Hi guys, Let me know if this was helpful or not. Should I have focussed on something special more than I did? Did I forget something? What was the most helpful thing in this guide? etc etc...
Definitely helpful! Gonna check auto lock is disabled, I think it's been screwing me over... I didn't know about ranging shots until recently, its definitely important to teach this stuff.
Very helpful! I've had my Pola since Italy's TT debuted, and I still allowed myself to be bothered by Auto Lock without ever thinking there was a setting to even turn that off. Out of curiosity, I find myself constantly spamming my Lock Target key (X) to re-update the fixed range to the target so that I can hold a fixed lead on a target rather than actually adjust my point of aim with scroll wheel/mouse. Is this something you also do, or do you strictly lock the target once and adjust your aim with scroll wheel as you mention in Section 3?
@@sixtiesspiderman6268 I also Update my Lock on from time to time but it is mostly scrolling to have the best Point of aim when firing the full salvos. Cruisers Like Pola are best used Like that
The most difficult part of aiming is that you have to consider how to lead the target while compensating for your own direction of travel. It is very realistic for sure.
Learn to ripple fire so you aren't just firing one single volley. Set up your right mouse button to fire a Ranging shot, that will let you fire a single shot from your cannons and once your have them at all different times and your range and lead set you can just start using your right mouse button and it will fire them in ripples till you pause long enough for them all to reload or switch ammo types.
Easy....your target goes the opposite direction, you' ll have to lead. Going the Same direction but target is slower, do a lag aming. Roughly the Same speed,AIM Center Mass.
Came back to Naval after a two years hiatus because Ground RB had beome so unbalanced and toxic. Took me about a month to learn all of this just by playing. Once you get the hang of it you can determine your range and lead before you have a firing solution. Especially satisfying in ships like the Glorious.
Ripple fire if ur in ships with fast reload rate. (I mained America) it is very effective at getting hits and kills if u pay attention to the fall of ur shots.
Biggest thing to me is making sure to reduce the distance by 200m. Can be more can be less depending if one is getting closer (so reduce aiming distance more with fast ships going straight at each other it can sometimes be up to 700m less aiming distance from calculated distance), approx steady (keep distance as game suggest with maybe 100m less to hit the water line), and slightly increase if enemy is getting further away.
I would say the most difficult part for me is to not always follow the cheveron that shows the middle of the ship, but to aim infront/behind it to get the ammo detonation
Thank you for your super useful guide, I am now able to feel more confident to play Naval RB and deal tons of accurate damages and lots of kill assists.
I highly recommend this video as it's the right starting of the right way to learn how to play with the navy in war thunder. Much respect to you my friend, this is such a great video!
Thanks for the great vid. It's been awhile now since someone did a good break down on aiming in navel. More vids like this are a great help. Keep up the good work.😊
Thankfully it didn’t take me long to learn how to hit targets consistently, but I had to come here to learn what components I should actually be aiming for as I’ve put it off for far longer than I probably should have 😂
I'm a little slow in discovering your channel, but good to see someone making naval vids. I wanted to comment (even though this is a few months old) and add a tip you seemed to have missed: Direction correction. You'll find it in the control settings for naval, and it allows you to manually adjust the horizontal position of the shell drop indicator relative to the carat. It makes aiming a lot easier as you can simple line up the lead indicator and aim carat and adjust the shell drop left or right to put the rounds where you want them. But it is most incredibly useful when aiming during turns as it allows you to compensate for the drift of the shell drop indicator by bringing it back where you want it. I use a Razer OrbWeaver, so I have d-pad under my thumb that I have bound to distance and direction correction, but you could either bind it to the arrow keys and bind right contol or num-pad 0 to fire or bind direction correction to mouse thumb buttons if you have them.
Beethoven's 7'th Symphony, 2nd Movement - waaaay too intense and emotional a piece of music when one is trying to focus on your instructions! Sadly, it's extremely unknown to most. A lot of people can recognize at least the first movement of the 5'th, the 1'st and the Choral sections of the 9'th (and maybe vaguely part of the Scherzo), and even fewer than that maybe the first few notes of the 6'th rings a bell (I think i'm being extremely generous for a lot of the world). The 7'th is utterly unique and absolutely worth knowing. I'm also partial to the 3'rd and 6'th (so if you were going to cut my arm off if I didn't choose my favorites it would be - in no particular order - 3, 5, 6, 7, and 9). I don't know why i'm writing all this. Adderall is a hell of a med. Good choice of music for taste, poorly chosen for the mood of trying to mess around with controls in a video game :D
I ve been playing naval for a long while now and still I havent understood a thing about it. You d easily mistake me for a bot player. First of all I dont understand what the conditions for getting a kill are, sometimes you shoot someone over and over and he never dies, sometimes he randomly dies with a few salvos. Also, what the different shells do exactly and what you should use is not really clear for me.
A problem i have with aiming in naval is that the distance jumps. lets say a target is 8.96 km away i can hold my mouse still and the distance still changes to 8.98 then to 8.94 it is a bit annoying. does have anyone a fix for this?
If your new, just go for long range engagement and try to hit the enemy ships bridge. If you knock the bridge out they cant aim. This make it easy for your team to finish off the ship.
I play only acade battles since realistic mode is way to difficult , and even acade I still find myself having a super hard time to actually hit the target were I want it .
The targeting system is crap, we spend 100% of the time fighting with the aim, there is no time left to even look at the design of the enemy ships. The distance shown and the real distance are completely different.
From my experience To hit target at Same position asap, I use ranging shot fire one by one until complete salvo this is useful when try to hit the ammorack of bigship and more chance to direct hit smol boat (You can setting turret raging shot too in Control Menu that Ratte show in the 4:48)
What's the best key binding for an xbox controller for the distance correction? Right now I'm using LB+Dpad down and up. But I don't know how to modify how much it changes the range or how fast it repeats!!! The aiming correction gets waaay off really really fast.
For me I am constantly struggling to even have any idea where to aim vertically because there used to be a reticle that shows you where you’re supposed to aim has two of them: one on the horizontal axis, and one on the vertical axis. A year or so afterwards, they got rid of the vertical reticle for no explicable reason. I’ve even had a fight the other day against a Kavkaz and my shells would constantly fly over the shop no later how lower and lower I aimed. It is extremely frustrating as almost every guide either was done with the aiming hud that no longer exists, or is a guide that doesn’t help me in the slightest by going “oh adjust your settings”. Which does not help as I had no issues aiming prior to the removal of the vertical axis reticle. The aiming in this video against ships less than 4 km away. My issue is that my shells never fly to where they were supposed to vertically and hitting anything beyond 5 km is near impossible. Meanwhile the enemy team flawlessly hit me constantly at 8+ km. I think this guide isn’t so much an aiming guide but more of a “where should you hit the enemy ship” guide. The vertical aiming issue has been plaguing this game for me for over a year. And I know that the horizontal line on the green reticle when aiming definitely isn’t where those shells are going to land, because 9 times out of 10 they either fly way over that or just fall extremely short. People shouldn’t have to wait for guided by player’s when Gaijin should update their tutorials because they explain nothing and the fact the aiming gif has gotten changed countless times to the point the tutorials and player guides are outdated. Oh and I wouldn’t be surprised if anything in this guide is even in the one I’m playing because I’m stuck on console.
There should be a way to map fine tuning your range on controller. You might have to sacrifice functionality on the D pad yet for your situation it might be worth it.
Check what Distance correction is bound to in controls. Use that to adjust your range, there's a bit of an art to that, but setting your range to about 200-300m ahead of a your target if it's moving towards you, or 200m if it's moving away is about right.
I hate the follow bullet camera I find it very distracting and its always disabled for me. yet I get between 10 to 15 to 1 KDA in most premium cruisers.
Do you have the problem when aiming where the green aiming reticule bounces up and down (as well as the distance) even without you moving the distance correction up/down? I will try to aim at waterline of boat but it may suddenly start quickly jumping above/below the boat. It happens randomly it seems and it also happens when trying to aim at terrain, such as aiming at an island to shoot a boat on the other side of the island.
Any help with tactics? I can do well if im allowed to leave spawn but thats hard when playing a 5.0 destroyer against bigger ships. I constantly get focused down as soon as i spawn by a CL
Hello Napalm, I think I detected that my secondaries have started automatically switching ammunition types. Previously I had to manually change ammunition types from HE to let's say HE-TF when I want them to shoot at aircraft, and I still do in test drive. So it's either inconsistent or I'm wrong. I would like to confirm my observation if that is possible.
@Napalmratte how do you make it so the fall point reticle and you “Looking reticle” in aiming mode follow it when locking onto a target because for me it stays with the target which is annoying and it messes me up
thanks for that, i just wish they would stop resetting all the controls on major updates. how do you explain enemy ships firing and tracking you from the far side of an island or hill when you cant lock on them!?
Very nice. Gaijins ranging always threw me off. Also if gaijin would just remove the compensation for your own movement and change the gunnery to something more akin to WoWS, more ppl would get a hang of it.
There is no logic in naval battles. It's just a random generator that does whatever it wants. It's pure suffering when you have to do some sort of shipwork
Hi man sorry for the spam I'm not a bot, I recently got the IJN Yubari and I'm new to ships, I know everyone suggests the Moffet but I like Japanese ships, I am struggling with it abit and I haven't seen any videos on it. may you please showcase it at some point?
I set my scroll wheel to set correction, but when i do it in a test drive nothing happens. I lock onto target, scroll my wheel but green circle stay still, what should i do?
I had this Case once with another Discord member. Best IS to reset settings and then recustomise them. Save then them. Gaijin Sometimes fiddles around with setting
Wait a second. Is there any option to turn off auto ranging solution after target lock? Because it often not precise and I manually correct it with *mouse wheel*, but auto ranging reject my changes back and I alway battle with auto system. BTW, thanks for guide, long awaited.
I used the green circle to aim but i need look at the bottom just to hit something and i cannot see anything and i am on the 10 kill wager and i still can't hit anything cause i keep missing
This would only be helpful if naval was playable and not broken and bot-infested. I'm sick of planes one-bombing freaking battleships, enemies easily draining your crew in just a few shots, and ammoracking that obliterates the entire ship.
Der Aiming Guide ist zwar gut aber für mich uninteressant. Spiele ja nur AB mit der Marine und das auch ziemlich selten seit 6 Wochen. Kann auch so aus dem Gefühl inziwischen anvisieren ohne nachdenken einfach so nach Bauchgefühl raufhalten und meistens liege ich recht gut oder nur knapp daneben.
thank you for trying but the system is far to complicated ,the ships are far from real so why all this stuff to hit something , why not have it like wow ships where all the good players learn to hit ships from any angle you need to do some skite shooting
I think the bullet follow camera is awful because it spends your time watching it and doesn't let you hold Rmb for quick shots. I can play naval battles pretty well, ı generally become the number one player in session and ı always keep this option off. What is important is learning your ship's bullet characteristics (speed etc), predicting the enemy's movement and making quick estimations. If you can do this, you can destroy half of the enemy team and gain nice money/ research points. My nick is, oguzturk209 , if you want, you can send friend request.
Hi guys,
Let me know if this was helpful or not.
Should I have focussed on something special more than I did?
Did I forget something?
What was the most helpful thing in this guide?
etc etc...
Definitely helpful! Gonna check auto lock is disabled, I think it's been screwing me over... I didn't know about ranging shots until recently, its definitely important to teach this stuff.
Very helpful! I've had my Pola since Italy's TT debuted, and I still allowed myself to be bothered by Auto Lock without ever thinking there was a setting to even turn that off.
Out of curiosity, I find myself constantly spamming my Lock Target key (X) to re-update the fixed range to the target so that I can hold a fixed lead on a target rather than actually adjust my point of aim with scroll wheel/mouse. Is this something you also do, or do you strictly lock the target once and adjust your aim with scroll wheel as you mention in Section 3?
@@sixtiesspiderman6268 I also Update my Lock on from time to time but it is mostly scrolling to have the best Point of aim when firing the full salvos. Cruisers Like Pola are best used Like that
Extremely helpful! I regularly end up getting assists instead of kills, so this really helped.
@Harlet Vaht it is calles overpen
The most difficult part of aiming is that you have to consider how to lead the target while compensating for your own direction of travel. It is very realistic for sure.
I mostly do .20-.40km in normal circomstances
Learn to ripple fire so you aren't just firing one single volley. Set up your right mouse button to fire a Ranging shot, that will let you fire a single shot from your cannons and once your have them at all different times and your range and lead set you can just start using your right mouse button and it will fire them in ripples till you pause long enough for them all to reload or switch ammo types.
Or finding out what to aim vertically because Gaijin in its infinite wisdom removed the vertical axis reticle from the aiming hud for no reason.
Easy....your target goes the opposite direction, you' ll have to lead. Going the Same direction but target is slower, do a lag aming. Roughly the Same speed,AIM Center Mass.
And while doing that your forgetting to lower your range at the same time and you wonder “why am I not hitting?”
Came back to Naval after a two years hiatus because Ground RB had beome so unbalanced and toxic. Took me about a month to learn all of this just by playing. Once you get the hang of it you can determine your range and lead before you have a firing solution. Especially satisfying in ships like the Glorious.
Binding the halt key properly changed my gameplay.
This is the video I was specifically waiting for, I really enjoy naval but sometimes I feel like I have no idea what to do
Agree the aiming can feel so wonky sometimes and its not so bad with quick fireing guns but it can feel so rough
Ripple fire if ur in ships with fast reload rate. (I mained America) it is very effective at getting hits and kills if u pay attention to the fall of ur shots.
Biggest thing to me is making sure to reduce the distance by 200m. Can be more can be less depending if one is getting closer (so reduce aiming distance more with fast ships going straight at each other it can sometimes be up to 700m less aiming distance from calculated distance), approx steady (keep distance as game suggest with maybe 100m less to hit the water line), and slightly increase if enemy is getting further away.
I would say the most difficult part for me is to not always follow the cheveron that shows the middle of the ship, but to aim infront/behind it to get the ammo detonation
Thank you for your super useful guide, I am now able to feel more confident to play Naval RB and deal tons of accurate damages and lots of kill assists.
I highly recommend this video as it's the right starting of the right way to learn how to play with the navy in war thunder. Much respect to you my friend, this is such a great video!
Thanks for the great vid. It's been awhile now since someone did a good break down on aiming in navel.
More vids like this are a great help.
Keep up the good work.😊
Yesssss, more Naval love!!! Thank you, Man
Also... Love the Beethoven's Alegretto nostalgia! ❤❤❤❤
Torpedo guide. I suck with torps.
PLEASE.
Almost forgot my manners
Thankfully it didn’t take me long to learn how to hit targets consistently, but I had to come here to learn what components I should actually be aiming for as I’ve put it off for far longer than I probably should have 😂
I'm a little slow in discovering your channel, but good to see someone making naval vids.
I wanted to comment (even though this is a few months old) and add a tip you seemed to have missed: Direction correction.
You'll find it in the control settings for naval, and it allows you to manually adjust the horizontal position of the shell drop indicator relative to the carat.
It makes aiming a lot easier as you can simple line up the lead indicator and aim carat and adjust the shell drop left or right to put the rounds where you want them.
But it is most incredibly useful when aiming during turns as it allows you to compensate for the drift of the shell drop indicator by bringing it back where you want it.
I use a Razer OrbWeaver, so I have d-pad under my thumb that I have bound to distance and direction correction, but you could either bind it to the arrow keys and bind right contol or num-pad 0 to fire or bind direction correction to mouse thumb buttons if you have them.
Thx for the Tip, did Not know that!
@@Napalmratteno worries, thank you for the awesome naval content!
Always good to come back to fundamentals, this helped me relearn basic aiming after a few months long hiatus!
This is the guide we needed.
Beethoven's 7'th Symphony, 2nd Movement - waaaay too intense and emotional a piece of music when one is trying to focus on your instructions!
Sadly, it's extremely unknown to most. A lot of people can recognize at least the first movement of the 5'th, the 1'st and the Choral sections of the 9'th (and maybe vaguely part of the Scherzo), and even fewer than that maybe the first few notes of the 6'th rings a bell (I think i'm being extremely generous for a lot of the world).
The 7'th is utterly unique and absolutely worth knowing. I'm also partial to the 3'rd and 6'th (so if you were going to cut my arm off if I didn't choose my favorites it would be - in no particular order - 3, 5, 6, 7, and 9).
I don't know why i'm writing all this. Adderall is a hell of a med.
Good choice of music for taste, poorly chosen for the mood of trying to mess around with controls in a video game :D
Excellent info! I shared this with my Squadron mates. Thank you
This is super helpful, going to go and play about with all this, thank you
Well done and well explained. I've been playing since the start of the game but this really really helped... Thx
Me playing NAVAL: STAY IN THE CIRCLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This guide is just Perfekt! Keep it up
9:20 This is all i needed, it is impossible to play ships without being able to target
I ve been playing naval for a long while now and still I havent understood a thing about it. You d easily mistake me for a bot player. First of all I dont understand what the conditions for getting a kill are, sometimes you shoot someone over and over and he never dies, sometimes he randomly dies with a few salvos. Also, what the different shells do exactly and what you should use is not really clear for me.
A very helpful guide, thank you
Currently I play mostly navy, battles are less painful.
Thanks a lot for this awesome guide!
A problem i have with aiming in naval is that the distance jumps. lets say a target is 8.96 km away i can hold my mouse still and the distance still changes to 8.98 then to 8.94 it is a bit annoying. does have anyone a fix for this?
"On the Zehnertastatur in german" broke me xD
Sehr schön, gefällt mir ^.^
You can disable the torpedo lead indicator by pressing the torpedo mode button. Mapped to Q
If your new, just go for long range engagement and try to hit the enemy ships bridge. If you knock the bridge out they cant aim. This make it easy for your team to finish off the ship.
I wish i had a squad in naval. Its never fun to do my best and still lose because the rest of the team is just bots who leave after 1 death.
I play only acade battles since realistic mode is way to difficult ,
and even acade I still find myself having a super hard time to actually hit the target were I want it .
I think in that aspect realistic is actually easier since ships and their relative Speed is slower.
@@Napalmratte only problem is that I wait (on average) 3 to 4 minutes for Naval RB
Greadt guide, thank you
I feel you on the 1 Mil SL video. How does the algorithm not take off with those?
Pressing Q will enable the torpedo lead indicator, and pressing it again will remove it as per your comment at 11:35. Hope that helps.
Many thanks, its help alot :D
I am already pretty confident in my aiming abilities, good video though!
you are a god send im new to naval at lvl 100
Got yourself a sub commander
The targeting system is crap, we spend 100% of the time fighting with the aim, there is no time left to even look at the design of the enemy ships. The distance shown and the real distance are completely different.
From my experience To hit target at Same position asap, I use ranging shot fire one by one until complete salvo this is useful when try to hit the ammorack of bigship and more chance to direct hit smol boat (You can setting turret raging shot too in Control Menu that Ratte show in the 4:48)
I still wish we had the old system back. The new one is so clumsy.
Haven't played a naval match since "Direct Hit" went live and Flipped Stug quit.
it is very helpful but explain me one thing full 200mm HE salvo from Ijn kako does not kill a PT boat
What's the best key binding for an xbox controller for the distance correction? Right now I'm using LB+Dpad down and up. But I don't know how to modify how much it changes the range or how fast it repeats!!! The aiming correction gets waaay off really really fast.
How to spot a naval player? By his 312 million SL haha
For me I am constantly struggling to even have any idea where to aim vertically because there used to be a reticle that shows you where you’re supposed to aim has two of them: one on the horizontal axis, and one on the vertical axis. A year or so afterwards, they got rid of the vertical reticle for no explicable reason. I’ve even had a fight the other day against a Kavkaz and my shells would constantly fly over the shop no later how lower and lower I aimed. It is extremely frustrating as almost every guide either was done with the aiming hud that no longer exists, or is a guide that doesn’t help me in the slightest by going “oh adjust your settings”. Which does not help as I had no issues aiming prior to the removal of the vertical axis reticle.
The aiming in this video against ships less than 4 km away. My issue is that my shells never fly to where they were supposed to vertically and hitting anything beyond 5 km is near impossible. Meanwhile the enemy team flawlessly hit me constantly at 8+ km.
I think this guide isn’t so much an aiming guide but more of a “where should you hit the enemy ship” guide.
The vertical aiming issue has been plaguing this game for me for over a year. And I know that the horizontal line on the green reticle when aiming definitely isn’t where those shells are going to land, because 9 times out of 10 they either fly way over that or just fall extremely short. People shouldn’t have to wait for guided by player’s when Gaijin should update their tutorials because they explain nothing and the fact the aiming gif has gotten changed countless times to the point the tutorials and player guides are outdated.
Oh and I wouldn’t be surprised if anything in this guide is even in the one I’m playing because I’m stuck on console.
There should be a way to map fine tuning your range on controller. You might have to sacrifice functionality on the D pad yet for your situation it might be worth it.
Check what Distance correction is bound to in controls. Use that to adjust your range, there's a bit of an art to that, but setting your range to about 200-300m ahead of a your target if it's moving towards you, or 200m if it's moving away is about right.
I hate the follow bullet camera I find it very distracting and its always disabled for me. yet I get between 10 to 15 to 1 KDA in most premium cruisers.
Shhh 🤫 that’s all I have against premium spam.
Do you have the problem when aiming where the green aiming reticule bounces up and down (as well as the distance) even without you moving the distance correction up/down?
I will try to aim at waterline of boat but it may suddenly start quickly jumping above/below the boat. It happens randomly it seems and it also happens when trying to aim at terrain, such as aiming at an island to shoot a boat on the other side of the island.
Yeah Kind of. Relock the target
What happened to crosshair lighting? I cant find it now.
Gone
good tutorial helped me a lot!!
My problem with aiming in this game is to aim vertically, most of my shots always fly over the ships
make video of warship naval arcade battle aiming realistic off
My question is in realistic, I have it miles, how many 0.01 notches do I need to am down to hit at the water line? 5-10 below ?
Any help with tactics? I can do well if im allowed to leave spawn but thats hard when playing a 5.0 destroyer against bigger ships. I constantly get focused down as soon as i spawn by a CL
going to buy a prem ship this sale im thinking about getting the helena or arkansas any suggestions on either
Brilliant!
why i cant shoot the main guns with LMB and when reload just RMB the auxuiliary? why i have to swap to auxilary weapons to shoot them?
100 crew ACE is apparently the meta, this game mode is unplayable unless you pay and grind to earn the ridiculous high crew ranks.
When I move my mouse the distance still changes….
not if you move it perfectly horizontally :D
Great video. I enjoy much and also learned how to aim. Please let us know about crews. What is the most important factors to develop. Thank you
Hello Napalm, I think I detected that my secondaries have started automatically switching ammunition types. Previously I had to manually change ammunition types from HE to let's say HE-TF when I want them to shoot at aircraft, and I still do in test drive. So it's either inconsistent or I'm wrong. I would like to confirm my observation if that is possible.
@@ErichVonKraut haven't Seen them doing that on my ships so far
@@Napalmratte I couldn't reproduce it either. Maybe I'm mistaken. Thanks for replying.
How do you pan your camera to the bullets?
What is a CAP? How are the "zones" divided?
15:00 I noticed you can follow your shells all the way to the impact, but my camera stops a few hundred meters before, why is that?
Flight time restriction? Idk
@@Napalmratte IIRC the devblog for the bullet follow cam said that if the majority of the shells are going to miss, it stops short of the target
@Napalmratte how do you make it so the fall point reticle and you “Looking reticle” in aiming mode follow it when locking onto a target because for me it stays with the target which is annoying and it messes me up
thanks for that, i just wish they would stop resetting all the controls on major updates. how do you explain enemy ships firing and tracking you from the far side of an island or hill when you cant lock on them!?
You can save your Control settings!
There is a Grey Box mechanic that keeps you locked as long as one enemy Player has a direct line of sight to you
What button do i actually press to get the grey torpedo lock ? Can only get the green aim
The grey appears when you have a lock and a torps can actually hit the target
Very nice. Gaijins ranging always threw me off.
Also if gaijin would just remove the compensation for your own movement and change the gunnery to something more akin to WoWS, more ppl would get a hang of it.
Oh man . Started playing the von der tan and the range estimates are way off to the point I have stopped taking the range estimates seriously
Skill issue
What button do you use for zoom, since you use the mouse wheel for range correction?
Hello, I can't see the number of the distance for the target when a Island is in front of me. There is a solution for this?
Yes, Look veeeeery closely... And correct with the fall indicator
@@Napalmratte Ok, thanks! Another cuestión, what Crew Skill you recomend maximize?
15:02 how to use this option? I can't find it
There is no logic in naval battles. It's just a random generator that does whatever it wants. It's pure suffering when you have to do some sort of shipwork
Which nation has the worst ships? and why
HOW DO YOU HAVE SO MANY LIONS
yea that doesnt help if your hitting every time and still doing no damage even though your penetrating the armour
Hi man sorry for the spam I'm not a bot, I recently got the IJN Yubari and I'm new to ships, I know everyone suggests the Moffet but I like Japanese ships, I am struggling with it abit and I haven't seen any videos on it. may you please showcase it at some point?
I set my scroll wheel to set correction, but when i do it in a test drive nothing happens.
I lock onto target, scroll my wheel but green circle stay still, what should i do?
I had this Case once with another Discord member. Best IS to reset settings and then recustomise them. Save then them. Gaijin Sometimes fiddles around with setting
Wait a second. Is there any option to turn off auto ranging solution after target lock? Because it often not precise and I manually correct it with *mouse wheel*, but auto ranging reject my changes back and I alway battle with auto system.
BTW, thanks for guide, long awaited.
sometimes it is a bit buggy and you have to refresh the lock on. Watch again the settings part and you might find your answer there :D
I learned everything in this video with pure experience didn't watch even a single guide
Bro just casually has 500,000,000 SL
The crew are inside the boilers 😂
how to follow the shells
I think I have shown it in the Video. Just fire and quickly hold the fire button
I used the green circle to aim but i need look at the bottom just to hit something and i cannot see anything and i am on the 10 kill wager and i still can't hit anything cause i keep missing
Look at the settings part
@Napalmratte I have burnt through 4 10 kill wager, and I'm going to work out. I and I already set accordingly it did not work
@@T--iz9nr maybe completly reset settings. Mouse wheel correction ist issue No 1
@@Napalmratte I've given up
@@T--iz9nr No! Watch the Guide again
This would only be helpful if naval was playable and not broken and bot-infested. I'm sick of planes one-bombing freaking battleships, enemies easily draining your crew in just a few shots, and ammoracking that obliterates the entire ship.
Der Aiming Guide ist zwar gut aber für mich uninteressant. Spiele ja nur AB mit der Marine und das auch ziemlich selten seit 6 Wochen. Kann auch so aus dem Gefühl inziwischen anvisieren ohne nachdenken einfach so nach Bauchgefühl raufhalten und meistens liege ich recht gut oder nur knapp daneben.
You're not in the partnership program? Wanna support you for this May Sale
Thx for wanting to Support me but No, I am not in the Partner Programm
@@Napalmratte by far the best active naval content
300million SL my gambling dream
over 400 mil SL by now
There is a lot of auto aim players..arcade or realistic
thank you for trying but the system is far to complicated ,the ships are far from real so why all this stuff to hit something , why not have it like wow ships where all the good players learn to hit ships from any angle you need to do some skite shooting
Do this in any other ship than Scharnhorst thx. Idiotic.
How to aim in naval:
Step one: don't waste your time on naval
Step two: enjoy
mad because din't watch the vid ;)
@@Napalmratte nah, more like frustrated cuz naval player since Imperial Navy.
Lmao
@kusajko Kriegsmarine masterrace 💪
Eh wait a moment....
@@Napalmratte Yeah, I agree with the dude/girl. Naval is an absolute failure.
Hallo
I think the bullet follow camera is awful because it spends your time watching it and doesn't let you hold Rmb for quick shots. I can play naval battles pretty well, ı generally become the number one player in session and ı always keep this option off. What is important is learning your ship's bullet characteristics (speed etc), predicting the enemy's movement and making quick estimations. If you can do this, you can destroy half of the enemy team and gain nice money/ research points. My nick is, oguzturk209 , if you want, you can send friend request.