the game has the mentallity that issues aren't fixed, they are just made less annoying by the addition of a new skill line. Carrying bags is annoying? Transporter gives you rush and can carry 2 at once. Techies are hard to find? Scrambler allows ecms to find them. Armour bags are meta? Now medic bags are
To be honest, I disagree. Adrenaline, as great as it sounds, isn't as cheap compared to Plate Up + Adaptive Armor. With Adrenaline, you might get most of Fortitude skill line, and some of Medic skill line (probably 8 skill points, counting up if u want medic bags). Compared to Plate Up + Adaptive Armor, where you just need Plate Up (2 skill points) and any Grit source (I use Enforcer basic and Combat Reload, so another 2 skill points), it totals up to 4 skill points (or 6 if you use Replenish, but most people already use it (i think), counting up if you want armor bags). With Adrenaline, you'd need to rely on Medic Bags and First Aid Kits to keep up the Adrenaline, compared to PL + AA, which you really need to play smartly and you will keep most of your armor, since it's infinite. Some maps do benefit from Adrenaline, but Plate Up + Adaptive Armor works everywhere, anywhere. Good thing with Adrenaline is that you can do more dangerous stuff, since it doesn't count towards your armor. I mostly run SA A144 + 5x Scope + Precision Shot, and Plate Up + Adaptive Armor. Keeps me alive most of the time in overkill solo loud. With SA A144 + 5x Scope + Precision Shot, the game goes from easy, to point and click adventure game. As easy as it sounds, I still play smartly, like taking cover, taking an alternative path if cops swarm the path I wanted to take.
So this is by far the best build I have come across in Payday 3. The issue I'm having is that the build is so good that when you run out of adrenaline it becomes awful. Now I know that's the point but for instance how would you combat the heist road rage. When I still have charges on my medic bags I am every meaning of the word unkillable but the minute they run out I'm like just disintegrated. The point I'm getting at is the build runs on first aid kits mainly from civilians so if there's barely any civilians on the heist how do you combat or counter that situation? For context I play solo so as you know the AI are brain dead... But I also play on overkill or try and it goes so well until I run out of first aids.
Bro we don’t want too much of a challenge. However we don't want to be handed the reward like a participating trophy sitcker. Rather be slightly over power than highly under power with just one skill of line. A one trick pony
I spent a few minutes trying to decipher it, I think they mean "Its not the strongest way to play, its the only way to play," wich by the way I find to be a very pessimistic take, and a frankly untrue one at that. Its still a confusing comment so I'm not even sure if my interpretation is correct in the first place.
Game is really fun if you have a team and even if you are solo if you have a decent build it’s fun to play with higher level people or help new players it’s a mentality game if you play it thinking bad you’re gonna have a bad time simple
the game has the mentallity that issues aren't fixed, they are just made less annoying by the addition of a new skill line. Carrying bags is annoying? Transporter gives you rush and can carry 2 at once. Techies are hard to find? Scrambler allows ecms to find them. Armour bags are meta? Now medic bags are
"And when everything's meta, nothing will be" or whatever that guy from The Incredibles said
@@cookiedou3 I look forward to the ammo bag meta and the sentry mets. Maybe a new deployable that will be meta
Transporter was definitely just a direct fix to that. It's still a bit monotonous, but it's definitely fixed
when everyone is super… no one will be
Fortitude is so strong, that even I can complete OVERKILL solo heists with one hand! Don't ask what the other hand is doing.
I bet it's helldiving.
Holy power creep, Batman
me when the fully filled of morphine medic back is left unatended
To be honest, I disagree. Adrenaline, as great as it sounds, isn't as cheap compared to Plate Up + Adaptive Armor. With Adrenaline, you might get most of Fortitude skill line, and some of Medic skill line (probably 8 skill points, counting up if u want medic bags). Compared to Plate Up + Adaptive Armor, where you just need Plate Up (2 skill points) and any Grit source (I use Enforcer basic and Combat Reload, so another 2 skill points), it totals up to 4 skill points (or 6 if you use Replenish, but most people already use it (i think), counting up if you want armor bags). With Adrenaline, you'd need to rely on Medic Bags and First Aid Kits to keep up the Adrenaline, compared to PL + AA, which you really need to play smartly and you will keep most of your armor, since it's infinite. Some maps do benefit from Adrenaline, but Plate Up + Adaptive Armor works everywhere, anywhere. Good thing with Adrenaline is that you can do more dangerous stuff, since it doesn't count towards your armor.
I mostly run SA A144 + 5x Scope + Precision Shot, and Plate Up + Adaptive Armor. Keeps me alive most of the time in overkill solo loud. With SA A144 + 5x Scope + Precision Shot, the game goes from easy, to point and click adventure game. As easy as it sounds, I still play smartly, like taking cover, taking an alternative path if cops swarm the path I wanted to take.
So this is by far the best build I have come across in Payday 3. The issue I'm having is that the build is so good that when you run out of adrenaline it becomes awful. Now I know that's the point but for instance how would you combat the heist road rage. When I still have charges on my medic bags I am every meaning of the word unkillable but the minute they run out I'm like just disintegrated. The point I'm getting at is the build runs on first aid kits mainly from civilians so if there's barely any civilians on the heist how do you combat or counter that situation?
For context I play solo so as you know the AI are brain dead... But I also play on overkill or try and it goes so well until I run out of first aids.
You gotta tell me how to make my weapons look that damn good DAMN
You put more than one color on them.
I’m sorry but 1:20 to 1:22 sounds like he had a tongue twister had me in stitches
there were a lot of 'T' noises that my tongue really didn't like there, I think
very well made video
keep it up!!
I play every day! I enjoy EVERYTHING but the CLOAKERS! LOLOLOL
i might be confused but i thought you only get 21 skill points? have they added more if so what's the level to have max skill points
now is 28
it seems precision shot no longer penetrates? I'm assuming that's fine
Bro we don’t want too much of a challenge. However we don't want to be handed the reward like a participating trophy sitcker. Rather be slightly over power than highly under power with just one skill of line. A one trick pony
@cookiedou3 could make a best attachment guide for all weapons I don’t think anyone has made one yet
Maybe, I'll start to look into it for sure!
The strongest way to play no.
The only way to play yes.
This has to be the single most confusing comment I have ever recieved on a video.
I spent a few minutes trying to decipher it, I think they mean "Its not the strongest way to play, its the only way to play," wich by the way I find to be a very pessimistic take, and a frankly untrue one at that. Its still a confusing comment so I'm not even sure if my interpretation is correct in the first place.
Game is really fun if you have a team and even if you are solo if you have a decent build it’s fun to play with higher level people or help new players it’s a mentality game if you play it thinking bad you’re gonna have a bad time simple
Yeah, the game can be fun, but for a lot of people who find enjoyment from being pushed and challenged? The game's just plain unfun with fortitude.
Nope, game is bad, but it's getting better
The state of this game is so sad
Bruh breathe