How to Look for Lore in a Game Like Elden Ring

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  • Опубликовано: 7 май 2023
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    One of the most common questions I hear from people trying to get into the lore of From Software's games like Elden Ring is where they should start. My answer to that has to always been to just start with what interests you and going from there.
    But to give a more detailed answer to this question I've seen posted time and time again, I decided to make this video to help others on their journey in learning about the stories and lore of games like Demon's Souls, Dark Souls, Bloodborne, Sekiro, Elden Ring, and many others. The advice is pretty basic, so if you want to see more detailed videos about the meta of studying lore, lmk in the comment section.
    Resources I like to use to study Elden Ring:
    Text Dumps of Elden Ring:
    EN: raw.githubusercontent.com/Ast...
    JP: raw.githubusercontent.com/Ast...
    EN, JP, CN Comparison Page: fengmowei.github.io/Elden-Rin...
    ---
    Link to my Japanese to English Retranslations of Bloodborne and assorted Dark Souls text:
    docs.google.com/spreadsheets/...
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Комментарии • 25

  • @Sohelanthropus
    @Sohelanthropus Год назад +5

    LP is the lead lore guy right now imo, I hope that doesn't change
    His simple and no bs approach to his vids are very digestible and fun at the same time

  • @NotVibin
    @NotVibin Год назад +9

    Yes i would absolutely love more videos like this. My biggest issure with these games lore is i overthink the process

  • @NotVibin
    @NotVibin Год назад +5

    I needed a video like this

  • @RxCthulhu
    @RxCthulhu Год назад +10

    *takes out notebook

  • @timijohnston4884
    @timijohnston4884 Год назад +9

    would really love to get an Elden Ring lore-through stream on twitch/youtube....like back in the days with bloodborne

    • @LastProtagonist
      @LastProtagonist  Год назад +9

      Literally streaming that in the next minute lol. Check my live stream tab
      ruclips.net/video/LZ69VZN-0ow/видео.html

  • @FreestateofOkondor
    @FreestateofOkondor Год назад +6

    Something else I would add is that FromSoft has a very traditional approach to video game storytelling. Do you remember when you were a kid playing video games and created a head canon for who King Bob-Omb was in the realm of Princess Peach, what the Moogles were all about in FF6 or even the smallest details like why that random miniboss appeared in that random cave? Now I'm not entirely convinced that Elden Ring has lore explanations for all of that but if you want to think of new theories it helps to think of the world as a more organic one and less of a video-gamey one. One thing I've wondered about was for example why Farum Azula contains dead Beastmen in its walls but you don't see any of that in any of the pieces of Farum Azula strewn about the Lands Between?

    • @muramasa870
      @muramasa870 Год назад +1

      Because it's been pillaged by Godric's soldiers with the help of Merceneries and Wandering Nobles excavating the ruins

  • @rxblessed
    @rxblessed Год назад +1

    Yes! More videos like these!

  • @Pedro-bq1qt
    @Pedro-bq1qt Год назад +1

    Prettu cool of your part helping others learn more about the game! Would be nice if you continued

  • @IrisDImtv
    @IrisDImtv 10 месяцев назад +1

    Interesting guide!

  • @doomduck9073
    @doomduck9073 Год назад +1

    All those videos look great, but i'd especially want to see examples of hearsay in item descriptions

  • @partofthetribe3277
    @partofthetribe3277 Год назад +4

    Neat

  • @miirshroom
    @miirshroom Год назад +2

    "Why do enemies respawn?"
    There is an answer to this question.
    It is in the same category of question as: "why do you - the player character - dissolve into sparkles upon death, while the Tarnished at Stormveil are physical enough to be grafted?"
    And also: "why do your runes grow into a cluster of glowing saplings when you die?"
    Essentially - piecing together the metaphysics of the world is just as much of lore hunting as anything else.

    • @eonwe5885
      @eonwe5885 Год назад

      U r so real for this lol

    • @miirshroom
      @miirshroom Год назад +1

      I don't remember what mood I was in to write this and not elaborate. Regarding runes in particular - there is an old form of improvised poetry from Finland called "rune singing". To my understanding, a rune in this is like a chapter of a story - the exact words are improvised but most rune singers will incorporate the same story beats. For example, most people playing Elden Ring will encounter Margit near the beginning - it is statistically improbable that any two players will make the exact same button inputs and get the same enemy RNG. But completing this section of the story rewards runes. Runes = chapters of adventure.
      And regarding the saplings - there are several old traditions relating to trees in Finland - too many to fully unpack here. Some quotes from web sources:
      "When a person passed away a large piece of bark was removed, and person’s date of birth and date of death were carved into the tree. These trees worked like gravestones; they also reminded deceased people that they belonged to the world of the dead, not to the world of the living."
      "the birch tree was the tree of life. The sap that was moving inside the tree symbolized the continuance of life and rebirth. The leaves represented ancestors and the starry sky."
      "If someone cut down a sap tree they could be fined or they had to give two equal birch trees in exchange."
      The main point is that the inspiration for runes and sacred trees is coming from other sources than simply Norse written runes and World Tree Yggdrasil.

  • @littlenimrod3373
    @littlenimrod3373 Год назад +3

    Me and my cult “respawn can be explained by lore” don’t agree witchu!!11

  • @minespatch
    @minespatch Год назад +1

    Patches is what got me into Fromsoft games and he kicked me into a rabbit hole. 😆

  • @elisej-i3023
    @elisej-i3023 Год назад +1

    Hey! I was curious: do you remember the specific location of those reused assets from Dark Souls 3? Was it somewhere in Irithyl or Castle Lothric? It's been so long since I've played DS3 lol

    • @LastProtagonist
      @LastProtagonist  Год назад +1

      The wall relief sculpture in this video specifically comes from Cathedral of the Deep, but there's also reused tile assets in the Nox gazebos found in the Profaned Capital, and the "Chloranthy" design can be found in Farum Azula and the highway from Castle Morne to Leyndell and appears in Archdragon Peak and Lothric Castle before Oceiros' arena.

  • @GeneralKitten
    @GeneralKitten Год назад +1

    bro fr we independent fact checking out here

  • @SixBeark
    @SixBeark Год назад +1

    @3:25 this is a good idea, but there is no all knowing all seeing narrator perspective. Instead, those instances should be read as unattributed perspectives and inspire us to be even more critical. The words "heir" and "descendent" are not synonymous. Heir refers to dispensation, to the transmission of a thing from one party to another. My heir is the person who will inherent my wealth and assume my position once I am no longer able. Heir implies a larger structure which it is operating within, like some kind of economic or political system. Descendent describes a directional relationship. You descend down the mountain. What this tells us is that astrologer vs glintstone sorcerer is a difference of motion, are they going up or down the hill. It works more like a verb than a noun.

    • @SixBeark
      @SixBeark Год назад

      I forgot I wrote this, this is gold

  • @SixBeark
    @SixBeark Год назад

    @2:45 found your problem. Your "archive" works for normal games, not for Elden Ring tho. You are leaving out the architecture, floura & fauna, candles, suspended camp fires, celestial bodies, attack animations, shadow animations, weather, relative degree of gravity even. The compass is not a given. North south east and west are not givens. The day and night cycle are not givens. All of those are produced by the aggregate of smaller systems at work plus the additional gravity added by their coming together. We are looking at the answer and trying to deduce the question, not the other way around.

    • @SixBeark
      @SixBeark Год назад

      I can prove this idea super easily; look at the in menu visual icons for the following crafting components and compare them to what they look like in game as you pick them up - Trina's Lily, Miquella's Lily, Tarnished Sunflower.
      They do it with armor pieces too. The tree sentinel looks like it has a plant on its chest until you look at it in game and see it's some kind of 2 headed thing. Same with the flame monk armor chest piece. It's depicting a scarab where we normally associate with the eye of the from the fire giant fight. The game is extremely trixsy.