Hi, first of all i wish to thank you for all these videos that help people like me to understand this software, At 8:55 when you click on the Flag/handles with the mouse to adjust the limits of the joint, I can not get that to happen, is that only available in the paid version, i am still learning Fusion 360 and only have the Free version to use as a learning aid.
@@ProductDesignOnline for some reason i am unable to post the link. Trying to post a basic comment now, if success full I will try to proceed to post the link.
I keep learning new things in Fusion 360 from your channel. I even go back and watch the learn Fusion 360 in 30 days series. A lot of things you teach go directly with modeling Airplanes.
If you're unable to click and drag the components at 0:53, open the select menu and make sure "Component Drag" is checked. For some reason, this was disabled for me.
Hi there! I've got a problem with joints. For example, try to make a body and name it Body1 or whatever you like. You can't move it till use "move" function and it's ok. After that make a component from the Body1 and then you can move it free just clicking on it the left mouse button and it's ok too. Next use "Ground" function with component and it will freeze his position. Now make the second clean project and insert your component Bosy1 in this new project using function "Insert into Current Design". You still can move it free just clicking mouse on Body1. And here we are close to something interesting. Use the "Ground" function for Body1 here to freeze it....... I CAN still move it after all ..... WTF ???!!!!
Hi, this video series is great so far but I'm struggling to move the joints. They'll move, but refuse to stay put, with the exception of one revolution joint I haven't found a difference in. I'm moving them well within the defined limits, they won't move further anyways. Is there a setting I could've changed on accident?
The flags don't appear for me at 5:40 when setting the joint motion limits and then at 8:50 the flags appear but I can't drag then. Has this feature been changed?
@@ProductDesignOnline Wow I wasn't expecting a reply because it had been months since you uploaded this! I know you probably hear it a lot but I really do appreciate the work you put into your channel!!! :)
I GOT THE BALL JOINT WORKING CORRECTLY!!! The Section Analysis tool helped me identify conflicts that prevented Contact Sets from working. I shrank the ball by 0.1mm, cut the right side of the mount path in the red stand 0.7mm, cut a new tangent arc through the bottom of the path, and chamfered the path edges 1mm. After that the contact set between the camera mount and red stand are working perfect! :D
Thank you for the course! At 8:55, I'm not seeing the flag to move the leg and determine the correct value for the maximum or minimum. The animation itself is working fine.
Sorry I'm just seeing your comment. This is a known bug and fix is supposed to be released soon. In the meantime, you'll have to use the input fields in the dialog box to set the min and max values.
Anybody else having trouble with the revolute joint on the last leg? The limits are tied to each other somehow and I can't set them where I want them. As if there's another constraint or a defined parameter that I don't see. *Edit*...Figured out how to get past it, but still not sure why that was the case. I had to change the z-axis to a different circle center.
Thanks for the videos. One question, I have not find any thing to physically limit the motion of the leg, so if i 3D print this thing the leg will fall out, correct? What can i do to improve the model so after 3D printed it can limit the motion? Further question is, if such feature is added to the 3D model, will the program be able to pick up the limit automatically (perhaps through physic engine collision algorithm)?
Unfortunately, this model was not designed with 3D printing in mine. You could a lip on the end to prevent the tube from sliding out. That said, Fusion's joints will not automatically detect that you still have to set the joint limits.
Is there something somewhere you have to turn on to getthe flags? for slider joints its not too much of a problem but i'm having real problems getting the revolute joints to line up :/ Also (i'm sure this is my fault but it's extremely frustrating) when i'm changing 1 of the limits, it sometimes, but not always changes all of them to be the same as the value I just entered...
Thanks for bringing this to my attention! It looks like the flags are missing on my end now as well :( Let me chat with the Fusion team and see if this is intentional...first I'm hearing of this.
For some reason when setting the resolute joints for the three leg/body junctions the values of Min -40 and Max 25 work on only two of the joints. When those values are entered into the third joint the Min Max positions end up in very different places when click-dragged through their full range of motion.
Thanks for the note! I've added a pin comment to call this out. 'Ground to Parent' was released in the May Fusion update. At 3:03 you will want to select "Pin" (formerally "Ground").
Really depends on the design and your objective. My personal preference is to have multiple components with Rigid joints as it's more future proof if you do need to change joints/position/motion in the future.
First of, I love this series, so thanks for this! I have Fusion 2.0.19207 and the option 'Ground' is replaced by 'Ground to Parent'. Also there is an option called 'Pin' that wasn't there before. I'm not sure but I think, were you talk about 'Ground', I have to use 'Pin' now?
This specific file is in your Data Panel already. Open the Data Panel Scroll down and double-click on the ‘Basic Training‘ section which is included with the Autodesk Fusion download. Find and double-click on the ‘06 - Assemblies‘ folder. Find and double-click on the ‘06_tripod‘ file. Demo files are read-only by default. Select File > Save As, and save the design.
UPDATE: At 3:03 you will want to select "Pin" (formerally "Ground"). "Ground to Parent" is a new concept introduced in the latest Fusion release.
Thank you for the updates, It helps a lot
If you're looking for "Ground" at 3:03 , it appears to have been renamed to "Pin", do NOT select "Ground to Parent"
Thank you
Does the pin option work? I'm still able to move the red stand even after pinning
@@bragadeesvaran2668 it worked for me. I’m learning just like you. You can ask the creator for details.
Thank you!!!
@@bragadeesvaran2668 It does for me. Maybe you selected the wrong component?
The flag icons do not appear for me when attempting to set the Min/Max values in the "As-Built Joint" tool.
Any suggestions?
Make sure when you select the 'Snap' you highlight the interface between the two component and not the outer edge of the chamfer
Same here, I ended up just unchecking the other two boxes (min and rest) as every time I changed a value they all changed.
I also dont get the flag Icons.. Trying to click everywhere in the joint...
Hi, first of all i wish to thank you for all these videos that help people like me to understand this software, At 8:55 when you click on the Flag/handles with the mouse to adjust the limits of the joint, I can not get that to happen, is that only available in the paid version, i am still learning Fusion 360 and only have the Free version to use as a learning aid.
i'm on an education liscence and don't have it either
no matter what I do, I am not getting the flags at 5:40 with version Fusion 2.0.19440 x86_64 😞
Can you share a link to a screenshot or screen recording?
@@ProductDesignOnline for some reason i am unable to post the link. Trying to post a basic comment now, if success full I will try to proceed to post the link.
it seems it get's censored for some reason. this is the video code, please insert it into the URL manually. Thank you in advance!
SHHi2zSqF1Y
i have the same issue. would love to be notified, if any solution is provided.
i can;t seem to do the sliding part... it keeps changing all 3 values.. i can't do them 1 by one... how to fix that?
I’m having the same issue. It also is upside down. For the leg to go inside the other leg it needs to be 55mm, not a minus. 6:39
I keep learning new things in Fusion 360 from your channel. I even go back and watch the learn Fusion 360 in 30 days series. A lot of things you teach go directly with modeling Airplanes.
Demo File Instructions ➞ productdesignonline.com/d23
Full course on RUclips ➞ bit.ly/30daysUpdated
Dude ur channel is worth a million
@@mrfive427 appreciate you and hope you have a wonderful day 😃
If you're unable to click and drag the components at 0:53, open the select menu and make sure "Component Drag" is checked. For some reason, this was disabled for me.
Hi there! I've got a problem with joints. For example, try to make a body and name it Body1 or whatever you like. You can't move it till use "move" function and it's ok. After that make a component from the Body1 and then you can move it free just clicking on it the left mouse button and it's ok too. Next use "Ground" function with component and it will freeze his position. Now make the second clean project and insert your component Bosy1 in this new project using function "Insert into Current Design". You still can move it free just clicking mouse on Body1. And here we are close to something interesting. Use the "Ground" function for Body1 here to freeze it....... I CAN still move it after all ..... WTF ???!!!!
Hi, this video series is great so far but I'm struggling to move the joints. They'll move, but refuse to stay put, with the exception of one revolution joint I haven't found a difference in. I'm moving them well within the defined limits, they won't move further anyways.
Is there a setting I could've changed on accident?
The flags don't appear for me at 5:40 when setting the joint motion limits and then at 8:50 the flags appear but I can't drag then. Has this feature been changed?
I reported this bug a few weeks back. The release is supposed to be out soon. 🤞🏼
@@ProductDesignOnline Wow I wasn't expecting a reply because it had been months since you uploaded this! I know you probably hear it a lot but I really do appreciate the work you put into your channel!!! :)
Thank you 🙏
Now "Ground" has been renamed to "Pin" 🙈
I GOT THE BALL JOINT WORKING CORRECTLY!!!
The Section Analysis tool helped me identify conflicts that prevented Contact Sets from working.
I shrank the ball by 0.1mm, cut the right side of the mount path in the red stand 0.7mm, cut a new tangent arc through the bottom of the path, and chamfered the path edges 1mm. After that the contact set between the camera mount and red stand are working perfect! :D
Well done. Great job sticking with it!! 💪
Thank you for the course! At 8:55, I'm not seeing the flag to move the leg and determine the correct value for the maximum or minimum. The animation itself is working fine.
Having the same issue
Sorry I'm just seeing your comment. This is a known bug and fix is supposed to be released soon. In the meantime, you'll have to use the input fields in the dialog box to set the min and max values.
@@ProductDesignOnline Thank you! I've already completed your 30-day course, and it was incredibly helpful for me as a beginner in Fusion 360.
Anybody else having trouble with the revolute joint on the last leg? The limits are tied to each other somehow and I can't set them where I want them. As if there's another constraint or a defined parameter that I don't see.
*Edit*...Figured out how to get past it, but still not sure why that was the case. I had to change the z-axis to a different circle center.
Thanks for watching 😎
Whoa! I reached the end. Looking forward to more. These are top notch!
Thanks for the videos. One question, I have not find any thing to physically limit the motion of the leg, so if i 3D print this thing the leg will fall out, correct? What can i do to improve the model so after 3D printed it can limit the motion? Further question is, if such feature is added to the 3D model, will the program be able to pick up the limit automatically (perhaps through physic engine collision algorithm)?
Unfortunately, this model was not designed with 3D printing in mine. You could a lip on the end to prevent the tube from sliding out.
That said, Fusion's joints will not automatically detect that you still have to set the joint limits.
Is there something somewhere you have to turn on to getthe flags? for slider joints its not too much of a problem but i'm having real problems getting the revolute joints to line up :/ Also (i'm sure this is my fault but it's extremely frustrating) when i'm changing 1 of the limits, it sometimes, but not always changes all of them to be the same as the value I just entered...
Thanks for bringing this to my attention! It looks like the flags are missing on my end now as well :(
Let me chat with the Fusion team and see if this is intentional...first I'm hearing of this.
@@ProductDesignOnline I would also love an update if you get a response! Thank you so much for these amazing videos and this awesome series!
@@thomasgarcia223 Still awaiting a response, I think everyone is on vacation. Will update this thread when I know :)
@@ProductDesignOnline Having the Same issue. Would be awaiting update if you hear back.
@@raymondjohnsonjr.9510 I was told it's a bug, trying to track down a timeline of when it will be fixed.
For some reason when setting the resolute joints for the three leg/body junctions the values of Min -40 and Max 25 work on only two of the joints. When those values are entered into the third joint the Min Max positions end up in very different places when click-dragged through their full range of motion.
Im struggling with the contact sets for the ball joint, i created a contact set for stand2:1 and stand camera:1 after creating a as-built joint
HE IS BACK 🎉
Additional task.
I set pins to rigid and wing screw to revolute.
Great video as usual. Thanks :) I am waiting for the next one...
Thank you for posting your tutorials, they are really helpful!
I had a little trouble before I realized that pin should be used instead of ground to parent, otherwise another great lesson.
Thanks for the note! I've added a pin comment to call this out. 'Ground to Parent' was released in the May Fusion update.
At 3:03 you will want to select "Pin" (formerally "Ground").
It is better to make multiple components with rigid joints or one component with multiple bodies?
Really depends on the design and your objective. My personal preference is to have multiple components with Rigid joints as it's more future proof if you do need to change joints/position/motion in the future.
First of, I love this series, so thanks for this!
I have Fusion 2.0.19207 and the option 'Ground' is replaced by 'Ground to Parent'. Also there is an option called 'Pin' that wasn't there before. I'm not sure but I think, were you talk about 'Ground', I have to use 'Pin' now?
Same for me
Same, but when I use 'Ground to Parent' I can still drag this component, 'Pin' seems to do the trick
Pin replaced ground
Do you have any videos on ball joints that have a threaded socket and collar?
No videos on that currently. 😃
Link to the selection set video to limit the motion of the gimbal ball-joint?
ruclips.net/video/UkGdrTyAaBg/видео.htmlsi=ZOwvDddZehrKbWuq
Greetings - unable to d/l file to engage with training session. What is link to d/l this file. Thank You.
This specific file is in your Data Panel already.
Open the Data Panel
Scroll down and double-click on the ‘Basic Training‘ section which is included with the Autodesk Fusion download.
Find and double-click on the ‘06 - Assemblies‘ folder.
Find and double-click on the ‘06_tripod‘ file.
Demo files are read-only by default. Select File > Save As, and save the design.
Unable to see it - I have (not for commercial use) also limitations of 10 saves...please advise?@@ProductDesignOnline
First let's gooo
Can you do a pilot seat , oxygen canister or ejection mechanism?