I ussually wait for the battleships to come around a corner and then rushing them while theire under 500 meters away and just releasing my Torpedos in theire face...... took a dark turn
He’s judging them off the same way everyone plays the pt boats at first. Pt boat is the snake in the grass. Hidden from sight until the time is right. I got 45k sl for killing a dd with a reserve pt boat lol
@@galilelollel9658me in my BB knowing that PT boats are hiding in those islands , so anyway( AA guns and secondary guns) saturate fire on that direction + torpedo beating your torps very fun to play is like playing dodgeball with a ship XD
One tappng you with my big naval ships before dodging said Torps is also the best feeling in War Thunder. When you come around that corner, i know you're there. And i got my cannon and ready to fire the instant i see your toy boat.
Some lore on why Bluewater and Coastal are separate trees: They used to be in the same tree with a very weird research path, the aim was to let you quickly get to the type of ship you wanted to play and grind out those. The problem was Gaijin included their minimum researched vehicles required to unlock the next rank mechanic and set that number to the same number of vehicles in that rank. Making the grind extremely long. Also, gaijin was only planning to have naval be coastal ships but the players kept asking for larger and larger ships since no one really wanted to play random torpedo boats. But when they did add the large destroyers and cruisers the players started complaining that they had to play the small torpedo ships when they wanted to play destroyers and up. So eventually gaijin split the trees to satisfy these players, and it was a good move because the RP cost on ships at the time was incredibly outrageous (kinda looked like the heli grind does right now). Would it make sense if a naval tree was structured more like the ground and air trees? Yes, it would. Will gaijin bother changing it again? Probably not.
Ya that wrecked a lot of people, and the jumbling of the research tree so that you had to go back and research ships they stuck behind those you'd already got. My Coastal tree was a mess.@@Talos827
Just made a comment on that but you put it much better. New players might find it annoying to havd separate trees but us that were on the first days of naval know how bad the single tree was lol.
Naval player here, yes, the learning curve is a lot steeper than with the other modes. Also, realistic aiming is difficult at first, but once you get the hang of it, you have far more control over where you land your shots. I personally dislike naval matchmaking games, so i usually play on the weekends to get naval EC which is extremely fun. You play 16 on 16 in massive maps, allowing you to maneuver and sail for extreme distances
Still, battles are decided by coastal ships even in the highest tier. Sometimes a side does not have a single coastal ship, so one fast PT boat can capture 2 zones which are far from the bluewater ships, and win the battle alone.
Yep, and because 75% of the Ship community never even move to re-capture the game is over. Most just sit in the back with heavy cruisers and battleships farming SLs. Hard to tell what is a bot ship and a player, usually the one moving is a bot.
As an italian naval player, It sucks how bad the first 2 eras of costal are, it's basically impossibile to grind... I just use the fast and swift deepblue italian options like the Montecuccoli or Attilio Regolo as a costal sub.
@@Fiasco3doesn't help that your options are a 10minute cruise across the map to cap or waste 10s of thousands of SL just to J out. It's a rough system.
It's actually knowing a ships uniqueness that helps you. Size of gun, reload speed.. anti-aircraft armament.. do I have mines, what is my torpedo range and arc. Depending on the year they were employed and refits, even ships of the same type are different. What is my armor like, does the ship close range brawl or is it better sniping. There's even consideration on what CAS you run.. do you go for a big high-flying bomber, torpedo plane, dive bomber or heavy cannon/rocket strafer, plus pontoon hydro-planes for stealing cap points.
I was playing when naval released, I have a few comments on the points made in this video: -It is definitely possible to learn the differences between different naval ships, especially since different nations have different weapon designs. A British DD gun is much different than an American DD gun. -Realistic does have a steeper learning curve, yes, but I would say it's something you can get used to. Partially an acquired taste type situation. -Coastal and Bluewater got split so people didn't have to spend 100 hours farming pt boats to get the reserve DDs (american coastal grind pain) Overall, I still think your opinions are valid since I know I'm just a bit weird and have a hyperfixation on warships. Sorry if I sound like a "that guy".
@@robertharris6092 reward rates are bad in naval lol, due to the length of time battles take, lack of possible rp that can be gained in a battle (damage is especially a problem) and just overall bad rp requirements and multipliers
The trees used to be merged but after some evaluation (and rightly so) Gaijin finds that combining them just makes the entire naval aspect a slog and not to mention, pretty boring since it takes a while until you can get to the most basic of pre-war destroyers. And thinking about it, splitting them makes sense since development of blue water ships is pretty different compared to brown water ships. A destroyer can't operate as well in an environment where the PBR excel in thanks to the low clearance and shallow waters. Same with how a PBR can't go to the sea that well since the sea will just tear it to shreds.
Except there os literally no difference between high tier coastal and low tier bluewater. Both have destroyers, both have large torpedo boats. There are lots of interesting WW2 ships that currently don't really fit into war thunder because of this split as they kinda fall between coastal and bluewater but fit into neither. Especially stuff like larger torpedo boats, frigates, and smaller destroyers
Ive been playing war thunder since before naval. The pt boats used to be in the main tree however it was weird. The boats started on the left with the cheapest and the right was the most expensive ships. Like you get 1.0 pt gun boat and below is a 2.3 torpedo boat and has a submarine hunter next to it while the pt gun boat has an anti aircraft barge
Thank you for genuinely giving it a try. I love naval and there is nothing more annoying then people who know nothing about naval calling it a trash game mode. I can accept criticism when it comes from a place of genuine understanding
Trust me, a world of people would be even more pissed off if they had to grind through coastal ships to get to blue water vessels. Keep them apart.. Forever.
The shot aiming is why I love naval. When you get rekt, it’s usually because the guy is actually really good. Vs ground battles where you die to a guy shooting thru a gap in a box that you can’t see from 2km away
I'm glad to see someone actually putting in the effort, instead of just saying "naval sucks". That being said, in my experience a lot of the frustration about coastal vessels comes from wanting to play them together with bluewater ships. I mainly play coastal, because I love the faster paced gameplay of it. Once you get to bluewater ship BR, you can easily take on the early DDs, just because you've gotten yourself a feel for your tiny boat and what it can and can't do. Your point about arcade being more fun in naval is true, imo, especially since it allows you to get a torpedo lead indicator. While learning to aim in air RB is a thing of seconds, it`s far more frustrating to learn to aim with torpedoes. You have either a long reload, or no reload at all in RB.
@@Fiasco3Definitely, just waiting a few seconds for a DD to tunnel vision on one of my teammates has gotten me so many torpedo kills. And a cruiser sitting behind an island in the back may put out damage, but I've yet to see one reach a cap point in time
But RB also has torp lead indicators. What are you talking about? RB is infinitely better for smaller boats, as they are not as easy to spot without markers.
You need to feel the sensation of takedown a big battleship with a small G-5 or other torpedo boat. Small boats are challenging to master but become a dangerous opponent with good players.
Ships are definitely interesting and unique there just confirms within the shape of a boat unlike a plane or tank ships can’t really vary from being a boat at the end of the day if you really get into it different countries have vastly different ships and every battleship is mostly unique
Naval is chill, until you get a torpedo warning or you see a plane coming straight for your ass. Coastal is fun, and mostly used for capturing points or fighting in enclosed area of the maps against other coastal
Coastal main here: The reason you got bored of naval combat is because you picked the ships with the slowest gameplay loop. Battleships are painfully slow and they are the reason I refuse to touch any ship above 5.0 If you want to have fun in naval, you really have to find hidden gems. The Pr.35 (SKR-7) is one of them. But you could pick the SKR-1, the Köln-class germain frigattes, the italian Saetta (nigh useless against anything bigger than a fishing boat but damn swatting WW2 props out of the sky with AShMs is the most fun you can have in the game), USS Moffet, USS Atlanta... The main problem with naval is the awful BR compression and the technology of the ships. Most of thr fun ships I listed are cold war era. Most of the ships you played, the ones slow as a snail with parkinson's, are pre- to early WW2 battleships/heavy cruisers. Slow as hell with even slower guns, but Gaijin keeps adding them because morons keep buying them, desparately hugging their body pillows, begging for the Texas and Yamato to be finally added so they can [REDACTED] all over their monitors. Gaijin refuses to add modern ships with very few exceptions, almost all of them in the coastal tree.. and most if not all of them are fun, as long as they are fighting similar ships. PT boats VS. Destroyers isn't fun because 1. PT boats weren't made to kill Destroyers, and 2. Destroyers were *specifically engineered to kill PT boats*
There are people who find battleships to be pretty fun. You really shouldn't deride them as 'morons' just because you don't like larger ships. Though it is true that naval's issues are the most apparent when you play the larger ships. And of course beginners should not be starting out with battleships. Destroyers are the best way to learn naval.
@@kkang2828 I'm not calling battleship players morons, I'm caling people who buy premium battleships without any researchj, who then complain that they are boring morons
@@jackgamer6307I played through the British tech tree from the start first. I played naval for 20 hours before even touching a battleship. Watch the video fool.
Back when naval was new before they changed aiming there was no up and down aiming at all there was only side to side and scroll wheel for distance. I much proffered that to the current aim as I accidentally aim up and down sometimes with my mouse which then changes the range my shots land at. Before with the aiming I just did lead and then figured out enemies distance and could easliy ammo rack an enemy boat.
Nononononono. Gaijin already separated the coastal and bluewater trees, I remember having to grind through so many shitty American and British pt boats just to get to a destroyer that wasn't very good. Since they split the trees I have actually convinced my friends to try it and since they were starting in destroyers that are big and powerful compared to the PT boats.
Appreciate the comment, but maybe listen to what I say before disagreeing? I specifically addressed this problem by saying the combined tree should still allow you to start at bluewater. Essentially, having a reserve tier at the beginning of coastal, and another farther town the tech tree at bluewater. That way you can play bluewater and still have your RP go towards researching coastal craft if you want.
What's funny, is that guy who barely understands game mode is explaining it to people who heve played it for years. Game mode is flawed but I can only hope that devs won't make it similar to ground battles
I think whether ships are as cool as planes and tanks depends on person/community a lot. It just, that there are probably more tank nerds around, than ship nerds. And like you said with train fans. I personally can't tell difference between tanks except of very famous ones, like Tiger or Sherman. But I can tell you all possible ship classes from memory and classify nation, type and maybe even "tech tree" of 1900-1950 era vessel based on one photo. Yes, they look different.
3:00 Trust me i say this, Naval was a hell hole before the separation of costal and blue water, the only way people were able to play cruiser and Destroyers were after 2 years of grinding or just buying the packs.
There are a few videos on reconfiguring your controls for Naval overall, and doing it makes a HUGE difference. You should always be using stuff like the ranging shot which makes aiming EXTREMELY easy as you can volley for various ranges. I would recommend you look into it and try again, again.
I love playing coastal but it is something you have to get into it's just hilarious to me when this tiny baby launches 27 torpedoes at a battleship that can do literally nothing but cry in their sleep
played like 3 games in arcade to get the hang of things, switched to realistic and yeah, was confused with aiming but in the span of a single match I got the hang of it, I’m enjoying naval so far
Nice Video overall, but I have some stuff to add. You can Absolutely hit specific components in naval and 1 shot things... Just takes practice with aiming. After grinding for almost a year I can pretty much just knock off the enemy captain's cigar off his mouth from over 10 kms away while both ships are actively maneuvering lol. I will however, suggest learning to aim with realistic. I actually feel NRB better coz I can decide to aim a bit higher or lower on the deck or waterline for the gun knockouts or the juicy ammo racks. I love playing DDs coz its the best mix of maneuverability and knife-fighting; as well as rapid fire to readjust aim and providing supporting fire from range. Coastal Vessels usually decide the fate of the match (other than float planes). I usually spawn in a fast coastal boat, take a cap, launch torps if i have them and then leave vehicle and rejoin in a bigger ship. Usually both sides' players are too busy fighting other big ships and it comes down to a stalemate. Having that 1 cap usually wins me quite a few games. I am not writing this as a hate comment or a showoff even if it might come off that way. I love naval warfare in general and I think Warthunder naval really captures naval warfare pretty well. Naval is supposed to be boring coz its all about what you did 5 minutes ago and not what you are doing now lol. I like the slower pace. That said, Great video. Keep it up! o7
I'm one of those people that is into trains (7:56), and I can identify many of the locomotives in my area within a few seconds. I occasionally play Train Sim. I can identify most of the ships in War Thunder Naval, at least their class, if not the individual unit without screen help. I tried WoW and found the arcade to be "cheesy". I want as realistic as possible. My passion is frigates and destroyers. I may have to try both tech trees because my interests seem to be on both sides of the internal border. A Porter class ship (USS Moffet) or a Gearing class ship (USS Knox) would be nice. The Soviet Project 56 (Kotlin class) destroyer looks good with two twin 13cm SM-2 mounts, and the RBU6000 ASW rockets. The quad 45mm are underwhelming, do to overheating problem in the real world, and did not appear on any future ships in the Soviet navy. If and when I got comfortable with a Moffet, then I would consider buying a Knox.
Coastal ships are separate because imagine how much it would suck to go into your first naval battle in a PT boat and get one tapped by a destroyer. That can still happen, but at least you can grind straight into destroyers and heavier ships rather than having to grind through a bunch of PT boats and frigates first.
Ships are not as sexy as tanks and planes? I BEG TO DIFFER, GOOD SIR!!! No ship has perfect and elegant symmetry from bow to stern more than the Prinz Eugen and the Bismarck and their respective classes for that matter!
Naval imo is the best game mode in WT. I started playing WT before boats were added bc i always found the fast paced pixel peeking tanks or turn fighting bf109s and spitfires fun in tiny doses. I consistently play naval now, i enjoy actually having the time to think about my strategies and stay alive for a while and make hits even if i dont get kills or its just assists. If youre tired of getting mad at WT naval is the way to go. Destroyers are the best class
He makes a lot of great points concerning War Thunder Naval itself, but I think stating things like "ships aren't as iconic as tanks" and such is a little biased. Yes, it is sort of like those who like trains so much, why is Engine A any different to Engine B? But, boats are still iconic. Show most history fans an image of Hood, Bismarck or Yamato, chances are they'll know what they are. Same story goes with other famous ships like Titanic and to a lesser extent Enterprise. As a massive naval history fan I think that saying something like that is a little bit of bad faith, but that was the only qualm I had. WT naval is very, very mid.
I see where you are coming from. Yeah it is biased, but that's because it's just my opinion :) I'm not saying they are objectively not as iconic as tanks. I just think they aren't and I feel like most people would probably agree. I mean, the average person cannot tell the difference between a tank and an IFV... which imo is way easier than telling ships apart. Hope that clears it up, I think a lot of people misunderstood that comment. Thank you for watching.
Well… this comment section has enough proof that most people actually don’t agree with you. As someone who likes ground vehicles, planes, *and* ships all in the same manner, IMO telling a destroyer apart from a battleship or telling a fighter apart from a bomber is actually somewhat easier than telling a tank apart from an IFV, in general. There’s the sheer size difference for the ships, and most fighters look very different from most bombers(as well as reasonable size difference), whereas both tanks and IFVs have a flat square-ish hull and two sets of tracks and a single turret with a single gun. They look quite the same for the uninformed, and the size difference isn’t *that* noticeable at a glance. But that’s just my own opinion. I respect yours as well.
To answer your question about the tech trees: They used to share just one tree. But they found that most players trying their hand at naval were interested primarily in the larger bluewater ships, which were locked behind multiple tiers of grinding. It wasn't quite the same as air or ground trees, because the lower tiers were full of coastal vessels which play dramatically differently to the bluewaters. It was like being forced to play call of duty for 100 hours to reach CS: Go. As a result, the developers split the trees so that people could play how they wanted.
Bruh...I just wanted to tell you coastal is VERY important. These ships cap....I have been in matches that were won only by coastal ships constantly capping shallow points. I used to play WoW's , but after the infamous CV rework and being shot-gunned by subs, over and over I went to WT Naval. You know what? "War...Thunder...it's fantastic!"
Yeah, fully agree. Naval in its current state is extreme well Balanced and pure fun. Biggest issue for me are the players without any idea, just Camping somewhere is Not Naval warfare and its Not rewarding.
@@andreasliebisch3881 well-balanced? you sure we're playin' the same game? because all my memories of naval involved me trying to rush the shallow-water point in my moffett so I wouldn't get torn to shreds by all the bingchilling bots sitting in spawn w/ their helenas and prinz eugens.
As someone who’s only played air for the last 6 years and have achieved top tier air. Naval is addicting. There is nothing that hits dopamine better than landing a 45degree broadside with some explosive round from a high angle at 12km.
As the resident WT naval CC. I appreciate the effort put into your review. Lead is decided by speed. You can use the pippers on the aim sight to determine the aim lead. 1 marker =10km/h Coastal is the best tree to play for adrenaline filled fun. It just requires skill and patience. I choose the dinky boat with torpedoes, CIWS and depth charges. Some of your comments regarding Playstyle and ship variety are very Shallow. You just dont seem to have the knowledge of what your looking at. That comes from experience If you would like to revisit or learn some strategy hit me up
If naval was more refined I would play it more because I want to play a naval game, but WT is the only one I know of with the mechanics I want. Another thing that'd be great would be if they brought back a submarine mode because I played the demo years ago and despite not knowing how to play it well at all, it was really fun
I'll have to disagree with the 'all ships look the same'. At some point you'll realise that the destroyers have major differences. The US has the Sommers class with a ridiculous reload speed that just pummels you with HE, the Japanese have the best torpedoes, the Germans and Russians have good main armament, the British are the easiest to kill if you aim for the deck cause thats where the ammo is stored, a featured removed in the last destroyers of the tree. Later in the cruiser part, and this is where I hate the current meta, you'll realise that US has the best cruisers, as all they do is sit at spawn and use their ridiculous reload speed to just spam HE and melt your crew to death as you try and leave spawn. Any other feature the rest of the nations have is completely negated by US spamming ability. The Russians have the kronshdat, a ship that was never completed that just absolutely tanks anything you throw at it. Only in battleships do you find an equalizer, where theyre all pretty much the same, slow, thick with punchy guns
Yeah, this guy just sounds like a normie. If you haven't been interested in warships they will all look the same, just like a non tank guy won't be able to tell apart a Panther from a t34.
Personally I believe that Gajin should keep the Naval trees separate and allow you to grind coastal vessels. With blue water vehicles. Like how you can grind Coppers with tanks. Merging them together would make the grind worse. Also like you said most people play blue water. So that would be redundant and contradictory.
7:45 I can sorta offer an explanation for this as someone who's both a train nerd and a tank/warplane nerd, It can be hard sometimes to overlook the awful history of many of the machines we fanboy/fangirl/fanthey over, I love the panther, I think it's fuckin' sick, I wouldn't ever want to meet any of the evil cunts who operated them though. Trains are mostly free of these, they're just big beautiful pieces of mechanical engineering, that are by all means, a public good! and there can be a lot of style and fascinating history to them, much like war-machines. Take a peek at the history of the "Australian Standard garratt" some time, it's a total lemon of a train.
Naval is a great change of pace from the rest of the game! If playing tanks is like checkers and planes like chess, then naval is mahjong. Playing with ships can feel terribly slow in comparison to ground RB or mid-tier air RB, but once you wrap your head around the controls, nuances, and game phases then adjust your play accordingly the mode's passivity fades away to a large degree and it can actually be quite hectic. A better way of trying to understand the premise of naval combat is if you imagine flattening the spatial considerations of air RB to a two-dimensional plane- yet positioning, team cohesion, maneuvers, and pacing are just as, if not more, vital. Now combine that with all of the game knowledge surrounding ground combat (armor, angling, shell typology, etc). Finally, an extra element complicates all of these considerations- survivability. Barring bizarre circumstances (gaps in the damage model) or being entirely outclassed, chances are you're going to be slugging it out for a while so the threat calculations provides you a lot more leeway in pushing the boundaries of what is possible/advisable for the previously mentioned aspects within ground and air modes. As for ships feeling "samey same", I don't know if that feeling ever goes away if you don't grind through a tree using lineups and/or avoid playing multiple nations. Since that wasn't the goal of the video it'd be hard for you to get that perspective. The various ship classes and vehicles within each class definitely have their own "character", even if it is a bit more subtle than other vehicle types in the game (e.g., the HMS Dido and USS Helena may be light cruisers, but they play VERY differently). Visually, each nation has their own cues (Japanese smokestacks, citadels, and twin-barrelled turrets come to mind) while ships of a certain class within each nation have turret layouts that can help in identification (IJN Fuso has 6 turrets vs the IJN Kongo's 4). Admittedly, it just takes being a naval nerd or lots of play time to get that visual memory built up. P.S. One trick to help alleviate issues with both aiming and pacing is to bind a key for ranging shots. You can then toggle an option to range by gun or battery. What that does on a ship like the Kongo (4 turrets each with 2 guns) is you can have 8 individual shots or 4 paired shots rather than an all-in-one salvo with the main guns. This allows you to very quickly range in on a target without sweating reload times and once you get dialed in you can keep a non-stop rolling fire on the enemy vessel to either keep them crippled or constantly cripple multiple modules. It also allows you to transition between targets without sitting on a massive reload- you can effectively engage multiple targets simultaneously in a general area of your primary target or transition to a more threatening target if it's starting to hammer you. Combine that with the keybindings to switch to your secondaries and you can either juggle an absurd amount of targets or machine gun a single target.
Ranging shots are useful for dialing in the range and at close ranges, but at longer ranges it's quite disadvantageous. Because the dispersion stays the same no matter the number of guns you fire. So shooting fewer guns effectively results in more dispersion between each shell, statistically speaking. This is especially noticable with larger guns that have more dispersion. Using ranging shots to dial in the range, and then changing to firing full salvos is the most effective way(this also happens to be exactly how naval gunnery was done IRL).
@@kkang2828 I've only ever found dispersion to be a major issue when you start pushing the range of the gun. The heuristic I go by is caliber multiplied by 1000m. Anything over that and you'll start running afoul of dispersion. The Japanese 14s are pretty good, accuracy wise, to at least 12km.
@@Sigmagnat650 Well each to their own. Though have you tried any of the 15" guns? For some reason, 15" guns have substantially more dispersion than 14" guns in the game. It's as if the scaling of dispersion is exponential and not linear. In reality, all battleship guns should have more or less similar dispersion, aside from a few outliers.
@@kkang2828 I have a little experience with them, not enough for any meaningful insight. It wouldn't surprise me though knowing how Gaijin treats the UK bluewater tree (it's borderline criminal).
I came to War Thunder from World of Warships. I appreciate the added challenge, but I probably wouldn’t like ships if I did have the previous experience.
Imo the worst thing about naval is the br compression. Like, there is just nothing appealing about dying to a heavy cruiser over and over again in your little destroyer, because you can't do anything, since your torps don't have much range and are easy to evade, your guns can't hurt it and he can kill you in one shot. Honestly feels like playing 11.3 air rb. You're always stuck fighting significantly superior enemies, can't really control the match at all, and have to play like a vulture to get kills. Couple this with the fact that these superior ships are being played by players that know what they're doing and you basically block any new players from getting anywhere in naval.
Skill issue if the Same Things happen to you over and over again. For me, destroyers are extreme Deadly against everything, just play em properly and according to their role. Aggressive destroyer gameplay is highly rewarding.
@@andreasliebisch3881 Yet how do i get better when all the bigger ships that are much easier to play are played by the good players that have hundreds of hours in naval? While I'm stuck in this crappy little boat that gets orbital striked by them from spawn.
I appreciate the 30 hours of research. Beyond the 90 usd that is real. Just starting to research the game and wondered what it was all about. Appreciate this view point as I move on to the next videos.
I love customisation and drawing attention to myself with the vehicles I use. That's why I'm such an avid collector of event vehicles. It also happens to be the reason why I entirely agree with you on this point! 5:49 . The event and rare versions of ships in WT rarely have any immediately noticeable and distinguishing features, and they don't draw double-takes from other players. One of my favourite things is when I'm in ground or air battles and I get comments in chat like "What the heck is that?", or when I can see very clearly multiple friendly tanks turning their turrets to look at me (yes, I'm an attention w**re XD ). In naval, the biggest change is generally just some armament switchups that only you will really notice.
The reason I like naval so much is because my targets can’t move fast💀 in aviation or ground battles we have to deal with planes and ground enemies while naval boats have anti air that just deals with plane without having to do anything
I was writing an extremely long essay about issues Naval has, but my browser ran out of memory and crashed. Cool. Here's the abridged version: A lot of Naval's ships are very redundant on top of being samey. The IJN has what amounts to four Fusos, two Kongos, three Mogamis, three Furutakas, a bunch of Hatsuharus, a bunch of Mutsukis, and a bunch of Yugumos. These ships all have different stats of course but aren't different enough to feel like a large achievement when you obtain them on top of all generally looking like one-another. Naval's only competition, World of Warships, is much much better at making a new ship feel like a different but related experience to the one you had just before it, whether good or bad. Naval badly needs more variety in it. What I listed was JUST Japan, but every nation suffers it too. It also needs a less strange progression of time- why are boats with CIWS and missiles fighting pre-war and interwar dreadnoughts? Why are they fighting H8K flying boats with SAMs? And why do we lose that tech when we move up to the next rank? It's all very nonsensical and ultimately devalues the actual role these vessels were intended to play.
Wait until they add modern destroyers, cruisers and all the guided missiles, anti-ship cruise missiles and you dont even see the enemy at the egagment range.
moving a coastal torpedo boat of tier 3-4 to a good place and then picking huge ships from 10km+ or just placing a lot of mines is pretty awesome. try not to get stuck in the wows tree that doesn´t work here
I like naval on the few first round because i don't have to worry about getting oneshot and shooting guide but then i the bad part show when i have to exchang fire for atleast 20 round for one destroyer
Naval is just a different vibe from the rest of the game, it’s a lot more chilled and the skill ceiling is MUCH higher especially in RB so I find it more relaxing while at the same time still being rewarding. That being said it absolutely needs more modern ships with larger maps (especially if they ever add more modern warships)
I've always loved war ships and naval stuff and World Of Warships is fun and its targeting system is WAY better but I honestly prefer a lot of the aspects of WT's naval battles, like the destruction, the explosions, the friggin maps as well. World of war ships feels like a knock off game with its weird maps and the grinding system sucks but the rest of the aspects in the game are a little better than WT's, Gajin does need to work on the naval battles and they could honestly be really good with some little fixes and I'd actually play them more often
So i just watched your video and i thought it was interesting, especially as a Naval main and see what your thoughts would be. Below is things i agreed and disagreed on when watching the video that i wrote down in discord that i copy pasted here. 1. i 100% agree with the aiming in RB, i find incrediably tedious due to the constant need to adjust it because of the distance and speeds your fighting at, which is why i dont like playing RB. 2. The split in tech trees shouldnt be a thing but its better than before were you have to grind out the coastal then start on bluewater ships like it was a few years ago, still the suggestion made in the video is a good one. 3. i disagree with the idea that coastal is inherintly less fun than bluewater, i agree with the notion that a blue water will win 90% of the time against most coastal ships but thats only in scenarios were both types of ship are in game, purely coastal battles are fairly action packed and can be alot more engaging, especially since for the most part you are on equal footing. 4. i disagree with the statement that naval vehicles inherntly play and/or look the same, there is differences between them that make gameplay varied, for an example american destroyers like moffet and porter have incrediable rates of fire for there guns, have alot of guns, but have vulnerable magazine storage and below average torpedoes. Compare that with russian destroyer tashkent, it has few guns and fire at a slower rate with even worse torpedoes, but they have very high yield SAP with great penetration and muzzel velocity, which makes it one of the best destroyers in game, this comparison can be done across the board with naval ships so i find it odd it was said, just as there is differences between a panzer 4, sherman and t34 there is differences between a helena, sverdelov, mogami and london which makes each encounter with them more unique and can change how you play against them or as them. 5. while aircraft in RB are certaintly not very powerful, it is totally opposite in AB, which at times can be worse than ground RB, mainly from orbiting pe8s and other high yield bombers that sit outside of AA range and kill entire teams. thats all the thoughts that popped out at me the most but there is other things as well that i can comment on.
You got the wrong ship. If you get a Des Moines or fast battlecruiser, it's fun as hell. I like the USS Roanoke, the Atlanta and the Mitscher because they spam shots.
Have unlocked the entire Kriegsmarine.. Was worth getting the ultimate coastal boats to compliment your bluewater fleet. My personal fav lineup is Admiral Hipper for constant barrage of guns.. Jaguar & PR 206 for coastal speed and quad torp runs.. The Admiral Graf Spee and Scharnhorst to fill out Bluewater.. along with these aircraft, the FW 190 (premium) & HE 111 H6 with torp loadouts. I prefer Naval to Tonks & Planes.. but there's not a large enough playerbase. Really hope Subs are incorporated into the lineup soon. Were soooo much fun!
I personally like naval the most, the slower pace is something I like. I dont enjoy or play well in the others though I still play them. I need to add my boats back in my lineups again to refresh myself on the current boat experience. Though i can say that boats can be proper game changers and dare I say game deciders. If they succeed in capping and holding them the game is over. Ive been on both ends of that. One complaint I do have is how stupidly accurate the AA AI can be. Like i can't tell you how many times I get sniped by a random aa gun from like 4-5+km away. They do need to just calm down on the accuracy. Like there is no point in adding AP bombs if we're gonna get shot down so quickly. Im curious about the idea of adding FFGs, DDGs, CLGs and CAGs to the game. These are the various types of guided missile warships. Though Im unsure. All I can say is that I have identified some ships that could be added relatively comfortably in the game's current state. Ships like uss albany and uss gyatt. The only issue i have is what I can "indirect powercreep" im not massivly worried about anti ship missiles. I'm worried about SAMs. The level of no fly zone is gonna have to allow more capable aircraft in which kills having the earlier ones in game.
@@Sigmagnat650 yeah I agree. They should tune down the overall accuracy of gunners of ships and increase the bomber accuracy. *gaijin will never do this:(*
@@Caktusdud. The AI AA of player controlled ships are actually not that accurate. You can easily avoid them by simply not flying straight and making slight evasive maneuvers. The AI AA of Gaijin bots(not the third party farming bots) is what really snipes you from 5km even if you try to avoid. Adding more missile ships right now will just ruin naval even more. We need to have a solid foundation with WW1~2 era naval warfare being actually fun and balanced first.
@@kkang2828 they really are. I have been killed by players that way and I am manourveing and behikd cover. Or really far away. They still hit player or not. Granted most of them don't actually hit me but the games abilty to know that is non existent and most of them are pilot snipes because of course they are.
Agreed the aa is unreal I'll be creeping up with an island as cover and the second I pop up I'm riddled with machine gun fire or yeah snipped when I'm 3k in the air it's just emersion breaking
Naval has some easy fixes. Add subs, add the ships people want (Yamato) and maybe implement introduce new game mode that sees double the lobby size where half plays naval and other half is in the air and teams attack each other (e.g. same naval combat but add more players that battle in the air combat and run torpedoes to enemy ships)
I started playing naval about a year ago and with my work schedule I just unlocked the first us battleship. The north Dakota? Before that I only seemed to excel with the uss Atlanta and just demolishing destroyers. Cruisers and destroyers (as well as battleships) being in the same matches is insanely unfair. The secondary guns on battleships demolish destroyers and light cruisers and reload fast, the US cruisers don't have the pen to touch heavy cruisers at range and basically have no hope of killing a battleship unless they're under 1000m
6:59 i think this issue has to do w how new naval is when compared to other game modes. On the start of the game, aircraft and tanks weren't that different mechanically from they counterparts; they were all WW2 vehicles that worked all the same, until jets, missiles, ATGMs and other stuff came to add variety. Maybe on some years we will see more variety of weaponry with missiles, aircraft carriers, subs and others, and things will be more diverse through the gameplay.
I would say that visual identification is harder but when you come from games like World of Warships; knowing that what your shooting is a desmoines and not a worcester can be helpful, but not threatening by any means
Ok, so basically, air and ground are essentially Battlefield, you get killed by people that you can't even see, get instakilled in the most bullshit of ways, etc etc. Naval is like chess, if you die, either the enemy has completely outsmarted you, or you fucked up in a massive way. it's more about anticipating what the other captains are going to do and acting accordingly. Also, set range to the mouse wheel, it's much better. This is specially true in blue water ships btw. Oh, and learning where ammo racks are is kinda really important, (you can also use logic i mean, if there's a turret, there's usually ammo below it) and you have to think of what you do (and you have lots of time to think, specially if the other ships are far away), like, if the ship is close to land and heading toward it, you should probably take out the command tower, in order to prevent them from controlling the ship and making them crash into land. If the ship has more firepower than you (something you need to learn to spot) you might want to take the turrets our in the first few blows, and then aim for the waterline, you also need to position yourself in a way that maximizes your firepower while also minimizing the chance of your ammo racks blowing up in the first voley you recieve, etc. Lastly, you need to be strategic with repairs. ALWAYS priorize taking out fires, then repairs and lastly taking out the water that has accumulated (tho depending on the damage, you can do the last two at the same time). I'd also reccomend training your crew for damage reduction first, specially for fires and crisis prevention, and also spotting, as this will help you get a better chance at surviving because not only will you be able to handle damage better, you'll also have a positioning advantage because you will see ships earlier than they see you, plus you'll get updated on the position the enemy ship has more frequently and accurately. Also, naval battles don't take much longer than air or ground, it feels like it does because you usually live longer
bro really spent $90 on a vid with only 260 views
you gotta start somewhere lol
So? He got a good ship. Also you shouldn't judge quality on views. The "Elsa-gate" vid's had millions of views my man!
ratiod
Its got 3.1k now
Pin of shame. Cry more coward
BRO being a torpedo boat, rushing a destroyer and torping them is the best feeling in war thunder
Dats what im sayong
I ussually wait for the battleships to come around a corner and then rushing them while theire under 500 meters away and just releasing my Torpedos in theire face...... took a dark turn
He’s judging them off the same way everyone plays the pt boats at first. Pt boat is the snake in the grass. Hidden from sight until the time is right. I got 45k sl for killing a dd with a reserve pt boat lol
@@galilelollel9658me in my BB knowing that PT boats are hiding in those islands , so anyway( AA guns and secondary guns) saturate fire on that direction + torpedo beating your torps
very fun to play is like playing dodgeball with a ship XD
One tappng you with my big naval ships before dodging said Torps is also the best feeling in War Thunder.
When you come around that corner, i know you're there. And i got my cannon and ready to fire the instant i see your toy boat.
Some lore on why Bluewater and Coastal are separate trees:
They used to be in the same tree with a very weird research path, the aim was to let you quickly get to the type of ship you wanted to play and grind out those. The problem was Gaijin included their minimum researched vehicles required to unlock the next rank mechanic and set that number to the same number of vehicles in that rank. Making the grind extremely long.
Also, gaijin was only planning to have naval be coastal ships but the players kept asking for larger and larger ships since no one really wanted to play random torpedo boats. But when they did add the large destroyers and cruisers the players started complaining that they had to play the small torpedo ships when they wanted to play destroyers and up.
So eventually gaijin split the trees to satisfy these players, and it was a good move because the RP cost on ships at the time was incredibly outrageous (kinda looked like the heli grind does right now).
Would it make sense if a naval tree was structured more like the ground and air trees? Yes, it would. Will gaijin bother changing it again? Probably not.
Yes..I had the first Destroyer by the time it became reserve anyways xD
Was going to say they used to be in the same tree
Ya that wrecked a lot of people, and the jumbling of the research tree so that you had to go back and research ships they stuck behind those you'd already got. My Coastal tree was a mess.@@Talos827
@@vbvolsameeeee😂
Just made a comment on that but you put it much better. New players might find it annoying to havd separate trees but us that were on the first days of naval know how bad the single tree was lol.
Naval player here, yes, the learning curve is a lot steeper than with the other modes. Also, realistic aiming is difficult at first, but once you get the hang of it, you have far more control over where you land your shots. I personally dislike naval matchmaking games, so i usually play on the weekends to get naval EC which is extremely fun. You play 16 on 16 in massive maps, allowing you to maneuver and sail for extreme distances
Yeah EC is amazing. Me and one guy in USS Alaska/IJN Haruna ended up racking up easily 750k SL during an EC match this weekend.
@@karldergrosse-333whats EC?
@@commando4481enduring conflict
I wish EC was RB. I dislike AB
@@van3158it is. Just not every day. I think right now, sundays are realistic EC.
Still, battles are decided by coastal ships even in the highest tier. Sometimes a side does not have a single coastal ship, so one fast PT boat can capture 2 zones which are far from the bluewater ships, and win the battle alone.
Yep, and because 75% of the Ship community never even move to re-capture the game is over. Most just sit in the back with heavy cruisers and battleships farming SLs. Hard to tell what is a bot ship and a player, usually the one moving is a bot.
As an italian naval player, It sucks how bad the first 2 eras of costal are, it's basically impossibile to grind... I just use the fast and swift deepblue italian options like the Montecuccoli or Attilio Regolo as a costal sub.
@@Fiasco3doesn't help that your options are a 10minute cruise across the map to cap or waste 10s of thousands of SL just to J out. It's a rough system.
@@Fiasco3 i'm always on the move, it bugs me that players just sit back
You can use floatppanes to capture points so a lot of players can do so with pretty mininal risk.
It's actually knowing a ships uniqueness that helps you. Size of gun, reload speed.. anti-aircraft armament.. do I have mines, what is my torpedo range and arc. Depending on the year they were employed and refits, even ships of the same type are different. What is my armor like, does the ship close range brawl or is it better sniping. There's even consideration on what CAS you run.. do you go for a big high-flying bomber, torpedo plane, dive bomber or heavy cannon/rocket strafer, plus pontoon hydro-planes for stealing cap points.
You can use hydro planes for capping?! OMG dude I gotta try
I was playing when naval released, I have a few comments on the points made in this video:
-It is definitely possible to learn the differences between different naval ships, especially since different nations have different weapon designs. A British DD gun is much different than an American DD gun.
-Realistic does have a steeper learning curve, yes, but I would say it's something you can get used to. Partially an acquired taste type situation.
-Coastal and Bluewater got split so people didn't have to spend 100 hours farming pt boats to get the reserve DDs (american coastal grind pain)
Overall, I still think your opinions are valid since I know I'm just a bit weird and have a hyperfixation on warships. Sorry if I sound like a "that guy".
one thing I noticed with naval is that the grind seems really stupid, like rank 5 ships are the same rp as researching a top tier jet
Did you look at the reward rates?
It also takes a lot longer to research ships in naval
@@robertharris6092 reward rates are bad in naval lol, due to the length of time battles take, lack of possible rp that can be gained in a battle (damage is especially a problem) and just overall bad rp requirements and multipliers
@@looke3392 600% SL rate is pretty good to me.
@@robertharris6092 you didn't read anything I said.
5:48 what is sexier than a large battleship with more firepower than an entire match of ground rb combines... in one 381mm cannon?
5:15, you have to check those ships with X-ray in the menu and learn to aim for the ammo rack and end the battle early
Or hitting the ammo elevator
Easy ships to ammo rack are 90% of us techtree.
The trees used to be merged but after some evaluation (and rightly so) Gaijin finds that combining them just makes the entire naval aspect a slog and not to mention, pretty boring since it takes a while until you can get to the most basic of pre-war destroyers. And thinking about it, splitting them makes sense since development of blue water ships is pretty different compared to brown water ships. A destroyer can't operate as well in an environment where the PBR excel in thanks to the low clearance and shallow waters. Same with how a PBR can't go to the sea that well since the sea will just tear it to shreds.
Brown water ships? I didn't know the Coast Guard patrolled sewers.
@@Chicky_Lumps Rivers. Think Vietnam rivers and the PBR and you’re there.
Except there os literally no difference between high tier coastal and low tier bluewater. Both have destroyers, both have large torpedo boats. There are lots of interesting WW2 ships that currently don't really fit into war thunder because of this split as they kinda fall between coastal and bluewater but fit into neither. Especially stuff like larger torpedo boats, frigates, and smaller destroyers
Ive been playing war thunder since before naval. The pt boats used to be in the main tree however it was weird. The boats started on the left with the cheapest and the right was the most expensive ships. Like you get 1.0 pt gun boat and below is a 2.3 torpedo boat and has a submarine hunter next to it while the pt gun boat has an anti aircraft barge
Thank you for genuinely giving it a try. I love naval and there is nothing more annoying then people who know nothing about naval calling it a trash game mode. I can accept criticism when it comes from a place of genuine understanding
Naval is all I play
Trust me, a world of people would be even more pissed off if they had to grind through coastal ships to get to blue water vessels.
Keep them apart.. Forever.
The shot aiming is why I love naval. When you get rekt, it’s usually because the guy is actually really good. Vs ground battles where you die to a guy shooting thru a gap in a box that you can’t see from 2km away
I agree Naval is more skill based. Where as ground is more of hide and shoot first.
I'm glad to see someone actually putting in the effort, instead of just saying "naval sucks". That being said, in my experience a lot of the frustration about coastal vessels comes from wanting to play them together with bluewater ships. I mainly play coastal, because I love the faster paced gameplay of it. Once you get to bluewater ship BR, you can easily take on the early DDs, just because you've gotten yourself a feel for your tiny boat and what it can and can't do. Your point about arcade being more fun in naval is true, imo, especially since it allows you to get a torpedo lead indicator. While learning to aim in air RB is a thing of seconds, it`s far more frustrating to learn to aim with torpedoes. You have either a long reload, or no reload at all in RB.
Maybe something has changed or something but I play naval in rb and I get a torpedo lead indicator as long as if fire my torps 1 at a time
@@mikeporter1005 Sweet, thanks for the info. Guess I'll give it another shot.
The boats have their uses, when not exposed they can get in fast (usually through an island chain) and grab cap points then harass bigger ships.
@@Fiasco3Definitely, just waiting a few seconds for a DD to tunnel vision on one of my teammates has gotten me so many torpedo kills. And a cruiser sitting behind an island in the back may put out damage, but I've yet to see one reach a cap point in time
But RB also has torp lead indicators. What are you talking about? RB is infinitely better for smaller boats, as they are not as easy to spot without markers.
You need to feel the sensation of takedown a big battleship with a small G-5 or other torpedo boat. Small boats are challenging to master but become a dangerous opponent with good players.
Ships are definitely interesting and unique there just confirms within the shape of a boat unlike a plane or tank ships can’t really vary from being a boat at the end of the day if you really get into it different countries have vastly different ships and every battleship is mostly unique
Naval is chill, until you get a torpedo warning or you see a plane coming straight for your ass.
Coastal is fun, and mostly used for capturing points or fighting in enclosed area of the maps against other coastal
Coastal main here:
The reason you got bored of naval combat is because you picked the ships with the slowest gameplay loop. Battleships are painfully slow and they are the reason I refuse to touch any ship above 5.0 If you want to have fun in naval, you really have to find hidden gems. The Pr.35 (SKR-7) is one of them. But you could pick the SKR-1, the Köln-class germain frigattes, the italian Saetta (nigh useless against anything bigger than a fishing boat but damn swatting WW2 props out of the sky with AShMs is the most fun you can have in the game), USS Moffet, USS Atlanta...
The main problem with naval is the awful BR compression and the technology of the ships. Most of thr fun ships I listed are cold war era. Most of the ships you played, the ones slow as a snail with parkinson's, are pre- to early WW2 battleships/heavy cruisers. Slow as hell with even slower guns, but Gaijin keeps adding them because morons keep buying them, desparately hugging their body pillows, begging for the Texas and Yamato to be finally added so they can [REDACTED] all over their monitors.
Gaijin refuses to add modern ships with very few exceptions, almost all of them in the coastal tree.. and most if not all of them are fun, as long as they are fighting similar ships. PT boats VS. Destroyers isn't fun because 1. PT boats weren't made to kill Destroyers, and 2. Destroyers were *specifically engineered to kill PT boats*
There are people who find battleships to be pretty fun. You really shouldn't deride them as 'morons' just because you don't like larger ships. Though it is true that naval's issues are the most apparent when you play the larger ships. And of course beginners should not be starting out with battleships. Destroyers are the best way to learn naval.
@@kkang2828 I'm not calling battleship players morons, I'm caling people who buy premium battleships without any researchj, who then complain that they are boring morons
@@jackgamer6307 OK. You really could have worded it better though.
@@jackgamer6307I played through the British tech tree from the start first. I played naval for 20 hours before even touching a battleship. Watch the video fool.
@@Tymptra British ships in specific are on the slower side in the game, in terms of destroyers
When it comes to realistic, you must set your range to ur middle mouse button, when you can adjust aiminh with the scroll to make it more accurate
Back when naval was new before they changed aiming there was no up and down aiming at all there was only side to side and scroll wheel for distance. I much proffered that to the current aim as I accidentally aim up and down sometimes with my mouse which then changes the range my shots land at. Before with the aiming I just did lead and then figured out enemies distance and could easliy ammo rack an enemy boat.
Naval arcade is being slept on, getting torpedo recharges and aim help is extremely fun, hate naval realistic with everything I have
Nononononono. Gaijin already separated the coastal and bluewater trees, I remember having to grind through so many shitty American and British pt boats just to get to a destroyer that wasn't very good. Since they split the trees I have actually convinced my friends to try it and since they were starting in destroyers that are big and powerful compared to the PT boats.
Appreciate the comment, but maybe listen to what I say before disagreeing? I specifically addressed this problem by saying the combined tree should still allow you to start at bluewater. Essentially, having a reserve tier at the beginning of coastal, and another farther town the tech tree at bluewater. That way you can play bluewater and still have your RP go towards researching coastal craft if you want.
i enjoy the naval battles more than what i do tanks and aviation
What's funny, is that guy who barely understands game mode is explaining it to people who heve played it for years.
Game mode is flawed but I can only hope that devs won't make it similar to ground battles
He’s explaining it to people that haven’t played much naval. Read the title of the video, it’s not directed to experienced naval players ffs.
ships are way more sexy than anything else ships are the ultimate way that man kind found to make war since the start of civilization
I think whether ships are as cool as planes and tanks depends on person/community a lot. It just, that there are probably more tank nerds around, than ship nerds. And like you said with train fans.
I personally can't tell difference between tanks except of very famous ones, like Tiger or Sherman. But I can tell you all possible ship classes from memory and classify nation, type and maybe even "tech tree" of 1900-1950 era vessel based on one photo. Yes, they look different.
3:00 Trust me i say this, Naval was a hell hole before the separation of costal and blue water, the only way people were able to play cruiser and Destroyers were after 2 years of grinding or just buying the packs.
There are a few videos on reconfiguring your controls for Naval overall, and doing it makes a HUGE difference. You should always be using stuff like the ranging shot which makes aiming EXTREMELY easy as you can volley for various ranges. I would recommend you look into it and try again, again.
I love playing coastal but it is something you have to get into it's just hilarious to me when this tiny baby launches 27 torpedoes at a battleship that can do literally nothing but cry in their sleep
played like 3 games in arcade to get the hang of things, switched to realistic and yeah, was confused with aiming but in the span of a single match I got the hang of it, I’m enjoying naval so far
Well my boosters ran out so I guess I'll have to see if anyone wants to play naval RB cause I haven't played it in like a week lol
Nice Video overall, but I have some stuff to add.
You can Absolutely hit specific components in naval and 1 shot things... Just takes practice with aiming. After grinding for almost a year I can pretty much just knock off the enemy captain's cigar off his mouth from over 10 kms away while both ships are actively maneuvering lol.
I will however, suggest learning to aim with realistic. I actually feel NRB better coz I can decide to aim a bit higher or lower on the deck or waterline for the gun knockouts or the juicy ammo racks.
I love playing DDs coz its the best mix of maneuverability and knife-fighting; as well as rapid fire to readjust aim and providing supporting fire from range.
Coastal Vessels usually decide the fate of the match (other than float planes). I usually spawn in a fast coastal boat, take a cap, launch torps if i have them and then leave vehicle and rejoin in a bigger ship. Usually both sides' players are too busy fighting other big ships and it comes down to a stalemate. Having that 1 cap usually wins me quite a few games.
I am not writing this as a hate comment or a showoff even if it might come off that way. I love naval warfare in general and I think Warthunder naval really captures naval warfare pretty well. Naval is supposed to be boring coz its all about what you did 5 minutes ago and not what you are doing now lol. I like the slower pace.
That said, Great video. Keep it up! o7
what nation are you playing
@@kyarailumi I'm playing USSR and moving towards the Kronshtad.
I'm one of those people that is into trains (7:56), and I can identify many of the locomotives in my area within a few seconds. I occasionally play Train Sim. I can identify most of the ships in War Thunder Naval, at least their class, if not the individual unit without screen help. I tried WoW and found the arcade to be "cheesy". I want as realistic as possible. My passion is frigates and destroyers. I may have to try both tech trees because my interests seem to be on both sides of the internal border. A Porter class ship (USS Moffet) or a Gearing class ship (USS Knox) would be nice. The Soviet Project 56 (Kotlin class) destroyer looks good with two twin 13cm SM-2 mounts, and the RBU6000 ASW rockets. The quad 45mm are underwhelming, do to overheating problem in the real world, and did not appear on any future ships in the Soviet navy. If and when I got comfortable with a Moffet, then I would consider buying a Knox.
Coastal ships are separate because imagine how much it would suck to go into your first naval battle in a PT boat and get one tapped by a destroyer. That can still happen, but at least you can grind straight into destroyers and heavier ships rather than having to grind through a bunch of PT boats and frigates first.
Ships are not as sexy as tanks and planes? I BEG TO DIFFER, GOOD SIR!!!
No ship has perfect and elegant symmetry from bow to stern more than the Prinz Eugen and the Bismarck and their respective classes for that matter!
Naval imo is the best game mode in WT. I started playing WT before boats were added bc i always found the fast paced pixel peeking tanks or turn fighting bf109s and spitfires fun in tiny doses. I consistently play naval now, i enjoy actually having the time to think about my strategies and stay alive for a while and make hits even if i dont get kills or its just assists. If youre tired of getting mad at WT naval is the way to go. Destroyers are the best class
He makes a lot of great points concerning War Thunder Naval itself, but I think stating things like "ships aren't as iconic as tanks" and such is a little biased. Yes, it is sort of like those who like trains so much, why is Engine A any different to Engine B? But, boats are still iconic. Show most history fans an image of Hood, Bismarck or Yamato, chances are they'll know what they are. Same story goes with other famous ships like Titanic and to a lesser extent Enterprise. As a massive naval history fan I think that saying something like that is a little bit of bad faith, but that was the only qualm I had. WT naval is very, very mid.
I see where you are coming from. Yeah it is biased, but that's because it's just my opinion :) I'm not saying they are objectively not as iconic as tanks. I just think they aren't and I feel like most people would probably agree. I mean, the average person cannot tell the difference between a tank and an IFV... which imo is way easier than telling ships apart. Hope that clears it up, I think a lot of people misunderstood that comment. Thank you for watching.
Well… this comment section has enough proof that most people actually don’t agree with you.
As someone who likes ground vehicles, planes, *and* ships all in the same manner, IMO telling a destroyer apart from a battleship or telling a fighter apart from a bomber is actually somewhat easier than telling a tank apart from an IFV, in general. There’s the sheer size difference for the ships, and most fighters look very different from most bombers(as well as reasonable size difference), whereas both tanks and IFVs have a flat square-ish hull and two sets of tracks and a single turret with a single gun. They look quite the same for the uninformed, and the size difference isn’t *that* noticeable at a glance. But that’s just my own opinion. I respect yours as well.
Im starting to prefer naval to ground since you have more of a fight with the ships and you cant get taken out by someone camo'd up like a bush
To answer your question about the tech trees: They used to share just one tree. But they found that most players trying their hand at naval were interested primarily in the larger bluewater ships, which were locked behind multiple tiers of grinding. It wasn't quite the same as air or ground trees, because the lower tiers were full of coastal vessels which play dramatically differently to the bluewaters. It was like being forced to play call of duty for 100 hours to reach CS: Go. As a result, the developers split the trees so that people could play how they wanted.
Bruh...I just wanted to tell you coastal is VERY important. These ships cap....I have been in matches that were won only by coastal ships constantly capping shallow points. I used to play WoW's , but after the infamous CV rework and being shot-gunned by subs, over and over I went to WT Naval. You know what? "War...Thunder...it's fantastic!"
Winning games is important but so is having fun imo
True, the Tucumcari is fast
True, the Tucumcari is fast
Yeah, fully agree. Naval in its current state is extreme well Balanced and pure fun. Biggest issue for me are the players without any idea, just Camping somewhere is Not Naval warfare and its Not rewarding.
@@andreasliebisch3881 well-balanced? you sure we're playin' the same game?
because all my memories of naval involved me trying to rush the shallow-water point in my moffett so I wouldn't get torn to shreds by all the bingchilling bots sitting in spawn w/ their helenas and prinz eugens.
He suffered so we don't have to. R.I.P Tymptra
As someone who’s only played air for the last 6 years and have achieved top tier air.
Naval is addicting.
There is nothing that hits dopamine better than landing a 45degree broadside with some explosive round from a high angle at 12km.
I like naval. It is slow and a little boring but whenever I’m getting frustrated playing air or ground I’ll play naval for a bit and just chill.
As the resident WT naval CC. I appreciate the effort put into your review.
Lead is decided by speed. You can use the pippers on the aim sight to determine the aim lead.
1 marker =10km/h
Coastal is the best tree to play for adrenaline filled fun. It just requires skill and patience.
I choose the dinky boat with torpedoes, CIWS and depth charges.
Some of your comments regarding
Playstyle and ship variety are very
Shallow. You just dont seem to have the knowledge of what your looking at. That comes from experience
If you would like to revisit or learn some strategy hit me up
You can’t complain about realistic reload times and “preference”. I personally love dreadnoughts, and the battles are relatively well paced.
As a Naval player I do wish there were more modern ships and Air craft carriers and subs.
Naval is chill, until you realise you're already in enemy waters lol
If naval was more refined I would play it more because I want to play a naval game, but WT is the only one I know of with the mechanics I want. Another thing that'd be great would be if they brought back a submarine mode because I played the demo years ago and despite not knowing how to play it well at all, it was really fun
You mean a year ago, prolly:) At what BR the subs were?
Check out the battlestations games
Most people tend to prefer WOWS over WT naval, what about WT naval makes you like it more?
You should try enduring naval confrontation where you get the joy of sailing for 30 minutes just to die
I mean the arcade aiming kinda makes sense. There are crew mates that would math the trajectory in real life lol
The tech trees used to not be separate. It was just the coastal one, it went from PT boats to light cruisers. I agree, the two trees is dumb.
i hopped on naval recently. and its decent. its a massive SL grinder and its pretty fun doing full broadsides.
I'll have to disagree with the 'all ships look the same'. At some point you'll realise that the destroyers have major differences. The US has the Sommers class with a ridiculous reload speed that just pummels you with HE, the Japanese have the best torpedoes, the Germans and Russians have good main armament, the British are the easiest to kill if you aim for the deck cause thats where the ammo is stored, a featured removed in the last destroyers of the tree. Later in the cruiser part, and this is where I hate the current meta, you'll realise that US has the best cruisers, as all they do is sit at spawn and use their ridiculous reload speed to just spam HE and melt your crew to death as you try and leave spawn. Any other feature the rest of the nations have is completely negated by US spamming ability. The Russians have the kronshdat, a ship that was never completed that just absolutely tanks anything you throw at it. Only in battleships do you find an equalizer, where theyre all pretty much the same, slow, thick with punchy guns
Yeah, this guy just sounds like a normie. If you haven't been interested in warships they will all look the same, just like a non tank guy won't be able to tell apart a Panther from a t34.
Personally I believe that Gajin should keep the Naval trees separate and allow you to grind coastal vessels. With blue water vehicles.
Like how you can grind Coppers with tanks.
Merging them together would make the grind worse. Also like you said most people play blue water. So that would be redundant and contradictory.
7:45 I can sorta offer an explanation for this as someone who's both a train nerd and a tank/warplane nerd, It can be hard sometimes to overlook the awful history of many of the machines we fanboy/fangirl/fanthey over, I love the panther, I think it's fuckin' sick, I wouldn't ever want to meet any of the evil cunts who operated them though.
Trains are mostly free of these, they're just big beautiful pieces of mechanical engineering, that are by all means, a public good! and there can be a lot of style and fascinating history to them, much like war-machines.
Take a peek at the history of the "Australian Standard garratt" some time, it's a total lemon of a train.
you can get the lead indicator in realistic, it's just a keybind
Yeah, there is a ton of keybinds in War Thunder. I love it, but for newcomer its not good:)
Naval is a great change of pace from the rest of the game! If playing tanks is like checkers and planes like chess, then naval is mahjong.
Playing with ships can feel terribly slow in comparison to ground RB or mid-tier air RB, but once you wrap your head around the controls, nuances, and game phases then adjust your play accordingly the mode's passivity fades away to a large degree and it can actually be quite hectic.
A better way of trying to understand the premise of naval combat is if you imagine flattening the spatial considerations of air RB to a two-dimensional plane- yet positioning, team cohesion, maneuvers, and pacing are just as, if not more, vital. Now combine that with all of the game knowledge surrounding ground combat (armor, angling, shell typology, etc). Finally, an extra element complicates all of these considerations- survivability. Barring bizarre circumstances (gaps in the damage model) or being entirely outclassed, chances are you're going to be slugging it out for a while so the threat calculations provides you a lot more leeway in pushing the boundaries of what is possible/advisable for the previously mentioned aspects within ground and air modes.
As for ships feeling "samey same", I don't know if that feeling ever goes away if you don't grind through a tree using lineups and/or avoid playing multiple nations. Since that wasn't the goal of the video it'd be hard for you to get that perspective. The various ship classes and vehicles within each class definitely have their own "character", even if it is a bit more subtle than other vehicle types in the game (e.g., the HMS Dido and USS Helena may be light cruisers, but they play VERY differently). Visually, each nation has their own cues (Japanese smokestacks, citadels, and twin-barrelled turrets come to mind) while ships of a certain class within each nation have turret layouts that can help in identification (IJN Fuso has 6 turrets vs the IJN Kongo's 4). Admittedly, it just takes being a naval nerd or lots of play time to get that visual memory built up.
P.S.
One trick to help alleviate issues with both aiming and pacing is to bind a key for ranging shots. You can then toggle an option to range by gun or battery. What that does on a ship like the Kongo (4 turrets each with 2 guns) is you can have 8 individual shots or 4 paired shots rather than an all-in-one salvo with the main guns. This allows you to very quickly range in on a target without sweating reload times and once you get dialed in you can keep a non-stop rolling fire on the enemy vessel to either keep them crippled or constantly cripple multiple modules. It also allows you to transition between targets without sitting on a massive reload- you can effectively engage multiple targets simultaneously in a general area of your primary target or transition to a more threatening target if it's starting to hammer you. Combine that with the keybindings to switch to your secondaries and you can either juggle an absurd amount of targets or machine gun a single target.
Ranging shots are useful for dialing in the range and at close ranges, but at longer ranges it's quite disadvantageous. Because the dispersion stays the same no matter the number of guns you fire. So shooting fewer guns effectively results in more dispersion between each shell, statistically speaking. This is especially noticable with larger guns that have more dispersion. Using ranging shots to dial in the range, and then changing to firing full salvos is the most effective way(this also happens to be exactly how naval gunnery was done IRL).
@@kkang2828 I've only ever found dispersion to be a major issue when you start pushing the range of the gun. The heuristic I go by is caliber multiplied by 1000m. Anything over that and you'll start running afoul of dispersion. The Japanese 14s are pretty good, accuracy wise, to at least 12km.
@@Sigmagnat650 Well each to their own. Though have you tried any of the 15" guns? For some reason, 15" guns have substantially more dispersion than 14" guns in the game. It's as if the scaling of dispersion is exponential and not linear. In reality, all battleship guns should have more or less similar dispersion, aside from a few outliers.
@@kkang2828 I have a little experience with them, not enough for any meaningful insight. It wouldn't surprise me though knowing how Gaijin treats the UK bluewater tree (it's borderline criminal).
@@Sigmagnat650 😭Well it's better than France at least...... Gaijin just hates Britain, Italy, and France in all modes.
I came to War Thunder from World of Warships. I appreciate the added challenge, but I probably wouldn’t like ships if I did have the previous experience.
This popped up on my recommendations and holy smokes he does look a bit like Zelinsky.
Idk I love naval man
I personally love ships. It’s more about positioning and bigger ships mean you can take more hits and kill things with ease
Imo the worst thing about naval is the br compression. Like, there is just nothing appealing about dying to a heavy cruiser over and over again in your little destroyer, because you can't do anything, since your torps don't have much range and are easy to evade, your guns can't hurt it and he can kill you in one shot. Honestly feels like playing 11.3 air rb. You're always stuck fighting significantly superior enemies, can't really control the match at all, and have to play like a vulture to get kills. Couple this with the fact that these superior ships are being played by players that know what they're doing and you basically block any new players from getting anywhere in naval.
Skill issue if the Same Things happen to you over and over again. For me, destroyers are extreme Deadly against everything, just play em properly and according to their role. Aggressive destroyer gameplay is highly rewarding.
@@andreasliebisch3881 Yet how do i get better when all the bigger ships that are much easier to play are played by the good players that have hundreds of hours in naval? While I'm stuck in this crappy little boat that gets orbital striked by them from spawn.
@@jojomaster7675 skill issue 100%
@@andreasliebisch3881 tru
But at least i don't play naval anymore.
I enjoy your videos, they’re pretty informative for someone like me who’s getting back into the game. Keep up the good work!
I appreciate the 30 hours of research. Beyond the 90 usd that is real.
Just starting to research the game and wondered what it was all about.
Appreciate this view point as I move on to the next videos.
as someone playing naval right now, thank you
I love customisation and drawing attention to myself with the vehicles I use. That's why I'm such an avid collector of event vehicles. It also happens to be the reason why I entirely agree with you on this point! 5:49 . The event and rare versions of ships in WT rarely have any immediately noticeable and distinguishing features, and they don't draw double-takes from other players. One of my favourite things is when I'm in ground or air battles and I get comments in chat like "What the heck is that?", or when I can see very clearly multiple friendly tanks turning their turrets to look at me (yes, I'm an attention w**re XD ). In naval, the biggest change is generally just some armament switchups that only you will really notice.
Accidentally AFKed watching this video in a an air match, then came in and rekt shop, getting last man standing and winning the match. Fun.
The reason I like naval so much is because my targets can’t move fast💀 in aviation or ground battles we have to deal with planes and ground enemies while naval boats have anti air that just deals with plane without having to do anything
Found your channel today and already love it!
I was writing an extremely long essay about issues Naval has, but my browser ran out of memory and crashed. Cool. Here's the abridged version:
A lot of Naval's ships are very redundant on top of being samey. The IJN has what amounts to four Fusos, two Kongos, three Mogamis, three Furutakas, a bunch of Hatsuharus, a bunch of Mutsukis, and a bunch of Yugumos. These ships all have different stats of course but aren't different enough to feel like a large achievement when you obtain them on top of all generally looking like one-another. Naval's only competition, World of Warships, is much much better at making a new ship feel like a different but related experience to the one you had just before it, whether good or bad.
Naval badly needs more variety in it. What I listed was JUST Japan, but every nation suffers it too. It also needs a less strange progression of time- why are boats with CIWS and missiles fighting pre-war and interwar dreadnoughts? Why are they fighting H8K flying boats with SAMs? And why do we lose that tech when we move up to the next rank? It's all very nonsensical and ultimately devalues the actual role these vessels were intended to play.
Naval is the most relaxed part of war thunder. I just put my headphones in and be clapping cheeks with my Scharnhorst.
Wait until they add modern destroyers, cruisers and all the guided missiles, anti-ship cruise missiles and you dont even see the enemy at the egagment range.
The German heavy cruiser used to be so OP because it used to be the only heavy cruiser
i dont really know what you mean because the japanese was the first nation to get heavy cruisers in game?
Still Sharnhost is the best
Kronstadt is wayy better@@mehuna66
spawning pee in enduring confrontation 50 kills in 2 hours top of the team 🤤
@@Halo1111Halo yeah but no one played the japanese
Leading shots are really easy for me in naval battles.
I enjoy naval from time to time, while it’s definitely lacking, I’d say it has made up about 15-20% of my playtime.
moving a coastal torpedo boat of tier 3-4 to a good place and then picking huge ships from 10km+ or just placing a lot of mines is pretty awesome. try not to get stuck in the wows tree that doesn´t work here
Command & Conquer Generals music. I feel old knowing I’m the only one that noticed 😭
Coastalships are really fast compared to bigger ones, coastal ship battles are fun aswell imo
I like naval on the few first round because i don't have to worry about getting oneshot and shooting guide but then i the bad part show when i have to exchang fire for atleast 20 round for one destroyer
Naval is just a different vibe from the rest of the game, it’s a lot more chilled and the skill ceiling is MUCH higher especially in RB so I find it more relaxing while at the same time still being rewarding.
That being said it absolutely needs more modern ships with larger maps (especially if they ever add more modern warships)
Most fun i had in naval was a broadside fight with a scharnhorst in a ISE at 500 meters
I've always loved war ships and naval stuff and World Of Warships is fun and its targeting system is WAY better but I honestly prefer a lot of the aspects of WT's naval battles, like the destruction, the explosions, the friggin maps as well. World of war ships feels like a knock off game with its weird maps and the grinding system sucks but the rest of the aspects in the game are a little better than WT's, Gajin does need to work on the naval battles and they could honestly be really good with some little fixes and I'd actually play them more often
The reason that they don't combine the trees is because it would create more grind for players that already complain enough
I love naval RB. British ships are the worst.. the helena would have been a better premium for grinding
So i just watched your video and i thought it was interesting, especially as a Naval main and see what your thoughts would be. Below is things i agreed and disagreed on when watching the video that i wrote down in discord that i copy pasted here.
1. i 100% agree with the aiming in RB, i find incrediably tedious due to the constant need to adjust it because of the distance and speeds your fighting at, which is why i dont like playing RB.
2. The split in tech trees shouldnt be a thing but its better than before were you have to grind out the coastal then start on bluewater ships like it was a few years ago, still the suggestion made in the video is a good one.
3. i disagree with the idea that coastal is inherintly less fun than bluewater, i agree with the notion that a blue water will win 90% of the time against most coastal ships but thats only in scenarios were both types of ship are in game, purely coastal battles are fairly action packed and can be alot more engaging, especially since for the most part you are on equal footing.
4. i disagree with the statement that naval vehicles inherntly play and/or look the same, there is differences between them that make gameplay varied, for an example american destroyers like moffet and porter have incrediable rates of fire for there guns, have alot of guns, but have vulnerable magazine storage and below average torpedoes. Compare that with russian destroyer tashkent, it has few guns and fire at a slower rate with even worse torpedoes, but they have very high yield SAP with great penetration and muzzel velocity, which makes it one of the best destroyers in game, this comparison can be done across the board with naval ships so i find it odd it was said, just as there is differences between a panzer 4, sherman and t34 there is differences between a helena, sverdelov, mogami and london which makes each encounter with them more unique and can change how you play against them or as them.
5. while aircraft in RB are certaintly not very powerful, it is totally opposite in AB, which at times can be worse than ground RB, mainly from orbiting pe8s and other high yield bombers that sit outside of AA range and kill entire teams.
thats all the thoughts that popped out at me the most but there is other things as well that i can comment on.
Erm you're literally British😂🤢
@@qdzs1yt239 nuh uh
You got the wrong ship. If you get a Des Moines or fast battlecruiser, it's fun as hell. I like the USS Roanoke, the Atlanta and the Mitscher because they spam shots.
Have unlocked the entire Kriegsmarine.. Was worth getting the ultimate coastal boats to compliment your bluewater fleet. My personal fav lineup is Admiral Hipper for constant barrage of guns.. Jaguar & PR 206 for coastal speed and quad torp runs.. The Admiral Graf Spee and Scharnhorst to fill out Bluewater.. along with these aircraft, the FW 190 (premium) & HE 111 H6 with torp loadouts.
I prefer Naval to Tonks & Planes.. but there's not a large enough playerbase. Really hope Subs are incorporated into the lineup soon. Were soooo much fun!
My grandgrandgrandgrandpa said this : "become the sea king or lost by the sea king!! "
Naval main here unlike ground we are actually having fun
Getting ammo racked in spawn is fun I agree
I personally like naval the most, the slower pace is something I like. I dont enjoy or play well in the others though I still play them.
I need to add my boats back in my lineups again to refresh myself on the current boat experience. Though i can say that boats can be proper game changers and dare I say game deciders. If they succeed in capping and holding them the game is over. Ive been on both ends of that.
One complaint I do have is how stupidly accurate the AA AI can be. Like i can't tell you how many times I get sniped by a random aa gun from like 4-5+km away. They do need to just calm down on the accuracy. Like there is no point in adding AP bombs if we're gonna get shot down so quickly.
Im curious about the idea of adding FFGs, DDGs, CLGs and CAGs to the game. These are the various types of guided missile warships. Though Im unsure.
All I can say is that I have identified some ships that could be added relatively comfortably in the game's current state. Ships like uss albany and uss gyatt.
The only issue i have is what I can "indirect powercreep" im not massivly worried about anti ship missiles. I'm worried about SAMs. The level of no fly zone is gonna have to allow more capable aircraft in which kills having the earlier ones in game.
If only my AI bomber gunners were 1% as effective as ship AA 🤣
@@Sigmagnat650 yeah I agree. They should tune down the overall accuracy of gunners of ships and increase the bomber accuracy.
*gaijin will never do this:(*
@@Caktusdud. The AI AA of player controlled ships are actually not that accurate. You can easily avoid them by simply not flying straight and making slight evasive maneuvers. The AI AA of Gaijin bots(not the third party farming bots) is what really snipes you from 5km even if you try to avoid.
Adding more missile ships right now will just ruin naval even more. We need to have a solid foundation with WW1~2 era naval warfare being actually fun and balanced first.
@@kkang2828 they really are. I have been killed by players that way and I am manourveing and behikd cover. Or really far away. They still hit player or not. Granted most of them don't actually hit me but the games abilty to know that is non existent and most of them are pilot snipes because of course they are.
Agreed the aa is unreal I'll be creeping up with an island as cover and the second I pop up I'm riddled with machine gun fire or yeah snipped when I'm 3k in the air it's just emersion breaking
i love the lyrics when he says "Save or kill, it's a game"
am i the only one that likes the idea of ship fights lasting longer not just 1 min scrap with healthbars
Naval has some easy fixes. Add subs, add the ships people want (Yamato) and maybe implement introduce new game mode that sees double the lobby size where half plays naval and other half is in the air and teams attack each other (e.g. same naval combat but add more players that battle in the air combat and run torpedoes to enemy ships)
I started playing naval about a year ago and with my work schedule I just unlocked the first us battleship. The north Dakota? Before that I only seemed to excel with the uss Atlanta and just demolishing destroyers. Cruisers and destroyers (as well as battleships) being in the same matches is insanely unfair. The secondary guns on battleships demolish destroyers and light cruisers and reload fast, the US cruisers don't have the pen to touch heavy cruisers at range and basically have no hope of killing a battleship unless they're under 1000m
6:59 i think this issue has to do w how new naval is when compared to other game modes. On the start of the game, aircraft and tanks weren't that different mechanically from they counterparts; they were all WW2 vehicles that worked all the same, until jets, missiles, ATGMs and other stuff came to add variety. Maybe on some years we will see more variety of weaponry with missiles, aircraft carriers, subs and others, and things will be more diverse through the gameplay.
Me, sitting here, still waiting for the North Carolina-class.
Sharnhorst and hood will make you happy
This is the first navy player i have ever seen
I would say that visual identification is harder but when you come from games like World of Warships; knowing that what your shooting is a desmoines and not a worcester can be helpful, but not threatening by any means
Ok, so basically, air and ground are essentially Battlefield, you get killed by people that you can't even see, get instakilled in the most bullshit of ways, etc etc.
Naval is like chess, if you die, either the enemy has completely outsmarted you, or you fucked up in a massive way. it's more about anticipating what the other captains are going to do and acting accordingly. Also, set range to the mouse wheel, it's much better. This is specially true in blue water ships btw.
Oh, and learning where ammo racks are is kinda really important, (you can also use logic i mean, if there's a turret, there's usually ammo below it) and you have to think of what you do (and you have lots of time to think, specially if the other ships are far away), like, if the ship is close to land and heading toward it, you should probably take out the command tower, in order to prevent them from controlling the ship and making them crash into land. If the ship has more firepower than you (something you need to learn to spot) you might want to take the turrets our in the first few blows, and then aim for the waterline, you also need to position yourself in a way that maximizes your firepower while also minimizing the chance of your ammo racks blowing up in the first voley you recieve, etc.
Lastly, you need to be strategic with repairs. ALWAYS priorize taking out fires, then repairs and lastly taking out the water that has accumulated (tho depending on the damage, you can do the last two at the same time). I'd also reccomend training your crew for damage reduction first, specially for fires and crisis prevention, and also spotting, as this will help you get a better chance at surviving because not only will you be able to handle damage better, you'll also have a positioning advantage because you will see ships earlier than they see you, plus you'll get updated on the position the enemy ship has more frequently and accurately.
Also, naval battles don't take much longer than air or ground, it feels like it does because you usually live longer