this. i switched from windows + linux over to macOS full-time because the ui just felt more organized, smoother, and by extension, reliable. i switched from spotify to apple music again for the better ui among better integration into their ecosystem i will NEVER use an android because the ui simply just isn't there and that's a dealbreaker enough for me.
Great video. I just wan to point out that Google Pixel devices (Google manufactured phones) also use Google developed CPUs (Google Tensor) and use a highly-optimised version of android. The animations on these phones are also buttery smooth. It really helps when the company controls the hardware too and not just the software
i'm an android user and i don't prefer apple product that much (i actually did try them ) but a thing i can't denay is how smooth the animations are i just love the animations
True I am a samsung user but i got a small iphone recently and i can attest to what u say Iphone isnt all that bad It just receives a lot backlash because of apple
is there anything on your android other than small cheesy os-tweaks (like changing the font or themes, etc.) that genuinely keep you from using an iphone? i want to know what i'm missing out on as an apple user.
@@wallysaurus-d9xit's more of just preferences I've been using android for most of my life and honesty customisation isn't that important to me , a thing I usually use a lot is split screen and I don't like at all the fact that the apps on iPhone after like 30 seconds of begin closed they hibernate and file sending get stopped and since I am both an editor and mograph editor on pc I usually send a lot of big files sometimes even on my phone and I usually draw sketches with the pen on my samsung ik i could buy an ipad but if it works why send another 500 , and i don't loose quality cause if it was on paper the lightning would make it harder to see, but both flagship and midrange android and iPhone are both great choices I don't think one is objectively better then the other it is just based from your needs
Great video. Apple's animation makes the device feel more organic and life-like. Magical. Also, let's not forget the long-time animation on the Mac such as: magnification in the Dock, minimization of windows into the Dock, and the Dashboard feature which used to appear with a wavy, watery ripple effect in the center of the screen (older MacOSs), but Apple got rid of that. And another animation that Apple discontinued was the shredding of passes (boarding passes, store cards, movie tickets, etc.) in the Apple Passbook app before it was renamed Apple Wallet.
Can I just say that when you learn about User Interface Design, you really find out just how insane it is. We created these electronic devices capable of billions of calculations every second, that work and function in a way that is objectively different from anything humans have encountered before, or would instinctually / environmentally naturally understand. Throw anyone behind a computer with the same possibilities, but without that GUI, and they will likely get very little done at all. They won’t understand what they’re looking at, because its fundamentally different from anything they’ve seen or understood before. Yet GUIs somehow manage to make this entirely abstracted thing become almost natural to us.
I think I just want to add few points to make it more accurate : 1. 120hz is not the reason why it is so responsive, Apple has another benchmark to ensure responsiveness called Screen Response Time. They minimize this, Androids recently prioritize to minimize too. 2. Android also have tight integration to hardware, but what makes Apple so smooth is the architecture of their animation pipeline which is completely separate from app loading, unlike android that relies on the application to help render, thus they always have lags. while iOS will execute the animation regardless the app performance. 3. what you called as easing is technically true but that is a generic term for animation. what you are showcasing on the video is kind of specific, it is called Rubberbanding. Apple patented the bouncy UI animation technique, since the very first apple device. Androids can’t have this that is also another reason why their animation doesn’t feel as natural.
Until now, I still feel that Apple is the king in making fluid animations. As an Android user, I feel that my phone is smooth, but not the animations which still seem little bit stiff.
@@blazepate yeah their animation engine was the best at the android world. now probably the in the whole of smartphone world also dimensity chipset is super efficient and cool 🥶
Seamless and responsive animations reduce frustration and make the entire thing seamless to use. You can change your mind mid-animation in some cases and start doing another gesture and the phone will actually respond in the way that you want it to. That takes serious understanding and attention to detail to do, and I hope Apple never loses that incredibly rare talent
3:20, small little correction, google ALSO makes their own chips and hardware in their phones and have foe a few years now. It doesn't seem to have made a huge difference, however. One would assume that because they know their hardware as well, they would optimize their version of android to be as fast as possible on their fixed hardware. Personally, after one UI6.1, I think Samsung's higher end 120hz phones feel even smoother than iPhones. I have an S22 Ultra, and it already felt great, but with the new update, it feels like a whole new generation of phone, and its magical
OneUI 6.1 isn't nearly as smooth as iOS, like, not remotely close. Sure everything is fast, but the animations are linear and lack depth or complexity. I guess not eveyone jas an eye for that.
I use Android and have always disabled window and transition animations within Developer options. Makes any phone feel instantly more responsive. I used to do it on my iPhone 3G, 4 and 4S too, via jailbreak tweaks.
One thing to point out apart of fluidity of animation is that there is more “blur” effect in every place like the new AirDrop animation, new Apple Intelligence animation, Flashlight in Dynamic Island. I think it’s all possible due to a faster graphic processor in recent years.
I use both Android and the iPhone 13. Where I live, using an Android is much more practical than using an iPhone. But I like the iPhone so much due to its fluid design, both hardware and software, that I use it as my personal phone. Both my work and my personal phones are with me always.
Apple may be behind in some features but they sure as hell do it right, especially the animations. Apple Intelligence being another example. Activating Siri looks amazing.
Great video. As a graphics animator constantly learning and improving my skills, I know it’s hard and takes time to make something look natural, and as a result “unnoticeable” - meanwhile, it’s all too easy to make something that looks awkward, unnatural and uncomfortable. I imagine a lot of this subtle magic comes from Apples links with Pixar all those years ago.
With a 120Hz display making everything "buttery smooth", you'd think Apple Maps would be flawless and fluid too-but nope, it still lags like crazy ! I've seen this on both my 13 Pro Max and now the 15 Pro Max. How is it that every other animation looks great, but Apple Maps can't keep up ?
im using an iphone 13 and ipad pro with pro-motion yet apple's animations dont make me not want to use the non-pro-motion device. unlike before when i had an android phone going back to 60hz refresh rate was a lot noticeable and annoying, but interesting thing is that if you reduce motion on the ipad i get the same feeling too just not on the iphone 13.
Being an Tech enthusiast I have used all types of phone Iphones, Androids, Tyzen, Windows and many other OS which are no more on the market. And I never found Apple's animation anything out of the box or anything good. I have mostly used mid range android phones which stutter on many apps and places but when It comes to comparing phones which fall in same price bracket as iphone I never noticed anything intriguing in Apple rather I prefer android any day not just because of android's customisablity, more practical usage but also on animation. I Feel apple's animation slow compared to android and on the hand hand they dont provide anything at par with android counterparts at same price range
If you ever used any android device before, iOS animations just feel super slow. You can't even scroll fast, that's their "secret weapon" lol. I would prefer to drop few frames and at least have a device that keeps up with me.
This is why I hated my Android phone after having an iPhone. The animations were sometimes just linear and it didn’t feel natural. So I switched back. That was like 8 years ago, so idk how it is these days
Father your honor, may I explain? My brain has claimed its glory over me I’ve a good heart albeit insane Condemn him to the infirmary guys! my sister set my autocorrect to something else! The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start. i let her change it and yummy uranium, i dont know California girls, we’re unforgettable she put.
This video feels like Apple marketing-level speech. You didn't describe what makes Apple's animations better than its competitor. You just mentioned what characteristics _can_ make an animation good: Good framerate, non linear curves, contextual, etc. Surface-level stuff that somehow companies like Google and Samsung have never heard of? Even breaking down a single animation vs the Pixel version, for example, and highlighting its characteristics, could have been something useful.
Apple animation is either satisfying, or does not exist at all. If an app has multiple tabs of functions side by side, like WhatsApp, it will just appear when you switch, while Android usually has animations that slides between tabs
Sempre tentava explicar isso para os usuários de Android mas nunca consiga fazê-los entender… esse vídeo explicou perfeitamente tudo oque eu sempre tentei explicar 😭
really small tip look into the lens instead of the camera screen ik its pretty close to the lens but as a viewer I can tell that we are not making direct eye contact, loved the video btw
Some android phones goes hardcore on their hardware but forget their optimization in their software such as smoothing the animation, make it more elegant, and ergonomic. That's way iPhone is better tho
First half of the video (mostly the part about refresh rate) is completely wrong (but the second is good, well done there). First, Apple processors are still much ahead of qualcomm counterpart, so it's not like they have this magic optimization thing that you're saying. That will apply to videogames actually, since it's easier for the devs to make optimized stuff for few devices, but in general, 2D apps are super lightweight for any phone, even at 120hz. So it's mostly untrue that you see jitters on android, since maybe 10 years ago, unless you have very low spec android. I've both 13 pro and oneplus 7 pro (which is 90hz btw, and uses them very well). Tomorrow i'll get an s24 ultra, and it's KNOWN that it's smoother and more responsive than iphones. that's because iphones most of the time don't actually use all the 120hz, but they're dynamic, for battery life improvement. They also are on samsung ones, but the curve of hz used depending on the inputs, on iphones is quite conservative. That means that the device won't always be as smooth, mostly at the beginning of touch inputs. So yeah, 120hz androids are often smoother averagely than iphones. Where Apple animations have that particular polish, is in the animations in general, not scrolling. As you discussed, they give a physics based animations on ALL of them, while on android it's used less, or it's less noticeable. On android I don't see ease out, basically, almost never. The downside of apple approach though is that animations are VERY slow, they take much time in general, and honestly I don't personally like the fact that they are so bouncy, it gets annoying on the long term. but the worst part is that in iOS, during animations most oftentimes you cannot give other touch inputs. In fact, I'm steering away from iOS mostly for that. I end up giving the same input multiple times just because of that. It's super frustrating. It's not like i'm gonna stare at the screen while the phone is animating stuff you know, mostly when it's doing the ease out thing, which means that the animation is almost finished, but not quite. So basically i'm staring at a screen doing almost nothing. I always end up tapping stuff over and over until it does what i want.
Being a product designer can someone share me the roadmap how I can go about creating engaging UI animation which software can I use and how the deliverables looks like
Have you ever used a pixel!? You seem a bit biased towards a brand who's constantly trying their best to limit what people want to do with their own hardware. Animation and even the control panel adjustment is shitty in iOS 18.
Since many people are talking about it I would like to say sorry for miss pronouncing inertia 😭 I trouble to pronounce some things lol.
Dont be once again
You mean mispronouncing?
🤪
@@grapesofwrath1984Do you mean: *_You mean, ‘Mispronouncing’?_* 🤪
Bozo…
You also misspelled comparison 😂
This is your Benedict Cumberbatch “penguin” moment 😂
people dont realize the animation is big factor in branding. the animation is so satisfactory it gives dopamine type effects to the brain.
"the user experience"
@@beluno8254 yeah that exactly
DEFINITELY
Dopamine for fanboys. I see animations on 8k 100" tvs and doesnt make me buy them.
@@sergioyichiong7269 literally no one asked
Young Anthony from Smosh talks about Apple animations for 7 minutes. It awesome
INERIA!!!
The mastery of apples animations makes the device feel premium and that’s undeniable
this.
i switched from windows + linux over to macOS full-time because the ui just felt more organized, smoother, and by extension, reliable.
i switched from spotify to apple music again for the better ui among better integration into their ecosystem
i will NEVER use an android because the ui simply just isn't there and that's a dealbreaker enough for me.
@@wallysaurus-d9x Couldn't have said it better myself! I'm still omw to switching to MacOS (cuz I'm broke) for these exact reasons
One thing is something thta feels premium and other if its really premium until you get dust speckles inside de camera.
@@wallysaurus-d9xonly Android UI that is better than iOS is Pixel's UI, I have both phones, other androids can't compete
@@ka-md8ue the Pixel is the only Android I'd consider getting.
Great video. I just wan to point out that Google Pixel devices (Google manufactured phones) also use Google developed CPUs (Google Tensor) and use a highly-optimised version of android. The animations on these phones are also buttery smooth. It really helps when the company controls the hardware too and not just the software
This is great content! congrats! Subscribed
solid 🤘
i'm an android user and i don't prefer apple product that much (i actually did try them ) but a thing i can't denay is how smooth the animations are i just love the animations
True
I am a samsung user but i got a small iphone recently and i can attest to what u say
Iphone isnt all that bad
It just receives a lot backlash because of apple
fax
is there anything on your android other than small cheesy os-tweaks (like changing the font or themes, etc.) that genuinely keep you from using an iphone? i want to know what i'm missing out on as an apple user.
@@wallysaurus-d9xit's more of just preferences I've been using android for most of my life and honesty customisation isn't that important to me , a thing I usually use a lot is split screen and I don't like at all the fact that the apps on iPhone after like 30 seconds of begin closed they hibernate and file sending get stopped and since I am both an editor and mograph editor on pc I usually send a lot of big files sometimes even on my phone and I usually draw sketches with the pen on my samsung ik i could buy an ipad but if it works why send another 500 , and i don't loose quality cause if it was on paper the lightning would make it harder to see, but both flagship and midrange android and iPhone are both great choices I don't think one is objectively better then the other it is just based from your needs
@@wallysaurus-d9x the only real thing I can come up with is app sideloading. 🤷
Yep
They basically hardware accelerate every animation through their gpu. Thats why their animations are soo smooth and they barely lag.
Nice video, keep on!
The goddamn dynamic island animations are oustandingly satisfying, it's just... IT'S ADDICTING TO LOOK AT I SWEAR
Great video
You don't even know how much you saved me
Apple primarily easing is heavily dependent on spring easing, their recent animation api covers spring animations
Great video. Apple's animation makes the device feel more organic and life-like. Magical. Also, let's not forget the long-time animation on the Mac such as: magnification in the Dock, minimization of windows into the Dock, and the Dashboard feature which used to appear with a wavy, watery ripple effect in the center of the screen (older MacOSs), but Apple got rid of that. And another animation that Apple discontinued was the shredding of passes (boarding passes, store cards, movie tickets, etc.) in the Apple Passbook app before it was renamed Apple Wallet.
Android manufacturers (e.g. Samsung, OnePlus, Google, etc.) also have their software tailored to the hardware.
Can I just say that when you learn about User Interface Design, you really find out just how insane it is. We created these electronic devices capable of billions of calculations every second, that work and function in a way that is objectively different from anything humans have encountered before, or would instinctually / environmentally naturally understand. Throw anyone behind a computer with the same possibilities, but without that GUI, and they will likely get very little done at all. They won’t understand what they’re looking at, because its fundamentally different from anything they’ve seen or understood before.
Yet GUIs somehow manage to make this entirely abstracted thing become almost natural to us.
Good video❤
I think I just want to add few points to make it more accurate :
1. 120hz is not the reason why it is so responsive, Apple has another benchmark to ensure responsiveness called Screen Response Time. They minimize this, Androids recently prioritize to minimize too.
2. Android also have tight integration to hardware, but what makes Apple so smooth is the architecture of their animation pipeline which is completely separate from app loading, unlike android that relies on the application to help render, thus they always have lags. while iOS will execute the animation regardless the app performance.
3. what you called as easing is technically true but that is a generic term for animation. what you are showcasing on the video is kind of specific, it is called Rubberbanding. Apple patented the bouncy UI animation technique, since the very first apple device. Androids can’t have this that is also another reason why their animation doesn’t feel as natural.
However in terms of haptics androids are faster, in keyboard, responsiveness etc. not that iPhones are bad but just saying.
@@techports4842 not really
@@techports4842i agree, iPhones have best haptics too unlike android phones, combined with the animation, it‘s like magic!
@@MustyDusty64 oh that's great to hear
@@techports4842 android animations feel straight but fast, so they are great too
LOVE IT!
Great explanation 👍🏻
My favorite lines was "oh nor" and " iphreone
as an avid Android Fan, I want these animations to be implemented in android phones as well.
I don't like Apple but the animations especially on the iPhone are just very good
Next on honor/huawei please
Until now, I still feel that Apple is the king in making fluid animations. As an Android user, I feel that my phone is smooth, but not the animations which still seem little bit stiff.
cool video!
this is why i use iphone instead of android. the OS just feels so much better
Colour os 15 comming for the animation crown 👑
I saw the video of that, kinda crazy
@@blazepate yeah their animation engine was the best at the android world. now probably the in the whole of smartphone world also dimensity chipset is super efficient and cool 🥶
Animation is the glue that sticks color, typography and inetractivity together to form design
Seamless and responsive animations reduce frustration and make the entire thing seamless to use. You can change your mind mid-animation in some cases and start doing another gesture and the phone will actually respond in the way that you want it to. That takes serious understanding and attention to detail to do, and I hope Apple never loses that incredibly rare talent
Dynamic Island ringtone on/off still broken. (At least with italian text)
3:20, small little correction, google ALSO makes their own chips and hardware in their phones and have foe a few years now. It doesn't seem to have made a huge difference, however. One would assume that because they know their hardware as well, they would optimize their version of android to be as fast as possible on their fixed hardware. Personally, after one UI6.1, I think Samsung's higher end 120hz phones feel even smoother than iPhones. I have an S22 Ultra, and it already felt great, but with the new update, it feels like a whole new generation of phone, and its magical
OneUI 6.1 isn't nearly as smooth as iOS, like, not remotely close. Sure everything is fast, but the animations are linear and lack depth or complexity. I guess not eveyone jas an eye for that.
I understand that animation is super important but this dude is just glazing apple like crazy 😂
4:33 I was trying to do this while wearing headphones and I nearly got a heart attack
I use Android and have always disabled window and transition animations within Developer options. Makes any phone feel instantly more responsive.
I used to do it on my iPhone 3G, 4 and 4S too, via jailbreak tweaks.
onmousedown + no animatiom >>>>>>>>>>
that outro
They need to make an Android app that adds smooth animations like iPhones
Holy glazing
Only thing you know how to say lmfao
I can confidently tell that Samsung is now catching up while apple is catching up on everything else
One thing to point out apart of fluidity of animation is that there is more “blur” effect in every place like the new AirDrop animation, new Apple Intelligence animation, Flashlight in Dynamic Island. I think it’s all possible due to a faster graphic processor in recent years.
i guess this explains why i never want to switch to another brand of phone and tablet even tho some android devices are objectively better (in specs)
I use both Android and the iPhone 13. Where I live, using an Android is much more practical than using an iPhone. But I like the iPhone so much due to its fluid design, both hardware and software, that I use it as my personal phone. Both my work and my personal phones are with me always.
It matters because you gotta defend your brand.
Very well explained and great video!
I mean, it's simple. High FPS, motion blurr and responsiveness. It's very easy to tell the reasons.
6:59 bro really had to stretch the outro for dem dabloons 🤑
Very nicely done. Thank you!
Apple may be behind in some features but they sure as hell do it right, especially the animations.
Apple Intelligence being another example. Activating Siri looks amazing.
Great video. As a graphics animator constantly learning and improving my skills, I know it’s hard and takes time to make something look natural, and as a result “unnoticeable” - meanwhile, it’s all too easy to make something that looks awkward, unnatural and uncomfortable. I imagine a lot of this subtle magic comes from Apples links with Pixar all those years ago.
With a 120Hz display making everything "buttery smooth", you'd think Apple Maps would be flawless and fluid too-but nope, it still lags like crazy ! I've seen this on both my 13 Pro Max and now the 15 Pro Max. How is it that every other animation looks great, but Apple Maps can't keep up ?
im using an iphone 13 and ipad pro with pro-motion yet apple's animations dont make me not want to use the non-pro-motion device. unlike before when i had an android phone going back to 60hz refresh rate was a lot noticeable and annoying, but interesting thing is that if you reduce motion on the ipad i get the same feeling too just not on the iphone 13.
Being an Tech enthusiast I have used all types of phone Iphones, Androids, Tyzen, Windows and many other OS which are no more on the market. And I never found Apple's animation anything out of the box or anything good. I have mostly used mid range android phones which stutter on many apps and places but when It comes to comparing phones which fall in same price bracket as iphone I never noticed anything intriguing in Apple rather I prefer android any day not just because of android's customisablity, more practical usage but also on animation. I Feel apple's animation slow compared to android and on the hand hand they dont provide anything at par with android counterparts at same price range
Amd windows were way better than both Ios and Android I would have personally used windows
If you ever used any android device before, iOS animations just feel super slow. You can't even scroll fast, that's their "secret weapon" lol. I would prefer to drop few frames and at least have a device that keeps up with me.
Bro had to make the 8 minutes long for the extra revenue. 😂 Haha, nicely explained bro! 👊🏼
It is so annoying that I catch my 15pro stuttering every now and then either scrolling or just using the UI
This is why I hated my Android phone after having an iPhone. The animations were sometimes just linear and it didn’t feel natural. So I switched back. That was like 8 years ago, so idk how it is these days
👏🏻👏🏻👏🏻
This was an excellent video I didn’t know I needed to watch. Heaps good job mate!
Are the snippets from apple from the WWDC developer courses?
Father your honor, may I explain? My brain has claimed its glory over me I’ve a good heart albeit insane Condemn him to the infirmary guys! my sister set my autocorrect to something else! The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start. i let her change it and yummy uranium, i dont know California girls, we’re unforgettable she put.
You listened to us! Yay! ❤
Would love to see your take on pixel animation man
Excellent work dude! New subscriber for sure.
Thank you !!!!
thats why i would choose ios
This is a very well done video - looking forward to seeing ur channel grow 😊
This video feels like Apple marketing-level speech. You didn't describe what makes Apple's animations better than its competitor. You just mentioned what characteristics _can_ make an animation good: Good framerate, non linear curves, contextual, etc. Surface-level stuff that somehow companies like Google and Samsung have never heard of?
Even breaking down a single animation vs the Pixel version, for example, and highlighting its characteristics, could have been something useful.
the fact that this video is in 30fps
My bad 😞
@@blazepate and we are talking about animations xd ♥️
and yet, the apple animation still felt awesome...
4:13 I'm pretty sure inertia is pronounced in-NUR-shuh
I pronounce things weird
Hahaha
😂😂
@@blazepateyou do you
Idk how you recognized that’s what he meant to say
Dude this was really interesting! And remember, other people’s opinions are none of your business. This was great 👌
Very informative… just check your words lol
Not an apple user anymore but god do i miss the fluidity of ios. Not even samsung or pizel come close to it
Apple animation is either satisfying, or does not exist at all. If an app has multiple tabs of functions side by side, like WhatsApp, it will just appear when you switch, while Android usually has animations that slides between tabs
😊yeah the same goes jn the phone app. Thats cuz you get to the tabs quicker, and its true
Sempre tentava explicar isso para os usuários de Android mas nunca consiga fazê-los entender… esse vídeo explicou perfeitamente tudo oque eu sempre tentei explicar 😭
Good job padding the runtime at the end I respect that
Odd compression😂😂😂
My bad for the typo lmao
My professors always show us apple ads as an example for perfect web/Video Design
I literally got a samsung galaxy ad before watching this 😭😭
I have 15 pro max i turn of 120hz but still smooth ❤
Amazing video! 🔥
Make a comparison with Android
Try turning your torch off and look at it gradually dimming.
Heck they even did animation for torch 😂❤
really small tip look into the lens instead of the camera screen ik its pretty close to the lens but as a viewer I can tell that we are not making direct eye contact, loved the video btw
Some android phones goes hardcore on their hardware but forget their optimization in their software such as smoothing the animation, make it more elegant, and ergonomic. That's way iPhone is better tho
I said some ok, Chill
First half of the video (mostly the part about refresh rate) is completely wrong (but the second is good, well done there). First, Apple processors are still much ahead of qualcomm counterpart, so it's not like they have this magic optimization thing that you're saying. That will apply to videogames actually, since it's easier for the devs to make optimized stuff for few devices, but in general, 2D apps are super lightweight for any phone, even at 120hz. So it's mostly untrue that you see jitters on android, since maybe 10 years ago, unless you have very low spec android. I've both 13 pro and oneplus 7 pro (which is 90hz btw, and uses them very well). Tomorrow i'll get an s24 ultra, and it's KNOWN that it's smoother and more responsive than iphones. that's because iphones most of the time don't actually use all the 120hz, but they're dynamic, for battery life improvement. They also are on samsung ones, but the curve of hz used depending on the inputs, on iphones is quite conservative.
That means that the device won't always be as smooth, mostly at the beginning of touch inputs.
So yeah, 120hz androids are often smoother averagely than iphones.
Where Apple animations have that particular polish, is in the animations in general, not scrolling. As you discussed, they give a physics based animations on ALL of them, while on android it's used less, or it's less noticeable. On android I don't see ease out, basically, almost never. The downside of apple approach though is that animations are VERY slow, they take much time in general, and honestly I don't personally like the fact that they are so bouncy, it gets annoying on the long term. but the worst part is that in iOS, during animations most oftentimes you cannot give other touch inputs. In fact, I'm steering away from iOS mostly for that. I end up giving the same input multiple times just because of that. It's super frustrating. It's not like i'm gonna stare at the screen while the phone is animating stuff you know, mostly when it's doing the ease out thing, which means that the animation is almost finished, but not quite. So basically i'm staring at a screen doing almost nothing. I always end up tapping stuff over and over until it does what i want.
i just wanted to say the thumbnail is fire and captures exactly what the video is about and is pleasing on the eyes
AirDrop is still broken with people you have contacts with.
I haven't had any problem with AirDrop personally
Hey, great video! Much more informative than the other one. Keep it up!
You could make an entire series just on this topic!
Maybe …..
Co-sign this.
No way an animation expert is showing the animation at 11% battery 😂, iPhone reduces motion on battery saving mode.
Being a product designer can someone share me the roadmap how I can go about creating engaging UI animation which software can I use and how the deliverables looks like
Have you ever used a pixel!? You seem a bit biased towards a brand who's constantly trying their best to limit what people want to do with their own hardware.
Animation and even the control panel adjustment is shitty in iOS 18.
One of the main reasons I still go back to apple
So the most impactful things in apple animations are css transition curves?
Look at the new Color Os of Oppo phones, smoother animations than apple
Why is the last minute of the video empty?
gotta get that 8 minute runtime for ads. i respect it lol
Ios just needs a right swipe/back button like android, that will really make the software experience much better in my opinion.
please, no... the android "back" button is an usability nightmare...