I like Crosshair in Tarkin. Put some sentinels in front of him, buff him up, and snipe whoever hits the battlefield. If there's no one to snipe he can swing in for a good bit of damage
Just ran into this yesterday. Hasn’t seen it before. Still whipped me without ever triple dark raiding or loading up a phantom. Also ran the aquitas at the top end to mop up anything big in space.
Been playing this deck for couple weeks. The deck needs timely intervention with rukh. Also, instead of isb agent, phase 3 dark trooper is better, and instead of prepare for take off or atst, you can play veers.
You run piet not for ambush but for 1/4 stat line, he is a safe turn 1 play that will not die to opponent 3/3 , if you prefer something more aggresive 3/2 probedroid would be better then shoretrooper. Prepare for takeoff is mostly useless since you almost never run out of card (you play 1 card a turn + tarkin ability and later you get cards form tdr and walker) Traitorous is a fine sideboard card but as an aggro deck you dont want to play cards that in 50% match-ups are dead. ruclips.net/video/2N8HC2o2udo/видео.html If you want to see our take on this ^
I appreciate the input, but I just disagree. Probe Droid isn't a great turn 1 play, there are way too many trade downs for it, things like Crafty Smuggler just absolutely own it, which is why the third point of toughness is kind of the middle ground, and if you have the initiative you can avoid the 3/3s killing it, not great similar to Piett but another filler to finish off the initial drops. Tarkin action every turn is not necessarily the case, especially when you have things like ties/isbs/snowtrooper lieutenant, going all in on one unit is an easy way to lose a lot of matchups and Reinforcement walker doesn't actually come into play in a lot of matchups, so Prepare gives you some more options but is going to be resourced a decent amount. Traitorous is kind of a free slot. A lot of decks can just use 2-5 of their slots in a deck to these kind "presideboard" cards since the resourcing system exists, the small hit to the other options you have for just winning the game because you have a traitorous is definitely worth it, at least if you've spent a decent time playing in the online SWU meta.
I had something like this going but was on the fence with Agent Kallus. Imperial with ambush and card draw capabilities. Not sure what I would replace if I sideboarded him
This game is starting to feel like a game where youre basically struggling and having to play 4x as smart to win or you take a gimmick deck that basically autowins for you
What I don't understand is that You use Lurking Tie Phantom to attack enemy units and it doesn't take damage from the attack. The cards states "This unit can't be captured, damaged, or defeated by enemy card abilities" but dealing damage in combat is not a card ability, right ? I'm genuinly confused now.
@@VeiledShotSWU I thought I saw it happen, but now that I go back and look for it I can't find it. Must have been a brainfart from my side. Love you content ! Sorry for the waste of time. Keep posting though !
Seen multiple versions of this deck and they always have No Good To Me Dead but I feel Frozen In Carbonite is much more powerful is there something I’m missing?
Usually locking a major unit down for a turn or two is all you need to win, so the fact that NGTMD costs 2 is a big deal and is the reason it's played over FIC.
Frozen gets hosed by so many things and doesn't actually do what we want half the time. Frozen gets hit by any and all upgrade hate, things like Poe Dameron for example just remove it, but it also does NOT hit leaders, which is half the reason to play No Good since tempoing out their leader is how we close out the game.
Would you be able to make a video kinda going back to the basics around deck building? When you say something like "I wouldn't have expected that card in this deck", there's times where I don't know why you would or wouldn't expect something. For instance, why is Rey red the hand manipulation deck, when say, new han blue isnt? Same aspects, but you wouldn't necessarily play it reversed like that. Just an example of my confusion. I know that's a very broad and extensive video to cover many synergies or combos, so maybe just hit on the high points? Hopefully I wouldn't be the only one to benefit from that!
Would the Firespray really go back to their hand from Triple Dark Raid even if you defeat it? I might've understood you wrong if you're not sure what I'm talking about lol
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I like Crosshair in Tarkin. Put some sentinels in front of him, buff him up, and snipe whoever hits the battlefield. If there's no one to snipe he can swing in for a good bit of damage
I've been thinking about making the same thing. Probably Blue has the best sentinels
intheory its good but in proactive its too slow, turn 3 you really want to be playing tie advanced or lurking tie and putting a xp token on it.
Just ran into this yesterday. Hasn’t seen it before. Still whipped me without ever triple dark raiding or loading up a phantom. Also ran the aquitas at the top end to mop up anything big in space.
Thank you for this budget deck. Hope to see more :)
Been playing this deck for couple weeks. The deck needs timely intervention with rukh. Also, instead of isb agent, phase 3 dark trooper is better, and instead of prepare for take off or atst, you can play veers.
Played with the deck today, thanks for the budget deck - feels stronger than most of what I've tested with before.
Where did this top 8 in a cash tournament? Curious! Thanks Veiled Shot for doing the Karabast stuff haha. If only FFG would let me play on Karabsat ;(
Nice! I hate playing against these Tarkin yellow decks, guess I might try piloting one lol
Can you rebuild this deck running 3 confiscate and 2 of the yellow bounty that can search non character cards.
You run piet not for ambush but for 1/4 stat line, he is a safe turn 1 play that will not die to opponent 3/3 , if you prefer something more aggresive 3/2 probedroid would be better then shoretrooper.
Prepare for takeoff is mostly useless since you almost never run out of card (you play 1 card a turn + tarkin ability and later you get cards form tdr and walker)
Traitorous is a fine sideboard card but as an aggro deck you dont want to play cards that in 50% match-ups are dead.
ruclips.net/video/2N8HC2o2udo/видео.html
If you want to see our take on this ^
I appreciate the input, but I just disagree. Probe Droid isn't a great turn 1 play, there are way too many trade downs for it, things like Crafty Smuggler just absolutely own it, which is why the third point of toughness is kind of the middle ground, and if you have the initiative you can avoid the 3/3s killing it, not great similar to Piett but another filler to finish off the initial drops.
Tarkin action every turn is not necessarily the case, especially when you have things like ties/isbs/snowtrooper lieutenant, going all in on one unit is an easy way to lose a lot of matchups and Reinforcement walker doesn't actually come into play in a lot of matchups, so Prepare gives you some more options but is going to be resourced a decent amount.
Traitorous is kind of a free slot. A lot of decks can just use 2-5 of their slots in a deck to these kind "presideboard" cards since the resourcing system exists, the small hit to the other options you have for just winning the game because you have a traitorous is definitely worth it, at least if you've spent a decent time playing in the online SWU meta.
I had something like this going but was on the fence with Agent Kallus. Imperial with ambush and card draw capabilities. Not sure what I would replace if I sideboarded him
What's the game plan against green Bossk? What's turn 1 play would be?
Yes! Been waiting for VS' take on this deck?
I’ll pick up this list to try. I was going to pick up an extra deck for fun and this is cheap. I mainly
Play original Han green
This game is starting to feel like a game where youre basically struggling and having to play 4x as smart to win or you take a gimmick deck that basically autowins for you
Takin is always the budget leader
But still very good.
What I don't understand is that You use Lurking Tie Phantom to attack enemy units and it doesn't take damage from the attack.
The cards states "This unit can't be captured, damaged, or defeated by enemy card abilities" but dealing damage in combat is not a card ability, right ?
I'm genuinly confused now.
Was there a point where this happened in the video? I don't remember...
@@VeiledShotSWU I thought I saw it happen, but now that I go back and look for it I can't find it. Must have been a brainfart from my side.
Love you content ! Sorry for the waste of time. Keep posting though !
Any sideboard choices?
Thank you King 👑🥹
Seen multiple versions of this deck and they always have No Good To Me Dead but I feel Frozen In Carbonite is much more powerful is there something I’m missing?
No Good to Me Dead can freeze leaders which is super powerful
Usually locking a major unit down for a turn or two is all you need to win, so the fact that NGTMD costs 2 is a big deal and is the reason it's played over FIC.
No Good to Me Dead can hit leaders and costs 1 less, but Carbonite is permanent soft removal.
Frozen gets hosed by so many things and doesn't actually do what we want half the time. Frozen gets hit by any and all upgrade hate, things like Poe Dameron for example just remove it, but it also does NOT hit leaders, which is half the reason to play No Good since tempoing out their leader is how we close out the game.
On top of costing 1 less to play, No Good to me Dead can be used on leaders, Frozen in Carbonite cannot.
Would you be able to make a video kinda going back to the basics around deck building? When you say something like "I wouldn't have expected that card in this deck", there's times where I don't know why you would or wouldn't expect something. For instance, why is Rey red the hand manipulation deck, when say, new han blue isnt? Same aspects, but you wouldn't necessarily play it reversed like that. Just an example of my confusion. I know that's a very broad and extensive video to cover many synergies or combos, so maybe just hit on the high points? Hopefully I wouldn't be the only one to benefit from that!
Would the Firespray really go back to their hand from Triple Dark Raid even if you defeat it? I might've understood you wrong if you're not sure what I'm talking about lol
I believe anything defeated from TDR does not return to the hand.
Where do you play online?
Karabast
Any plans to do a Moff Gideon video?
What is program/site do you play?
karabast
Just a small problem, Boba yellow destroys this deck.
Boba yellow even handles $200 plus decks soooo
@@edward0 hahahahaha hard to argue this one 😅
How are u playing online
Budget Tarkin list. Puts Tarkin showcase in the thumbnail.
These matches are way too weak. Even an AI has made better movements and made these match way more difficult of what is shown here.
Skill issue i think