Kevin, I always forget to create a component when I start. A recent F360 change allows you to drag a top-level sketch into a new component. The top-level bodies and timeline created from that sketch auto-magically move into the new component as well. Creating a "New Component from Body" doesn't move the original sketch, it stays at the top-level. Hope this makes sense. I've been using F360 almost daily for 3 years and always learn something new watching your videos. Thanks from Colorado.
on a related note, 7:55 pasting into top level component is what i forget to do and it really screws up my work when i only realize it many operations later.
Thank you so much for that hint! Sometimes creating a second version of a single part is a late afterthought so it's good to know how to move the root component into a separate component. I think it should become the default setting when creating a new project that it auto-creates a new component so you cannot forget it.
during my studies i've always rushed, stressed and fallen behind on material. Right now I'm on the last video in the playlist of the 30 days. I finally feel like a capable student who is up to date with the study course xD
This Is really great stuff. I just started using Fusion 360 a few days ago as a beginner with absolutely no experience and your videos have provided me with invaluable information on how everything works. The lay out, progression and tempo is amazing. Great stuff, thank you.
Kevin….. This is a GREAT series…. And this vid. is vital IMHO. I’ve been ‘muddling along’ for years with F360 ( first as the ‘free’ licence, and now as a ‘paid’ licence.) So…, I now have a ‘1/2’ model of my 5” steam loco. I’m starting to realise how much of a ‘muddle’ it really is…. now that I’ve watched this particular video 😱 I’d better go through this ‘ten year’ project, and see if I can organise it properly. 🤣 Great content- great delivery- all round ‘GREAT’. Regards Robert
I probably got this from another PDO video, but I generally think of an assembly as the overall item I'm designing, and the components as the pieces I'd be putting together to make the final product. It was much more intuitive when I thought about it like assembling Ikea furniture - the table is the assembly, while the individual boards, screws, etc., are the components. When deciding whether something should be its own component, think about whether or not it would be manufactured separately from other parts of your overall item. If it would, it should be its own component.
I'd love to learn about ways to clean-up assemblies that have gotten messy. Either lots of "move + capture position" in the timeline or manipulating sketches and bodies that should have been components in the first place.
This was a great video. Thank you. Explains how you suddenly had a rubber grip in the dog bowl. Also neat to glimpse the possibilities of this software in your examples.
These tutorials are great! Thanks for making them. I'm just starting out in Fusion 360 and finished all of the tutorials in this "Learn Fusion 360 in 30 days" playlist, but it only goes to day 13. Are you planning to add more videos to this playlist? I don't know if you're redoing some old videos or just forgot to add more to this playlist. I want to keep learning and am wondering what I should do next.
the next part of the course we ll do some internal ,external components exercises? because i dont really understand these concepts only watching the video
See this is the confusion, since Fusion makes no distinction between assemblies and components, it is up to the user to establish that the top level component is actually an assembly. Solidworks approach to this is much more intuitive.
Great Series, I've learned so much, I've started writing down your measurements and then trying to go back and complete the lesson again for practice, You know the next question is... when will day 14 be released? lol
I'm confused. Typo...? One 'potential benefit' of bottom-up modeling listed in the accompanying (mentioned at 5:42) web page (link in description) is "Reusability: Top-down modeling can make it easier to reuse parts..."
I have been given a huge file that should’ve been an assembly but instead is one component with many different bodies. What is the best way to convert this to an assembly file with each body as a component, while still preserving the edit history for each of the bodies/new components?
I was thinking to duplicate the file many times for each body then delete all the other bodies to leave one for each of the duplicated files. Then add all these files as an external components to a new assembly file, then unlink them. Will this work and or is there a better/ easier way? It is vital all edit history is preserved.
@@jamessmallwood7448 Thanks for clarifying. That's correct, you canont rotate the Canvas in that manner. You will have to re-insert it on the other plane.
Thanks, this helps on the NEXT exercise "flathead screwdriver" at the 5:40 mark. I didn't realize what it was doing until he said "take a minute to go back and rename all your sketches". Then it all made sense when I found out I had already labeled them thanks to this add-on. Good Call..
OFFICIAL 30 DAY PLAYLIST: bit.ly/30daysUpdated
Kevin, I always forget to create a component when I start. A recent F360 change allows you to drag a top-level sketch into a new component. The top-level bodies and timeline created from that sketch auto-magically move into the new component as well. Creating a "New Component from Body" doesn't move the original sketch, it stays at the top-level. Hope this makes sense. I've been using F360 almost daily for 3 years and always learn something new watching your videos. Thanks from Colorado.
on a related note, 7:55 pasting into top level component is what i forget to do and it really screws up my work when i only realize it many operations later.
Great tip thank you!
Thank you so much for that hint! Sometimes creating a second version of a single part is a late afterthought so it's good to know how to move the root component into a separate component. I think it should become the default setting when creating a new project that it auto-creates a new component so you cannot forget it.
Excellent explanation of one of the least well-explained but most-crucial aspects of learning Fusion. Thank you, Kevin! Well done.
Thanks for your support!
I agree, this was a breakthrough for me
during my studies i've always rushed, stressed and fallen behind on material.
Right now I'm on the last video in the playlist of the 30 days.
I finally feel like a capable student who is up to date with the study course xD
😂
I don't know how to express my appreciation. Thanks for sharing your knowledge with us.
These videos are so amazing. If i had only a snippet of these videos, i would pay so much to watch them. Thank you for putting these out for everyone!
This Is really great stuff. I just started using Fusion 360 a few days ago as a beginner with absolutely no experience and your videos have provided me with invaluable information on how everything works. The lay out, progression and tempo is amazing. Great stuff, thank you.
Thank you! Happy learning :)
This is really a great series. I'm learning so much and since I've been using Fusion more the videos become more relevant to me
Kevin…..
This is a GREAT series…. And this vid. is vital IMHO.
I’ve been ‘muddling along’ for years with F360 ( first as the ‘free’ licence, and now as a ‘paid’ licence.)
So…, I now have a ‘1/2’ model of my 5” steam loco.
I’m starting to realise how much of a ‘muddle’ it really is…. now that I’ve watched this particular video 😱
I’d better go through this ‘ten year’ project, and see if I can organise it properly.
🤣
Great content- great delivery- all round ‘GREAT’.
Regards
Robert
Thanks, Robert! Best of luck with all your projects 🙂
I probably got this from another PDO video, but I generally think of an assembly as the overall item I'm designing, and the components as the pieces I'd be putting together to make the final product. It was much more intuitive when I thought about it like assembling Ikea furniture - the table is the assembly, while the individual boards, screws, etc., are the components.
When deciding whether something should be its own component, think about whether or not it would be manufactured separately from other parts of your overall item. If it would, it should be its own component.
Great example!
Great tip!
Thank you for these videos. I was stalled out on that phone case for a while, but when I came back, you had these 2023 vids. Great!
I'd love to learn about ways to clean-up assemblies that have gotten messy. Either lots of "move + capture position" in the timeline or manipulating sketches and bodies that should have been components in the first place.
This was a great video. Thank you.
Explains how you suddenly had a rubber grip in the dog bowl. Also neat to glimpse the possibilities of this software in your examples.
This is the kind of video that really helps students acquire deep knowledge.
Great Video! Love the series!!
Thanks for watching :)
Thank you for the videos. Im taking the time to model knives on my own, internalizing the things I've learned in this tutorial.
Most informative, thank's bud...
These tutorials are great! Thanks for making them. I'm just starting out in Fusion 360 and finished all of the tutorials in this "Learn Fusion 360 in 30 days" playlist, but it only goes to day 13. Are you planning to add more videos to this playlist? I don't know if you're redoing some old videos or just forgot to add more to this playlist. I want to keep learning and am wondering what I should do next.
Looks like he's actively working on them. There is an older 30 days playlist you could do as you wait for new videos to come out
Great primer for what's to come. Excited for the next video!
let's not forget that if the team headcount is above a certain threshold, external components are vital in ensuring flowing teamwork.
This video surely holds the world record for the most uses of the word "Component" in a video.. 😁
😂
the next part of the course we ll do some internal ,external components exercises? because i dont really understand these concepts only watching the video
very helpful video thankssss
this is gold
Interesting video, as I need to make a project in inventor, but have a MacBook, so have to use Fusion 360
See this is the confusion, since Fusion makes no distinction between assemblies and components, it is up to the user to establish that the top level component is actually an assembly. Solidworks approach to this is much more intuitive.
make desiging about 3d printer each components and assembly of them
Great Series, I've learned so much, I've started writing down your measurements and then trying to go back and complete the lesson again for practice, You know the next question is... when will day 14 be released? lol
This Friday (tomorrow) :)
@@ProductDesignOnline Awesome, Thanks for making these tutorials!
Thanks!
Thanks for your support, Nick!
I wish I had a friend like you close by my house
🥰
You may be able to find a makerspace nearby! It's always helpful to collaborate on projects with like-minded folks :)
@@ProductDesignOnline many thanks for answering and for your good job. I will actually look for it then. Have a nice day
@@MakerFabio thanks! You as well 😁
can you please make video on fusion360 software animation and fixing all parts and make 3d printer
Great way to end the week!!! Thank you!!!
Are you able to change an internal component to an external component later on?
I'm confused. Typo...? One 'potential benefit' of bottom-up modeling listed in the accompanying (mentioned at 5:42) web page (link in description) is "Reusability: Top-down modeling can make it easier to reuse parts..."
Thank you so much!! That was a typo. I've fixed it and appreciate you bringing that to my attention :)
I have been given a huge file that should’ve been an assembly but instead is one component with many different bodies. What is the best way to convert this to an assembly file with each body as a component, while still preserving the edit history for each of the bodies/new components?
I was thinking to duplicate the file many times for each body then delete all the other bodies to leave one for each of the duplicated files. Then add all these files as an external components to a new assembly file, then unlink them. Will this work and or is there a better/ easier way? It is vital all edit history is preserved.
hello odd request could you please change the title so that the "day 13" is at the beginning like the rest of the playlist please and thank you.
there anyway to flip a canvas around? it will let you do up and down but not move to other plan when scaled
Sorry, I'm not following what's going on here. Are you trying to get it onto another construction plane or face of a body?
@@ProductDesignOnline no was trying to turn the canvas but it only stays on one plan
@@jamessmallwood7448 Thanks for clarifying. That's correct, you canont rotate the Canvas in that manner. You will have to re-insert it on the other plane.
I thought for a second that we had to model what was on the thumbnail I got so concerned
😂
where do i access the masterclass?
All of our courses are available at ProductDesignOnline.com
welp if i have insomnia might as well catch up on this course!
I use the add-in DirectName which really helps with Rule #2. Just google "fusion 360 direct name"
thanks im trying it out now.
Thanks, this helps on the NEXT exercise "flathead screwdriver" at the 5:40 mark. I didn't realize what it was doing until he said "take a minute to go back and rename all your sketches". Then it all made sense when I found out I had already labeled them thanks to this add-on. Good Call..