horror mounts with my weapons team army. The hero cap is very easy to increase, they a total of four summons and can easily lure big target away on their own while the poison rat-dogs are making sure to slow even more. I found them often better than Plague Priests to hold the line, give it a chance someday, you might get surprised with the results 🙂
The ability to say this is not what I would do but this works amazing when done corrextly is a skill most people lack. Thanks for being exceptional, Legend!
This is why i like packmasters (on a brood horror) over plague priests. Essentially the same thing, but also have 4 rat wolves summons that don't cost winds. Plague priest is a lot less micro intensive and easy to manage though.
Instead of brood horrors, pack masters on BHs with wolf-rat summons could replace two of the plague priests so you can have more winds of magic available for casting.
Hey is there is any way to compose a weapon team doomstack but only with skryre units to make it lore accurate? I can switch the catapults for lighting cannons but still mising a front line. Globadiers rather dont fit, stormvermin are mors type. Idk chieftains and clan rats? I know its not the way how total war works bit it could be if CA add restrictions for AI faction recruiting as an campaign setting. I have some issue specially with skaven and kislev where lack of theme in enemy armies is so clearly seen.
For a long time, Doomflayers were the better choice. However, after the last patch, Doomwheels are better than Doomflayers. They have such high mass that they can just plough through just about anything. They have 1900 mass (compared with 800 for Doomflayers.) These changes to mass, along with the changes to how collisions work and how collision damage is calculated makes Doomwheels the better choice.
@@Wh0teven I've been fighting a lot of High Elves in my latest Ikit campaign. I just barrel into their Lothern Sea Guard and Sisters of Avalorn. When you are constantly keeping them in melee, they don't shoot much.
@@torquevonthorne948 Yes. They run through anything, even monstrous infantry. Give Ikit a banner of swiftness and it gets even better. Try it. Put some of both units in your army. Doomwheels will outperform consistently.
So, the first time i did a full Skryre campaign, I didnt know about the plague priests summons, so i got very, very good at positioning with my army Literally only the general and engineer as a frontline, but went very heavy on lightning cannons and jezzails So by the time the enemy got anywhere near my gunline, they were already shot through of holes Only had issues with a sword of Khaine Eltharion, and a Wood Elf army with like five dragons
I don't really see what the issue legend is talking about is. Weapons team armies always looks like playing Fall of the samurai with a full stack of imperial infantry and armstrong guns vs some shogunate melee trash. Why would you need melee when your units are borderline cheat?
Packmasters would be an excellent choice as well then. They can be mounted on brood horrors and get regen AND they can at the very least spawn in some wolf rats to at least win a couple of seconds. PLUS they can be equipped with some missile resist/ward save gear to counteract the friendly fire. I AM A GENIUS!!!!!!!!!!!!!!!!
This guy pretty much made my favorite Skaven army comp. and the one I use the most. You don't need a front line with upgraded weapons teams and a few fast units. Eviscerate everything before they even get close. You can almost do the same thing with Vampire Coast just not with as much ease as Skaven.
I always have issues with having 4 plague priests in my army and the enemy coming at my as one, it's very winds of magic dependent might try swapping 2 out for brood horrors as a distraction, gives me some micro to do
I like pack masters on brood horror as front line when I couldn't get plague priests with the summon wolf rats and behind the lines it was great at disruption
Only 4 summons per pack master. I also enjoy a good pack master, but I think plague priests are more consistent. Packmaster summons don't use winds though, so good if your army is low on winds of magic.
I want more army comp videos. Like Here's the standard, here's a twist kind of deal. Feel like most faction there's a pretty standard template and things get stale pretty fast.
Packmasters on Broodhorrors are great for weapons teams. They're fast, have a lot of mass and 4 free doggo summons. Just gotta watch out friendly fire given their size. I use them as flankers to dick around the enemy in conjuction with 2 dismounted plague priests led by a Seer lord to hold the center.
I actually believe that Brood Horrors is decent in weapon teams army. They are decent distraction, exactly the way Legend used them in this battle, AND can regen. I myself prefer to always have two or three packmasters on brood horrors in my weapons team, since they are better fighters and their summons can be used to distract enemy even more and/or snipe some ranged units, works quite well. But 4 brood horrors, in my eyes, are too much.
In my opinion, it would have been good to get rid of all brood horrors to replace them with 2 plaque priests and 2 packmasters, and it would have been good to have at least 1 poison wind mortar instead of, probably, one of ratling guns. Even 2 poison wind mortars, probably, even if they are not great against ogres specifically.
Orges need a small amount of missile resistance, maybe 15%. They too squishy to range and unless ogres use range units only they have no way to deal with them. Ironfists are basically useless lol
it's good to experiment with them to see just how little damage it does to large units (unless the missile lands directly on their heads which is in an instant kill on any character, but almost impossible to hit reliably).
500k GG Legend!! happy to see you reaching that goal more than deserved, can wait to be a part on your next goal CA should be freaking simping over you but whatever who gives a skaven's ass!! CA sucks LONG LIVE LEGEND!!
"Skaven are awesome-cool, ogres are awful-bad" man-thing just got-received new warpstone paycheck-salary from the council
There is no-no man-thing! It's just-only three Skaven in a trenchcoat, yes-yes!
lmao i.k.2485
The plan-scheme is going good-well, yes-yes
Bought out by big warpstone lmao
How dare you
😂
I only clicked on this video to see if our lord and saviour would dispute this slander, and lo, he has spoken.
Skaven love ogres because they smell like overripe cheese
Alright, but watching those ogres shrug off that nuke was pretty funny.
7:15 '...did one of youse fart?'
They countered The nuke with mass
What makes plague priests even better is the passive it has. Plague Rash is active for 5 seconds, map wide, when casting and lowers enemies speed by 10% and loses them 1% vigour per second. So they lose their stamina faster, which gives them even further debuffs, like further speed reduction! And lowering the foes speed is so strong for missile based armies.
I've always said that and many players don't take it into consideration. The fatigue and the debuff from the ratling guns makes a lot of difference
also the terain enemy going uphill really slow them down
You can win the any battle regardless of units if you play to your advantages. Shouldve watched rome 1 players tournaments. Getting players play numidia or thrace vs rome or macedon you will see skill is justified. I am bringing up rome 1 as a example as i have most expeeince in that game but yea skill issue
The point of this comments is that the plague priest even better then Legend gives him credit for this kind of army.Of course you can win other units if you use their strengths, but that's not what any of these three earlier comments are about. @@pride2184
@@pride2184 ?
1:07 When Legend is complaining about army composition and then immediately changes difficulty to max. That's basically yelling "Skill Issue" at its highest peak.
yup
Skill isn't his forte. It never has been. It's always been cheese and nothing but.
lol they go hand in hand in these games@@cutezachie
@@cutezachie you havnt played much of this game have you?
@@cutezachiethat is skill
I tried playing Medieval Total War 2 a couple years back and failed pretty hard. About a year ago I found this channel. I watch maybe 1 in 5 of the videos, enough that the algorithm recommends them from time to time. I went back to my MTW2 game and tried to apply the basic concepts from these videos and found dramatic success such that I was able to win an already in progress short campaign in a matter of hours over a weekend. Figured I should come back and show some gratitude, be it ever so munor.
Thanks for the tips. Now I finally see why my brothers like these kinds of games.
500k subs! Congrats, Legend! Greetings from under your feet, Finland.
Only 39k to go until we overthrow the total war main channel! We’ll be there is no time. Congratulations Legend, here’s to many more years of success.
The biggest downside to using the horrors as a frontline is definitely their size, the amount of friendly fire they took in such a short period of time was insane. And congrats on 500K!
Weakest late game Skaven army vs Strongest late game Ogre army
Strongest late game Ogre army would include Ironblasters, which would have made a big difference here.
What are you talking that was a weak mid game ogre army.
And the skaven army was very strong. Ratling guns in clan scryre are bordering on pay to win lol
@@brettnelson6710 skryre ratlings are obscenely strong yes, but Legend's right- you have to have some bodies in front to keep them out of melee. They die to everything in melee. I don't like to use as many plague priests as him, but two plus an assassin seems to work well.
weakest because of the no-frontline situation, right?
@@Shadow.24772exactly
Should we run? Flee?.....
Nah....its this dude...we win....yesyes.....^^
I like to slap Packmasters to Weapons team armies. They get a brood horror and carry pocket rats too.
Yeah there isn't any reason to run brood horrors over packmasters outside of playing throt
Once you have your two plague priests and 2 warlock engineers, Every slot that’s not ratings, jezzails or a plagueclaw is a wasted slot.
Remember you are on a dps timer, you only have about 5 minutes to finish them before you burn out of magic and menace below.
Removing an entire rattling team is a huge loss of damage.
@@bahamut256 I always keep a couple plague wind mortars, they just get so many infantry kills it saves ammo for the ratlings and jezzails.
@@Schmeethe88 Yeah, even Legend uses one mortar for sieges.
@@bahamut256 You are not an a timer. Just make the enemy form a nice conga line.
Legend the 3 active Ogre players are gonna be mad at that title
Would be 4 active players if I could make it past turn 30 on Greasus 😂
I’m a simple rat. I see Skaven video, I click-see.
I am-am a simple man-thing! I see-watch Skaven victory-domination, I press-push Like-Like!
Legend just casually upping the KI stats Modifier like he isnt gonna take a win from not overpowered Ogre Boyz is just funny to me.
What many people dont know is that you can prees alt while using Artillery to aim and right click at a specific spot
400+ hours in 2 and 3 and I didn't know that.
@@SG-bp4lg I only found it out recently too and have like 100+ hors in 1 and 435 hours in 3
@@SG-bp4lg Yep! It's really nice for bombarding chokepoints without having to worry about the artillery auto-aiming in front of the enemy (typically into your own units, if the enemy is about to crash into your frontline) and missing
Great video as usual! If I could make a suggestion for a new video, could you do one highlighting the keyboard shortcuts and other control methods/tricks you use? I find myself combing the comments for little hints about things (locked formation control groups, Ctrl+M to select all missile units with ammo left, sallying out with just the settlement garrison etc.) but it would be great to have a video or two on "Things you didn't know you could do".
First mistake the Ogres committed was not having any of their meaty ranged units this late in the game
Leadbelchers and Scraplauncher r a myth
Idk how CA still havn't fixed this issue, in addition to how useless their camps r
talk about a forethought faction that was completely forgotten lmao
@@defrte I have the opposite problem where I find the Ogre Cities to be useless compared to the Camps with their meat and contract mechanics to be very shallow. I can’t say much on the Myth part because I don’t know what that means. But yah, the Ogres faction feel like a WH1 Faction with how shallow the mechanics are.
Does this mean I hate them? Nah, they’re my favorite faction, unironically. Does this mean CA shouldn’t do anything with them? No because there is plenty of more things they can do with them instead of being basically watered down Mongolian brutes with an appetite problem. Starting with the Contract mechanic as it’s basically forgettable.
It s AI. Campaign ranged units are OP. Multiplayer any decent opponent will rush your rang units. Ogres were even banned in multiplayer because they were OP
@@Predator20357 The faction is actually damn close to being playable, if it wasn't the greasus issue with his hitbox and poor combat capabilities. This is in the case of the player playing as the OK. The AI has shat itself and left the room sadly
@@defrte Greasus definitely feels underpowered despite the fact that he was almost on par with Grimgor in strength (considering in lore, he squeezed the juices out of a Black Orc Warchief like he was crushing a can of soda)
Imagine if auto resolve reflected what actually happens on the battlefield. Playing as Kroq-Gar and every battle is a predicted loss so you have to manually fight them and come out with 0 casualties for a "close victory" 👀
I love how after winning a disaster battle the first thing that happens is that the skaven general loses an eye from his own overlord.
Congratulations on 500k subs! Good to know that this gaming-educational channel is thriving.
Don’t let Okoii see this.
Do let Okoii see this
He saw it. Look through the comments.
Gives a pump-up speech about the challenge ahead only to bump up the difficulty a bit
If you want brood horror in your weapon teams army then packmaster is better choice: better stat, 4x summons, can equip items and has traits to boost your army too. Also the building to recruit BH already increases packmaster cap by 2.
Interesting how easy the battle was considering you had no plague priest. Maybe replacing the 4 brood horrors by 1 plague priest, 2 packmasters on brood horrors and 1 mortar could be a strong option since packmasters can also summon and even though it's limited, it's free so it helps with winds management from having only 1 priest who doesn't drain all your winds in 2 minutes, and it's probably more viable when you don't have access to lots of winds.
Congrats on the 500k Legend! Very well deserved, appreciate all you've done!
7:10 “Eeeeeehhh, SCREW IT!” is a very healthy Skaven outlook.
This is how I do my weapons team armies. I include only 1 plague priest but like 2 or 3 Packmasters on Brood Horrors for the increased capabilities and extra summons, as others have pointed out. Never liked summoning vermintides that just rout or decay.
I actually liked how legend reconsidered his first opinion on the brood horrors in the end.
The little skaven giggles are always worth the watch 😂. Also its skaven no friendly fire just fire
Congrats Legend. Been following for quite a few years now, can't wait to see you hit 1M
Hi Legend! Thank you mate, good video as usual!
I often use two to four Beastmasters with Brood Horror mounts with my weapons team army.
The hero cap is very easy to increase, they a total of four summons and can easily lure big target away on their own while the poison rat-dogs are making sure to slow even more.
I found them often better than Plague Priests to hold the line, give it a chance someday, you might get surprised with the results 🙂
The ability to say this is not what I would do but this works amazing when done corrextly is a skill most people lack. Thanks for being exceptional, Legend!
I love when the Cheese Lord plays Skaven
This is why i like packmasters (on a brood horror) over plague priests. Essentially the same thing, but also have 4 rat wolves summons that don't cost winds. Plague priest is a lot less micro intensive and easy to manage though.
Instead of brood horrors, pack masters on BHs with wolf-rat summons could replace two of the plague priests so you can have more winds of magic available for casting.
Gotta have at least 1 brood horror in every army so every army has a mascot. Also they're cute
Looks like the ogres turned out to be warpstone-intolerant
It says 500.000 subs on my screen. Gratz!🎉
Yes… yes, we are blessed by the great horned rat.
Get behind them and run away is peak skaven tactics
Hey is there is any way to compose a weapon team doomstack but only with skryre units to make it lore accurate?
I can switch the catapults for lighting cannons but still mising a front line.
Globadiers rather dont fit, stormvermin are mors type.
Idk chieftains and clan rats?
I know its not the way how total war works bit it could be if CA add restrictions for AI faction recruiting as an campaign setting. I have some issue specially with skaven and kislev where lack of theme in enemy armies is so clearly seen.
For a long time, Doomflayers were the better choice. However, after the last patch, Doomwheels are better than Doomflayers. They have such high mass that they can just plough through just about anything. They have 1900 mass (compared with 800 for Doomflayers.) These changes to mass, along with the changes to how collisions work and how collision damage is calculated makes Doomwheels the better choice.
Is that enough mass to pull through monstrous infantry?
True, tho they are still big ass targets for the missile units.
@@Wh0teven I've been fighting a lot of High Elves in my latest Ikit campaign. I just barrel into their Lothern Sea Guard and Sisters of Avalorn. When you are constantly keeping them in melee, they don't shoot much.
@@torquevonthorne948 Yes. They run through anything, even monstrous infantry. Give Ikit a banner of swiftness and it gets even better. Try it. Put some of both units in your army. Doomwheels will outperform consistently.
Once legend enlightened me to the power of plague priest spawning free units and how powerful they can be I don’t have a main army without at least 2
So, the first time i did a full Skryre campaign, I didnt know about the plague priests summons, so i got very, very good at positioning with my army
Literally only the general and engineer as a frontline, but went very heavy on lightning cannons and jezzails
So by the time the enemy got anywhere near my gunline, they were already shot through of holes
Only had issues with a sword of Khaine Eltharion, and a Wood Elf army with like five dragons
I don't really see what the issue legend is talking about is. Weapons team armies always looks like playing Fall of the samurai with a full stack of imperial infantry and armstrong guns vs some shogunate melee trash. Why would you need melee when your units are borderline cheat?
congrats on 500k. been watching since med 2 days. you deserve this fucker!
Damn man, love watching you play Skaven.
Packmasters would be an excellent choice as well then. They can be mounted on brood horrors and get regen AND they can at the very least spawn in some wolf rats to at least win a couple of seconds. PLUS they can be equipped with some missile resist/ward save gear to counteract the friendly fire.
I AM A GENIUS!!!!!!!!!!!!!!!!
I still hope that one day a whole map completion as skaven will happen
I would have a plague priest and have warp fire throwers as my front line.
This guy pretty much made my favorite Skaven army comp. and the one I use the most. You don't need a front line with upgraded weapons teams and a few fast units. Eviscerate everything before they even get close. You can almost do the same thing with Vampire Coast just not with as much ease as Skaven.
Pack Masters with wolf rat summons can work as a plague priest alternative.
''nah, i'd win'' legend said calmly
rats with gats.
“Ogres are awful”
**me looking at norsca**
I always have issues with having 4 plague priests in my army and the enemy coming at my as one, it's very winds of magic dependent might try swapping 2 out for brood horrors as a distraction, gives me some micro to do
While Legend was busy monologuing Skrag almost got away
they also occupy more army slots than 2 plague priests
I like pack masters on brood horror as front line when I couldn't get plague priests with the summon wolf rats and behind the lines it was great at disruption
Is it better to use furnace cart for the plague priest for holding the line or not? Just on foot better
Wooooooo! Half a million subs!!! You go Legend!
Edit: Now lets crush that million!
Brood Horrors are Fning fast. Plus, they draw a lot of attention. Not bad for someone trying to keep the attention of an entire army.
I usually have 2 plague priests and 2 pack masters, so I get some free summons, and 2 brood horrors that are good at catching enemy singles.
A beast master is good in a BH for a WT army for harassing and diverting enemy forces, but a BH has no such capabilities
Instead of brood horror you can always have a packmaster as he also have summons.
Only 4 summons per pack master. I also enjoy a good pack master, but I think plague priests are more consistent. Packmaster summons don't use winds though, so good if your army is low on winds of magic.
What kinda Gangster Name CA cooked up with
Contagecay of Cripple Peak
I want more army comp videos. Like Here's the standard, here's a twist kind of deal. Feel like most faction there's a pretty standard template and things get stale pretty fast.
Ogres are BIG targets. Better targets, yes-yes!
Legend playing as Skaven is always the best-best!
Literally the hill makes it so winnable
Skaven guy lost an eye without any downsides. What did he use the eye for?
As a skaven and an ogor enjoyer this has me feeling very conflicted lol
Packmasters on Broodhorrors are great for weapons teams. They're fast, have a lot of mass and 4 free doggo summons. Just gotta watch out friendly fire given their size. I use them as flankers to dick around the enemy in conjuction with 2 dismounted plague priests led by a Seer lord to hold the center.
Famous words from the LotW the Rat king
Bloody Bot accounts copmmetning hahhaha, Good shit legend.
isant freandly fire normaly like haf the damage skaven do?
It's not friendly fire if it's intended tho
Basically, less skavenslaves = more food for ratling guns
Just don't let them stay long in front of the Ratling guns.
As a former member of Ogre Society Enthusiasts, i dont aprove the mistreating of ogres, please dont bully our kind further :(
So wait I can send you a saved battle and you will play it?
See Legend Brood Horrors > Plague Priests !
I actually believe that Brood Horrors is decent in weapon teams army. They are decent distraction, exactly the way Legend used them in this battle, AND can regen. I myself prefer to always have two or three packmasters on brood horrors in my weapons team, since they are better fighters and their summons can be used to distract enemy even more and/or snipe some ranged units, works quite well. But 4 brood horrors, in my eyes, are too much.
In my opinion, it would have been good to get rid of all brood horrors to replace them with 2 plaque priests and 2 packmasters, and it would have been good to have at least 1 poison wind mortar instead of, probably, one of ratling guns. Even 2 poison wind mortars, probably, even if they are not great against ogres specifically.
They never should have nerfed Skrag's Gorgers.
how are ogres surviving that nuke? they seem hardly bothered
Perhaps one day they will update Ogres and Norsca with some new goodies...but until then lets rattling gun them all down down yes yes.
Orges need a small amount of missile resistance, maybe 15%. They too squishy to range and unless ogres use range units only they have no way to deal with them. Ironfists are basically useless lol
Bro wasted his doomrocket as a cost for doing the battle
it's good to experiment with them to see just how little damage it does to large units (unless the missile lands directly on their heads which is in an instant kill on any character, but almost impossible to hit reliably).
The best front line is no front line at all
500k GG Legend!! happy to see you reaching that goal more than deserved, can wait to be a part on your next goal CA should be freaking simping over you but whatever who gives a skaven's ass!! CA sucks LONG LIVE LEGEND!!
0:22 hahahaha
Plague Priests are great, but I find packmasters even better. They don't need winds of magic for their summons
Ogre so fat it can tank nukes dang.
Think you wasted that nuke, it could have hit twice as much easily.
singleplayer just feels like manipulating the AI into making stupid decisions
@Legendoftotalwar can we get another disaster video similar to the boat of entrepreneur mages caught in the nude by pirates
sure. if someone sends one in
Objectively true title
Not enough ratlings.
CHUNGUS
Skavens yes-yes !
Congrats on 500k 👍
Buuuuuut Leeeeeegend... Skavens want more CHEESE CHEESE