Animation Showreel 2023

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  • Опубликовано: 8 янв 2025

Комментарии • 101

  • @Supinori
    @Supinori 10 месяцев назад +6

    Wow! Superb man, really incredible

  • @yunyynn7885
    @yunyynn7885 Год назад +18

    The concept is good, and it looks good because it's elastic!

  • @sonnysantamaria9256
    @sonnysantamaria9256 Месяц назад

    Very Nice Kapatid. Love what you did with all these Rigs/Models.

  • @CaduBraz
    @CaduBraz Год назад +4

    This is awesome! Congrats

  • @BUNNY.190
    @BUNNY.190 9 месяцев назад

    wow beautiful well done my frend

  • @Fanimation_Studios
    @Fanimation_Studios 7 месяцев назад +1

    Amazing walk cycles and run cycles! Those always are hard to nail. 😉

  • @KayeDumagay
    @KayeDumagay 2 месяца назад

    Awesome job! I'm so proud of you!

  • @allenliu7450
    @allenliu7450 Год назад +7

    great stuff man, super smooth. Wonder where did you learn these? I'm teaching myself character animation these days, any online resources you recommend?

    • @abrey84
      @abrey84  Год назад +5

      My first job had a training back when I started in animation. You can find a lot of tutorials, guides, and some more tips here on YT from a couple of animators like Sir Wade and a few more. You can also just google the rigs that I used. It's listed in the description.

    • @allenliu7450
      @allenliu7450 Год назад

      @@abrey84 really appreciate your replying. Mind if I ask, when was that and where are you located? I'm currently in Canada, seems there are not a lot of entry-level opportunity🥲

    • @abrey84
      @abrey84  Год назад +2

      ​@allenliu7450 This was way back, around 2005 or 6? I'm based in the Philippines. Back then, there were little to no resources to learn anything 3d related (to my knowledge, at least), so companies are willing to train artists. I actually applied as an illustrator but was assigned to 3d animation since there was almost no one applying for the spot.

  • @rasgacoin189
    @rasgacoin189 Год назад +1

    "I really enjoyed the animation and 3D model. I think it would be great if you could make a tutorial teaching how to do it."

  • @bma4372
    @bma4372 7 месяцев назад

    This is great work, and that CHONK Raphael at the end was the best, haha.

  • @FebiMaster
    @FebiMaster 10 месяцев назад +1

    Do you think as an animator we have to be able to create rigging as well? If so then can you recommend where we can start as a beginner on how to do rigging?

    • @abrey84
      @abrey84  10 месяцев назад +3

      Hey, I think knowing how to rig helps a lot in understanding the mechanics and limitations of the controllers, I'm not too technical with it as some of the full-time technical artists but you essentially should know a little bit of the ins and out of your rig character file. And also, this is important, it helps you, ask the right questions and give out request to the technical artist when animating, specially when things doesn't work out the way you wanted (basically a review of the character, what it can and can't do, knowing how to rig even at basic at least helps tremendously).
      I don't have any specific link on rigging tutorial, but there's a ton here on youtube. Just start with the simplest one so you can get a feel on how they work.
      Edit: this mostly helpful in game dev btw.

  • @bliss2_308
    @bliss2_308 9 месяцев назад

    Nice animation ! I was wondering what reference you used in creating the animation for the Munkei rig? thanks

  • @P4nem___Et___C1rcenses
    @P4nem___Et___C1rcenses Год назад +2

    Very smooth and clean.

  • @alionalion7825
    @alionalion7825 10 месяцев назад +1

    Could you please share these rig files? They are only for practice~

    • @abrey84
      @abrey84  10 месяцев назад

      It's posted in the description , you can just google search them, sorry if this is the best I can do, RUclips's asking me to do another verification stuff before I 'm allowed to post links and I'm too lazy to do that :)

  • @ukmonk
    @ukmonk 4 месяца назад

    awesome work!!!!

  • @samuelsun3560
    @samuelsun3560 11 месяцев назад

    thats an interesting redesign of Samus there

  • @JacksonAcademy1
    @JacksonAcademy1 7 месяцев назад

    These are amazing! Are you open to freelance work?

  • @Tuntira
    @Tuntira 8 месяцев назад

    Excellent work!!

  • @marionettemocap
    @marionettemocap 4 месяца назад

    amazing cycles🔥🔥🔥

  • @anup-kaushal
    @anup-kaushal 8 месяцев назад

    Awesome

  • @xbboyn9977
    @xbboyn9977 Год назад

    Wow…that’s just.. wow

  • @sahilsyd8618
    @sahilsyd8618 Год назад

    Amazing Work !!!!! SSo, this is what 17 years of experience looks like May i ask how did u do the seamless background?

    • @abrey84
      @abrey84  Год назад +3

      I rendered them out with a ground plane that I scaled up until the borders is not seen. Then I made a render pass for just the shadow matte and just the reflection (the character is there only to cast shadow and for the reflection (separate render layer for both), but the character is not being rendered out). In comp, I added those two passes as multiply for the shadows and linear light for the reflection pass.

  • @raplevision86417
    @raplevision86417 2 месяца назад

    nice work

  • @lilgal9346
    @lilgal9346 2 месяца назад

    so awesome seeing the Sheik rig here! The animation you managed to make with them is so awesome!!
    Did you make these with maya 2024? I got the Sheik rig working on my maya 2024 but the colors on them look really bright and weirdly satured (not rendering, just regular maya interface) did you work around this issue too?

    • @abrey84
      @abrey84  2 месяца назад +1

      You can play around the color management of your scene in the settings/preferences. And yep, I used Maya 2024. Hope this helps.
      Edit: I actually think it's 2020? Sorry got confused since I'm currently using 2024 :)

  • @gunasundaris3
    @gunasundaris3 9 месяцев назад

    Verry nice

  • @floxxart_7088
    @floxxart_7088 11 месяцев назад

    wow, crazy good

  • @azannaseer12
    @azannaseer12 7 месяцев назад

    Amazing work 😘

  • @butterflywarrioredits
    @butterflywarrioredits 8 месяцев назад

    Guess I’m going to be the first. Your Ruby Rose and Crescent Rose from RWBY animation was beautiful.

  • @jostasizzi818
    @jostasizzi818 Год назад

    This is so much badass my brother
    Wohooo

  • @nightcorex746
    @nightcorex746 2 месяца назад

    genial

  • @antonshakhovnin
    @antonshakhovnin Год назад

    Great stuff!

  • @86glint
    @86glint 3 месяца назад

    Noob question for anyone to answer but for the attack animations, do you animate the root mover as well or does your character leave that control as it's doing it's attack animation?

    • @abrey84
      @abrey84  2 месяца назад +2

      Generally speaking, for characters, you shouldn't touch the root controller except on special occassions. It's mostly for scene placement. Regarding the movement (forward) of the main character, if you're in game dev, it's within the discretion of the devs/programmers if you can do so. In this instance, I just animated the scene regularly, meaning I moved the "cog" controller forward and away from the "root" controller. Most cases they (devs) prefer to have the animation in place, there are ways to do so but it's a bit hard to explain.

    • @86glint
      @86glint 2 месяца назад

      @@abrey84 Thank you so much. You've allowed me to focus more on the quality of the animation, seriously it was so hard to get a concise answer like this. Appreciate your time and help. Coming from a film/show animation degree, this is a tremendous insight.

  • @michaelsong741
    @michaelsong741 8 месяцев назад

    Amazing

  • @rosseverson2597
    @rosseverson2597 Год назад

    Excellent reel!

  • @expandulardongus360
    @expandulardongus360 Год назад

    Link's sword swings feel good

  • @gunasundaris3
    @gunasundaris3 9 месяцев назад

    Can u tell that prop red chair rig

  • @90sGamingWizard
    @90sGamingWizard 7 месяцев назад

    WHERE YOU FROM?

  • @blurdt
    @blurdt Год назад +1

    how do you do the lighting and render so nice?

    • @abrey84
      @abrey84  Год назад +1

      I rendered them out in Arnold with a dome lighting and an outdoor HDRI, then added a few tweaks in post. Also the shaders helps with adding a touch of specularity in parts that needed it.

    • @blurdt
      @blurdt Год назад

      @@abrey84thank you for the reply! are you willing to do a bit of demo. i really like the simple rendering or if you can direct me to existing guide would be great help

    • @abrey84
      @abrey84  Год назад +1

      @blurdt you can search tutorials for Arnold here on RUclips. It's a lot easier to use compared to other renderers. As for the comp/post work, it's all a matter of taste, really. All of it is just color grading and layering of other render passes.

  • @IsThatNaomiOmi
    @IsThatNaomiOmi 8 месяцев назад

    Where do you get the models from?

  • @mymetaverse5709
    @mymetaverse5709 Год назад

    amazing, am just starting out..do you teach?

    • @abrey84
      @abrey84  10 месяцев назад

      Thank you! No, I don't teach, but there's a handful of amazing animators that put tutorials here on RUclips!

  • @notajd
    @notajd 8 месяцев назад

    in which softawre you used to do this ?

  • @nabinhro5043
    @nabinhro5043 Год назад +3

    Hey, Aaron Reyes nice work man .....i just want to know that how many hours did you practise while studying animation in the beginning ... and which software are you using ????

    • @abrey84
      @abrey84  Год назад +5

      My first job offered me a three month training with 11 exercises. There were no anything that taught animation back when I started. Typically, every exercise (mostly for body mechanics like from grabbing a bottle, walking, standing up, etc) it would range from 2-3 days to even a week(8 hours per day). Every motion presents different challenges, so it really varies. As for the software, I started out in 3dsMax, then Maya, depending on the project.

    • @nabinhro5043
      @nabinhro5043 Год назад +1

      @@abrey84 thanks man, this helps me a lot......hope it goes well for you and me as well 😄😄🤗🤗

  • @scarvello
    @scarvello 7 месяцев назад +5

    Why don’t we ever gets games with this kind of quality in them?

    • @tixelz_nation
      @tixelz_nation 5 месяцев назад +3

      Probably too expensive

    • @snick9314
      @snick9314 3 месяца назад +2

      Game animation usually serves a different purpose to movie animation. Game animation need to be fast snappy and reactive to cleanly transition form any action into any action. I agree a lot of Game animations can be better but it is a fine line a lot of them need to get across for a good end product.

  • @minima_studios
    @minima_studios Год назад

    Great work, are you available for hire?

    • @abrey84
      @abrey84  Год назад

      I have my email posted at the end of the video if you want to send more details. Thanks!

  • @WildKdeybladeWielder
    @WildKdeybladeWielder 10 месяцев назад

    Question, what animation software you're using Maya or Blender?

    • @abrey84
      @abrey84  10 месяцев назад

      I'm using Maya!

  • @Gamingawesomeness121
    @Gamingawesomeness121 11 месяцев назад

    What specs you need yo make something like this??

    • @abrey84
      @abrey84  10 месяцев назад

      I think somewhere between i5 to i7 in terms of processor and a decent enough GPU will do, also around 32gb of ram? I'm not too sure about this. It actually depends on how "heavy" the model is in terms of demand on your PC, higher textures, complex rigging, etc.

  • @aaronpedercini5536
    @aaronpedercini5536 Год назад

    really nice reel:how often do you get hired or get any requests?Because i'd love to work with animation(Right now i'm only studying)

  • @absencedev
    @absencedev 6 месяцев назад

    🔥🔥🔥

  • @hynsxch
    @hynsxch Год назад

    nice animation reel 😄

  • @nart0803
    @nart0803 9 месяцев назад

    🔥🔥🤟🏻

  • @thffkfltm
    @thffkfltm Год назад

    great

  • @YioshiEdit
    @YioshiEdit Год назад +1

    this is great ! good work , any tips on improving in animation ?

    • @abrey84
      @abrey84  Год назад +5

      It's kinda hard to give out specific tips. But in general, just keep studying mechanics, flow, momentum etc (I still study most of the time). It also helps being exposed to good choreography and just keep at it. There's no shortcut for the most part. You can also look up great tips and guides from Sir Wade Neistadt here on youtube. Hope this helps.

    • @YioshiEdit
      @YioshiEdit Год назад +1

      @@abrey84 thanks ! yeah i know its a long way and a no ending path , ill keep going and studying a lot , huge thanks and keep going , your work is great!

  • @Displant
    @Displant Год назад

    nice

  • @ninam3136
    @ninam3136 Год назад

    Question about the hair and accessories flowing: Did you animate those yourself, or did you add some rig dynamic hair/clothing into the parts?

    • @abrey84
      @abrey84  Год назад

      I animated the hair and other accessories on both Link and Raphael (last two scenes) which takes up so much time so for the rest of them, it's tool assisted, you still need to guide the flow so it doesn't collide with the mesh.

    • @ninam3136
      @ninam3136 Год назад

      @@abrey84 That's very impressive on animating their hair. You say tool assisted. Are you able to say what type of tool, or maybe there's a video on what you did? I feel like is would help me make my hair animations more efficient.

    • @abrey84
      @abrey84  Год назад +1

      @ninam3136 i think the name is "overlappy", it's a lot similar to the other plug in "overlapper" which has a video here on RUclips.

    • @ninam3136
      @ninam3136 Год назад

      @@abrey84 thank you very much! I will check it out

  • @4rtizimo
    @4rtizimo Год назад

    nice animation what software did you use ?

    • @abrey84
      @abrey84  10 месяцев назад

      I use Maya!

  • @jimmyyang5611
    @jimmyyang5611 Год назад

    Hi, a really good reel!
    What renderer did you use?

    • @abrey84
      @abrey84  Год назад

      I used Arnold 👍

    • @jimmyyang5611
      @jimmyyang5611 Год назад

      @@abrey84 did it take long for rendering? How long did it take for a frame?

    • @abrey84
      @abrey84  Год назад

      @@jimmyyang5611 about 14 to 20 sec approximately.

    • @jimmyyang5611
      @jimmyyang5611 Год назад +1

      @@abrey84 Thank you very much! I thought I also wanted to make an animation reel someday.

  • @Kirklandwalker
    @Kirklandwalker Год назад

    where can I get the rig?

  • @FernandoCastro-x6m
    @FernandoCastro-x6m Год назад

    uaaau

  • @andryowyeh3531
    @andryowyeh3531 11 месяцев назад

    where did u get the rig, are they free ?

    • @abrey84
      @abrey84  10 месяцев назад

      Yes, all of them are free. It's in the description, you can just search them :)

  • @wornquest91
    @wornquest91 20 дней назад

    Is this maya ?

  • @TimSkovblleHolst
    @TimSkovblleHolst Год назад

    It might not be specifically game oriented but its way better than I can animate so good luck!

  • @deletedddddddddd
    @deletedddddddddd Год назад

    the hair moves more like rubber than hair, its really distracting

    • @piper5962
      @piper5962 Год назад +1

      I found it amazing

  • @eliottdeletraz97
    @eliottdeletraz97 Год назад

    The animation of the catfish monster is probably the less well done. His way to breath does not looks natural and the way he screams with the fist is a little bit weak.

  • @hoan.hi.
    @hoan.hi. Год назад

    great combo

  • @shaunramkelawon
    @shaunramkelawon Год назад

    beautiful

  • @oggy3D
    @oggy3D Год назад

    Since when you learning brother?