Activate Skulls | Halo Infinite Forge Tutorial

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  • Опубликовано: 2 ноя 2024

Комментарии • 15

  • @Xesh
    @Xesh 10 месяцев назад

    Your videos are awesome!! I've been using them to learn scripting myself

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire 10 месяцев назад

    Ok, this is what I want as a prefab or mode or map:
    ⚪️I want 8 sets of 7 AI waves that loop back around when the last wave of the last set ends…
    ⚪️I want these sets to have a certain species theme/focus… Grunts➡️Jackels➡️Hunters➡️Elites➡️Brutes➡️Other (a mix of all Non-Covenant races like Marines, Skimmers, The Harbanger, and Adjutant Resolution)➡️All Out War (Any combinations of the above in any given wave)…
    ⚪️I ALSO want to give these AI Waves a fireteam of 8 Spartan Bots… These Bots would respawn endlessly until the end of a wave, then die for a while, then spawn again with the next wave…
    ⚪️The Bots and AI would all be max difficulty, and the bots would have randomized weapons and equipment with the Bandana skull…
    ⚪️The bots would focus on playing the same objectives as the players, while the AI are both a side objective in themselves and also have their own objectives to fulfill to in the game over either team of players…
    ⚪️I want a minute’s pause between each wave, with power ups, equipment and even custom weapons to spawn across the map…
    ⚪️The Third and Sixth wave of each set is a boss wave, with named bosses rummaging about, trying to complete their own objectives (Secure a certain area, kills a specific players, destroy something especially important to the player teams, etc…)
    ⚪️The Seventh wave of each set is a Bonus Wave, where the AI have an especially nasty trick going for them, and these waves would ALWAYS have 32 of any set’s given enemies…The Bonus Waves would go as follows…
    ⚫️Grunt Bonus Wave: You need to survive 5 minutes straight of unlimited respawn Suicide Grunt Ultras bosses.
    ⚫️Jackal Bonus Wave: The Jackals are deployed en mass to protect an asset of theirs on the map… Players have 5 minutes to secure the asset from the jackals before it kills everyone and ends the round.
    ⚫️Hunter Bonus Wave: Just 5 minutes of surviving 32 of Myriad that respawn constantly (whom would all be compelled to play as aggressively as possible and actively seek out players to kill).
    ⚫️Elite Bonus Wave: A swarm of Spec-ops elites led by Jega and Okro, and you have to kill them both within 30 seconds of each other or the elites will never stop respawning. Also, they publicly mark a player for death, and prioritize their demise until it happens (By their hand or otherwise), then they shift focus to a new victim. “Banished Spartans” would sport increased speed, melee damage, damage resistance, permanent invisibility, and would be equipped with Elite weapons.
    ⚫️Brute Bonus Wave: Escharum takes to the battlefield and marks all player Spartans for death. Him, his 31 chosen and his 8 allied Spartan bots will all mob nearest marked player, then kill the next nearest. The death of all marked Spartans in this timeframe is an automatic win for Escharum and his faction. “Banished Spartans” would sport increased speed, melee damage, damage resistance, health and shield vampirism and would be equipped with Brute weapons.
    ⚫️”Other” Bonus Wave: You fight a blitz of all the non-banished enemies, going from marines to skimmers, and ending at a swarm of non-banished bosses (The Harbinger and the gold Resolution). Bot Spartans would have the same buffs as the elite and brute bonus waves, but would also spawn with random custom weapons.
    ⚫️All Out War Bonus Wave: Bosses… SWARMS of bosses… 1 wave for each boss in the forge currently, with randomized side objectives. From the lowest grunt boss to 32 of the Harbinger herself. And for good measure, some new enemies will drop into battlefield by drop pod, and these pods will actively try to track players to pancake them. Bot Spartans would be buffed through the roof like the above past 3 bonus waves, have their respawns made instant, and would even spawn in vehicles together (So a map that’s big enough for it would see them in 4 tanks each being flanked by bosses at all angles.

  • @lI_Demonata_Il
    @lI_Demonata_Il 10 месяцев назад +2

    Could you do a vid showing how to limit the amount of ai that can be on a team For example only 8 are allowed to spawn on eagle and 24 on cobra. I have a firefight mode I created with ai that spawn on buttons, but ppl keep spawning 32 on my team when I want to limit it. (Posted it twice, sorry, but needed to try to get an answer.)

    • @-Zechariot
      @-Zechariot  10 месяцев назад +2

      Yes I can do that. Been spending some holiday time so I’ll get to it once I’m back in.

    • @lI_Demonata_Il
      @lI_Demonata_Il 10 месяцев назад +2

      @@-Zechariot awsome

  • @UNBROKENONYX
    @UNBROKENONYX 10 месяцев назад

    One of the easiest ways to check comments is in RUclips studio

    • @-Zechariot
      @-Zechariot  9 месяцев назад

      Matter of fact since you said this, I've been using it to catch up!

  • @Bammsaidthelady
    @Bammsaidthelady 10 месяцев назад

    Is there a way to have an area monitor detect specific objects and then trigger something? I want to have a collection zone and when you place enough fusion coils in it a door opens, but I couldn’t figure it out. There wasn’t an east way to try and get the area monitor detecting the fusion coils

    • @-Zechariot
      @-Zechariot  10 месяцев назад +1

      I think there may be a way to compare if you set a fusion coil to an object variable, then compare the objects that enter the area monitor to the object variable and use “are same object” or if there is a node that compares object types

    • @entomologistmaximus5097
      @entomologistmaximus5097 10 месяцев назад

      @@-Zechariot hey chariot, do you play on Xbox? If so would you like to assist me in a campaign series? You seem to really understand the scripting and I'm having a really hard time finding people who are willing to help forge, if not I understand but I thought I'd ask

    • @-Zechariot
      @-Zechariot  10 месяцев назад

      @@entomologistmaximus5097 I'm on PC but they are basically the same platform as the game uses xbox as a base on PC

    • @entomologistmaximus5097
      @entomologistmaximus5097 10 месяцев назад

      @@-Zechariot oh so it's cross platform?

    • @-Zechariot
      @-Zechariot  10 месяцев назад

      @@entomologistmaximus5097 yes, halo infinite is connected to all platforms you can play it on, which is currently steam, windows store, and Xbox.