Hey everyone! I would recommend watching my latest video instead or after this. It has a bit more detail! ruclips.net/video/hiQurxbwSk0/видео.htmlsi=MS4jzvNwW10JiJPv
As an android user, I wish google and the other oems finally pay attention to animations aswell because it brings life to the devices we buy and make them feel more unique and premium. Used to have a apple watch series 3 and felt confident using that watch due to the unique animations found around the os.
Google actually did spend lots of time to design animations. But Apple's solution is so performance intensive. Android has so many devices. Your refrigerator might just using Android. Google is definitely not go with it. So they design the animation in Android 12 to be low performance cost and responsive. In my opinion they already did a great job on optimizing animations. Phones ten years ago can still playing these animations without lag.
Samsung delayed one ui beta launch twice bc they woren't satisfied enough with the animations. They rly want one ui 7 to be as polished as possible and i can't wait to try it out
I'm an Android user and iOS is just my favorite because of those animations I have used every single custom rom but not a single one of then had this smooth animations Idk why they're just soo perfectly smooth
This is why I can never truly hate on Apple. While they do do some shady stuff like their walled-garden, their attention to detail is so consistently good that I can't do anything but compliment them for it. I would love to see a version of Google's Material You with Apple's slick animations, it would truly be the best of both worlds. Still sticking to Android tho cause I like playing Fall Guys on my phone and I'm not in the EU 💀🤣 Very nice and short video! Keep it up man!
I actually think Google is doing quite good, every time I use a pixel the animations feel nice and fluid. I think they have good potential from where they are at now. Just my opinion however. And thank you!
Walled-garden is not shady stuff. Any company who has the money and owns the whole bottom to top stack will love to make it into a walled garden. You just don’t understand business
@@Justin_Why I do, I totally see why a company would like to have a walled garden. But that's not my morals so I support other companies that are not doing whatever apple's doing. I've got an open ecosystem of windows and Android that has the same seamlessness as apple's systems while not being tied to one company's products
Since the newest release more people are parroting “60Hz in 2024! Scandalous!” just to make themselves feel smarter. It just doesn’t matter to most users and since I don’t believe Apple is making major savings by not giving base models a 120Hz display, I can appreciate that they don’t merely pump up the numbers for the sake of a spec sheet but only put in what they know their customers care for.
macOS is definitely nicely animated, for example where you swipe up for mission control it’s a lot mover than Windows but I agree with you at the same time because macOS feels pretty plane lots of the time. Kinda like how Apple Intelligence doesn’t really have special animation. You just click the Siri button and then a text box comes up, absolutely nothing special. macOS needs the same treatment.
@@blazepate Apple Intelligence has an animation, a colourful thingy acts as bezels and as you've mentioned in the video, it also has smoother animation
Hey everyone. I have just read a few comments and I see there is some people that don’t really see this a satisfying piece of content. Apologies that the thumbnail was a little bit misleading, I will start to work on thumbnail skills. And I also say that people say I haven’t really explained much, I will start to focus on my script writing. Thank you everyone however for this feedback.
I think you made a great thumbnail it's what made me click on the video, but I was expecting to see more of the animations shown in it. And as for the script writing I do think it would have been better to go in depth on why animations look so good. Otherwise thanks for taking the constructive criticism well. Look forward to seeing your next videos
when I clicked, I was expecting an explanation beyond "they optimize it for their own hardware" and "120Hz". I feel betrayed because the generic explanation, while not being necessary false, did not add any value to what I specifically searched to find out. the thumbnail, editing and your voice being so good in comparison just makes it worse because I can't simply dislike and move on lmao
Good that you want to improve man, but I don't think you needed to say more, Apple optimizing is the reason you have smooth animations, Android and iOS both have similar libraries for creating animations, but Android Virtual Machine Layer will always allow choppiness no matter how many hardware you throw at it VS iOS direct compiled native code will always feel smooth because they even created Metal to run perfectly on their hardware, I think is a good think you did not even compared with Android and you were objective on your information, good for you.
The first animation when you unlock the phone and swipe up has been like that since the first iOS and it already makes you excited to use it. It doesn’t happen again until you lock your phone which means you never get tired of it
I think also Apple’s “gestures” system is fantastic too, though many other people will say it is unintuitive. Apple’s philosophy on gestures seems to be “swipe it back where it came from”… which.. when you actualyl put it into practise feels so much smootehr than any gesture on Android. Pop-up windows come from the bottom, so you swipe back down again to close them, menus come in from the right side so you swipe from the left side to go to the previous menu, photos pop out so you can use two fingers to press them in again or swipe down to swipe them away. Then you swipe left right for photos. All these movements feel incredibly natural, as opposed to Android’s one-swipe, one-action system
Yeah this is what I loved from Apple, they literally got animations on everything and it was smooth, especially the dynamic island, it looks satisfying as a motion graphics enthusiast.
RUclips certainly isn’t as toxic and has a much more wide variety of age group. Preferable a more “mature” audience. Looks aren’t a thing to judge here…
It'll be almost 2 years now since I've been using my S22 Ultra, Pixel 7 Pro and iPhone 14 Pro Max daily. My favourite phone of the 3 is the S22 Ultra, but yeah, I'll admit that the iPhone is WAAAAAYYYYYYYYY to smooth and fluid. Animations, App Optimization and Dynamic Island are just insane. Google is kinda close to Apple [when it comes to System apps], but sucks again with 3rd-party apps. One UI is just a really heavy Launcher, that needs to be re-architectured and re-modelled if Sumsang wants to seriously compete with Apple.
I think it's good if OneUi is heavy. This means it's the best software because it has more features in my opinion. But they need to improve the animations.
personally i think that some of these animations are just prerendered in frame blending/resampling (for example 240fps -> smooth 60fps, watch minecraft shorts, you will instantly notice such a smooth blur which doesn't affect readability and looks awesome). ultra fast app launching like settings is made by lauching into a screenshot, then after a moment the real app is being loaded in.
I'm android guy but iPhone do really feel premium to use tbh. These animations are so addictable that you could think every android movement is lagging. And the iphone feel more solid than android, which is slightly feel heavier but holding the phone feel like you're carrying something valuable.
i thought you were going to talk about the Core Animation stack apple developed that dynamically handles transitions. performant devices that have high refresh rate capable displays and easing curves are ubiquitous and easing animations in and out are just a fundamental part of UI design, without them you'd just be having static pages just flashing in and out or worse very robotic and sharp beginnings and ends. they've got something else going on because all of the hardware stuff and the animation fundamentals have been figured out by android with MD, windows with fluent design.
It’s all powered by Metal. Metal is one of the most performant graphics APIs, and it doesn’t even use much energy or compute. So Apple uses Metal in EVERYTHING and typically will go as far as to render the views in an app twice to get stuff like the blur replace slam animation.
Swing Animation Timing is the key, thats the curve they are using and its the most real life like and most satisfying one by far, they have some tutorials here on youtube on it
I have seen many people saying that this video didn’t really explain much, and a lot of people are disappointed with this video. I am working on a follow-up video to this. I will explain a lot of the same stuff but go into bigger detail and I will also talk about a few more topics. Stay tuned.
@ehtasam2080 totally different thing unless your talking about the game User Interface and yes IOS isnt the most top of the line animation but if the option are Android or IOS i would prefer IOS an example is Pebble Time watch has probably a better user interface animation than IOS But people has preferences and i prefer to be a more "lively" user interface so its up to you really
@ehtasam2080 Eh, for me android seems more choppy than IOS but maybe different devices different peformances But for Windows?. I prefer Linux Distros like Ubuntu or Mint, the animation are way more polished and if you want for optimization well just use Linux XFCE with no animation and low computer resources But that's just my preferences
@ehtasam2080 At the size of a phone our eyes cant comprehend 4k And for the nvidia and apple thing is a new info for me. Also i think apple devices dont target for gaming, They are leaning towards Art's and Creativity like Cinematography or Video Editing and mostly Sound Design or Music since my experience apple has more pros for Audios (Except removing headphone jack) than android an apple computer at airport (i think its an old Imac with intel i5) has better audio latency when playing intruments compared to flagship Windows Laptop or PC
@ehtasam2080 You really like adding 120hz lol and i've never used a xiami phone so idk... but for computers well. the operating system does not matter except the architecture and all so windows or linux or hackintosh. they can do 120hz
Its the nonlinear animations and the bounce effects that makes it so smooth. Samsung has a very linear animations, it feels fast but it doesnt feel as smooth as iphones. Google Pixel has a closer style to iphones with nonlinear animations which slows down towards the end and is also very satisfying and feels smooth. Samsung's upcoming ONE UI 7 will have non linear animations so it will feel smoother. Hopefully.
Fun fact!: Apple’s animations are often centred around the “Spring” curve, not any of the normal EaseIn curves. This is why animations in iOS continue using the velocity that you swiped them with and makes everything feel so natural
I think it’s because their animation API is that good. Most of them are physics based. They have momentum that’s adapt to user’s input. Multiple movements blend together to create seamless animations. And I feel like their animation curve is probably custom too. They don’t feel like any normal ease-in-out curve to me.
noticing and studying the animations could’ve been more detailed, easing curve is just the basics, I’d be glad to watch a video with proper breakdown of the design decisions, this was for an average user though. Cool video still
I’m not sure why there’s so much negative feedback on this video…genuinely surprised. I feel bad that you’ve had to be so apologetic for it. I mean you did explain the topic, down to how the dynamic speed of the animation makes it feel more natural, and how Apple can optimize it for all their different types of hardware. What else is there to say? What is everyone expecting, a scientific dissertation on every frame of an app opening?No, this was great, all the info was relevant and interesting 👌💯
Thank you for this comment. It made me feel much better after seeing some of the negativity. Maybe my video was still slightly off topic, but maybe the people that watched this and didn’t like it just had not found the video they were looking for. Thank you for this!
I'm an Android user, lately manufacturers are prioritizing animations. Google has been polishing it a bit more considering its success with the Pixels. I think one detail about fluid animations is the blur. The blur effect makes the interface look "heavy" but when you apply animation to the blur it feels smooth. I love the blur but even more the Windows mica style effect.However, what I don't like about iPhones is that the animation speed is very slow. That's why I stick with Android. :) Huawei's HarmonyOS has a well-appointed name, because that's what they've been implementing in their devices. I would think it would be a much better iOS. I applaud the work.
This is the gem of Apple devices and even the flat design since 2013, but I still appreciate what Steve Jobs made, because he is the one that made the first iPhone, and put love into his products
Great video, mate! My humble suggestion for your next videos is to slightly attenuate the sibilants in your audio (i.e., the s and t sounds) so that they're easier to listen to particularly on headphones and earphones. Keep it up.
I remember the first time seeing an iPad screen rotate and it was so smooth, I’ve been hooked to Apple ever since. Then, every other mobile device just felt clunky and rigid with no buttery smooth animations 😅
Kind of. Spoke to one of the engineers some time ago. They introduced a new timer a year or two ago specially for animations that is synced with the display timer so animation frames run “in sync” with the display frames.
even though i dont like apple and what they do to their customers tha animations are really pretty but ive found a way to make animations smoother on my s23 ultra running one ui 6.1 so basically i just made the animation scales 2x from developer options menu and it looks pretty smooth now anyone who want smooth one ui animations should try it
I like faster animation. Even in android I make animations faster. After using my android with faster animation at 120hz when I switch to iphone it just feels so slow and gives me anxiety. Depends on preference. Someone wants this someone doesn't. Although I really like the iPhone blur behind any panel or button.
I prefer OS or UI that has lots of animations and has smooth and fluid animations, that's why I always use Oppo devices because its ColorOS is smooth and fluid.
Xiaomi tried to do this with their MIUI 12 and onwards, and they sucked. They took all the good animations from the budget range models, and kept them only on the Top Tier models, when they launched their OS Globally
I don't wanna sound negative but I have a few things to say. First, thanks for making a video about that, it's a really good topic! The problem is that you didn't explain anything about those animations and some of what you said means nothing... You clearly didn't do enough research before doing this video, and as someone who dived very deep into this topic, this video is not very insightful. You talked about Apple's hardware/software, which is very true, but this is applicable for any apple feature, literally anything, and it doesn't mean that animations are gonna be smooth. Then you talked about easing curves, it's not about "starting slowly, speed up and slow again". Any animation out there uses easing curves and that's not what makes Apple's ones special. You mentioned "physics", there you're onto something, dig deeper there if you really wanna make a good video. I don't know if you meant to oversimplify for it to be simple or not, but my suggestion would be to make a longer, more accurate video about what really makes them smooth, very good topic and good luck on that!
I don't know, I don't like animations in Mac, I have M2 air, and the animations are so slow that I mostly turn them off, there is no option to tweak the speed, I have switched the animation off in Mac as most of the time when I minimise the app and when I try to interact with the app behind the one being minimised most of the time the app gets maximised as the animation is so slow that it, I click on the app behind it before the app got fully minimised but the app being minimised grabs the focus of all the events until the app is fully minimised. I haven't daily drive an iPhone but I have used animation there too is very slow, I don't know whether iOs have the option to change the animation speed, but for my liking they were very slow, I don't like the default animation speed of android as well, that's why I have always dropped the animation time to 0.5x in every android device I have owned. I especially like how pixel's animation work when set to 0.5x , they are smooth, natural and fast. I would want apple to have option to decrease the animation time.
I personally hate the 60hz, it's been several month that i have my iphone 15 pro and never enabled the battery saving mode even if i have 10% or less simply because of the 60hz
No. It's different approach. Interaction design for desktop and laptop are meant to be responsive and precise. Take opening apps as example. If you add those smooth animation. You won't be able to track the buttons or other elements with mouse or touchpad. On the other hand, fingers is really good at tracking. And you can easily misclick with finger. So there's a demand for cancel animation. Desktop or laptop does not need this.
If I well remember it's also because they come with a "Motion Coprocessor", but they started integrating it directly on their SOC's and completely buried them underground so they could release their new ARM based "M" processors lol,
You just said the most generic thing even a normal tech enthusiasts can say, I thought it's about how they are programing the animation or about how they thought of those animation of some kind 🤦🏻♂️
While I still do very much prefer Android, I just cannot overlook the smooth animations when it comes to IPhone software. Seriously it’s amazing. I have android phones and an iPhone 14. And while it’s still unfortunately 60hz, man it’s the smoothest 60hz I’ve ever seen. Probably would’ve looked even better if I had Dynamic Island, but oh well
Snapdragon, mediatek, exynos, Kiren whatever it may be.. at this point everyone should make limited chips that only suits certain models with certain specifications
The core is also on the OS they run. Google had to work with other brands, and each of it has it's own UI. So it's more accurate if you say, every brand had to own their own operation system.
Hey everyone! I would recommend watching my latest video instead or after this. It has a bit more detail! ruclips.net/video/hiQurxbwSk0/видео.htmlsi=MS4jzvNwW10JiJPv
As an android user, I wish google and the other oems finally pay attention to animations aswell because it brings life to the devices we buy and make them feel more unique and premium. Used to have a apple watch series 3 and felt confident using that watch due to the unique animations found around the os.
Google actually did spend lots of time to design animations. But Apple's solution is so performance intensive. Android has so many devices. Your refrigerator might just using Android. Google is definitely not go with it. So they design the animation in Android 12 to be low performance cost and responsive. In my opinion they already did a great job on optimizing animations. Phones ten years ago can still playing these animations without lag.
It will never happen bcz Apple spends billions on little things which android can never be able to achieve them
Why don't just use an iphone 😅
Samsung delayed one ui beta launch twice bc they woren't satisfied enough with the animations. They rly want one ui 7 to be as polished as possible and i can't wait to try it out
see pixel animation for urself and see
I'm an Android user and iOS is just my favorite because of those animations
I have used every single custom rom but not a single one of then had this smooth animations
Idk why they're just soo perfectly smooth
Swing Animation Timing, thats why
This is why I can never truly hate on Apple. While they do do some shady stuff like their walled-garden, their attention to detail is so consistently good that I can't do anything but compliment them for it.
I would love to see a version of Google's Material You with Apple's slick animations, it would truly be the best of both worlds. Still sticking to Android tho cause I like playing Fall Guys on my phone and I'm not in the EU 💀🤣
Very nice and short video! Keep it up man!
I actually think Google is doing quite good, every time I use a pixel the animations feel nice and fluid. I think they have good potential from where they are at now. Just my opinion however. And thank you!
Walled-garden is not shady stuff. Any company who has the money and owns the whole bottom to top stack will love to make it into a walled garden. You just don’t understand business
@@Justin_Why I do, I totally see why a company would like to have a walled garden. But that's not my morals so I support other companies that are not doing whatever apple's doing. I've got an open ecosystem of windows and Android that has the same seamlessness as apple's systems while not being tied to one company's products
@@blazepateYes pixel phones have also good animations 😊
if they would use spring timing.. they would be as great but they use mainly ease which is ok, its the standard
this is why most people don’t care that apple doesn’t use 120hz on base models.
Exactly! Even a 120hz android can barely give the smooth premium experience on 60hz iPhones.
Since the newest release more people are parroting “60Hz in 2024! Scandalous!” just to make themselves feel smarter.
It just doesn’t matter to most users and since I don’t believe Apple is making major savings by not giving base models a 120Hz display, I can appreciate that they don’t merely pump up the numbers for the sake of a spec sheet but only put in what they know their customers care for.
@@JohnSolomon-kf9wni wish that was true for me
@@JohnSolomon-kf9wn finally people who understand!
@@malinasworld exactly this. if 60hz was a real issue for everyone, they would have fixed it already by giving us 120hz across all iphones
What’s weird is MacOS doesn’t have all the same super smooth animations.
macOS is definitely nicely animated, for example where you swipe up for mission control it’s a lot mover than Windows but I agree with you at the same time because macOS feels pretty plane lots of the time. Kinda like how Apple Intelligence doesn’t really have special animation. You just click the Siri button and then a text box comes up, absolutely nothing special. macOS needs the same treatment.
@@blazepate true
@@blazepate Apple Intelligence has an animation, a colourful thingy acts as bezels and as you've mentioned in the video, it also has smoother animation
It does have but not all over the places
@@blazepateEven if you connect 144hz monitor?
Apple is the king of animations and smoothness
one tip at 0:28 don't just cut off the music just fade it away it will sound much better
Yeah i also feel that
Also gotta make it quieter
In general I prefer android, but, man, Apple animations are so damn smooth that it almost makes me want to go back to using their devices
This is one thing that actually relents me from switching.
60hz doesn't even matter on an iPhone when the animations are this good.
Hey everyone. I have just read a few comments and I see there is some people that don’t really see this a satisfying piece of content. Apologies that the thumbnail was a little bit misleading, I will start to work on thumbnail skills. And I also say that people say I haven’t really explained much, I will start to focus on my script writing. Thank you everyone however for this feedback.
I think you made a great thumbnail it's what made me click on the video, but I was expecting to see more of the animations shown in it. And as for the script writing I do think it would have been better to go in depth on why animations look so good. Otherwise thanks for taking the constructive criticism well. Look forward to seeing your next videos
when I clicked, I was expecting an explanation beyond "they optimize it for their own hardware" and "120Hz". I feel betrayed because the generic explanation, while not being necessary false, did not add any value to what I specifically searched to find out. the thumbnail, editing and your voice being so good in comparison just makes it worse because I can't simply dislike and move on lmao
Thats good quality to improve yourself by regarding viewers view
You are good creator lots of love from India (hindusthan)❤
Good that you want to improve man, but I don't think you needed to say more, Apple optimizing is the reason you have smooth animations, Android and iOS both have similar libraries for creating animations, but Android Virtual Machine Layer will always allow choppiness no matter how many hardware you throw at it VS iOS direct compiled native code will always feel smooth because they even created Metal to run perfectly on their hardware, I think is a good think you did not even compared with Android and you were objective on your information, good for you.
The first animation when you unlock the phone and swipe up has been like that since the first iOS and it already makes you excited to use it. It doesn’t happen again until you lock your phone which means you never get tired of it
Being wondering about this for years: Apple'a animation just does it for everyone. Thank you!!!!
I think also Apple’s “gestures” system is fantastic too, though many other people will say it is unintuitive. Apple’s philosophy on gestures seems to be “swipe it back where it came from”… which.. when you actualyl put it into practise feels so much smootehr than any gesture on Android. Pop-up windows come from the bottom, so you swipe back down again to close them, menus come in from the right side so you swipe from the left side to go to the previous menu, photos pop out so you can use two fingers to press them in again or swipe down to swipe them away. Then you swipe left right for photos.
All these movements feel incredibly natural, as opposed to Android’s one-swipe, one-action system
Yeah this is what I loved from Apple, they literally got animations on everything and it was smooth, especially the dynamic island, it looks satisfying as a motion graphics enthusiast.
tbh the switch from tiktok to yt is terrifying like no one here mentions his looks while if it was on tt everybody would be crushing
RUclips certainly isn’t as toxic and has a much more wide variety of age group. Preferable a more “mature” audience. Looks aren’t a thing to judge here…
That's because TikTok is the cesspool of society
@@SavageSalad69😂
Short answer: Metal
It'll be almost 2 years now since I've been using my S22 Ultra, Pixel 7 Pro and iPhone 14 Pro Max daily.
My favourite phone of the 3 is the S22 Ultra, but yeah, I'll admit that the iPhone is WAAAAAYYYYYYYYY to smooth and fluid.
Animations, App Optimization and Dynamic Island are just insane.
Google is kinda close to Apple [when it comes to System apps], but sucks again with 3rd-party apps.
One UI is just a really heavy Launcher, that needs to be re-architectured and re-modelled if Sumsang wants to seriously compete with Apple.
Samsung might actually compete with Apple if they had their own os, using android is just holding them from taking the actual lead
@@shivamguchhaittrue…there needs to be something better than android now.
I think it's good if OneUi is heavy. This means it's the best software because it has more features in my opinion. But they need to improve the animations.
I love the thumbnail, which shows almost every single Dynamic Island animation there is!
personally i think that some of these animations are just prerendered in frame blending/resampling (for example 240fps -> smooth 60fps, watch minecraft shorts, you will instantly notice such a smooth blur which doesn't affect readability and looks awesome). ultra fast app launching like settings is made by lauching into a screenshot, then after a moment the real app is being loaded in.
This is why I love Apple devices like they works buttery smooth and don't see any lag even playing games on higher settings.
i hope your saying iphone and not mac
nah that’s not true😂
I'm android guy but iPhone do really feel premium to use tbh. These animations are so addictable that you could think every android movement is lagging. And the iphone feel more solid than android, which is slightly feel heavier but holding the phone feel like you're carrying something valuable.
Apple is an Animation Company for sure
i thought you were going to talk about the Core Animation stack apple developed that dynamically handles transitions.
performant devices that have high refresh rate capable displays and easing curves are ubiquitous and easing animations in and out are just a fundamental part of UI design,
without them you'd just be having static pages just flashing in and out or worse very robotic and sharp beginnings and ends. they've got something else going on because all of the hardware stuff and the animation fundamentals have been figured out by android with MD, windows with fluent design.
I probably should be more specific with my videos, apologies! I see what you mean though.
It’s all powered by Metal. Metal is one of the most performant graphics APIs, and it doesn’t even use much energy or compute. So Apple uses Metal in EVERYTHING and typically will go as far as to render the views in an app twice to get stuff like the blur replace slam animation.
Swing Animation Timing is the key, thats the curve they are using and its the most real life like and most satisfying one by far, they have some tutorials here on youtube on it
I have seen many people saying that this video didn’t really explain much, and a lot of people are disappointed with this video. I am working on a follow-up video to this. I will explain a lot of the same stuff but go into bigger detail and I will also talk about a few more topics. Stay tuned.
apple actually uses real physics calculations for animations, its not just ease in and ease out animation curves
Least commited apple glazer:
In all seriousness, though, I love Apple and their animations. :)
This is why i prefer IOS over Android. but dont hate me for it
Be proud of your choice. It’s all about preference
@ehtasam2080 totally different thing unless your talking about the game User Interface
and yes IOS isnt the most top of the line animation but if the option are Android or IOS i would prefer IOS
an example is Pebble Time watch has probably a better user interface animation than IOS
But people has preferences and i prefer to be a more "lively" user interface so its up to you really
@ehtasam2080 Eh, for me android seems more choppy than IOS but maybe different devices different peformances
But for Windows?. I prefer Linux Distros like Ubuntu or Mint, the animation are way more polished and if you want for optimization well just use Linux XFCE with no animation and low computer resources
But that's just my preferences
@ehtasam2080 At the size of a phone our eyes cant comprehend 4k
And for the nvidia and apple thing is a new info for me.
Also i think apple devices dont target for gaming, They are leaning towards Art's and Creativity like Cinematography or Video Editing and mostly Sound Design or Music since my experience apple has more pros for Audios (Except removing headphone jack) than android
an apple computer at airport (i think its an old Imac with intel i5) has better audio latency when playing intruments compared to flagship Windows Laptop or PC
@ehtasam2080 You really like adding 120hz lol
and i've never used a xiami phone so idk...
but for computers well. the operating system does not matter except the architecture and all so windows or linux or hackintosh. they can do 120hz
the music playing at full volume and suddenly cutting off right when you said "attention to detail" was golden xD
😭
Its the nonlinear animations and the bounce effects that makes it so smooth. Samsung has a very linear animations, it feels fast but it doesnt feel as smooth as iphones. Google Pixel has a closer style to iphones with nonlinear animations which slows down towards the end and is also very satisfying and feels smooth. Samsung's upcoming ONE UI 7 will have non linear animations so it will feel smoother. Hopefully.
I like how apple spends a lot of time perfecting their animations but end up giving 60hz displays on their $800 phones
apple tricks you to switching to eye phone all for those eyecandy animations
Truly. The phone works like it's not even trying, hiding the level of processing and operations going on behind the OS.
Im glad also Xiaomi and OnePlus are also catching up lately
Apple signature is their fluidity
This should be a video about easing and Apple's favorite combo of elastic and exponential curves.
2019 apple event is a legend
also the animations are 1:1 matched to gesture movements, so they feel even more natural and smooth.
Fun fact!: Apple’s animations are often centred around the “Spring” curve, not any of the normal EaseIn curves. This is why animations in iOS continue using the velocity that you swiped them with and makes everything feel so natural
I think it’s because their animation API is that good. Most of them are physics based. They have momentum that’s adapt to user’s input. Multiple movements blend together to create seamless animations. And I feel like their animation curve is probably custom too. They don’t feel like any normal ease-in-out curve to me.
This feels like ChatGPT scripted
Cry android lag user
Some animations of the control center on ios 18 are weird, especially when a menu pops up after long pressing something, they are inconsistent.
I was hoping the RC would fix them but they didnt.
noticing and studying the animations could’ve been more detailed, easing curve is just the basics, I’d be glad to watch a video with proper breakdown of the design decisions, this was for an average user though. Cool video still
I may make a follow up video on this
I’m not sure why there’s so much negative feedback on this video…genuinely surprised. I feel bad that you’ve had to be so apologetic for it. I mean you did explain the topic, down to how the dynamic speed of the animation makes it feel more natural, and how Apple can optimize it for all their different types of hardware. What else is there to say? What is everyone expecting, a scientific dissertation on every frame of an app opening?No, this was great, all the info was relevant and interesting 👌💯
Thank you for this comment. It made me feel much better after seeing some of the negativity. Maybe my video was still slightly off topic, but maybe the people that watched this and didn’t like it just had not found the video they were looking for. Thank you for this!
@@blazepate because most ios users are not tech fans so you get the android users who love hating on apple
Great video, script writing and overall content quality. Keep this up and you'll be going places. Well done
Also apple doesn't run a lot of apps and services in the background...so that gives more space to the Animation processing.
The animation starting slow, going faster, and slowing again is the same principle on Windows
I'm an Android user, lately manufacturers are prioritizing animations. Google has been polishing it a bit more considering its success with the Pixels. I think one detail about fluid animations is the blur. The blur effect makes the interface look "heavy" but when you apply animation to the blur it feels smooth. I love the blur but even more the Windows mica style effect.However, what I don't like about iPhones is that the animation speed is very slow. That's why I stick with Android. :)
Huawei's HarmonyOS has a well-appointed name, because that's what they've been implementing in their devices. I would think it would be a much better iOS. I applaud the work.
Bro just tinker some settings in the developer mode you will have smooth animations it's a downgrade tbh
But do it
@@sshk1653 Thanks for the tip. I have them activated now.
This is the gem of Apple devices and even the flat design since 2013, but I still appreciate what Steve Jobs made, because he is the one that made the first iPhone, and put love into his products
Great video, mate! My humble suggestion for your next videos is to slightly attenuate the sibilants in your audio (i.e., the s and t sounds) so that they're easier to listen to particularly on headphones and earphones. Keep it up.
sadly notification center animations have been broken since ios 16, im on ios 18 now and looks like apple doesnt give a shit about it
One thing to note is even the 60hz has a 120hz input rate
Hay can you launch a course about those animations that you apply in this video, if not then you tell from where I learn this type of animation 🙏🏻🤜🏼🤛🏻
I’m sorry, is this a Chat GPT powered response? Oh, no. It’s happening already! 😮
I like that you finished by saying most importantly human. Idk if this was a reference to AI but I’m on board with human art/work > AI
I am surprised you caught that!
I remember the first time seeing an iPad screen rotate and it was so smooth, I’ve been hooked to Apple ever since. Then, every other mobile device just felt clunky and rigid with no buttery smooth animations 😅
I’ve never noticed that I have stopped motion until now. I closed it ages ago and I totally forgot about it 😂
This is the only reason why I still love using my iPhone more than my Android.
I'd rather have fast than smooth animations. That's why I prefer Android where I can set the speed animations to .5x and make everything snappier.
Polished* consistent well optimized
filming 4k video but in 30fps is crazy
whats wrong with 30 fps??
@@refard not 30 fps overall, but making a video about ‘smoothness’… 😂
Buy pixel if u want those, u will find even more than what apple offers in terms of attention to detail and smoothness
0:59 doesn't work like that...
Wdym
Kind of. Spoke to one of the engineers some time ago. They introduced a new timer a year or two ago specially for animations that is synced with the display timer so animation frames run “in sync” with the display frames.
@@Junaid6305 what I meant was that they don't manually "optimize" per device
ngl apple animation 60fps is better than my 120hz android phone
Ok RUclips I will watch the video now my feed can actually change
even though i dont like apple and what they do to their customers tha animations are really pretty but ive found a way to make animations smoother on my s23 ultra running one ui 6.1 so basically i just made the animation scales 2x from developer options menu and it looks pretty smooth now anyone who want smooth one ui animations should try it
The animations are amazing
I like faster animation. Even in android I make animations faster. After using my android with faster animation at 120hz when I switch to iphone it just feels so slow and gives me anxiety.
Depends on preference. Someone wants this someone doesn't.
Although I really like the iPhone blur behind any panel or button.
i cant help it but this video feels like he is reading a script that was written by an apple employee 😂😂
What happened to the song at the benginninglmao
Me as an android user with animations at x.5
wish this was in 60fps
I prefer OS or UI that has lots of animations and has smooth and fluid animations, that's why I always use Oppo devices because its ColorOS is smooth and fluid.
Xiaomi tried to do this with their MIUI 12 and onwards, and they sucked. They took all the good animations from the budget range models, and kept them only on the Top Tier models, when they launched their OS Globally
Nice vid!
Thank you!
Great vid bro
Maxing frame rate, tens small movement create fluid motion
SUBSCRIBED. Nice content!
Great video !!
I don't wanna sound negative but I have a few things to say. First, thanks for making a video about that, it's a really good topic! The problem is that you didn't explain anything about those animations and some of what you said means nothing... You clearly didn't do enough research before doing this video, and as someone who dived very deep into this topic, this video is not very insightful. You talked about Apple's hardware/software, which is very true, but this is applicable for any apple feature, literally anything, and it doesn't mean that animations are gonna be smooth. Then you talked about easing curves, it's not about "starting slowly, speed up and slow again". Any animation out there uses easing curves and that's not what makes Apple's ones special. You mentioned "physics", there you're onto something, dig deeper there if you really wanna make a good video. I don't know if you meant to oversimplify for it to be simple or not, but my suggestion would be to make a longer, more accurate video about what really makes them smooth, very good topic and good luck on that!
I'm a long term Samsung user but iPhone is fun to interact with
One reason I want to own a apple device despite the price is the software experience
I don't know, I don't like animations in Mac, I have M2 air, and the animations are so slow that I mostly turn them off, there is no option to tweak the speed,
I have switched the animation off in Mac as most of the time when I minimise the app and when I try to interact with the app behind the one being minimised most of the time the app gets maximised as the animation is so slow that it, I click on the app behind it before the app got fully minimised but the app being minimised grabs the focus of all the events until the app is fully minimised.
I haven't daily drive an iPhone but I have used animation there too is very slow, I don't know whether iOs have the option to change the animation speed, but for my liking they were very slow, I don't like the default animation speed of android as well, that's why I have always dropped the animation time to 0.5x in every android device I have owned.
I especially like how pixel's animation work when set to 0.5x , they are smooth, natural and fast.
I would want apple to have option to decrease the animation time.
bro took the whole script from chat gpt
I personally hate the 60hz, it's been several month that i have my iphone 15 pro and never enabled the battery saving mode even if i have 10% or less simply because of the 60hz
As An Android User I 100% Agree
OPTIMIZATION
Apple animations are very smooth but The MacBook has terrible graphics. I think MacBook is meant for working
What do you mean by terrible graphics?
No. It's different approach. Interaction design for desktop and laptop are meant to be responsive and precise. Take opening apps as example. If you add those smooth animation. You won't be able to track the buttons or other elements with mouse or touchpad. On the other hand, fingers is really good at tracking. And you can easily misclick with finger. So there's a demand for cancel animation. Desktop or laptop does not need this.
@@lukabosnjak3829 bro I secretly played Roblox on my dad's MacBook but I'm getting 30 fps
@@lukabosnjak3829 and it's not old
IOS animation is incridibely smooth. HyperOS is smooth too but its not fluid as IOS
If I well remember it's also because they come with a "Motion Coprocessor", but they started integrating it directly on their SOC's and completely buried them underground so they could release their new ARM based "M" processors lol,
This is actually one of the reasons why I wanna try iOS
The fact that they've added some much needed features also helps
has anyone noticed apple removed the Introducing iPhones like the 14s
You just said the most generic thing even a normal tech enthusiasts can say, I thought it's about how they are programing the animation or about how they thought of those animation of some kind 🤦🏻♂️
I, on the other end, wish I could really disable ANY animations on my Mac. Reduce Motion is not enough. 😅
This is why I love Iphones.
Nice vid!
While I still do very much prefer Android, I just cannot overlook the smooth animations when it comes to IPhone software. Seriously it’s amazing. I have android phones and an iPhone 14. And while it’s still unfortunately 60hz, man it’s the smoothest 60hz I’ve ever seen. Probably would’ve looked even better if I had Dynamic Island, but oh well
Ironic that you said "attention to detail" the exact moment you missed turning down the volume in your video for a couple of seconds.
Yeah like the other comments this video explains nothing and it feels like you’re trying to fit as many words as possible into a video presentation
I am taking this as feedback. Thank you
The script feels chatGPT generated
Snapdragon, mediatek, exynos, Kiren whatever it may be.. at this point everyone should make limited chips that only suits certain models with certain specifications
The core is also on the OS they run. Google had to work with other brands, and each of it has it's own UI. So it's more accurate if you say, every brand had to own their own operation system.
I wish Samsung would pay more attention to this... it actually matters
No, Apple uses a technique called "spring animation". That's why they're so smooth.