10 Things We Need in Super Mario Maker 3

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  • Опубликовано: 26 окт 2024

Комментарии • 400

  • @Justin-Hill-1987
    @Justin-Hill-1987 2 года назад +73

    I'd love to see those triangular blocks that allow Mario/Luigi, etc. to run up the sides of walls and on the ceiling (just like in some levels Super Mario World and further expanded on in Super Mario Advance 4: Super Mario Bros. 3's levels in World-e.). I'd also like it if they added the magic pink note block from Super Mario Bros. 3 that leads to a bonus coin heaven when bounced on...

    • @SylkaChan
      @SylkaChan 2 года назад +2

      How about extending the map so there is another tile on the other side of the castles in SMB1 & NSMBU?

    • @DragonTheOneDZA
      @DragonTheOneDZA Год назад

      But the toads can't? Unfair

  • @thmfox4901
    @thmfox4901 2 года назад +85

    Mario Maker 3 has tons of potential to be great if they add more new stuff that makes the overall experience
    Also another idea i have is a tube cannon. If i remember correctly, NSMBW had some tubes that acted like cannons. If you could configurate pipes to either go to another area of the level or launch you to a specific direction, it would be epic

    • @ianmathwiz7
      @ianmathwiz7 2 года назад +7

      SMW and NSMBDS also had those.

    • @depressedcells
      @depressedcells 2 года назад +2

      @@ianmathwiz7 NSMBU also had them

    • @jimmy_os
      @jimmy_os 2 года назад

      It would be cool to see a pipe like that shoot you to bounce on an enemy, noteblock, or anything like those

  • @FudgeFace-kt7wx
    @FudgeFace-kt7wx 2 года назад +36

    Something I want is to be able to combine themes like...
    An underground desert
    An underwater ghost house
    An icy plains with lava
    They're's so many unique options and I really want this

    • @Mr.Sparklez
      @Mr.Sparklez 2 года назад +3

      They might have an "advanced background" or "merge" option in smm3

    • @SylkaChan
      @SylkaChan 2 года назад +3

      -more liquid options, and liquid options for all terrain types
      -level gimmicks options, such as low gravity and being upside down optional for night levels
      -more superworld themes besides smw, including a 3d one
      -more themes, like beach, mountain, volcano, tower, city
      -theme based enemies, unique enemies for different themes, including tree types
      -more platforms from Mario games, which are not in SMM2
      -new power ups, such as the ice flower, and roulette boxes
      -new game styles : SMB2 and All Stars
      -more than one variant for each terrain theme, such as sewers, spooky/autumn forest, ice caves, water ships
      -triggers, to add features like moving terrain, rotating pipes, water spouts, and more
      -more sound effects, and music options
      -certain enemies can wear enemy parts such as shells on their heads the way the player does
      -minigames for classic Mario Games not in SMM such as Donkey Kong
      -add content gradually, through downloading expansion packs on the servers

    • @manperson5365
      @manperson5365 2 года назад

      Imagine mixing smth like forest with castle
      That’d be cool :0

    • @Mr.Sparklez
      @Mr.Sparklez 2 года назад

      @@manperson5365 just gives us a ruined jungle temple background

    • @YourAverageRock
      @YourAverageRock Год назад +1

      WE WANT OUR POISON CASTLES WITH WIND!

  • @nicks.857
    @nicks.857 2 года назад +45

    2:16 The only problem is, that we would have the same problem as with "naked" pipes.
    People placing liquids randomly over the level would look extremely cursed, especially in the NSMBU ans 3DWorld style.

    • @IvanFranco120
      @IvanFranco120 2 года назад +6

      Yeah... 😅

    • @petery6432
      @petery6432 2 года назад +11

      I think you could fix that by making it such that there needs to be a bottom to it, either through a semisolid or solid blocks.

    • @nicks.857
      @nicks.857 2 года назад

      @@petery6432 and walls

    • @nicks.857
      @nicks.857 2 года назад

      @@petery6432 but yeah that could work

    • @spiritbaki108
      @spiritbaki108 2 года назад +8

      A fair price to pay, imo

  • @casperdewith
    @casperdewith 2 года назад +66

    I’d like the blue P-switch-activated coins to return. Those are excellent indicators - different-coloured coins for spin jumping, like in ROM hacks - or just a good reward if you’re quick to collect as many as possible within the time.

    • @MaxSixty-Three
      @MaxSixty-Three 2 года назад +3

      I agree

    • @BiohazardP
      @BiohazardP 2 года назад +4

      Yeah, and the rainbow music notes too

    • @casperdewith
      @casperdewith 2 года назад +1

      @@BiohazardP Those from _Super Mario Galaxy?_

    • @BiohazardP
      @BiohazardP 2 года назад +1

      @@casperdewith They're in multiple 3D Mario games

    • @casperdewith
      @casperdewith 2 года назад +1

      @@BiohazardP I was thinking of a sequel, _Super Mario 3D Land,_ but that’s where my knowledge ends.

  • @IvanFranco120
    @IvanFranco120 2 года назад +39

    SMM3 would make my editor better, if they add the following elements:
    - Fences (From Super Mario World)
    - One Way Pipes (Pipes in the NSMB games, are one way entry, they can't be re-entered back.
    - Ropes controlled by rail-tracks.
    - Blue Shell powerup. (Since NSMB came out, this powerup hasn't return into any other oficial 2D Mario game so far...)
    - More Backgrounds. ( Sewer, Beach, etc...)
    Hope all of this, makes my dreams come true... 😊

    • @jimmy_os
      @jimmy_os 2 года назад +1

      There should also be those chainsaws from SMW that can be attached to tracks, fuzzies would also make tracks more useable

    • @nyxatrianobjectcosmos6382
      @nyxatrianobjectcosmos6382 2 года назад +1

      The blue shell is where you're wrong, see mari0 and Mario Multiverse.

    • @jimmy_os
      @jimmy_os 2 года назад +2

      @@nyxatrianobjectcosmos6382 He said OFFICIAL

    • @IvanFranco120
      @IvanFranco120 2 года назад

      @@jimmy_os Yes, there's no blue shell powerup, since it existed on NSMB...😅

    • @cadmiarjw
      @cadmiarjw 2 года назад

      @@nyxatrianobjectcosmos6382 mari0 AE*

  • @LUKYOXD
    @LUKYOXD 2 года назад +67

    They could add quicksand in smm3 as a night variation of the desert. If that would be added they could add a way choose if to have wind or quicksand.

    • @Jolimations
      @Jolimations 2 года назад +1

      Or just make quick sand in general in all the styles!

    • @frowner_and_co
      @frowner_and_co 2 года назад +1

      I think water, lava, quicksand and poison should be placeable so there can be more night effects

    • @SXel
      @SXel 2 года назад +6

      I think it'd be better if they just get rid off the exclusive theme ideas and just make all the special gimmicks available in any level theme

    • @frowner_and_co
      @frowner_and_co 2 года назад

      @@SXel ye

    • @the-angel-of-light-gardevoir8
      @the-angel-of-light-gardevoir8 2 года назад

      Placeable liquids

  • @jimmy_os
    @jimmy_os 2 года назад +4

    Some ideas I have (I have a LOT but here are a few)
    -Boss Area
    I think a boss area would be a great addition because you know how it’s super annoying to make a boss fight when you have limited space in the first or second area? Well, they could make a seperate boss area to solve those problems. This could even fix Meowser boss fights!
    - SMO Style
    This would be super unlikely but I bet they could make it happen. Cappy in a 2D space would be amazing and you could make a ton of puzzles with the different enemy captures.
    -Secret Exits
    This was talked about in the video I think but here is my idea for it. In your levels, you can implement a secret exit. When you find a secret exit in a Super World, it will open up a path or area the creator chosen.
    -Liquid Bubbles
    You know those water bubbles in certain levels in 2D Mario? These bubbles could be made bigger or smaller and you can change what type of liquid it is. You have three options: Water, Lava, and Poison. You can even use these bubbles for water enemies!

  • @jahimjauh-hey5653
    @jahimjauh-hey5653 Год назад +2

    Few things off the top of my head that I’d like to see is:
    1. Day and night toggle.
    2. Rain and snow effects.
    3. Multiple backgrounds for each level theme.
    4. Be able to select the music for each level.
    5. Power Ups work with all different styles so for example a cape from Super Mario World would have a version that works with New Super Mario U style.

  • @trexpanda
    @trexpanda 2 года назад +3

    I do want a few of the things you mentioned. Things I'd also to see in MM3 are the beach theme for levels, the hammer suit, the penguin suit, the blue shell, and the tiny mushroom, Super Mario Bros 2 style worlds, different ways to beat a level (example is once you kill a boss the stage ends without you having to reach the goal), more bosses like the ones on in New Super Mario Bros.

  • @milkshakedraws6944
    @milkshakedraws6944 Год назад +4

    Something I want to see above anything else are new backgrounds for levels. I want to be able to make my own theme and have the level stand out based on the background alone, not just the gizmos or enemies that primarily inhabit the course.

  • @switchgeer6519
    @switchgeer6519 2 года назад +3

    I'd love to see more lift options. I'm talking the spinning ferris lifts (and the variant where you have to pedal them from nsmbw) the balance lifts with the ropes connecting them seen even in the original smb, and also lift spawners so we can finally faithfully recreate 1-2

  • @Mmmacaron
    @Mmmacaron 2 года назад +5

    There needs to be a beach theme. Idk why it was left out, it had one of the best music tracks imo.
    And maybe there's a feature where you can change the type of liquids in a course?
    A poisonous desert?
    An underwater volcano??
    That sounds like a wonderful idea-

  • @justsomeguywithoutapfpandd4683
    @justsomeguywithoutapfpandd4683 Год назад +1

    A good idea: The Mystery Orb / Question Orb
    Uses:
    - Can make normal enemies into cool mini-boss fights.
    - Perfect for replacing the Goal Post/Axe.
    - Able to disperse from bosses, such as Boom-Boom and Bowser Jr.
    - An alternative skin could be a Key or a Magic Wand, and depending on what you choose, it can change the pattern of some bosses.
    (This is just my idea, but it’s up to Nintendo really)

  • @Slit518
    @Slit518 2 года назад +3

    One feature I want to see while creating and uploading a level is a rewind feature.
    Ever try to upload a stage you know is possible to beat but your Mario Skills just aren't sufficient?
    This one part of your level gives you trouble and getting to that one part takes a bit?
    Want to cut down on time?
    How about a rewind feature?
    As you go to upload the stage and miss that jump, instead of starting over you rewind a bit to the previous "safe point" and continue from there. I think a rewind feature would come in handy for uploaders.

    • @IvanFranco120
      @IvanFranco120 2 года назад +1

      Sounds intresting, just like how the rewind feature in Pushmo series works...🤔😅

    • @Slit518
      @Slit518 2 года назад +1

      I'm not sure what that is. Another video game series?

  • @delinep7286
    @delinep7286 2 года назад +3

    Multiple checkpoints, one world/subworld.
    Should be 3 per world/subworld.
    Remove super world level-per-world limit. Way too limiting.
    Unlimited sub-worlds.
    For secrets and boss rushes, or the like. When configuring a pipe to go into a subworld, you choose an existing one, or create a new one.
    Enemy death triggers.
    For example, when a boss is defeated, make a pipe pop up.
    Multi-clear conditions.
    Choose more than 1 clear condition at once.
    Flag movement.
    Move it along the world, as well as choose to put it in a subworld.

  • @person-likeperson1877
    @person-likeperson1877 2 года назад +2

    I think that for level themes they could have a main theme and secondary theme in a single area.. Ground mixed with ghost house would be like the spooky area in nsmb2 in world 6 and at night be foggy. You could then have a sky castle and ice castle etc. It would allow for way more variety and unique level designs.

  • @Alexs23743
    @Alexs23743 2 года назад +2

    My top 10:
    -Pipe, volcano, and beach themes
    -Super Mario Bros. 2 style
    -Super Mario Land 2 style
    -Tanooki and Hammer Suits
    -Mini Mushroom
    -Blue and yellow Koopas, and the appropriate Yoshis
    -Fences
    -In Super Worlds, your stars in SMW1 levels and cards in SMB3 levels to be tracked, with the same rewards the original games had
    -Penalties for certain degenerate behaviors in multiplayer
    -Boomerang and Fire Bros., and Pom-Pom, in all styles
    Also, Super Mario World 2 style, but that's probably a long shot...
    Quicksand isn't a liquid. Also, it doesn't typically appear in deserts in real life. D:

  • @choosbehguy
    @choosbehguy 2 года назад +2

    I’d personally want to see Dry Bowser. He could be similar to Bowser, but can’t be hurt by fire balls, and what I think could be really cool is making him immune to Lava, so that chase segments like in NSMBWii could be made properly possible

  • @Mr.Sparklez
    @Mr.Sparklez 2 года назад +2

    Things I would like to see in Super Mario Maker 3
    -Costume mushrooms(from Smm1)
    -Tower background
    -Beach background
    -Volcano background
    -Mountain theme
    -New train background(for 3d World)
    -Ice flower
    -Blue shell
    -Hammer suit
    -Gold flower
    -Duplex cherries(3d World)
    -Tanookie suit(3d World or all styles)
    -Dry Bowser(All styles)
    -Fury Bowser(3d World)
    -Boomerang,Ice,and Fire bros in all styles
    -Star coins(for super worlds)
    -Better super world.
    customizations(secret roads,warp cannons)
    -Secret flagpole(to make the option above possible)
    -Illusions(fake flagpole,fake pipe,fake warpbox,fake one-ups[or all powerups])
    -Baby yoshis and adults
    -Hidden passages(secret walls,as on the video)
    -Boss doors

    • @jimmy_os
      @jimmy_os 2 года назад +1

      The costume mushrooms from SMM1 didn’t return in the sequel because they lost a lot of the licenses to third party characters, they would have to renew them or just limit them to Nintendo characters. Also, multiplayer would ruin this but it can easily be fixed by a little OG character icon next to someone with a costume.

  • @DidWeWin1
    @DidWeWin1 2 года назад +2

    Some quality of life thing and features I would like to see in SMM3:
    Super Worlds Misc.
    - Running out of lives actually, you know... matters
    - Allow levels to be replayed (kind of a given with secret exits)
    - Allow players to move back and forth between individual worlds
    - Allow powerups to carry over between levels (only really practical if its possible to make super world exclusive levels)
    Level Types
    - The ability to classify a level as single player, multiplayer verses, co-op, endless, super world, etc. If the level isn't classified as being for a particular game type, it won't show up in the respective library. For instance, a level that is only marked for super worlds will only be findable/playable within a super world.
    Level Privacy Options
    - Allow levels to be posted privately, playable by code only, etc. This would allow creators to tentatively post levels for getting feedback, and allow people to post levels meant for only them and their friends.
    More in depth like/dislike system
    - Give players more options than like/dislike. A level could be really good for one game type, but not another. Give the player an option to choose what game types it would be best suited for, or like/dislike it based on the game types individually. Really, just something to differentiate.
    Scroll Stop
    - Have scroll stop operate separately from walls. Allow for the creation of scroll barriers that work independently from walls, so you don't have to make a wall spanning the entire level.

  • @pavret4663
    @pavret4663 2 года назад +21

    I would love to be able to make secret passages with false walls like in NSMBW

    • @frowner_and_co
      @frowner_and_co 2 года назад +3

      SAME

    • @Paradoxe_0
      @Paradoxe_0 2 года назад +3

      I remember playing in super Mario bros U and just falling to my death because the floor was fake in an underwater level

    • @IvanFranco120
      @IvanFranco120 2 года назад

      @@Paradoxe_0 Wait, really? 🤔

    • @Paradoxe_0
      @Paradoxe_0 2 года назад

      @@IvanFranco120 yeah i was doing something else and didn’t notice I was falling to my death.
      Pretty sure the level was 3-2

    • @IvanFranco120
      @IvanFranco120 2 года назад

      @@Paradoxe_0 Oh...

  • @DS-os1sy
    @DS-os1sy 2 года назад +4

    I mostly want more course themes and more than 2 areas. I also want multiple music options for each course theme. More course save slots would be great too.
    It definitely needs a course search.

    • @ThundagaT2
      @ThundagaT2 2 года назад +2

      The ability to put the course exit on a screen other than the first one would be nice too

  • @varietychan
    @varietychan 2 года назад +5

    4:41 "Or even getting sucked down by a whirlpool" *Looses a life*

    • @IvanFranco120
      @IvanFranco120 2 года назад +1

      That wasn't even intencional, lol. 😅

  • @MinecrafterSpence
    @MinecrafterSpence 2 года назад +2

    You could probably make a whole video about new fluid features for SMM3.
    I think the main reason they haven't added a beach theme is because it would basically be a re-skin of the forest water theme. To make the beach theme different, I think the water should flow back and forth, or constantly in one direction like in Yoshi's Island 4 in SMW. I would also love to see the dolphins and buoyant platforms return. Plessie could also be added for riding along water, similar to the drybones shell, but faster and with other unique abilities.
    As for other fluid mechanics, water-shooting pipes should be added as an extra obstacle in underwater levels and as geysers above water. I could imagine some really cool levels where you need to turn the water off with an on/off block or a p-switch.

  • @techoeastveld
    @techoeastveld 2 года назад +1

    My thing I wanna see in super Mario maker 3? The waddlewing! These guys have the cool ability to pick up items, glide to places, and are all around adorable little guys. Also can't forget the wall clinging. They are very unique and I would want to see them.

  • @elielielielielieli921
    @elielielielielieli921 2 года назад +2

    I would like to see the following:
    - THE GODDAMN ICE FLOWER???? LIKE HOW COULD NINTENDO MISS OUT ON SUCH A GOOD ITEM???
    - The mini shroom as well, like, duh.
    - New level aesthetics. I'd like to see a mountain theme, a beach theme, and a volcano theme as well (think of World 8)
    - New game aesthetics. You know which ones would I love to see? A Super Mario DS style, and a 3DS one too. And for special aesthetics, c'mon, a Super Mario 64 one would be absolute gold.
    - Balance rope platforms, as seen in Nintendo DS. You can place the rope tie points, then drag a line between two tie points to create a rope in between.
    - Boss battle doors, a third area where you can place a Koopaling (or any other enemy) and give the enemy the goal requirement, so that you can have boss battles without having to add keys that could kinda ruin the feel.
    - Merry-go-round platforms, as seen in many forest levels. Be them automatic or weight-guided, they could make a cool add-on.
    - Coin silhouettes could make a great extra too. Those you need to walk on first before you can pick them.

  • @veggiet2009
    @veggiet2009 2 года назад +1

    I really like the idea of a secret exit, I think it should be in a third subworld, the subworld could have it's own special attributes like a vertical layout with a flag at the top or bottom. I do like the idea of semi-solids that you can hide behind. I think they should work on giving built-in clues to hidden things, like making invisible blocks "shimmer" when you are near them, and giving the hidden areas a controller vibration effect when you are near, and making enemies inside a hidden area cast a shadow when you are near the hidden area, for a clever way to both clue the player in to potential danger as well as showing off where a hidden area is. That way they feel less "dev route-ish"
    add to this invisible coins that must be passed through twice to pick up,

  • @meggy1162
    @meggy1162 2 года назад +2

    The reason level downloading was removed was because a lot of people used the feature to steal levels by adding or removing single blocks, then reuploading

  • @kutura_P
    @kutura_P 2 года назад +2

    True! I hope this does happen because this would expand Mario maker!

  • @vincenzomottola7778
    @vincenzomottola7778 2 года назад +3

    The two things I need the most in Super Mario Maker 3 are playable Peach, doubled level width and height limit, and 4 sub-areas.
    Playable Peach would be just aesthetic obviously, since Luigi and Toad play the same as Mario

    • @ashtongiertz8728
      @ashtongiertz8728 2 года назад +1

      Super crown powerup. Turns Mario into Peach, Luigi to Daisy, blue Toad to Rosalina, and Toadette to either Peachette or Pauline.

  • @havk.
    @havk. 2 года назад +2

    I’d really like to see more added to the super world. Here’s some of my ideas.
    1) Checkpoints, so if a player loses all of their lives, if they passed a checkpoint flag on the map, they’d spawn back there.
    2) More themes! (These would all apply for levels too). The ones I’d want would be beach, mountain, autumn, and those cool haunted levels from the Wii U game.
    3) More level icons for the actual level points, some unique to each theme (maybe like a pyramid for desert for example).
    4) Bigger maps.
    5) Secret exits, that could be placed in sub areas. The secret exit could open up a passage that would only be available from that exit.
    6) Points that only let players pass through after clearing a certain level. So you’d have to go to go back into the past level, find the secret exit, and then the level that opens up from that could give access to the castle or something.
    I feel these would all add to the layout, theming, and world design greatly!

    • @divVerent
      @divVerent 2 года назад +2

      If super worlds can have checkpoints and SMW-ish secret exits...
      THEN WE CAN HAVE CP1 TROLLS ON A SUPER WORLD MAP!

    • @SmashyYT
      @SmashyYT  2 года назад +2

      I’m planning on making a video on how Super Worlds should be improved. These are good ideas indeed!

  • @blazindragon1833
    @blazindragon1833 Год назад +1

    I hope we get some stuff from the Wario World/Land series and more stuff from Mario Land. Also I'd like new playable characters to choose from such as Daisy, Waluigi, Peach and Wario as well as new Bosses like Wart, Smithy, Kammy and Tatanga. Also maybe an 8 player crazy mode for those who like playing multiplayer.

  • @OfficialTTAPI
    @OfficialTTAPI 2 года назад +1

    i agree! they should also add Super Mario Oddyessy aswell and update 3D World to be 3D

  • @ItsMe_Victor
    @ItsMe_Victor Год назад +2

    I think that big koopa cars should become the bowser car in 3d world.

  • @j_a_gg
    @j_a_gg 2 года назад

    This has got to be the best suggestions for Mario maker 3 that I’ve seen!

  • @Louie_Log
    @Louie_Log 2 года назад +7

    We need More enemies variety. Like some obscure ones. Maybe some exclusive to Mario Maker 3!

    • @PipesTheVlob
      @PipesTheVlob 2 года назад +2

      i want the fire enemies from mario 3 to come back
      would probably allow simpler contraptions than boos

    • @Louie_Log
      @Louie_Log 2 года назад

      @@PipesTheVlob Fire Snakes?

    • @PipesTheVlob
      @PipesTheVlob 2 года назад

      @@Louie_Log no i mean the small guys who are just boos that dont fly

    • @IvanFranco120
      @IvanFranco120 2 года назад

      @@PipesTheVlob Did you mean the ghosts on SM3DL/3DW? 🤔

  • @maor100iq6
    @maor100iq6 2 года назад +2

    The sand one it's like in sonic 3 & knuckles in sandopolis zone.

  • @warpuppy4528
    @warpuppy4528 2 года назад

    You already mentioned some of the things I want the most with the return of bookmarks and the ability to download levels and look at them in editor. I also totally agree with you on more Yoshi options. Other than that, I would like to see the helicopter and submarine transformation boxes from Yoshi's island.

  • @CraniamonRoyalKnight
    @CraniamonRoyalKnight 2 года назад +2

    The two importants main thing that we really need into Super Mario Maker 3 that Super Mario Maker Wii U have already unlike the 2 on Switch are: The return of costume mushroom for changed ourself as another rare playable characters costume and the online for free. To be honnest, from my side, I was really disappoint with Mario Maker 2 that we must pay the online for play custom level from others and send custom level and there wasn't any update about add costume mushroom for play as random Nintendo characters and others characters unlike the Wii U version who was for free and have costume mushroom. I don't understand why people say the Wii U version of Mario Maker was less good than the 2 on Switch. It just like Mario Party Superstars who have disappoint me too for the lack of playable characters unlike Super Mario party who was so good for finally have Bowser as a ordinary playable Mario characters and be playable into all and every mini games. Same thing, I don't understand the logic about why people hate so much Super Mario Party and say Superstar was better when there is a big lack of playable characters. No Bowser? No Bowser Jr? No Pom Pom? No Dry Bones? No Boo? And Superstar is supposed be better than Super Mario Party? (rolling eyes) Jeez...

  • @davins6095
    @davins6095 Год назад +1

    2:00 Bro idk why but that line was funny af

  • @Randomest_king
    @Randomest_king 8 месяцев назад

    Othercat: a cat that can alter several things, such as move sets, events, and even night gimmicks.
    She can add meteors, make it rain, grant you power ups for the start of the level, even alter the timer for p-switches/stars.

  • @andytekampe8748
    @andytekampe8748 2 года назад +3

    I just hope we actually GET Mario Maker 3. 😭

  • @Speed-TV
    @Speed-TV Год назад +1

    Most of these course parts ideas sound good for traditional levels

  • @randompersononytig
    @randompersononytig Год назад

    Placable Koopa Shells, similar to ones in Mario World, but placable in edit mode. This can be useful for when you need to have Mario hold a shell, but you don't want him to put it on his head, Koopa shell can do that

  • @sonman1953
    @sonman1953 2 года назад +2

    I want to see the Australia theme with huge spiders

  • @luckywii8731
    @luckywii8731 2 года назад +3

    Ngl, baby yoshis are *_OP,_* they will ruin A trolls career...
    _and that's why we need them_

  • @Goos64
    @Goos64 2 года назад +1

    They should add an option for a health bar so if you wanna build a level around a specific powerup so if you get hit you lose hp instead of powerups. Characters should have special abilities for example Luigi jumps higher but he also slides to a stop. kinda like New Super Luigi U

  • @overscore_177
    @overscore_177 2 года назад +1

    The only two blocks I need to have:
    One that Mario can go through and enemies can’t
    And the reverse
    Just adding this small thing would help so, so much

  • @andecidreweye
    @andecidreweye 2 года назад +6

    I think that star coins would be good for when you're making super worlds. I also think Super worlds should have levels you unlock by collecting a certain number of star coins, and also you should be able to put secret exits in levels to unlock a secret path in super worlds.

    • @IvanFranco120
      @IvanFranco120 2 года назад +1

      Secret exits and the star coin system tracking, may be hard to implement...

    • @jimmy_os
      @jimmy_os 2 года назад +1

      @@IvanFranco120 I think they could do it if they really tried to

  • @DJDroz-tz4qc
    @DJDroz-tz4qc 2 года назад

    Yes to all of these. Although I feel that collectables would only be as useful as 1-ups which varies based on situation: useless in individual levels, just good to have in challenges, and a bit overpowered in super worlds?
    I personally would like the option to keep power-ups between levels in super worlds or to start with a specific power-up. In SMM1 you could do this by placing a power-up where Mario spawns into the level, but in SMM2 you can't build in the starting area anymore. There are setups to do it, but it is easy to dodge or miss by accident.

  • @ziker2231
    @ziker2231 Год назад +1

    They also have to add the cliff World from the New super mario bros wii or mix two World like in the New super mario bros 2 in the 3rd World was the beach and forest World together.

  • @NT_Unused
    @NT_Unused Год назад +1

    I always thought this is stoopid that they didn’t added the "search level by name" yet. It’s so obvious

  • @dolph8008
    @dolph8008 2 года назад +3

    I think the secret passageways are cool in main Mario games, but in Mario maker unfortunately would probably lead to horrendous dev routes

  • @hugovalenzuela9017
    @hugovalenzuela9017 2 года назад

    3:51 OMG, I can't believe that my superworld was showcased. Thank you :)

  • @jordansvec1136
    @jordansvec1136 7 месяцев назад +1

    I want a Super Mario Bros Wonder game style!

  • @sageafrochill3621
    @sageafrochill3621 2 года назад +1

    I feel like if they do a 3rd one, they should really update the world editor, there’s a lot of things missing. Bigger map, more levels, secret levels, actual game overs, more decorations, world skips, bonus worlds, there’s a lot that should be focused on

  • @SuperNickid
    @SuperNickid 2 года назад

    @Smashy: In Super Mario maker 2 I hate the fact that you can't lock a pipe from going back in, without disabling the other one in the main part of the level, it kind of force you to make the level ugly to prevent the player for going into that pipe, however when they just come out of the pipe they can still go in an that is the problem. So In Super mario maker 3 one way pipe should be made seperatly if it is too glitch to make one by enter mario into a pipe, and disabling one side. Also a way to make a pipe that if you go back in, it goes in a different area that cause progression and not going back ward. This one would be unlikely that they would implement 2 sub world the 2nd sub world max length could be half, so it does not make the level too long. This is also unlikely but I would really like this to be in Super mario maker 3, when makeing a sub world you can change the game style, like for example if the main level is Super mario bros. U you go in the pipe and it is Super mario bros. style, and then you can wall jump in super mario bros. style because the main part of the level was Super mario bros.U, and also in Super mario bros.U if you have the acorn power-up and flying squirl mario enter a pipe, he would be flying squirl in Super mario bros. However if the main style in Super mario bros. and the sub level is Super mario bros. U you can only wall jump when your in Super mario bros. u, also in that case it would be possible to bring Super mario bros.2 mario into Super mario bros. U, as long as you take the super mario bros.2 mushroom in Super mario bros. style first. And so on. This one could be more likely the mega mushroom, the big mushroom is not the same think. I know that the Big mushroom can do the same thing as the mega mushroom but you can take damage from enemies so that is why it is not the same as a mega mushroom, and of course the mega mushroom would only last for a limited amount of time.

  • @Sp3ctralI
    @Sp3ctralI 2 года назад

    I’d like to be able to have more level slots in coursebot, especially since if you want to make a whole game in Super World Maker, you’ll have made 40 of the ≈60-80 levels.
    Also worlds having more themes and game themes

  • @ccstuff83
    @ccstuff83 2 года назад +1

    Cant wait for Super Mario Maker 3D !!

  • @MarioTheGre
    @MarioTheGre 2 года назад +1

    We could definitely have even bigger courses that could be 5 sections longer in both the main and sub areas (Which also goes with the vertical sections) and can have timers set to up to 600 seconds from this, as the New series has courses longer than the ones in Super Mario Maker. Maybe even Message Blocks could help and would do better than the dev having comments there, and can have double the characters of what a comment would, but the dev can only have 10 in a course at anytime. They could even add another sub world (which will have a 3) that can be set to have a secret exit or not and will allow the dev to have another course theme, and is much better to use for transition pipes where if it's in the wrong theme there would need to be another pipe, this fixes that to make them more seamless. It would be really great to also have Super Worlds have a max placeable Course Counter upgraded from 4 to 6, and also being able to expand the world map to a movable 6 x 9 tile area, and with Game Overs sending you back to the beginning of the world you were on unless you have a checkpoint where if they Game Over but have touched the world checkpoint, they'll be able to continue from there with all courses cleared before touching the checkpoint staying cleared. All others will become unbeaten, similar to some Mario games.
    Hopefully once the worlds are made bigger and better I could actually add split paths to my Super World, as this gives the player choice over what to pick and also have Course Display Names; which is what a course's name will display as in a Super World. They could even add secret paths if the course has a secret exit (Secret exits require their own clear check to have their paths) and any stuff on the path (Along with the path itself!) will stay hidden until the secret exit goal is cleared. This would make for amazing super worlds as these would allow people to backtrack and see what they can find.
    Thank you for reading this comment. Now claim your "I read this entire comment a week after this comment was made" ticket here. Thanks for reading all this if you did! :D

    • @Vortexxian
      @Vortexxian 2 года назад

      I read this entire comment 3 weeks after this comment was made

  • @petery6432
    @petery6432 2 года назад +1

    4:12 - 4:44 There's a part of me that says "NO! Can you IMAGINE what the Little Timmys would do with that?!?!!", but on closer examination, they can already do garbage with the tools they have, so you may as well let benevolent people have access to it as well. Also, why didn't you bring up the Ice Flower? Kaizo levels where you freeze a Banzai Bill or giant Piranha Plant and then jump off it using the split second you get while the enemy is frozen would be super cool, and that's just one example.

    • @SmashyYT
      @SmashyYT  2 года назад +1

      Mentioned the ice flower in a previous video ;)

  • @iaminsideyourwalls8776
    @iaminsideyourwalls8776 2 года назад +1

    2:57 If they made this they'd have to revamp super worlds: first you'd need to be able to replay levels and the super world after beating it, secondly,
    There should be a meter telling you how many you collected so far (Like, 🏅 8/17) and possibly also for Pink coins or the creato could CHOOSE the timer Like a percentage or Nothing At all

  • @RgalGae
    @RgalGae 2 года назад

    A List Of The Things I Want In SMM3 (not mentioned in the video)
    - Text Boxes From SM3
    - Multiple Clear Conditions
    - Mystery Mushrooms (Costumes) From SMM1
    - Enemy Configuring Option (For Example : Hammer Bros - Hammer Speed : 9 BPS (Blocks Per Second,) or Accuracy : 1 - 10 (Aim)
    - Mario Odyssey Game mode
    - More Unlock able Power-ups
    I Might Edit This More to store more ideas

  • @capnc4670
    @capnc4670 2 года назад +2

    I've always wanted the timer so we could have low timed levels that the player will have to increase themselves. I'm honestly surprised it hasn't made it yet.

    • @IvanFranco120
      @IvanFranco120 2 года назад +2

      Or make an option for the timer increasing more than 500 seconds. Good, for long layout puzzle stages, so you don't get an time's up death, for taking too long punishment...😅

  • @TheOneAndOnlyEali
    @TheOneAndOnlyEali 2 года назад

    All of these ideas sound awesome! Some of them would only work in Super Worlds but that's totally fine. But if they add all of these things then I still want 2 enemies: Urchin and Chargin' Chuck (Of course counting it's brothers and sisters from SMW).

  • @William_Oswald1
    @William_Oswald1 2 года назад

    3:12 - 3:24 Styles:
    Ace Coin - Super Mario Bros.
    Advance Coins - Super Mario Bros. 3
    Dragon Coins - Super Mario World
    Star Coins - New Super Mario Bros. (DS, WII, 3DS & WII U)
    Star Medals - Super Mario 3D Land
    Green Stars - Super Mario 3D World
    Smiley Flowers Super Mario World 2: Yoshi's Island
    .

  • @amoura39
    @amoura39 2 года назад +2

    I don't think I ever knew the golden Yoshi could blind enemies: I just thought it was a light

  • @twiddle10000
    @twiddle10000 2 года назад +1

    I remember watching a video a while back of things that people wanted to be in SMM2… guess we’re into SMM3 now.

  • @tom-and-mom
    @tom-and-mom 2 года назад +2

    How about Top 5 Game Styles We Need in Super Mario Maker 3?

  • @HeresTom
    @HeresTom 2 года назад +3

    SMM3 needs the Outside and Volcano theme. Just imagine how stressful the stages can be with huge lava rocks falling from the sky. And let's not talk about the music which is one of my favorites.

    • @IvanFranco120
      @IvanFranco120 2 года назад +1

      Yeah, i like the NSMBW lava theme...
      Though, NSMB lava theme is my favorite one. 😅

  • @RosbifChaud
    @RosbifChaud 2 года назад +1

    I don't understand why you would like Star Coins and Secret Exists since they would not make sens while playing levels individually. That would only have a purpose in the Super World modes... But I can't even imagine a use for the star coins.

    • @SmashyYT
      @SmashyYT  2 года назад +1

      It would also work in individual levels in my opinion. Just searching them can be really fun.

    • @jimmy_os
      @jimmy_os 2 года назад +1

      @@SmashyYT Yeah and there can be achievements for finding a lot of them to make it even more fun

  • @FungiCaptain
    @FungiCaptain 2 года назад

    something i see with alot of these videos is that they dont go over stuff that everyone has complained about like level length and the amount of subzones

  • @omori_enjoyer
    @omori_enjoyer Год назад

    Personally I think they absolutely need to add those walls that aren't walls, which normally lead to secrets

  • @ThatDTFan
    @ThatDTFan Год назад

    Wat ik wil is die planten waar je op kan klimmen en drijfzand en schiet buizen maar als je klim/valt of weg geschoten word dat je naar geheime plek gaat dus dit 4:31

  • @jordanfish
    @jordanfish 2 года назад +2

    I like videos like this. Let’s manifest SMM3!

  • @parke6704
    @parke6704 2 года назад

    I want some new pipe types. I think slanted pipes would be cool, and mini pipes that you have to be mini Mario to go in. Also those pipe cannons that launch you would be cool and maybe they could even launch you into a sky sub world.

  • @dolphinlaugh1241
    @dolphinlaugh1241 2 года назад +1

    the false walls would create so much little timmy garbo and dumb trolls where wow fake ground!!!! haha, still great suggestions

  • @goatgamer001
    @goatgamer001 2 года назад +1

    Next year Smm2 will be 4 years old. I don't think we're getting a Mario maker 3 for switch 1.

  • @StarFried
    @StarFried 2 года назад +1

    Some of these like the star coins or hidden exists are stuff that i don't think that they could be added to the game due to the fact that super world levels can be played outside the super worlds but everything else should be added

    • @StarFried
      @StarFried 2 года назад +1

      4:13 also THIS IS SOMETHING THAT I WANTED SINCE SMM1 AND WAS ONE OF THE THINGS I EXPECTED ON SMM2 it was a big dissapointment that it wasn't

    • @jimmy_os
      @jimmy_os 2 года назад +1

      Ehh, the 1-up mushroom is useless outside of Super Worlds, challenges, and Story Mode, so the star coins could also be like that

    • @jimmy_os
      @jimmy_os 2 года назад +1

      The hidden exits could be an alternative way to beat a normal level, just without something happening on the map in a Super World. Maybe there could be an achievement in SMM3 where you find a certain amount of secret exits.

  • @lukemacinnes5124
    @lukemacinnes5124 2 года назад

    I'd like to see something along the lines of player tags added to levels, might be hard to design but i feel a lot of levels aren't tagged the best by creators, like levels having multiplayer tags when they aren't good multiplayer levels etc. maybe a tag suggestion at the end of a level where if enough players suggest a different tag set it get's replaced

  • @TheAmazingPeterB
    @TheAmazingPeterB 2 года назад

    absolutely love this especially liquid management lol

  • @yeledcenter3906
    @yeledcenter3906 2 года назад

    Something I think should be added to SMM2 but probably will never be added is the option to go back in time, like in Braid, no more soft-locks because you'll be able to go back in time

  • @alexniccah
    @alexniccah 2 года назад +1

    They took out the option to look through levels that you download because puzzle levels are ruined if you look at the level design

    • @ThundagaT2
      @ThundagaT2 2 года назад +1

      Not disagreeing with you here, but that would have been a really dumb reason to remove the feature just because it ruins one level type. What I think they should have done instead if they wanted to preserve the challenge of puzzle levels (assuming that was the reason) was just make it so that levels with that tag cant be looked at, and everything else can.

  • @SparkyProductions
    @SparkyProductions 2 года назад +1

    *10 things we need in Mario maker 2

  • @besihodja393
    @besihodja393 2 года назад

    I would love to see Yellow Koopa especially when he enters the shell & starts chasing you & other Mario related enemies. I wish all the game styles could wall jump. It would look amazing

  • @MaxSixty-Three
    @MaxSixty-Three 2 года назад +3

    We need secret exits on the map maker!

    • @IvanFranco120
      @IvanFranco120 2 года назад +1

      They probably hard to implement... 🤔

  • @ramaicatseye
    @ramaicatseye 2 года назад +2

    Actually a lot of those can be made currently!

    • @IvanFranco120
      @IvanFranco120 2 года назад

      Yeah, but its not 100% acuarate as the original games.

  • @robloxmaster6290
    @robloxmaster6290 2 года назад

    I hope when super Mario make 3 comes out,there will be a way to transfer level/worlds from Smm2 to Smm3 because that would came in handy a LOT(if you transfer worlds it will also take the levels in the world from “Super Mario maker 2” to “Super Mario Maker 3

  • @OW0974
    @OW0974 2 года назад +1

    As an NSMBU fan I would love the baby Yoshis secret exits and star coins

  • @pixlatedporcupupuffer
    @pixlatedporcupupuffer Год назад +2

    WE. NEED. PORCUPUFFER. IN. ALL. GAME. STYLES.

    • @pzolodz
      @pzolodz Год назад +1

      super mario bros super mario bros 3 super mario world nsmbu

  • @isaacdiboss
    @isaacdiboss 2 года назад +1

    4:41
    Smashy implies there's a secret exit there
    *dies*

  • @777omen
    @777omen 2 года назад +1

    Maybe you could do some Mythbusters with Super Mario Construct !

    • @IvanFranco120
      @IvanFranco120 2 года назад

      Yeah, also on Yoshi Island Editor.

  • @utuber87
    @utuber87 2 года назад +1

    I want the ice flower in all game styles beside 3d world

  • @danewilson7883
    @danewilson7883 2 года назад +1

    Charging chuck and ice flower

  • @DjoingDalton
    @DjoingDalton 2 года назад +2

    Integrate super worlds from the beginning and include the ability to make secret exits.
    If they make Mario Maker 3 that's all I want.

  • @JalebJay
    @JalebJay 2 года назад +2

    Secret exits are the best part of 100%ing Mario games. They definitely need to add those into SMM.

    • @IvanFranco120
      @IvanFranco120 2 года назад +1

      *SMM3*

    • @jimmy_os
      @jimmy_os 2 года назад +1

      @@IvanFranco120 It is still Mario Maker technically

    • @IvanFranco120
      @IvanFranco120 2 года назад +1

      @@jimmy_os Yes, but in the 3rd game.

  • @divVerent
    @divVerent 2 года назад

    I'm not sold on secret areas, given those would be abused by Little Timmy and trolls alike. Although, if they're not entirely invisible but if there is some indication, e.g. cracked wall, this could work.
    Commander Keen 4 had a somewhat unique way of marking secret areas, by using slightly broken/weird tiling on the wall tiles. Hard to notice until you know what you are looking for.

    • @SmashyYT
      @SmashyYT  2 года назад

      Yeah good idea! It would be the best if you could slightly see it.

  • @spin_master
    @spin_master 2 года назад

    Once i made a comment on a super mario world remix that went
    The beat dropped so hard that even yellow yoshi was suprised

  • @MortonMcCastle
    @MortonMcCastle 2 года назад

    One thing I really want to see, but probably won't happen, is how many people who played my course found which of the 10, 30, 50 coins. And if they add secret exits, I want to see that number, too.