Your work is amazing, too bad it was wasted in a project that is closing, not alot of people will get to appreciate your effort inside the game! WarHaven problem is that the game didn't felt like a Korean game, but like a western game; slow, unappealing combat, unappealing character designs, hardware heavy, and with a very odd "European humor" - why?!, I hope someone at Nexon is brave enough to pitch Vindictus 2, given the current surge in popularity for MMORPGs. That market size is wider than a chivalry 2 knock-off.
I appreciate your interest in Warhaven. Working on this project has been a valuable experience, and I've gained a lot from it. Moving forward, I intend to apply the skills and insights I've acquired to develop even more captivating games. The development journey of Warhaven has been fulfilling, and I sincerely thank you for playing the game.
The quality of the animation is just something else! :O inspiring!
감사히 보고갑니다~👍
모캡과 키애니메이션의 구간을 기입해주시면 더 심도깊게 볼 수 있을거 같습니다
모캡기반인가요?
넵 로코모션에서는 모캡기반이고 액션 모션에서는 제한 된 프레임 때문에 키 애니메이션 비중이 상당히 높게 작업 되었습니다.
Your work is amazing, too bad it was wasted in a project that is closing, not alot of people will get to appreciate your effort inside the game!
WarHaven problem is that the game didn't felt like a Korean game, but like a western game; slow, unappealing combat, unappealing character designs, hardware heavy, and with a very odd "European humor" - why?!, I hope someone at Nexon is brave enough to pitch Vindictus 2, given the current surge in popularity for MMORPGs. That market size is wider than a chivalry 2 knock-off.
I appreciate your interest in Warhaven. Working on this project has been a valuable experience, and I've gained a lot from it. Moving forward, I intend to apply the skills and insights I've acquired to develop even more captivating games. The development journey of Warhaven has been fulfilling, and I sincerely thank you for playing the game.