Hammer Tutorial 2: Combine Assaults

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  • Опубликовано: 16 окт 2024

Комментарии • 6

  • @mineturtle2
    @mineturtle2 5 месяцев назад

    Ty!

  • @isos-12000bbOS
    @isos-12000bbOS 2 года назад

    Just a Tip: You can assign a whole npc group to one ai_goal_assault, only name the npc's with the same name. Also you can assign all the rallypoints using a root name and putting it in the Seach Type field wit "*" at the end.
    And another thing to consider that I didn't know its that the assault point should be visible for th NPCs and whitout obstacles, if its no the NPCs would not start Assault.
    Good video man 👌

    • @spacemanjohnathan4092
      @spacemanjohnathan4092  2 года назад +1

      Oh, thank you.
      I know you can do that as well for grouping I just find that for keeping things more organized for when it eventually breaks and you can't figure out why lmao. I find it's better to name things differently to figure out why something doesn't work easier, which doesnt hurt if the map is small enough to handle it.
      Of course with bigger maps you'd definitely need to group root names as well.
      One thing I definitely should have talked about was NPC Nodes, which can allow for longer assault points in between eachother because the combine will be able to path find easier.
      Thanks for watching!

  • @none-qs3sl
    @none-qs3sl 4 месяца назад

    could you provide a link? the one in the description has expired.

    • @spacemanjohnathan4092
      @spacemanjohnathan4092  4 месяца назад

      Yep! Heres the link to the .vmf:
      www.mediafire.com/file/zn7icl7wzv8zn5p/CombineAssaultPrefab.vmf/file

    • @none-qs3sl
      @none-qs3sl 3 месяца назад

      @@spacemanjohnathan4092Forgot to say thanks