I really want decorative items! More flowers, bushes, and "background" plateforms and walls! They should add a "decotheque" (like the sonotheque) but with esthetic only items
I want to see the option to change the Game style when entering a sub-area. This is inspired by the sections in Mario oddysey where you enter a pipe and become pixelated like in SMB1. I don't know if this would work with the "extra" game styles though.
The main reason why I think it wouldn't with "Extra" game styles is because for example, the level is in the Super Mario World game style and the Sub-area is in the 3d world game style. What would happen if you were riding Yoshi? I think that if you were to bring an item with you into a game style with no replacement, you would come out of the pipe without the item, although you get the item back when you leave the sub-area.
I know, but there is no Yoshi in 3D world, OR Goomba shoe. Yes, I know there's the ice skate, but that's not in Mario Maker 2 and probably won't be in Mario Maker 3
Some things I want in SMM3 are: - Super Worlds for all game styles + bigger super worlds - Movable start and end points - Ability to select music independently of theme - Ability to set boss/bonus music for just a sub area, not the whole level - Another set of ON/OFF switches that are independent of the red+blue ones (green+yellow maybe?) I could go on for hours, there's just so much potential!
If dry bowser would be immune to lava, I can imagine a cool level where you have to constantly spinjump on him across the lava and then defeat him at the end.
My opinion on all the ideas: - Screen Wrap is something I’ve wanted since when I started making levels in SMM2. - One-way-pipes would certainly be useful, however we can currently place a pipe horizontally with no ground below its entrance and it works, so that is not what I’m requesting most. - Bubble Pipes seem fine, could enhance water levels. - I don’t know how to feel about more complex bosses but Nintendo also managed to make Koopalings work, even when they’re just randomly placed because Timmy felt like it, so yeah, why not. The Reznor Wheel, Lakithunder and Dry Bowser seem like good picks. - Message boxes is something I really want. I made a few “Guess the Flag” levels, for example, and for each country name, I left a comment in my own levels. The problem with this is that people kept commenting to spoil the correct solution so I had to disable the comments, sadly I can’t reenable them though. A message box would be the perfect solution for this. And about the bad words: Nintendo takes down every glitch level and forbids any kind of cursing anyway, sooooo… The only problem I see with this is the language barrier. If you put important hints into the message boxes, but I sadly don’t understand Japanese, then I won’t beat your level and maybe even boo it. - I’ve thought about combining themes as well. The menu should look similar to this: Standard themes X Cave, Sunset, Night or Flooded. - I see a third subarea very critical. Especially as a dedicated versus player, it’s for the best if you know whether you are in area 1 or 2 so you can decide whether or not to enter a pipe. Simply allowing for one big subarea would do the job in my opinion. - Triggers are cool, but probably too complicated for a Mario Maker game. Again, triggers might be even worse in versus mode than pink coins or clear conditions. - To the gizmos: I am open for anything because gizmos are the most supportive parts, they can be used in so many ways and you can’t do much wrong with them. - I wouldn’t mind timers but they’re nothing too major, at least they could be used for some cool puzzle levels. Feel free to share your thoughts as well.
It would be cool if you could end the level by just for example defeating an enemy or activating a pow it would be great for boss fight levels for both traditional levels and non-traditional levels
4:35 I like how you used footage from Super Mario Construct! Yes, message blocks would be an AWESOME thing to have, but it's stupid that some jerk is going to ruin everything by typing in swears.
@@IvanFranco120 Well, I'm not sure if Nintendo is willing to try and make an advanced way to censor swears, because even if they do, someone will eventually find a Loophole
@@andecidreweye Yeah, but since the box art of the Europe features an age rating forma PEGI 3 to 18, its assumed Nintendo wants to make the game safetly, for anyone... Even for childs.
On the Pipes section, I think that Pipe Cannons would be a nice addition. Pipe Cannons would act like Warp Pipes, but instead of sucking the player down, it would shoot you to an area similar to Cloud Cannons in Super Mario 3D World.
One of my ideas for smm3 is a "flags" section sort of similar to the sound effects section. Basically it would contain more advanced things like triggers. My ideas for this section are: always loaded flag, this would allow the player to make contraptions that always function no matter where they are in that sub area. Pointer flag, this would allow an object to always have a pointer showing the direction that object is in and would keep an object in the same position even if the player goes to a different sub area and back.
Smashy, I kid you not, just the other day I was thinking about combining level themes to create new and unique biomes. That would be a beyond cool feature.
Something that would add creativity to levels would be a option of creating your own enemy. There would be some options like "throws items? [Yes] [No]" and "defeated by jumping? [Yes] [No]" and even "Can fly? [Yes] [No]"
I honestly wish that if you place a vine inside a block, but you could have the option to have it immediately warp you to a bonus area when you reach the top of the screen
I want to see: -Decoration mode. - The capacity of place water and lava anywhere. Even waterfalls can be great. -The ability to change the collisions/effects of things (E.g. make water kill you, make goombas platforms or some other crazy stuff,) -Being able to put the goal where I want, both position and sub area.
All great ideas that we need. However, I am going to add something about the pipes. You know those pipes that launch you like a cannon? Those could be awesome as well.
I want a Bowsers Fury gamemode that adds: 1 Bowser Jr as a friendly NPC 2 All maps from Bowsers Fury as new Themes 3 New music tracks 4 New soundeffects 5 Fury Bowser as a new Boss enemy
Another idea that i have is hidden/camoflouge areas. These are in the games and look like normal ground but upon walking into them, they reveal a room for hidden colectibles or trools.
It would be Amazing if SMM3 added a Day/Night Swap Block,When you hit it the Level Will go from Day to Night,Night to Day and is perfect for the creators who wanted to make a Level but couldn’t decide whether the level should take place during the Daytime or during the Nighttime.
I would add blue and yellow Koopa Troopas. Not only for the visual variety that they would add, but also for the chance to include all their behaviors from smw, in the smw and sm3Dw game styles. Like turning into Beach Koopas upon hit, then either trying to return to their shell or kicking it away, and so on...
what I would realy like, is being able to give a second mushroom to enemies and mini mushroom . NSMBW had small goomba, normal goombas, big goombas and giant goombas. and a shop to buy stuff like mii costume so that coins arent as useless as they are. also the costumes could have new one frequently to keep having more so you don end up with 37237398327561075 coins
Lol, the message blocks could easily be abused by Little Timmy making a Bean Burrito where there is stack of goombas or whatever on a message block, the top one having a key, and whenever you hit the message block, it will defeat a single goomba and the message will say "Haha, in your face, you will have to keep seeing this f**king message sucker!"
They could just add a setting for turning of message blocks, and having it turned off by default (and you could have an unbreakable block replacing it when the setting is turned on)
Bubble pipes by adding the bubble creature to it was an interesting idea. Though it wouldn't be necessary if a trigger feature existed to make certain things that are unique to their game styles, but it would make switching game styles more difficult. What about changing the SMBU into the NSMBU in SMM3? Maybe SMM3 should be a console that works more like a PC, in order for large amounts of additional content can be added gradually.
I have two comments to make: 1: I think screen wrapping would also be cool in horizontal levels, if you can go from bottom to top and top to bottom 2: Nintendo's method of making a powerful level editor while maintaining approachability is to provide elements that have obvious uses, and allow them to interact in many ways to create emergent gameplay, which advanced users can take advantage of to make incredible things. Thus, the Geometry-Dash-style triggers you suggested would probably go against that philosophy, since they have very generic use cases, and aren't very approachable. A lot of things you might want to do with triggers can already be achieved with some creativity.
I’ve always dreamed of a game called something like Super Mario Maker Pro with like separate settings screens for every block/enemy. It could be made to be more advanced and maybe even set an age thing for like a 10-12(or another age idk)+ so that little timmy’s will be a lot less common. which also means that nintendo can add things like infinite timers (or at least longer timers), bigger entity limits etc
I would like to see the decoy flag poles added from Super Mario 3D world. I also think that there should be a way to customize the background of a level.
One small thing I wish pips did was shooting Mario out of it like a canon, but that probably won't be added lol. I also liked the idea of triggers but what if they gave us a whole selection of things like, making an enemy able to take 3 hits for example. It also would be cool if you can make certain blocks bigger like bricks and q-blocks.
If they added speech boxes in Mario maker 2 whenever someone swears it should probably remove the swears by making the swears hidden that’s a good idea huh?
1. Instead of having a specific pipe color be a specific speed why not just choose the speed so we could possibly have more colors like a gray and purple pipe 2. How about another on off block (green and yellow?) It would help with more contraptions and also not be forced to use only 1 2-state block 3. Remove the wierd little ends off the slopes sure it helps when making it bigger or smaller just do it with the little triangle end and if you do that then diagonal platform 4. Diagonal semisolids 5. A steeper slope where mario can't stand on it without sliding off and mario can't walk up it he needs to run up it 6. Fr connecting pipes 7. Red coins seriously 8. Instead of deleting the entire level when going to a different style that 3d world have it switch over like normal and any exclusive stuff will be removed (unless going back to 3dworld) or replaced (spike block=4 spike traps) 9 everyone wants peaceable water and lava but add in quicksand 10. Night theme backgrounds suck Instead of keeping the day background it gets replaced with stars and I want to see the day backgrounds with the stars so it looks less wierd Thanks for reading
you know what i think would be a great idea for custom bosses? the ability to paint one in pixel art or other things that fit the theme or dont at all cross theme bosses and have a bunch of selections for boss attacks maybe even some for bosses not in the game new boss attack options or you can take a bunch of attacks and put them in an order and maybe a new design for each phase i think theres a lot of potential for that
i know what we all need, lakitus that dont let you take their cloud after you defeat them oh and also making the bridges in smb1 actually connect to the sides of blocks like why dont they already do that
I love combo themes. I would love if we can combine more than 2 themes so I could finally make- The Burning Ice Jungle I NEED PIPES THAT GO INBETWEEN GAME STYLES (They'd look like the pipe from that game style in a different game style) SMB1 TO SMW TO NSMBU TO SMB3 TO M3DW
I don’t know how going to the SM3DW Game Style would work though, what would happen when you’re on Yoshi? Then again they could add more stuff to 3D World, it’s too limited.
1. Why not for horizontal as well but it would be Up and Down istend. Agree 2. Well that would good so we wont waste one way wall. Agree 3. Better visual of One way wall in water levels also twister but with option to all 4 sides. Agree 4. New Bosses can have many new ideas while i mostly dont make boss i dont mind more of them. Neutral 5. That would be great for Puzzle Lvls. Agree 6. I was always thinking that that every theme should have it Underground/Castle Versions. Agree 7. Yea Main Area and 2 Sub Area sound really great to make bigger lvls, as for timer it max should be 999 or even option to make it INF. Agree 7.5. Yea Towers type levels are kinda meh now since only one vertical with combine of Main area have it and another sub-area it would make towers levels much better (of course experting tower theme to be add aswell. Agree 8. Even tho this would make Troll levels more trolly, it would be great having those trigger blocks. Also why not ?-Switches from New Super Mario Series with same fuction. Agree 9. Extra Items would be really great so ye but for me, all i want is Simple Box like crate in Super Mario 3D World Style but cant be destored and would be in all styles (Also lets add Stone from story mode like why we cant use Stone in our levels Nintendo). Agree 10. Would be really good for Speedruns or Timed Puzzles. Agree
In SMM3 I 2ould love to see the mega mushrooms from NSMBDS I mean first off it would be really cool and it could work just like it did in the ds where you smash blocks run into enemies and even knock over the gold and it would be have a timer just like in the ds also I could see lots of people remaking the NSMBDS VS mode with it and using Mario and Luigi or making mods like what if it was in NSMBWii 11 remake in U game style that would be nice and I would like to see it in all game styles even 3D world since it was in the game and I was right in the heat of the game it was in the First frickin level and couple of levels after that even the special ones so if Nintendo doesn't add that in that game style they will pay and this time it can be different colors like Mario gets blue and red Luigi gets blue and green toad gets white and blue and toadtte gets Pink and white that would be cool and only that character can have a supssific mega mushroom and it would only be if your playing multiplayer but if it's in single player if your in 1 player mod you just get the regular orange and red that would be cool and add so much cool features to SMM3 and you could even give it to enemies like the goomba to recreate that king goomba fight from SM64DS and NSMBU or the final Bowser fight from NSMBWII and NSMB2 if you know have the ability to have bowser facing the front of the screen like in the game in a vertical space that would be so cool to see in a future SMM3
Triggers would be so abused, bad level would become absolutely worse. So it's a very good idea but only in the hands of people who know what they're doing
Screen wrap does not belong in Mario bros. One way pipes are not needed because all you have to do is put the pipe horizontal with no ground under the entrance.
@@SmashyYT Oh we have an ego-teen that doesn't know how to handle anything that's not sheepy kiss-ass so he starts to whine and insult because he thinks he's tough and worth a damn :'( Next thing you know he'll spout the same boring shit all the ego kids use. Don't like don't watch, views say otherwise, you try doing it, blaah blaah blaaah. Don't even have the care to listen to more, just gonna mute. Enjoy making the same garbage for the next few years until you slowly become a distant breath on the platform.
I really want decorative items! More flowers, bushes, and "background" plateforms and walls!
They should add a "decotheque" (like the sonotheque) but with esthetic only items
Yeah...
the ability to manually place background items would be alot nicer than just dragging around ground blocks until you get what you want
@@FungiCaptain Yes
@@FungiCaptain At least we can copy and paste them. I don’t see enough people taking advantage of that feature.
The heck is a decotheque
I want to see the option to change the Game style when entering a sub-area. This is inspired by the sections in Mario oddysey where you enter a pipe and become pixelated like in SMB1. I don't know if this would work with the "extra" game styles though.
Yeah, may take a lot of hours to programand how physics do work with normal and extra game styles...🤔
The main reason why I think it wouldn't with "Extra" game styles is because for example, the level is in the Super Mario World game style and the Sub-area is in the 3d world game style. What would happen if you were riding Yoshi? I think that if you were to bring an item with you into a game style with no replacement, you would come out of the pipe without the item, although you get the item back when you leave the sub-area.
@@orionmclaughlin5680 or with Yoshi you would just have a goomba shoe
I know, but there is no Yoshi in 3D world, OR Goomba shoe. Yes, I know there's the ice skate, but that's not in Mario Maker 2 and probably won't be in Mario Maker 3
@@orionmclaughlin5680 I’d assume extra game styles such as 3D World would not be a part of the ‘multiple game styles in one level’.
Some things I want in SMM3 are:
- Super Worlds for all game styles + bigger super worlds
- Movable start and end points
- Ability to select music independently of theme
- Ability to set boss/bonus music for just a sub area, not the whole level
- Another set of ON/OFF switches that are independent of the red+blue ones (green+yellow maybe?)
I could go on for hours, there's just so much potential!
I’d like more subrooms
and SMW Midway Points
If dry bowser would be immune to lava, I can imagine a cool level where you have to constantly spinjump on him across the lava and then defeat him at the end.
Can make more bone/dry varations for more enemies? 🤔
My opinion on all the ideas:
- Screen Wrap is something I’ve wanted since when I started making levels in SMM2.
- One-way-pipes would certainly be useful, however we can currently place a pipe horizontally with no ground below its entrance and it works, so that is not what I’m requesting most.
- Bubble Pipes seem fine, could enhance water levels.
- I don’t know how to feel about more complex bosses but Nintendo also managed to make Koopalings work, even when they’re just randomly placed because Timmy felt like it, so yeah, why not. The Reznor Wheel, Lakithunder and Dry Bowser seem like good picks.
- Message boxes is something I really want. I made a few “Guess the Flag” levels, for example, and for each country name, I left a comment in my own levels. The problem with this is that people kept commenting to spoil the correct solution so I had to disable the comments, sadly I can’t reenable them though. A message box would be the perfect solution for this. And about the bad words: Nintendo takes down every glitch level and forbids any kind of cursing anyway, sooooo… The only problem I see with this is the language barrier. If you put important hints into the message boxes, but I sadly don’t understand Japanese, then I won’t beat your level and maybe even boo it.
- I’ve thought about combining themes as well. The menu should look similar to this: Standard themes X Cave, Sunset, Night or Flooded.
- I see a third subarea very critical. Especially as a dedicated versus player, it’s for the best if you know whether you are in area 1 or 2 so you can decide whether or not to enter a pipe. Simply allowing for one big subarea would do the job in my opinion.
- Triggers are cool, but probably too complicated for a Mario Maker game. Again, triggers might be even worse in versus mode than pink coins or clear conditions.
- To the gizmos: I am open for anything because gizmos are the most supportive parts, they can be used in so many ways and you can’t do much wrong with them.
- I wouldn’t mind timers but they’re nothing too major, at least they could be used for some cool puzzle levels.
Feel free to share your thoughts as well.
The themes could be done like this
Background
-Theme A
Foreground
-Theme B
Water
-Lava, Water, None
I really love the idea of combining themes, it allows for a much bigger variety when creating levels,
Like An Ice Castle or a Volcanic Underground Level.
@@Multiryerson Yeah, or add even more variety, like an electric castle, or an sky chocolate theme...😅
I would like to see what a ground theme castle or a jungle airship would look like
Like a Night theme Underground + Night theme Ghost house
Yes But It Would Take A lot Of Effort For That To Happen Plus It Would Be Kinda Hard Too Choose What Themes U Want To Combine
It would be cool if you could end the level by just for example defeating an enemy or activating a pow it would be great for boss fight levels for both traditional levels and non-traditional levels
6:33 Triggers can still be made in smm2 using entity limit,but it limits our options
Customizable themes bois. Oh and actual star coins too. But other ideas would be really cool as well.
Star Coins would be awsome!
Dry Bowser !? NOW YOU'RE TALKING MY LANGUAGE SMASHY
Really its just Australia English, mine is Europan English...
@@IvanFranco120 not in that way
4:35 I like how you used footage from Super Mario Construct! Yes, message blocks would be an AWESOME thing to have, but it's stupid that some jerk is going to ruin everything by typing in swears.
LMAO, at least swear words should be censored/banned...
@@IvanFranco120 Well, I'm not sure if Nintendo is willing to try and make an advanced way to censor swears, because even if they do, someone will eventually find a Loophole
@@andecidreweye Yeah, but since the box art of the Europe features an age rating forma PEGI 3 to 18, its assumed Nintendo wants to make the game safetly, for anyone... Even for childs.
On the Pipes section, I think that Pipe Cannons would be a nice addition. Pipe Cannons would act like Warp Pipes, but instead of sucking the player down, it would shoot you to an area similar to Cloud Cannons in Super Mario 3D World.
SMW started it. They work well in that game
So a way to have two sub areas, yes!
@@greenkoopa Yeah, but they also had diagonal pipes...
In levels, text is usually made with those blocks and the letters have to be big. The message box would problably change that fact.
I'd like to see subgamestiles for every game stile. For example you have the NSMB stile and you can choose betwen ds, WII, 2 and U
Intresting...🤔
One of my ideas for smm3 is a "flags" section sort of similar to the sound effects section. Basically it would contain more advanced things like triggers. My ideas for this section are: always loaded flag, this would allow the player to make contraptions that always function no matter where they are in that sub area. Pointer flag, this would allow an object to always have a pointer showing the direction that object is in and would keep an object in the same position even if the player goes to a different sub area and back.
I didn't really understand you
@@tabletgenesis3439 same I barely understand it myself.
I don't know if you have said this already smashy, but the penguin suit would be awesome if it was added. thats just my opinion though
Yeah it could lead to a ton of unique gameplay opportunities
If we add that it should be an alt form of the regular ice flower
@@thatgamernoob5186 Yeah, and pls add the Blue Koopa shell from NSMB...
@@IvanFranco120 that would make some fun auto levels.
@@frozenburst6463 Yeah...😅
Smashy, I kid you not, just the other day I was thinking about combining level themes to create new and unique biomes. That would be a beyond cool feature.
Something that would add creativity to levels would be a option of creating your own enemy. There would be some options like "throws items? [Yes] [No]" and "defeated by jumping? [Yes] [No]" and even "Can fly? [Yes] [No]"
Imagine an Goomba that throws fireballs, or an Hammer Thwomp!
Would make for some good player-created bosses tbh
A hammer thwomp sounds difficult
0:00 Imagine it’s sponsored by raid schadow legends
4:36 Nice usage of Super Mario Construct!
I honestly wish that if you place a vine inside a block, but you could have the option to have it immediately warp you to a bonus area when you reach the top of the screen
As an option to add an screen transition trigger, would be amazing as well.
I want to see:
-Decoration mode.
- The capacity of place water and lava anywhere. Even waterfalls can be great.
-The ability to change the collisions/effects of things (E.g. make water kill you, make goombas platforms or some other crazy stuff,)
-Being able to put the goal where I want, both position and sub area.
Waterfalls on a lava theme stage would look odd, but amazing at the same time too.
All great ideas that we need. However, I am going to add something about the pipes. You know those pipes that launch you like a cannon? Those could be awesome as well.
Yeah... Sounds good. 😊
I want a Bowsers Fury gamemode that adds:
1 Bowser Jr as a friendly NPC
2 All maps from Bowsers Fury as new Themes
3 New music tracks
4 New soundeffects
5 Fury Bowser as a new Boss enemy
Another idea that i have is hidden/camoflouge areas. These are in the games and look like normal ground but upon walking into them, they reveal a room for hidden colectibles or trools.
These are known as "Secret Walls" because you hide stuff insde the wall, so that player can't see them in the first place...😅
It would be Amazing if SMM3 added a Day/Night Swap Block,When you hit it the Level Will go from Day to Night,Night to Day and is perfect for the creators who wanted to make a Level but couldn’t decide whether the level should take place during the Daytime or during the Nighttime.
These would all be fantastic. Honestly I just hope that they’re not done with the SMM series now…
Yeah, an 3rd game is needed, because of fan ideas...
They might be, I mean they stopped updating SMM2 because of how poor the sales were for nintendo standard
I would add blue and yellow Koopa Troopas. Not only for the visual variety that they would add, but also for the chance to include all their behaviors from smw, in the smw and sm3Dw game styles.
Like turning into Beach Koopas upon hit, then either trying to return to their shell or kicking it away, and so on...
what I would realy like, is being able to give a second mushroom to enemies and mini mushroom . NSMBW had small goomba, normal goombas, big goombas and giant goombas.
and a shop to buy stuff like mii costume so that coins arent as useless as they are. also the costumes could have new one frequently to keep having more so you don end up with 37237398327561075 coins
You could cheat and make a coin farm level
Maybe have Story Mode DLC and have players collect coins for that shop
@@jimmy_os there could be a coin limit per level like 100, like if you get 300 coin in a lvl youll only get 100. Or make the items overpriced
Torpedo Ted.
The ability to create individual worlds with World Maker.
The 3-UP Moon.
Multiple subareas.
Subarea doors.
the reason you can’t have the main area vertical is because the start and flag point would be too big to fit in
let's hope that all this and more is added in super mario maker 3
🙏🙏🙏
Also want the 3D world style’s castle flag to be bigger, and a hard block fortress-styled base.
Oh, and golden flags
And sprixies
And moving the flagpole
Oh, and placing & erasing flagpoles, with values such as “GoalPole” and “GoalPoleSuper”.
And the level starts off with nothing.
Lol, the message blocks could easily be abused by Little Timmy making a Bean Burrito where there is stack of goombas or whatever on a message block, the top one having a key, and whenever you hit the message block, it will defeat a single goomba and the message will say "Haha, in your face, you will have to keep seeing this f**king message sucker!"
Just censor that...
Mario world stuff is like the best thing combined with super mario maker
Yeah...😅
They could just add a setting for turning of message blocks, and having it turned off by default (and you could have an unbreakable block replacing it when the setting is turned on)
Bubble pipes by adding the bubble creature to it was an interesting idea. Though it wouldn't be necessary if a trigger feature existed to make certain things that are unique to their game styles, but it would make switching game styles more difficult. What about changing the SMBU into the NSMBU in SMM3? Maybe SMM3 should be a console that works more like a PC, in order for large amounts of additional content can be added gradually.
honestly I don’t think triggers would be possible for example if the level ends by defeating the boss then what are you gonna do with the goal pole
BEST SMM 3 IDEAS VIDEO IVE SEEN
0:02 PPN
Triggers would be both awesome and incredibly scary, if you consider troll levels, or just crappy little timmy levels
For the timer it would be cool if the user could change how much time they add from their options
Yeah, add an limt more than 1000 seconds on a stage.
I have two comments to make:
1: I think screen wrapping would also be cool in horizontal levels, if you can go from bottom to top and top to bottom
2: Nintendo's method of making a powerful level editor while maintaining approachability is to provide elements that have obvious uses, and allow them to interact in many ways to create emergent gameplay, which advanced users can take advantage of to make incredible things. Thus, the Geometry-Dash-style triggers you suggested would probably go against that philosophy, since they have very generic use cases, and aren't very approachable. A lot of things you might want to do with triggers can already be achieved with some creativity.
I’ve always dreamed of a game called something like Super Mario Maker Pro with like separate settings screens for every block/enemy. It could be made to be more advanced and maybe even set an age thing for like a 10-12(or another age idk)+ so that little timmy’s will be a lot less common. which also means that nintendo can add things like infinite timers (or at least longer timers), bigger entity limits etc
Just make it an option you can enable
One Way Pipes is something REALLY missing in SMM2, that triggers me too much. Because you can break an stage with the wrong way of exit entered...😅
You can remake one way pipes with semi solids or one way walls or bill blasters.
@@LordBowser9913 Yes, but its not same pipes behaviour as the older NSMB games...😅
@@IvanFranco120 ik. Players will still go back for secrets no matter what. If it's down pipe
@@LordBowser9913 Yeah, that's why i need one way pipes on SMM3, without any complex setup...
I would like to see the decoy flag poles added from Super Mario 3D world. I also think that there should be a way to customize the background of a level.
Yeah but how would that work in the SMB3 style? There’s a giant black background when you reach the goal
I’d like a cannon pipe like the ones from New Super Mario bros.-perhaps we’d be able to change the direction and force of the blast
Yeah, or changed the trayectory of the cannon, so you can make good vertical levels...
One small thing I wish pips did was shooting Mario out of it like a canon, but that probably won't be added lol. I also liked the idea of triggers but what if they gave us a whole selection of things like, making an enemy able to take 3 hits for example. It also would be cool if you can make certain blocks bigger like bricks and q-blocks.
“pips”
Trigger will also support mario maker python/BASIC that allows you to achieve any effects/event:)
If they added speech boxes in Mario maker 2 whenever someone swears it should probably remove the swears by making the swears hidden that’s a good idea huh?
In the OG Mario maker, you could layer 1 way walls over pipes to make them a 1-way. Unfortunately, not anymore though
I think Nintendo should really implement secret exits that could be used in Super Worlds.
Screen wrap and kaizo Goes well together
One-way pipes could lead to level-restart pick-a-pipes. Since you can't go back, it causes players to reset level.
1. Instead of having a specific pipe color be a specific speed why not just choose the speed so we could possibly have more colors like a gray and purple pipe
2. How about another on off block (green and yellow?) It would help with more contraptions and also not be forced to use only 1 2-state block
3. Remove the wierd little ends off the slopes sure it helps when making it bigger or smaller just do it with the little triangle end and if you do that then diagonal platform
4. Diagonal semisolids
5. A steeper slope where mario can't stand on it without sliding off and mario can't walk up it he needs to run up it
6. Fr connecting pipes
7. Red coins
seriously
8. Instead of deleting the entire level when going to a different style that 3d world have it switch over like normal and any exclusive stuff will be removed (unless going back to 3dworld) or replaced (spike block=4 spike traps)
9 everyone wants peaceable water and lava but add in quicksand
10. Night theme backgrounds suck Instead of keeping the day background it gets replaced with stars and I want to see the day backgrounds with the stars so it looks less wierd
Thanks for reading
0:22 What music did you use in here
Triggers sound really cool and I think if they ever came to fruition they should be executed similar to sound effects
Imagine how broken or overused some of those items would be
Yeah, Timmy spam levels would appear like at 99% rate, most of the time...
you know what i think would be a great idea for custom bosses?
the ability to paint one in pixel art or other things that fit the theme or dont at all
cross theme bosses
and have a bunch of selections for boss attacks
maybe even some for bosses not in the game
new boss attack options
or you can take a bunch of attacks and put them in an order
and maybe a new design for each phase
i think theres a lot of potential for that
apologies for the essay
i know what we all need, lakitus that dont let you take their cloud after you defeat them
oh and also making the bridges in smb1 actually connect to the sides of blocks like why dont they already do that
Add bubbles to put coins in, and putting a bubble in a pipe makes a bubble pipe.
when there's a stupid long add that can't be prevented by any adblocker
Damn...
They should do Mario maker 3d for the next game and there could be 64 sunshine galaxy and odyssey themes
I love combo themes. I would love if we can combine more than 2 themes so I could finally make-
The Burning Ice Jungle
I NEED PIPES THAT GO INBETWEEN GAME STYLES (They'd look like the pipe from that game style in a different game style)
SMB1 TO SMW TO NSMBU TO SMB3 TO M3DW
I don’t know how going to the SM3DW Game Style would work though, what would happen when you’re on Yoshi?
Then again they could add more stuff to 3D World, it’s too limited.
@@peashootergaming7903 He'd either be added to 3DW or the pipe wouldn't allow you to enter while riding him.
I know this is not that cool, but, I would like to see a life meter like in mario 64 or smg, or a item box to store an item.
I agree so much with the message block
Would love some new game styles like SM64 or SMS or SMG/SMG2
Also they need to add screen wrap for SMM3 like seriously
1. Why not for horizontal as well but it would be Up and Down istend. Agree
2. Well that would good so we wont waste one way wall. Agree
3. Better visual of One way wall in water levels also twister but with option to all 4 sides. Agree
4. New Bosses can have many new ideas while i mostly dont make boss i dont mind more of them. Neutral
5. That would be great for Puzzle Lvls. Agree
6. I was always thinking that that every theme should have it Underground/Castle Versions. Agree
7. Yea Main Area and 2 Sub Area sound really great to make bigger lvls, as for timer it max should be 999 or even option to make it INF. Agree
7.5. Yea Towers type levels are kinda meh now since only one vertical with combine of Main area have it and another sub-area it would make towers levels much better (of course experting tower theme to be add aswell. Agree
8. Even tho this would make Troll levels more trolly, it would be great having those trigger blocks. Also why not ?-Switches from New Super Mario Series with same fuction. Agree
9. Extra Items would be really great so ye but for me, all i want is Simple Box like crate in Super Mario 3D World Style but cant be destored and would be in all styles (Also lets add Stone from story mode like why we cant use Stone in our levels Nintendo). Agree
10. Would be really good for Speedruns or Timed Puzzles. Agree
I think they should add the booshroom and the tiny power up
In SMM3 I 2ould love to see the mega mushrooms from NSMBDS I mean first off it would be really cool and it could work just like it did in the ds where you smash blocks run into enemies and even knock over the gold and it would be have a timer just like in the ds also I could see lots of people remaking the NSMBDS VS mode with it and using Mario and Luigi or making mods like what if it was in NSMBWii 11 remake in U game style that would be nice and I would like to see it in all game styles even 3D world since it was in the game and I was right in the heat of the game it was in the First frickin level and couple of levels after that even the special ones so if Nintendo doesn't add that in that game style they will pay and this time it can be different colors like Mario gets blue and red Luigi gets blue and green toad gets white and blue and toadtte gets Pink and white that would be cool and only that character can have a supssific mega mushroom and it would only be if your playing multiplayer but if it's in single player if your in 1 player mod you just get the regular orange and red that would be cool and add so much cool features to SMM3 and you could even give it to enemies like the goomba to recreate that king goomba fight from SM64DS and NSMBU or the final Bowser fight from NSMBWII and NSMB2 if you know have the ability to have bowser facing the front of the screen like in the game in a vertical space that would be so cool to see in a future SMM3
you should add these to Super Smashy Maker
Its coming on super mario maker 4
*3
at 7:41 is another clip of SMC
Triggers would be so abused, bad level would become absolutely worse. So it's a very good idea but only in the hands of people who know what they're doing
Screen wrap does not belong in Mario bros. One way pipes are not needed because all you have to do is put the pipe horizontal with no ground under the entrance.
Yeah, but the Nintendo feel like levels, does have pipes coming out from below, and designing it without contraptions sounds as hard as teadious...
For the bubble pipe I wound add wind pipes.
There is already more sub areas and timer items in mario maker 4
yah more underwater stuff please!
Thanks for uploading these videos smashy, even though I haven’t watched it yet, I’ll know it’s going to be good
Yeah, for sure!
the only thing that would be cool is an Super Mario Odyssey game style
Bigger levels that has to happen
I would love different shaped pipes
the one way pipe was a thing in mario maker 1 you just over lay the pipe to make it a one way only. but nintendo took it out.
Yeah...
In nsmbds, Petey piranha is not a new boss. Petey piranha is from super Mario sunshine
He meant a new boss for super Mario maker
imagine being a sellout to a vpn while people can easily install free vpns without subscriptions
🙃
Maybe the triggers can be !-Switches
Yeah, just like how triggers work in NSMBU and NSLU...
i love to see more of thees type of videos
Yes
why are galoombas punt sized ????
I want the option to make it 3 dimensional
6:38 if they add this they should copy rob top lmao
Yes we do need these *im sorry mom you need to buy smm3* don get mad pls):
🐢
I would like custom feces
Where do i download smashy maker
Smm3 would have a gd 2.0 feature
Playable Koopas.
Or make Princess Peach as an playable character...
Or amibo
I want to see new super mario bros game style and all stars game style
Nsmb ds have best mario bosses in 2d games
Dont change my mind
"10 More Things To Milk Views and Clicks"
Oh we have a little cry baby :'(
@@SmashyYT Oh we have an ego-teen that doesn't know how to handle anything that's not sheepy kiss-ass so he starts to whine and insult because he thinks he's tough and worth a damn :'(
Next thing you know he'll spout the same boring shit all the ego kids use. Don't like don't watch, views say otherwise, you try doing it, blaah blaah blaaah. Don't even have the care to listen to more, just gonna mute. Enjoy making the same garbage for the next few years until you slowly become a distant breath on the platform.
@@SmashyYT 😐
1:59 I feel scammed
LMAO
How about 3D maker.
Cool