2.5D is Easier Than You Think (Unity Tutorial)
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- Опубликовано: 26 июн 2024
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:O
You could sell the distance effect more by faking the tree scale with this, shrinking them more each time you movie further back. I know they already shrink by distance from camera, but the background looks like mountains far off in the distance, adjusting the tree scale would strengthen that. Such a fun effect, I love it.
As static you can do that effect. But when you move, the horizon and scale will appear weird
I love this video a lot, but you kind of just start the vid already having it all set up. I wish you could show us from scratch how you got to the point where the vid starts
Think this tutorial from Unity would help with that
learn.unity.com/tutorial/recorded-video-session-2d-world-building-w-tilemap-cinemachine#
Yea seriously, this video is way more about "look at the cool shit you can do with unity" and way less of a tutorial. In fact it's really NOT a tutorial at all.
Here's all the stuff you need to learn on your own before you can even attempt to follow this video:
1) To get the type of control he is working with for the ground (sprite shape): blogs.unity3d.com/2018/09/20/intro-to-2d-world-building-with-sprite-shape/
2) Then you would want to look up how to add a terrain.
3) You need knowledge of Unity's standard asset 2d character controller package since he is using that too.
4) Install cinemachine for the virtual camera he is using, also, learn how to use it.
5) Ok now that you've spent 60 hours learning things you might be able to use this video for something...
I agree.
He probably assumes you already did the unity tutorials.
Because you SHOULD do them all before even thinking of a genre or characters.
guys if you don't know how to add a terrain and a camera you don't need this video just learn the basics first. that is the basic stuff that being setup already its just basic and simple and this video is not a basic tutorials for beginners
Super cool tutorial. You hit the core in one sec ...
I'm thinking about to create a 2.5D game with Metrolvania style and I was thinking about the level design ... but you did this tutorial and now I know what to do. Thanks.
This is an awesome techinque! Definetly going to play around with this since I have been developing 2D games so far! Thank you
This is very cool! I was actually searching for a guide on using Unity for Isometric graphics, but while this didn't pertain to my specific problem it was helpful to see yet another way you can set up a game scene. Subscribed.
Completely answered my 1st roadblock to this 2d games adventure, Thank you!!
My focus is not a 2d game but my total idea for my game involves a 2d or 2.5 feel to it so again thanks Thomas Brush.
Very nice. You've been killing it with the past few videos. Great content!
I feel like I have hit the jackpot for helping me with unity! Thank you! I luv your style, and you earned a new sub :3
Thanks for watching! Don't forget you can get free Skillshare for two months : Get 2 months free of Skillshare: skl.sh/thomasbrush12
Can u please tell me ,Do u only use photoshop or u draw character, I saw the tutorial of making 2d character but can u pls suggest how can I make character like u plźzzzz
Thomas Brush i would love to see how you make a 2d platformer game from sketching the characters, creating the character animation action of it like punching, gliding, blasting, puting it in unity with some 2d platform stuff as well in a cyberpunk game. Add a part one, part two, etc when making the videos so people can watch it in your playlist
How about the performance on mobile devices with this 3d terrain ?is it noticeable?
Hi. I would love to know how to create this 2.5 game in unity. Creating the platform seems hard and I cant find how to create it. Any tips are welcome.
Hi there Thomas o/
The "perfect" and effortless parallax is really awesome!!! Getting a 2D parallax to feel right demands a bunch of art and settings, maybe code if you are gonna do it yourself!
And by the way, since you made "The Man in the Cradle", you video quality really got better, don't if it's new gear or new knowledge.
Ya it normally takes quite a bit, but it shouldn't be too hard to get the code off the internet.
@@freya9107 Ok, I'll be honest with you... I took a code online, actually from a source that Thomas said in one video, and even thought it took sometime make find out the right values to make it feel real.
this is awesome! it looks so beautiful, i'm looking forward to use it in my next game :)
Woow, this actually looks great! You think you could make some 2.5D game in future??
Once upon a coma is 2.5d
Hello there how are you!?
-My mom died
Good!
Rip
That intro though! !😍😍. Always a great video
Damn bro, this is sooo cool and you explains it really well for us new guys! Thanks!
I like you videos and your games developing and designing style, it would be sooo great if you make a full tutorial series for game designing with in depth details
This is so simple and amazing! Thanks for sharing.
this looks dope man! good job!
As I was watching I had one comment in my mind - you are the Bob Ross of such games, the way you create them feels like you are painting on canvas with such hapiness. But the moment you said - we can add some trees, I just had to type this... :D
WHOA. My next game Neversong comes out on Steam MAY 20th! Wishlist now to snag that tasty launch discount :) store.steampowered.com/app/733210/Neversong_formerly_Once_Upon_A_Coma/
holy crap, just made up my mind on making a 2d vs 2.5d game, this will be perfect for what i had in mind
I came for the tut...I stayed for the sweater. Good for you Tommy B, good for you. ✊🏼
I think this might be what I wasn't looking for but glad I found. I need some fresh start on my new game and this might be a nice way. Thanks! Gonna have fun building it and making a lot of money after i finish it.
Happy New year 2021
You are the inspiration to all of us, thank you ❤️🙏
This looks amazing! :D
One of the best thing which I came across.. I loved it
This looks surprisingly great.
Nice video I really appreciate your content and sharing this staff it really helps seeing somebody else doing all kind of tricks.
Thomas Brush is the best. I can't wait to buy the Full Time Game Dev course
I thought it was going to be about making the game isometric lol. Would that still be considered as 2.5D? It's pretty amazing how quickly you show us how to make this type of game. It saves the trouble trying to get parallax to work. Thank you, Thomas! :D
That burp was awesome! :)
Cool video 👌👍, keep making and best of luck.
I looove the background music 😍
Cant wait to see games like this ! With hand drawn texures ❤❤❤😊
thank u so muuuch . this is exactly what i was looking for .
Well explained, as always. Keep up the good work!
Also, nice haircut.
“ Y’know, making a video game is easier than you think ”
i make a minecraft ripoff game
@@mikethegamedev Weird flex, but ok
I've seen that ad way too much lol
more 2d art please ... your art is charming
Thanks for this video it helped a lot. Just one question, how did you do those stuff in the first place?
I've just started and I just have a gridded sandbox but I don't know how you put those things in.
I was searching a few days ago about how to make 2.5D game, and then this popped up
Nice one Thomas. I think with this video you made your point across!
you are a blessing brush nuff love
Hi Thomas! Did you use a boiler plate? Or is that functionality available out of the box when starting a 2.5D game? I am converting a project over from Gamemaker because I am just not able to achieve the look and feel I want to with that system. Thanks!
Hey, Thomas..I'm asking how you got your merchandise set up? I have an idea for my company and wondering which way you and all the other channels I've seen on RUclips say up their clothing range? Thanks
Wow that looks so cool than a 2d parallax.amazing
This is amazing!!
Good job on pinstripe BTW
It begins
Been looking for something on this for months now!! Thank you so much Thomas, but can you please clarify where you added the Sprite from? I added it from the GameObject menu> 2D> Sprite, but it doesn't exactly have a "shape"... I'm so confused. I increased the size too, but it's just not visible as a sprite, it's just there as an empty game object iykwim? Please help!! Thanks.
Edit: Found it!! For those stupid enough like myself, it's a plugin, go to the package manager and search and install it!
Nice video bro, I have a question. Do you know how I can made a 3D character looks like a 2D character? Is exist any post-process filter or something? That's because my character animations are so complicated to make sprites, like gun aiming to multiple angles while the player is walking/running/crouching and stuff. But I want to make it looks like 2D sprites because 3D looks strange in my scene.
Thanks thomas
To give a nice idea for game paralax effect in a 2d game
Thanks once again
Great stuff!
This technique sure adds a lot of depth that is normally much harder to achieve with images.
This is awesome! 😃
Would it be possible to map the sprite shape to the terrain so the character movement feels more "natural" and part of the environment?
Great Video!
How can I make the 2D mesh ‘curved’? i.e. have the 2D ground mesh snake through the 3D space and have the player sprite and camera track? A similar question would be if that isn’t possible how about a separate 2D ground mesh at a 90° right-angle (or any other angle) to the starting one, so players can choose to navigate along it? Like the Haunted Mansion level in the original Tomba on PS1? Or even Super Paper Mario on Wii, which allowed the player to switch the camera 90° on the fly wherever on the x-axis the player was in the field?
This is cool, you give me an idea on my next game
Amazing trick but i was wondering is it this trick takes more size than the original one or not ?
Do you know the performance differences between this and using a 2d image with layers?
Yea am really interested in that
Yea and here I am with a potato pc
A sprite-based parallax system will probably perform a bit better. Consider that here the GPU has to render a mesh with texture rather than just an image. That said, unless you really go nuts with this, I doubt the performance difference will matter much. I'd avoid putting too much detail into assets far into the distance and don't create assets that literally cannot be seen in the normal gameplay. A tiny hill behind a wall of mountains is pointless and adds to bloat.
I didn't know you could make games for free a few months ago. After watching a few of your videos and some other youtubers, then I stumbled on this video and it doesn't seem as hard as I thought to make games. Thanks for uploading such good content currently learning from youtube about unity now so I can use it to make amazing worlds I can enjoy and maybe others can too. Thanks! XD
I was dead ass drunk when I clicked this and freaked out when I saw the intro
If u make 2.5D game would that take more MB when u export game or will be the same if u made in 2D?
This is cool but how come when I make the sprite shape it doesn't show up in my Unity build? The character walks along it but you can't see the actual shape
This is amaazing :00
Hey, I know its late but I just wanna ask on how to make the background terrain infinite?
Making games is really easier now. Especially we are in the mobile generation today. How cool it is when VR will be mainstream and hand gestures is easier to add as a feature. There is already a headwear where you can insert your mobile phone and make it a VR. I mean imagine you can run when you shake your head then use both of your hands to hold a weapon or click UI, with the use of your phone camera. Is it possible Thomas?
Is easy to know how to make a game, but that doesn't mean you can make a good game, the same way knowing how to write doesn't mean you can write a *good* book
0:01 General Kenobi
what if you want to add background for the underground?
Back in the day with Project Spark , i had a simmilar 2.5D effect trying to make the original Pitfall from Atari. did it the same way like this
Is there a part 1 of this tutorial?
Do you have a shader to put lighting on both sides?! Anyone?
Can you provide a link for this so we can have a template to start making 2.5D games please?
I have one idea for 2.5 D game.. but with this video make me feel that more easy than i think. With this things, i guess i can creat like a game like limbo hmm
This ---> Is ----> IT. (Love you right back!)
Will be blunt, Im not fan of your games but your tutorials are amazing so clear, easy, educative. I wish you earn more money from RUclips so that you will be motivated to give community more :pray:
Hey Thomas, I know you're a big Star Wars fan, and like most of us, are unsatisfied with Disney's movies. But in case you already haven't already seen it, I would really really recommend checking out the Mandalorian (new TV show). I haven't heard of a single negative review or response so far, and I would love to hear what you think of it!
Do you have a 2.5D kit available?
What is the performance hit doing a 2.5D game this way compared to doing the equivalent with true 2D?
This is pretty cool.
Hello Thomas i just was trolling through the old tube here re working an old 2d turning it to a 2.5 d for a client and ran across your video here and notices your an affiliate of gdhq just as I am just wanted to shout out and say hello and thats a nifty little tid bit of info in the tut here i never thought about making the bg a terrain that way nice thanks for the tut.
It would have been nice explaining the intial setup..Iam having hard time doin it
bruh THANK YOU for this video.
Ecstastic 💙
Thank you so much for help. this cinemachine,how can i enable?
Thanks!!
Hi. How can i change the SpriteRenderer Shape texture?
I can't do it...
Interesting design. I'm wondering if this is the approach taken in Assassin's Creed Chronicles. I have two concerns:
This technique creates a very different look and feel, which might not be compatible with the stylistic aesthetic the game is going for. For example, I think that Night in the Woods and Darkest Dungeon would be poorly served with this method. If it creates the wrong look for the game, it's the wrong technique.
Secondly, this strategy will double down on mesh design to create the environment, which presents its own set of technical challenges absent from sprite-based parallax. The time you save in avoiding a ton of parallax will go into modeling and textures.
This is a great idea to keep in mind when thinking about the game's look and feel, but it isn't a replacement for parallax.
Hi i am developing a 2d games. And when i change aspect ratio from 16:9 potrate to 18:9 potrate, sprites get cut and doesn't fit correctly and vice versa. So what should i do so in every potrate aspect ratio my Sprites fit correctly in its position and doesn't go outside the camera view and also maintain the given distance between other sprite. I think we could scale all sprite according to aspect ratio. I am using canvas only for ui elements not for game assets and i dont wanna put my game assets in canvas . Anyone has any solution or script that can help.
this man really do be taking 2 minutes just to start the actual video
Good video dude 🙂
so in short, you can just design a 2.5 by locking the axis. Neat.
I guessed that, but I have no idea how that locked camera was made, and how the character is on a collider as to not fall off on the Z-axis.
I didn't need to know how the background would be designed yet, but that's neat. I guess.
Introducing new hair. And no cap. 😅👍
Wauu... ipresive :) Awesome :)
Does anyone know how to create a game like Super Paper Mario where you switch back and forth between 2D and 3D within Unity?
In summary, this helps A LOT with the parallax effect, cool.
I have a cuestión, how can I get the opposite effect? I mean, if normal parallax is the background moving slower than the playable character, how do I make the background to move faster than the playable character?
That only occurs in nature when the camera is rotating to point at a target (like it's pivoting on a tripod), as opposed to tracking with the character on something like a dolly.
@@thomasbrush So, if the character is walking in circles I can get that effect? Thanks.
Hello) thx fine. Thx for your videos its realy interesting.
Great video, however your menu text are very very small, I believe there is keyboard key to enlarge view
I'm making a 2d game in a 3D space and I want it to be simulationy and with zero grid... I'm thinking of 3D models for everything like just circles and then fixing the camera and just putting the 2D on top of it like a fixed perspective