- Видео 28
- Просмотров 122 331
Ryo Mizuta Graphics
Великобритания
Добавлен 31 мар 2022
A bunch of introductory tutorials and walkthroughs for making 3D scientific illustrations using Blender.
Procedural magnetic domain walls in Blender
A quick tutorial for creating a customisable model of Bloch domain walls using geometry nodes in Blender.
My socials:
Website: ryomizuta.com/
Twitter: Ryo_M_Graphics
Instagram: ryomizuta_graphics
Music:
Spin (Coma-Media)
My socials:
Website: ryomizuta.com/
Twitter: Ryo_M_Graphics
Instagram: ryomizuta_graphics
Music:
Spin (Coma-Media)
Просмотров: 1 346
Видео
Cover art breakdowns - Episode 2 - Ella Maru Studio
Просмотров 9535 месяцев назад
In this episode, we'll discuss a recent cover illustration from Ella Maru Studios, featured on the front of Nature Catalysis vol 6 no.4. I'll show how something similar can be recreated in Blender in order to discuss/demonstrate some of the 3D artistic points behind the illustration. Timestamps: 00:00 Introduction 01:02 Illustration overview 03:43 Making the catalyst particle 07:16 Adding gas b...
Photonic integrated circuit animations in Blender
Просмотров 4,1 тыс.5 месяцев назад
A quick tutorial for creating waveguides for photonic circuits using geometry nodes in Blender, as well as how to animate light pulses. My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Graphics Instagram: ryomizuta_graphics Music: Liderc - For Her Chill
Cover art breakdowns - Episode 1
Просмотров 1,8 тыс.5 месяцев назад
This is the first of a series of videos in which I'll be discussing all things related to creating 3D scientific journal cover illustrations. With these videos, I'll be dissecting some of my own cover illustrations and how I went about making them in Blender, as well as highlighting and breaking down artwork from other scientific illustrators. Timestamps: 00:08 Intro to the series 00:47 Episode...
Nanofiber yarn structures in Blender
Просмотров 1,9 тыс.6 месяцев назад
This video will go over how to use curves in Geometry Nodes to illustrate various yarn structures in Blender. Timestamps: 00:22 Basic close-packed yarn 02:40 Randomly-packed yarn 03:55 Adding procedural twisting 05:45 Hierarchical structures My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Graphics Instagram: ryomizuta_graphics Music: Abstract Fashion Pop - QubeSounds
How to Animate Nanopore Sequencing
Просмотров 1,8 тыс.6 месяцев назад
In this video, we'll go over how to set up everything you need to create a nanopore sequencing animation in Blender. *Sorry for the weird audio situation* Timestamps: 00:00 Intro to animation 01:27 Lipid membrane 04:00 Creating the nanopore protein 06:50 Creating the helicase protein 08:20 Setting up DNA 09:05 Setting up unwinding DNA effect 11:37 Animating DNA motion 13:37 Location specific DN...
Nanopore sequencing animation
Просмотров 1,3 тыс.6 месяцев назад
*This is NOT a tutorial!* A short test animation of nanopore sequencing, made using Blender and the Molecular Nodes add-on by Brady Johnson. Hope you enjoy :) Molecular Nodes: bradyajohnston.github.io/MolecularNodes/ Brady's Channel: www.youtube.com/@UCt3o5sYl7y1uwBrWfy-0qVg My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Graphics Instagram: ryomizuta_graphics Music...
Make ANYTHING porous in Blender
Просмотров 5 тыс.6 месяцев назад
This is an updated tutorial on how to turn any mesh into a porous structure in Blender using geometry nodes. It builds on my first tutorial about using the Volume Cube node to make porous setups so I recommend checking that out first before trying this one. Basic porous material tutorial: ruclips.net/video/A3ebrDtkLGY/видео.html My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Gra...
3D Printing Animation in Blender
Просмотров 1,8 тыс.7 месяцев назад
A quick tutorial on how to create simple 3D printing animations using geometry nodes in Blender. My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Graphics Instagram: ryomizuta_graphics Music: Starjam - Ethereal Vistas
Skin anatomy illustrations in Blender
Просмотров 2,2 тыс.7 месяцев назад
This is a walkthrough on how to get started using free model of human skin to create cross-sectional anatomy illustrations. The model is made using a geometry node modifier to procedurally create cross-sectional illustrations of human skin. Controls are available to add different layers, control their surface structures, as well as distribute hair, sweat glands and fat cells Asset download (Gum...
Microfluidic droplet generation (Animation) in Blender
Просмотров 1,5 тыс.8 месяцев назад
This video will show you can use metaballs in geometry nodes to create a simple animation of droplets forming in a microfluidic setup. My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Graphics Instagram: ryomizuta_graphics Music: Penguinmusic - Modern Chillout (Future Calm)
Multiphase Nanoparticles in Blender
Просмотров 1,2 тыс.8 месяцев назад
This video will show how to create nanoparticle with phase/atomic composition control using geometry nodes. Gumroad (Nanoparticle asset): ryomizutagraphics.gumroad.com/l/Nanoparticle_V1 Tutorial on how to use the basic features of the Nanoparticle asset: ruclips.net/video/mwsAxK_pcEc/видео.html My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Graphics Instagram: ryom...
Procedural hydrogels in Blender
Просмотров 3,4 тыс.9 месяцев назад
This is a quick tutorial on how to create a customisable hydrogel illustration using geometry nodes. NOTE: we will only consider simplified models of hydrogels; we won't look at showing any rigorous internal structure of the polymer chains and how they are cross-linked. Make sure you have Blender 4.0 or higher: www.blender.org/download/ My socials: Website: ryomizuta.com/ Twitter: R...
2023 - Recap reel
Просмотров 1,9 тыс.9 месяцев назад
Some highlights from 2023 :) My socials: Website: ryomizuta.com/ Twitter: Ryo_M_Graphics Instagram: ryomizuta_graphics Music: The podcast intro (Music_unlimited)
Realistic Gaussian beams in Blender - Part 1 (Creating the shader)
Просмотров 3,9 тыс.9 месяцев назад
Realistic Gaussian beams in Blender - Part 1 (Creating the shader)
Realistic Gaussian beams in Blender - Part 2 (Asset overview)
Просмотров 2,3 тыс.9 месяцев назад
This video is part 2 of this two-part tutorial set on creating realistic Gaussian beam illustrations in Blender. I'll walk you through on how to get started using the procedural Gaussian beam shader, which you can download from my Gumroad for free. If you want to know more on how this shader was created, check out part 1! Part 1 (Creating the shader): ruclips.net/video/JVWi-ji-C1Q/видео.html As...
Starting Sciart EP3 - Photothermal/Photodynamic Therapy
Просмотров 1,1 тыс.11 месяцев назад
Starting Sciart EP3 - Photothermal/Photodynamic Therapy
Starting Sciart EP2 - Lithium Ion Battery Electrodes
Просмотров 2,4 тыс.11 месяцев назад
Starting Sciart EP2 - Lithium Ion Battery Electrodes
Atomic defect illustrations in 2D materials with Blender
Просмотров 2,9 тыс.Год назад
Atomic defect illustrations in 2D materials with Blender
Porous material structures in Blender
Просмотров 22 тыс.Год назад
Porous material structures in Blender
Blood vessel illustrations in Blender
Просмотров 5 тыс.Год назад
Blood vessel illustrations in Blender
Tubular structures and procedural cutaways in Blender
Просмотров 3,9 тыс.Год назад
Tubular structures and procedural cutaways in Blender
Device Schematics - from AutoCAD to Blender
Просмотров 1,9 тыс.Год назад
Device Schematics - from AutoCAD to Blender
Plasmonic hotspots with nanoparticle-on-mirror in Blender
Просмотров 1,8 тыс.Год назад
Plasmonic hotspots with nanoparticle-on-mirror in Blender
please explain how to change the colour of the material after making it porous
Very nice video, thank you for taking the time to make it! I have one suggestion for this and maybe future projects where you have complex node geometry setups. Could you provide the whole setup at the end of the video as a snap shot with high quality, so we can easily compare? I spent several hours investigating because I missed the connection from Geometry Proximity and thought you took the Distance instead of twice the Position for the Subtract and Sample Nearest vector calculations. It was just glanced over quiet fast and in the video the "noodle" connections are not super clear. Thanks and keep up the nice tutorials sir!
Its a good point - thanks for the suggestion!
Hey , I am not able to see sphere in render view. What could be reason
@@bsbrar7936 you’re in Eevee, and using Points. Switch to Cycles to render points, or swap the Points for actual spheres to work in eevee
Great tutorial! Learnt a lot for my paper illustration!
thank you so much
Thank you very much for the pack and the tutorial! Is there any chance you might add beams with varying diameter (i.e. divergent) in the future? Or are there any pointers as how I could craft these myself?
You'd need to tinker with the geometry nodes setup, but what you want is to use the Spline Parameter node, feeding in the Factor output into the radius input for the Curve Circle that is used to solidify the root curve object for the beam into a solid cylinder.
if you only knew how much you helped me with this file!!!! Thank you very much, kind man!
how can you get 110 facet on the fcc nanoparticle? it seems like only 2 facets can be seen in your example. Thank you!
adamsın kanka
Dear Ryo, thanks a lot for this video! It helps a lot to visualize hydrogels. Everything worked like a charmed =) One extra question: I've been trying also to add pores there to show the effect of porosity on hydrogels. For that, I have used the node tree you introduced in your video about porous materials (this also works btw without having a hydrogel structure, just a cheese-like cube =)). I am struggling with the enlargement of this cheese cube without the enlargement of the polymer chains inside it. When I tried to use some extra nodes e.g. "transform geometry", Blender builds yet another layer of a hydrogel (of a bigger size I wanted) on top of what I had (with pores). What do I do wrong? Thanks a lot in advance for your piece of advice!
I'm not quite sure whats happening with your Transform Geometry situation, but if you're using the volume cube node to create the cheese-like structure, you could just set larger min/max values of the cube there. That should just extend the bounds of your system without scaling any polymer chains you disperse inside
@@ryomizutagraphics Thanks a lot! It worked out as you said! Taking my hat off to you =)
Hi Ryo, I have a cube design, but after adding the floored modulo and value and play the animation all four sides start moving. I just want it to ‘build’ up from the bottom to the top just like a construction 3D printer works. What can I do?
Hmm, very hard to diagnose the issue without knowing more about how you're creating the cube design. Is it a mesh cube? Or some kind of design you've imported? The reason the printing effect works in the tutorial is because the print track is one continuous curve. This allows it to unambiguously assign spline parameters of 0 at one end, and 1 at the other; toggling between these two values uniquely maps a position along the curve. If your design is discontinuous, or has been created in a way such that points are not connected in a smooth continuous way (i.e. two points along your path with spline parameters "n" and "n+1" are actually right next to each other), you will get weird effects.
@@ryomizutagraphics it’s actually a cube, but I figured something out. I will convert it to a curve and then in edit mode delete all the other parts until I have one single part left and then duplicate it until it forms a cube. Let me check how that turns out. I’m also not using a nozzle, just the movement of the 3D printing. The only thing I need to do in order for my technique to work is to use keyframes for each part.
Can do this in Autodesk inventor
I'm sure you could recreate something with boolean operations? But nothing procedural like geometry nodes allows
A Fantastic tutorial! Thank you very much for putting the work into this video and sharing your knowledge.
Exactly what I was looking for. I subscribed. Keep making magic Ryo🔥
Brilliant tutorial. As a beginner, I am confused by one thing regarding section 1: I try to insert a secondary spherical active material into the voids created by the main active material. You showed how to create conductive carbon partilces particles sitting ON the surface of the main active material. But how do I modify the nodes so the secondary acive material fill the VOIDs, as in section two? Alternatively, how do I assign costum particle shapes in the cross-section model of section 2? Thank you very much - apologies for this basic question!
For section 2 - you can change the particles that fill the voids from simple spheres to custom shapes by simply changing the Instance Object that gets plugged into the Instance on Points node. I use a Points node by default but just change that to what you want - either another primitive, which there is a geometry node for, or an object you've created elsewhere using an Object node
Hey there, I’m getting on great - created waveguide geometry fine but strangely I can’t add a material to the curve created waveguide. I can add materials to any other objects but not the curve. Has anyone else experienced this ?
In the last video you not say everything
Perfect
Come on man slow it a bit your videos are unique but if you are gonna go fast people are gonna waste more time spending pausing and revisiting the part so slow it a bit and where to even scale it to a whole sphere you have to explain every thing a bit slow and understandable not all people are fast as you so great work just do these feedbacks and good to go.
Thanks for the feedback 😊
Very impressive, I plan to design a Photonics IC and am very keen to use the techniques you demonstrate to construct a simulation illustration ( I will make sure to reference you if I do !)
Would love to see what you come up with :)
wonderful! May I use your components to create illustrations for my paper?
Of course! 😊That’s what the pack is for
Thanks!
Please explain how did you created this input convertion :) I created a group inside the material but I couldn't add this dividers by axes :/
I'm not sure I fully understand your question, but you can see how the input conversion node group (included in the asset) works by just pressing tab to see what is inside
excellent explanation!! Thanks!
is it possible to reduce the amount of binders !? i reacreated it for something else and I want to reduce the binder amount. could you please let me know if that's possible !?
Your scene does not even have any light but looks bright but when I don't use any light it completely looks black. could you help me which settings I have to modify please !?
I do have lighting by way of an HDRI, plugged into the world lighting settings. You can’t see this though as I’ve set the Background to Transparent so the HDRI doesn’t render in my final image. There are plenty of tutorials on how to set up an HDRI. I’ve also explained it in passing in a number of other videos. Try watching my nanoparticle video for eg.
For anyone having the same issue as me where you have wierd cuts on the corner you need to add more subdivisons at 1:10
incredible tutorial
I love how you explained the basic principle behind how the nodes work and how it computes. Made me understand it thoroughly for future use. Great video! Thank you!
HI. Thank you for your video. But I can't understand 3:57 - 4:01. How to connect the R vector?
3:57-4:01, we are not doing anything with the R vector. (The R vector is given by the output of the vector subtract operation in the R vector frame). What is happening here is, I am just using the Geometry Proximity (which I use to compute the R vector) to also find the nearest normal vector.
Your videos are awesome. I am a PhD student and I appreciate your tutorials intended for scientific illustration!
Just found your channel, this was such a cool breakdown! Time to watch everything else you've made :))
Glad you liked it! Hope you find the other videos useful!
Fantastic stuff 👏
Thank you!
@@ryomizutagraphics is the backdrop used available anywhere or should i try to construct it myself, many thanks
you are the best
I cannot change the color at all... can you give me advice please?
@@jaechulju836 what component do you need to change the colour for?
Hello sir... I created this porous cube and And I also created the stack structure of Perovskite...How can I use this porous cube as material in perovskite to indicate grain boundaries... please help
You're going to need to give me a bit more information about what you're trying to create for me to help.
Really awesome!. Quesiton, do you have any nice tricks for chaining multiple curves together? e.g. I want a straight waveguide going into a directional coupler, but there is discontinuity because at index 200, the pulse is only half way out the end of the curve. Or is it best to just do it as one big curve
That's a good question. So at the moment, best bet is to just draw it all as one curve. I was also trying to play with ways of building individual components and then snapping them together with geometry nodes. I'm pretty sure this is a nifty way, but I haven't made much headway since posting this video...
@@ryomizutagraphics aha yeah thats the approach I am trying to do right now, maybe i'll report back if I come up with some neat way to do it Thanks!
✨Phenomenal vids, great looking work and incredibly useful and easy to follow tutorials. Thank you for putting these out there. 🙏
Glad you like them!
Hello. Please could you teach me how to make a cylinder (not a cube) made of porous material
Check out my other video - how to make any object porous
@@ryomizutagraphics thank you man
Great video and explanation.. Thanks a lot! Im curious. Could you perhaps explain why there has to be this extra step of calculating the mesh inside the volume. And why a simple mesh to volume does not work or why we cant run the noise into the density of the volume to mesh node? Thanks 🙏🏻
Good questions. The mesh to volume node can’t be used because it doesn’t accept a Field value as input for its density. You need this because the ability for the noise texture to drive spatial variations in density is captured as a Field.
thank you !
Hi! thank you for the tutorial. Its very helpful. I am trying to follow the same steps you do in this video. In the geometry note, for electrode material, starting from "mesh to volume" to the last thing you added "value" and then switching from solid to render mode, diamond shapes are changing to spherical shapes when you do it. But when I switch it from solid to render mode, mine looks like unfilled diamond shapes and not spherical ball like shapes. Could you please help me with that ?
Thats because you are using the Eevee render engine, whereas I am using Cycles. The diamond shapes are from using Points as the Instance Object - Cycles can process these into spheres but Eevee cannot. If you want to use Eevee, plug in either a UV sphere or Icosphere as your Instance Object
you are a legend!
Thanks, this was really helpful! How would you reverse the print direction, for example in a 3D structure with a continuous print path, how would you tell it that the path start is at the bottom? (currently my animation is printing top down)
There are many ways to do this. Just off the top of my head, you could animate the Start value of the Trim Curve node, rather than the End value. Connect the Floored Modulo to the Start input rather than the End. You'll need to flip the output from the Modulo (it current goes from 0 -> 1 as the frame count progresses. We want it to go 1 -> 0 instead). Drop a Map Range between Floored Modulo and Trim Curve. Set the to min/max to 1 and 0. Hit play, the print should appear from the other end
@@ryomizutagraphics Thank you, that worked great!
hi, in 1:24 min, when you open up the shader editor, it pops up to add new materials. I just try to follow this but find shade editor gudie me to black canvas. Right click with add menu didn't allow me to add anything.
When you say "shader editor", do you mean the materials tab on the right (like I used), or actually dragging open a new window and turning it into shader editor? If your materials tab gives a black canvas, I'm confused. If you actually mean the shader editor, you have to first click New at the top create a new material. This should automatically pop up a Principled bsdf and shader output node.
@@ryomizutagraphics thanks. I tried a new file and bsdf pops up.
Very nice package!
Excellent tutorial! Everything is explained in the most simple and clear way. Thanks for offering it, it was of great help!
Glad it helped!
As I understand, these assets are just 3D models. Not possible to calculate (simulate) how the light beam would propagate through a system of mirrors? Blender is for visual stuff, not physics.
In other words, to see the light beam after a few reflections, I need to draw the beam manually, it is not simulated by the assets?
@@brains1473 Correct. This is just to expedite the process for anyone wanting to create 3D illustrations for setups. That said, I'm fairly certain that simple ray optics calculations can be set up with geometry nodes (if you know what you are doing). E.g. see this old post by Thomas Hartman (aka This Illustrations on X): x.com/Illustrate_THIS/status/1626527055855624193
@@ryomizutagraphics Thank you for the link, very interesting.
Great! I have a question how to make the pulse in ring dynamically generate only when the pulse comes from bus waveguides. Thanks.
Hey .....i followed all the steps as you have mentioned but i am not getting transparent gel with these polymer .....even polymers are inside the gel ...but when i am giving color to gel its not becoming transparent .... I am getting my mistake please help me it's urgent
Make sure you’re using Cycles, not Eevee
I don't know where i have choose this cycle engine
I am not pro in blender i am using first time ...
Under Render Settings
Thankyou very much......also can you tell me ...that how i can export this figure in PPT ...i am exporting in .glt form but it is not coming exactly like this.....please suggest me how can i export this