It's nuts that at level 17, that means that a Fighter with max Strength can do 60 points of damage in two rounds without ever actually landing a single blow.
Yeah, but what's the point? My character with exactly that build (tho only 7 attacks currently, such a difference) and ducking 20 in dex deals about 3 dmg per turn, meanwhile gets killed with 54 hp in a single turn with hit and CRIT THROUGH DISADVANTAGE. Ok, maybe my DM's homebrew sucks, but two swords are useless.
With a level in Fighter, Ranger, Paladin, Rogue, & Barbarian, you can have 11 Weapon Masteries to start. Fighters & Barbarians get more & there's a Feat for one. That should be enough to cover every Ranged Weapon including Firearms and then some Martial Weapons.
@@lokisrevival You choose the weapon to master, not the property. Fighter's do get an ability to replace their Weapon Mastery on the fly to 1 of 3 Weapon Masteries: Push, Sap, Slow. Of all the ranged weapons, none have Sap, one has Push, & four have Slow.
Y’all need to understand that this is great for weapon users. Not just combat wise but creativity wise! Before this most charachters that use weapons would just hit the enemy and that’s it. But with this new stuff, the what used to be a boring attack could have a vital role throughout the battle
Anyone calling these changes OP simply dont want martials to be effective. Casters have been the meta so long that the caster players dont want to share the spotlight
I had the idea of maybe a Fighter/Wizard, with them doing more of a duelist build, using a rapier, and when they strike with their sword, they use Shocking Grasp to basically taze the opponent as well as slash/stab them. 😂
Cleave, vex, topples and graze are gonna be over powered! But that aside what’s the deal with these names? Graze and nick? Like I’m swinging a great sword and my attack grazes or nicks the enemy? Bbeg using disintegration on my party but it’s cool cause imma gonna nick him
So they say this can be supplemental to 5e so how would this work with regular 2 weapon fighting you get two attacks as an action then spend a bonus for a 3rd
Wait so are these basically cantrips for melee fighters? Ive been wanting them to add something like that for ages so the melee fighters have more options than just "i hit again"
Well done to Wizards of the Coast adding back mechanics they removed from the older editions.🎉😊 Edit: Im referring to Cleave and a few others not all of them.
Does the vex effect count if you switch weapons because ive only seen posts talking about “your next attack” and it never says the same weapon from what ive seen
Ive always disliked abilities that slow movement in 5e. Not only is combat generally very static with little to no movement between turns, but also slowing someone down by 10 feet usually does almost nothing in the grand scheme. It just always feels weak. I'd like to see some testing of making abilities that prevent dashing or slow by 10 feet and prevents opportunity attacks from the slowed creature.
So, a high level fighter who uses action surge can attack 8 times and give himself for seven of those times advantage... sure only if he hits, but once he hit with advantage to hit again is increased... OP much? Or am I missing something? Sure the other extras are cool as well, but with a Battlemaster you have a bunch of similar effects, while also dealing extra damage, so just spamming Vex while spending Superiority Die sound rathee potent.
So they turn a what was a standard mechanic of cleave that if you defeat an enemy and left over damage would carry over to an enemy that was next to them for free into a feat but also ruined it by making you need to roll twice? That sounds like a terrible upgrade that is just pointless.
.....anyone else noticing alot of 3.5/pathfinder feats here? seems a bit like that have run out of ideas and decided to turn feats into ablities...... which is exactly how feats work..........
D&D started going downhill with 2nd edition AD&D. By 3rd edition, it was no longer worth playing. The beauty of D&D was it's simplicity - you could roll up a character in minutes and get straight into playing. Now, you need to design the character and it takes all night. If I wanted to do that, I'd play Rolemaster. Also, by 2nd edition, Rangers and Bards had been effectively nerfed
Honestly? I think these abilities are really F-Tier nonsense. Instead of actually designing something cool for Fighters (And yes, other martials) they just put some invocation like BS. Jeez, won't having to save against prone get old real quick in every single combat for every single attack?
I think the bigger news is you're still covering DND after WoTC threatened to sue all players and content creators. But, hey, you deserve it if they go through with it. Personally, I wouldn't wanna find out if they meant it. But you can't find out if you don't fuck around, right?
Yea, these seem bad; Spamming minor modifications to the enemy that often won't matter isn't that much of a bonus. At best, this will just encourage players to only use the specific weapons that give the most tactical advantage. (Likely advantage on an attack roll, knocking prone, and cleave for hordes) Keeping track of a wide variety of relatively minor conditions like this is what slowed down the 4e version of the game, and realistically I only see this being a bigger issue when used against the players.
You forgot Graze: when you miss, you still deal damage equal to the ability modifier used for that attack
Good catch! That's one that my barbarian friends are happy to hear about
It was nice of the devs to make Wil Wheaton a more viable player with this weapon mastery.
I kind of love that even if it’s worse just because it suuuucks when you realize you missed everything and your turn is over.
XCOM2 vibes honestly
It's nuts that at level 17, that means that a Fighter with max Strength can do 60 points of damage in two rounds without ever actually landing a single blow.
We got Cleve, now we just need dismantle
And Malevolent Kitchen and the Flame Arrow
And dont forget domain expansion
World cutting slash when?
Fireball = flame arrow
jjk fans assemble ahh comment
If you land a hit with vex, you get advantage, so you're more likely to hit, which will give you advantage. That's pretty cool
Bet rogues love this and nick for paired shortswords
Add elven accuracy, sharpshooter, Hunter's Mark, and Champion Fighter, and you get about a 30% crit chance, with 2d6+10+Dex. On each attack. Lol.
@@raudradityamukherjee-jz3pz Sharpshooter doesn't give +10 dmg anymore
@@zLurkerz Could you reply with a direct quote of the new feat?
Make sure you cast true strike beforehand
Love BG3 weapon actions, they're basically cantrips for martials and add a ton, we homebrewed them into our latest campaign straight from the BG3 wiki
"--which is basically repelling blast from a Warlock, but you put it on a sword"
Hexblade: *But i was already doing that*
Should be noted that a 5th level Echo Knight can make 8 attacks in a single round.
That means you can statistically "topple" a creature every 3 turns regardless of their CON (Nat 1 for the loss). 😛
Extra attack, unleash incarnation, action surge to do it again, polearm master bonus action attack, then opportunity attack as a reaction.
Yeah, but what's the point? My character with exactly that build (tho only 7 attacks currently, such a difference) and ducking 20 in dex deals about 3 dmg per turn, meanwhile gets killed with 54 hp in a single turn with hit and CRIT THROUGH DISADVANTAGE. Ok, maybe my DM's homebrew sucks, but two swords are useless.
Finally some news from 5.5e that's actually an improvement
A wild Skallagrim appeared! 😮
Skall needs more views. More I say!
Special move. Ending them rightly
@@legendary110It’s basically a Fighting-type version of Fake Out that also lowers the opponent’s defense and evasion.
@dragoknight589 well I now have a baseline for a custom fighting style for fighters and paladins
@@legendary110 could also make it a maneuver
So basically you just use these and try to land as many hits as possible
Fighter-man. Fighter-man. Overall he's fairly bland.
@@DeadlockDrago Hit some stuff, hit some more. Oh gods, he just split JoCrap in four! Look out, he is the Fighter-man!
With a level in Fighter, Ranger, Paladin, Rogue, & Barbarian, you can have 11 Weapon Masteries to start. Fighters & Barbarians get more & there's a Feat for one. That should be enough to cover every Ranged Weapon including Firearms and then some Martial Weapons.
Dude, why would you want 11 masteries when there are only 8?
@@lokisrevival You choose the weapon to master, not the property. Fighter's do get an ability to replace their Weapon Mastery on the fly to 1 of 3 Weapon Masteries: Push, Sap, Slow.
Of all the ranged weapons, none have Sap, one has Push, & four have Slow.
@@xiongray and that's where you're wrong. Weapon Mastery applies to the player, not the weapon. You need to improve that basic reading skill
@@lokisrevival How do you mean? You choose a weapon to master over a long rest right?
Thats "Abserd"
A lot of those feel like what we have i baldur's gate 3, which are themselves inspired by effects that existed in previous editions, mainly 3.5
0:43 Yoooo @Skallagrim!
This sounds like a really awesome addition! 🔥
Was not expecting Skallagrim to make an appearance in this short
Action Surge go BBRRRRRRRR
Y’all need to understand that this is great for weapon users. Not just combat wise but creativity wise! Before this most charachters that use weapons would just hit the enemy and that’s it. But with this new stuff, the what used to be a boring attack could have a vital role throughout the battle
So now if I ask to use the optional rule for Cleave I have to specify not the 2024 Cleave? Joy.
Skalligrim jumpscare
Looks like they took some of what larian gave martials in BG3 that they brought from divinity, based
Omg now we won’t need to make homebrew masteries
Anyone calling these changes OP simply dont want martials to be effective. Casters have been the meta so long that the caster players dont want to share the spotlight
Just goes to show that Warlock invocations are some of the best crafted mechanics in DnD XD
At least they're trying, bless their hearts.
We're going back to 4th edition with these weapon options!
Nice, looking like martials got a boost.
Lvl 20 fighter bout to go ham
YES! it mght be a little op rn, but this is exactly what martial classes have been needing! more special abilities!
I had the idea of maybe a Fighter/Wizard, with them doing more of a duelist build, using a rapier, and when they strike with their sword, they use Shocking Grasp to basically taze the opponent as well as slash/stab them. 😂
Imma give topple to my four armed dancing boss to throw at my players
i've been playing a game with at least vex and nick and the rapier has vex and the dagger has nick so i have a very strong poisoner build
Vex will be amazing on anyone with Elven Accuracy, my goodness
Soon enough, weapon masteries plus, with your dnd one premium subscription
So it's combat maneuvers from 3.5
Action surge for daaaays
Barbarian Fighter and you don't have to use Reckless attack ever lmao.
I gave the push a str save, but disadvantage if the target is a smaller size than you. 😊
these are all so strong, im scared how they will balance it
Cleave, vex, topples and graze are gonna be over powered! But that aside what’s the deal with these names? Graze and nick? Like I’m swinging a great sword and my attack grazes or nicks the enemy? Bbeg using disintegration on my party but it’s cool cause imma gonna nick him
So monks topple effect is weak now?
So basically it’s the weapon abilities from Baldur’s Gate III?
Neat. They’ve officially run out of ideas.
Yes, but they did it dirty
Hahahahaha you think they still have ideas hahaha didn't they layoff all their idea makers?
@@1993rnicholson needed to make some room for all the new hires who didn't earned it...
Lvl 20 samurai fighter laughing in the corner
skallagrim
skallagrim
skallagrim
skallagrim
I keep seeing flex as well.
cleave was normaly a feat
If any martial character has access to these, it feels like battlemaster has less incentive to take that path.
Soo...things you could do in 3e
So they say this can be supplemental to 5e so how would this work with regular 2 weapon fighting you get two attacks as an action then spend a bonus for a 3rd
Wait so are these basically cantrips for melee fighters? Ive been wanting them to add something like that for ages so the melee fighters have more options than just "i hit again"
Well done to Wizards of the Coast adding back mechanics they removed from the older editions.🎉😊
Edit: Im referring to Cleave and a few others not all of them.
My table used it anyway. They don't own us.
Does the vex effect count if you switch weapons because ive only seen posts talking about “your next attack” and it never says the same weapon from what ive seen
If someone takes the nick weapon mastery, does that make them a nicker?
Does Two weapon fighting’s mastery stack w/ extra attack?
Who would’ve thought that the best way to improve is make an infinite battle master out of every martial 😂
Doesn’t baldurs gate 3 have this?
Nick may be to good out of all the weapon masteries that is the one that comes up the most 🤔
Isn't this just the same Battle Master manuvers?
Feels like WotC is trying to make D&D more like BG3
Can you stack these?
Thumbs up for clip of skallagrim
Ive always disliked abilities that slow movement in 5e. Not only is combat generally very static with little to no movement between turns, but also slowing someone down by 10 feet usually does almost nothing in the grand scheme. It just always feels weak. I'd like to see some testing of making abilities that prevent dashing or slow by 10 feet and prevents opportunity attacks from the slowed creature.
Couldn't vex be broken with rogues? That's sick ngl
Stupid changes. I’ll die on this hill.
If you cant accept new information honestly, youre actively a detriment
Eh I'm just going back to 3.5 or second edition or hell pathfinder works too
So, a high level fighter who uses action surge can attack 8 times and give himself for seven of those times advantage... sure only if he hits, but once he hit with advantage to hit again is increased...
OP much?
Or am I missing something? Sure the other extras are cool as well, but with a Battlemaster you have a bunch of similar effects, while also dealing extra damage, so just spamming Vex while spending Superiority Die sound rathee potent.
Battle Master with masteries is definitely an insane combat specialist in utility and damage dealer
Finally fits its name
Nice
It's like we're getting all the options thT should have been included in fifth from the start, barebones-ass system...
So its 3.5e
Watsee?
👍🏻
So they turn a what was a standard mechanic of cleave that if you defeat an enemy and left over damage would carry over to an enemy that was next to them for free into a feat but also ruined it by making you need to roll twice?
That sounds like a terrible upgrade that is just pointless.
.....anyone else noticing alot of 3.5/pathfinder feats here? seems a bit like that have run out of ideas and decided to turn feats into ablities...... which is exactly how feats work..........
Some of those rules are lifted form Kobold Press BTW.
They are only about... 4 years behind me, as i added that as trainable features ages ago
There's a lot I don't like about DnD beyond. This is not one of those things. They sound fun af and helps martial characters a lot.
D&D started going downhill with 2nd edition AD&D. By 3rd edition, it was no longer worth playing.
The beauty of D&D was it's simplicity - you could roll up a character in minutes and get straight into playing. Now, you need to design the character and it takes all night.
If I wanted to do that, I'd play Rolemaster.
Also, by 2nd edition, Rangers and Bards had been effectively nerfed
Topple???? Xenoblade fans gonna go insane their opponents are NOT getting up.
So many additional dice rolls every single turn seems like a bad time for all involved.
Anyone else feel like cleave should be a dex save? At least from the second target, two attack rolls feels a little clunky
Its not dnd, it's Larian's BG3
And necromancy still sucks
Honestly I couldn't care less about the next version of DND.
Honestly? I think these abilities are really F-Tier nonsense. Instead of actually designing something cool for Fighters (And yes, other martials) they just put some invocation like BS. Jeez, won't having to save against prone get old real quick in every single combat for every single attack?
I think the bigger news is you're still covering DND after WoTC threatened to sue all players and content creators.
But, hey, you deserve it if they go through with it.
Personally, I wouldn't wanna find out if they meant it. But you can't find out if you don't fuck around, right?
Too bad its for a shit system that's probably gonna be dead in a year or 2 from a shit company that hates their actual fanbase
Yea, these seem bad;
Spamming minor modifications to the enemy that often won't matter isn't that much of a bonus. At best, this will just encourage players to only use the specific weapons that give the most tactical advantage. (Likely advantage on an attack roll, knocking prone, and cleave for hordes)
Keeping track of a wide variety of relatively minor conditions like this is what slowed down the 4e version of the game, and realistically I only see this being a bigger issue when used against the players.
#BaseDnD make d&d great again ...
🖕#WotC
So 5e is garbage... Surprise surprise
👍