After all your announcements, the video title, thumbnail, it took me until after the first minute to realize it's the story of tag anywhere and not tag barrel storage lmao
Creator of the GameFAQs thread here. Imagine my surprise when I randomly got this video in my recommended, years after falling out of the loop on the status of Tag Anywhere in DK64 thinking that it was nothing more than a niche thing I was seeking out, only to see my own thread in this video 🤣I'm thrilled that the dream was fulfilled and there's a Tag Anywhere hack that works on console! It'll definitely be my go-to way to play the game from now on!
I just played the DK64 Randomizer for the first time for a future video. Swapping around Kongs at any time is a game changer, I don’t think I can go back! Thank you for sharing this history on tag barrel hackers! It's really fascinating.
The other thing that people don't talk enough about is how this hack makes the game actually playable for people (like me) with colorblindness issues. I have Deuteranopia and as a result have trouble telling the difference between some collectables when they aren't in full opacity. This hack *saved* this game for me. I can finally play it thanks to your tireless efforts. Thank you so much.
@riledup42 Glad to hear it, and that you get to play this wonderful game. To clarify for those seeing this comment in similar situations, this is exclusive to the randomizer and not the standalone TA hack
It's hard for me to watch this video and somehow not think of Sony's infamous press conference at the 2006 E3, where one guy hawked a game where you'd fight a "giant enemy crab". Supposedly, that game had "real-time weapon change". Well, this is real-time Kong change! :D
I’ve 101% Tag Anywhere; and it’s amazing. I will say, I still think the ultimate dk64 game has yet to be made. If say, every banana was yellow, and every king could pick it up, I think that would fix everything. You’d come across challenges designed for certain kong and have to come back later with them unlocked, or go switch, instead of just rushing through every challenge. Some of the gameplay flow is missing with Tag Anywhere. If all golden bananas, regular bananas, and coins could be collected to a single total instead of being broken up between the 5, and every Kong could collect them, that would be the ultimate DK64
If you haven't played it already, I shall take this opportunity to shamelessly plug DK64 Randomizer ( dk64randomizer.com/ ). It has a feature in it called "Free Trade Agreement" which does a fair bit of what you have mentioned. Coins and the colored bananas are still segmented regardless of the settings (technical reasons), but major collectables such as golden bananas can be picked up by any kong. If you have already played it, good work 👍
@@Ballaam Do you know of a Hack that adds both 'Tag Anywhere' & 'Free Trade Agreement' for a vanilla playthrough, or can the randomizer be used to only patch in these features without a randomized seed to the Rom?
As someone who has beaten the DK64 Randomizer with Tag Anywhere on, thank you. Thank you so much to the entire team on this. The tag barrel has long been the reason I was never able to get back into this game past Angry Aztec. Even though it isn't part of the original game experience, the modified rom/cartridge is actually how I introduce the game to people now, and has convinced several of my friends to actually give 101% completion of this game a try. Beaver Bother is still a nightmare, but hey, progress is a bit at a time.
Concept: A pocket sized tag barrel, your player Kong tosses a tiny barrel out of their pocket(or out their hats for Diddy and Chunky, or even a clip-on for DK's tie) and it becomes the vanilla tag barrel after hitting the ground.
Honestly, instead of cycling between the Kongs, do it Majora’s Mask style. A command for each Kong with Donkey Kong being the default if you press the command for the Kong you’re currently playing as. Add an extra smoke cloud or teleport effect for extra garnish
I just discovered your channel the other day and now here you are uploading your first video in a long time - awesome!! I have Tag Anywhere on my ED64, but I wanted the genuine experience, so when I started DK64 for the first time ever earlier this year, I went with the OG version. I'm almost at 101% and I'm excited to try Tag Anywhere when I come back to it in a year or two! I'm sad I never played this as a kid! I played Banjo Kazooie back when it came out and I loved it. I have no idea why I never played DK64 though, seeing as I loved DKC & DKC2. Anyways, I have now finally played it in my late 30's and I'm happy I finally did! Also, your channel rocks, thanks for all the DK content!
If you all decide to add switching animations so that this doesn't feel like a cheat and more like a real feature, then I might give DK64 a shot, especially as I have an idea that requires some study of older collectathons.
Its so cool to find this video after being apart of the rando community for almost 6 months now. Playing dk64 when i was about 4 years old is one of my earliest memories. Hes been one of my favorite games of all time but feeling very different when i would revist. I joked with my brother that tag anywhere would actually fix the problems with the game and i found dk rando soon after. Just wanted to say ty to the dk64 community because without you guys i wouldnt have been able to rediscover my favorite of all time and making 4 year old me Keep donkin!
I feel like removing the Tag Barrel and being able to switch at will completely defeats the point of having multiple Kongs. It might as well be only one Kong for the entire game.
Id recommend playing it. The game doesn't change, you still have very kong specific things to do. But you just cut out the fluff of backtracking and switching
Yeah Tag anywhere absolutely improves the game. I’m a diehard Rareware fan, big Banjo Kazooie fan you get it. I’ve always loved DK64 despite its flaws, the bosses are fun, I love the vibe and atmosphere (especially Fungi Forest cause it was a scrapped area from DK64) and I think it inarguably has Grant Kirkhopes all time best soundtracks ever. I’m glad a mod like this exists because Rare was always so innovative and pushing game concepts to their console limits, having something as backtracky as the tag barrel in the final game always felt like it was a really out of quality mechanic for Rare
I think DK64 is one of those games where the "This game must be out for the holiday season" crunch hurt it a fair bit in terms of polish. If the game had an extra month or two, I think everyone would regard it as highly as Banjo-Kazooie because the commonly quoted minor annoyances would have had time to be resolved. Tag Anywhere goes a long way to helping make the game a bit better for those disgruntled players.
@@Ballaam i can definitely see the value in a randomizer, but i'm more thinking of the casual playing experience. I didnt mind backtracking but i can understand wanting to avoid it. But if there are skips created from it then i think it's a bit much as a standalone for casual play.
What's even more interesting is that you could probably just play the normal game with that model only and enjoy ir a lot more. And yes this is coming from someone who has played the original game when they were a kid.
The dedicated Tag Anywhere hack by Isotarge can be found here: www.romhacking.net/hacks/4961/ Tag Anywhere is also part of DK64 Randomizer, which includes a "quality of life only" preset, which can be found here: dk64randomizer.com The other mods mentioned in this video have their link shown on-screen
Honestly, if I knew how to hack this game, I would do something similar to what nitro rad said in one of his reviews like putting specific barrels the characters reside in their right colored bananas.
dammit, the sick music and character personalities are one of the coolest parts of the game (if you're not a speedrunner or whatever). is there a version of this that doesn't bypass it completely?
@@kvj1989 Unfortunately we're talking N64 emulation here which is notoriously incredibly game-specific. Different games require very specific changes in order to run properly. The issue here is that, by default, almost all emulators will not recognize DK64 hacks as DK64. As such, a tiny modification to a config file is needed to do so. PJ64 are working on it for pj64 4.0, but unfortunately PJ64 4.0 is very unstable right now due to some of the stuff they're trying to implement. Hacks of games from other consoles (which don't rely as much on game-specific tweaks) or more popular N64 titles (SM64/OOT) don't generally require those things because the emu devs code in support for hacks of those things from the start.
Speedrunners won't like me for saying go fix lag clipping and jump slope glitch but this is kind of the thing that turned watching the game be ran into staring at a black void memorizing inputs to land on specific loaded collision triangles and loading zones. Yes it patches speedrunning out but it's also a terrible bug. By the logic if you love the game fix it both bugs need fixed.
DK64 hacks require specific emulators and certain configs to work properly. This is an emulator issue that we have no control over. Here's all the supported emulators and their associated config setup for Rando which will be the same as the regular Tag Anywhere hack github.com/2dos/DK64-Randomizer/wiki/Consoles-and-Emulators
This hack was amazing & is now the defacto way to play what was imo an already great game. But this improvement makes it my favorite N64 Rareware Title.
Maybe I'm in the minority but I liked the decision of not being able to change them at will. It forces the player to get good at exploring these levels as the different characters since you'll have to go through them in their entirety multiple times as the different characters forcing you to play longer and explore new things and places. I would play as DK and find some bananas for Tiny, do the DK mission, then change to Tiny explore as Tiny and find stuff for Diddy and complete my mission as Tiny, switch to Diddy and you see the trend. That was part of the fun. People just like complaining honestly. That game is honestly top 5 for me personally.
The Tag Anywhere mod is amazing but is it weird that I prefer to not use it? It’s probably the sadist in me who enjoys playing games at their most challenging level but Tag Anywhere is basically DK64 on Easy difficulty. That said, I am just about to start a playthrough with it to experience it myself but at glance, it just lessens maybe not even the difficulty, but the inherent tediousness of the game.. which as annoying as it is, is just that - inherent to the game. 😅
Some challenges do become easier as a result, but I think that TA raises the skill ceiling of DK64 a lot in terms of glitchless play. It's not wrong to not like TA, everyone is entitled to their opinion
@ fair enough, it’s just a preliminary opinion. It could very well change after I’m done! I need to experience it myself to its entirety for sure. Looking forward to it!
And I really don’t understand how people can’t seem to grasp that the issue people have isn’t with the amount of collectibles but the incredibly tedious and annoying way you need to pick them up
This is for folks who want it. It is needed to some people. Doing a replay makes this flow for me. I didnt need it but I have beaten this 10 times from age 9 to now.
Quanta besteira, eventualmente você tera que voltar aos locais e consegue pegar as bananas com outros, n precisa fazer de imediato, o jogo não é tão denso quanto dizem, acabei de terminá-lo jogando com a rom original e ainda gostaria de jogar mais, esse hack quebra o game e o torna fácil e sem sentido se não apenas passear pelo mundo, cade o desafio?
fixed? I completely disagree, this breaks the challenge, as each character is different, some have difficulty getting to the same places, having to take different routes or breaking their heads a little, if you can change at any time the challenges stop making sense, I finished the game in 101% played casually and in less than 6 hours, people cry a lot, there are barrels everywhere, there is teleportation, stop being spoiled and enjoy the game that has beautiful visuals and incredible music, just by staying strolling through the game is already relaxing, tik tok generation blergh
You'd actually be surprised how little the breaks the challenges the game presents in terms of what a player would expect. Sure, there's some gaps which are intended for Chunky which can be easily crossed with Tiny & Twirl, but that's about it. The issue that many have with DK64 which they feel Tag Anywhere resolves is the backtracking for colored bananas. Perhaps that isn't for you and that's fine, different people will have different experiences with this game and this mod. That being said, from experience being an admin of the randomizer community, a lot of people who would never play this game have said that Tag Anywhere has made the game appealing to them, which is undeniably a good thing. PS. I'm a millennial and have never owned a tik tok account, so your assumption that preference towards Tag Anywhere is the result of tik tok/short attention spans/the year of birth is false.
After all your announcements, the video title, thumbnail, it took me until after the first minute to realize it's the story of tag anywhere and not tag barrel storage lmao
TBS is confirmed to be a mod of DK64, all post-2015 Any% times are void. Iso holds the record still with a 28:32 from 2015
Creator of the GameFAQs thread here. Imagine my surprise when I randomly got this video in my recommended, years after falling out of the loop on the status of Tag Anywhere in DK64 thinking that it was nothing more than a niche thing I was seeking out, only to see my own thread in this video 🤣I'm thrilled that the dream was fulfilled and there's a Tag Anywhere hack that works on console! It'll definitely be my go-to way to play the game from now on!
Definitely helped us out a tonne when we were making that first Tag Anywhere hack. Thank you for your contribution to the Donk hacking community :)
I love your work gents.
I just played the DK64 Randomizer for the first time for a future video. Swapping around Kongs at any time is a game changer, I don’t think I can go back!
Thank you for sharing this history on tag barrel hackers! It's really fascinating.
The other thing that people don't talk enough about is how this hack makes the game actually playable for people (like me) with colorblindness issues. I have Deuteranopia and as a result have trouble telling the difference between some collectables when they aren't in full opacity. This hack *saved* this game for me. I can finally play it thanks to your tireless efforts. Thank you so much.
@riledup42 Glad to hear it, and that you get to play this wonderful game. To clarify for those seeing this comment in similar situations, this is exclusive to the randomizer and not the standalone TA hack
YAY, a new video after 2 years.
Great Job Ballaam! This is amazing! You, 2dos, and all the devs have done such a wonderful job on Dk 64 Randomizer! 🥰
It's hard for me to watch this video and somehow not think of Sony's infamous press conference at the 2006 E3, where one guy hawked a game where you'd fight a "giant enemy crab". Supposedly, that game had "real-time weapon change". Well, this is real-time Kong change! :D
The second I saw that yoshi I was like "yeah of course it's kaze" lol
The code language used is "Lua". Not LUA, or L.U.A., or even lua. It is the Portuguese word for Moon.
I’ve 101% Tag Anywhere; and it’s amazing. I will say, I still think the ultimate dk64 game has yet to be made. If say, every banana was yellow, and every king could pick it up, I think that would fix everything. You’d come across challenges designed for certain kong and have to come back later with them unlocked, or go switch, instead of just rushing through every challenge. Some of the gameplay flow is missing with Tag Anywhere. If all golden bananas, regular bananas, and coins could be collected to a single total instead of being broken up between the 5, and every Kong could collect them, that would be the ultimate DK64
If you haven't played it already, I shall take this opportunity to shamelessly plug DK64 Randomizer ( dk64randomizer.com/ ). It has a feature in it called "Free Trade Agreement" which does a fair bit of what you have mentioned. Coins and the colored bananas are still segmented regardless of the settings (technical reasons), but major collectables such as golden bananas can be picked up by any kong.
If you have already played it, good work 👍
@@Ballaam Do you know of a Hack that adds both 'Tag Anywhere' & 'Free Trade Agreement' for a vanilla playthrough, or can the randomizer be used to only patch in these features without a randomized seed to the Rom?
@@backlogpanic Vanilla but better preset, then enable free trade agreement
acho horrivel, muito mlehor jogar com os desafios, está tudo bem passear pelo cenario, deixa de ser chorão
@@Ballaam HAHA holy moly thats such a funny thing to call it i love it!!!!!
As someone who has beaten the DK64 Randomizer with Tag Anywhere on, thank you. Thank you so much to the entire team on this. The tag barrel has long been the reason I was never able to get back into this game past Angry Aztec. Even though it isn't part of the original game experience, the modified rom/cartridge is actually how I introduce the game to people now, and has convinced several of my friends to actually give 101% completion of this game a try.
Beaver Bother is still a nightmare, but hey, progress is a bit at a time.
Yeaaaaa, beaver bother is definitely the roughest of edges of DK64
@@Ballaam Give it time, something will eventually come up to fix the edges and odd gravity around the hole.
Great video Ballaam! Tag Anywhere made DK64 even better
Concept: A pocket sized tag barrel, your player Kong tosses a tiny barrel out of their pocket(or out their hats for Diddy and Chunky, or even a clip-on for DK's tie) and it becomes the vanilla tag barrel after hitting the ground.
5:50 Damn Diddy was always ready
Honestly, instead of cycling between the Kongs, do it Majora’s Mask style. A command for each Kong with Donkey Kong being the default if you press the command for the Kong you’re currently playing as.
Add an extra smoke cloud or teleport effect for extra garnish
Clearly I'm the reason this ever got ported to a ROM and I accept all credit
I just discovered your channel the other day and now here you are uploading your first video in a long time - awesome!!
I have Tag Anywhere on my ED64, but I wanted the genuine experience, so when I started DK64 for the first time ever earlier this year, I went with the OG version. I'm almost at 101% and I'm excited to try Tag Anywhere when I come back to it in a year or two! I'm sad I never played this as a kid! I played Banjo Kazooie back when it came out and I loved it. I have no idea why I never played DK64 though, seeing as I loved DKC & DKC2. Anyways, I have now finally played it in my late 30's and I'm happy I finally did!
Also, your channel rocks, thanks for all the DK content!
If you all decide to add switching animations so that this doesn't feel like a cheat and more like a real feature, then I might give DK64 a shot, especially as I have an idea that requires some study of older collectathons.
Its so cool to find this video after being apart of the rando community for almost 6 months now.
Playing dk64 when i was about 4 years old is one of my earliest memories. Hes been one of my favorite games of all time but feeling very different when i would revist.
I joked with my brother that tag anywhere would actually fix the problems with the game and i found dk rando soon after.
Just wanted to say ty to the dk64 community because without you guys i wouldnt have been able to rediscover my favorite of all time and making 4 year old me
Keep donkin!
Tag Anywhere is cool and all, but what I've wanted for ages is a multiplayer campaign where everyone plays a separate kong.
I feel like removing the Tag Barrel and being able to switch at will completely defeats the point of having multiple Kongs. It might as well be only one Kong for the entire game.
It makes the game actually enjoyable
Id recommend playing it. The game doesn't change, you still have very kong specific things to do. But you just cut out the fluff of backtracking and switching
Yeah Tag anywhere absolutely improves the game. I’m a diehard Rareware fan, big Banjo Kazooie fan you get it. I’ve always loved DK64 despite its flaws, the bosses are fun, I love the vibe and atmosphere (especially Fungi Forest cause it was a scrapped area from DK64) and I think it inarguably has Grant Kirkhopes all time best soundtracks ever. I’m glad a mod like this exists because Rare was always so innovative and pushing game concepts to their console limits, having something as backtracky as the tag barrel in the final game always felt like it was a really out of quality mechanic for Rare
I think DK64 is one of those games where the "This game must be out for the holiday season" crunch hurt it a fair bit in terms of polish. If the game had an extra month or two, I think everyone would regard it as highly as Banjo-Kazooie because the commonly quoted minor annoyances would have had time to be resolved. Tag Anywhere goes a long way to helping make the game a bit better for those disgruntled players.
HOLY CRAP YOU UPLOADED also i wish this was in the main game lol
Good job, guys, everyone involved.
Glad to see another video from you!
So does this create any skips? Like areas that were intended to be easy for one kong to get to but hard for another?
There's a lot of interesting tech that can be done. If you look at any randomizer run, you'll see a lot of it
@@Ballaam i can definitely see the value in a randomizer, but i'm more thinking of the casual playing experience. I didnt mind backtracking but i can understand wanting to avoid it. But if there are skips created from it then i think it's a bit much as a standalone for casual play.
I wonder why Vinny is only playing this now
What's even more interesting is that you could probably just play the normal game with that model only and enjoy ir a lot more. And yes this is coming from someone who has played the original game when they were a kid.
amazing work cannot wait to enjoy the game with this
I never had a problem with tag Barrells so ill do without, but this is a great video!
One thing that was fixed from V1 is Candy music shop glitch
Such a fantastic display of community effort. :3
My favorite n64 game by far. The collectibles aren’t a flaw they’re a feature.
Where can i get the latest patch?
The dedicated Tag Anywhere hack by Isotarge can be found here: www.romhacking.net/hacks/4961/
Tag Anywhere is also part of DK64 Randomizer, which includes a "quality of life only" preset, which can be found here: dk64randomizer.com
The other mods mentioned in this video have their link shown on-screen
Honestly, if I knew how to hack this game, I would do something similar to what nitro rad said in one of his reviews like putting specific barrels the characters reside in their right colored bananas.
dammit, the sick music and character personalities are one of the coolest parts of the game (if you're not a speedrunner or whatever). is there a version of this that doesn't bypass it completely?
after watching this make me want to try this with a randomizer know thanks for a great video
I was never bothered by the tag barrel, sure it extends the game and you do have to do backtracking but the game is so fun that I dont mind it
So does switching characters this way heal you like getting in a Tag Barrel does?
It does not
@@Ballaam Oh good! I was afraid this mod would make the game too easy!
YOOO!! The prodigal son returns!!!
Tried to play it but it doesnt work on project 64.
@@kvj1989 it does on 3.0.1, but you need to modify the .rdb file. If you check out the dk64 randomizer wiki, that has more information on the topic
@@Ballaam a rom should just work if you have the emulator for it.
Not gonna bother tinkering on it myself, dont even know how to do it.
@@kvj1989 Unfortunately we're talking N64 emulation here which is notoriously incredibly game-specific. Different games require very specific changes in order to run properly. The issue here is that, by default, almost all emulators will not recognize DK64 hacks as DK64. As such, a tiny modification to a config file is needed to do so. PJ64 are working on it for pj64 4.0, but unfortunately PJ64 4.0 is very unstable right now due to some of the stuff they're trying to implement.
Hacks of games from other consoles (which don't rely as much on game-specific tweaks) or more popular N64 titles (SM64/OOT) don't generally require those things because the emu devs code in support for hacks of those things from the start.
@@Ballaam i wil just wait until they make the rom properly then.
@@kvj1989 It's not an issue with the ROM. It's an issue with the emulators themselves
Speedrunners won't like me for saying go fix lag clipping and jump slope glitch but this is kind of the thing that turned watching the game be ran into staring at a black void memorizing inputs to land on specific loaded collision triangles and loading zones. Yes it patches speedrunning out but it's also a terrible bug. By the logic if you love the game fix it both bugs need fixed.
When I save in the game it’s not keeping the save data. Is there a way to fix this.
DK64 hacks require specific emulators and certain configs to work properly. This is an emulator issue that we have no control over. Here's all the supported emulators and their associated config setup for Rando which will be the same as the regular Tag Anywhere hack github.com/2dos/DK64-Randomizer/wiki/Consoles-and-Emulators
This hack was amazing & is now the defacto way to play what was imo an already great game. But this improvement makes it my favorite N64 Rareware Title.
I played recently and was surprised by how little it bothered me tbh, if it was a game you ran all the time though it would definitely get annoying
Great video!
Maybe I'm in the minority but I liked the decision of not being able to change them at will. It forces the player to get good at exploring these levels as the different characters since you'll have to go through them in their entirety multiple times as the different characters forcing you to play longer and explore new things and places. I would play as DK and find some bananas for Tiny, do the DK mission, then change to Tiny explore as Tiny and find stuff for Diddy and complete my mission as Tiny, switch to Diddy and you see the trend. That was part of the fun. People just like complaining honestly. That game is honestly top 5 for me personally.
great video!
Nice video!
The Tag Anywhere mod is amazing but is it weird that I prefer to not use it? It’s probably the sadist in me who enjoys playing games at their most challenging level but Tag Anywhere is basically DK64 on Easy difficulty. That said, I am just about to start a playthrough with it to experience it myself but at glance, it just lessens maybe not even the difficulty, but the inherent tediousness of the game.. which as annoying as it is, is just that - inherent to the game. 😅
Some challenges do become easier as a result, but I think that TA raises the skill ceiling of DK64 a lot in terms of glitchless play. It's not wrong to not like TA, everyone is entitled to their opinion
@ fair enough, it’s just a preliminary opinion. It could very well change after I’m done! I need to experience it myself to its entirety for sure. Looking forward to it!
I wouldn't mind a 60fps hack 😉
awesome
I really don't understand why people that don't like collectathons play collectathon games. I don't like esports games, so I don't play them.
There are collectatons and also pure padding.
And I really don’t understand how people can’t seem to grasp that the issue people have isn’t with the amount of collectibles but the incredibly tedious and annoying way you need to pick them up
I want the nostalgic play through without the padding.
Definitly not needed.
This is for folks who want it. It is needed to some people. Doing a replay makes this flow for me. I didnt need it but I have beaten this 10 times from age 9 to now.
Wanky Kong
Quanta besteira, eventualmente você tera que voltar aos locais e consegue pegar as bananas com outros, n precisa fazer de imediato, o jogo não é tão denso quanto dizem, acabei de terminá-lo jogando com a rom original e ainda gostaria de jogar mais, esse hack quebra o game e o torna fácil e sem sentido se não apenas passear pelo mundo, cade o desafio?
fixed? I completely disagree, this breaks the challenge, as each character is different, some have difficulty getting to the same places, having to take different routes or breaking their heads a little, if you can change at any time the challenges stop making sense, I finished the game in 101% played casually and in less than 6 hours, people cry a lot, there are barrels everywhere, there is teleportation, stop being spoiled and enjoy the game that has beautiful visuals and incredible music, just by staying strolling through the game is already relaxing, tik tok generation blergh
You'd actually be surprised how little the breaks the challenges the game presents in terms of what a player would expect. Sure, there's some gaps which are intended for Chunky which can be easily crossed with Tiny & Twirl, but that's about it. The issue that many have with DK64 which they feel Tag Anywhere resolves is the backtracking for colored bananas. Perhaps that isn't for you and that's fine, different people will have different experiences with this game and this mod. That being said, from experience being an admin of the randomizer community, a lot of people who would never play this game have said that Tag Anywhere has made the game appealing to them, which is undeniably a good thing.
PS. I'm a millennial and have never owned a tik tok account, so your assumption that preference towards Tag Anywhere is the result of tik tok/short attention spans/the year of birth is false.
People bickering about backtracking never played rpgs lmfao.