Huge fan of bandits. Breaking the expectations. Having them become more than generic stats is a lot of fun. So many directions to take them to enhance a campaign.
Great video, I have been working on a bandit gang that repeatedly pops up throughout the lower level gameplay, really appreciate the insights and timely advice.
Some good ideas and approaches. Thanks! I've run a couple of bandit encounters in my campaign. The first was actually rescuing some bandits who got in over their heads with something lurking in the dark. The party met them later as a local "road improvement committee" and were allowed passage without complication. The second was a random encounter where bandits jumped the party, saw they were outmatched, and hired on. Of the six, three survive as leveled henchmen.
See, this is very cool information for even out of games. The book I am writing has one of the protagonists as a bandit. Bandits are the bread and butter of low magic fantasy in TTRPGs and in fiction.
Nicely done. Useful reasonably concise information delivered in a straightforward manner. Ill be adding the tables to my should probably have this list.
Awesome video dude! Hope you continue with more videos in this series. I’d be really interesting to see you cover other creatures like giants, hags, gnolls, etc.
Thanks. Yeah I was considering using Robin Hood but I felt with a lot of the stories surrounding him being fiction, it wouldn't be proper. Also it doesn't convey that there are SO MANY bandit archetypes.
I love videos like this. However, I find that too much realism and character depth for low level goons can kind of ruin the fun for your players. Always keep in mind that sometimes (in fact very often) your players just want to take their sword and split some skulls without really thinking about consequences. And that is fine!
Huge fan of bandits. Breaking the expectations. Having them become more than generic stats is a lot of fun. So many directions to take them to enhance a campaign.
Great video, I have been working on a bandit gang that repeatedly pops up throughout the lower level gameplay, really appreciate the insights and timely advice.
Glad I could help mate.
I loved the inclusion of the reasons for turning to banditry. Great video!
Glad you enjoyed it!
Some good ideas and approaches. Thanks!
I've run a couple of bandit encounters in my campaign. The first was actually rescuing some bandits who got in over their heads with something lurking in the dark. The party met them later as a local "road improvement committee" and were allowed passage without complication. The second was a random encounter where bandits jumped the party, saw they were outmatched, and hired on. Of the six, three survive as leveled henchmen.
Very cool. Love the creativity!
Excellent video; keep the awesome content coming!
An excellent dive into the world of banditry! Thanks Loki.
My pleasure!
Great video! I like the idea of bandits and brigands having a story instead of just being faceless mooks for low level characters to beat up.
I appreciate your comment, thanks!
See, this is very cool information for even out of games. The book I am writing has one of the protagonists as a bandit. Bandits are the bread and butter of low magic fantasy in TTRPGs and in fiction.
Nicely done. Useful reasonably concise information delivered in a straightforward manner. Ill be adding the tables to my should probably have this list.
Awesome video dude! Hope you continue with more videos in this series. I’d be really interesting to see you cover other creatures like giants, hags, gnolls, etc.
All three of those are on my list. If enough people like it, I'll definitely do more.
Nice video! I really liked hearing that historical example - drawing on history can really help make encounters in the world feel more grounded.
Thanks. Yeah I was considering using Robin Hood but I felt with a lot of the stories surrounding him being fiction, it wouldn't be proper. Also it doesn't convey that there are SO MANY bandit archetypes.
another banger as always
Love your insights as always
peepeepoopoo
I love videos like this. However, I find that too much realism and character depth for low level goons can kind of ruin the fun for your players. Always keep in mind that sometimes (in fact very often) your players just want to take their sword and split some skulls without really thinking about consequences. And that is fine!