Another excellent concise tutorial. I believe if you copy the timestamps into the description of the video then they will automatically load in the timeline with their descriptions (If that's something you'd want to add)
Brilliant tutorial. As a beginner, I am confused by one thing regarding section 1: I try to insert a secondary spherical active material into the voids created by the main active material. You showed how to create conductive carbon partilces particles sitting ON the surface of the main active material. But how do I modify the nodes so the secondary acive material fill the VOIDs, as in section two? Alternatively, how do I assign costum particle shapes in the cross-section model of section 2? Thank you very much - apologies for this basic question!
For section 2 - you can change the particles that fill the voids from simple spheres to custom shapes by simply changing the Instance Object that gets plugged into the Instance on Points node. I use a Points node by default but just change that to what you want - either another primitive, which there is a geometry node for, or an object you've created elsewhere using an Object node
Hi! thank you for the tutorial. Its very helpful. I am trying to follow the same steps you do in this video. In the geometry note, for electrode material, starting from "mesh to volume" to the last thing you added "value" and then switching from solid to render mode, diamond shapes are changing to spherical shapes when you do it. But when I switch it from solid to render mode, mine looks like unfilled diamond shapes and not spherical ball like shapes. Could you please help me with that ?
Thats because you are using the Eevee render engine, whereas I am using Cycles. The diamond shapes are from using Points as the Instance Object - Cycles can process these into spheres but Eevee cannot. If you want to use Eevee, plug in either a UV sphere or Icosphere as your Instance Object
Great and very useful blender tutorial in science 🧬. I make hybrid gold-carbon black composite, but some Carbon black are siting on the surface of Gold. How to fix that? or share me your previous tutorials 😊
@@ryomizutagraphics at minute 16:19, instead of using points to the instance on points, I used UV sphere object as Carbon black cluster materials. I will learn geometry node more and fix it. Thanks for your reply anyway.
Hello! Thank you very much for the great tutorial! If you do not mind, may I also ask what is the computer or laptop specification that you are using? It seems like you are drawing this very smoothly while in my case everytime I tried to add a new node, my Blender either takes a long time to process or just crash :') Thank you beforehand!
Fair question :) I'm using an Alienware gaming laptop with an i7-12700H core, 16GB RAM and an RTX 3060 Laptop GPU. Blender has some recommended specifications to run smoothly which you might want to check out: www.blender.org/download/requirements/ The fact that your interface struggles to keep up suggests you might need a RAM upgrade...
@@ryomizutagraphics OMG did not realize you replied! Thank you very much! Also then while we're at it, may I ask what version of Blender are you using in your videos in general? Thank you very much once again!
I’m always using the latest (stable) version and I recommend that you do the same. At the point of making this video, I guess it would have been 3.6 or 4.0, I forgot which. I’m using 4.1 now.
For the distribute point in volume, is there a reason why you choose a grid dristribution and then move the point with a noise texture, rather than just using the random option of the node directly?
Good question! The random option doesn’t give any flexibility over how the points are randomly distributed. However, if I start from ordered distribution and apply a noise, I can control all the factors the noise texture provides to create the look I want.
Thank you for this wonderful tutorial. I am using blender 4.0.I was wondering a bit about the alternate structure part of this video. After duplicating and subtracting the density form the porous structure, I could not see the filled volume (with porous structure and filled cube) as shown in the video. I can see only the porous structure. Is the math operation not happening? Could you please help with that.
Hard to say what the problem is without a bit more info. Send me a screenshot of your node setup or your blend file to my email (ryomizutagraphics@gmail.com). Happy to take a look.
Thanks for your quick reply. It actually worked. I connected the node from color ramp to subtract math float node, which has to connected to the geometric position value of subtract math. Anyway, I really enjoyed making this and Keep posting more videos like this 🙂. Keep growing.....@@ryomizutagraphics . PS - you got a new subscriber🙌.
@@pradhyunvs633 Great to hear, and thanks! More tutorials on the way :) If you also have any particular topics you'd like covered too, let me know. I'm always looking for ideas.
is it possible to reduce the amount of binders !? i reacreated it for something else and I want to reduce the binder amount. could you please let me know if that's possible !?
hi, in 1:24 min, when you open up the shader editor, it pops up to add new materials. I just try to follow this but find shade editor gudie me to black canvas. Right click with add menu didn't allow me to add anything.
When you say "shader editor", do you mean the materials tab on the right (like I used), or actually dragging open a new window and turning it into shader editor? If your materials tab gives a black canvas, I'm confused. If you actually mean the shader editor, you have to first click New at the top create a new material. This should automatically pop up a Principled bsdf and shader output node.
That could be a number of issues so hard to offer suggestions without more information. What stage of the tutorial are you at, what are you expecting to see and what do you see instead?
Your scene does not even have any light but looks bright but when I don't use any light it completely looks black. could you help me which settings I have to modify please !?
I do have lighting by way of an HDRI, plugged into the world lighting settings. You can’t see this though as I’ve set the Background to Transparent so the HDRI doesn’t render in my final image. There are plenty of tutorials on how to set up an HDRI. I’ve also explained it in passing in a number of other videos. Try watching my nanoparticle video for eg.
wtf man! this is the best GeoNode channel and I never heard about it, subscribed!!
Appreciate it!
Another excellent concise tutorial. I believe if you copy the timestamps into the description of the video then they will automatically load in the timeline with their descriptions (If that's something you'd want to add)
Thanks x2! Didn’t know about the timestamps 🤣
Amazing tutorials! I work on fuel cells and this is exactly the kind of things i wanted to do, so thank you!
Glad it was helpful!
Nice quick with basic princeples tutorial. Greate work!
Glad you liked it!
Brilliant tutorial. As a beginner, I am confused by one thing regarding section 1: I try to insert a secondary spherical active material into the voids created by the main active material. You showed how to create conductive carbon partilces particles sitting ON the surface of the main active material. But how do I modify the nodes so the secondary acive material fill the VOIDs, as in section two? Alternatively, how do I assign costum particle shapes in the cross-section model of section 2?
Thank you very much - apologies for this basic question!
For section 2 - you can change the particles that fill the voids from simple spheres to custom shapes by simply changing the Instance Object that gets plugged into the Instance on Points node. I use a Points node by default but just change that to what you want - either another primitive, which there is a geometry node for, or an object you've created elsewhere using an Object node
Hi! thank you for the tutorial. Its very helpful. I am trying to follow the same steps you do in this video. In the geometry note, for electrode material, starting from "mesh to volume" to the last thing you added "value" and then switching from solid to render mode, diamond shapes are changing to spherical shapes when you do it. But when I switch it from solid to render mode, mine looks like unfilled diamond shapes and not spherical ball like shapes. Could you please help me with that ?
Thats because you are using the Eevee render engine, whereas I am using Cycles. The diamond shapes are from using Points as the Instance Object - Cycles can process these into spheres but Eevee cannot. If you want to use Eevee, plug in either a UV sphere or Icosphere as your Instance Object
I'm just a newbie who haven't made a single donut yet 🤧, but i hafta tell this your work is astonishing 💥.Hope I'll get to this level someday.
Appreciate it! Hope you find the videos useful ☺️
Great and very useful blender tutorial in science 🧬. I make hybrid gold-carbon black composite, but some Carbon black are siting on the surface of Gold. How to fix that? or share me your previous tutorials 😊
Hard to suggest how to fix without knowing what exactly you’re trying to achieve and how your Au-Carbon black composite looks
@@ryomizutagraphics at minute 16:19, instead of using points to the instance on points, I used UV sphere object as Carbon black cluster materials. I will learn geometry node more and fix it.
Thanks for your reply anyway.
Hello! Thank you very much for the great tutorial! If you do not mind, may I also ask what is the computer or laptop specification that you are using? It seems like you are drawing this very smoothly while in my case everytime I tried to add a new node, my Blender either takes a long time to process or just crash :') Thank you beforehand!
Fair question :) I'm using an Alienware gaming laptop with an i7-12700H core, 16GB RAM and an RTX 3060 Laptop GPU. Blender has some recommended specifications to run smoothly which you might want to check out: www.blender.org/download/requirements/
The fact that your interface struggles to keep up suggests you might need a RAM upgrade...
@@ryomizutagraphics OMG did not realize you replied! Thank you very much! Also then while we're at it, may I ask what version of Blender are you using in your videos in general? Thank you very much once again!
I’m always using the latest (stable) version and I recommend that you do the same. At the point of making this video, I guess it would have been 3.6 or 4.0, I forgot which. I’m using 4.1 now.
@@ryomizutagraphics Oh, I see! Thank you very much for replying once again! Great video as always! Wish you all the best!
For the distribute point in volume, is there a reason why you choose a grid dristribution and then move the point with a noise texture, rather than just using the random option of the node directly?
Good question! The random option doesn’t give any flexibility over how the points are randomly distributed. However, if I start from ordered distribution and apply a noise, I can control all the factors the noise texture provides to create the look I want.
Thank you for this wonderful tutorial. I am using blender 4.0.I was wondering a bit about the alternate structure part of this video. After duplicating and subtracting the density form the porous structure, I could not see the filled volume (with porous structure and filled cube) as shown in the video. I can see only the porous structure. Is the math operation not happening? Could you please help with that.
Hard to say what the problem is without a bit more info. Send me a screenshot of your node setup or your blend file to my email (ryomizutagraphics@gmail.com). Happy to take a look.
Thanks for your quick reply. It actually worked. I connected the node from color ramp to subtract math float node, which has to connected to the geometric position value of subtract math. Anyway, I really enjoyed making this and Keep posting more videos like this 🙂. Keep growing.....@@ryomizutagraphics . PS - you got a new subscriber🙌.
@@pradhyunvs633 Great to hear, and thanks! More tutorials on the way :) If you also have any particular topics you'd like covered too, let me know. I'm always looking for ideas.
is it possible to reduce the amount of binders !? i reacreated it for something else and I want to reduce the binder amount. could you please let me know if that's possible !?
Hey , I am not able to see sphere in render view. What could be reason
@@bsbrar7936 you’re in Eevee, and using Points. Switch to Cycles to render points, or swap the Points for actual spheres to work in eevee
hi, in 1:24 min, when you open up the shader editor, it pops up to add new materials. I just try to follow this but find shade editor gudie me to black canvas. Right click with add menu didn't allow me to add anything.
When you say "shader editor", do you mean the materials tab on the right (like I used), or actually dragging open a new window and turning it into shader editor? If your materials tab gives a black canvas, I'm confused. If you actually mean the shader editor, you have to first click New at the top create a new material. This should automatically pop up a Principled bsdf and shader output node.
@@ryomizutagraphics thanks. I tried a new file and bsdf pops up.
well. I can't see anything in the viewpoint shading .. how to do that?
That could be a number of issues so hard to offer suggestions without more information. What stage of the tutorial are you at, what are you expecting to see and what do you see instead?
Your scene does not even have any light but looks bright but when I don't use any light it completely looks black. could you help me which settings I have to modify please !?
I do have lighting by way of an HDRI, plugged into the world lighting settings. You can’t see this though as I’ve set the Background to Transparent so the HDRI doesn’t render in my final image. There are plenty of tutorials on how to set up an HDRI. I’ve also explained it in passing in a number of other videos. Try watching my nanoparticle video for eg.
can you do tutorial with these like it is floating up and down? from v kind of structure to a straight structure? for animation project purposes pls
Not exactly sure what you mean… 🧐