Seeing your face when you saw the prices of the merchant was funny...and sad, because that's the face we all have when we go shopping anymore in the U.S. 😭😊
Haha, true that! Not just Potion Craft and the US, but the whole western world has the same issue. Fortunately that is slightly more gradual than this price shock!
Considering I’ve never played this game I’m enjoying the playthrough so far. This episode felt more focused and less sweary. I wondered why you didn’t do an episode per day after the first one, but I get it now 😂
Yes, aiming for one per day or at least a handful per week for the next little bit. Just lots to do with my own game having a major release this month!
Seems like a lot of gardening will be required to make this difficulty level work ingredients wise, but I don't even want to know how much the seeds will cost, thousands maybe? Those seed harvesting skills would really pay off there!
In classic difficulty, if I remember right, I saw my first seed for 350, so I would assume something around maybe 1500 for a seed? :/ We shall see! But you are right, we'll be heavily garden dependent!
Damn, those are some expensive ingredients! I just loaded up my own game to check (since you were blocking part of the difficulty field in the first video) and no, it doesn't say anything about merchant prices being changed by grandmaster difficulty; only supply (amount of items, amount of gold and variety of items).
Selling weak potions while there's no demand for strongerones is probably the way to go. You've gotten 9 gold for a lvl 3 potion and 7 gold for a lvl 1 potion. There's practically no difference in price. I think the game needs to advance a little bit before you are required to sell lvl3 pots and the prices might match
That could be the case! Got to consider though that weak potions of different types don't sell for the same price. A potion of quickness is way more expensive than a potion of healing and the tiers scale with that base price. If there is a special request for a weak one, that that request adds a price multiplier to the sale.
Alot of games have that scaling problem. A 50% jump initially is great, but every time you do it, its either exponential runaway or diminishing returns. Ahh, I see they added the capitalism mod.. 😂
@@KillrobPlays This reminds me of the energy optimisers in Planet Crafter - the first one gives you 1½× the power, the second one is additive so it actually gives you 2× the power, then the third one is back down to 1½× the power. (But by that point you have all the power you could ever want.)
I loved your video, but part of me is a little sad you're doing it on Grandmaster difficulty. It looks boringly unbalanced. Sure, you will eventually succeed by grinding in your garden, but the prices make it so you will continue using basic ingredients of your garden until the end and never be able to afford the more interesting ingredients that make the end game fun. (Well, you will afford to buy them a couple of time, but the potions they create will not pay them back at all, so you'll be basically just paying gold to have fun instead of making a business)
From the look of it (I've finished recording episode 5), it will be a bit of a grind at the start and take a while before we can afford seeds for the garden, which will be a priority to progress. Buying ingredients is not something I'll do as it is completely priced out without max trading skill. I'll try to find a way to make it work. :) When I played classic difficulty that seemed like it would become very easy very soon due to how much money you were making. Looks like they poorly tuned the difficulty levels overall!
@@KillrobPlays Tis the problem with games where the devs "determine the tune the difficulty levels for you" vs games, like Medieval Dynasty, where everything is a slider/percentage based customization (even better that you can customize WHILE PLAYING) and there are no "difficulty levels", just "suggested defaults". I hate games nowadays with no customization sliders. Every dev thinks they know what makes their game hard/easy, but they're not thinking about personal preferences. What if I want an easy haggling experience but a hard crafting experience?
Yes, true that! In a game like potion craft it would make sense to offer a custom difficulty mode where one can set all these parameters freely. However, I do think difficulty presets have their place alongside that :) which is what we do in Automation too, presets + full customizability with sliders.
Your PotionCraft playthroughs were some of my favorites on youtube. Glad to see them back!
Thank you :) I hope you enjoy this new series as well!
Seeing your face when you saw the prices of the merchant was funny...and sad, because that's the face we all have when we go shopping anymore in the U.S. 😭😊
Haha, true that! Not just Potion Craft and the US, but the whole western world has the same issue. Fortunately that is slightly more gradual than this price shock!
Lovely timing
I'll see if I can keep that daily timing for a while! :)
Considering I’ve never played this game I’m enjoying the playthrough so far. This episode felt more focused and less sweary. I wondered why you didn’t do an episode per day after the first one, but I get it now 😂
Yes, aiming for one per day or at least a handful per week for the next little bit. Just lots to do with my own game having a major release this month!
I love the strategy in each video.❤
Glad you're enjoying it so far :) hope you follow along the journey!
Most beautiful art design in this game.
It is fantastic in that regard, yes! Unique look :)
Love to see youre still around!
Cheers for that! :D
I loved the first video and was so sad when it ended glad to see this
We need moar! :D
12:49 Haha because you know - Rob feels Robbed :D
It was an obvious one! :D Cheers
Seems like a lot of gardening will be required to make this difficulty level work ingredients wise, but I don't even want to know how much the seeds will cost, thousands maybe? Those seed harvesting skills would really pay off there!
In classic difficulty, if I remember right, I saw my first seed for 350, so I would assume something around maybe 1500 for a seed? :/ We shall see!
But you are right, we'll be heavily garden dependent!
Thank you) it will be a goood evening ^^
Cheers, enjoy! :)
I heard that Avatar reference
Damn, those are some expensive ingredients! I just loaded up my own game to check (since you were blocking part of the difficulty field in the first video) and no, it doesn't say anything about merchant prices being changed by grandmaster difficulty; only supply (amount of items, amount of gold and variety of items).
Exactly, I did not see that coming as it was not mentioned... feels like a bit of an oversight to not tell the player about that xD
What a day 1!
Indeed! Not much we left out xD
i heard some one say herb grow speed is a waste of skill points due to wild growth existing
That turned out to be true, yes :)
If those are the prices in GrandMaster, what the HELL will they be on max difficulty???😵😵💫😲
Even higher I've heard. But at that point you could equally well charge the GDP of France and it wouldn't make a difference ;D
Selling weak potions while there's no demand for strongerones is probably the way to go. You've gotten 9 gold for a lvl 3 potion and 7 gold for a lvl 1 potion. There's practically no difference in price.
I think the game needs to advance a little bit before you are required to sell lvl3 pots and the prices might match
That could be the case! Got to consider though that weak potions of different types don't sell for the same price. A potion of quickness is way more expensive than a potion of healing and the tiers scale with that base price. If there is a special request for a weak one, that that request adds a price multiplier to the sale.
Alot of games have that scaling problem. A 50% jump initially is great, but every time you do it, its either exponential runaway or diminishing returns.
Ahh, I see they added the capitalism mod.. 😂
Yes, and many devs don't quite understand the balancing implications of that xD
Cheers!
@@KillrobPlays This reminds me of the energy optimisers in Planet Crafter - the first one gives you 1½× the power, the second one is additive so it actually gives you 2× the power, then the third one is back down to 1½× the power. (But by that point you have all the power you could ever want.)
If this is the pricing for grandmaster, i dont want to peek at suffering.
It is worse... far worse xD and the wrong way to make things difficult. Basically a "no merchants" game mode haha
I loved your video, but part of me is a little sad you're doing it on Grandmaster difficulty.
It looks boringly unbalanced. Sure, you will eventually succeed by grinding in your garden, but the prices make it so you will continue using basic ingredients of your garden until the end and never be able to afford the more interesting ingredients that make the end game fun.
(Well, you will afford to buy them a couple of time, but the potions they create will not pay them back at all, so you'll be basically just paying gold to have fun instead of making a business)
From the look of it (I've finished recording episode 5), it will be a bit of a grind at the start and take a while before we can afford seeds for the garden, which will be a priority to progress. Buying ingredients is not something I'll do as it is completely priced out without max trading skill. I'll try to find a way to make it work. :)
When I played classic difficulty that seemed like it would become very easy very soon due to how much money you were making. Looks like they poorly tuned the difficulty levels overall!
@@KillrobPlays Tis the problem with games where the devs "determine the tune the difficulty levels for you" vs games, like Medieval Dynasty, where everything is a slider/percentage based customization (even better that you can customize WHILE PLAYING) and there are no "difficulty levels", just "suggested defaults". I hate games nowadays with no customization sliders. Every dev thinks they know what makes their game hard/easy, but they're not thinking about personal preferences. What if I want an easy haggling experience but a hard crafting experience?
Yes, true that! In a game like potion craft it would make sense to offer a custom difficulty mode where one can set all these parameters freely.
However, I do think difficulty presets have their place alongside that :) which is what we do in Automation too, presets + full customizability with sliders.